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Improve sample bank text box UX in case of multiple selection
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@ -237,6 +237,10 @@ namespace osu.Game.Tests.Visual.Editing
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var popover = this.ChildrenOfType<SamplePointPiece.SampleEditPopover>().Single();
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var textBox = popover.ChildrenOfType<LabelledTextBox>().First();
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textBox.Current.Value = bank;
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// force a commit via keyboard.
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// this is needed when testing attempting to set empty bank - which should revert to the previous value, but only on commit.
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InputManager.ChangeFocus(textBox);
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InputManager.Key(Key.Enter);
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});
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private void hitObjectHasSampleBank(int objectIndex, string bank) => AddAssert($"{objectIndex.ToOrdinalWords()} has bank {bank}", () =>
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@ -99,20 +99,30 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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var relevantControlPoints = relevantObjects.Select(h => h.SampleControlPoint).ToArray();
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// even if there are multiple objects selected, we can still display sample volume or bank if they all have the same value.
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string? commonBank = relevantControlPoints.Select(point => point.SampleBank).Distinct().Count() == 1 ? relevantControlPoints.First().SampleBank : null;
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string? commonBank = getCommonBank(relevantControlPoints);
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if (!string.IsNullOrEmpty(commonBank))
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bank.Current.Value = commonBank;
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int? commonVolume = relevantControlPoints.Select(point => point.SampleVolume).Distinct().Count() == 1 ? (int?)relevantControlPoints.First().SampleVolume : null;
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int? commonVolume = getCommonVolume(relevantControlPoints);
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if (commonVolume != null)
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volume.Current.Value = commonVolume.Value;
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bank.Current.BindValueChanged(val => updateBankFor(relevantObjects, val.NewValue));
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updateBankPlaceholderText(relevantObjects);
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bank.Current.BindValueChanged(val =>
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{
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updateBankFor(relevantObjects, val.NewValue);
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updateBankPlaceholderText(relevantObjects);
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});
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// on commit, ensure that the value is correct by sourcing it from the objects' control points again.
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// this ensures that committing empty text causes a revert to the previous value.
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bank.OnCommit += (_, __) => bank.Current.Value = getCommonBank(relevantControlPoints);
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volume.Current.BindValueChanged(val => updateVolumeFor(relevantObjects, val.NewValue));
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}
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private static string? getCommonBank(SampleControlPoint[] relevantControlPoints) => relevantControlPoints.Select(point => point.SampleBank).Distinct().Count() == 1 ? relevantControlPoints.First().SampleBank : null;
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private static int? getCommonVolume(SampleControlPoint[] relevantControlPoints) => relevantControlPoints.Select(point => point.SampleVolume).Distinct().Count() == 1 ? (int?)relevantControlPoints.First().SampleVolume : null;
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private void updateBankFor(IEnumerable<HitObject> objects, string? newBank)
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{
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if (string.IsNullOrEmpty(newBank))
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@ -129,6 +139,12 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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beatmap.EndChange();
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}
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private void updateBankPlaceholderText(IEnumerable<HitObject> objects)
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{
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string? commonBank = getCommonBank(objects.Select(h => h.SampleControlPoint).ToArray());
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bank.PlaceholderText = string.IsNullOrEmpty(commonBank) ? "(multiple)" : null;
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}
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private void updateVolumeFor(IEnumerable<HitObject> objects, int? newVolume)
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{
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if (newVolume == null)
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