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Merge branch 'master' into beatmap-refactor/to-model-removal-2
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commit
9e2c33d908
@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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@ -65,10 +66,10 @@ namespace osu.Game.Tests.Visual.UserInterface
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private void createPaddedComponent(bool hasDescription = false, bool padded = true)
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{
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LabelledDrawable<Drawable> component = null;
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AddStep("create component", () =>
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{
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LabelledDrawable<Drawable> component;
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Child = new Container
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{
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Anchor = Anchor.Centre,
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@ -81,6 +82,8 @@ namespace osu.Game.Tests.Visual.UserInterface
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component.Label = "a sample component";
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component.Description = hasDescription ? "this text describes the component" : string.Empty;
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});
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AddAssert($"description {(hasDescription ? "visible" : "hidden")}", () => component.ChildrenOfType<TextFlowContainer>().ElementAt(1).IsPresent == hasDescription);
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}
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private class PaddedLabelledDrawable : LabelledDrawable<Drawable>
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@ -168,7 +168,7 @@ namespace osu.Game.Graphics.UserInterfaceV2
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{
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descriptionText.Text = value;
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if (value == default)
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if (!string.IsNullOrEmpty(value.ToString()))
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descriptionText.Show();
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else
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descriptionText.Hide();
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@ -70,14 +70,16 @@ namespace osu.Game.Skinning.Editor
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if (anchor.HasFlagFast(Anchor.x1)) scale.X = 0;
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if (anchor.HasFlagFast(Anchor.y1)) scale.Y = 0;
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bool shouldAspectLock =
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// for now aspect lock scale adjustments that occur at corners..
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(!anchor.HasFlagFast(Anchor.x1) && !anchor.HasFlagFast(Anchor.y1))
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// ..or if any of the selection have been rotated.
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// this is to avoid requiring skew logic (which would likely not be the user's expected transform anyway).
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|| SelectedBlueprints.Any(b => !Precision.AlmostEquals(((Drawable)b.Item).Rotation, 0));
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if (shouldAspectLock)
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// for now aspect lock scale adjustments that occur at corners..
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if (!anchor.HasFlagFast(Anchor.x1) && !anchor.HasFlagFast(Anchor.y1))
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{
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// project scale vector along diagonal
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Vector2 diag = (selectionRect.TopLeft - selectionRect.BottomRight).Normalized();
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scale = Vector2.Dot(scale, diag) * diag;
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}
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// ..or if any of the selection have been rotated.
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// this is to avoid requiring skew logic (which would likely not be the user's expected transform anyway).
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else if (SelectedBlueprints.Any(b => !Precision.AlmostEquals(((Drawable)b.Item).Rotation, 0)))
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{
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if (anchor.HasFlagFast(Anchor.x1))
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// if dragging from the horizontal centre, only a vertical component is available.
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