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Multi: Hide mods when spectating or Beatmap isn't Locally Available.

Signed-off-by: 5ln <xnafumie@gmail.com>
This commit is contained in:
5ln 2021-10-18 01:58:38 +08:00
parent 92a3658753
commit 3529f34c98
No known key found for this signature in database
GPG Key ID: C8B9110079FFAB6E
2 changed files with 68 additions and 0 deletions

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@ -275,6 +275,68 @@ namespace osu.Game.Tests.Visual.Multiplayer
var state = i;
AddStep($"set state: {state}", () => Client.ChangeUserState(0, state));
}
AddStep("set state: downloading", () => Client.ChangeUserBeatmapAvailability(0, BeatmapAvailability.Downloading(0)));
AddStep("set state: locally available", () => Client.ChangeUserBeatmapAvailability(0, BeatmapAvailability.LocallyAvailable()));
}
[Test]
public void TestModOverlap()
{
AddStep("add dummy mods", () =>
{
Client.ChangeUserMods(new Mod[]
{
new OsuModNoFail(),
new OsuModDoubleTime()
});
});
AddStep("add user with mods", () =>
{
Client.AddUser(new User
{
Id = 0,
Username = "Baka",
RulesetsStatistics = new Dictionary<string, UserStatistics>
{
{
Ruleset.Value.ShortName,
new UserStatistics { GlobalRank = RNG.Next(1, 100000), }
}
},
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
});
Client.ChangeUserMods(0, new Mod[]
{
new OsuModHardRock(),
new OsuModDoubleTime()
});
});
AddStep("set 0 ready", () => Client.ChangeState(MultiplayerUserState.Ready));
AddStep("set 1 spectate", () => Client.ChangeUserState(0, MultiplayerUserState.Spectating));
// Have to set back to idle due to status priority.
AddStep("set 0 no map, 1 ready", () =>
{
Client.ChangeState(MultiplayerUserState.Idle);
Client.ChangeBeatmapAvailability(BeatmapAvailability.NotDownloaded());
Client.ChangeUserState(0, MultiplayerUserState.Ready);
});
AddStep("set 0 downloading", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0)));
AddStep("set 0 spectate", () => Client.ChangeUserState(0, MultiplayerUserState.Spectating));
AddStep("make both default", () =>
{
Client.ChangeBeatmapAvailability(BeatmapAvailability.LocallyAvailable());
Client.ChangeUserState(0, MultiplayerUserState.Idle);
Client.ChangeState(MultiplayerUserState.Idle);
});
}
private void createNewParticipantsList()

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@ -15,6 +15,7 @@ using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online;
using osu.Game.Online.API;
using osu.Game.Online.Multiplayer;
using osu.Game.Rulesets;
@ -190,6 +191,11 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants
userStateDisplay.UpdateStatus(User.State, User.BeatmapAvailability);
if ((User.BeatmapAvailability.State == DownloadState.LocallyAvailable) && (User.State != MultiplayerUserState.Spectating))
userModsDisplay.FadeIn(fade_time);
else
userModsDisplay.FadeOut(fade_time);
if (Client.IsHost && !User.Equals(Client.LocalUser))
kickButton.FadeIn(fade_time);
else