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Merge pull request #15242 from peppy/fix-low-pass-sticking-after-fail

Fix low-pass filter continuing to take effect after fail animation has already ended
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Dan Balasescu 2021-10-22 19:04:03 +09:00 committed by GitHub
commit 14a7b00f58
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@ -106,6 +106,7 @@ namespace osu.Game.Screens.Play
this.TransformBindableTo(trackFreq, 0, duration).OnComplete(_ =>
{
RemoveFilters();
OnComplete?.Invoke();
});
@ -137,6 +138,9 @@ namespace osu.Game.Screens.Play
public void RemoveFilters()
{
if (filters.Parent == null)
return;
RemoveInternal(filters);
filters.Dispose();