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mirror of https://github.com/ppy/osu.git synced 2024-11-11 10:33:30 +08:00

merge in ppy/master

This commit is contained in:
Xexxar 2021-10-28 14:47:28 +00:00
commit 9f5a7526ed
396 changed files with 3756 additions and 1920 deletions

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@ -15,7 +15,7 @@
]
},
"smoogipoo.nvika": {
"version": "1.0.1",
"version": "1.0.3",
"commands": [
"nvika"
]
@ -33,4 +33,4 @@
]
}
}
}
}

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@ -113,7 +113,7 @@ dotnet_style_qualification_for_event = false:warning
dotnet_style_predefined_type_for_locals_parameters_members = true:warning
dotnet_style_predefined_type_for_member_access = true:warning
csharp_style_var_when_type_is_apparent = true:none
csharp_style_var_for_built_in_types = true:none
csharp_style_var_for_built_in_types = false:warning
csharp_style_var_elsewhere = true:silent
#Style - modifiers

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@ -50,6 +50,48 @@ jobs:
name: osu-test-results-${{matrix.os.prettyname}}-${{matrix.threadingMode}}
path: ${{github.workspace}}/TestResults/TestResults-${{matrix.os.prettyname}}-${{matrix.threadingMode}}.trx
build-only-android:
name: Build only (Android)
runs-on: windows-latest
timeout-minutes: 60
steps:
- name: Checkout
uses: actions/checkout@v2
- name: Install .NET 5.0.x
uses: actions/setup-dotnet@v1
with:
dotnet-version: "5.0.x"
- name: Setup MSBuild
uses: microsoft/setup-msbuild@v1
- name: Build
run: msbuild osu.Android.slnf /restore /p:Configuration=Debug
build-only-ios:
# While this workflow technically *can* run, it fails as iOS builds are blocked by multiple issues.
# See https://github.com/ppy/osu-framework/issues/4677 for the details.
# The job can be unblocked once those issues are resolved and game deployments can happen again.
if: false
name: Build only (iOS)
runs-on: macos-latest
timeout-minutes: 60
steps:
- name: Checkout
uses: actions/checkout@v2
- name: Install .NET 5.0.x
uses: actions/setup-dotnet@v1
with:
dotnet-version: "5.0.x"
# Contrary to seemingly any other msbuild, msbuild running on macOS/Mono
# cannot accept .sln(f) files as arguments.
# Build just the main game for now.
- name: Build
run: msbuild osu.iOS/osu.iOS.csproj /restore /p:Configuration=Debug
inspect-code:
name: Code Quality
runs-on: ubuntu-latest

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@ -51,8 +51,8 @@
<Reference Include="Java.Interop" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.1015.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.1014.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.1026.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.1026.0" />
</ItemGroup>
<ItemGroup Label="Transitive Dependencies">
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->

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@ -156,7 +156,7 @@ namespace osu.Desktop
{
lock (importableFiles)
{
var firstExtension = Path.GetExtension(filePaths.First());
string firstExtension = Path.GetExtension(filePaths.First());
if (filePaths.Any(f => Path.GetExtension(f) != firstExtension)) return;
@ -177,7 +177,7 @@ namespace osu.Desktop
{
Logger.Log($"Handling batch import of {importableFiles.Count} files");
var paths = importableFiles.ToArray();
string[] paths = importableFiles.ToArray();
importableFiles.Clear();
Task.Factory.StartNew(() => Import(paths), TaskCreationOptions.LongRunning);

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@ -22,17 +22,17 @@ namespace osu.Desktop
public static int Main(string[] args)
{
// Back up the cwd before DesktopGameHost changes it
var cwd = Environment.CurrentDirectory;
string cwd = Environment.CurrentDirectory;
string gameName = base_game_name;
bool tournamentClient = false;
foreach (var arg in args)
foreach (string arg in args)
{
var split = arg.Split('=');
string[] split = arg.Split('=');
var key = split[0];
var val = split.Length > 1 ? split[1] : string.Empty;
string key = split[0];
string val = split.Length > 1 ? split[1] : string.Empty;
switch (key)
{
@ -62,7 +62,7 @@ namespace osu.Desktop
{
var importer = new ArchiveImportIPCChannel(host);
foreach (var file in args)
foreach (string file in args)
{
Console.WriteLine(@"Importing {0}", file);
if (!importer.ImportAsync(Path.GetFullPath(file, cwd)).Wait(3000))

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@ -0,0 +1,91 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Edit;
using osu.Game.Rulesets.Catch.Edit.Blueprints.Components;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Catch.Tests.Editor
{
public class TestSceneCatchDistanceSnapGrid : OsuManualInputManagerTestScene
{
private readonly ManualClock manualClock = new ManualClock();
[Cached(typeof(Playfield))]
private readonly CatchPlayfield playfield;
private ScrollingHitObjectContainer hitObjectContainer => playfield.HitObjectContainer;
private readonly CatchDistanceSnapGrid distanceGrid;
private readonly FruitOutline fruitOutline;
private readonly Fruit fruit = new Fruit();
public TestSceneCatchDistanceSnapGrid()
{
Child = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
Width = 500,
Children = new Drawable[]
{
new ScrollingTestContainer(ScrollingDirection.Down)
{
RelativeSizeAxes = Axes.Both,
Child = playfield = new CatchPlayfield(new BeatmapDifficulty())
{
RelativeSizeAxes = Axes.Both,
Clock = new FramedClock(manualClock)
}
},
distanceGrid = new CatchDistanceSnapGrid(new double[] { 0, -1, 1 }),
fruitOutline = new FruitOutline()
},
};
}
protected override void Update()
{
base.Update();
distanceGrid.StartTime = 100;
distanceGrid.StartX = 250;
Vector2 screenSpacePosition = InputManager.CurrentState.Mouse.Position;
var result = distanceGrid.GetSnappedPosition(screenSpacePosition);
if (result != null)
{
fruit.OriginalX = hitObjectContainer.ToLocalSpace(result.ScreenSpacePosition).X;
if (result.Time != null)
fruit.StartTime = result.Time.Value;
}
fruitOutline.Position = CatchHitObjectUtils.GetStartPosition(hitObjectContainer, fruit);
fruitOutline.UpdateFrom(fruit);
}
protected override bool OnScroll(ScrollEvent e)
{
manualClock.CurrentTime -= e.ScrollDelta.Y * 50;
return true;
}
}
}

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@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
AddAssert("correct outline count", () =>
{
var expected = hitObject.NestedHitObjects.Count(h => !(h is TinyDroplet));
int expected = hitObject.NestedHitObjects.Count(h => !(h is TinyDroplet));
return this.ChildrenOfType<FruitOutline>().Count() == expected;
});
AddAssert("correct vertex piece count", () =>

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@ -103,7 +103,7 @@ namespace osu.Game.Rulesets.Catch.Tests
[Test]
public void TestCatcherCatchWidth()
{
var halfWidth = Catcher.CalculateCatchWidth(new BeatmapDifficulty { CircleSize = 0 }) / 2;
float halfWidth = Catcher.CalculateCatchWidth(new BeatmapDifficulty { CircleSize = 0 }) / 2;
AddStep("catch fruit", () =>
{
attemptCatch(new Fruit { X = -halfWidth + 1 });
@ -237,7 +237,7 @@ namespace osu.Game.Rulesets.Catch.Tests
private void attemptCatch(Func<CatchHitObject> hitObject, int count)
{
for (var i = 0; i < count; i++)
for (int i = 0; i < count; i++)
attemptCatch(hitObject(), out _, out _);
}

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@ -118,7 +118,7 @@ namespace osu.Game.Rulesets.Catch.Tests
private void spawnJuiceStream(bool hit = false)
{
var xCoords = getXCoords(hit);
float xCoords = getXCoords(hit);
var juice = new JuiceStream
{

View File

@ -233,7 +233,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
int thisDirection = nextObject.EffectiveX > currentObject.EffectiveX ? 1 : -1;
double timeToNext = nextObject.StartTime - currentObject.StartTime - 1000f / 60f / 4; // 1/4th of a frame of grace time, taken from osu-stable
double distanceToNext = Math.Abs(nextObject.EffectiveX - currentObject.EffectiveX) - (lastDirection == thisDirection ? lastExcess : halfCatcherWidth);
float distanceToHyper = (float)(timeToNext * Catcher.BASE_SPEED - distanceToNext);
float distanceToHyper = (float)(timeToNext * Catcher.BASE_DASH_SPEED - distanceToNext);
if (distanceToHyper < 0)
{

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@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Preprocessing
: base(hitObject, lastObject, clockRate)
{
// We will scale everything by this factor, so we can assume a uniform CircleSize among beatmaps.
var scalingFactor = normalized_hitobject_radius / halfCatcherWidth;
float scalingFactor = normalized_hitobject_radius / halfCatcherWidth;
NormalizedPosition = BaseObject.EffectiveX * scalingFactor;
LastNormalizedPosition = LastObject.EffectiveX * scalingFactor;

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@ -0,0 +1,141 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Lines;
using osu.Framework.Graphics.Primitives;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
namespace osu.Game.Rulesets.Catch.Edit
{
/// <summary>
/// The guide lines used in the osu!catch editor to compose patterns that can be caught with constant speed.
/// Currently, only forward placement (an object is snapped based on the previous object, not the opposite) is supported.
/// </summary>
public class CatchDistanceSnapGrid : CompositeDrawable
{
public double StartTime { get; set; }
public float StartX { get; set; }
private const double max_vertical_line_length_in_time = CatchPlayfield.WIDTH / Catcher.BASE_WALK_SPEED;
private readonly double[] velocities;
private readonly List<Path> verticalPaths = new List<Path>();
private readonly List<Vector2[]> verticalLineVertices = new List<Vector2[]>();
[Resolved]
private Playfield playfield { get; set; }
private ScrollingHitObjectContainer hitObjectContainer => (ScrollingHitObjectContainer)playfield.HitObjectContainer;
public CatchDistanceSnapGrid(double[] velocities)
{
RelativeSizeAxes = Axes.Both;
Anchor = Anchor.BottomLeft;
this.velocities = velocities;
for (int i = 0; i < velocities.Length; i++)
{
verticalPaths.Add(new SmoothPath
{
PathRadius = 2,
Alpha = 0.5f,
});
verticalLineVertices.Add(new[] { Vector2.Zero, Vector2.Zero });
}
AddRangeInternal(verticalPaths);
}
protected override void Update()
{
base.Update();
double currentTime = hitObjectContainer.Time.Current;
for (int i = 0; i < velocities.Length; i++)
{
double velocity = velocities[i];
// The line ends at the top of the playfield.
double endTime = hitObjectContainer.TimeAtPosition(-hitObjectContainer.DrawHeight, currentTime);
// Non-vertical lines are cut at the sides of the playfield.
// Vertical lines are cut at some reasonable length.
if (velocity > 0)
endTime = Math.Min(endTime, StartTime + (CatchPlayfield.WIDTH - StartX) / velocity);
else if (velocity < 0)
endTime = Math.Min(endTime, StartTime + StartX / -velocity);
else
endTime = Math.Min(endTime, StartTime + max_vertical_line_length_in_time);
Vector2[] lineVertices = verticalLineVertices[i];
lineVertices[0] = calculatePosition(velocity, StartTime);
lineVertices[1] = calculatePosition(velocity, endTime);
var verticalPath = verticalPaths[i];
verticalPath.Vertices = verticalLineVertices[i];
verticalPath.OriginPosition = verticalPath.PositionInBoundingBox(Vector2.Zero);
}
Vector2 calculatePosition(double velocity, double time)
{
// Don't draw inverted lines.
time = Math.Max(time, StartTime);
float x = StartX + (float)((time - StartTime) * velocity);
float y = hitObjectContainer.PositionAtTime(time, currentTime);
return new Vector2(x, y);
}
}
[CanBeNull]
public SnapResult GetSnappedPosition(Vector2 screenSpacePosition)
{
double time = hitObjectContainer.TimeAtScreenSpacePosition(screenSpacePosition);
// If the cursor is below the distance snap grid, snap to the origin.
// Not returning `null` to retain the continuous snapping behavior when the cursor is slightly below the origin.
// This behavior is not currently visible in the editor because editor chooses the snap start time based on the mouse position.
if (time <= StartTime)
{
float y = hitObjectContainer.PositionAtTime(StartTime);
Vector2 originPosition = hitObjectContainer.ToScreenSpace(new Vector2(StartX, y));
return new SnapResult(originPosition, StartTime);
}
return enumerateSnappingCandidates(time)
.OrderBy(pos => Vector2.DistanceSquared(screenSpacePosition, pos.ScreenSpacePosition))
.FirstOrDefault();
}
private IEnumerable<SnapResult> enumerateSnappingCandidates(double time)
{
float y = hitObjectContainer.PositionAtTime(time);
foreach (double velocity in velocities)
{
float x = (float)(StartX + (time - StartTime) * velocity);
Vector2 screenSpacePosition = hitObjectContainer.ToScreenSpace(new Vector2(x, y + hitObjectContainer.DrawHeight));
yield return new SnapResult(screenSpacePosition, time);
}
}
protected override bool ComputeIsMaskedAway(RectangleF maskingBounds) => false;
}
}

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@ -2,14 +2,23 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit.Components.TernaryButtons;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
@ -17,6 +26,14 @@ namespace osu.Game.Rulesets.Catch.Edit
{
public class CatchHitObjectComposer : HitObjectComposer<CatchHitObject>
{
private const float distance_snap_radius = 50;
private CatchDistanceSnapGrid distanceSnapGrid;
private readonly Bindable<TernaryState> distanceSnapToggle = new Bindable<TernaryState>();
private InputManager inputManager;
public CatchHitObjectComposer(CatchRuleset ruleset)
: base(ruleset)
{
@ -30,6 +47,27 @@ namespace osu.Game.Rulesets.Catch.Edit
RelativeSizeAxes = Axes.Both,
PlayfieldBorderStyle = { Value = PlayfieldBorderStyle.Corners }
});
LayerBelowRuleset.Add(distanceSnapGrid = new CatchDistanceSnapGrid(new[]
{
0.0,
Catcher.BASE_DASH_SPEED, -Catcher.BASE_DASH_SPEED,
Catcher.BASE_WALK_SPEED, -Catcher.BASE_WALK_SPEED,
}));
}
protected override void LoadComplete()
{
base.LoadComplete();
inputManager = GetContainingInputManager();
}
protected override void Update()
{
base.Update();
updateDistanceSnapGrid();
}
protected override DrawableRuleset<CatchHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null) =>
@ -42,14 +80,95 @@ namespace osu.Game.Rulesets.Catch.Edit
new BananaShowerCompositionTool()
};
protected override IEnumerable<TernaryButton> CreateTernaryButtons() => base.CreateTernaryButtons().Concat(new[]
{
new TernaryButton(distanceSnapToggle, "Distance Snap", () => new SpriteIcon { Icon = FontAwesome.Solid.Ruler })
});
public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
{
var result = base.SnapScreenSpacePositionToValidTime(screenSpacePosition);
// TODO: implement position snap
result.ScreenSpacePosition.X = screenSpacePosition.X;
if (distanceSnapGrid.IsPresent && distanceSnapGrid.GetSnappedPosition(result.ScreenSpacePosition) is SnapResult snapResult &&
Vector2.Distance(snapResult.ScreenSpacePosition, result.ScreenSpacePosition) < distance_snap_radius)
{
result = snapResult;
}
return result;
}
protected override ComposeBlueprintContainer CreateBlueprintContainer() => new CatchBlueprintContainer(this);
[CanBeNull]
private PalpableCatchHitObject getLastSnappableHitObject(double time)
{
var hitObject = EditorBeatmap.HitObjects.OfType<CatchHitObject>().LastOrDefault(h => h.GetEndTime() < time && !(h is BananaShower));
switch (hitObject)
{
case Fruit fruit:
return fruit;
case JuiceStream juiceStream:
return juiceStream.NestedHitObjects.OfType<PalpableCatchHitObject>().LastOrDefault(h => !(h is TinyDroplet));
default:
return null;
}
}
[CanBeNull]
private PalpableCatchHitObject getDistanceSnapGridSourceHitObject()
{
switch (BlueprintContainer.CurrentTool)
{
case SelectTool _:
if (EditorBeatmap.SelectedHitObjects.Count == 0)
return null;
double minTime = EditorBeatmap.SelectedHitObjects.Min(hitObject => hitObject.StartTime);
return getLastSnappableHitObject(minTime);
case FruitCompositionTool _:
case JuiceStreamCompositionTool _:
if (!CursorInPlacementArea)
return null;
if (EditorBeatmap.PlacementObject.Value is JuiceStream)
{
// Juice stream path is not subject to snapping.
return null;
}
double timeAtCursor = ((CatchPlayfield)Playfield).TimeAtScreenSpacePosition(inputManager.CurrentState.Mouse.Position);
return getLastSnappableHitObject(timeAtCursor);
default:
return null;
}
}
private void updateDistanceSnapGrid()
{
if (distanceSnapToggle.Value != TernaryState.True)
{
distanceSnapGrid.Hide();
return;
}
var sourceHitObject = getDistanceSnapGridSourceHitObject();
if (sourceHitObject == null)
{
distanceSnapGrid.Hide();
return;
}
distanceSnapGrid.Show();
distanceSnapGrid.StartTime = sourceHitObject.GetEndTime();
distanceSnapGrid.StartX = sourceHitObject.EffectiveX;
}
}
}

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@ -52,8 +52,8 @@ namespace osu.Game.Rulesets.Catch.Mods
{
var hitObject = drawable.HitObject;
var offset = hitObject.TimePreempt * fade_out_offset_multiplier;
var duration = offset - hitObject.TimePreempt * fade_out_duration_multiplier;
double offset = hitObject.TimePreempt * fade_out_offset_multiplier;
double duration = offset - hitObject.TimePreempt * fade_out_duration_multiplier;
using (drawable.BeginAbsoluteSequence(hitObject.StartTime - offset))
drawable.FadeOut(duration);

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@ -145,7 +145,7 @@ namespace osu.Game.Rulesets.Catch.Objects
public double Distance => Path.Distance;
public List<IList<HitSampleInfo>> NodeSamples { get; set; } = new List<IList<HitSampleInfo>>();
public IList<IList<HitSampleInfo>> NodeSamples { get; set; } = new List<IList<HitSampleInfo>>();
public double? LegacyLastTickOffset { get; set; }
}

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@ -26,9 +26,6 @@ namespace osu.Game.Rulesets.Catch.Replays
if (Beatmap.HitObjects.Count == 0)
return;
// todo: add support for HT DT
const double dash_speed = Catcher.BASE_SPEED;
const double movement_speed = dash_speed / 2;
float lastPosition = CatchPlayfield.CENTER_X;
double lastTime = 0;
@ -47,8 +44,8 @@ namespace osu.Game.Rulesets.Catch.Replays
// The case where positionChange > 0 and timeAvailable == 0 results in PositiveInfinity which provides expected beheaviour.
double speedRequired = positionChange == 0 ? 0 : positionChange / timeAvailable;
bool dashRequired = speedRequired > movement_speed;
bool impossibleJump = speedRequired > movement_speed * 2;
bool dashRequired = speedRequired > Catcher.BASE_WALK_SPEED;
bool impossibleJump = speedRequired > Catcher.BASE_DASH_SPEED;
// todo: get correct catcher size, based on difficulty CS.
const float catcher_width_half = Catcher.BASE_SIZE * 0.3f * 0.5f;
@ -73,7 +70,7 @@ namespace osu.Game.Rulesets.Catch.Replays
else if (dashRequired)
{
// we do a movement in two parts - the dash part then the normal part...
double timeAtNormalSpeed = positionChange / movement_speed;
double timeAtNormalSpeed = positionChange / Catcher.BASE_WALK_SPEED;
double timeWeNeedToSave = timeAtNormalSpeed - timeAvailable;
double timeAtDashSpeed = timeWeNeedToSave / 2;
@ -86,7 +83,7 @@ namespace osu.Game.Rulesets.Catch.Replays
}
else
{
double timeBefore = positionChange / movement_speed;
double timeBefore = positionChange / Catcher.BASE_WALK_SPEED;
addFrame(h.StartTime - timeBefore, lastPosition);
addFrame(h.StartTime, h.EffectiveX);

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@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Catch.Replays
public override void CollectPendingInputs(List<IInput> inputs)
{
var position = Interpolation.ValueAt(CurrentTime, StartFrame.Position, EndFrame.Position, StartFrame.Time, EndFrame.Time);
float position = Interpolation.ValueAt(CurrentTime, StartFrame.Position, EndFrame.Position, StartFrame.Time, EndFrame.Time);
inputs.Add(new CatchReplayState
{

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@ -66,7 +66,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
return null;
case CatchSkinComponents.Catcher:
var version = GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value ?? 1;
decimal version = GetConfig<SkinConfiguration.LegacySetting, decimal>(SkinConfiguration.LegacySetting.Version)?.Value ?? 1;
if (version < 2.3m)
{

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@ -57,14 +57,19 @@ namespace osu.Game.Rulesets.Catch.UI
public bool CatchFruitOnPlate { get; set; } = true;
/// <summary>
/// The relative space to cover in 1 millisecond. based on 1 game pixel per millisecond as in osu-stable.
/// The speed of the catcher when the catcher is dashing.
/// </summary>
public const double BASE_SPEED = 1.0;
public const double BASE_DASH_SPEED = 1.0;
/// <summary>
/// The current speed of the catcher.
/// The speed of the catcher when the catcher is not dashing.
/// </summary>
public double Speed => (Dashing ? 1 : 0.5) * BASE_SPEED * hyperDashModifier;
public const double BASE_WALK_SPEED = 0.5;
/// <summary>
/// The current speed of the catcher with the hyper-dash modifier applied.
/// </summary>
public double Speed => (Dashing ? BASE_DASH_SPEED : BASE_WALK_SPEED) * hyperDashModifier;
/// <summary>
/// The amount by which caught fruit should be scaled down to fit on the plate.
@ -226,11 +231,11 @@ namespace osu.Game.Rulesets.Catch.UI
if (result.IsHit && hitObject.HyperDash)
{
var target = hitObject.HyperDashTarget;
var timeDifference = target.StartTime - hitObject.StartTime;
double timeDifference = target.StartTime - hitObject.StartTime;
double positionDifference = target.EffectiveX - X;
var velocity = positionDifference / Math.Max(1.0, timeDifference - 1000.0 / 60.0);
double velocity = positionDifference / Math.Max(1.0, timeDifference - 1000.0 / 60.0);
SetHyperDashState(Math.Abs(velocity), target.EffectiveX);
SetHyperDashState(Math.Abs(velocity) / BASE_DASH_SPEED, target.EffectiveX);
}
else
SetHyperDashState();
@ -266,7 +271,7 @@ namespace osu.Game.Rulesets.Catch.UI
/// <param name="targetPosition">When this catcher crosses this position, this catcher ends hyper-dashing.</param>
public void SetHyperDashState(double modifier = 1, float targetPosition = -1)
{
var wasHyperDashing = HyperDashing;
bool wasHyperDashing = HyperDashing;
if (modifier <= 1 || X == targetPosition)
{

View File

@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
protected override SnapResult SnapForBlueprint(PlacementBlueprint blueprint)
{
var time = column.TimeAtScreenSpacePosition(InputManager.CurrentState.Mouse.Position);
double time = column.TimeAtScreenSpacePosition(InputManager.CurrentState.Mouse.Position);
var pos = column.ScreenSpacePositionAtTime(time);
return new SnapResult(pos, time, column);

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@ -111,7 +111,7 @@ namespace osu.Game.Rulesets.Mania.Tests
public int CompareTo(ConvertValue other)
{
var result = StartTime.CompareTo(other.StartTime);
int result = StartTime.CompareTo(other.StartTime);
if (result != 0)
return result;

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@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Mania.Tests
private IList<string> getSampleNames(IList<HitSampleInfo> hitSampleInfo)
=> hitSampleInfo.Select(sample => sample.LookupNames.First()).ToList();
private IList<IList<string>> getNodeSampleNames(List<IList<HitSampleInfo>> hitSampleInfo)
private IList<IList<string>> getNodeSampleNames(IList<IList<HitSampleInfo>> hitSampleInfo)
=> hitSampleInfo?.Select(getSampleNames)
.ToList();

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@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Mania.Tests
private IEnumerable<ColumnType> getResults(StageDefinition definition)
{
for (var i = 0; i < definition.Columns; i++)
for (int i = 0; i < definition.Columns; i++)
yield return definition.GetTypeOfColumn(i);
}
}

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@ -42,8 +42,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
{
IsForCurrentRuleset = beatmap.BeatmapInfo.Ruleset.Equals(ruleset.RulesetInfo);
var roundedCircleSize = Math.Round(beatmap.Difficulty.CircleSize);
var roundedOverallDifficulty = Math.Round(beatmap.Difficulty.OverallDifficulty);
double roundedCircleSize = Math.Round(beatmap.Difficulty.CircleSize);
double roundedOverallDifficulty = Math.Round(beatmap.Difficulty.OverallDifficulty);
if (IsForCurrentRuleset)
{
@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
public static int GetColumnCountForNonConvert(BeatmapInfo beatmapInfo)
{
var roundedCircleSize = Math.Round(beatmapInfo.BaseDifficulty.CircleSize);
double roundedCircleSize = Math.Round(beatmapInfo.BaseDifficulty.CircleSize);
return (int)Math.Max(1, roundedCircleSize);
}

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@ -488,12 +488,12 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
/// Retrieves the list of node samples that occur at time greater than or equal to <paramref name="time"/>.
/// </summary>
/// <param name="time">The time to retrieve node samples at.</param>
private List<IList<HitSampleInfo>> nodeSamplesAt(int time)
private IList<IList<HitSampleInfo>> nodeSamplesAt(int time)
{
if (!(HitObject is IHasPathWithRepeats curveData))
return null;
var index = SegmentDuration == 0 ? 0 : (time - StartTime) / SegmentDuration;
int index = SegmentDuration == 0 ? 0 : (time - StartTime) / SegmentDuration;
// avoid slicing the list & creating copies, if at all possible.
return index == 0 ? curveData.NodeSamples : curveData.NodeSamples.Skip(index).ToList();

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@ -302,7 +302,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
var pattern = new Pattern();
int noteCount = getRandomNoteCountMirrored(centreProbability, p2, p3, out var addToCentre);
int noteCount = getRandomNoteCountMirrored(centreProbability, p2, p3, out bool addToCentre);
int columnLimit = (TotalColumns % 2 == 0 ? TotalColumns : TotalColumns - 1) / 2;
int nextColumn = GetRandomColumn(upperBound: columnLimit);

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@ -35,8 +35,8 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills
protected override double StrainValueOf(DifficultyHitObject current)
{
var maniaCurrent = (ManiaDifficultyHitObject)current;
var endTime = maniaCurrent.EndTime;
var column = maniaCurrent.BaseObject.Column;
double endTime = maniaCurrent.EndTime;
int column = maniaCurrent.BaseObject.Column;
double holdFactor = 1.0; // Factor to all additional strains in case something else is held
double holdAddition = 0; // Addition to the current note in case it's a hold and has to be released awkwardly

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@ -316,7 +316,7 @@ namespace osu.Game.Rulesets.Mania
case PlayfieldType.Dual:
{
var keys = getDualStageKeyCount(variant);
int keys = getDualStageKeyCount(variant);
return $"{keys}K + {keys}K";
}
}

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@ -62,9 +62,7 @@ namespace osu.Game.Rulesets.Mania.MathUtils
if (i < j)
{
T key = keys[i];
keys[i] = keys[j];
keys[j] = key;
(keys[i], keys[j]) = (keys[j], keys[i]);
}
i++;
@ -122,7 +120,7 @@ namespace osu.Game.Rulesets.Mania.MathUtils
while (i <= n / 2)
{
var child = 2 * i;
int child = 2 * i;
if (child < n && comparer.Compare(keys[lo + child - 1], keys[lo + child]) < 0)
{
@ -142,11 +140,7 @@ namespace osu.Game.Rulesets.Mania.MathUtils
private static void swap(T[] a, int i, int j)
{
if (i != j)
{
T t = a[i];
a[i] = a[j];
a[j] = t;
}
(a[i], a[j]) = (a[j], a[i]);
}
private static void swapIfGreater(T[] keys, IComparer<T> comparer, int a, int b)
@ -154,11 +148,7 @@ namespace osu.Game.Rulesets.Mania.MathUtils
if (a != b)
{
if (comparer.Compare(keys[a], keys[b]) > 0)
{
T key = keys[a];
keys[a] = keys[b];
keys[b] = key;
}
(keys[a], keys[b]) = (keys[b], keys[a]);
}
}
}

View File

@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Mania.Mods
public void ApplyToBeatmap(IBeatmap beatmap)
{
var availableColumns = ((ManiaBeatmap)beatmap).TotalColumns;
int availableColumns = ((ManiaBeatmap)beatmap).TotalColumns;
beatmap.HitObjects.OfType<ManiaHitObject>().ForEach(h => h.Column = availableColumns - 1 - h.Column);
}

View File

@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Mania.Mods
Seed.Value ??= RNG.Next();
var rng = new Random((int)Seed.Value);
var availableColumns = ((ManiaBeatmap)beatmap).TotalColumns;
int availableColumns = ((ManiaBeatmap)beatmap).TotalColumns;
var shuffledColumns = Enumerable.Range(0, availableColumns).OrderBy(item => rng.Next()).ToList();
beatmap.HitObjects.OfType<ManiaHitObject>().ForEach(h => h.Column = shuffledColumns[h.Column]);

View File

@ -97,7 +97,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (Time.Current < HitObject.StartTime)
return;
var startTime = holdStartTime?.Invoke();
double? startTime = holdStartTime?.Invoke();
if (startTime == null || startTime > HitObject.StartTime)
ApplyResult(r => r.Type = r.Judgement.MinResult);

View File

@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Mania.Objects
}
}
public List<IList<HitSampleInfo>> NodeSamples { get; set; }
public IList<IList<HitSampleInfo>> NodeSamples { get; set; }
/// <summary>
/// The head note of the hold.

View File

@ -75,7 +75,7 @@ namespace osu.Game.Rulesets.Mania.Replays
{
var currentObject = Beatmap.HitObjects[i];
var nextObjectInColumn = GetNextObject(i); // Get the next object that requires pressing the same button
var releaseTime = calculateReleaseTime(currentObject, nextObjectInColumn);
double releaseTime = calculateReleaseTime(currentObject, nextObjectInColumn);
yield return new HitPoint { Time = currentObject.StartTime, Column = currentObject.Column };

View File

@ -98,7 +98,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
float rightLineWidth = skin.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.RightLineWidth, columnIndex)?.Value ?? 1;
bool hasLeftLine = leftLineWidth > 0;
bool hasRightLine = rightLineWidth > 0 && skin.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value >= 2.4m
bool hasRightLine = rightLineWidth > 0 && skin.GetConfig<SkinConfiguration.LegacySetting, decimal>(SkinConfiguration.LegacySetting.Version)?.Value >= 2.4m
|| isLastColumn;
Color4 lineColour = skin.GetManiaSkinConfig<Color4>(LegacyManiaSkinConfigurationLookups.ColumnLineColour, columnIndex)?.Value ?? Color4.White;

View File

@ -63,10 +63,10 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
{
this.beatmap = (ManiaBeatmap)beatmap;
isLegacySkin = new Lazy<bool>(() => GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version) != null);
isLegacySkin = new Lazy<bool>(() => GetConfig<SkinConfiguration.LegacySetting, decimal>(SkinConfiguration.LegacySetting.Version) != null);
hasKeyTexture = new Lazy<bool>(() =>
{
var keyImage = this.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.KeyImage, 0)?.Value ?? "mania-key1";
string keyImage = this.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.KeyImage, 0)?.Value ?? "mania-key1";
return this.GetAnimation(keyImage, true, true) != null;
});
}

View File

@ -117,6 +117,42 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
PassCondition = checkSomeHit
});
[Test]
public void TestApproachCirclesOnly() => CreateModTest(new ModTestData
{
Mod = new OsuModHidden { OnlyFadeApproachCircles = { Value = true } },
Autoplay = true,
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new HitCircle
{
StartTime = 1000,
Position = new Vector2(206, 142)
},
new HitCircle
{
StartTime = 2000,
Position = new Vector2(306, 142)
},
new Slider
{
StartTime = 3000,
Position = new Vector2(156, 242),
Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(200, 0), })
},
new Spinner
{
Position = new Vector2(256, 192),
StartTime = 7000,
EndTime = 9000
}
}
},
PassCondition = checkSomeHit
});
private bool checkSomeHit() => Player.ScoreProcessor.JudgedHits >= 4;
private bool objectWithIncreasedVisibilityHasIndex(int index)

View File

@ -0,0 +1,150 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Utils;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests.Mods
{
public class TestSceneOsuModNoScope : OsuModTestScene
{
[Test]
public void TestVisibleDuringBreak()
{
CreateModTest(new ModTestData
{
Mod = new OsuModNoScope
{
HiddenComboCount = { Value = 0 },
},
Autoplay = true,
PassCondition = () => true,
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new HitCircle
{
Position = new Vector2(300, 192),
StartTime = 1000,
},
new HitCircle
{
Position = new Vector2(300, 192),
StartTime = 5000,
}
},
Breaks = new List<BreakPeriod>
{
new BreakPeriod(2000, 4000),
}
}
});
AddUntilStep("wait for cursor to hide", () => cursorAlphaAlmostEquals(0));
AddUntilStep("wait for start of break", isBreak);
AddUntilStep("wait for cursor to show", () => cursorAlphaAlmostEquals(1));
AddUntilStep("wait for end of break", () => !isBreak());
AddUntilStep("wait for cursor to hide", () => cursorAlphaAlmostEquals(0));
}
[Test]
public void TestVisibleDuringSpinner()
{
CreateModTest(new ModTestData
{
Mod = new OsuModNoScope
{
HiddenComboCount = { Value = 0 },
},
Autoplay = true,
PassCondition = () => true,
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new HitCircle
{
Position = new Vector2(300, 192),
StartTime = 1000,
},
new Spinner
{
Position = new Vector2(256, 192),
StartTime = 2000,
Duration = 2000,
},
new HitCircle
{
Position = new Vector2(300, 192),
StartTime = 5000,
}
}
}
});
AddUntilStep("wait for cursor to hide", () => cursorAlphaAlmostEquals(0));
AddUntilStep("wait for start of spinner", isSpinning);
AddUntilStep("wait for cursor to show", () => cursorAlphaAlmostEquals(1));
AddUntilStep("wait for end of spinner", () => !isSpinning());
AddUntilStep("wait for cursor to hide", () => cursorAlphaAlmostEquals(0));
}
[Test]
public void TestVisibleAfterComboBreak()
{
CreateModTest(new ModTestData
{
Mod = new OsuModNoScope
{
HiddenComboCount = { Value = 2 },
},
Autoplay = true,
PassCondition = () => true,
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new HitCircle
{
Position = new Vector2(100, 192),
StartTime = 1000,
},
new HitCircle
{
Position = new Vector2(150, 192),
StartTime = 3000,
},
new HitCircle
{
Position = new Vector2(200, 192),
StartTime = 5000,
},
}
}
});
AddAssert("cursor must start visible", () => cursorAlphaAlmostEquals(1));
AddUntilStep("wait for combo", () => Player.ScoreProcessor.Combo.Value >= 2);
AddAssert("cursor must dim after combo", () => !cursorAlphaAlmostEquals(1));
AddStep("break combo", () => Player.ScoreProcessor.Combo.Set(0));
AddUntilStep("wait for cursor to show", () => cursorAlphaAlmostEquals(1));
}
private bool isSpinning() => Player.ChildrenOfType<DrawableSpinner>().SingleOrDefault()?.Progress > 0;
private bool isBreak() => Player.IsBreakTime.Value;
private bool cursorAlphaAlmostEquals(float alpha) => Precision.AlmostEquals(Player.DrawableRuleset.Cursor.Alpha, alpha);
}
}

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@ -97,7 +97,7 @@ namespace osu.Game.Rulesets.Osu.Tests
private void scheduleHit() => AddStep("schedule action", () =>
{
var delay = hitCircle.StartTime - hitCircle.HitWindows.WindowFor(HitResult.Great) - Time.Current;
double delay = hitCircle.StartTime - hitCircle.HitWindows.WindowFor(HitResult.Great) - Time.Current;
Scheduler.AddDelayed(() => hitAreaReceptor.OnPressed(new KeyBindingPressEvent<OsuAction>(GetContainingInputManager().CurrentState, OsuAction.LeftButton)), delay);
});
}

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@ -148,7 +148,7 @@ namespace osu.Game.Rulesets.Osu.Tests
AddAssert("player score matching expected bonus score", () =>
{
// multipled by 2 to nullify the score multiplier. (autoplay mod selected)
var totalScore = ((ScoreExposedPlayer)Player).ScoreProcessor.TotalScore.Value * 2;
double totalScore = ((ScoreExposedPlayer)Player).ScoreProcessor.TotalScore.Value * 2;
return totalScore == (int)(drawableSpinner.Result.RateAdjustedRotation / 360) * new SpinnerTick().CreateJudgement().MaxNumericResult;
});

View File

@ -145,7 +145,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
// Skip the head circle
var scoringTimes = slider.NestedHitObjects.Skip(1).Select(t => t.StartTime);
foreach (var time in scoringTimes)
foreach (double time in scoringTimes)
computeVertex(time);
}

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@ -184,7 +184,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
Vector2[] oldControlPoints = slider.Path.ControlPoints.Select(cp => cp.Position).ToArray();
var oldPosition = slider.Position;
var oldStartTime = slider.StartTime;
double oldStartTime = slider.StartTime;
if (ControlPoint == slider.Path.ControlPoints[0])
{
@ -205,7 +205,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
if (!slider.Path.HasValidLength)
{
for (var i = 0; i < slider.Path.ControlPoints.Count; i++)
for (int i = 0; i < slider.Path.ControlPoints.Count; i++)
slider.Path.ControlPoints[i].Position = oldControlPoints[i];
slider.Position = oldPosition;

View File

@ -47,14 +47,14 @@ namespace osu.Game.Rulesets.Osu.Edit.Checks
if (!(hitObjects[i + 1] is OsuHitObject nextHitObject) || nextHitObject is Spinner)
continue;
var deltaTime = nextHitObject.StartTime - hitObject.GetEndTime();
double deltaTime = nextHitObject.StartTime - hitObject.GetEndTime();
if (deltaTime >= hitObject.TimeFadeIn + hitObject.TimePreempt)
// The objects are not visible at the same time (without mods), hence skipping.
continue;
var distanceSq = (hitObject.StackedEndPosition - nextHitObject.StackedPosition).LengthSquared;
var diameter = (hitObject.Radius - overlap_leniency) * 2;
var diameterSq = diameter * diameter;
float distanceSq = (hitObject.StackedEndPosition - nextHitObject.StackedPosition).LengthSquared;
double diameter = (hitObject.Radius - overlap_leniency) * 2;
double diameterSq = diameter * diameter;
bool areOverlapping = distanceSq < diameterSq;

View File

@ -88,21 +88,21 @@ namespace osu.Game.Rulesets.Osu.Edit.Checks
if (!(hitObjects[i + 1] is OsuHitObject nextHitObject) || nextHitObject is Spinner)
continue;
var deltaTime = nextHitObject.StartTime - hitObject.GetEndTime();
double deltaTime = nextHitObject.StartTime - hitObject.GetEndTime();
// Ignore objects that are far enough apart in time to not be considered the same pattern.
if (deltaTime > pattern_lifetime)
continue;
// Relying on FastInvSqrt is probably good enough here. We'll be taking the difference between distances later, hence square not being sufficient.
var distance = (hitObject.StackedEndPosition - nextHitObject.StackedPosition).LengthFast;
float distance = (hitObject.StackedEndPosition - nextHitObject.StackedPosition).LengthFast;
// Ignore stacks and half-stacks, as these are close enough to where they can't be confused for being time-distanced.
if (distance < stack_leniency)
continue;
var observedTimeDistance = new ObservedTimeDistance(nextHitObject.StartTime, deltaTime, distance);
var expectedDistance = getExpectedDistance(prevObservedTimeDistances, observedTimeDistance);
double expectedDistance = getExpectedDistance(prevObservedTimeDistances, observedTimeDistance);
if (expectedDistance == 0)
{
@ -125,7 +125,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Checks
private double getExpectedDistance(IEnumerable<ObservedTimeDistance> prevObservedTimeDistances, ObservedTimeDistance observedTimeDistance)
{
var observations = prevObservedTimeDistances.Count();
int observations = prevObservedTimeDistances.Count();
int count = 0;
double sum = 0;

View File

@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Edit
[BackgroundDependencyLoader]
private void load()
{
var gridSizeIndex = Array.IndexOf(grid_sizes, editorBeatmap.BeatmapInfo.GridSize);
int gridSizeIndex = Array.IndexOf(grid_sizes, editorBeatmap.BeatmapInfo.GridSize);
if (gridSizeIndex >= 0)
currentGridSizeIndex = gridSizeIndex;
updateSpacing();

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@ -170,7 +170,7 @@ namespace osu.Game.Rulesets.Osu.Mods
base.LoadComplete();
var firstObj = beatmap.HitObjects[0];
var startDelay = firstObj.StartTime - firstObj.TimePreempt;
double startDelay = firstObj.StartTime - firstObj.TimePreempt;
using (BeginAbsoluteSequence(startDelay + break_close_late))
leaveBreak();

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@ -5,6 +5,8 @@ using System;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Bindables;
using osu.Game.Configuration;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
@ -17,6 +19,9 @@ namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModHidden : ModHidden, IHidesApproachCircles
{
[SettingSource("Only fade approach circles", "The main object body will not fade when enabled.")]
public Bindable<bool> OnlyFadeApproachCircles { get; } = new BindableBool();
public override string Description => @"Play with no approach circles and fading circles/sliders.";
public override double ScoreMultiplier => 1.06;
@ -44,15 +49,15 @@ namespace osu.Game.Rulesets.Osu.Mods
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
{
applyState(hitObject, true);
applyHiddenState(hitObject, true);
}
protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state)
{
applyState(hitObject, false);
applyHiddenState(hitObject, false);
}
private void applyState(DrawableHitObject drawableObject, bool increaseVisibility)
private void applyHiddenState(DrawableHitObject drawableObject, bool increaseVisibility)
{
if (!(drawableObject is DrawableOsuHitObject drawableOsuObject))
return;
@ -61,6 +66,24 @@ namespace osu.Game.Rulesets.Osu.Mods
(double fadeStartTime, double fadeDuration) = getFadeOutParameters(drawableOsuObject);
// process approach circle hiding first (to allow for early return below).
if (!increaseVisibility)
{
if (drawableObject is DrawableHitCircle circle)
{
using (circle.BeginAbsoluteSequence(hitObject.StartTime - hitObject.TimePreempt))
circle.ApproachCircle.Hide();
}
else if (drawableObject is DrawableSpinner spinner)
{
spinner.Body.OnSkinChanged += () => hideSpinnerApproachCircle(spinner);
hideSpinnerApproachCircle(spinner);
}
}
if (OnlyFadeApproachCircles.Value)
return;
switch (drawableObject)
{
case DrawableSliderTail _:
@ -84,12 +107,6 @@ namespace osu.Game.Rulesets.Osu.Mods
// only fade the circle piece (not the approach circle) for the increased visibility object.
fadeTarget = circle.CirclePiece;
}
else
{
// we don't want to see the approach circle
using (circle.BeginAbsoluteSequence(hitObject.StartTime - hitObject.TimePreempt))
circle.ApproachCircle.Hide();
}
using (drawableObject.BeginAbsoluteSequence(fadeStartTime))
fadeTarget.FadeOut(fadeDuration);
@ -111,9 +128,6 @@ namespace osu.Game.Rulesets.Osu.Mods
// hide elements we don't care about.
// todo: hide background
spinner.Body.OnSkinChanged += () => hideSpinnerApproachCircle(spinner);
hideSpinnerApproachCircle(spinner);
using (spinner.BeginAbsoluteSequence(fadeStartTime))
spinner.FadeOut(fadeDuration);
@ -141,11 +155,11 @@ namespace osu.Game.Rulesets.Osu.Mods
static (double fadeStartTime, double fadeDuration) getParameters(OsuHitObject hitObject)
{
var fadeOutStartTime = hitObject.StartTime - hitObject.TimePreempt + hitObject.TimeFadeIn;
var fadeOutDuration = hitObject.TimePreempt * fade_out_duration_multiplier;
double fadeOutStartTime = hitObject.StartTime - hitObject.TimePreempt + hitObject.TimeFadeIn;
double fadeOutDuration = hitObject.TimePreempt * fade_out_duration_multiplier;
// new duration from completed fade in to end (before fading out)
var longFadeDuration = hitObject.GetEndTime() - fadeOutStartTime;
double longFadeDuration = hitObject.GetEndTime() - fadeOutStartTime;
switch (hitObject)
{
@ -153,7 +167,7 @@ namespace osu.Game.Rulesets.Osu.Mods
return (fadeOutStartTime, longFadeDuration);
case SliderTick _:
var tickFadeOutDuration = Math.Min(hitObject.TimePreempt - DrawableSliderTick.ANIM_DURATION, 1000);
double tickFadeOutDuration = Math.Min(hitObject.TimePreempt - DrawableSliderTick.ANIM_DURATION, 1000);
return (hitObject.StartTime - tickFadeOutDuration, tickFadeOutDuration);
case Spinner _:

View File

@ -2,22 +2,27 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.Mods;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Bindables;
using osu.Framework.Localisation;
using osu.Framework.Utils;
using osu.Game.Graphics.UserInterface;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Utils;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModNoScope : Mod, IUpdatableByPlayfield, IApplicableToScoreProcessor
public class OsuModNoScope : Mod, IUpdatableByPlayfield, IApplicableToScoreProcessor, IApplicableToPlayer, IApplicableToBeatmap
{
/// <summary>
/// Slightly higher than the cutoff for <see cref="Drawable.IsPresent"/>.
@ -34,8 +39,10 @@ namespace osu.Game.Rulesets.Osu.Mods
public override double ScoreMultiplier => 1;
private BindableNumber<int> currentCombo;
private IBindable<bool> isBreakTime;
private PeriodTracker spinnerPeriods;
private float targetAlpha;
private float comboBasedAlpha;
[SettingSource(
"Hidden at combo",
@ -52,6 +59,16 @@ namespace osu.Game.Rulesets.Osu.Mods
public ScoreRank AdjustRank(ScoreRank rank, double accuracy) => rank;
public void ApplyToPlayer(Player player)
{
isBreakTime = player.IsBreakTime.GetBoundCopy();
}
public void ApplyToBeatmap(IBeatmap beatmap)
{
spinnerPeriods = new PeriodTracker(beatmap.HitObjects.OfType<Spinner>().Select(b => new Period(b.StartTime - transition_duration, b.EndTime)));
}
public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
{
if (HiddenComboCount.Value == 0) return;
@ -59,12 +76,14 @@ namespace osu.Game.Rulesets.Osu.Mods
currentCombo = scoreProcessor.Combo.GetBoundCopy();
currentCombo.BindValueChanged(combo =>
{
targetAlpha = Math.Max(min_alpha, 1 - (float)combo.NewValue / HiddenComboCount.Value);
comboBasedAlpha = Math.Max(min_alpha, 1 - (float)combo.NewValue / HiddenComboCount.Value);
}, true);
}
public virtual void Update(Playfield playfield)
{
bool shouldAlwaysShowCursor = isBreakTime.Value || spinnerPeriods.IsInAny(playfield.Clock.CurrentTime);
float targetAlpha = shouldAlwaysShowCursor ? 1 : comboBasedAlpha;
playfield.Cursor.Alpha = (float)Interpolation.Lerp(playfield.Cursor.Alpha, targetAlpha, Math.Clamp(playfield.Time.Elapsed / transition_duration, 0, 1));
}
}

View File

@ -124,7 +124,7 @@ namespace osu.Game.Rulesets.Osu.Mods
// to allow jumps and prevent too sharp turns during streams.
// Allow maximum jump angle when jump distance is more than half of playfield diagonal length
var randomAngleRad = rateOfChangeMultiplier * 2 * Math.PI * Math.Min(1f, distanceToPrev / (playfield_diagonal * 0.5f));
double randomAngleRad = rateOfChangeMultiplier * 2 * Math.PI * Math.Min(1f, distanceToPrev / (playfield_diagonal * 0.5f));
current.AngleRad = (float)randomAngleRad + previous.AngleRad;
if (current.AngleRad < 0)
@ -171,11 +171,11 @@ namespace osu.Game.Rulesets.Osu.Mods
// Clamp slider position to the placement area
// If the slider is larger than the playfield, force it to stay at the original position
var newX = possibleMovementBounds.Width < 0
float newX = possibleMovementBounds.Width < 0
? objectInfo.PositionOriginal.X
: Math.Clamp(previousPosition.X, possibleMovementBounds.Left, possibleMovementBounds.Right);
var newY = possibleMovementBounds.Height < 0
float newY = possibleMovementBounds.Height < 0
? objectInfo.PositionOriginal.Y
: Math.Clamp(previousPosition.Y, possibleMovementBounds.Top, possibleMovementBounds.Bottom);
@ -235,7 +235,7 @@ namespace osu.Game.Rulesets.Osu.Mods
}
// Take the circle radius into account.
var radius = (float)slider.Radius;
float radius = (float)slider.Radius;
minX -= radius;
minY -= radius;

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@ -44,7 +44,7 @@ namespace osu.Game.Rulesets.Osu.Mods
// because the spinner is under the gameplay clock, it is affected by rate adjustments on the track;
// for that reason using ElapsedFrameTime directly leads to fewer SPM with Half Time and more SPM with Double Time.
// for spinners we want the real (wall clock) elapsed time; to achieve that, unapply the clock rate locally here.
var rateIndependentElapsedTime = spinner.Clock.ElapsedFrameTime / spinner.Clock.Rate;
double rateIndependentElapsedTime = spinner.Clock.ElapsedFrameTime / spinner.Clock.Rate;
spinner.RotationTracker.AddRotation(MathUtils.RadiansToDegrees((float)rateIndependentElapsedTime * 0.03f));
}
}

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@ -193,8 +193,8 @@ namespace osu.Game.Rulesets.Osu.Mods
private IEnumerable<double> generateBeats(IBeatmap beatmap)
{
var startTime = originalHitObjects.First().StartTime;
var endTime = originalHitObjects.Last().GetEndTime();
double startTime = originalHitObjects.First().StartTime;
double endTime = originalHitObjects.Last().GetEndTime();
var beats = beatmap.ControlPointInfo.TimingPoints
// Ignore timing points after endTime
@ -208,9 +208,9 @@ namespace osu.Game.Rulesets.Osu.Mods
.ToList();
// Remove beats that are too close to the next one (e.g. due to timing point changes)
for (var i = beats.Count - 2; i >= 0; i--)
for (int i = beats.Count - 2; i >= 0; i--)
{
var beat = beats[i];
double beat = beats[i];
if (!definitelyBigger(beats[i + 1] - beat, beatmap.ControlPointInfo.TimingPointAt(beat).BeatLength / 2))
beats.RemoveAt(i);
@ -250,13 +250,13 @@ namespace osu.Game.Rulesets.Osu.Mods
// Other kinds of combo info are also added in the process
var combos = hitObjects.GroupBy(x => x.ComboIndex).ToList();
for (var i = 0; i < combos.Count; i++)
for (int i = 0; i < combos.Count; i++)
{
var group = combos[i].ToList();
group.First().NewCombo = true;
group.Last().LastInCombo = true;
for (var j = 0; j < group.Count; j++)
for (int j = 0; j < group.Count; j++)
{
var x = group[j];
x.ComboIndex = i;
@ -273,17 +273,17 @@ namespace osu.Game.Rulesets.Osu.Mods
const float two_pi = MathF.PI * 2;
var direction = two_pi * nextSingle();
var maxComboIndex = hitObjects.Last().ComboIndex;
float direction = two_pi * nextSingle();
int maxComboIndex = hitObjects.Last().ComboIndex;
for (var i = 0; i < hitObjects.Count; i++)
for (int i = 0; i < hitObjects.Count; i++)
{
var obj = hitObjects[i];
var lastPos = i == 0
? Vector2.Divide(OsuPlayfield.BASE_SIZE, 2)
: hitObjects[i - 1].Position;
var distance = maxComboIndex == 0
float distance = maxComboIndex == 0
? (float)obj.Radius
: mapRange(obj.ComboIndex, 0, maxComboIndex, (float)obj.Radius, max_base_distance);
if (obj.NewCombo) distance *= 1.5f;
@ -292,7 +292,7 @@ namespace osu.Game.Rulesets.Osu.Mods
// Attempt to place the circle at a place that does not overlap with previous ones
var tryCount = 0;
int tryCount = 0;
// for checking overlap
var precedingObjects = hitObjects.SkipLast(hitObjects.Count - i).TakeLast(overlap_check_count).ToList();
@ -363,7 +363,7 @@ namespace osu.Game.Rulesets.Osu.Mods
{
var beats = new List<double>();
int i = 0;
var currentTime = timingPoint.Time;
double currentTime = timingPoint.Time;
while (!definitelyBigger(currentTime, mapEndTime) && controlPointInfo.TimingPointAt(currentTime) == timingPoint)
{
@ -377,7 +377,7 @@ namespace osu.Game.Rulesets.Osu.Mods
private OsuHitObject getClosestHitObject(List<OsuHitObject> hitObjects, double time)
{
var precedingIndex = hitObjects.FindLastIndex(h => h.StartTime < time);
int precedingIndex = hitObjects.FindLastIndex(h => h.StartTime < time);
if (precedingIndex == hitObjects.Count - 1) return hitObjects[precedingIndex];
@ -457,7 +457,7 @@ namespace osu.Game.Rulesets.Osu.Mods
private void clampToPlayfield(OsuHitObject obj)
{
var position = obj.Position;
var radius = (float)obj.Radius;
float radius = (float)obj.Radius;
if (position.Y < radius)
position.Y = radius;

View File

@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
Vector2 pointStartPosition = startPosition + (fraction - 0.1f) * distanceVector;
Vector2 pointEndPosition = startPosition + fraction * distanceVector;
GetFadeTimes(start, end, (float)d / distance, out var fadeInTime, out var fadeOutTime);
GetFadeTimes(start, end, (float)d / distance, out double fadeInTime, out double fadeOutTime);
FollowPoint fp;

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@ -93,7 +93,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
// The lifetime start will match the fade-in time of the first follow point.
float fraction = (int)(FollowPointConnection.SPACING * 1.5) / distanceVector.Length;
FollowPointConnection.GetFadeTimes(Start, End, fraction, out var fadeInTime, out _);
FollowPointConnection.GetFadeTimes(Start, End, fraction, out double fadeInTime, out _);
LifetimeStart = fadeInTime;
LifetimeEnd = double.MaxValue; // This will be set by the connection.

View File

@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
{
var newEntry = new FollowPointLifetimeEntry(hitObject);
var index = lifetimeEntries.AddInPlace(newEntry, Comparer<FollowPointLifetimeEntry>.Create((e1, e2) =>
int index = lifetimeEntries.AddInPlace(newEntry, Comparer<FollowPointLifetimeEntry>.Create((e1, e2) =>
{
int comp = e1.Start.StartTime.CompareTo(e2.Start.StartTime);

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@ -85,7 +85,7 @@ namespace osu.Game.Rulesets.Osu.Objects
/// </summary>
internal double LazyTravelTime;
public List<IList<HitSampleInfo>> NodeSamples { get; set; } = new List<IList<HitSampleInfo>>();
public IList<IList<HitSampleInfo>> NodeSamples { get; set; } = new List<IList<HitSampleInfo>>();
[JsonIgnore]
public IList<HitSampleInfo> TailSamples { get; private set; }
@ -157,8 +157,9 @@ namespace osu.Game.Rulesets.Osu.Objects
{
base.CreateNestedHitObjects(cancellationToken);
foreach (var e in
SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), LegacyLastTickOffset, cancellationToken))
var sliderEvents = SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), LegacyLastTickOffset, cancellationToken);
foreach (var e in sliderEvents)
{
switch (e.Type)
{

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@ -70,8 +70,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
Slider slider = drawableSlider.HitObject;
var span = slider.SpanAt(completionProgress);
var spanProgress = slider.ProgressAt(completionProgress);
int span = slider.SpanAt(completionProgress);
double spanProgress = slider.ProgressAt(completionProgress);
double start = 0;
double end = SnakingIn.Value ? Math.Clamp((Time.Current - (slider.StartTime - slider.TimePreempt)) / (slider.TimePreempt / 3), 0, 1) : 1;
@ -110,8 +110,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
snakedPosition = Path.PositionInBoundingBox(Vector2.Zero);
snakedPathOffset = Path.PositionInBoundingBox(Path.Vertices[0]);
var lastSnakedStart = SnakedStart ?? 0;
var lastSnakedEnd = SnakedEnd ?? 0;
double lastSnakedStart = SnakedStart ?? 0;
double lastSnakedEnd = SnakedEnd ?? 0;
SnakedStart = null;
SnakedEnd = null;

View File

@ -62,9 +62,9 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
protected override void Update()
{
base.Update();
var thisAngle = -MathUtils.RadiansToDegrees(MathF.Atan2(mousePosition.X - DrawSize.X / 2, mousePosition.Y - DrawSize.Y / 2));
float thisAngle = -MathUtils.RadiansToDegrees(MathF.Atan2(mousePosition.X - DrawSize.X / 2, mousePosition.Y - DrawSize.Y / 2));
var delta = thisAngle - lastAngle;
float delta = thisAngle - lastAngle;
if (Tracking)
AddRotation(delta);

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@ -14,7 +14,6 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
using static osu.Game.Skinning.LegacySkinConfiguration;
namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{
@ -158,7 +157,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
if (hasNumber)
{
var legacyVersion = skin.GetConfig<LegacySetting, decimal>(LegacySetting.Version)?.Value;
decimal? legacyVersion = skin.GetConfig<SkinConfiguration.LegacySetting, decimal>(SkinConfiguration.LegacySetting.Version)?.Value;
if (legacyVersion >= 2.0m)
// legacy skins of version 2.0 and newer only apply very short fade out to the number piece.

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@ -103,7 +103,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
// careful: need to call this exactly once for all calculations in a frame
// as the function has a random factor in it
var metreHeight = getMetreHeight(DrawableSpinner.Progress);
float metreHeight = getMetreHeight(DrawableSpinner.Progress);
// hack to make the metre blink up from below than down from above.
// move down the container to be able to apply masking for the metre,

View File

@ -216,7 +216,7 @@ namespace osu.Game.Rulesets.Osu.Statistics
// Likewise sin(pi/2)=1 and sin(3pi/2)=-1, whereas we actually want these values to appear on the bottom/top respectively, so the y-coordinate also needs to be inverted.
//
// We also need to apply the anti-clockwise rotation.
var rotatedAngle = finalAngle - MathUtils.DegreesToRadians(rotation);
double rotatedAngle = finalAngle - MathUtils.DegreesToRadians(rotation);
var rotatedCoordinate = -1 * new Vector2((float)Math.Cos(rotatedAngle), (float)Math.Sin(rotatedAngle));
Vector2 localCentre = new Vector2(points_per_dimension - 1) / 2;

View File

@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Osu.Utils
/// <returns>The new position of the hit object, relative to the previous one.</returns>
public static Vector2 RotateAwayFromEdge(Vector2 prevObjectPos, Vector2 posRelativeToPrev, float rotationRatio = 0.5f)
{
var relativeRotationDistance = 0f;
float relativeRotationDistance = 0f;
if (prevObjectPos.X < playfield_middle.X)
{
@ -88,16 +88,16 @@ namespace osu.Game.Rulesets.Osu.Utils
/// <returns>The rotated vector.</returns>
public static Vector2 RotateVectorTowardsVector(Vector2 initial, Vector2 destination, float rotationRatio)
{
var initialAngleRad = MathF.Atan2(initial.Y, initial.X);
var destAngleRad = MathF.Atan2(destination.Y, destination.X);
float initialAngleRad = MathF.Atan2(initial.Y, initial.X);
float destAngleRad = MathF.Atan2(destination.Y, destination.X);
var diff = destAngleRad - initialAngleRad;
float diff = destAngleRad - initialAngleRad;
while (diff < -MathF.PI) diff += 2 * MathF.PI;
while (diff > MathF.PI) diff -= 2 * MathF.PI;
var finalAngleRad = initialAngleRad + rotationRatio * diff;
float finalAngleRad = initialAngleRad + rotationRatio * diff;
return new Vector2(
initial.Length * MathF.Cos(finalAngleRad),

View File

@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
{
base.SetUpSteps();
var expectedSampleNames = new[]
string[] expectedSampleNames =
{
string.Empty,
string.Empty,
@ -31,6 +31,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
HitSampleInfo.HIT_WHISTLE,
HitSampleInfo.HIT_WHISTLE,
};
var actualSampleNames = new List<string>();
// due to pooling we can't access all samples right away due to object re-use,

View File

@ -79,9 +79,9 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
{
case IHasDistance distanceData:
{
if (shouldConvertSliderToHits(obj, beatmap, distanceData, out var taikoDuration, out var tickSpacing))
if (shouldConvertSliderToHits(obj, beatmap, distanceData, out int taikoDuration, out double tickSpacing))
{
List<IList<HitSampleInfo>> allSamples = obj is IHasPathWithRepeats curveData ? curveData.NodeSamples : new List<IList<HitSampleInfo>>(new[] { samples });
IList<IList<HitSampleInfo>> allSamples = obj is IHasPathWithRepeats curveData ? curveData.NodeSamples : new List<IList<HitSampleInfo>>(new[] { samples });
int i = 0;

View File

@ -109,7 +109,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
var corrected = samples.ToList();
for (var i = 0; i < corrected.Count; i++)
for (int i = 0; i < corrected.Count; i++)
{
var s = corrected[i];
@ -156,7 +156,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
validActionPressed = HitActions.Contains(e.Action);
// Only count this as handled if the new judgement is a hit
var result = UpdateResult(true);
bool result = UpdateResult(true);
if (IsHit)
HitAction = e.Action;

View File

@ -185,9 +185,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
nextTick?.TriggerResult(true);
var numHits = ticks.Count(r => r.IsHit);
int numHits = ticks.Count(r => r.IsHit);
var completion = (float)numHits / HitObject.RequiredHits;
float completion = (float)numHits / HitObject.RequiredHits;
expandingRing
.FadeTo(expandingRing.Alpha + Math.Clamp(completion / 16, 0.1f, 0.6f), 50)
@ -273,7 +273,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
if (Time.Current < HitObject.StartTime)
return false;
var isCentre = e.Action == TaikoAction.LeftCentre || e.Action == TaikoAction.RightCentre;
bool isCentre = e.Action == TaikoAction.LeftCentre || e.Action == TaikoAction.RightCentre;
// Ensure alternating centre and rim hits
if (lastWasCentre == isCentre)

View File

@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
// because the right half is flipped, we need to position using width - position to get the true "topleft" origin position
float negativeScaleAdjust = content.Width / ratio;
if (skin.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value >= 2.1m)
if (skin.GetConfig<SkinConfiguration.LegacySetting, decimal>(SkinConfiguration.LegacySetting.Version)?.Value >= 2.1m)
{
left.Centre.Position = new Vector2(0, taiko_bar_y) * ratio;
right.Centre.Position = new Vector2(negativeScaleAdjust - 56, taiko_bar_y) * ratio;

View File

@ -91,7 +91,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
case TaikoSkinComponents.TaikoExplosionOk:
case TaikoSkinComponents.TaikoExplosionGreat:
var hitName = getHitName(taikoComponent.Component);
string hitName = getHitName(taikoComponent.Component);
var hitSprite = this.GetAnimation(hitName, true, false);
if (hitSprite != null)
@ -162,10 +162,10 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
{
get
{
foreach (var name in base.LookupNames)
foreach (string name in base.LookupNames)
yield return name.Insert(name.LastIndexOf('/') + 1, "taiko-");
foreach (var name in base.LookupNames)
foreach (string name in base.LookupNames)
yield return name;
}
}

View File

@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Taiko.UI
base.Update();
// Remove any auxiliary hit notes that were spawned during a drum roll but subsequently rewound.
for (var i = AliveInternalChildren.Count - 1; i >= 0; i--)
for (int i = AliveInternalChildren.Count - 1; i >= 0; i--)
{
var flyingHit = (DrawableFlyingHit)AliveInternalChildren[i];
if (Time.Current <= flyingHit.HitObject.StartTime)

View File

@ -122,7 +122,7 @@ namespace osu.Game.Rulesets.Taiko.UI
if (skin == null) return;
foreach (var frameIndex in clear_animation_sequence)
foreach (int frameIndex in clear_animation_sequence)
{
var texture = getAnimationFrame(skin, TaikoMascotAnimationState.Clear, frameIndex);

View File

@ -775,5 +775,22 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.That(seventh.ControlPoints[4].Type == null);
}
}
[Test]
public void TestSliderLengthExtensionEdgeCase()
{
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
using (var resStream = TestResources.OpenResource("duplicate-last-position-slider.osu"))
using (var stream = new LineBufferedReader(resStream))
{
var decoded = decoder.Decode(stream);
var path = ((IHasPath)decoded.HitObjects[0]).Path;
Assert.That(path.ExpectedDistance.Value, Is.EqualTo(2));
Assert.That(path.Distance, Is.EqualTo(1));
}
}
}
}

View File

@ -40,7 +40,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
protected override bool ShouldSkipLine(string line)
{
var result = base.ShouldSkipLine(line);
bool result = base.ShouldSkipLine(line);
if (!result)
ParsedLines.Add(line);

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@ -82,7 +82,7 @@ namespace osu.Game.Tests.Beatmaps.IO
{
var osu = LoadOsuIntoHost(host);
var tempPath = TestResources.GetTestBeatmapForImport();
string tempPath = TestResources.GetTestBeatmapForImport();
var manager = osu.Dependencies.Get<BeatmapManager>();
@ -144,7 +144,7 @@ namespace osu.Game.Tests.Beatmaps.IO
{
var osu = LoadOsuIntoHost(host);
var temp = TestResources.GetTestBeatmapForImport();
string temp = TestResources.GetTestBeatmapForImport();
string extractedFolder = $"{temp}_extracted";
Directory.CreateDirectory(extractedFolder);
@ -196,7 +196,7 @@ namespace osu.Game.Tests.Beatmaps.IO
{
var osu = LoadOsuIntoHost(host);
var temp = TestResources.GetTestBeatmapForImport();
string temp = TestResources.GetTestBeatmapForImport();
string extractedFolder = $"{temp}_extracted";
Directory.CreateDirectory(extractedFolder);
@ -251,7 +251,7 @@ namespace osu.Game.Tests.Beatmaps.IO
{
var osu = LoadOsuIntoHost(host);
var temp = TestResources.GetTestBeatmapForImport();
string temp = TestResources.GetTestBeatmapForImport();
string extractedFolder = $"{temp}_extracted";
Directory.CreateDirectory(extractedFolder);
@ -302,7 +302,7 @@ namespace osu.Game.Tests.Beatmaps.IO
{
var osu = LoadOsuIntoHost(host);
var temp = TestResources.GetTestBeatmapForImport();
string temp = TestResources.GetTestBeatmapForImport();
string extractedFolder = $"{temp}_extracted";
Directory.CreateDirectory(extractedFolder);
@ -424,7 +424,7 @@ namespace osu.Game.Tests.Beatmaps.IO
checkBeatmapCount(osu, 12);
checkSingleReferencedFileCount(osu, 18);
var brokenTempFilename = TestResources.GetTestBeatmapForImport();
string brokenTempFilename = TestResources.GetTestBeatmapForImport();
MemoryStream brokenOsu = new MemoryStream();
MemoryStream brokenOsz = new MemoryStream(await File.ReadAllBytesAsync(brokenTempFilename));
@ -594,7 +594,7 @@ namespace osu.Game.Tests.Beatmaps.IO
var osu = LoadOsuIntoHost(host);
var temp = TestResources.GetTestBeatmapForImport();
string temp = TestResources.GetTestBeatmapForImport();
var importer = new ArchiveImportIPCChannel(client);
if (!importer.ImportAsync(temp).Wait(10000))
@ -619,7 +619,7 @@ namespace osu.Game.Tests.Beatmaps.IO
try
{
var osu = LoadOsuIntoHost(host);
var temp = TestResources.GetTestBeatmapForImport();
string temp = TestResources.GetTestBeatmapForImport();
using (File.OpenRead(temp))
await osu.Dependencies.Get<BeatmapManager>().Import(temp);
ensureLoaded(osu);
@ -642,7 +642,7 @@ namespace osu.Game.Tests.Beatmaps.IO
{
var osu = LoadOsuIntoHost(host);
var temp = TestResources.GetTestBeatmapForImport();
string temp = TestResources.GetTestBeatmapForImport();
string extractedFolder = $"{temp}_extracted";
Directory.CreateDirectory(extractedFolder);
@ -684,7 +684,7 @@ namespace osu.Game.Tests.Beatmaps.IO
{
var osu = LoadOsuIntoHost(host);
var temp = TestResources.GetTestBeatmapForImport();
string temp = TestResources.GetTestBeatmapForImport();
string extractedFolder = $"{temp}_extracted";
string subfolder = Path.Combine(extractedFolder, "subfolder");
@ -729,7 +729,7 @@ namespace osu.Game.Tests.Beatmaps.IO
{
var osu = LoadOsuIntoHost(host);
var temp = TestResources.GetTestBeatmapForImport();
string temp = TestResources.GetTestBeatmapForImport();
string extractedFolder = $"{temp}_extracted";
string dataFolder = Path.Combine(extractedFolder, "actual_data");
@ -784,7 +784,7 @@ namespace osu.Game.Tests.Beatmaps.IO
var osu = LoadOsuIntoHost(host);
var manager = osu.Dependencies.Get<BeatmapManager>();
var temp = TestResources.GetTestBeatmapForImport();
string temp = TestResources.GetTestBeatmapForImport();
await osu.Dependencies.Get<BeatmapManager>().Import(temp);
// Update via the beatmap, not the beatmap info, to ensure correct linking
@ -814,7 +814,7 @@ namespace osu.Game.Tests.Beatmaps.IO
var osu = LoadOsuIntoHost(host);
var manager = osu.Dependencies.Get<BeatmapManager>();
var temp = TestResources.GetTestBeatmapForImport();
string temp = TestResources.GetTestBeatmapForImport();
await osu.Dependencies.Get<BeatmapManager>().Import(temp);
BeatmapSetInfo setToUpdate = manager.GetAllUsableBeatmapSets()[0];
@ -905,7 +905,7 @@ namespace osu.Game.Tests.Beatmaps.IO
public static async Task<BeatmapSetInfo> LoadQuickOszIntoOsu(OsuGameBase osu)
{
var temp = TestResources.GetQuickTestBeatmapForImport();
string temp = TestResources.GetQuickTestBeatmapForImport();
var manager = osu.Dependencies.Get<BeatmapManager>();
@ -920,7 +920,7 @@ namespace osu.Game.Tests.Beatmaps.IO
public static async Task<BeatmapSetInfo> LoadOszIntoOsu(OsuGameBase osu, string path = null, bool virtualTrack = false)
{
var temp = path ?? TestResources.GetTestBeatmapForImport(virtualTrack);
string temp = path ?? TestResources.GetTestBeatmapForImport(virtualTrack);
var manager = osu.Dependencies.Get<BeatmapManager>();

View File

@ -114,7 +114,7 @@ namespace osu.Game.Tests.Beatmaps.IO
Assert.AreEqual("this line is gone", bufferedReader.ReadLine());
Assert.AreEqual("this one shouldn't be", bufferedReader.PeekLine());
var endingLines = bufferedReader.ReadToEnd().Split(new[] { '\r', '\n' }, StringSplitOptions.RemoveEmptyEntries);
string[] endingLines = bufferedReader.ReadToEnd().Split(new[] { '\r', '\n' }, StringSplitOptions.RemoveEmptyEntries);
Assert.AreEqual(3, endingLines.Length);
Assert.AreEqual("this one shouldn't be", endingLines[0]);
Assert.AreEqual("these ones", endingLines[1]);

View File

@ -36,8 +36,8 @@ namespace osu.Game.Tests.Beatmaps.IO
"Soleily - Renatus (MMzz) [Muzukashii].osu",
"Soleily - Renatus (MMzz) [Oni].osu"
};
var maps = reader.Filenames.ToArray();
foreach (var map in expected)
string[] maps = reader.Filenames.ToArray();
foreach (string map in expected)
Assert.Contains(map, maps);
}
}
@ -77,8 +77,7 @@ namespace osu.Game.Tests.Beatmaps.IO
{
var reader = new ZipArchiveReader(osz);
using (var stream = new StreamReader(
reader.GetStream("Soleily - Renatus (Deif) [Platter].osu")))
using (var stream = new StreamReader(reader.GetStream("Soleily - Renatus (Deif) [Platter].osu")))
{
Assert.AreEqual("osu file format v13", stream.ReadLine()?.Trim());
}

View File

@ -94,7 +94,7 @@ namespace osu.Game.Tests.Database
using var importer = new BeatmapImporter(realmFactory, storage);
using var store = new RealmRulesetStore(realmFactory, storage);
var tempPath = TestResources.GetTestBeatmapForImport();
string? tempPath = TestResources.GetTestBeatmapForImport();
ILive<RealmBeatmapSet>? importedSet;
@ -144,7 +144,7 @@ namespace osu.Game.Tests.Database
using var importer = new BeatmapImporter(realmFactory, storage);
using var store = new RealmRulesetStore(realmFactory, storage);
var temp = TestResources.GetTestBeatmapForImport();
string? temp = TestResources.GetTestBeatmapForImport();
string extractedFolder = $"{temp}_extracted";
Directory.CreateDirectory(extractedFolder);
@ -193,7 +193,7 @@ namespace osu.Game.Tests.Database
using var importer = new BeatmapImporter(realmFactory, storage);
using var store = new RealmRulesetStore(realmFactory, storage);
var temp = TestResources.GetTestBeatmapForImport();
string? temp = TestResources.GetTestBeatmapForImport();
string extractedFolder = $"{temp}_extracted";
Directory.CreateDirectory(extractedFolder);
@ -245,7 +245,7 @@ namespace osu.Game.Tests.Database
using var importer = new BeatmapImporter(realmFactory, storage);
using var store = new RealmRulesetStore(realmFactory, storage);
var temp = TestResources.GetTestBeatmapForImport();
string? temp = TestResources.GetTestBeatmapForImport();
string extractedFolder = $"{temp}_extracted";
Directory.CreateDirectory(extractedFolder);
@ -293,7 +293,7 @@ namespace osu.Game.Tests.Database
using var importer = new BeatmapImporter(realmFactory, storage);
using var store = new RealmRulesetStore(realmFactory, storage);
var temp = TestResources.GetTestBeatmapForImport();
string? temp = TestResources.GetTestBeatmapForImport();
string extractedFolder = $"{temp}_extracted";
Directory.CreateDirectory(extractedFolder);
@ -391,7 +391,7 @@ namespace osu.Game.Tests.Database
checkBeatmapCount(realmFactory.Context, 12);
checkSingleReferencedFileCount(realmFactory.Context, 18);
var brokenTempFilename = TestResources.GetTestBeatmapForImport();
string? brokenTempFilename = TestResources.GetTestBeatmapForImport();
MemoryStream brokenOsu = new MemoryStream();
MemoryStream brokenOsz = new MemoryStream(await File.ReadAllBytesAsync(brokenTempFilename));
@ -522,7 +522,7 @@ namespace osu.Game.Tests.Database
using var importer = new BeatmapImporter(realmFactory, storage);
using var store = new RealmRulesetStore(realmFactory, storage);
var temp = TestResources.GetTestBeatmapForImport();
string? temp = TestResources.GetTestBeatmapForImport();
using (File.OpenRead(temp))
await importer.Import(temp);
ensureLoaded(realmFactory.Context);
@ -539,7 +539,7 @@ namespace osu.Game.Tests.Database
using var importer = new BeatmapImporter(realmFactory, storage);
using var store = new RealmRulesetStore(realmFactory, storage);
var temp = TestResources.GetTestBeatmapForImport();
string? temp = TestResources.GetTestBeatmapForImport();
string extractedFolder = $"{temp}_extracted";
Directory.CreateDirectory(extractedFolder);
@ -575,7 +575,7 @@ namespace osu.Game.Tests.Database
using var importer = new BeatmapImporter(realmFactory, storage);
using var store = new RealmRulesetStore(realmFactory, storage);
var temp = TestResources.GetTestBeatmapForImport();
string? temp = TestResources.GetTestBeatmapForImport();
string extractedFolder = $"{temp}_extracted";
string subfolder = Path.Combine(extractedFolder, "subfolder");
@ -617,7 +617,7 @@ namespace osu.Game.Tests.Database
using var importer = new BeatmapImporter(realmFactory, storage);
using var store = new RealmRulesetStore(realmFactory, storage);
var temp = TestResources.GetTestBeatmapForImport();
string? temp = TestResources.GetTestBeatmapForImport();
string extractedFolder = $"{temp}_extracted";
string dataFolder = Path.Combine(extractedFolder, "actual_data");
@ -668,7 +668,7 @@ namespace osu.Game.Tests.Database
using var importer = new BeatmapImporter(realmFactory, storage);
using var store = new RealmRulesetStore(realmFactory, storage);
var temp = TestResources.GetTestBeatmapForImport();
string? temp = TestResources.GetTestBeatmapForImport();
await importer.Import(temp);
// Update via the beatmap, not the beatmap info, to ensure correct linking
@ -685,7 +685,7 @@ namespace osu.Game.Tests.Database
public static async Task<RealmBeatmapSet?> LoadQuickOszIntoOsu(BeatmapImporter importer, Realm realm)
{
var temp = TestResources.GetQuickTestBeatmapForImport();
string? temp = TestResources.GetQuickTestBeatmapForImport();
var importedSet = await importer.Import(new ImportTask(temp));
@ -700,7 +700,7 @@ namespace osu.Game.Tests.Database
public static async Task<RealmBeatmapSet> LoadOszIntoStore(BeatmapImporter importer, Realm realm, string? path = null, bool virtualTrack = false)
{
var temp = path ?? TestResources.GetTestBeatmapForImport(virtualTrack);
string? temp = path ?? TestResources.GetTestBeatmapForImport(virtualTrack);
var importedSet = await importer.Import(new ImportTask(temp));

View File

@ -7,7 +7,7 @@ using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Resources;
using static osu.Game.Skinning.LegacySkinConfiguration;
using static osu.Game.Skinning.SkinConfiguration;
namespace osu.Game.Tests.Gameplay
{

View File

@ -49,7 +49,7 @@ namespace osu.Game.Tests.NonVisual
for (int i = 0; i * beat_length_denominator < barLines.Count; i++)
{
var barLine = barLines[i * beat_length_denominator];
var expectedTime = beat_length_numerator * (int)signature * i;
int expectedTime = beat_length_numerator * (int)signature * i;
// every seventh bar's start time should be at least greater than the whole number we expect.
// It cannot be less, as that can affect overlapping scroll algorithms

View File

@ -87,7 +87,7 @@ namespace osu.Game.Tests.NonVisual
File.WriteAllText(actualTestFile, "test");
var rulesetStorage = storage.GetStorageForDirectory("rulesets");
var lookupPath = rulesetStorage.GetFiles(".").Single();
string lookupPath = rulesetStorage.GetFiles(".").Single();
Assert.That(lookupPath, Is.EqualTo("test"));
}
@ -140,7 +140,7 @@ namespace osu.Game.Tests.NonVisual
Assert.That(osuStorage, Is.Not.Null);
foreach (var file in osuStorage.IgnoreFiles)
foreach (string file in osuStorage.IgnoreFiles)
{
// avoid touching realm files which may be a pipe and break everything.
// this is also done locally inside OsuStorage via the IgnoreFiles list.
@ -149,7 +149,7 @@ namespace osu.Game.Tests.NonVisual
Assert.That(storage.Exists(file), Is.False);
}
foreach (var dir in osuStorage.IgnoreDirectories)
foreach (string dir in osuStorage.IgnoreDirectories)
{
Assert.That(Directory.Exists(Path.Combine(originalDirectory, dir)));
Assert.That(storage.ExistsDirectory(dir), Is.False);

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@ -347,7 +347,7 @@ namespace osu.Game.Tests.NonVisual
{
for (int i = 0; i < 1000; i++)
{
var time = handler.SetFrameFromTime(destination);
double? time = handler.SetFrameFromTime(destination);
if (time == null || time == destination)
return;
}

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@ -30,7 +30,7 @@ namespace osu.Game.Tests.NonVisual
Assert.Throws<InvalidOperationException>(() => _ = queue.Dequeue());
int count = 0;
foreach (var _ in queue)
foreach (int _ in queue)
count++;
Assert.AreEqual(0, count);
@ -50,7 +50,7 @@ namespace osu.Game.Tests.NonVisual
Assert.AreEqual(i, queue[i]);
int j = 0;
foreach (var item in queue)
foreach (int item in queue)
Assert.AreEqual(j++, item);
for (int i = queue.Count; i < queue.Count + capacity; i++)
@ -71,7 +71,7 @@ namespace osu.Game.Tests.NonVisual
Assert.AreEqual(count - capacity + i, queue[i]);
int j = count - capacity;
foreach (var item in queue)
foreach (int item in queue)
Assert.AreEqual(j++, item);
for (int i = queue.Count; i < queue.Count + capacity; i++)

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@ -84,7 +84,7 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
{
for (int i = 0; i < userCount; ++i)
{
var userId = Client.Room?.Users[i].UserID ?? throw new AssertionException("Room cannot be null!");
int userId = Client.Room?.Users[i].UserID ?? throw new AssertionException("Room cannot be null!");
Client.ChangeUserState(userId, state);
}
});

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@ -29,7 +29,7 @@ namespace osu.Game.Tests.NonVisual
});
int count = 0;
foreach (var unused in queue)
foreach (char unused in queue)
count++;
Assert.AreEqual(0, count);
@ -72,7 +72,7 @@ namespace osu.Game.Tests.NonVisual
// Assert correct item return and no longer in queue after dequeueing
Assert.AreEqual('a', queue[5]);
var dequeuedItem = queue.Dequeue();
char dequeuedItem = queue.Dequeue();
Assert.AreEqual('a', dequeuedItem);
Assert.AreEqual(5, queue.Count);
@ -133,7 +133,7 @@ namespace osu.Game.Tests.NonVisual
int expectedValueIndex = 0;
// Assert items are enumerated in correct order
foreach (var item in queue)
foreach (char item in queue)
{
Assert.AreEqual(expectedValues[expectedValueIndex], item);
expectedValueIndex++;

View File

@ -20,7 +20,7 @@ namespace osu.Game.Tests.Online
MatchState = new TeamVersusRoomState()
};
var serialized = MessagePackSerializer.Serialize(room);
byte[] serialized = MessagePackSerializer.Serialize(room);
var deserialized = MessagePackSerializer.Deserialize<MultiplayerRoom>(serialized);
@ -32,7 +32,7 @@ namespace osu.Game.Tests.Online
{
var state = new TeamVersusUserState();
var serialized = MessagePackSerializer.Serialize(typeof(MatchUserState), state);
byte[] serialized = MessagePackSerializer.Serialize(typeof(MatchUserState), state);
var deserialized = MessagePackSerializer.Deserialize<MatchUserState>(serialized);
Assert.IsTrue(deserialized is TeamVersusUserState);
@ -44,7 +44,7 @@ namespace osu.Game.Tests.Online
var state = new TeamVersusUserState();
// SignalR serialises using the actual type, rather than a base specification.
var serialized = MessagePackSerializer.Serialize(typeof(TeamVersusUserState), state);
byte[] serialized = MessagePackSerializer.Serialize(typeof(TeamVersusUserState), state);
// works with explicit type specified.
MessagePackSerializer.Deserialize<TeamVersusUserState>(serialized);
@ -59,7 +59,7 @@ namespace osu.Game.Tests.Online
var state = new TeamVersusUserState();
// SignalR serialises using the actual type, rather than a base specification.
var serialized = MessagePackSerializer.Serialize(typeof(TeamVersusUserState), state, SignalRUnionWorkaroundResolver.OPTIONS);
byte[] serialized = MessagePackSerializer.Serialize(typeof(TeamVersusUserState), state, SignalRUnionWorkaroundResolver.OPTIONS);
// works with explicit type specified.
MessagePackSerializer.Deserialize<TeamVersusUserState>(serialized);

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@ -29,7 +29,7 @@ namespace osu.Game.Tests.Resources
/// <returns>A path to a copy of a beatmap archive (osz). Should be deleted after use.</returns>
public static string GetQuickTestBeatmapForImport()
{
var tempPath = getTempFilename();
string tempPath = getTempFilename();
using (var stream = OpenResource("Archives/241526 Soleily - Renatus_virtual_quick.osz"))
using (var newFile = File.Create(tempPath))
stream.CopyTo(newFile);
@ -45,7 +45,7 @@ namespace osu.Game.Tests.Resources
/// <returns>A path to a copy of a beatmap archive (osz). Should be deleted after use.</returns>
public static string GetTestBeatmapForImport(bool virtualTrack = false)
{
var tempPath = getTempFilename();
string tempPath = getTempFilename();
using (var stream = GetTestBeatmapStream(virtualTrack))
using (var newFile = File.Create(tempPath))

View File

@ -0,0 +1,19 @@
osu file format v14
[Difficulty]
HPDrainRate:7
CircleSize:10
OverallDifficulty:9
ApproachRate:10
SliderMultiplier:0.4
SliderTickRate:1
[TimingPoints]
382,923.076923076923,3,2,1,75,1,0
382,-1000,3,2,1,75,0,0
[HitObjects]
// Importantly, the last position is specified twice.
// In this case, osu-stable doesn't extend the slider length even when the "expected" length is higher than the actual.
261,171,25305,6,0,B|262:171|262:171|262:171,1,2,8|0,0:0|0:0,0:0:0:0:

View File

@ -4,10 +4,12 @@
using System;
using System.IO;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Platform;
using osu.Game.IO;
using osu.Game.IO.Archives;
using osu.Game.Skinning;
using SharpCompress.Archives.Zip;
@ -16,155 +18,179 @@ namespace osu.Game.Tests.Skins.IO
{
public class ImportSkinTest : ImportTest
{
[Test]
public async Task TestBasicImport()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportSkinTest)))
{
try
{
var osu = LoadOsuIntoHost(host);
var imported = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOsk("test skin", "skinner"), "skin.osk"));
Assert.That(imported.Name, Is.EqualTo("test skin"));
Assert.That(imported.Creator, Is.EqualTo("skinner"));
}
finally
{
host.Exit();
}
}
}
#region Testing filename metadata inclusion
[Test]
public async Task TestImportTwiceWithSameMetadata()
public Task TestSingleImportDifferentFilename() => runSkinTest(async osu =>
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportSkinTest)))
{
try
{
var osu = LoadOsuIntoHost(host);
var import1 = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOskWithIni("test skin", "skinner"), "skin.osk"));
var imported = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOsk("test skin", "skinner"), "skin.osk"));
var imported2 = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOsk("test skin", "skinner"), "skin2.osk"));
Assert.That(imported2.ID, Is.Not.EqualTo(imported.ID));
Assert.That(osu.Dependencies.Get<SkinManager>().GetAllUserSkins(true).Count, Is.EqualTo(1));
// the first should be overwritten by the second import.
Assert.That(osu.Dependencies.Get<SkinManager>().GetAllUserSkins(true).First().Files.First().FileInfoID, Is.EqualTo(imported2.Files.First().FileInfoID));
}
finally
{
host.Exit();
}
}
}
// When the import filename doesn't match, it should be appended (and update the skin.ini).
assertCorrectMetadata(import1, "test skin [skin]", "skinner", osu);
});
[Test]
public async Task TestImportTwiceWithNoMetadata()
public Task TestSingleImportMatchingFilename() => runSkinTest(async osu =>
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportSkinTest)))
{
try
{
var osu = LoadOsuIntoHost(host);
var import1 = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOskWithIni("test skin", "skinner"), "test skin.osk"));
// if a user downloads two skins that do have skin.ini files but don't have any creator metadata in the skin.ini, they should both import separately just for safety.
var imported = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOsk(string.Empty, string.Empty), "download.osk"));
var imported2 = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOsk(string.Empty, string.Empty), "download.osk"));
Assert.That(imported2.ID, Is.Not.EqualTo(imported.ID));
Assert.That(osu.Dependencies.Get<SkinManager>().GetAllUserSkins(true).Count, Is.EqualTo(2));
Assert.That(osu.Dependencies.Get<SkinManager>().GetAllUserSkins(true).First().Files.First().FileInfoID, Is.EqualTo(imported.Files.First().FileInfoID));
Assert.That(osu.Dependencies.Get<SkinManager>().GetAllUserSkins(true).Last().Files.First().FileInfoID, Is.EqualTo(imported2.Files.First().FileInfoID));
}
finally
{
host.Exit();
}
}
}
// When the import filename matches it shouldn't be appended.
assertCorrectMetadata(import1, "test skin", "skinner", osu);
});
[Test]
public async Task TestImportTwiceWithDifferentMetadata()
public Task TestSingleImportNoIniFile() => runSkinTest(async osu =>
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportSkinTest)))
{
try
{
var osu = LoadOsuIntoHost(host);
var import1 = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOskWithNonIniFile(), "test skin.osk"));
var imported = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOsk("test skin v2", "skinner"), "skin.osk"));
var imported2 = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOsk("test skin v2.1", "skinner"), "skin2.osk"));
Assert.That(imported2.ID, Is.Not.EqualTo(imported.ID));
Assert.That(osu.Dependencies.Get<SkinManager>().GetAllUserSkins(true).Count, Is.EqualTo(2));
Assert.That(osu.Dependencies.Get<SkinManager>().GetAllUserSkins(true).First().Files.First().FileInfoID, Is.EqualTo(imported.Files.First().FileInfoID));
Assert.That(osu.Dependencies.Get<SkinManager>().GetAllUserSkins(true).Last().Files.First().FileInfoID, Is.EqualTo(imported2.Files.First().FileInfoID));
}
finally
{
host.Exit();
}
}
}
// When the import filename matches it shouldn't be appended.
assertCorrectMetadata(import1, "test skin", "Unknown", osu);
});
[Test]
public async Task TestImportUpperCasedOskArchive()
public Task TestEmptyImportImportsWithFilename() => runSkinTest(async osu =>
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportSkinTest)))
{
try
{
var osu = LoadOsuIntoHost(host);
var import1 = await loadSkinIntoOsu(osu, new ZipArchiveReader(createEmptyOsk(), "test skin.osk"));
var imported = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOsk("name 1", "author 1"), "skin1.OsK"));
// When the import filename matches it shouldn't be appended.
assertCorrectMetadata(import1, "test skin", "Unknown", osu);
});
Assert.That(imported.Name, Is.EqualTo("name 1"));
Assert.That(imported.Creator, Is.EqualTo("author 1"));
#endregion
var imported2 = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOsk("name 1", "author 1"), "skin1.oSK"));
Assert.That(imported2.Hash, Is.EqualTo(imported.Hash));
}
finally
{
host.Exit();
}
}
}
#region Cases where imports should match existing
[Test]
public async Task TestSameMetadataNameDifferentFolderName()
public Task TestImportTwiceWithSameMetadataAndFilename() => runSkinTest(async osu =>
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportSkinTest)))
{
try
{
var osu = LoadOsuIntoHost(host);
var import1 = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOskWithIni("test skin", "skinner"), "skin.osk"));
var import2 = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOskWithIni("test skin", "skinner"), "skin.osk"));
var imported = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOsk("name 1", "author 1", false), "my custom skin 1"));
Assert.That(imported.Name, Is.EqualTo("name 1 [my custom skin 1]"));
Assert.That(imported.Creator, Is.EqualTo("author 1"));
assertImportedOnce(import1, import2);
});
var imported2 = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOsk("name 1", "author 1", false), "my custom skin 2"));
Assert.That(imported2.Name, Is.EqualTo("name 1 [my custom skin 2]"));
Assert.That(imported2.Creator, Is.EqualTo("author 1"));
[Test]
public Task TestImportTwiceWithNoMetadataSameDownloadFilename() => runSkinTest(async osu =>
{
// if a user downloads two skins that do have skin.ini files but don't have any creator metadata in the skin.ini, they should both import separately just for safety.
var import1 = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOskWithIni(string.Empty, string.Empty), "download.osk"));
var import2 = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOskWithIni(string.Empty, string.Empty), "download.osk"));
Assert.That(imported2.Hash, Is.Not.EqualTo(imported.Hash));
}
finally
{
host.Exit();
}
}
assertImportedOnce(import1, import2);
});
[Test]
public Task TestImportUpperCasedOskArchive() => runSkinTest(async osu =>
{
var import1 = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOskWithIni("name 1", "author 1"), "name 1.OsK"));
assertCorrectMetadata(import1, "name 1", "author 1", osu);
var import2 = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOskWithIni("name 1", "author 1"), "name 1.oSK"));
assertImportedOnce(import1, import2);
});
[Test]
public Task TestSameMetadataNameSameFolderName() => runSkinTest(async osu =>
{
var import1 = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOskWithIni("name 1", "author 1"), "my custom skin 1"));
var import2 = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOskWithIni("name 1", "author 1"), "my custom skin 1"));
assertImportedOnce(import1, import2);
assertCorrectMetadata(import1, "name 1 [my custom skin 1]", "author 1", osu);
});
#endregion
#region Cases where imports should be uniquely imported
[Test]
public Task TestImportTwiceWithSameMetadataButDifferentFilename() => runSkinTest(async osu =>
{
var import1 = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOskWithIni("test skin", "skinner"), "skin.osk"));
var import2 = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOskWithIni("test skin", "skinner"), "skin2.osk"));
assertImportedBoth(import1, import2);
});
[Test]
public Task TestImportTwiceWithNoMetadataDifferentDownloadFilename() => runSkinTest(async osu =>
{
// if a user downloads two skins that do have skin.ini files but don't have any creator metadata in the skin.ini, they should both import separately just for safety.
var import1 = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOskWithIni(string.Empty, string.Empty), "download.osk"));
var import2 = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOskWithIni(string.Empty, string.Empty), "download2.osk"));
assertImportedBoth(import1, import2);
});
[Test]
public Task TestImportTwiceWithSameFilenameDifferentMetadata() => runSkinTest(async osu =>
{
var import1 = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOskWithIni("test skin v2", "skinner"), "skin.osk"));
var import2 = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOskWithIni("test skin v2.1", "skinner"), "skin.osk"));
assertImportedBoth(import1, import2);
assertCorrectMetadata(import1, "test skin v2 [skin]", "skinner", osu);
assertCorrectMetadata(import2, "test skin v2.1 [skin]", "skinner", osu);
});
[Test]
public Task TestSameMetadataNameDifferentFolderName() => runSkinTest(async osu =>
{
var import1 = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOskWithIni("name 1", "author 1"), "my custom skin 1"));
var import2 = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOskWithIni("name 1", "author 1"), "my custom skin 2"));
assertImportedBoth(import1, import2);
assertCorrectMetadata(import1, "name 1 [my custom skin 1]", "author 1", osu);
assertCorrectMetadata(import2, "name 1 [my custom skin 2]", "author 1", osu);
});
#endregion
private void assertCorrectMetadata(SkinInfo import1, string name, string creator, OsuGameBase osu)
{
Assert.That(import1.Name, Is.EqualTo(name));
Assert.That(import1.Creator, Is.EqualTo(creator));
// for extra safety let's reconstruct the skin, reading from the skin.ini.
var instance = import1.CreateInstance((IStorageResourceProvider)osu.Dependencies.Get(typeof(SkinManager)));
Assert.That(instance.Configuration.SkinInfo.Name, Is.EqualTo(name));
Assert.That(instance.Configuration.SkinInfo.Creator, Is.EqualTo(creator));
}
private MemoryStream createOsk(string name, string author, bool makeUnique = true)
private void assertImportedBoth(SkinInfo import1, SkinInfo import2)
{
Assert.That(import2.ID, Is.Not.EqualTo(import1.ID));
Assert.That(import2.Hash, Is.Not.EqualTo(import1.Hash));
Assert.That(import2.Files.Select(f => f.FileInfoID), Is.Not.EquivalentTo(import1.Files.Select(f => f.FileInfoID)));
}
private void assertImportedOnce(SkinInfo import1, SkinInfo import2)
{
Assert.That(import2.ID, Is.EqualTo(import1.ID));
Assert.That(import2.Hash, Is.EqualTo(import1.Hash));
Assert.That(import2.Files.Select(f => f.FileInfoID), Is.EquivalentTo(import1.Files.Select(f => f.FileInfoID)));
}
private MemoryStream createEmptyOsk()
{
var zipStream = new MemoryStream();
using var zip = ZipArchive.Create();
zip.SaveTo(zipStream);
return zipStream;
}
private MemoryStream createOskWithNonIniFile()
{
var zipStream = new MemoryStream();
using var zip = ZipArchive.Create();
zip.AddEntry("hitcircle.png", new MemoryStream(new byte[] { 0, 1, 2, 3 }));
zip.SaveTo(zipStream);
return zipStream;
}
private MemoryStream createOskWithIni(string name, string author, bool makeUnique = false)
{
var zipStream = new MemoryStream();
using var zip = ZipArchive.Create();
@ -193,6 +219,22 @@ namespace osu.Game.Tests.Skins.IO
return stream;
}
private async Task runSkinTest(Func<OsuGameBase, Task> action, [CallerMemberName] string callingMethodName = @"")
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(callingMethodName))
{
try
{
var osu = LoadOsuIntoHost(host);
await action(osu);
}
finally
{
host.Exit();
}
}
}
private async Task<SkinInfo> loadSkinIntoOsu(OsuGameBase osu, ArchiveReader archive = null)
{
var skinManager = osu.Dependencies.Get<SkinManager>();

View File

@ -106,7 +106,7 @@ namespace osu.Game.Tests.Skins
var decoder = new LegacySkinDecoder();
using (var resStream = TestResources.OpenResource("skin-latest.ini"))
using (var stream = new LineBufferedReader(resStream))
Assert.AreEqual(LegacySkinConfiguration.LATEST_VERSION, decoder.Decode(stream).LegacyVersion);
Assert.AreEqual(SkinConfiguration.LATEST_VERSION, decoder.Decode(stream).LegacyVersion);
}
[Test]

View File

@ -151,7 +151,7 @@ namespace osu.Game.Tests.Skins
{
AddStep("Set user skin version 2.3", () => userSource.Configuration.LegacyVersion = 2.3m);
AddStep("Set beatmap skin version null", () => beatmapSource.Configuration.LegacyVersion = null);
AddAssert("Check legacy version lookup", () => requester.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value == 2.3m);
AddAssert("Check legacy version lookup", () => requester.GetConfig<SkinConfiguration.LegacySetting, decimal>(SkinConfiguration.LegacySetting.Version)?.Value == 2.3m);
}
[Test]
@ -160,7 +160,7 @@ namespace osu.Game.Tests.Skins
// completely ignoring beatmap versions for simplicity.
AddStep("Set user skin version 2.3", () => userSource.Configuration.LegacyVersion = 2.3m);
AddStep("Set beatmap skin version null", () => beatmapSource.Configuration.LegacyVersion = 1.7m);
AddAssert("Check legacy version lookup", () => requester.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value == 2.3m);
AddAssert("Check legacy version lookup", () => requester.GetConfig<SkinConfiguration.LegacySetting, decimal>(SkinConfiguration.LegacySetting.Version)?.Value == 2.3m);
}
[Test]
@ -169,14 +169,14 @@ namespace osu.Game.Tests.Skins
AddStep("Set user skin version 2.3", () => userSource.Configuration.LegacyVersion = null);
AddStep("Set beatmap skin version null", () => beatmapSource.Configuration.LegacyVersion = null);
AddAssert("Check legacy version lookup",
() => requester.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value == LegacySkinConfiguration.LATEST_VERSION);
() => requester.GetConfig<SkinConfiguration.LegacySetting, decimal>(SkinConfiguration.LegacySetting.Version)?.Value == SkinConfiguration.LATEST_VERSION);
}
[Test]
public void TestIniWithNoVersionFallsBackTo1()
{
AddStep("Parse skin with no version", () => userSource.Configuration = new LegacySkinDecoder().Decode(new LineBufferedReader(new MemoryStream())));
AddAssert("Check legacy version lookup", () => requester.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value == 1.0m);
AddAssert("Check legacy version lookup", () => requester.GetConfig<SkinConfiguration.LegacySetting, decimal>(SkinConfiguration.LegacySetting.Version)?.Value == 1.0m);
}
public enum LookupType

View File

@ -0,0 +1,53 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Overlays;
using osu.Game.Tests.Visual.UserInterface;
using osuTK;
namespace osu.Game.Tests.Visual.Beatmaps
{
public class TestSceneBeatmapSetOnlineStatusPill : ThemeComparisonTestScene
{
protected override Drawable CreateContent() => new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 10),
ChildrenEnumerable = Enum.GetValues(typeof(BeatmapSetOnlineStatus)).Cast<BeatmapSetOnlineStatus>().Select(status => new BeatmapSetOnlineStatusPill
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Status = status
})
};
private IEnumerable<BeatmapSetOnlineStatusPill> statusPills => this.ChildrenOfType<BeatmapSetOnlineStatusPill>();
[Test]
public void TestFixedWidth()
{
AddStep("create themed content", () => CreateThemedContent(OverlayColourScheme.Red));
AddStep("set fixed width", () => statusPills.ForEach(pill =>
{
pill.AutoSizeAxes = Axes.Y;
pill.Width = 90;
}));
AddStep("unset fixed width", () => statusPills.ForEach(pill => pill.AutoSizeAxes = Axes.Both));
}
}
}

View File

@ -0,0 +1,110 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Online.API.Requests.Responses;
using osuTK;
namespace osu.Game.Tests.Visual.Beatmaps
{
public class TestSceneDifficultySpectrumDisplay : OsuTestScene
{
private DifficultySpectrumDisplay display;
private static APIBeatmapSet createBeatmapSetWith(params (int rulesetId, double stars)[] difficulties) => new APIBeatmapSet
{
Beatmaps = difficulties.Select(difficulty => new APIBeatmap
{
RulesetID = difficulty.rulesetId,
StarRating = difficulty.stars
}).ToList()
};
[Test]
public void TestSingleRuleset()
{
var beatmapSet = createBeatmapSetWith(
(rulesetId: 0, stars: 2.0),
(rulesetId: 0, stars: 3.2),
(rulesetId: 0, stars: 5.6));
createDisplay(beatmapSet);
}
[Test]
public void TestMultipleRulesets()
{
var beatmapSet = createBeatmapSetWith(
(rulesetId: 0, stars: 2.0),
(rulesetId: 3, stars: 2.3),
(rulesetId: 0, stars: 3.2),
(rulesetId: 1, stars: 4.3),
(rulesetId: 0, stars: 5.6));
createDisplay(beatmapSet);
}
[Test]
public void TestUnknownRuleset()
{
var beatmapSet = createBeatmapSetWith(
(rulesetId: 0, stars: 2.0),
(rulesetId: 3, stars: 2.3),
(rulesetId: 0, stars: 3.2),
(rulesetId: 1, stars: 4.3),
(rulesetId: 0, stars: 5.6),
(rulesetId: 15, stars: 7.8));
createDisplay(beatmapSet);
}
[Test]
public void TestMaximumUncollapsed()
{
var beatmapSet = createBeatmapSetWith(Enumerable.Range(0, 12).Select(i => (rulesetId: i % 4, stars: 2.5 + i * 0.25)).ToArray());
createDisplay(beatmapSet);
}
[Test]
public void TestMinimumCollapsed()
{
var beatmapSet = createBeatmapSetWith(Enumerable.Range(0, 13).Select(i => (rulesetId: i % 4, stars: 2.5 + i * 0.25)).ToArray());
createDisplay(beatmapSet);
}
[Test]
public void TestAdjustableDotSize()
{
var beatmapSet = createBeatmapSetWith(
(rulesetId: 0, stars: 2.0),
(rulesetId: 3, stars: 2.3),
(rulesetId: 0, stars: 3.2),
(rulesetId: 1, stars: 4.3),
(rulesetId: 0, stars: 5.6));
createDisplay(beatmapSet);
AddStep("change dot dimensions", () =>
{
display.DotSize = new Vector2(8, 12);
display.DotSpacing = 2;
});
AddStep("change dot dimensions back", () =>
{
display.DotSize = new Vector2(4, 8);
display.DotSpacing = 1;
});
}
private void createDisplay(IBeatmapSetInfo beatmapSetInfo) => AddStep("create spectrum display", () => Child = display = new DifficultySpectrumDisplay(beatmapSetInfo)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(3)
});
}
}

View File

@ -224,7 +224,7 @@ namespace osu.Game.Tests.Visual.Components
public new PreviewTrack CurrentTrack => base.CurrentTrack;
protected override TrackManagerPreviewTrack CreatePreviewTrack(BeatmapSetInfo beatmapSetInfo, ITrackStore trackStore) => new TestPreviewTrack(beatmapSetInfo, trackStore);
protected override TrackManagerPreviewTrack CreatePreviewTrack(IBeatmapSetInfo beatmapSetInfo, ITrackStore trackStore) => new TestPreviewTrack(beatmapSetInfo, trackStore);
public override bool UpdateSubTree()
{
@ -240,7 +240,7 @@ namespace osu.Game.Tests.Visual.Components
public new Track Track => base.Track;
public TestPreviewTrack(BeatmapSetInfo beatmapSetInfo, ITrackStore trackManager)
public TestPreviewTrack(IBeatmapSetInfo beatmapSetInfo, ITrackStore trackManager)
: base(beatmapSetInfo, trackManager)
{
this.trackManager = trackManager;

View File

@ -72,7 +72,7 @@ namespace osu.Game.Tests.Visual.Editing
private Vector2 getPositionForDivisor(int divisor)
{
var relativePosition = (float)Math.Clamp(divisor, 0, 16) / 16;
float relativePosition = (float)Math.Clamp(divisor, 0, 16) / 16;
var sliderDrawQuad = tickSliderBar.ScreenSpaceDrawQuad;
return new Vector2(
sliderDrawQuad.TopLeft.X + sliderDrawQuad.Width * relativePosition,

View File

@ -76,7 +76,7 @@ namespace osu.Game.Tests.Visual.Editing
{
var setup = Editor.ChildrenOfType<SetupScreen>().First();
var temp = TestResources.GetTestBeatmapForImport();
string temp = TestResources.GetTestBeatmapForImport();
string extractedFolder = $"{temp}_extracted";
Directory.CreateDirectory(extractedFolder);

View File

@ -56,6 +56,11 @@ namespace osu.Game.Tests.Visual.Editing
checkMutations();
// After placement these must be non-default as defaults are read-only.
AddAssert("Placed object has non-default control points", () =>
editorBeatmap.HitObjects[0].SampleControlPoint != SampleControlPoint.DEFAULT &&
editorBeatmap.HitObjects[0].DifficultyControlPoint != DifficultyControlPoint.DEFAULT);
AddStep("Save", () => InputManager.Keys(PlatformAction.Save));
checkMutations();

View File

@ -57,7 +57,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
showOverlay();
var retryCount = 0;
int retryCount = 0;
AddRepeatStep("Add retry", () =>
{

View File

@ -0,0 +1,167 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Moq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Rooms;
using osu.Game.Overlays;
using osu.Game.Screens.OnlinePlay.Lounge;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneDrawableLoungeRoom : OsuManualInputManagerTestScene
{
private readonly Room room = new Room
{
HasPassword = { Value = true }
};
[Cached]
protected readonly OverlayColourProvider ColourProvider = new OverlayColourProvider(OverlayColourScheme.Pink);
private DrawableLoungeRoom drawableRoom;
private SearchTextBox searchTextBox;
private readonly ManualResetEventSlim allowResponseCallback = new ManualResetEventSlim();
[BackgroundDependencyLoader]
private void load()
{
var mockLounge = new Mock<LoungeSubScreen>();
mockLounge
.Setup(l => l.Join(It.IsAny<Room>(), It.IsAny<string>(), It.IsAny<Action<Room>>(), It.IsAny<Action<string>>()))
.Callback<Room, string, Action<Room>, Action<string>>((a, b, c, d) =>
{
Task.Run(() =>
{
allowResponseCallback.Wait();
allowResponseCallback.Reset();
Schedule(() => d?.Invoke("Incorrect password"));
});
});
Dependencies.CacheAs(mockLounge.Object);
}
[SetUpSteps]
public void SetUpSteps()
{
AddStep("create drawable", () =>
{
Child = new PopoverContainer
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
searchTextBox = new SearchTextBox
{
HoldFocus = true,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Margin = new MarginPadding(50),
Width = 500,
Depth = float.MaxValue
},
drawableRoom = new DrawableLoungeRoom(room)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
}
};
});
}
[Test]
public void TestFocusViaKeyboardCommit()
{
DrawableLoungeRoom.PasswordEntryPopover popover = null;
AddAssert("search textbox has focus", () => checkFocus(searchTextBox));
AddStep("click room twice", () =>
{
InputManager.MoveMouseTo(drawableRoom);
InputManager.Click(MouseButton.Left);
InputManager.Click(MouseButton.Left);
});
AddUntilStep("wait for popover", () => (popover = InputManager.ChildrenOfType<DrawableLoungeRoom.PasswordEntryPopover>().SingleOrDefault()) != null);
AddAssert("textbox has focus", () => checkFocus(popover.ChildrenOfType<OsuPasswordTextBox>().Single()));
AddStep("enter password", () => popover.ChildrenOfType<OsuPasswordTextBox>().Single().Text = "password");
AddStep("commit via enter", () => InputManager.Key(Key.Enter));
AddAssert("popover has focus", () => checkFocus(popover));
AddStep("attempt another enter", () => InputManager.Key(Key.Enter));
AddAssert("popover still has focus", () => checkFocus(popover));
AddStep("unblock response", () => allowResponseCallback.Set());
AddUntilStep("wait for textbox refocus", () => checkFocus(popover.ChildrenOfType<OsuPasswordTextBox>().Single()));
AddStep("press escape", () => InputManager.Key(Key.Escape));
AddStep("press escape", () => InputManager.Key(Key.Escape));
AddUntilStep("search textbox has focus", () => checkFocus(searchTextBox));
}
[Test]
public void TestFocusViaMouseCommit()
{
DrawableLoungeRoom.PasswordEntryPopover popover = null;
AddAssert("search textbox has focus", () => checkFocus(searchTextBox));
AddStep("click room twice", () =>
{
InputManager.MoveMouseTo(drawableRoom);
InputManager.Click(MouseButton.Left);
InputManager.Click(MouseButton.Left);
});
AddUntilStep("wait for popover", () => (popover = InputManager.ChildrenOfType<DrawableLoungeRoom.PasswordEntryPopover>().SingleOrDefault()) != null);
AddAssert("textbox has focus", () => checkFocus(popover.ChildrenOfType<OsuPasswordTextBox>().Single()));
AddStep("enter password", () => popover.ChildrenOfType<OsuPasswordTextBox>().Single().Text = "password");
AddStep("commit via click button", () =>
{
var button = popover.ChildrenOfType<OsuButton>().Single();
InputManager.MoveMouseTo(button);
InputManager.Click(MouseButton.Left);
});
AddAssert("popover has focus", () => checkFocus(popover));
AddStep("attempt another click", () => InputManager.Click(MouseButton.Left));
AddAssert("popover still has focus", () => checkFocus(popover));
AddStep("unblock response", () => allowResponseCallback.Set());
AddUntilStep("wait for textbox refocus", () => checkFocus(popover.ChildrenOfType<OsuPasswordTextBox>().Single()));
AddStep("click away", () =>
{
InputManager.MoveMouseTo(searchTextBox);
InputManager.Click(MouseButton.Left);
});
AddUntilStep("search textbox has focus", () => checkFocus(searchTextBox));
}
private bool checkFocus(Drawable expected) =>
InputManager.FocusedDrawable == expected;
}
}

View File

@ -92,6 +92,18 @@ namespace osu.Game.Tests.Visual.Multiplayer
assertChatFocused(true);
}
[Test]
public void TestFocusLostOnBackKey()
{
setLocalUserPlaying(true);
assertChatFocused(false);
AddStep("press tab", () => InputManager.Key(Key.Tab));
assertChatFocused(true);
AddStep("press escape", () => InputManager.Key(Key.Escape));
assertChatFocused(false);
}
[Test]
public void TestFocusOnTabKeyWhenNotExpanded()
{

View File

@ -5,6 +5,7 @@ using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Testing;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets.Catch;
@ -18,19 +19,25 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneLoungeRoomsContainer : OnlinePlayTestScene
{
protected new TestRequestHandlingRoomManager RoomManager => (TestRequestHandlingRoomManager)base.RoomManager;
protected new TestRoomManager RoomManager => (TestRoomManager)base.RoomManager;
private RoomsContainer container;
[SetUp]
public new void Setup() => Schedule(() =>
{
Child = container = new RoomsContainer
Child = new PopoverContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 0.5f,
SelectedRoom = { BindTarget = SelectedRoom }
Child = container = new RoomsContainer
{
SelectedRoom = { BindTarget = SelectedRoom }
}
};
});

View File

@ -32,7 +32,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{ PLAYER_2_ID, new ManualClock() }
};
foreach (var (userId, _) in clocks)
foreach ((int userId, var _) in clocks)
{
SpectatorClient.StartPlay(userId, 0);
OnlinePlayDependencies.Client.AddUser(new User { Id = userId });
@ -53,7 +53,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("add clock sources", () =>
{
foreach (var (userId, clock) in clocks)
foreach ((int userId, var clock) in clocks)
leaderboard.AddClock(userId, clock);
});
}

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