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https://github.com/ppy/osu.git
synced 2024-12-14 09:32:55 +08:00
Merge branch 'master' into user-class-cleanup
This commit is contained in:
commit
1f5ca122b0
@ -14,8 +14,8 @@
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"jb"
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]
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},
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"smoogipoo.nvika": {
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"version": "1.0.4",
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"nvika": {
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"version": "2.2.0",
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"commands": [
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"nvika"
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]
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@ -52,7 +52,7 @@
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="ppy.osu.Game.Resources" Version="2021.1026.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2021.1103.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2021.1104.0" />
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</ItemGroup>
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<ItemGroup Label="Transitive Dependencies">
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<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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@ -65,10 +66,10 @@ namespace osu.Game.Tests.Visual.UserInterface
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private void createPaddedComponent(bool hasDescription = false, bool padded = true)
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{
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LabelledDrawable<Drawable> component = null;
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AddStep("create component", () =>
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{
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LabelledDrawable<Drawable> component;
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Child = new Container
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{
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Anchor = Anchor.Centre,
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@ -81,6 +82,8 @@ namespace osu.Game.Tests.Visual.UserInterface
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component.Label = "a sample component";
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component.Description = hasDescription ? "this text describes the component" : string.Empty;
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});
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AddAssert($"description {(hasDescription ? "visible" : "hidden")}", () => component.ChildrenOfType<TextFlowContainer>().ElementAt(1).IsPresent == hasDescription);
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}
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private class PaddedLabelledDrawable : LabelledDrawable<Drawable>
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@ -168,7 +168,7 @@ namespace osu.Game.Graphics.UserInterfaceV2
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{
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descriptionText.Text = value;
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if (value == default)
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if (!string.IsNullOrEmpty(value.ToString()))
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descriptionText.Show();
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else
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descriptionText.Hide();
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@ -70,14 +70,16 @@ namespace osu.Game.Skinning.Editor
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if (anchor.HasFlagFast(Anchor.x1)) scale.X = 0;
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if (anchor.HasFlagFast(Anchor.y1)) scale.Y = 0;
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bool shouldAspectLock =
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// for now aspect lock scale adjustments that occur at corners..
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(!anchor.HasFlagFast(Anchor.x1) && !anchor.HasFlagFast(Anchor.y1))
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// ..or if any of the selection have been rotated.
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// this is to avoid requiring skew logic (which would likely not be the user's expected transform anyway).
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|| SelectedBlueprints.Any(b => !Precision.AlmostEquals(((Drawable)b.Item).Rotation, 0));
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if (shouldAspectLock)
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// for now aspect lock scale adjustments that occur at corners..
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if (!anchor.HasFlagFast(Anchor.x1) && !anchor.HasFlagFast(Anchor.y1))
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{
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// project scale vector along diagonal
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Vector2 diag = (selectionRect.TopLeft - selectionRect.BottomRight).Normalized();
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scale = Vector2.Dot(scale, diag) * diag;
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}
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// ..or if any of the selection have been rotated.
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// this is to avoid requiring skew logic (which would likely not be the user's expected transform anyway).
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else if (SelectedBlueprints.Any(b => !Precision.AlmostEquals(((Drawable)b.Item).Rotation, 0)))
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{
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if (anchor.HasFlagFast(Anchor.x1))
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// if dragging from the horizontal centre, only a vertical component is available.
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@ -77,10 +77,14 @@ namespace osu.Game.Storyboards
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{
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get
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{
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string backgroundPath = BeatmapInfo.BeatmapSet?.Metadata?.BackgroundFile.ToLowerInvariant();
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string backgroundPath = BeatmapInfo.BeatmapSet?.Metadata?.BackgroundFile;
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if (string.IsNullOrEmpty(backgroundPath))
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return false;
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// Importantly, do this after the NullOrEmpty because EF may have stored the non-nullable value as null to the database, bypassing compile-time constraints.
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backgroundPath = backgroundPath.ToLowerInvariant();
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return GetLayer("Background").Elements.Any(e => e.Path.ToLowerInvariant() == backgroundPath);
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}
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}
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@ -93,7 +97,7 @@ namespace osu.Game.Storyboards
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Drawable drawable = null;
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string storyboardPath = BeatmapInfo.BeatmapSet?.Files.Find(f => f.Filename.Equals(path, StringComparison.OrdinalIgnoreCase))?.FileInfo.StoragePath;
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if (storyboardPath != null)
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if (!string.IsNullOrEmpty(storyboardPath))
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drawable = new Sprite { Texture = textureStore.Get(storyboardPath) };
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// if the texture isn't available locally in the beatmap, some storyboards choose to source from the underlying skin lookup hierarchy.
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else if (UseSkinSprites)
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@ -36,7 +36,7 @@
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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<PackageReference Include="Realm" Version="10.6.0" />
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<PackageReference Include="ppy.osu.Framework" Version="2021.1103.0" />
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<PackageReference Include="ppy.osu.Framework" Version="2021.1104.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2021.1026.0" />
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<PackageReference Include="Sentry" Version="3.10.0" />
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<PackageReference Include="SharpCompress" Version="0.30.0" />
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@ -70,7 +70,7 @@
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<Reference Include="System.Net.Http" />
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</ItemGroup>
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<ItemGroup Label="Package References">
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<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.1103.0" />
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<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.1104.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2021.1026.0" />
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</ItemGroup>
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<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) -->
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@ -93,7 +93,7 @@
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
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<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
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<PackageReference Include="ppy.osu.Framework" Version="2021.1103.0" />
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<PackageReference Include="ppy.osu.Framework" Version="2021.1104.0" />
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<PackageReference Include="SharpCompress" Version="0.30.0" />
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<PackageReference Include="NUnit" Version="3.13.2" />
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<PackageReference Include="SharpRaven" Version="2.4.0" />
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