mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 10:33:30 +08:00
merge in ppy/master
This commit is contained in:
commit
9f5a7526ed
@ -15,7 +15,7 @@
|
||||
]
|
||||
},
|
||||
"smoogipoo.nvika": {
|
||||
"version": "1.0.1",
|
||||
"version": "1.0.3",
|
||||
"commands": [
|
||||
"nvika"
|
||||
]
|
||||
@ -33,4 +33,4 @@
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -113,7 +113,7 @@ dotnet_style_qualification_for_event = false:warning
|
||||
dotnet_style_predefined_type_for_locals_parameters_members = true:warning
|
||||
dotnet_style_predefined_type_for_member_access = true:warning
|
||||
csharp_style_var_when_type_is_apparent = true:none
|
||||
csharp_style_var_for_built_in_types = true:none
|
||||
csharp_style_var_for_built_in_types = false:warning
|
||||
csharp_style_var_elsewhere = true:silent
|
||||
|
||||
#Style - modifiers
|
||||
|
42
.github/workflows/ci.yml
vendored
42
.github/workflows/ci.yml
vendored
@ -50,6 +50,48 @@ jobs:
|
||||
name: osu-test-results-${{matrix.os.prettyname}}-${{matrix.threadingMode}}
|
||||
path: ${{github.workspace}}/TestResults/TestResults-${{matrix.os.prettyname}}-${{matrix.threadingMode}}.trx
|
||||
|
||||
build-only-android:
|
||||
name: Build only (Android)
|
||||
runs-on: windows-latest
|
||||
timeout-minutes: 60
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v2
|
||||
|
||||
- name: Install .NET 5.0.x
|
||||
uses: actions/setup-dotnet@v1
|
||||
with:
|
||||
dotnet-version: "5.0.x"
|
||||
|
||||
- name: Setup MSBuild
|
||||
uses: microsoft/setup-msbuild@v1
|
||||
|
||||
- name: Build
|
||||
run: msbuild osu.Android.slnf /restore /p:Configuration=Debug
|
||||
|
||||
build-only-ios:
|
||||
# While this workflow technically *can* run, it fails as iOS builds are blocked by multiple issues.
|
||||
# See https://github.com/ppy/osu-framework/issues/4677 for the details.
|
||||
# The job can be unblocked once those issues are resolved and game deployments can happen again.
|
||||
if: false
|
||||
name: Build only (iOS)
|
||||
runs-on: macos-latest
|
||||
timeout-minutes: 60
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v2
|
||||
|
||||
- name: Install .NET 5.0.x
|
||||
uses: actions/setup-dotnet@v1
|
||||
with:
|
||||
dotnet-version: "5.0.x"
|
||||
|
||||
# Contrary to seemingly any other msbuild, msbuild running on macOS/Mono
|
||||
# cannot accept .sln(f) files as arguments.
|
||||
# Build just the main game for now.
|
||||
- name: Build
|
||||
run: msbuild osu.iOS/osu.iOS.csproj /restore /p:Configuration=Debug
|
||||
|
||||
inspect-code:
|
||||
name: Code Quality
|
||||
runs-on: ubuntu-latest
|
||||
|
@ -51,8 +51,8 @@
|
||||
<Reference Include="Java.Interop" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.1015.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.1014.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.1026.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.1026.0" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Transitive Dependencies">
|
||||
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
|
||||
|
@ -156,7 +156,7 @@ namespace osu.Desktop
|
||||
{
|
||||
lock (importableFiles)
|
||||
{
|
||||
var firstExtension = Path.GetExtension(filePaths.First());
|
||||
string firstExtension = Path.GetExtension(filePaths.First());
|
||||
|
||||
if (filePaths.Any(f => Path.GetExtension(f) != firstExtension)) return;
|
||||
|
||||
@ -177,7 +177,7 @@ namespace osu.Desktop
|
||||
{
|
||||
Logger.Log($"Handling batch import of {importableFiles.Count} files");
|
||||
|
||||
var paths = importableFiles.ToArray();
|
||||
string[] paths = importableFiles.ToArray();
|
||||
importableFiles.Clear();
|
||||
|
||||
Task.Factory.StartNew(() => Import(paths), TaskCreationOptions.LongRunning);
|
||||
|
@ -22,17 +22,17 @@ namespace osu.Desktop
|
||||
public static int Main(string[] args)
|
||||
{
|
||||
// Back up the cwd before DesktopGameHost changes it
|
||||
var cwd = Environment.CurrentDirectory;
|
||||
string cwd = Environment.CurrentDirectory;
|
||||
|
||||
string gameName = base_game_name;
|
||||
bool tournamentClient = false;
|
||||
|
||||
foreach (var arg in args)
|
||||
foreach (string arg in args)
|
||||
{
|
||||
var split = arg.Split('=');
|
||||
string[] split = arg.Split('=');
|
||||
|
||||
var key = split[0];
|
||||
var val = split.Length > 1 ? split[1] : string.Empty;
|
||||
string key = split[0];
|
||||
string val = split.Length > 1 ? split[1] : string.Empty;
|
||||
|
||||
switch (key)
|
||||
{
|
||||
@ -62,7 +62,7 @@ namespace osu.Desktop
|
||||
{
|
||||
var importer = new ArchiveImportIPCChannel(host);
|
||||
|
||||
foreach (var file in args)
|
||||
foreach (string file in args)
|
||||
{
|
||||
Console.WriteLine(@"Importing {0}", file);
|
||||
if (!importer.ImportAsync(Path.GetFullPath(file, cwd)).Wait(3000))
|
||||
|
@ -0,0 +1,91 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Edit;
|
||||
using osu.Game.Rulesets.Catch.Edit.Blueprints.Components;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests.Editor
|
||||
{
|
||||
public class TestSceneCatchDistanceSnapGrid : OsuManualInputManagerTestScene
|
||||
{
|
||||
private readonly ManualClock manualClock = new ManualClock();
|
||||
|
||||
[Cached(typeof(Playfield))]
|
||||
private readonly CatchPlayfield playfield;
|
||||
|
||||
private ScrollingHitObjectContainer hitObjectContainer => playfield.HitObjectContainer;
|
||||
|
||||
private readonly CatchDistanceSnapGrid distanceGrid;
|
||||
|
||||
private readonly FruitOutline fruitOutline;
|
||||
|
||||
private readonly Fruit fruit = new Fruit();
|
||||
|
||||
public TestSceneCatchDistanceSnapGrid()
|
||||
{
|
||||
Child = new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = 500,
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new ScrollingTestContainer(ScrollingDirection.Down)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = playfield = new CatchPlayfield(new BeatmapDifficulty())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Clock = new FramedClock(manualClock)
|
||||
}
|
||||
},
|
||||
distanceGrid = new CatchDistanceSnapGrid(new double[] { 0, -1, 1 }),
|
||||
fruitOutline = new FruitOutline()
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
distanceGrid.StartTime = 100;
|
||||
distanceGrid.StartX = 250;
|
||||
|
||||
Vector2 screenSpacePosition = InputManager.CurrentState.Mouse.Position;
|
||||
|
||||
var result = distanceGrid.GetSnappedPosition(screenSpacePosition);
|
||||
|
||||
if (result != null)
|
||||
{
|
||||
fruit.OriginalX = hitObjectContainer.ToLocalSpace(result.ScreenSpacePosition).X;
|
||||
|
||||
if (result.Time != null)
|
||||
fruit.StartTime = result.Time.Value;
|
||||
}
|
||||
|
||||
fruitOutline.Position = CatchHitObjectUtils.GetStartPosition(hitObjectContainer, fruit);
|
||||
fruitOutline.UpdateFrom(fruit);
|
||||
}
|
||||
|
||||
protected override bool OnScroll(ScrollEvent e)
|
||||
{
|
||||
manualClock.CurrentTime -= e.ScrollDelta.Y * 50;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
|
||||
|
||||
AddAssert("correct outline count", () =>
|
||||
{
|
||||
var expected = hitObject.NestedHitObjects.Count(h => !(h is TinyDroplet));
|
||||
int expected = hitObject.NestedHitObjects.Count(h => !(h is TinyDroplet));
|
||||
return this.ChildrenOfType<FruitOutline>().Count() == expected;
|
||||
});
|
||||
AddAssert("correct vertex piece count", () =>
|
||||
|
@ -103,7 +103,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
[Test]
|
||||
public void TestCatcherCatchWidth()
|
||||
{
|
||||
var halfWidth = Catcher.CalculateCatchWidth(new BeatmapDifficulty { CircleSize = 0 }) / 2;
|
||||
float halfWidth = Catcher.CalculateCatchWidth(new BeatmapDifficulty { CircleSize = 0 }) / 2;
|
||||
AddStep("catch fruit", () =>
|
||||
{
|
||||
attemptCatch(new Fruit { X = -halfWidth + 1 });
|
||||
@ -237,7 +237,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
|
||||
private void attemptCatch(Func<CatchHitObject> hitObject, int count)
|
||||
{
|
||||
for (var i = 0; i < count; i++)
|
||||
for (int i = 0; i < count; i++)
|
||||
attemptCatch(hitObject(), out _, out _);
|
||||
}
|
||||
|
||||
|
@ -118,7 +118,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
|
||||
private void spawnJuiceStream(bool hit = false)
|
||||
{
|
||||
var xCoords = getXCoords(hit);
|
||||
float xCoords = getXCoords(hit);
|
||||
|
||||
var juice = new JuiceStream
|
||||
{
|
||||
|
@ -233,7 +233,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
int thisDirection = nextObject.EffectiveX > currentObject.EffectiveX ? 1 : -1;
|
||||
double timeToNext = nextObject.StartTime - currentObject.StartTime - 1000f / 60f / 4; // 1/4th of a frame of grace time, taken from osu-stable
|
||||
double distanceToNext = Math.Abs(nextObject.EffectiveX - currentObject.EffectiveX) - (lastDirection == thisDirection ? lastExcess : halfCatcherWidth);
|
||||
float distanceToHyper = (float)(timeToNext * Catcher.BASE_SPEED - distanceToNext);
|
||||
float distanceToHyper = (float)(timeToNext * Catcher.BASE_DASH_SPEED - distanceToNext);
|
||||
|
||||
if (distanceToHyper < 0)
|
||||
{
|
||||
|
@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Preprocessing
|
||||
: base(hitObject, lastObject, clockRate)
|
||||
{
|
||||
// We will scale everything by this factor, so we can assume a uniform CircleSize among beatmaps.
|
||||
var scalingFactor = normalized_hitobject_radius / halfCatcherWidth;
|
||||
float scalingFactor = normalized_hitobject_radius / halfCatcherWidth;
|
||||
|
||||
NormalizedPosition = BaseObject.EffectiveX * scalingFactor;
|
||||
LastNormalizedPosition = LastObject.EffectiveX * scalingFactor;
|
||||
|
141
osu.Game.Rulesets.Catch/Edit/CatchDistanceSnapGrid.cs
Normal file
141
osu.Game.Rulesets.Catch/Edit/CatchDistanceSnapGrid.cs
Normal file
@ -0,0 +1,141 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Lines;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit
|
||||
{
|
||||
/// <summary>
|
||||
/// The guide lines used in the osu!catch editor to compose patterns that can be caught with constant speed.
|
||||
/// Currently, only forward placement (an object is snapped based on the previous object, not the opposite) is supported.
|
||||
/// </summary>
|
||||
public class CatchDistanceSnapGrid : CompositeDrawable
|
||||
{
|
||||
public double StartTime { get; set; }
|
||||
|
||||
public float StartX { get; set; }
|
||||
|
||||
private const double max_vertical_line_length_in_time = CatchPlayfield.WIDTH / Catcher.BASE_WALK_SPEED;
|
||||
|
||||
private readonly double[] velocities;
|
||||
|
||||
private readonly List<Path> verticalPaths = new List<Path>();
|
||||
|
||||
private readonly List<Vector2[]> verticalLineVertices = new List<Vector2[]>();
|
||||
|
||||
[Resolved]
|
||||
private Playfield playfield { get; set; }
|
||||
|
||||
private ScrollingHitObjectContainer hitObjectContainer => (ScrollingHitObjectContainer)playfield.HitObjectContainer;
|
||||
|
||||
public CatchDistanceSnapGrid(double[] velocities)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Anchor = Anchor.BottomLeft;
|
||||
|
||||
this.velocities = velocities;
|
||||
|
||||
for (int i = 0; i < velocities.Length; i++)
|
||||
{
|
||||
verticalPaths.Add(new SmoothPath
|
||||
{
|
||||
PathRadius = 2,
|
||||
Alpha = 0.5f,
|
||||
});
|
||||
|
||||
verticalLineVertices.Add(new[] { Vector2.Zero, Vector2.Zero });
|
||||
}
|
||||
|
||||
AddRangeInternal(verticalPaths);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
double currentTime = hitObjectContainer.Time.Current;
|
||||
|
||||
for (int i = 0; i < velocities.Length; i++)
|
||||
{
|
||||
double velocity = velocities[i];
|
||||
|
||||
// The line ends at the top of the playfield.
|
||||
double endTime = hitObjectContainer.TimeAtPosition(-hitObjectContainer.DrawHeight, currentTime);
|
||||
|
||||
// Non-vertical lines are cut at the sides of the playfield.
|
||||
// Vertical lines are cut at some reasonable length.
|
||||
if (velocity > 0)
|
||||
endTime = Math.Min(endTime, StartTime + (CatchPlayfield.WIDTH - StartX) / velocity);
|
||||
else if (velocity < 0)
|
||||
endTime = Math.Min(endTime, StartTime + StartX / -velocity);
|
||||
else
|
||||
endTime = Math.Min(endTime, StartTime + max_vertical_line_length_in_time);
|
||||
|
||||
Vector2[] lineVertices = verticalLineVertices[i];
|
||||
lineVertices[0] = calculatePosition(velocity, StartTime);
|
||||
lineVertices[1] = calculatePosition(velocity, endTime);
|
||||
|
||||
var verticalPath = verticalPaths[i];
|
||||
verticalPath.Vertices = verticalLineVertices[i];
|
||||
verticalPath.OriginPosition = verticalPath.PositionInBoundingBox(Vector2.Zero);
|
||||
}
|
||||
|
||||
Vector2 calculatePosition(double velocity, double time)
|
||||
{
|
||||
// Don't draw inverted lines.
|
||||
time = Math.Max(time, StartTime);
|
||||
|
||||
float x = StartX + (float)((time - StartTime) * velocity);
|
||||
float y = hitObjectContainer.PositionAtTime(time, currentTime);
|
||||
return new Vector2(x, y);
|
||||
}
|
||||
}
|
||||
|
||||
[CanBeNull]
|
||||
public SnapResult GetSnappedPosition(Vector2 screenSpacePosition)
|
||||
{
|
||||
double time = hitObjectContainer.TimeAtScreenSpacePosition(screenSpacePosition);
|
||||
|
||||
// If the cursor is below the distance snap grid, snap to the origin.
|
||||
// Not returning `null` to retain the continuous snapping behavior when the cursor is slightly below the origin.
|
||||
// This behavior is not currently visible in the editor because editor chooses the snap start time based on the mouse position.
|
||||
if (time <= StartTime)
|
||||
{
|
||||
float y = hitObjectContainer.PositionAtTime(StartTime);
|
||||
Vector2 originPosition = hitObjectContainer.ToScreenSpace(new Vector2(StartX, y));
|
||||
return new SnapResult(originPosition, StartTime);
|
||||
}
|
||||
|
||||
return enumerateSnappingCandidates(time)
|
||||
.OrderBy(pos => Vector2.DistanceSquared(screenSpacePosition, pos.ScreenSpacePosition))
|
||||
.FirstOrDefault();
|
||||
}
|
||||
|
||||
private IEnumerable<SnapResult> enumerateSnappingCandidates(double time)
|
||||
{
|
||||
float y = hitObjectContainer.PositionAtTime(time);
|
||||
|
||||
foreach (double velocity in velocities)
|
||||
{
|
||||
float x = (float)(StartX + (time - StartTime) * velocity);
|
||||
Vector2 screenSpacePosition = hitObjectContainer.ToScreenSpace(new Vector2(x, y + hitObjectContainer.DrawHeight));
|
||||
yield return new SnapResult(screenSpacePosition, time);
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool ComputeIsMaskedAway(RectangleF maskingBounds) => false;
|
||||
}
|
||||
}
|
@ -2,14 +2,23 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Edit.Components.TernaryButtons;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osuTK;
|
||||
|
||||
@ -17,6 +26,14 @@ namespace osu.Game.Rulesets.Catch.Edit
|
||||
{
|
||||
public class CatchHitObjectComposer : HitObjectComposer<CatchHitObject>
|
||||
{
|
||||
private const float distance_snap_radius = 50;
|
||||
|
||||
private CatchDistanceSnapGrid distanceSnapGrid;
|
||||
|
||||
private readonly Bindable<TernaryState> distanceSnapToggle = new Bindable<TernaryState>();
|
||||
|
||||
private InputManager inputManager;
|
||||
|
||||
public CatchHitObjectComposer(CatchRuleset ruleset)
|
||||
: base(ruleset)
|
||||
{
|
||||
@ -30,6 +47,27 @@ namespace osu.Game.Rulesets.Catch.Edit
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
PlayfieldBorderStyle = { Value = PlayfieldBorderStyle.Corners }
|
||||
});
|
||||
|
||||
LayerBelowRuleset.Add(distanceSnapGrid = new CatchDistanceSnapGrid(new[]
|
||||
{
|
||||
0.0,
|
||||
Catcher.BASE_DASH_SPEED, -Catcher.BASE_DASH_SPEED,
|
||||
Catcher.BASE_WALK_SPEED, -Catcher.BASE_WALK_SPEED,
|
||||
}));
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
inputManager = GetContainingInputManager();
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
updateDistanceSnapGrid();
|
||||
}
|
||||
|
||||
protected override DrawableRuleset<CatchHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null) =>
|
||||
@ -42,14 +80,95 @@ namespace osu.Game.Rulesets.Catch.Edit
|
||||
new BananaShowerCompositionTool()
|
||||
};
|
||||
|
||||
protected override IEnumerable<TernaryButton> CreateTernaryButtons() => base.CreateTernaryButtons().Concat(new[]
|
||||
{
|
||||
new TernaryButton(distanceSnapToggle, "Distance Snap", () => new SpriteIcon { Icon = FontAwesome.Solid.Ruler })
|
||||
});
|
||||
|
||||
public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
|
||||
{
|
||||
var result = base.SnapScreenSpacePositionToValidTime(screenSpacePosition);
|
||||
// TODO: implement position snap
|
||||
result.ScreenSpacePosition.X = screenSpacePosition.X;
|
||||
|
||||
if (distanceSnapGrid.IsPresent && distanceSnapGrid.GetSnappedPosition(result.ScreenSpacePosition) is SnapResult snapResult &&
|
||||
Vector2.Distance(snapResult.ScreenSpacePosition, result.ScreenSpacePosition) < distance_snap_radius)
|
||||
{
|
||||
result = snapResult;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
protected override ComposeBlueprintContainer CreateBlueprintContainer() => new CatchBlueprintContainer(this);
|
||||
|
||||
[CanBeNull]
|
||||
private PalpableCatchHitObject getLastSnappableHitObject(double time)
|
||||
{
|
||||
var hitObject = EditorBeatmap.HitObjects.OfType<CatchHitObject>().LastOrDefault(h => h.GetEndTime() < time && !(h is BananaShower));
|
||||
|
||||
switch (hitObject)
|
||||
{
|
||||
case Fruit fruit:
|
||||
return fruit;
|
||||
|
||||
case JuiceStream juiceStream:
|
||||
return juiceStream.NestedHitObjects.OfType<PalpableCatchHitObject>().LastOrDefault(h => !(h is TinyDroplet));
|
||||
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
[CanBeNull]
|
||||
private PalpableCatchHitObject getDistanceSnapGridSourceHitObject()
|
||||
{
|
||||
switch (BlueprintContainer.CurrentTool)
|
||||
{
|
||||
case SelectTool _:
|
||||
if (EditorBeatmap.SelectedHitObjects.Count == 0)
|
||||
return null;
|
||||
|
||||
double minTime = EditorBeatmap.SelectedHitObjects.Min(hitObject => hitObject.StartTime);
|
||||
return getLastSnappableHitObject(minTime);
|
||||
|
||||
case FruitCompositionTool _:
|
||||
case JuiceStreamCompositionTool _:
|
||||
if (!CursorInPlacementArea)
|
||||
return null;
|
||||
|
||||
if (EditorBeatmap.PlacementObject.Value is JuiceStream)
|
||||
{
|
||||
// Juice stream path is not subject to snapping.
|
||||
return null;
|
||||
}
|
||||
|
||||
double timeAtCursor = ((CatchPlayfield)Playfield).TimeAtScreenSpacePosition(inputManager.CurrentState.Mouse.Position);
|
||||
return getLastSnappableHitObject(timeAtCursor);
|
||||
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
private void updateDistanceSnapGrid()
|
||||
{
|
||||
if (distanceSnapToggle.Value != TernaryState.True)
|
||||
{
|
||||
distanceSnapGrid.Hide();
|
||||
return;
|
||||
}
|
||||
|
||||
var sourceHitObject = getDistanceSnapGridSourceHitObject();
|
||||
|
||||
if (sourceHitObject == null)
|
||||
{
|
||||
distanceSnapGrid.Hide();
|
||||
return;
|
||||
}
|
||||
|
||||
distanceSnapGrid.Show();
|
||||
distanceSnapGrid.StartTime = sourceHitObject.GetEndTime();
|
||||
distanceSnapGrid.StartX = sourceHitObject.EffectiveX;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -52,8 +52,8 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
{
|
||||
var hitObject = drawable.HitObject;
|
||||
|
||||
var offset = hitObject.TimePreempt * fade_out_offset_multiplier;
|
||||
var duration = offset - hitObject.TimePreempt * fade_out_duration_multiplier;
|
||||
double offset = hitObject.TimePreempt * fade_out_offset_multiplier;
|
||||
double duration = offset - hitObject.TimePreempt * fade_out_duration_multiplier;
|
||||
|
||||
using (drawable.BeginAbsoluteSequence(hitObject.StartTime - offset))
|
||||
drawable.FadeOut(duration);
|
||||
|
@ -145,7 +145,7 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
|
||||
public double Distance => Path.Distance;
|
||||
|
||||
public List<IList<HitSampleInfo>> NodeSamples { get; set; } = new List<IList<HitSampleInfo>>();
|
||||
public IList<IList<HitSampleInfo>> NodeSamples { get; set; } = new List<IList<HitSampleInfo>>();
|
||||
|
||||
public double? LegacyLastTickOffset { get; set; }
|
||||
}
|
||||
|
@ -26,9 +26,6 @@ namespace osu.Game.Rulesets.Catch.Replays
|
||||
if (Beatmap.HitObjects.Count == 0)
|
||||
return;
|
||||
|
||||
// todo: add support for HT DT
|
||||
const double dash_speed = Catcher.BASE_SPEED;
|
||||
const double movement_speed = dash_speed / 2;
|
||||
float lastPosition = CatchPlayfield.CENTER_X;
|
||||
double lastTime = 0;
|
||||
|
||||
@ -47,8 +44,8 @@ namespace osu.Game.Rulesets.Catch.Replays
|
||||
// The case where positionChange > 0 and timeAvailable == 0 results in PositiveInfinity which provides expected beheaviour.
|
||||
double speedRequired = positionChange == 0 ? 0 : positionChange / timeAvailable;
|
||||
|
||||
bool dashRequired = speedRequired > movement_speed;
|
||||
bool impossibleJump = speedRequired > movement_speed * 2;
|
||||
bool dashRequired = speedRequired > Catcher.BASE_WALK_SPEED;
|
||||
bool impossibleJump = speedRequired > Catcher.BASE_DASH_SPEED;
|
||||
|
||||
// todo: get correct catcher size, based on difficulty CS.
|
||||
const float catcher_width_half = Catcher.BASE_SIZE * 0.3f * 0.5f;
|
||||
@ -73,7 +70,7 @@ namespace osu.Game.Rulesets.Catch.Replays
|
||||
else if (dashRequired)
|
||||
{
|
||||
// we do a movement in two parts - the dash part then the normal part...
|
||||
double timeAtNormalSpeed = positionChange / movement_speed;
|
||||
double timeAtNormalSpeed = positionChange / Catcher.BASE_WALK_SPEED;
|
||||
double timeWeNeedToSave = timeAtNormalSpeed - timeAvailable;
|
||||
double timeAtDashSpeed = timeWeNeedToSave / 2;
|
||||
|
||||
@ -86,7 +83,7 @@ namespace osu.Game.Rulesets.Catch.Replays
|
||||
}
|
||||
else
|
||||
{
|
||||
double timeBefore = positionChange / movement_speed;
|
||||
double timeBefore = positionChange / Catcher.BASE_WALK_SPEED;
|
||||
|
||||
addFrame(h.StartTime - timeBefore, lastPosition);
|
||||
addFrame(h.StartTime, h.EffectiveX);
|
||||
|
@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Catch.Replays
|
||||
|
||||
public override void CollectPendingInputs(List<IInput> inputs)
|
||||
{
|
||||
var position = Interpolation.ValueAt(CurrentTime, StartFrame.Position, EndFrame.Position, StartFrame.Time, EndFrame.Time);
|
||||
float position = Interpolation.ValueAt(CurrentTime, StartFrame.Position, EndFrame.Position, StartFrame.Time, EndFrame.Time);
|
||||
|
||||
inputs.Add(new CatchReplayState
|
||||
{
|
||||
|
@ -66,7 +66,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
|
||||
return null;
|
||||
|
||||
case CatchSkinComponents.Catcher:
|
||||
var version = GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value ?? 1;
|
||||
decimal version = GetConfig<SkinConfiguration.LegacySetting, decimal>(SkinConfiguration.LegacySetting.Version)?.Value ?? 1;
|
||||
|
||||
if (version < 2.3m)
|
||||
{
|
||||
|
@ -57,14 +57,19 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
public bool CatchFruitOnPlate { get; set; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// The relative space to cover in 1 millisecond. based on 1 game pixel per millisecond as in osu-stable.
|
||||
/// The speed of the catcher when the catcher is dashing.
|
||||
/// </summary>
|
||||
public const double BASE_SPEED = 1.0;
|
||||
public const double BASE_DASH_SPEED = 1.0;
|
||||
|
||||
/// <summary>
|
||||
/// The current speed of the catcher.
|
||||
/// The speed of the catcher when the catcher is not dashing.
|
||||
/// </summary>
|
||||
public double Speed => (Dashing ? 1 : 0.5) * BASE_SPEED * hyperDashModifier;
|
||||
public const double BASE_WALK_SPEED = 0.5;
|
||||
|
||||
/// <summary>
|
||||
/// The current speed of the catcher with the hyper-dash modifier applied.
|
||||
/// </summary>
|
||||
public double Speed => (Dashing ? BASE_DASH_SPEED : BASE_WALK_SPEED) * hyperDashModifier;
|
||||
|
||||
/// <summary>
|
||||
/// The amount by which caught fruit should be scaled down to fit on the plate.
|
||||
@ -226,11 +231,11 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
if (result.IsHit && hitObject.HyperDash)
|
||||
{
|
||||
var target = hitObject.HyperDashTarget;
|
||||
var timeDifference = target.StartTime - hitObject.StartTime;
|
||||
double timeDifference = target.StartTime - hitObject.StartTime;
|
||||
double positionDifference = target.EffectiveX - X;
|
||||
var velocity = positionDifference / Math.Max(1.0, timeDifference - 1000.0 / 60.0);
|
||||
double velocity = positionDifference / Math.Max(1.0, timeDifference - 1000.0 / 60.0);
|
||||
|
||||
SetHyperDashState(Math.Abs(velocity), target.EffectiveX);
|
||||
SetHyperDashState(Math.Abs(velocity) / BASE_DASH_SPEED, target.EffectiveX);
|
||||
}
|
||||
else
|
||||
SetHyperDashState();
|
||||
@ -266,7 +271,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
/// <param name="targetPosition">When this catcher crosses this position, this catcher ends hyper-dashing.</param>
|
||||
public void SetHyperDashState(double modifier = 1, float targetPosition = -1)
|
||||
{
|
||||
var wasHyperDashing = HyperDashing;
|
||||
bool wasHyperDashing = HyperDashing;
|
||||
|
||||
if (modifier <= 1 || X == targetPosition)
|
||||
{
|
||||
|
@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
|
||||
protected override SnapResult SnapForBlueprint(PlacementBlueprint blueprint)
|
||||
{
|
||||
var time = column.TimeAtScreenSpacePosition(InputManager.CurrentState.Mouse.Position);
|
||||
double time = column.TimeAtScreenSpacePosition(InputManager.CurrentState.Mouse.Position);
|
||||
var pos = column.ScreenSpacePositionAtTime(time);
|
||||
|
||||
return new SnapResult(pos, time, column);
|
||||
|
@ -111,7 +111,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
|
||||
public int CompareTo(ConvertValue other)
|
||||
{
|
||||
var result = StartTime.CompareTo(other.StartTime);
|
||||
int result = StartTime.CompareTo(other.StartTime);
|
||||
|
||||
if (result != 0)
|
||||
return result;
|
||||
|
@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
private IList<string> getSampleNames(IList<HitSampleInfo> hitSampleInfo)
|
||||
=> hitSampleInfo.Select(sample => sample.LookupNames.First()).ToList();
|
||||
|
||||
private IList<IList<string>> getNodeSampleNames(List<IList<HitSampleInfo>> hitSampleInfo)
|
||||
private IList<IList<string>> getNodeSampleNames(IList<IList<HitSampleInfo>> hitSampleInfo)
|
||||
=> hitSampleInfo?.Select(getSampleNames)
|
||||
.ToList();
|
||||
|
||||
|
@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
|
||||
private IEnumerable<ColumnType> getResults(StageDefinition definition)
|
||||
{
|
||||
for (var i = 0; i < definition.Columns; i++)
|
||||
for (int i = 0; i < definition.Columns; i++)
|
||||
yield return definition.GetTypeOfColumn(i);
|
||||
}
|
||||
}
|
||||
|
@ -42,8 +42,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
{
|
||||
IsForCurrentRuleset = beatmap.BeatmapInfo.Ruleset.Equals(ruleset.RulesetInfo);
|
||||
|
||||
var roundedCircleSize = Math.Round(beatmap.Difficulty.CircleSize);
|
||||
var roundedOverallDifficulty = Math.Round(beatmap.Difficulty.OverallDifficulty);
|
||||
double roundedCircleSize = Math.Round(beatmap.Difficulty.CircleSize);
|
||||
double roundedOverallDifficulty = Math.Round(beatmap.Difficulty.OverallDifficulty);
|
||||
|
||||
if (IsForCurrentRuleset)
|
||||
{
|
||||
@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
|
||||
public static int GetColumnCountForNonConvert(BeatmapInfo beatmapInfo)
|
||||
{
|
||||
var roundedCircleSize = Math.Round(beatmapInfo.BaseDifficulty.CircleSize);
|
||||
double roundedCircleSize = Math.Round(beatmapInfo.BaseDifficulty.CircleSize);
|
||||
return (int)Math.Max(1, roundedCircleSize);
|
||||
}
|
||||
|
||||
|
@ -488,12 +488,12 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
/// Retrieves the list of node samples that occur at time greater than or equal to <paramref name="time"/>.
|
||||
/// </summary>
|
||||
/// <param name="time">The time to retrieve node samples at.</param>
|
||||
private List<IList<HitSampleInfo>> nodeSamplesAt(int time)
|
||||
private IList<IList<HitSampleInfo>> nodeSamplesAt(int time)
|
||||
{
|
||||
if (!(HitObject is IHasPathWithRepeats curveData))
|
||||
return null;
|
||||
|
||||
var index = SegmentDuration == 0 ? 0 : (time - StartTime) / SegmentDuration;
|
||||
int index = SegmentDuration == 0 ? 0 : (time - StartTime) / SegmentDuration;
|
||||
|
||||
// avoid slicing the list & creating copies, if at all possible.
|
||||
return index == 0 ? curveData.NodeSamples : curveData.NodeSamples.Skip(index).ToList();
|
||||
|
@ -302,7 +302,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
var pattern = new Pattern();
|
||||
|
||||
int noteCount = getRandomNoteCountMirrored(centreProbability, p2, p3, out var addToCentre);
|
||||
int noteCount = getRandomNoteCountMirrored(centreProbability, p2, p3, out bool addToCentre);
|
||||
|
||||
int columnLimit = (TotalColumns % 2 == 0 ? TotalColumns : TotalColumns - 1) / 2;
|
||||
int nextColumn = GetRandomColumn(upperBound: columnLimit);
|
||||
|
@ -35,8 +35,8 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills
|
||||
protected override double StrainValueOf(DifficultyHitObject current)
|
||||
{
|
||||
var maniaCurrent = (ManiaDifficultyHitObject)current;
|
||||
var endTime = maniaCurrent.EndTime;
|
||||
var column = maniaCurrent.BaseObject.Column;
|
||||
double endTime = maniaCurrent.EndTime;
|
||||
int column = maniaCurrent.BaseObject.Column;
|
||||
|
||||
double holdFactor = 1.0; // Factor to all additional strains in case something else is held
|
||||
double holdAddition = 0; // Addition to the current note in case it's a hold and has to be released awkwardly
|
||||
|
@ -316,7 +316,7 @@ namespace osu.Game.Rulesets.Mania
|
||||
|
||||
case PlayfieldType.Dual:
|
||||
{
|
||||
var keys = getDualStageKeyCount(variant);
|
||||
int keys = getDualStageKeyCount(variant);
|
||||
return $"{keys}K + {keys}K";
|
||||
}
|
||||
}
|
||||
|
@ -62,9 +62,7 @@ namespace osu.Game.Rulesets.Mania.MathUtils
|
||||
|
||||
if (i < j)
|
||||
{
|
||||
T key = keys[i];
|
||||
keys[i] = keys[j];
|
||||
keys[j] = key;
|
||||
(keys[i], keys[j]) = (keys[j], keys[i]);
|
||||
}
|
||||
|
||||
i++;
|
||||
@ -122,7 +120,7 @@ namespace osu.Game.Rulesets.Mania.MathUtils
|
||||
|
||||
while (i <= n / 2)
|
||||
{
|
||||
var child = 2 * i;
|
||||
int child = 2 * i;
|
||||
|
||||
if (child < n && comparer.Compare(keys[lo + child - 1], keys[lo + child]) < 0)
|
||||
{
|
||||
@ -142,11 +140,7 @@ namespace osu.Game.Rulesets.Mania.MathUtils
|
||||
private static void swap(T[] a, int i, int j)
|
||||
{
|
||||
if (i != j)
|
||||
{
|
||||
T t = a[i];
|
||||
a[i] = a[j];
|
||||
a[j] = t;
|
||||
}
|
||||
(a[i], a[j]) = (a[j], a[i]);
|
||||
}
|
||||
|
||||
private static void swapIfGreater(T[] keys, IComparer<T> comparer, int a, int b)
|
||||
@ -154,11 +148,7 @@ namespace osu.Game.Rulesets.Mania.MathUtils
|
||||
if (a != b)
|
||||
{
|
||||
if (comparer.Compare(keys[a], keys[b]) > 0)
|
||||
{
|
||||
T key = keys[a];
|
||||
keys[a] = keys[b];
|
||||
keys[b] = key;
|
||||
}
|
||||
(keys[a], keys[b]) = (keys[b], keys[a]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
|
||||
public void ApplyToBeatmap(IBeatmap beatmap)
|
||||
{
|
||||
var availableColumns = ((ManiaBeatmap)beatmap).TotalColumns;
|
||||
int availableColumns = ((ManiaBeatmap)beatmap).TotalColumns;
|
||||
|
||||
beatmap.HitObjects.OfType<ManiaHitObject>().ForEach(h => h.Column = availableColumns - 1 - h.Column);
|
||||
}
|
||||
|
@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
Seed.Value ??= RNG.Next();
|
||||
var rng = new Random((int)Seed.Value);
|
||||
|
||||
var availableColumns = ((ManiaBeatmap)beatmap).TotalColumns;
|
||||
int availableColumns = ((ManiaBeatmap)beatmap).TotalColumns;
|
||||
var shuffledColumns = Enumerable.Range(0, availableColumns).OrderBy(item => rng.Next()).ToList();
|
||||
|
||||
beatmap.HitObjects.OfType<ManiaHitObject>().ForEach(h => h.Column = shuffledColumns[h.Column]);
|
||||
|
@ -97,7 +97,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
if (Time.Current < HitObject.StartTime)
|
||||
return;
|
||||
|
||||
var startTime = holdStartTime?.Invoke();
|
||||
double? startTime = holdStartTime?.Invoke();
|
||||
|
||||
if (startTime == null || startTime > HitObject.StartTime)
|
||||
ApplyResult(r => r.Type = r.Judgement.MinResult);
|
||||
|
@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
}
|
||||
}
|
||||
|
||||
public List<IList<HitSampleInfo>> NodeSamples { get; set; }
|
||||
public IList<IList<HitSampleInfo>> NodeSamples { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The head note of the hold.
|
||||
|
@ -75,7 +75,7 @@ namespace osu.Game.Rulesets.Mania.Replays
|
||||
{
|
||||
var currentObject = Beatmap.HitObjects[i];
|
||||
var nextObjectInColumn = GetNextObject(i); // Get the next object that requires pressing the same button
|
||||
var releaseTime = calculateReleaseTime(currentObject, nextObjectInColumn);
|
||||
double releaseTime = calculateReleaseTime(currentObject, nextObjectInColumn);
|
||||
|
||||
yield return new HitPoint { Time = currentObject.StartTime, Column = currentObject.Column };
|
||||
|
||||
|
@ -98,7 +98,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
float rightLineWidth = skin.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.RightLineWidth, columnIndex)?.Value ?? 1;
|
||||
|
||||
bool hasLeftLine = leftLineWidth > 0;
|
||||
bool hasRightLine = rightLineWidth > 0 && skin.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value >= 2.4m
|
||||
bool hasRightLine = rightLineWidth > 0 && skin.GetConfig<SkinConfiguration.LegacySetting, decimal>(SkinConfiguration.LegacySetting.Version)?.Value >= 2.4m
|
||||
|| isLastColumn;
|
||||
|
||||
Color4 lineColour = skin.GetManiaSkinConfig<Color4>(LegacyManiaSkinConfigurationLookups.ColumnLineColour, columnIndex)?.Value ?? Color4.White;
|
||||
|
@ -63,10 +63,10 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
{
|
||||
this.beatmap = (ManiaBeatmap)beatmap;
|
||||
|
||||
isLegacySkin = new Lazy<bool>(() => GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version) != null);
|
||||
isLegacySkin = new Lazy<bool>(() => GetConfig<SkinConfiguration.LegacySetting, decimal>(SkinConfiguration.LegacySetting.Version) != null);
|
||||
hasKeyTexture = new Lazy<bool>(() =>
|
||||
{
|
||||
var keyImage = this.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.KeyImage, 0)?.Value ?? "mania-key1";
|
||||
string keyImage = this.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.KeyImage, 0)?.Value ?? "mania-key1";
|
||||
return this.GetAnimation(keyImage, true, true) != null;
|
||||
});
|
||||
}
|
||||
|
@ -117,6 +117,42 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
|
||||
PassCondition = checkSomeHit
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestApproachCirclesOnly() => CreateModTest(new ModTestData
|
||||
{
|
||||
Mod = new OsuModHidden { OnlyFadeApproachCircles = { Value = true } },
|
||||
Autoplay = true,
|
||||
Beatmap = new Beatmap
|
||||
{
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
new HitCircle
|
||||
{
|
||||
StartTime = 1000,
|
||||
Position = new Vector2(206, 142)
|
||||
},
|
||||
new HitCircle
|
||||
{
|
||||
StartTime = 2000,
|
||||
Position = new Vector2(306, 142)
|
||||
},
|
||||
new Slider
|
||||
{
|
||||
StartTime = 3000,
|
||||
Position = new Vector2(156, 242),
|
||||
Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(200, 0), })
|
||||
},
|
||||
new Spinner
|
||||
{
|
||||
Position = new Vector2(256, 192),
|
||||
StartTime = 7000,
|
||||
EndTime = 9000
|
||||
}
|
||||
}
|
||||
},
|
||||
PassCondition = checkSomeHit
|
||||
});
|
||||
|
||||
private bool checkSomeHit() => Player.ScoreProcessor.JudgedHits >= 4;
|
||||
|
||||
private bool objectWithIncreasedVisibilityHasIndex(int index)
|
||||
|
150
osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModNoScope.cs
Normal file
150
osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModNoScope.cs
Normal file
@ -0,0 +1,150 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests.Mods
|
||||
{
|
||||
public class TestSceneOsuModNoScope : OsuModTestScene
|
||||
{
|
||||
[Test]
|
||||
public void TestVisibleDuringBreak()
|
||||
{
|
||||
CreateModTest(new ModTestData
|
||||
{
|
||||
Mod = new OsuModNoScope
|
||||
{
|
||||
HiddenComboCount = { Value = 0 },
|
||||
},
|
||||
Autoplay = true,
|
||||
PassCondition = () => true,
|
||||
Beatmap = new Beatmap
|
||||
{
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
new HitCircle
|
||||
{
|
||||
Position = new Vector2(300, 192),
|
||||
StartTime = 1000,
|
||||
},
|
||||
new HitCircle
|
||||
{
|
||||
Position = new Vector2(300, 192),
|
||||
StartTime = 5000,
|
||||
}
|
||||
},
|
||||
Breaks = new List<BreakPeriod>
|
||||
{
|
||||
new BreakPeriod(2000, 4000),
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
AddUntilStep("wait for cursor to hide", () => cursorAlphaAlmostEquals(0));
|
||||
AddUntilStep("wait for start of break", isBreak);
|
||||
AddUntilStep("wait for cursor to show", () => cursorAlphaAlmostEquals(1));
|
||||
AddUntilStep("wait for end of break", () => !isBreak());
|
||||
AddUntilStep("wait for cursor to hide", () => cursorAlphaAlmostEquals(0));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestVisibleDuringSpinner()
|
||||
{
|
||||
CreateModTest(new ModTestData
|
||||
{
|
||||
Mod = new OsuModNoScope
|
||||
{
|
||||
HiddenComboCount = { Value = 0 },
|
||||
},
|
||||
Autoplay = true,
|
||||
PassCondition = () => true,
|
||||
Beatmap = new Beatmap
|
||||
{
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
new HitCircle
|
||||
{
|
||||
Position = new Vector2(300, 192),
|
||||
StartTime = 1000,
|
||||
},
|
||||
new Spinner
|
||||
{
|
||||
Position = new Vector2(256, 192),
|
||||
StartTime = 2000,
|
||||
Duration = 2000,
|
||||
},
|
||||
new HitCircle
|
||||
{
|
||||
Position = new Vector2(300, 192),
|
||||
StartTime = 5000,
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
AddUntilStep("wait for cursor to hide", () => cursorAlphaAlmostEquals(0));
|
||||
AddUntilStep("wait for start of spinner", isSpinning);
|
||||
AddUntilStep("wait for cursor to show", () => cursorAlphaAlmostEquals(1));
|
||||
AddUntilStep("wait for end of spinner", () => !isSpinning());
|
||||
AddUntilStep("wait for cursor to hide", () => cursorAlphaAlmostEquals(0));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestVisibleAfterComboBreak()
|
||||
{
|
||||
CreateModTest(new ModTestData
|
||||
{
|
||||
Mod = new OsuModNoScope
|
||||
{
|
||||
HiddenComboCount = { Value = 2 },
|
||||
},
|
||||
Autoplay = true,
|
||||
PassCondition = () => true,
|
||||
Beatmap = new Beatmap
|
||||
{
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
new HitCircle
|
||||
{
|
||||
Position = new Vector2(100, 192),
|
||||
StartTime = 1000,
|
||||
},
|
||||
new HitCircle
|
||||
{
|
||||
Position = new Vector2(150, 192),
|
||||
StartTime = 3000,
|
||||
},
|
||||
new HitCircle
|
||||
{
|
||||
Position = new Vector2(200, 192),
|
||||
StartTime = 5000,
|
||||
},
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
AddAssert("cursor must start visible", () => cursorAlphaAlmostEquals(1));
|
||||
AddUntilStep("wait for combo", () => Player.ScoreProcessor.Combo.Value >= 2);
|
||||
AddAssert("cursor must dim after combo", () => !cursorAlphaAlmostEquals(1));
|
||||
AddStep("break combo", () => Player.ScoreProcessor.Combo.Set(0));
|
||||
AddUntilStep("wait for cursor to show", () => cursorAlphaAlmostEquals(1));
|
||||
}
|
||||
|
||||
private bool isSpinning() => Player.ChildrenOfType<DrawableSpinner>().SingleOrDefault()?.Progress > 0;
|
||||
|
||||
private bool isBreak() => Player.IsBreakTime.Value;
|
||||
|
||||
private bool cursorAlphaAlmostEquals(float alpha) => Precision.AlmostEquals(Player.DrawableRuleset.Cursor.Alpha, alpha);
|
||||
}
|
||||
}
|
@ -97,7 +97,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
private void scheduleHit() => AddStep("schedule action", () =>
|
||||
{
|
||||
var delay = hitCircle.StartTime - hitCircle.HitWindows.WindowFor(HitResult.Great) - Time.Current;
|
||||
double delay = hitCircle.StartTime - hitCircle.HitWindows.WindowFor(HitResult.Great) - Time.Current;
|
||||
Scheduler.AddDelayed(() => hitAreaReceptor.OnPressed(new KeyBindingPressEvent<OsuAction>(GetContainingInputManager().CurrentState, OsuAction.LeftButton)), delay);
|
||||
});
|
||||
}
|
||||
|
@ -148,7 +148,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
AddAssert("player score matching expected bonus score", () =>
|
||||
{
|
||||
// multipled by 2 to nullify the score multiplier. (autoplay mod selected)
|
||||
var totalScore = ((ScoreExposedPlayer)Player).ScoreProcessor.TotalScore.Value * 2;
|
||||
double totalScore = ((ScoreExposedPlayer)Player).ScoreProcessor.TotalScore.Value * 2;
|
||||
return totalScore == (int)(drawableSpinner.Result.RateAdjustedRotation / 360) * new SpinnerTick().CreateJudgement().MaxNumericResult;
|
||||
});
|
||||
|
||||
|
@ -145,7 +145,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
|
||||
|
||||
// Skip the head circle
|
||||
var scoringTimes = slider.NestedHitObjects.Skip(1).Select(t => t.StartTime);
|
||||
foreach (var time in scoringTimes)
|
||||
foreach (double time in scoringTimes)
|
||||
computeVertex(time);
|
||||
}
|
||||
|
||||
|
@ -184,7 +184,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
{
|
||||
Vector2[] oldControlPoints = slider.Path.ControlPoints.Select(cp => cp.Position).ToArray();
|
||||
var oldPosition = slider.Position;
|
||||
var oldStartTime = slider.StartTime;
|
||||
double oldStartTime = slider.StartTime;
|
||||
|
||||
if (ControlPoint == slider.Path.ControlPoints[0])
|
||||
{
|
||||
@ -205,7 +205,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
|
||||
if (!slider.Path.HasValidLength)
|
||||
{
|
||||
for (var i = 0; i < slider.Path.ControlPoints.Count; i++)
|
||||
for (int i = 0; i < slider.Path.ControlPoints.Count; i++)
|
||||
slider.Path.ControlPoints[i].Position = oldControlPoints[i];
|
||||
|
||||
slider.Position = oldPosition;
|
||||
|
@ -47,14 +47,14 @@ namespace osu.Game.Rulesets.Osu.Edit.Checks
|
||||
if (!(hitObjects[i + 1] is OsuHitObject nextHitObject) || nextHitObject is Spinner)
|
||||
continue;
|
||||
|
||||
var deltaTime = nextHitObject.StartTime - hitObject.GetEndTime();
|
||||
double deltaTime = nextHitObject.StartTime - hitObject.GetEndTime();
|
||||
if (deltaTime >= hitObject.TimeFadeIn + hitObject.TimePreempt)
|
||||
// The objects are not visible at the same time (without mods), hence skipping.
|
||||
continue;
|
||||
|
||||
var distanceSq = (hitObject.StackedEndPosition - nextHitObject.StackedPosition).LengthSquared;
|
||||
var diameter = (hitObject.Radius - overlap_leniency) * 2;
|
||||
var diameterSq = diameter * diameter;
|
||||
float distanceSq = (hitObject.StackedEndPosition - nextHitObject.StackedPosition).LengthSquared;
|
||||
double diameter = (hitObject.Radius - overlap_leniency) * 2;
|
||||
double diameterSq = diameter * diameter;
|
||||
|
||||
bool areOverlapping = distanceSq < diameterSq;
|
||||
|
||||
|
@ -88,21 +88,21 @@ namespace osu.Game.Rulesets.Osu.Edit.Checks
|
||||
if (!(hitObjects[i + 1] is OsuHitObject nextHitObject) || nextHitObject is Spinner)
|
||||
continue;
|
||||
|
||||
var deltaTime = nextHitObject.StartTime - hitObject.GetEndTime();
|
||||
double deltaTime = nextHitObject.StartTime - hitObject.GetEndTime();
|
||||
|
||||
// Ignore objects that are far enough apart in time to not be considered the same pattern.
|
||||
if (deltaTime > pattern_lifetime)
|
||||
continue;
|
||||
|
||||
// Relying on FastInvSqrt is probably good enough here. We'll be taking the difference between distances later, hence square not being sufficient.
|
||||
var distance = (hitObject.StackedEndPosition - nextHitObject.StackedPosition).LengthFast;
|
||||
float distance = (hitObject.StackedEndPosition - nextHitObject.StackedPosition).LengthFast;
|
||||
|
||||
// Ignore stacks and half-stacks, as these are close enough to where they can't be confused for being time-distanced.
|
||||
if (distance < stack_leniency)
|
||||
continue;
|
||||
|
||||
var observedTimeDistance = new ObservedTimeDistance(nextHitObject.StartTime, deltaTime, distance);
|
||||
var expectedDistance = getExpectedDistance(prevObservedTimeDistances, observedTimeDistance);
|
||||
double expectedDistance = getExpectedDistance(prevObservedTimeDistances, observedTimeDistance);
|
||||
|
||||
if (expectedDistance == 0)
|
||||
{
|
||||
@ -125,7 +125,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Checks
|
||||
|
||||
private double getExpectedDistance(IEnumerable<ObservedTimeDistance> prevObservedTimeDistances, ObservedTimeDistance observedTimeDistance)
|
||||
{
|
||||
var observations = prevObservedTimeDistances.Count();
|
||||
int observations = prevObservedTimeDistances.Count();
|
||||
|
||||
int count = 0;
|
||||
double sum = 0;
|
||||
|
@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
var gridSizeIndex = Array.IndexOf(grid_sizes, editorBeatmap.BeatmapInfo.GridSize);
|
||||
int gridSizeIndex = Array.IndexOf(grid_sizes, editorBeatmap.BeatmapInfo.GridSize);
|
||||
if (gridSizeIndex >= 0)
|
||||
currentGridSizeIndex = gridSizeIndex;
|
||||
updateSpacing();
|
||||
|
@ -170,7 +170,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
base.LoadComplete();
|
||||
|
||||
var firstObj = beatmap.HitObjects[0];
|
||||
var startDelay = firstObj.StartTime - firstObj.TimePreempt;
|
||||
double startDelay = firstObj.StartTime - firstObj.TimePreempt;
|
||||
|
||||
using (BeginAbsoluteSequence(startDelay + break_close_late))
|
||||
leaveBreak();
|
||||
|
@ -5,6 +5,8 @@ using System;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
@ -17,6 +19,9 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModHidden : ModHidden, IHidesApproachCircles
|
||||
{
|
||||
[SettingSource("Only fade approach circles", "The main object body will not fade when enabled.")]
|
||||
public Bindable<bool> OnlyFadeApproachCircles { get; } = new BindableBool();
|
||||
|
||||
public override string Description => @"Play with no approach circles and fading circles/sliders.";
|
||||
public override double ScoreMultiplier => 1.06;
|
||||
|
||||
@ -44,15 +49,15 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
|
||||
{
|
||||
applyState(hitObject, true);
|
||||
applyHiddenState(hitObject, true);
|
||||
}
|
||||
|
||||
protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state)
|
||||
{
|
||||
applyState(hitObject, false);
|
||||
applyHiddenState(hitObject, false);
|
||||
}
|
||||
|
||||
private void applyState(DrawableHitObject drawableObject, bool increaseVisibility)
|
||||
private void applyHiddenState(DrawableHitObject drawableObject, bool increaseVisibility)
|
||||
{
|
||||
if (!(drawableObject is DrawableOsuHitObject drawableOsuObject))
|
||||
return;
|
||||
@ -61,6 +66,24 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
(double fadeStartTime, double fadeDuration) = getFadeOutParameters(drawableOsuObject);
|
||||
|
||||
// process approach circle hiding first (to allow for early return below).
|
||||
if (!increaseVisibility)
|
||||
{
|
||||
if (drawableObject is DrawableHitCircle circle)
|
||||
{
|
||||
using (circle.BeginAbsoluteSequence(hitObject.StartTime - hitObject.TimePreempt))
|
||||
circle.ApproachCircle.Hide();
|
||||
}
|
||||
else if (drawableObject is DrawableSpinner spinner)
|
||||
{
|
||||
spinner.Body.OnSkinChanged += () => hideSpinnerApproachCircle(spinner);
|
||||
hideSpinnerApproachCircle(spinner);
|
||||
}
|
||||
}
|
||||
|
||||
if (OnlyFadeApproachCircles.Value)
|
||||
return;
|
||||
|
||||
switch (drawableObject)
|
||||
{
|
||||
case DrawableSliderTail _:
|
||||
@ -84,12 +107,6 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
// only fade the circle piece (not the approach circle) for the increased visibility object.
|
||||
fadeTarget = circle.CirclePiece;
|
||||
}
|
||||
else
|
||||
{
|
||||
// we don't want to see the approach circle
|
||||
using (circle.BeginAbsoluteSequence(hitObject.StartTime - hitObject.TimePreempt))
|
||||
circle.ApproachCircle.Hide();
|
||||
}
|
||||
|
||||
using (drawableObject.BeginAbsoluteSequence(fadeStartTime))
|
||||
fadeTarget.FadeOut(fadeDuration);
|
||||
@ -111,9 +128,6 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
// hide elements we don't care about.
|
||||
// todo: hide background
|
||||
|
||||
spinner.Body.OnSkinChanged += () => hideSpinnerApproachCircle(spinner);
|
||||
hideSpinnerApproachCircle(spinner);
|
||||
|
||||
using (spinner.BeginAbsoluteSequence(fadeStartTime))
|
||||
spinner.FadeOut(fadeDuration);
|
||||
|
||||
@ -141,11 +155,11 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
static (double fadeStartTime, double fadeDuration) getParameters(OsuHitObject hitObject)
|
||||
{
|
||||
var fadeOutStartTime = hitObject.StartTime - hitObject.TimePreempt + hitObject.TimeFadeIn;
|
||||
var fadeOutDuration = hitObject.TimePreempt * fade_out_duration_multiplier;
|
||||
double fadeOutStartTime = hitObject.StartTime - hitObject.TimePreempt + hitObject.TimeFadeIn;
|
||||
double fadeOutDuration = hitObject.TimePreempt * fade_out_duration_multiplier;
|
||||
|
||||
// new duration from completed fade in to end (before fading out)
|
||||
var longFadeDuration = hitObject.GetEndTime() - fadeOutStartTime;
|
||||
double longFadeDuration = hitObject.GetEndTime() - fadeOutStartTime;
|
||||
|
||||
switch (hitObject)
|
||||
{
|
||||
@ -153,7 +167,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
return (fadeOutStartTime, longFadeDuration);
|
||||
|
||||
case SliderTick _:
|
||||
var tickFadeOutDuration = Math.Min(hitObject.TimePreempt - DrawableSliderTick.ANIM_DURATION, 1000);
|
||||
double tickFadeOutDuration = Math.Min(hitObject.TimePreempt - DrawableSliderTick.ANIM_DURATION, 1000);
|
||||
return (hitObject.StartTime - tickFadeOutDuration, tickFadeOutDuration);
|
||||
|
||||
case Spinner _:
|
||||
|
@ -2,22 +2,27 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Utils;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModNoScope : Mod, IUpdatableByPlayfield, IApplicableToScoreProcessor
|
||||
public class OsuModNoScope : Mod, IUpdatableByPlayfield, IApplicableToScoreProcessor, IApplicableToPlayer, IApplicableToBeatmap
|
||||
{
|
||||
/// <summary>
|
||||
/// Slightly higher than the cutoff for <see cref="Drawable.IsPresent"/>.
|
||||
@ -34,8 +39,10 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
private BindableNumber<int> currentCombo;
|
||||
private IBindable<bool> isBreakTime;
|
||||
private PeriodTracker spinnerPeriods;
|
||||
|
||||
private float targetAlpha;
|
||||
private float comboBasedAlpha;
|
||||
|
||||
[SettingSource(
|
||||
"Hidden at combo",
|
||||
@ -52,6 +59,16 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
public ScoreRank AdjustRank(ScoreRank rank, double accuracy) => rank;
|
||||
|
||||
public void ApplyToPlayer(Player player)
|
||||
{
|
||||
isBreakTime = player.IsBreakTime.GetBoundCopy();
|
||||
}
|
||||
|
||||
public void ApplyToBeatmap(IBeatmap beatmap)
|
||||
{
|
||||
spinnerPeriods = new PeriodTracker(beatmap.HitObjects.OfType<Spinner>().Select(b => new Period(b.StartTime - transition_duration, b.EndTime)));
|
||||
}
|
||||
|
||||
public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
|
||||
{
|
||||
if (HiddenComboCount.Value == 0) return;
|
||||
@ -59,12 +76,14 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
currentCombo = scoreProcessor.Combo.GetBoundCopy();
|
||||
currentCombo.BindValueChanged(combo =>
|
||||
{
|
||||
targetAlpha = Math.Max(min_alpha, 1 - (float)combo.NewValue / HiddenComboCount.Value);
|
||||
comboBasedAlpha = Math.Max(min_alpha, 1 - (float)combo.NewValue / HiddenComboCount.Value);
|
||||
}, true);
|
||||
}
|
||||
|
||||
public virtual void Update(Playfield playfield)
|
||||
{
|
||||
bool shouldAlwaysShowCursor = isBreakTime.Value || spinnerPeriods.IsInAny(playfield.Clock.CurrentTime);
|
||||
float targetAlpha = shouldAlwaysShowCursor ? 1 : comboBasedAlpha;
|
||||
playfield.Cursor.Alpha = (float)Interpolation.Lerp(playfield.Cursor.Alpha, targetAlpha, Math.Clamp(playfield.Time.Elapsed / transition_duration, 0, 1));
|
||||
}
|
||||
}
|
||||
|
@ -124,7 +124,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
// to allow jumps and prevent too sharp turns during streams.
|
||||
|
||||
// Allow maximum jump angle when jump distance is more than half of playfield diagonal length
|
||||
var randomAngleRad = rateOfChangeMultiplier * 2 * Math.PI * Math.Min(1f, distanceToPrev / (playfield_diagonal * 0.5f));
|
||||
double randomAngleRad = rateOfChangeMultiplier * 2 * Math.PI * Math.Min(1f, distanceToPrev / (playfield_diagonal * 0.5f));
|
||||
|
||||
current.AngleRad = (float)randomAngleRad + previous.AngleRad;
|
||||
if (current.AngleRad < 0)
|
||||
@ -171,11 +171,11 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
// Clamp slider position to the placement area
|
||||
// If the slider is larger than the playfield, force it to stay at the original position
|
||||
var newX = possibleMovementBounds.Width < 0
|
||||
float newX = possibleMovementBounds.Width < 0
|
||||
? objectInfo.PositionOriginal.X
|
||||
: Math.Clamp(previousPosition.X, possibleMovementBounds.Left, possibleMovementBounds.Right);
|
||||
|
||||
var newY = possibleMovementBounds.Height < 0
|
||||
float newY = possibleMovementBounds.Height < 0
|
||||
? objectInfo.PositionOriginal.Y
|
||||
: Math.Clamp(previousPosition.Y, possibleMovementBounds.Top, possibleMovementBounds.Bottom);
|
||||
|
||||
@ -235,7 +235,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
}
|
||||
|
||||
// Take the circle radius into account.
|
||||
var radius = (float)slider.Radius;
|
||||
float radius = (float)slider.Radius;
|
||||
|
||||
minX -= radius;
|
||||
minY -= radius;
|
||||
|
@ -44,7 +44,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
// because the spinner is under the gameplay clock, it is affected by rate adjustments on the track;
|
||||
// for that reason using ElapsedFrameTime directly leads to fewer SPM with Half Time and more SPM with Double Time.
|
||||
// for spinners we want the real (wall clock) elapsed time; to achieve that, unapply the clock rate locally here.
|
||||
var rateIndependentElapsedTime = spinner.Clock.ElapsedFrameTime / spinner.Clock.Rate;
|
||||
double rateIndependentElapsedTime = spinner.Clock.ElapsedFrameTime / spinner.Clock.Rate;
|
||||
spinner.RotationTracker.AddRotation(MathUtils.RadiansToDegrees((float)rateIndependentElapsedTime * 0.03f));
|
||||
}
|
||||
}
|
||||
|
@ -193,8 +193,8 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
private IEnumerable<double> generateBeats(IBeatmap beatmap)
|
||||
{
|
||||
var startTime = originalHitObjects.First().StartTime;
|
||||
var endTime = originalHitObjects.Last().GetEndTime();
|
||||
double startTime = originalHitObjects.First().StartTime;
|
||||
double endTime = originalHitObjects.Last().GetEndTime();
|
||||
|
||||
var beats = beatmap.ControlPointInfo.TimingPoints
|
||||
// Ignore timing points after endTime
|
||||
@ -208,9 +208,9 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
.ToList();
|
||||
|
||||
// Remove beats that are too close to the next one (e.g. due to timing point changes)
|
||||
for (var i = beats.Count - 2; i >= 0; i--)
|
||||
for (int i = beats.Count - 2; i >= 0; i--)
|
||||
{
|
||||
var beat = beats[i];
|
||||
double beat = beats[i];
|
||||
|
||||
if (!definitelyBigger(beats[i + 1] - beat, beatmap.ControlPointInfo.TimingPointAt(beat).BeatLength / 2))
|
||||
beats.RemoveAt(i);
|
||||
@ -250,13 +250,13 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
// Other kinds of combo info are also added in the process
|
||||
var combos = hitObjects.GroupBy(x => x.ComboIndex).ToList();
|
||||
|
||||
for (var i = 0; i < combos.Count; i++)
|
||||
for (int i = 0; i < combos.Count; i++)
|
||||
{
|
||||
var group = combos[i].ToList();
|
||||
group.First().NewCombo = true;
|
||||
group.Last().LastInCombo = true;
|
||||
|
||||
for (var j = 0; j < group.Count; j++)
|
||||
for (int j = 0; j < group.Count; j++)
|
||||
{
|
||||
var x = group[j];
|
||||
x.ComboIndex = i;
|
||||
@ -273,17 +273,17 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
const float two_pi = MathF.PI * 2;
|
||||
|
||||
var direction = two_pi * nextSingle();
|
||||
var maxComboIndex = hitObjects.Last().ComboIndex;
|
||||
float direction = two_pi * nextSingle();
|
||||
int maxComboIndex = hitObjects.Last().ComboIndex;
|
||||
|
||||
for (var i = 0; i < hitObjects.Count; i++)
|
||||
for (int i = 0; i < hitObjects.Count; i++)
|
||||
{
|
||||
var obj = hitObjects[i];
|
||||
var lastPos = i == 0
|
||||
? Vector2.Divide(OsuPlayfield.BASE_SIZE, 2)
|
||||
: hitObjects[i - 1].Position;
|
||||
|
||||
var distance = maxComboIndex == 0
|
||||
float distance = maxComboIndex == 0
|
||||
? (float)obj.Radius
|
||||
: mapRange(obj.ComboIndex, 0, maxComboIndex, (float)obj.Radius, max_base_distance);
|
||||
if (obj.NewCombo) distance *= 1.5f;
|
||||
@ -292,7 +292,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
// Attempt to place the circle at a place that does not overlap with previous ones
|
||||
|
||||
var tryCount = 0;
|
||||
int tryCount = 0;
|
||||
|
||||
// for checking overlap
|
||||
var precedingObjects = hitObjects.SkipLast(hitObjects.Count - i).TakeLast(overlap_check_count).ToList();
|
||||
@ -363,7 +363,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
var beats = new List<double>();
|
||||
int i = 0;
|
||||
var currentTime = timingPoint.Time;
|
||||
double currentTime = timingPoint.Time;
|
||||
|
||||
while (!definitelyBigger(currentTime, mapEndTime) && controlPointInfo.TimingPointAt(currentTime) == timingPoint)
|
||||
{
|
||||
@ -377,7 +377,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
private OsuHitObject getClosestHitObject(List<OsuHitObject> hitObjects, double time)
|
||||
{
|
||||
var precedingIndex = hitObjects.FindLastIndex(h => h.StartTime < time);
|
||||
int precedingIndex = hitObjects.FindLastIndex(h => h.StartTime < time);
|
||||
|
||||
if (precedingIndex == hitObjects.Count - 1) return hitObjects[precedingIndex];
|
||||
|
||||
@ -457,7 +457,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
private void clampToPlayfield(OsuHitObject obj)
|
||||
{
|
||||
var position = obj.Position;
|
||||
var radius = (float)obj.Radius;
|
||||
float radius = (float)obj.Radius;
|
||||
|
||||
if (position.Y < radius)
|
||||
position.Y = radius;
|
||||
|
@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
Vector2 pointStartPosition = startPosition + (fraction - 0.1f) * distanceVector;
|
||||
Vector2 pointEndPosition = startPosition + fraction * distanceVector;
|
||||
|
||||
GetFadeTimes(start, end, (float)d / distance, out var fadeInTime, out var fadeOutTime);
|
||||
GetFadeTimes(start, end, (float)d / distance, out double fadeInTime, out double fadeOutTime);
|
||||
|
||||
FollowPoint fp;
|
||||
|
||||
|
@ -93,7 +93,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
|
||||
// The lifetime start will match the fade-in time of the first follow point.
|
||||
float fraction = (int)(FollowPointConnection.SPACING * 1.5) / distanceVector.Length;
|
||||
FollowPointConnection.GetFadeTimes(Start, End, fraction, out var fadeInTime, out _);
|
||||
FollowPointConnection.GetFadeTimes(Start, End, fraction, out double fadeInTime, out _);
|
||||
|
||||
LifetimeStart = fadeInTime;
|
||||
LifetimeEnd = double.MaxValue; // This will be set by the connection.
|
||||
|
@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
{
|
||||
var newEntry = new FollowPointLifetimeEntry(hitObject);
|
||||
|
||||
var index = lifetimeEntries.AddInPlace(newEntry, Comparer<FollowPointLifetimeEntry>.Create((e1, e2) =>
|
||||
int index = lifetimeEntries.AddInPlace(newEntry, Comparer<FollowPointLifetimeEntry>.Create((e1, e2) =>
|
||||
{
|
||||
int comp = e1.Start.StartTime.CompareTo(e2.Start.StartTime);
|
||||
|
||||
|
@ -85,7 +85,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
/// </summary>
|
||||
internal double LazyTravelTime;
|
||||
|
||||
public List<IList<HitSampleInfo>> NodeSamples { get; set; } = new List<IList<HitSampleInfo>>();
|
||||
public IList<IList<HitSampleInfo>> NodeSamples { get; set; } = new List<IList<HitSampleInfo>>();
|
||||
|
||||
[JsonIgnore]
|
||||
public IList<HitSampleInfo> TailSamples { get; private set; }
|
||||
@ -157,8 +157,9 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
base.CreateNestedHitObjects(cancellationToken);
|
||||
|
||||
foreach (var e in
|
||||
SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), LegacyLastTickOffset, cancellationToken))
|
||||
var sliderEvents = SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), LegacyLastTickOffset, cancellationToken);
|
||||
|
||||
foreach (var e in sliderEvents)
|
||||
{
|
||||
switch (e.Type)
|
||||
{
|
||||
|
@ -70,8 +70,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||
|
||||
Slider slider = drawableSlider.HitObject;
|
||||
|
||||
var span = slider.SpanAt(completionProgress);
|
||||
var spanProgress = slider.ProgressAt(completionProgress);
|
||||
int span = slider.SpanAt(completionProgress);
|
||||
double spanProgress = slider.ProgressAt(completionProgress);
|
||||
|
||||
double start = 0;
|
||||
double end = SnakingIn.Value ? Math.Clamp((Time.Current - (slider.StartTime - slider.TimePreempt)) / (slider.TimePreempt / 3), 0, 1) : 1;
|
||||
@ -110,8 +110,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||
snakedPosition = Path.PositionInBoundingBox(Vector2.Zero);
|
||||
snakedPathOffset = Path.PositionInBoundingBox(Path.Vertices[0]);
|
||||
|
||||
var lastSnakedStart = SnakedStart ?? 0;
|
||||
var lastSnakedEnd = SnakedEnd ?? 0;
|
||||
double lastSnakedStart = SnakedStart ?? 0;
|
||||
double lastSnakedEnd = SnakedEnd ?? 0;
|
||||
|
||||
SnakedStart = null;
|
||||
SnakedEnd = null;
|
||||
|
@ -62,9 +62,9 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
var thisAngle = -MathUtils.RadiansToDegrees(MathF.Atan2(mousePosition.X - DrawSize.X / 2, mousePosition.Y - DrawSize.Y / 2));
|
||||
float thisAngle = -MathUtils.RadiansToDegrees(MathF.Atan2(mousePosition.X - DrawSize.X / 2, mousePosition.Y - DrawSize.Y / 2));
|
||||
|
||||
var delta = thisAngle - lastAngle;
|
||||
float delta = thisAngle - lastAngle;
|
||||
|
||||
if (Tracking)
|
||||
AddRotation(delta);
|
||||
|
@ -14,7 +14,6 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using static osu.Game.Skinning.LegacySkinConfiguration;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
{
|
||||
@ -158,7 +157,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
|
||||
if (hasNumber)
|
||||
{
|
||||
var legacyVersion = skin.GetConfig<LegacySetting, decimal>(LegacySetting.Version)?.Value;
|
||||
decimal? legacyVersion = skin.GetConfig<SkinConfiguration.LegacySetting, decimal>(SkinConfiguration.LegacySetting.Version)?.Value;
|
||||
|
||||
if (legacyVersion >= 2.0m)
|
||||
// legacy skins of version 2.0 and newer only apply very short fade out to the number piece.
|
||||
|
@ -103,7 +103,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
|
||||
// careful: need to call this exactly once for all calculations in a frame
|
||||
// as the function has a random factor in it
|
||||
var metreHeight = getMetreHeight(DrawableSpinner.Progress);
|
||||
float metreHeight = getMetreHeight(DrawableSpinner.Progress);
|
||||
|
||||
// hack to make the metre blink up from below than down from above.
|
||||
// move down the container to be able to apply masking for the metre,
|
||||
|
@ -216,7 +216,7 @@ namespace osu.Game.Rulesets.Osu.Statistics
|
||||
// Likewise sin(pi/2)=1 and sin(3pi/2)=-1, whereas we actually want these values to appear on the bottom/top respectively, so the y-coordinate also needs to be inverted.
|
||||
//
|
||||
// We also need to apply the anti-clockwise rotation.
|
||||
var rotatedAngle = finalAngle - MathUtils.DegreesToRadians(rotation);
|
||||
double rotatedAngle = finalAngle - MathUtils.DegreesToRadians(rotation);
|
||||
var rotatedCoordinate = -1 * new Vector2((float)Math.Cos(rotatedAngle), (float)Math.Sin(rotatedAngle));
|
||||
|
||||
Vector2 localCentre = new Vector2(points_per_dimension - 1) / 2;
|
||||
|
@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Osu.Utils
|
||||
/// <returns>The new position of the hit object, relative to the previous one.</returns>
|
||||
public static Vector2 RotateAwayFromEdge(Vector2 prevObjectPos, Vector2 posRelativeToPrev, float rotationRatio = 0.5f)
|
||||
{
|
||||
var relativeRotationDistance = 0f;
|
||||
float relativeRotationDistance = 0f;
|
||||
|
||||
if (prevObjectPos.X < playfield_middle.X)
|
||||
{
|
||||
@ -88,16 +88,16 @@ namespace osu.Game.Rulesets.Osu.Utils
|
||||
/// <returns>The rotated vector.</returns>
|
||||
public static Vector2 RotateVectorTowardsVector(Vector2 initial, Vector2 destination, float rotationRatio)
|
||||
{
|
||||
var initialAngleRad = MathF.Atan2(initial.Y, initial.X);
|
||||
var destAngleRad = MathF.Atan2(destination.Y, destination.X);
|
||||
float initialAngleRad = MathF.Atan2(initial.Y, initial.X);
|
||||
float destAngleRad = MathF.Atan2(destination.Y, destination.X);
|
||||
|
||||
var diff = destAngleRad - initialAngleRad;
|
||||
float diff = destAngleRad - initialAngleRad;
|
||||
|
||||
while (diff < -MathF.PI) diff += 2 * MathF.PI;
|
||||
|
||||
while (diff > MathF.PI) diff -= 2 * MathF.PI;
|
||||
|
||||
var finalAngleRad = initialAngleRad + rotationRatio * diff;
|
||||
float finalAngleRad = initialAngleRad + rotationRatio * diff;
|
||||
|
||||
return new Vector2(
|
||||
initial.Length * MathF.Cos(finalAngleRad),
|
||||
|
@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
{
|
||||
base.SetUpSteps();
|
||||
|
||||
var expectedSampleNames = new[]
|
||||
string[] expectedSampleNames =
|
||||
{
|
||||
string.Empty,
|
||||
string.Empty,
|
||||
@ -31,6 +31,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
HitSampleInfo.HIT_WHISTLE,
|
||||
HitSampleInfo.HIT_WHISTLE,
|
||||
};
|
||||
|
||||
var actualSampleNames = new List<string>();
|
||||
|
||||
// due to pooling we can't access all samples right away due to object re-use,
|
||||
|
@ -79,9 +79,9 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
{
|
||||
case IHasDistance distanceData:
|
||||
{
|
||||
if (shouldConvertSliderToHits(obj, beatmap, distanceData, out var taikoDuration, out var tickSpacing))
|
||||
if (shouldConvertSliderToHits(obj, beatmap, distanceData, out int taikoDuration, out double tickSpacing))
|
||||
{
|
||||
List<IList<HitSampleInfo>> allSamples = obj is IHasPathWithRepeats curveData ? curveData.NodeSamples : new List<IList<HitSampleInfo>>(new[] { samples });
|
||||
IList<IList<HitSampleInfo>> allSamples = obj is IHasPathWithRepeats curveData ? curveData.NodeSamples : new List<IList<HitSampleInfo>>(new[] { samples });
|
||||
|
||||
int i = 0;
|
||||
|
||||
|
@ -109,7 +109,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
|
||||
var corrected = samples.ToList();
|
||||
|
||||
for (var i = 0; i < corrected.Count; i++)
|
||||
for (int i = 0; i < corrected.Count; i++)
|
||||
{
|
||||
var s = corrected[i];
|
||||
|
||||
@ -156,7 +156,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
validActionPressed = HitActions.Contains(e.Action);
|
||||
|
||||
// Only count this as handled if the new judgement is a hit
|
||||
var result = UpdateResult(true);
|
||||
bool result = UpdateResult(true);
|
||||
if (IsHit)
|
||||
HitAction = e.Action;
|
||||
|
||||
|
@ -185,9 +185,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
|
||||
nextTick?.TriggerResult(true);
|
||||
|
||||
var numHits = ticks.Count(r => r.IsHit);
|
||||
int numHits = ticks.Count(r => r.IsHit);
|
||||
|
||||
var completion = (float)numHits / HitObject.RequiredHits;
|
||||
float completion = (float)numHits / HitObject.RequiredHits;
|
||||
|
||||
expandingRing
|
||||
.FadeTo(expandingRing.Alpha + Math.Clamp(completion / 16, 0.1f, 0.6f), 50)
|
||||
@ -273,7 +273,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
if (Time.Current < HitObject.StartTime)
|
||||
return false;
|
||||
|
||||
var isCentre = e.Action == TaikoAction.LeftCentre || e.Action == TaikoAction.RightCentre;
|
||||
bool isCentre = e.Action == TaikoAction.LeftCentre || e.Action == TaikoAction.RightCentre;
|
||||
|
||||
// Ensure alternating centre and rim hits
|
||||
if (lastWasCentre == isCentre)
|
||||
|
@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
|
||||
// because the right half is flipped, we need to position using width - position to get the true "topleft" origin position
|
||||
float negativeScaleAdjust = content.Width / ratio;
|
||||
|
||||
if (skin.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value >= 2.1m)
|
||||
if (skin.GetConfig<SkinConfiguration.LegacySetting, decimal>(SkinConfiguration.LegacySetting.Version)?.Value >= 2.1m)
|
||||
{
|
||||
left.Centre.Position = new Vector2(0, taiko_bar_y) * ratio;
|
||||
right.Centre.Position = new Vector2(negativeScaleAdjust - 56, taiko_bar_y) * ratio;
|
||||
|
@ -91,7 +91,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
|
||||
|
||||
case TaikoSkinComponents.TaikoExplosionOk:
|
||||
case TaikoSkinComponents.TaikoExplosionGreat:
|
||||
var hitName = getHitName(taikoComponent.Component);
|
||||
string hitName = getHitName(taikoComponent.Component);
|
||||
var hitSprite = this.GetAnimation(hitName, true, false);
|
||||
|
||||
if (hitSprite != null)
|
||||
@ -162,10 +162,10 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
|
||||
{
|
||||
get
|
||||
{
|
||||
foreach (var name in base.LookupNames)
|
||||
foreach (string name in base.LookupNames)
|
||||
yield return name.Insert(name.LastIndexOf('/') + 1, "taiko-");
|
||||
|
||||
foreach (var name in base.LookupNames)
|
||||
foreach (string name in base.LookupNames)
|
||||
yield return name;
|
||||
}
|
||||
}
|
||||
|
@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
base.Update();
|
||||
|
||||
// Remove any auxiliary hit notes that were spawned during a drum roll but subsequently rewound.
|
||||
for (var i = AliveInternalChildren.Count - 1; i >= 0; i--)
|
||||
for (int i = AliveInternalChildren.Count - 1; i >= 0; i--)
|
||||
{
|
||||
var flyingHit = (DrawableFlyingHit)AliveInternalChildren[i];
|
||||
if (Time.Current <= flyingHit.HitObject.StartTime)
|
||||
|
@ -122,7 +122,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
|
||||
if (skin == null) return;
|
||||
|
||||
foreach (var frameIndex in clear_animation_sequence)
|
||||
foreach (int frameIndex in clear_animation_sequence)
|
||||
{
|
||||
var texture = getAnimationFrame(skin, TaikoMascotAnimationState.Clear, frameIndex);
|
||||
|
||||
|
@ -775,5 +775,22 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
Assert.That(seventh.ControlPoints[4].Type == null);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSliderLengthExtensionEdgeCase()
|
||||
{
|
||||
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
|
||||
|
||||
using (var resStream = TestResources.OpenResource("duplicate-last-position-slider.osu"))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
var decoded = decoder.Decode(stream);
|
||||
|
||||
var path = ((IHasPath)decoded.HitObjects[0]).Path;
|
||||
|
||||
Assert.That(path.ExpectedDistance.Value, Is.EqualTo(2));
|
||||
Assert.That(path.Distance, Is.EqualTo(1));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -40,7 +40,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
|
||||
protected override bool ShouldSkipLine(string line)
|
||||
{
|
||||
var result = base.ShouldSkipLine(line);
|
||||
bool result = base.ShouldSkipLine(line);
|
||||
|
||||
if (!result)
|
||||
ParsedLines.Add(line);
|
||||
|
@ -82,7 +82,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
{
|
||||
var osu = LoadOsuIntoHost(host);
|
||||
|
||||
var tempPath = TestResources.GetTestBeatmapForImport();
|
||||
string tempPath = TestResources.GetTestBeatmapForImport();
|
||||
|
||||
var manager = osu.Dependencies.Get<BeatmapManager>();
|
||||
|
||||
@ -144,7 +144,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
{
|
||||
var osu = LoadOsuIntoHost(host);
|
||||
|
||||
var temp = TestResources.GetTestBeatmapForImport();
|
||||
string temp = TestResources.GetTestBeatmapForImport();
|
||||
|
||||
string extractedFolder = $"{temp}_extracted";
|
||||
Directory.CreateDirectory(extractedFolder);
|
||||
@ -196,7 +196,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
{
|
||||
var osu = LoadOsuIntoHost(host);
|
||||
|
||||
var temp = TestResources.GetTestBeatmapForImport();
|
||||
string temp = TestResources.GetTestBeatmapForImport();
|
||||
|
||||
string extractedFolder = $"{temp}_extracted";
|
||||
Directory.CreateDirectory(extractedFolder);
|
||||
@ -251,7 +251,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
{
|
||||
var osu = LoadOsuIntoHost(host);
|
||||
|
||||
var temp = TestResources.GetTestBeatmapForImport();
|
||||
string temp = TestResources.GetTestBeatmapForImport();
|
||||
|
||||
string extractedFolder = $"{temp}_extracted";
|
||||
Directory.CreateDirectory(extractedFolder);
|
||||
@ -302,7 +302,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
{
|
||||
var osu = LoadOsuIntoHost(host);
|
||||
|
||||
var temp = TestResources.GetTestBeatmapForImport();
|
||||
string temp = TestResources.GetTestBeatmapForImport();
|
||||
|
||||
string extractedFolder = $"{temp}_extracted";
|
||||
Directory.CreateDirectory(extractedFolder);
|
||||
@ -424,7 +424,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
checkBeatmapCount(osu, 12);
|
||||
checkSingleReferencedFileCount(osu, 18);
|
||||
|
||||
var brokenTempFilename = TestResources.GetTestBeatmapForImport();
|
||||
string brokenTempFilename = TestResources.GetTestBeatmapForImport();
|
||||
|
||||
MemoryStream brokenOsu = new MemoryStream();
|
||||
MemoryStream brokenOsz = new MemoryStream(await File.ReadAllBytesAsync(brokenTempFilename));
|
||||
@ -594,7 +594,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
|
||||
var osu = LoadOsuIntoHost(host);
|
||||
|
||||
var temp = TestResources.GetTestBeatmapForImport();
|
||||
string temp = TestResources.GetTestBeatmapForImport();
|
||||
|
||||
var importer = new ArchiveImportIPCChannel(client);
|
||||
if (!importer.ImportAsync(temp).Wait(10000))
|
||||
@ -619,7 +619,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
try
|
||||
{
|
||||
var osu = LoadOsuIntoHost(host);
|
||||
var temp = TestResources.GetTestBeatmapForImport();
|
||||
string temp = TestResources.GetTestBeatmapForImport();
|
||||
using (File.OpenRead(temp))
|
||||
await osu.Dependencies.Get<BeatmapManager>().Import(temp);
|
||||
ensureLoaded(osu);
|
||||
@ -642,7 +642,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
{
|
||||
var osu = LoadOsuIntoHost(host);
|
||||
|
||||
var temp = TestResources.GetTestBeatmapForImport();
|
||||
string temp = TestResources.GetTestBeatmapForImport();
|
||||
|
||||
string extractedFolder = $"{temp}_extracted";
|
||||
Directory.CreateDirectory(extractedFolder);
|
||||
@ -684,7 +684,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
{
|
||||
var osu = LoadOsuIntoHost(host);
|
||||
|
||||
var temp = TestResources.GetTestBeatmapForImport();
|
||||
string temp = TestResources.GetTestBeatmapForImport();
|
||||
|
||||
string extractedFolder = $"{temp}_extracted";
|
||||
string subfolder = Path.Combine(extractedFolder, "subfolder");
|
||||
@ -729,7 +729,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
{
|
||||
var osu = LoadOsuIntoHost(host);
|
||||
|
||||
var temp = TestResources.GetTestBeatmapForImport();
|
||||
string temp = TestResources.GetTestBeatmapForImport();
|
||||
|
||||
string extractedFolder = $"{temp}_extracted";
|
||||
string dataFolder = Path.Combine(extractedFolder, "actual_data");
|
||||
@ -784,7 +784,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
var osu = LoadOsuIntoHost(host);
|
||||
var manager = osu.Dependencies.Get<BeatmapManager>();
|
||||
|
||||
var temp = TestResources.GetTestBeatmapForImport();
|
||||
string temp = TestResources.GetTestBeatmapForImport();
|
||||
await osu.Dependencies.Get<BeatmapManager>().Import(temp);
|
||||
|
||||
// Update via the beatmap, not the beatmap info, to ensure correct linking
|
||||
@ -814,7 +814,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
var osu = LoadOsuIntoHost(host);
|
||||
var manager = osu.Dependencies.Get<BeatmapManager>();
|
||||
|
||||
var temp = TestResources.GetTestBeatmapForImport();
|
||||
string temp = TestResources.GetTestBeatmapForImport();
|
||||
await osu.Dependencies.Get<BeatmapManager>().Import(temp);
|
||||
|
||||
BeatmapSetInfo setToUpdate = manager.GetAllUsableBeatmapSets()[0];
|
||||
@ -905,7 +905,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
|
||||
public static async Task<BeatmapSetInfo> LoadQuickOszIntoOsu(OsuGameBase osu)
|
||||
{
|
||||
var temp = TestResources.GetQuickTestBeatmapForImport();
|
||||
string temp = TestResources.GetQuickTestBeatmapForImport();
|
||||
|
||||
var manager = osu.Dependencies.Get<BeatmapManager>();
|
||||
|
||||
@ -920,7 +920,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
|
||||
public static async Task<BeatmapSetInfo> LoadOszIntoOsu(OsuGameBase osu, string path = null, bool virtualTrack = false)
|
||||
{
|
||||
var temp = path ?? TestResources.GetTestBeatmapForImport(virtualTrack);
|
||||
string temp = path ?? TestResources.GetTestBeatmapForImport(virtualTrack);
|
||||
|
||||
var manager = osu.Dependencies.Get<BeatmapManager>();
|
||||
|
||||
|
@ -114,7 +114,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
Assert.AreEqual("this line is gone", bufferedReader.ReadLine());
|
||||
Assert.AreEqual("this one shouldn't be", bufferedReader.PeekLine());
|
||||
|
||||
var endingLines = bufferedReader.ReadToEnd().Split(new[] { '\r', '\n' }, StringSplitOptions.RemoveEmptyEntries);
|
||||
string[] endingLines = bufferedReader.ReadToEnd().Split(new[] { '\r', '\n' }, StringSplitOptions.RemoveEmptyEntries);
|
||||
Assert.AreEqual(3, endingLines.Length);
|
||||
Assert.AreEqual("this one shouldn't be", endingLines[0]);
|
||||
Assert.AreEqual("these ones", endingLines[1]);
|
||||
|
@ -36,8 +36,8 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
"Soleily - Renatus (MMzz) [Muzukashii].osu",
|
||||
"Soleily - Renatus (MMzz) [Oni].osu"
|
||||
};
|
||||
var maps = reader.Filenames.ToArray();
|
||||
foreach (var map in expected)
|
||||
string[] maps = reader.Filenames.ToArray();
|
||||
foreach (string map in expected)
|
||||
Assert.Contains(map, maps);
|
||||
}
|
||||
}
|
||||
@ -77,8 +77,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
{
|
||||
var reader = new ZipArchiveReader(osz);
|
||||
|
||||
using (var stream = new StreamReader(
|
||||
reader.GetStream("Soleily - Renatus (Deif) [Platter].osu")))
|
||||
using (var stream = new StreamReader(reader.GetStream("Soleily - Renatus (Deif) [Platter].osu")))
|
||||
{
|
||||
Assert.AreEqual("osu file format v13", stream.ReadLine()?.Trim());
|
||||
}
|
||||
|
@ -94,7 +94,7 @@ namespace osu.Game.Tests.Database
|
||||
using var importer = new BeatmapImporter(realmFactory, storage);
|
||||
using var store = new RealmRulesetStore(realmFactory, storage);
|
||||
|
||||
var tempPath = TestResources.GetTestBeatmapForImport();
|
||||
string? tempPath = TestResources.GetTestBeatmapForImport();
|
||||
|
||||
ILive<RealmBeatmapSet>? importedSet;
|
||||
|
||||
@ -144,7 +144,7 @@ namespace osu.Game.Tests.Database
|
||||
using var importer = new BeatmapImporter(realmFactory, storage);
|
||||
using var store = new RealmRulesetStore(realmFactory, storage);
|
||||
|
||||
var temp = TestResources.GetTestBeatmapForImport();
|
||||
string? temp = TestResources.GetTestBeatmapForImport();
|
||||
|
||||
string extractedFolder = $"{temp}_extracted";
|
||||
Directory.CreateDirectory(extractedFolder);
|
||||
@ -193,7 +193,7 @@ namespace osu.Game.Tests.Database
|
||||
using var importer = new BeatmapImporter(realmFactory, storage);
|
||||
using var store = new RealmRulesetStore(realmFactory, storage);
|
||||
|
||||
var temp = TestResources.GetTestBeatmapForImport();
|
||||
string? temp = TestResources.GetTestBeatmapForImport();
|
||||
|
||||
string extractedFolder = $"{temp}_extracted";
|
||||
Directory.CreateDirectory(extractedFolder);
|
||||
@ -245,7 +245,7 @@ namespace osu.Game.Tests.Database
|
||||
using var importer = new BeatmapImporter(realmFactory, storage);
|
||||
using var store = new RealmRulesetStore(realmFactory, storage);
|
||||
|
||||
var temp = TestResources.GetTestBeatmapForImport();
|
||||
string? temp = TestResources.GetTestBeatmapForImport();
|
||||
|
||||
string extractedFolder = $"{temp}_extracted";
|
||||
Directory.CreateDirectory(extractedFolder);
|
||||
@ -293,7 +293,7 @@ namespace osu.Game.Tests.Database
|
||||
using var importer = new BeatmapImporter(realmFactory, storage);
|
||||
using var store = new RealmRulesetStore(realmFactory, storage);
|
||||
|
||||
var temp = TestResources.GetTestBeatmapForImport();
|
||||
string? temp = TestResources.GetTestBeatmapForImport();
|
||||
|
||||
string extractedFolder = $"{temp}_extracted";
|
||||
Directory.CreateDirectory(extractedFolder);
|
||||
@ -391,7 +391,7 @@ namespace osu.Game.Tests.Database
|
||||
checkBeatmapCount(realmFactory.Context, 12);
|
||||
checkSingleReferencedFileCount(realmFactory.Context, 18);
|
||||
|
||||
var brokenTempFilename = TestResources.GetTestBeatmapForImport();
|
||||
string? brokenTempFilename = TestResources.GetTestBeatmapForImport();
|
||||
|
||||
MemoryStream brokenOsu = new MemoryStream();
|
||||
MemoryStream brokenOsz = new MemoryStream(await File.ReadAllBytesAsync(brokenTempFilename));
|
||||
@ -522,7 +522,7 @@ namespace osu.Game.Tests.Database
|
||||
using var importer = new BeatmapImporter(realmFactory, storage);
|
||||
using var store = new RealmRulesetStore(realmFactory, storage);
|
||||
|
||||
var temp = TestResources.GetTestBeatmapForImport();
|
||||
string? temp = TestResources.GetTestBeatmapForImport();
|
||||
using (File.OpenRead(temp))
|
||||
await importer.Import(temp);
|
||||
ensureLoaded(realmFactory.Context);
|
||||
@ -539,7 +539,7 @@ namespace osu.Game.Tests.Database
|
||||
using var importer = new BeatmapImporter(realmFactory, storage);
|
||||
using var store = new RealmRulesetStore(realmFactory, storage);
|
||||
|
||||
var temp = TestResources.GetTestBeatmapForImport();
|
||||
string? temp = TestResources.GetTestBeatmapForImport();
|
||||
|
||||
string extractedFolder = $"{temp}_extracted";
|
||||
Directory.CreateDirectory(extractedFolder);
|
||||
@ -575,7 +575,7 @@ namespace osu.Game.Tests.Database
|
||||
using var importer = new BeatmapImporter(realmFactory, storage);
|
||||
using var store = new RealmRulesetStore(realmFactory, storage);
|
||||
|
||||
var temp = TestResources.GetTestBeatmapForImport();
|
||||
string? temp = TestResources.GetTestBeatmapForImport();
|
||||
|
||||
string extractedFolder = $"{temp}_extracted";
|
||||
string subfolder = Path.Combine(extractedFolder, "subfolder");
|
||||
@ -617,7 +617,7 @@ namespace osu.Game.Tests.Database
|
||||
using var importer = new BeatmapImporter(realmFactory, storage);
|
||||
using var store = new RealmRulesetStore(realmFactory, storage);
|
||||
|
||||
var temp = TestResources.GetTestBeatmapForImport();
|
||||
string? temp = TestResources.GetTestBeatmapForImport();
|
||||
|
||||
string extractedFolder = $"{temp}_extracted";
|
||||
string dataFolder = Path.Combine(extractedFolder, "actual_data");
|
||||
@ -668,7 +668,7 @@ namespace osu.Game.Tests.Database
|
||||
using var importer = new BeatmapImporter(realmFactory, storage);
|
||||
using var store = new RealmRulesetStore(realmFactory, storage);
|
||||
|
||||
var temp = TestResources.GetTestBeatmapForImport();
|
||||
string? temp = TestResources.GetTestBeatmapForImport();
|
||||
await importer.Import(temp);
|
||||
|
||||
// Update via the beatmap, not the beatmap info, to ensure correct linking
|
||||
@ -685,7 +685,7 @@ namespace osu.Game.Tests.Database
|
||||
|
||||
public static async Task<RealmBeatmapSet?> LoadQuickOszIntoOsu(BeatmapImporter importer, Realm realm)
|
||||
{
|
||||
var temp = TestResources.GetQuickTestBeatmapForImport();
|
||||
string? temp = TestResources.GetQuickTestBeatmapForImport();
|
||||
|
||||
var importedSet = await importer.Import(new ImportTask(temp));
|
||||
|
||||
@ -700,7 +700,7 @@ namespace osu.Game.Tests.Database
|
||||
|
||||
public static async Task<RealmBeatmapSet> LoadOszIntoStore(BeatmapImporter importer, Realm realm, string? path = null, bool virtualTrack = false)
|
||||
{
|
||||
var temp = path ?? TestResources.GetTestBeatmapForImport(virtualTrack);
|
||||
string? temp = path ?? TestResources.GetTestBeatmapForImport(virtualTrack);
|
||||
|
||||
var importedSet = await importer.Import(new ImportTask(temp));
|
||||
|
||||
|
@ -7,7 +7,7 @@ using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osu.Game.Tests.Resources;
|
||||
using static osu.Game.Skinning.LegacySkinConfiguration;
|
||||
using static osu.Game.Skinning.SkinConfiguration;
|
||||
|
||||
namespace osu.Game.Tests.Gameplay
|
||||
{
|
||||
|
@ -49,7 +49,7 @@ namespace osu.Game.Tests.NonVisual
|
||||
for (int i = 0; i * beat_length_denominator < barLines.Count; i++)
|
||||
{
|
||||
var barLine = barLines[i * beat_length_denominator];
|
||||
var expectedTime = beat_length_numerator * (int)signature * i;
|
||||
int expectedTime = beat_length_numerator * (int)signature * i;
|
||||
|
||||
// every seventh bar's start time should be at least greater than the whole number we expect.
|
||||
// It cannot be less, as that can affect overlapping scroll algorithms
|
||||
|
@ -87,7 +87,7 @@ namespace osu.Game.Tests.NonVisual
|
||||
File.WriteAllText(actualTestFile, "test");
|
||||
|
||||
var rulesetStorage = storage.GetStorageForDirectory("rulesets");
|
||||
var lookupPath = rulesetStorage.GetFiles(".").Single();
|
||||
string lookupPath = rulesetStorage.GetFiles(".").Single();
|
||||
|
||||
Assert.That(lookupPath, Is.EqualTo("test"));
|
||||
}
|
||||
@ -140,7 +140,7 @@ namespace osu.Game.Tests.NonVisual
|
||||
|
||||
Assert.That(osuStorage, Is.Not.Null);
|
||||
|
||||
foreach (var file in osuStorage.IgnoreFiles)
|
||||
foreach (string file in osuStorage.IgnoreFiles)
|
||||
{
|
||||
// avoid touching realm files which may be a pipe and break everything.
|
||||
// this is also done locally inside OsuStorage via the IgnoreFiles list.
|
||||
@ -149,7 +149,7 @@ namespace osu.Game.Tests.NonVisual
|
||||
Assert.That(storage.Exists(file), Is.False);
|
||||
}
|
||||
|
||||
foreach (var dir in osuStorage.IgnoreDirectories)
|
||||
foreach (string dir in osuStorage.IgnoreDirectories)
|
||||
{
|
||||
Assert.That(Directory.Exists(Path.Combine(originalDirectory, dir)));
|
||||
Assert.That(storage.ExistsDirectory(dir), Is.False);
|
||||
|
@ -347,7 +347,7 @@ namespace osu.Game.Tests.NonVisual
|
||||
{
|
||||
for (int i = 0; i < 1000; i++)
|
||||
{
|
||||
var time = handler.SetFrameFromTime(destination);
|
||||
double? time = handler.SetFrameFromTime(destination);
|
||||
if (time == null || time == destination)
|
||||
return;
|
||||
}
|
||||
|
@ -30,7 +30,7 @@ namespace osu.Game.Tests.NonVisual
|
||||
Assert.Throws<InvalidOperationException>(() => _ = queue.Dequeue());
|
||||
|
||||
int count = 0;
|
||||
foreach (var _ in queue)
|
||||
foreach (int _ in queue)
|
||||
count++;
|
||||
|
||||
Assert.AreEqual(0, count);
|
||||
@ -50,7 +50,7 @@ namespace osu.Game.Tests.NonVisual
|
||||
Assert.AreEqual(i, queue[i]);
|
||||
|
||||
int j = 0;
|
||||
foreach (var item in queue)
|
||||
foreach (int item in queue)
|
||||
Assert.AreEqual(j++, item);
|
||||
|
||||
for (int i = queue.Count; i < queue.Count + capacity; i++)
|
||||
@ -71,7 +71,7 @@ namespace osu.Game.Tests.NonVisual
|
||||
Assert.AreEqual(count - capacity + i, queue[i]);
|
||||
|
||||
int j = count - capacity;
|
||||
foreach (var item in queue)
|
||||
foreach (int item in queue)
|
||||
Assert.AreEqual(j++, item);
|
||||
|
||||
for (int i = queue.Count; i < queue.Count + capacity; i++)
|
||||
|
@ -84,7 +84,7 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
|
||||
{
|
||||
for (int i = 0; i < userCount; ++i)
|
||||
{
|
||||
var userId = Client.Room?.Users[i].UserID ?? throw new AssertionException("Room cannot be null!");
|
||||
int userId = Client.Room?.Users[i].UserID ?? throw new AssertionException("Room cannot be null!");
|
||||
Client.ChangeUserState(userId, state);
|
||||
}
|
||||
});
|
||||
|
@ -29,7 +29,7 @@ namespace osu.Game.Tests.NonVisual
|
||||
});
|
||||
|
||||
int count = 0;
|
||||
foreach (var unused in queue)
|
||||
foreach (char unused in queue)
|
||||
count++;
|
||||
|
||||
Assert.AreEqual(0, count);
|
||||
@ -72,7 +72,7 @@ namespace osu.Game.Tests.NonVisual
|
||||
|
||||
// Assert correct item return and no longer in queue after dequeueing
|
||||
Assert.AreEqual('a', queue[5]);
|
||||
var dequeuedItem = queue.Dequeue();
|
||||
char dequeuedItem = queue.Dequeue();
|
||||
|
||||
Assert.AreEqual('a', dequeuedItem);
|
||||
Assert.AreEqual(5, queue.Count);
|
||||
@ -133,7 +133,7 @@ namespace osu.Game.Tests.NonVisual
|
||||
int expectedValueIndex = 0;
|
||||
|
||||
// Assert items are enumerated in correct order
|
||||
foreach (var item in queue)
|
||||
foreach (char item in queue)
|
||||
{
|
||||
Assert.AreEqual(expectedValues[expectedValueIndex], item);
|
||||
expectedValueIndex++;
|
||||
|
@ -20,7 +20,7 @@ namespace osu.Game.Tests.Online
|
||||
MatchState = new TeamVersusRoomState()
|
||||
};
|
||||
|
||||
var serialized = MessagePackSerializer.Serialize(room);
|
||||
byte[] serialized = MessagePackSerializer.Serialize(room);
|
||||
|
||||
var deserialized = MessagePackSerializer.Deserialize<MultiplayerRoom>(serialized);
|
||||
|
||||
@ -32,7 +32,7 @@ namespace osu.Game.Tests.Online
|
||||
{
|
||||
var state = new TeamVersusUserState();
|
||||
|
||||
var serialized = MessagePackSerializer.Serialize(typeof(MatchUserState), state);
|
||||
byte[] serialized = MessagePackSerializer.Serialize(typeof(MatchUserState), state);
|
||||
var deserialized = MessagePackSerializer.Deserialize<MatchUserState>(serialized);
|
||||
|
||||
Assert.IsTrue(deserialized is TeamVersusUserState);
|
||||
@ -44,7 +44,7 @@ namespace osu.Game.Tests.Online
|
||||
var state = new TeamVersusUserState();
|
||||
|
||||
// SignalR serialises using the actual type, rather than a base specification.
|
||||
var serialized = MessagePackSerializer.Serialize(typeof(TeamVersusUserState), state);
|
||||
byte[] serialized = MessagePackSerializer.Serialize(typeof(TeamVersusUserState), state);
|
||||
|
||||
// works with explicit type specified.
|
||||
MessagePackSerializer.Deserialize<TeamVersusUserState>(serialized);
|
||||
@ -59,7 +59,7 @@ namespace osu.Game.Tests.Online
|
||||
var state = new TeamVersusUserState();
|
||||
|
||||
// SignalR serialises using the actual type, rather than a base specification.
|
||||
var serialized = MessagePackSerializer.Serialize(typeof(TeamVersusUserState), state, SignalRUnionWorkaroundResolver.OPTIONS);
|
||||
byte[] serialized = MessagePackSerializer.Serialize(typeof(TeamVersusUserState), state, SignalRUnionWorkaroundResolver.OPTIONS);
|
||||
|
||||
// works with explicit type specified.
|
||||
MessagePackSerializer.Deserialize<TeamVersusUserState>(serialized);
|
||||
|
@ -29,7 +29,7 @@ namespace osu.Game.Tests.Resources
|
||||
/// <returns>A path to a copy of a beatmap archive (osz). Should be deleted after use.</returns>
|
||||
public static string GetQuickTestBeatmapForImport()
|
||||
{
|
||||
var tempPath = getTempFilename();
|
||||
string tempPath = getTempFilename();
|
||||
using (var stream = OpenResource("Archives/241526 Soleily - Renatus_virtual_quick.osz"))
|
||||
using (var newFile = File.Create(tempPath))
|
||||
stream.CopyTo(newFile);
|
||||
@ -45,7 +45,7 @@ namespace osu.Game.Tests.Resources
|
||||
/// <returns>A path to a copy of a beatmap archive (osz). Should be deleted after use.</returns>
|
||||
public static string GetTestBeatmapForImport(bool virtualTrack = false)
|
||||
{
|
||||
var tempPath = getTempFilename();
|
||||
string tempPath = getTempFilename();
|
||||
|
||||
using (var stream = GetTestBeatmapStream(virtualTrack))
|
||||
using (var newFile = File.Create(tempPath))
|
||||
|
19
osu.Game.Tests/Resources/duplicate-last-position-slider.osu
Normal file
19
osu.Game.Tests/Resources/duplicate-last-position-slider.osu
Normal file
@ -0,0 +1,19 @@
|
||||
osu file format v14
|
||||
|
||||
[Difficulty]
|
||||
HPDrainRate:7
|
||||
CircleSize:10
|
||||
OverallDifficulty:9
|
||||
ApproachRate:10
|
||||
SliderMultiplier:0.4
|
||||
SliderTickRate:1
|
||||
|
||||
[TimingPoints]
|
||||
382,923.076923076923,3,2,1,75,1,0
|
||||
382,-1000,3,2,1,75,0,0
|
||||
|
||||
[HitObjects]
|
||||
|
||||
// Importantly, the last position is specified twice.
|
||||
// In this case, osu-stable doesn't extend the slider length even when the "expected" length is higher than the actual.
|
||||
261,171,25305,6,0,B|262:171|262:171|262:171,1,2,8|0,0:0|0:0,0:0:0:0:
|
@ -4,10 +4,12 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Threading.Tasks;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.IO.Archives;
|
||||
using osu.Game.Skinning;
|
||||
using SharpCompress.Archives.Zip;
|
||||
@ -16,155 +18,179 @@ namespace osu.Game.Tests.Skins.IO
|
||||
{
|
||||
public class ImportSkinTest : ImportTest
|
||||
{
|
||||
[Test]
|
||||
public async Task TestBasicImport()
|
||||
{
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportSkinTest)))
|
||||
{
|
||||
try
|
||||
{
|
||||
var osu = LoadOsuIntoHost(host);
|
||||
|
||||
var imported = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOsk("test skin", "skinner"), "skin.osk"));
|
||||
|
||||
Assert.That(imported.Name, Is.EqualTo("test skin"));
|
||||
Assert.That(imported.Creator, Is.EqualTo("skinner"));
|
||||
}
|
||||
finally
|
||||
{
|
||||
host.Exit();
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Testing filename metadata inclusion
|
||||
|
||||
[Test]
|
||||
public async Task TestImportTwiceWithSameMetadata()
|
||||
public Task TestSingleImportDifferentFilename() => runSkinTest(async osu =>
|
||||
{
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportSkinTest)))
|
||||
{
|
||||
try
|
||||
{
|
||||
var osu = LoadOsuIntoHost(host);
|
||||
var import1 = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOskWithIni("test skin", "skinner"), "skin.osk"));
|
||||
|
||||
var imported = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOsk("test skin", "skinner"), "skin.osk"));
|
||||
var imported2 = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOsk("test skin", "skinner"), "skin2.osk"));
|
||||
|
||||
Assert.That(imported2.ID, Is.Not.EqualTo(imported.ID));
|
||||
Assert.That(osu.Dependencies.Get<SkinManager>().GetAllUserSkins(true).Count, Is.EqualTo(1));
|
||||
|
||||
// the first should be overwritten by the second import.
|
||||
Assert.That(osu.Dependencies.Get<SkinManager>().GetAllUserSkins(true).First().Files.First().FileInfoID, Is.EqualTo(imported2.Files.First().FileInfoID));
|
||||
}
|
||||
finally
|
||||
{
|
||||
host.Exit();
|
||||
}
|
||||
}
|
||||
}
|
||||
// When the import filename doesn't match, it should be appended (and update the skin.ini).
|
||||
assertCorrectMetadata(import1, "test skin [skin]", "skinner", osu);
|
||||
});
|
||||
|
||||
[Test]
|
||||
public async Task TestImportTwiceWithNoMetadata()
|
||||
public Task TestSingleImportMatchingFilename() => runSkinTest(async osu =>
|
||||
{
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportSkinTest)))
|
||||
{
|
||||
try
|
||||
{
|
||||
var osu = LoadOsuIntoHost(host);
|
||||
var import1 = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOskWithIni("test skin", "skinner"), "test skin.osk"));
|
||||
|
||||
// if a user downloads two skins that do have skin.ini files but don't have any creator metadata in the skin.ini, they should both import separately just for safety.
|
||||
var imported = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOsk(string.Empty, string.Empty), "download.osk"));
|
||||
var imported2 = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOsk(string.Empty, string.Empty), "download.osk"));
|
||||
|
||||
Assert.That(imported2.ID, Is.Not.EqualTo(imported.ID));
|
||||
Assert.That(osu.Dependencies.Get<SkinManager>().GetAllUserSkins(true).Count, Is.EqualTo(2));
|
||||
|
||||
Assert.That(osu.Dependencies.Get<SkinManager>().GetAllUserSkins(true).First().Files.First().FileInfoID, Is.EqualTo(imported.Files.First().FileInfoID));
|
||||
Assert.That(osu.Dependencies.Get<SkinManager>().GetAllUserSkins(true).Last().Files.First().FileInfoID, Is.EqualTo(imported2.Files.First().FileInfoID));
|
||||
}
|
||||
finally
|
||||
{
|
||||
host.Exit();
|
||||
}
|
||||
}
|
||||
}
|
||||
// When the import filename matches it shouldn't be appended.
|
||||
assertCorrectMetadata(import1, "test skin", "skinner", osu);
|
||||
});
|
||||
|
||||
[Test]
|
||||
public async Task TestImportTwiceWithDifferentMetadata()
|
||||
public Task TestSingleImportNoIniFile() => runSkinTest(async osu =>
|
||||
{
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportSkinTest)))
|
||||
{
|
||||
try
|
||||
{
|
||||
var osu = LoadOsuIntoHost(host);
|
||||
var import1 = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOskWithNonIniFile(), "test skin.osk"));
|
||||
|
||||
var imported = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOsk("test skin v2", "skinner"), "skin.osk"));
|
||||
var imported2 = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOsk("test skin v2.1", "skinner"), "skin2.osk"));
|
||||
|
||||
Assert.That(imported2.ID, Is.Not.EqualTo(imported.ID));
|
||||
Assert.That(osu.Dependencies.Get<SkinManager>().GetAllUserSkins(true).Count, Is.EqualTo(2));
|
||||
|
||||
Assert.That(osu.Dependencies.Get<SkinManager>().GetAllUserSkins(true).First().Files.First().FileInfoID, Is.EqualTo(imported.Files.First().FileInfoID));
|
||||
Assert.That(osu.Dependencies.Get<SkinManager>().GetAllUserSkins(true).Last().Files.First().FileInfoID, Is.EqualTo(imported2.Files.First().FileInfoID));
|
||||
}
|
||||
finally
|
||||
{
|
||||
host.Exit();
|
||||
}
|
||||
}
|
||||
}
|
||||
// When the import filename matches it shouldn't be appended.
|
||||
assertCorrectMetadata(import1, "test skin", "Unknown", osu);
|
||||
});
|
||||
|
||||
[Test]
|
||||
public async Task TestImportUpperCasedOskArchive()
|
||||
public Task TestEmptyImportImportsWithFilename() => runSkinTest(async osu =>
|
||||
{
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportSkinTest)))
|
||||
{
|
||||
try
|
||||
{
|
||||
var osu = LoadOsuIntoHost(host);
|
||||
var import1 = await loadSkinIntoOsu(osu, new ZipArchiveReader(createEmptyOsk(), "test skin.osk"));
|
||||
|
||||
var imported = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOsk("name 1", "author 1"), "skin1.OsK"));
|
||||
// When the import filename matches it shouldn't be appended.
|
||||
assertCorrectMetadata(import1, "test skin", "Unknown", osu);
|
||||
});
|
||||
|
||||
Assert.That(imported.Name, Is.EqualTo("name 1"));
|
||||
Assert.That(imported.Creator, Is.EqualTo("author 1"));
|
||||
#endregion
|
||||
|
||||
var imported2 = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOsk("name 1", "author 1"), "skin1.oSK"));
|
||||
|
||||
Assert.That(imported2.Hash, Is.EqualTo(imported.Hash));
|
||||
}
|
||||
finally
|
||||
{
|
||||
host.Exit();
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Cases where imports should match existing
|
||||
|
||||
[Test]
|
||||
public async Task TestSameMetadataNameDifferentFolderName()
|
||||
public Task TestImportTwiceWithSameMetadataAndFilename() => runSkinTest(async osu =>
|
||||
{
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportSkinTest)))
|
||||
{
|
||||
try
|
||||
{
|
||||
var osu = LoadOsuIntoHost(host);
|
||||
var import1 = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOskWithIni("test skin", "skinner"), "skin.osk"));
|
||||
var import2 = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOskWithIni("test skin", "skinner"), "skin.osk"));
|
||||
|
||||
var imported = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOsk("name 1", "author 1", false), "my custom skin 1"));
|
||||
Assert.That(imported.Name, Is.EqualTo("name 1 [my custom skin 1]"));
|
||||
Assert.That(imported.Creator, Is.EqualTo("author 1"));
|
||||
assertImportedOnce(import1, import2);
|
||||
});
|
||||
|
||||
var imported2 = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOsk("name 1", "author 1", false), "my custom skin 2"));
|
||||
Assert.That(imported2.Name, Is.EqualTo("name 1 [my custom skin 2]"));
|
||||
Assert.That(imported2.Creator, Is.EqualTo("author 1"));
|
||||
[Test]
|
||||
public Task TestImportTwiceWithNoMetadataSameDownloadFilename() => runSkinTest(async osu =>
|
||||
{
|
||||
// if a user downloads two skins that do have skin.ini files but don't have any creator metadata in the skin.ini, they should both import separately just for safety.
|
||||
var import1 = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOskWithIni(string.Empty, string.Empty), "download.osk"));
|
||||
var import2 = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOskWithIni(string.Empty, string.Empty), "download.osk"));
|
||||
|
||||
Assert.That(imported2.Hash, Is.Not.EqualTo(imported.Hash));
|
||||
}
|
||||
finally
|
||||
{
|
||||
host.Exit();
|
||||
}
|
||||
}
|
||||
assertImportedOnce(import1, import2);
|
||||
});
|
||||
|
||||
[Test]
|
||||
public Task TestImportUpperCasedOskArchive() => runSkinTest(async osu =>
|
||||
{
|
||||
var import1 = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOskWithIni("name 1", "author 1"), "name 1.OsK"));
|
||||
assertCorrectMetadata(import1, "name 1", "author 1", osu);
|
||||
|
||||
var import2 = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOskWithIni("name 1", "author 1"), "name 1.oSK"));
|
||||
|
||||
assertImportedOnce(import1, import2);
|
||||
});
|
||||
|
||||
[Test]
|
||||
public Task TestSameMetadataNameSameFolderName() => runSkinTest(async osu =>
|
||||
{
|
||||
var import1 = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOskWithIni("name 1", "author 1"), "my custom skin 1"));
|
||||
var import2 = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOskWithIni("name 1", "author 1"), "my custom skin 1"));
|
||||
|
||||
assertImportedOnce(import1, import2);
|
||||
assertCorrectMetadata(import1, "name 1 [my custom skin 1]", "author 1", osu);
|
||||
});
|
||||
|
||||
#endregion
|
||||
|
||||
#region Cases where imports should be uniquely imported
|
||||
|
||||
[Test]
|
||||
public Task TestImportTwiceWithSameMetadataButDifferentFilename() => runSkinTest(async osu =>
|
||||
{
|
||||
var import1 = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOskWithIni("test skin", "skinner"), "skin.osk"));
|
||||
var import2 = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOskWithIni("test skin", "skinner"), "skin2.osk"));
|
||||
|
||||
assertImportedBoth(import1, import2);
|
||||
});
|
||||
|
||||
[Test]
|
||||
public Task TestImportTwiceWithNoMetadataDifferentDownloadFilename() => runSkinTest(async osu =>
|
||||
{
|
||||
// if a user downloads two skins that do have skin.ini files but don't have any creator metadata in the skin.ini, they should both import separately just for safety.
|
||||
var import1 = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOskWithIni(string.Empty, string.Empty), "download.osk"));
|
||||
var import2 = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOskWithIni(string.Empty, string.Empty), "download2.osk"));
|
||||
|
||||
assertImportedBoth(import1, import2);
|
||||
});
|
||||
|
||||
[Test]
|
||||
public Task TestImportTwiceWithSameFilenameDifferentMetadata() => runSkinTest(async osu =>
|
||||
{
|
||||
var import1 = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOskWithIni("test skin v2", "skinner"), "skin.osk"));
|
||||
var import2 = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOskWithIni("test skin v2.1", "skinner"), "skin.osk"));
|
||||
|
||||
assertImportedBoth(import1, import2);
|
||||
assertCorrectMetadata(import1, "test skin v2 [skin]", "skinner", osu);
|
||||
assertCorrectMetadata(import2, "test skin v2.1 [skin]", "skinner", osu);
|
||||
});
|
||||
|
||||
[Test]
|
||||
public Task TestSameMetadataNameDifferentFolderName() => runSkinTest(async osu =>
|
||||
{
|
||||
var import1 = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOskWithIni("name 1", "author 1"), "my custom skin 1"));
|
||||
var import2 = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOskWithIni("name 1", "author 1"), "my custom skin 2"));
|
||||
|
||||
assertImportedBoth(import1, import2);
|
||||
assertCorrectMetadata(import1, "name 1 [my custom skin 1]", "author 1", osu);
|
||||
assertCorrectMetadata(import2, "name 1 [my custom skin 2]", "author 1", osu);
|
||||
});
|
||||
|
||||
#endregion
|
||||
|
||||
private void assertCorrectMetadata(SkinInfo import1, string name, string creator, OsuGameBase osu)
|
||||
{
|
||||
Assert.That(import1.Name, Is.EqualTo(name));
|
||||
Assert.That(import1.Creator, Is.EqualTo(creator));
|
||||
|
||||
// for extra safety let's reconstruct the skin, reading from the skin.ini.
|
||||
var instance = import1.CreateInstance((IStorageResourceProvider)osu.Dependencies.Get(typeof(SkinManager)));
|
||||
|
||||
Assert.That(instance.Configuration.SkinInfo.Name, Is.EqualTo(name));
|
||||
Assert.That(instance.Configuration.SkinInfo.Creator, Is.EqualTo(creator));
|
||||
}
|
||||
|
||||
private MemoryStream createOsk(string name, string author, bool makeUnique = true)
|
||||
private void assertImportedBoth(SkinInfo import1, SkinInfo import2)
|
||||
{
|
||||
Assert.That(import2.ID, Is.Not.EqualTo(import1.ID));
|
||||
Assert.That(import2.Hash, Is.Not.EqualTo(import1.Hash));
|
||||
Assert.That(import2.Files.Select(f => f.FileInfoID), Is.Not.EquivalentTo(import1.Files.Select(f => f.FileInfoID)));
|
||||
}
|
||||
|
||||
private void assertImportedOnce(SkinInfo import1, SkinInfo import2)
|
||||
{
|
||||
Assert.That(import2.ID, Is.EqualTo(import1.ID));
|
||||
Assert.That(import2.Hash, Is.EqualTo(import1.Hash));
|
||||
Assert.That(import2.Files.Select(f => f.FileInfoID), Is.EquivalentTo(import1.Files.Select(f => f.FileInfoID)));
|
||||
}
|
||||
|
||||
private MemoryStream createEmptyOsk()
|
||||
{
|
||||
var zipStream = new MemoryStream();
|
||||
using var zip = ZipArchive.Create();
|
||||
zip.SaveTo(zipStream);
|
||||
return zipStream;
|
||||
}
|
||||
|
||||
private MemoryStream createOskWithNonIniFile()
|
||||
{
|
||||
var zipStream = new MemoryStream();
|
||||
using var zip = ZipArchive.Create();
|
||||
zip.AddEntry("hitcircle.png", new MemoryStream(new byte[] { 0, 1, 2, 3 }));
|
||||
zip.SaveTo(zipStream);
|
||||
return zipStream;
|
||||
}
|
||||
|
||||
private MemoryStream createOskWithIni(string name, string author, bool makeUnique = false)
|
||||
{
|
||||
var zipStream = new MemoryStream();
|
||||
using var zip = ZipArchive.Create();
|
||||
@ -193,6 +219,22 @@ namespace osu.Game.Tests.Skins.IO
|
||||
return stream;
|
||||
}
|
||||
|
||||
private async Task runSkinTest(Func<OsuGameBase, Task> action, [CallerMemberName] string callingMethodName = @"")
|
||||
{
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(callingMethodName))
|
||||
{
|
||||
try
|
||||
{
|
||||
var osu = LoadOsuIntoHost(host);
|
||||
await action(osu);
|
||||
}
|
||||
finally
|
||||
{
|
||||
host.Exit();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private async Task<SkinInfo> loadSkinIntoOsu(OsuGameBase osu, ArchiveReader archive = null)
|
||||
{
|
||||
var skinManager = osu.Dependencies.Get<SkinManager>();
|
||||
|
@ -106,7 +106,7 @@ namespace osu.Game.Tests.Skins
|
||||
var decoder = new LegacySkinDecoder();
|
||||
using (var resStream = TestResources.OpenResource("skin-latest.ini"))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
Assert.AreEqual(LegacySkinConfiguration.LATEST_VERSION, decoder.Decode(stream).LegacyVersion);
|
||||
Assert.AreEqual(SkinConfiguration.LATEST_VERSION, decoder.Decode(stream).LegacyVersion);
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -151,7 +151,7 @@ namespace osu.Game.Tests.Skins
|
||||
{
|
||||
AddStep("Set user skin version 2.3", () => userSource.Configuration.LegacyVersion = 2.3m);
|
||||
AddStep("Set beatmap skin version null", () => beatmapSource.Configuration.LegacyVersion = null);
|
||||
AddAssert("Check legacy version lookup", () => requester.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value == 2.3m);
|
||||
AddAssert("Check legacy version lookup", () => requester.GetConfig<SkinConfiguration.LegacySetting, decimal>(SkinConfiguration.LegacySetting.Version)?.Value == 2.3m);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -160,7 +160,7 @@ namespace osu.Game.Tests.Skins
|
||||
// completely ignoring beatmap versions for simplicity.
|
||||
AddStep("Set user skin version 2.3", () => userSource.Configuration.LegacyVersion = 2.3m);
|
||||
AddStep("Set beatmap skin version null", () => beatmapSource.Configuration.LegacyVersion = 1.7m);
|
||||
AddAssert("Check legacy version lookup", () => requester.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value == 2.3m);
|
||||
AddAssert("Check legacy version lookup", () => requester.GetConfig<SkinConfiguration.LegacySetting, decimal>(SkinConfiguration.LegacySetting.Version)?.Value == 2.3m);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -169,14 +169,14 @@ namespace osu.Game.Tests.Skins
|
||||
AddStep("Set user skin version 2.3", () => userSource.Configuration.LegacyVersion = null);
|
||||
AddStep("Set beatmap skin version null", () => beatmapSource.Configuration.LegacyVersion = null);
|
||||
AddAssert("Check legacy version lookup",
|
||||
() => requester.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value == LegacySkinConfiguration.LATEST_VERSION);
|
||||
() => requester.GetConfig<SkinConfiguration.LegacySetting, decimal>(SkinConfiguration.LegacySetting.Version)?.Value == SkinConfiguration.LATEST_VERSION);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestIniWithNoVersionFallsBackTo1()
|
||||
{
|
||||
AddStep("Parse skin with no version", () => userSource.Configuration = new LegacySkinDecoder().Decode(new LineBufferedReader(new MemoryStream())));
|
||||
AddAssert("Check legacy version lookup", () => requester.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value == 1.0m);
|
||||
AddAssert("Check legacy version lookup", () => requester.GetConfig<SkinConfiguration.LegacySetting, decimal>(SkinConfiguration.LegacySetting.Version)?.Value == 1.0m);
|
||||
}
|
||||
|
||||
public enum LookupType
|
||||
|
@ -0,0 +1,53 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Tests.Visual.UserInterface;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Beatmaps
|
||||
{
|
||||
public class TestSceneBeatmapSetOnlineStatusPill : ThemeComparisonTestScene
|
||||
{
|
||||
protected override Drawable CreateContent() => new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0, 10),
|
||||
ChildrenEnumerable = Enum.GetValues(typeof(BeatmapSetOnlineStatus)).Cast<BeatmapSetOnlineStatus>().Select(status => new BeatmapSetOnlineStatusPill
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Status = status
|
||||
})
|
||||
};
|
||||
|
||||
private IEnumerable<BeatmapSetOnlineStatusPill> statusPills => this.ChildrenOfType<BeatmapSetOnlineStatusPill>();
|
||||
|
||||
[Test]
|
||||
public void TestFixedWidth()
|
||||
{
|
||||
AddStep("create themed content", () => CreateThemedContent(OverlayColourScheme.Red));
|
||||
|
||||
AddStep("set fixed width", () => statusPills.ForEach(pill =>
|
||||
{
|
||||
pill.AutoSizeAxes = Axes.Y;
|
||||
pill.Width = 90;
|
||||
}));
|
||||
AddStep("unset fixed width", () => statusPills.ForEach(pill => pill.AutoSizeAxes = Axes.Both));
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,110 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Beatmaps
|
||||
{
|
||||
public class TestSceneDifficultySpectrumDisplay : OsuTestScene
|
||||
{
|
||||
private DifficultySpectrumDisplay display;
|
||||
|
||||
private static APIBeatmapSet createBeatmapSetWith(params (int rulesetId, double stars)[] difficulties) => new APIBeatmapSet
|
||||
{
|
||||
Beatmaps = difficulties.Select(difficulty => new APIBeatmap
|
||||
{
|
||||
RulesetID = difficulty.rulesetId,
|
||||
StarRating = difficulty.stars
|
||||
}).ToList()
|
||||
};
|
||||
|
||||
[Test]
|
||||
public void TestSingleRuleset()
|
||||
{
|
||||
var beatmapSet = createBeatmapSetWith(
|
||||
(rulesetId: 0, stars: 2.0),
|
||||
(rulesetId: 0, stars: 3.2),
|
||||
(rulesetId: 0, stars: 5.6));
|
||||
|
||||
createDisplay(beatmapSet);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMultipleRulesets()
|
||||
{
|
||||
var beatmapSet = createBeatmapSetWith(
|
||||
(rulesetId: 0, stars: 2.0),
|
||||
(rulesetId: 3, stars: 2.3),
|
||||
(rulesetId: 0, stars: 3.2),
|
||||
(rulesetId: 1, stars: 4.3),
|
||||
(rulesetId: 0, stars: 5.6));
|
||||
|
||||
createDisplay(beatmapSet);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestUnknownRuleset()
|
||||
{
|
||||
var beatmapSet = createBeatmapSetWith(
|
||||
(rulesetId: 0, stars: 2.0),
|
||||
(rulesetId: 3, stars: 2.3),
|
||||
(rulesetId: 0, stars: 3.2),
|
||||
(rulesetId: 1, stars: 4.3),
|
||||
(rulesetId: 0, stars: 5.6),
|
||||
(rulesetId: 15, stars: 7.8));
|
||||
|
||||
createDisplay(beatmapSet);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMaximumUncollapsed()
|
||||
{
|
||||
var beatmapSet = createBeatmapSetWith(Enumerable.Range(0, 12).Select(i => (rulesetId: i % 4, stars: 2.5 + i * 0.25)).ToArray());
|
||||
createDisplay(beatmapSet);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMinimumCollapsed()
|
||||
{
|
||||
var beatmapSet = createBeatmapSetWith(Enumerable.Range(0, 13).Select(i => (rulesetId: i % 4, stars: 2.5 + i * 0.25)).ToArray());
|
||||
createDisplay(beatmapSet);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAdjustableDotSize()
|
||||
{
|
||||
var beatmapSet = createBeatmapSetWith(
|
||||
(rulesetId: 0, stars: 2.0),
|
||||
(rulesetId: 3, stars: 2.3),
|
||||
(rulesetId: 0, stars: 3.2),
|
||||
(rulesetId: 1, stars: 4.3),
|
||||
(rulesetId: 0, stars: 5.6));
|
||||
|
||||
createDisplay(beatmapSet);
|
||||
|
||||
AddStep("change dot dimensions", () =>
|
||||
{
|
||||
display.DotSize = new Vector2(8, 12);
|
||||
display.DotSpacing = 2;
|
||||
});
|
||||
AddStep("change dot dimensions back", () =>
|
||||
{
|
||||
display.DotSize = new Vector2(4, 8);
|
||||
display.DotSpacing = 1;
|
||||
});
|
||||
}
|
||||
|
||||
private void createDisplay(IBeatmapSetInfo beatmapSetInfo) => AddStep("create spectrum display", () => Child = display = new DifficultySpectrumDisplay(beatmapSetInfo)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Scale = new Vector2(3)
|
||||
});
|
||||
}
|
||||
}
|
@ -224,7 +224,7 @@ namespace osu.Game.Tests.Visual.Components
|
||||
|
||||
public new PreviewTrack CurrentTrack => base.CurrentTrack;
|
||||
|
||||
protected override TrackManagerPreviewTrack CreatePreviewTrack(BeatmapSetInfo beatmapSetInfo, ITrackStore trackStore) => new TestPreviewTrack(beatmapSetInfo, trackStore);
|
||||
protected override TrackManagerPreviewTrack CreatePreviewTrack(IBeatmapSetInfo beatmapSetInfo, ITrackStore trackStore) => new TestPreviewTrack(beatmapSetInfo, trackStore);
|
||||
|
||||
public override bool UpdateSubTree()
|
||||
{
|
||||
@ -240,7 +240,7 @@ namespace osu.Game.Tests.Visual.Components
|
||||
|
||||
public new Track Track => base.Track;
|
||||
|
||||
public TestPreviewTrack(BeatmapSetInfo beatmapSetInfo, ITrackStore trackManager)
|
||||
public TestPreviewTrack(IBeatmapSetInfo beatmapSetInfo, ITrackStore trackManager)
|
||||
: base(beatmapSetInfo, trackManager)
|
||||
{
|
||||
this.trackManager = trackManager;
|
||||
|
@ -72,7 +72,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
|
||||
private Vector2 getPositionForDivisor(int divisor)
|
||||
{
|
||||
var relativePosition = (float)Math.Clamp(divisor, 0, 16) / 16;
|
||||
float relativePosition = (float)Math.Clamp(divisor, 0, 16) / 16;
|
||||
var sliderDrawQuad = tickSliderBar.ScreenSpaceDrawQuad;
|
||||
return new Vector2(
|
||||
sliderDrawQuad.TopLeft.X + sliderDrawQuad.Width * relativePosition,
|
||||
|
@ -76,7 +76,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
var setup = Editor.ChildrenOfType<SetupScreen>().First();
|
||||
|
||||
var temp = TestResources.GetTestBeatmapForImport();
|
||||
string temp = TestResources.GetTestBeatmapForImport();
|
||||
|
||||
string extractedFolder = $"{temp}_extracted";
|
||||
Directory.CreateDirectory(extractedFolder);
|
||||
|
@ -56,6 +56,11 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
|
||||
checkMutations();
|
||||
|
||||
// After placement these must be non-default as defaults are read-only.
|
||||
AddAssert("Placed object has non-default control points", () =>
|
||||
editorBeatmap.HitObjects[0].SampleControlPoint != SampleControlPoint.DEFAULT &&
|
||||
editorBeatmap.HitObjects[0].DifficultyControlPoint != DifficultyControlPoint.DEFAULT);
|
||||
|
||||
AddStep("Save", () => InputManager.Keys(PlatformAction.Save));
|
||||
|
||||
checkMutations();
|
||||
|
@ -57,7 +57,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
showOverlay();
|
||||
|
||||
var retryCount = 0;
|
||||
int retryCount = 0;
|
||||
|
||||
AddRepeatStep("Add retry", () =>
|
||||
{
|
||||
|
167
osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableLoungeRoom.cs
Normal file
167
osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableLoungeRoom.cs
Normal file
@ -0,0 +1,167 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Moq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Screens.OnlinePlay.Lounge;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
public class TestSceneDrawableLoungeRoom : OsuManualInputManagerTestScene
|
||||
{
|
||||
private readonly Room room = new Room
|
||||
{
|
||||
HasPassword = { Value = true }
|
||||
};
|
||||
|
||||
[Cached]
|
||||
protected readonly OverlayColourProvider ColourProvider = new OverlayColourProvider(OverlayColourScheme.Pink);
|
||||
|
||||
private DrawableLoungeRoom drawableRoom;
|
||||
private SearchTextBox searchTextBox;
|
||||
|
||||
private readonly ManualResetEventSlim allowResponseCallback = new ManualResetEventSlim();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
var mockLounge = new Mock<LoungeSubScreen>();
|
||||
mockLounge
|
||||
.Setup(l => l.Join(It.IsAny<Room>(), It.IsAny<string>(), It.IsAny<Action<Room>>(), It.IsAny<Action<string>>()))
|
||||
.Callback<Room, string, Action<Room>, Action<string>>((a, b, c, d) =>
|
||||
{
|
||||
Task.Run(() =>
|
||||
{
|
||||
allowResponseCallback.Wait();
|
||||
allowResponseCallback.Reset();
|
||||
Schedule(() => d?.Invoke("Incorrect password"));
|
||||
});
|
||||
});
|
||||
|
||||
Dependencies.CacheAs(mockLounge.Object);
|
||||
}
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
AddStep("create drawable", () =>
|
||||
{
|
||||
Child = new PopoverContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
searchTextBox = new SearchTextBox
|
||||
{
|
||||
HoldFocus = true,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Margin = new MarginPadding(50),
|
||||
Width = 500,
|
||||
Depth = float.MaxValue
|
||||
},
|
||||
drawableRoom = new DrawableLoungeRoom(room)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
}
|
||||
}
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFocusViaKeyboardCommit()
|
||||
{
|
||||
DrawableLoungeRoom.PasswordEntryPopover popover = null;
|
||||
|
||||
AddAssert("search textbox has focus", () => checkFocus(searchTextBox));
|
||||
AddStep("click room twice", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(drawableRoom);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
AddUntilStep("wait for popover", () => (popover = InputManager.ChildrenOfType<DrawableLoungeRoom.PasswordEntryPopover>().SingleOrDefault()) != null);
|
||||
|
||||
AddAssert("textbox has focus", () => checkFocus(popover.ChildrenOfType<OsuPasswordTextBox>().Single()));
|
||||
|
||||
AddStep("enter password", () => popover.ChildrenOfType<OsuPasswordTextBox>().Single().Text = "password");
|
||||
AddStep("commit via enter", () => InputManager.Key(Key.Enter));
|
||||
|
||||
AddAssert("popover has focus", () => checkFocus(popover));
|
||||
|
||||
AddStep("attempt another enter", () => InputManager.Key(Key.Enter));
|
||||
|
||||
AddAssert("popover still has focus", () => checkFocus(popover));
|
||||
|
||||
AddStep("unblock response", () => allowResponseCallback.Set());
|
||||
|
||||
AddUntilStep("wait for textbox refocus", () => checkFocus(popover.ChildrenOfType<OsuPasswordTextBox>().Single()));
|
||||
|
||||
AddStep("press escape", () => InputManager.Key(Key.Escape));
|
||||
AddStep("press escape", () => InputManager.Key(Key.Escape));
|
||||
|
||||
AddUntilStep("search textbox has focus", () => checkFocus(searchTextBox));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFocusViaMouseCommit()
|
||||
{
|
||||
DrawableLoungeRoom.PasswordEntryPopover popover = null;
|
||||
|
||||
AddAssert("search textbox has focus", () => checkFocus(searchTextBox));
|
||||
AddStep("click room twice", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(drawableRoom);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
AddUntilStep("wait for popover", () => (popover = InputManager.ChildrenOfType<DrawableLoungeRoom.PasswordEntryPopover>().SingleOrDefault()) != null);
|
||||
|
||||
AddAssert("textbox has focus", () => checkFocus(popover.ChildrenOfType<OsuPasswordTextBox>().Single()));
|
||||
|
||||
AddStep("enter password", () => popover.ChildrenOfType<OsuPasswordTextBox>().Single().Text = "password");
|
||||
|
||||
AddStep("commit via click button", () =>
|
||||
{
|
||||
var button = popover.ChildrenOfType<OsuButton>().Single();
|
||||
InputManager.MoveMouseTo(button);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddAssert("popover has focus", () => checkFocus(popover));
|
||||
|
||||
AddStep("attempt another click", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
AddAssert("popover still has focus", () => checkFocus(popover));
|
||||
|
||||
AddStep("unblock response", () => allowResponseCallback.Set());
|
||||
|
||||
AddUntilStep("wait for textbox refocus", () => checkFocus(popover.ChildrenOfType<OsuPasswordTextBox>().Single()));
|
||||
|
||||
AddStep("click away", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(searchTextBox);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddUntilStep("search textbox has focus", () => checkFocus(searchTextBox));
|
||||
}
|
||||
|
||||
private bool checkFocus(Drawable expected) =>
|
||||
InputManager.FocusedDrawable == expected;
|
||||
}
|
||||
}
|
@ -92,6 +92,18 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
assertChatFocused(true);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFocusLostOnBackKey()
|
||||
{
|
||||
setLocalUserPlaying(true);
|
||||
|
||||
assertChatFocused(false);
|
||||
AddStep("press tab", () => InputManager.Key(Key.Tab));
|
||||
assertChatFocused(true);
|
||||
AddStep("press escape", () => InputManager.Key(Key.Escape));
|
||||
assertChatFocused(false);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFocusOnTabKeyWhenNotExpanded()
|
||||
{
|
||||
|
@ -5,6 +5,7 @@ using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Rulesets.Catch;
|
||||
@ -18,19 +19,25 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
public class TestSceneLoungeRoomsContainer : OnlinePlayTestScene
|
||||
{
|
||||
protected new TestRequestHandlingRoomManager RoomManager => (TestRequestHandlingRoomManager)base.RoomManager;
|
||||
protected new TestRoomManager RoomManager => (TestRoomManager)base.RoomManager;
|
||||
|
||||
private RoomsContainer container;
|
||||
|
||||
[SetUp]
|
||||
public new void Setup() => Schedule(() =>
|
||||
{
|
||||
Child = container = new RoomsContainer
|
||||
Child = new PopoverContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Width = 0.5f,
|
||||
SelectedRoom = { BindTarget = SelectedRoom }
|
||||
|
||||
Child = container = new RoomsContainer
|
||||
{
|
||||
SelectedRoom = { BindTarget = SelectedRoom }
|
||||
}
|
||||
};
|
||||
});
|
||||
|
||||
|
@ -32,7 +32,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{ PLAYER_2_ID, new ManualClock() }
|
||||
};
|
||||
|
||||
foreach (var (userId, _) in clocks)
|
||||
foreach ((int userId, var _) in clocks)
|
||||
{
|
||||
SpectatorClient.StartPlay(userId, 0);
|
||||
OnlinePlayDependencies.Client.AddUser(new User { Id = userId });
|
||||
@ -53,7 +53,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
AddStep("add clock sources", () =>
|
||||
{
|
||||
foreach (var (userId, clock) in clocks)
|
||||
foreach ((int userId, var clock) in clocks)
|
||||
leaderboard.AddClock(userId, clock);
|
||||
});
|
||||
}
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user