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Reset combo in test in a less weird way
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@ -95,7 +95,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Mods
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AddAssert("catcher must start visible", () => catcherAlphaAlmostEquals(1));
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AddUntilStep("wait for combo", () => Player.ScoreProcessor.Combo.Value >= 2);
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AddAssert("catcher must dim after combo", () => !catcherAlphaAlmostEquals(1));
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AddStep("break combo", () => Player.ScoreProcessor.Combo.Set(0));
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AddStep("break combo", () => Player.ScoreProcessor.Combo.Value = 0);
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AddUntilStep("wait for catcher to show", () => catcherAlphaAlmostEquals(1));
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}
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