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Merge pull request #15183 from bdach/fix-failing-assert-ruleset-tests
Fix ruleset template player tests failing due to null ruleset ID
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commit
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@ -227,12 +227,13 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddAssert("ensure no submission", () => Player.SubmittedScore == null);
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}
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[Test]
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public void TestNoSubmissionOnCustomRuleset()
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[TestCase(null)]
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[TestCase(10)]
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public void TestNoSubmissionOnCustomRuleset(int? rulesetId)
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{
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prepareTokenResponse(true);
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createPlayerTest(false, createRuleset: () => new OsuRuleset { RulesetInfo = { ID = 10 } });
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createPlayerTest(false, createRuleset: () => new OsuRuleset { RulesetInfo = { ID = rulesetId } });
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AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Threading.Tasks;
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@ -218,12 +217,11 @@ namespace osu.Game.Screens.Play
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Score = CreateScore(playableBeatmap);
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Debug.Assert(ruleset.RulesetInfo.ID != null);
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// ensure the score is in a consistent state with the current player.
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Score.ScoreInfo.BeatmapInfo = Beatmap.Value.BeatmapInfo;
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Score.ScoreInfo.Ruleset = ruleset.RulesetInfo;
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Score.ScoreInfo.RulesetID = ruleset.RulesetInfo.ID.Value;
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if (ruleset.RulesetInfo.ID != null)
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Score.ScoreInfo.RulesetID = ruleset.RulesetInfo.ID.Value;
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Score.ScoreInfo.Mods = gameplayMods;
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dependencies.CacheAs(GameplayState = new GameplayState(playableBeatmap, ruleset, gameplayMods, Score));
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