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Fix TeamDisplay
not showing after changing to team versus
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@ -29,52 +29,51 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants
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[Resolved]
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private OsuColour colours { get; set; }
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private OsuClickableContainer clickableContent;
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public TeamDisplay(MultiplayerRoomUser user)
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{
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this.user = user;
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RelativeSizeAxes = Axes.Y;
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Width = 15;
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AutoSizeAxes = Axes.X;
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Margin = new MarginPadding { Horizontal = 3 };
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Alpha = 0;
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Scale = new Vector2(0, 1);
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}
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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box = new Container
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InternalChild = clickableContent = new OsuClickableContainer
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{
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RelativeSizeAxes = Axes.Both,
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CornerRadius = 5,
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Masking = true,
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Width = 15,
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Alpha = 0,
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Scale = new Vector2(0, 1),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Child = new Box
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RelativeSizeAxes = Axes.Y,
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Action = changeTeam,
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Child = box = new Container
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{
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Colour = Color4.White,
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RelativeSizeAxes = Axes.Both,
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CornerRadius = 5,
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Masking = true,
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Scale = new Vector2(0, 1),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Child = new Box
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{
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Colour = Color4.White,
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}
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}
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};
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if (Client.LocalUser?.Equals(user) == true)
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{
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InternalChild = new OsuClickableContainer
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{
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RelativeSizeAxes = Axes.Both,
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TooltipText = "Change team",
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Action = changeTeam,
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Child = box
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};
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}
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else
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{
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InternalChild = box;
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clickableContent.Action = changeTeam;
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clickableContent.TooltipText = "Change team";
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}
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sampleTeamSwap = audio.Samples.Get(@"Multiplayer/team-swap");
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@ -117,13 +116,13 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants
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box.FadeColour(getColourForTeam(DisplayedTeam.Value), duration, Easing.OutQuint);
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box.ScaleTo(new Vector2(box.Scale.X < 0 ? 1 : -1, 1), duration, Easing.OutQuint);
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this.ScaleTo(Vector2.One, duration, Easing.OutQuint);
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this.FadeIn(duration);
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clickableContent.ScaleTo(Vector2.One, duration, Easing.OutQuint);
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clickableContent.FadeIn(duration);
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}
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else
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{
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this.ScaleTo(new Vector2(0, 1), duration, Easing.OutQuint);
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this.FadeOut(duration);
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clickableContent.ScaleTo(new Vector2(0, 1), duration, Easing.OutQuint);
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clickableContent.FadeOut(duration);
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}
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}
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