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Merge pull request #15183 from bdach/fix-failing-assert-ruleset-tests

Fix ruleset template player tests failing due to null ruleset ID
This commit is contained in:
Dean Herbert 2021-10-19 10:06:25 +09:00 committed by GitHub
commit 05bd440cbb
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2 changed files with 6 additions and 7 deletions

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@ -227,12 +227,13 @@ namespace osu.Game.Tests.Visual.Gameplay
AddAssert("ensure no submission", () => Player.SubmittedScore == null);
}
[Test]
public void TestNoSubmissionOnCustomRuleset()
[TestCase(null)]
[TestCase(10)]
public void TestNoSubmissionOnCustomRuleset(int? rulesetId)
{
prepareTokenResponse(true);
createPlayerTest(false, createRuleset: () => new OsuRuleset { RulesetInfo = { ID = 10 } });
createPlayerTest(false, createRuleset: () => new OsuRuleset { RulesetInfo = { ID = rulesetId } });
AddUntilStep("wait for token request", () => Player.TokenCreationRequested);

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@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
@ -218,12 +217,11 @@ namespace osu.Game.Screens.Play
Score = CreateScore(playableBeatmap);
Debug.Assert(ruleset.RulesetInfo.ID != null);
// ensure the score is in a consistent state with the current player.
Score.ScoreInfo.BeatmapInfo = Beatmap.Value.BeatmapInfo;
Score.ScoreInfo.Ruleset = ruleset.RulesetInfo;
Score.ScoreInfo.RulesetID = ruleset.RulesetInfo.ID.Value;
if (ruleset.RulesetInfo.ID != null)
Score.ScoreInfo.RulesetID = ruleset.RulesetInfo.ID.Value;
Score.ScoreInfo.Mods = gameplayMods;
dependencies.CacheAs(GameplayState = new GameplayState(playableBeatmap, ruleset, gameplayMods, Score));