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Add failing test showing epilepsy warning is not fading on early exit
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@ -291,7 +291,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddUntilStep("wait for current", () => loader.IsCurrentScreen());
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AddAssert($"epilepsy warning {(warning ? "present" : "absent")}", () => this.ChildrenOfType<EpilepsyWarning>().Any() == warning);
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AddAssert($"epilepsy warning {(warning ? "present" : "absent")}", () => (getWarning() != null) == warning);
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if (warning)
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{
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@ -335,12 +335,17 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddUntilStep("wait for current", () => loader.IsCurrentScreen());
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AddUntilStep("wait for epilepsy warning", () => loader.ChildrenOfType<EpilepsyWarning>().Single().Alpha > 0);
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AddUntilStep("wait for epilepsy warning", () => getWarning().Alpha > 0);
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AddUntilStep("warning is shown", () => getWarning().State.Value == Visibility.Visible);
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AddStep("exit early", () => loader.Exit());
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AddUntilStep("warning is hidden", () => getWarning().State.Value == Visibility.Hidden);
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AddUntilStep("sound volume restored", () => Beatmap.Value.Track.AggregateVolume.Value == 1);
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}
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private EpilepsyWarning getWarning() => loader.ChildrenOfType<EpilepsyWarning>().SingleOrDefault();
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private class TestPlayerLoader : PlayerLoader
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{
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public new VisualSettings VisualSettings => base.VisualSettings;
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