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Add failing test showing epilepsy warning is not fading on early exit

This commit is contained in:
Dean Herbert 2021-10-18 13:30:24 +09:00
parent 43c2e9bf3e
commit 0d992a0493

View File

@ -291,7 +291,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddUntilStep("wait for current", () => loader.IsCurrentScreen());
AddAssert($"epilepsy warning {(warning ? "present" : "absent")}", () => this.ChildrenOfType<EpilepsyWarning>().Any() == warning);
AddAssert($"epilepsy warning {(warning ? "present" : "absent")}", () => (getWarning() != null) == warning);
if (warning)
{
@ -335,12 +335,17 @@ namespace osu.Game.Tests.Visual.Gameplay
AddUntilStep("wait for current", () => loader.IsCurrentScreen());
AddUntilStep("wait for epilepsy warning", () => loader.ChildrenOfType<EpilepsyWarning>().Single().Alpha > 0);
AddUntilStep("wait for epilepsy warning", () => getWarning().Alpha > 0);
AddUntilStep("warning is shown", () => getWarning().State.Value == Visibility.Visible);
AddStep("exit early", () => loader.Exit());
AddUntilStep("warning is hidden", () => getWarning().State.Value == Visibility.Hidden);
AddUntilStep("sound volume restored", () => Beatmap.Value.Track.AggregateVolume.Value == 1);
}
private EpilepsyWarning getWarning() => loader.ChildrenOfType<EpilepsyWarning>().SingleOrDefault();
private class TestPlayerLoader : PlayerLoader
{
public new VisualSettings VisualSettings => base.VisualSettings;