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mirror of https://github.com/ppy/osu.git synced 2024-12-15 05:42:56 +08:00

Merge branch 'beatmap-refactor/download-tracker' into beatmap-refactor/beatmap-overlays

This commit is contained in:
Dean Herbert 2021-10-29 18:01:12 +09:00
commit 3be9c487f8
17 changed files with 528 additions and 326 deletions

View File

@ -128,7 +128,7 @@ namespace osu.Game.Tests.Online
private void addAvailabilityCheckStep(string description, Func<BeatmapAvailability> expected)
{
AddAssert(description, () => availabilityTracker.Availability.Value.Equals(expected.Invoke()));
AddUntilStep(description, () => availabilityTracker.Availability.Value.Equals(expected.Invoke()));
}
private static BeatmapInfo getTestBeatmapInfo(string archiveFile)

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@ -13,6 +13,9 @@ namespace osu.Game.Beatmaps
protected override ArchiveDownloadRequest<BeatmapSetInfo> CreateDownloadRequest(BeatmapSetInfo set, bool minimiseDownloadSize) =>
new DownloadBeatmapSetRequest(set, minimiseDownloadSize);
public override ArchiveDownloadRequest<BeatmapSetInfo> GetExistingDownload(BeatmapSetInfo model)
=> CurrentDownloads.Find(r => r.Model.OnlineID == model.OnlineID);
public BeatmapModelDownloader(IBeatmapModelManager beatmapModelManager, IAPIProvider api, GameHost host = null)
: base(beatmapModelManager, api, host)
{

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@ -30,7 +30,7 @@ namespace osu.Game.Database
private readonly IModelManager<TModel> modelManager;
private readonly IAPIProvider api;
private readonly List<ArchiveDownloadRequest<TModel>> currentDownloads = new List<ArchiveDownloadRequest<TModel>>();
protected readonly List<ArchiveDownloadRequest<TModel>> CurrentDownloads = new List<ArchiveDownloadRequest<TModel>>();
protected ModelDownloader(IModelManager<TModel> modelManager, IAPIProvider api, IIpcHost importHost = null)
{
@ -74,7 +74,7 @@ namespace osu.Game.Database
if (!imported.Any())
downloadFailed.Value = new WeakReference<ArchiveDownloadRequest<TModel>>(request);
currentDownloads.Remove(request);
CurrentDownloads.Remove(request);
}, TaskCreationOptions.LongRunning);
};
@ -86,7 +86,7 @@ namespace osu.Game.Database
return true;
};
currentDownloads.Add(request);
CurrentDownloads.Add(request);
PostNotification?.Invoke(notification);
api.PerformAsync(request);
@ -96,7 +96,7 @@ namespace osu.Game.Database
void triggerFailure(Exception error)
{
currentDownloads.Remove(request);
CurrentDownloads.Remove(request);
downloadFailed.Value = new WeakReference<ArchiveDownloadRequest<TModel>>(request);
@ -107,7 +107,7 @@ namespace osu.Game.Database
}
}
public ArchiveDownloadRequest<TModel> GetExistingDownload(TModel model) => currentDownloads.Find(r => r.Model.Equals(model));
public abstract ArchiveDownloadRequest<TModel> GetExistingDownload(TModel model);
private bool canDownload(TModel model) => GetExistingDownload(model) == null && api != null;

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@ -0,0 +1,155 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Online.API;
#nullable enable
namespace osu.Game.Online
{
public class BeatmapDownloadTracker : DownloadTracker<IBeatmapSetInfo>
{
[Resolved(CanBeNull = true)]
protected BeatmapManager? Manager { get; private set; }
private ArchiveDownloadRequest<BeatmapSetInfo>? attachedRequest;
public BeatmapDownloadTracker(IBeatmapSetInfo trackedItem)
: base(trackedItem)
{
}
private IBindable<WeakReference<BeatmapSetInfo>>? managerUpdated;
private IBindable<WeakReference<BeatmapSetInfo>>? managerRemoved;
private IBindable<WeakReference<ArchiveDownloadRequest<BeatmapSetInfo>>>? managerDownloadBegan;
private IBindable<WeakReference<ArchiveDownloadRequest<BeatmapSetInfo>>>? managerDownloadFailed;
[BackgroundDependencyLoader(true)]
private void load()
{
if (Manager == null)
return;
// Used to interact with manager classes that don't support interface types. Will eventually be replaced.
var beatmapSetInfo = new BeatmapSetInfo { OnlineBeatmapSetID = TrackedItem.OnlineID };
if (Manager.IsAvailableLocally(beatmapSetInfo))
UpdateState(DownloadState.LocallyAvailable);
else
attachDownload(Manager.GetExistingDownload(beatmapSetInfo));
managerDownloadBegan = Manager.DownloadBegan.GetBoundCopy();
managerDownloadBegan.BindValueChanged(downloadBegan);
managerDownloadFailed = Manager.DownloadFailed.GetBoundCopy();
managerDownloadFailed.BindValueChanged(downloadFailed);
managerUpdated = Manager.ItemUpdated.GetBoundCopy();
managerUpdated.BindValueChanged(itemUpdated);
managerRemoved = Manager.ItemRemoved.GetBoundCopy();
managerRemoved.BindValueChanged(itemRemoved);
}
private void downloadBegan(ValueChangedEvent<WeakReference<ArchiveDownloadRequest<BeatmapSetInfo>>> weakRequest)
{
if (weakRequest.NewValue.TryGetTarget(out var request))
{
Schedule(() =>
{
if (checkEquality(request.Model, TrackedItem))
attachDownload(request);
});
}
}
private void downloadFailed(ValueChangedEvent<WeakReference<ArchiveDownloadRequest<BeatmapSetInfo>>> weakRequest)
{
if (weakRequest.NewValue.TryGetTarget(out var request))
{
Schedule(() =>
{
if (checkEquality(request.Model, TrackedItem))
attachDownload(null);
});
}
}
private void attachDownload(ArchiveDownloadRequest<BeatmapSetInfo>? request)
{
if (attachedRequest != null)
{
attachedRequest.Failure -= onRequestFailure;
attachedRequest.DownloadProgressed -= onRequestProgress;
attachedRequest.Success -= onRequestSuccess;
}
attachedRequest = request;
if (attachedRequest != null)
{
if (attachedRequest.Progress == 1)
{
UpdateProgress(1);
UpdateState(DownloadState.Importing);
}
else
{
UpdateProgress(attachedRequest.Progress);
UpdateState(DownloadState.Downloading);
attachedRequest.Failure += onRequestFailure;
attachedRequest.DownloadProgressed += onRequestProgress;
attachedRequest.Success += onRequestSuccess;
}
}
else
{
UpdateState(DownloadState.NotDownloaded);
}
}
private void onRequestSuccess(string _) => Schedule(() => UpdateState(DownloadState.Importing));
private void onRequestProgress(float progress) => Schedule(() => UpdateProgress(progress));
private void onRequestFailure(Exception e) => Schedule(() => attachDownload(null));
private void itemUpdated(ValueChangedEvent<WeakReference<BeatmapSetInfo>> weakItem)
{
if (weakItem.NewValue.TryGetTarget(out var item))
{
Schedule(() =>
{
if (checkEquality(item, TrackedItem))
UpdateState(DownloadState.LocallyAvailable);
});
}
}
private void itemRemoved(ValueChangedEvent<WeakReference<BeatmapSetInfo>> weakItem)
{
if (weakItem.NewValue.TryGetTarget(out var item))
{
Schedule(() =>
{
if (checkEquality(item, TrackedItem))
UpdateState(DownloadState.NotDownloaded);
});
}
}
private bool checkEquality(IBeatmapSetInfo x, IBeatmapSetInfo y) => x.OnlineID == y.OnlineID;
#region Disposal
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
attachDownload(null);
}
#endregion
}
}

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@ -0,0 +1,39 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics;
#nullable enable
namespace osu.Game.Online
{
public abstract class DownloadTracker<T> : Component
where T : class
{
public readonly T TrackedItem;
/// <summary>
/// Holds the current download state of the download - whether is has already been downloaded, is in progress, or is not downloaded.
/// </summary>
public IBindable<DownloadState> State => state;
private readonly Bindable<DownloadState> state = new Bindable<DownloadState>();
/// <summary>
/// The progress of an active download.
/// </summary>
public IBindableNumber<double> Progress => progress;
private readonly BindableNumber<double> progress = new BindableNumber<double> { MinValue = 0, MaxValue = 1 };
protected DownloadTracker(T trackedItem)
{
TrackedItem = trackedItem;
}
protected void UpdateState(DownloadState newState) => state.Value = newState;
protected void UpdateProgress(double newProgress) => progress.Value = newProgress;
}
}

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@ -1,196 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
using osu.Game.Database;
using osu.Game.Online.API;
namespace osu.Game.Online
{
/// <summary>
/// A component which tracks a <typeparamref name="TModel"/> through potential download/import/deletion.
/// </summary>
public abstract class DownloadTrackingComposite<TModel, TModelManager> : CompositeDrawable
where TModel : class, IEquatable<TModel>
where TModelManager : class, IModelDownloader<TModel>, IModelManager<TModel>
{
protected readonly Bindable<TModel> Model = new Bindable<TModel>();
[Resolved(CanBeNull = true)]
protected TModelManager Manager { get; private set; }
/// <summary>
/// Holds the current download state of the <typeparamref name="TModel"/>, whether is has already been downloaded, is in progress, or is not downloaded.
/// </summary>
protected readonly Bindable<DownloadState> State = new Bindable<DownloadState>();
protected readonly BindableNumber<double> Progress = new BindableNumber<double> { MinValue = 0, MaxValue = 1 };
protected DownloadTrackingComposite(TModel model = null)
{
Model.Value = model;
}
private IBindable<WeakReference<TModel>> managerUpdated;
private IBindable<WeakReference<TModel>> managerRemoved;
private IBindable<WeakReference<ArchiveDownloadRequest<TModel>>> managerDownloadBegan;
private IBindable<WeakReference<ArchiveDownloadRequest<TModel>>> managerDownloadFailed;
[BackgroundDependencyLoader(true)]
private void load()
{
Model.BindValueChanged(modelInfo =>
{
if (modelInfo.NewValue == null)
attachDownload(null);
else if (IsModelAvailableLocally())
State.Value = DownloadState.LocallyAvailable;
else
attachDownload(Manager?.GetExistingDownload(modelInfo.NewValue));
}, true);
if (Manager == null)
return;
managerDownloadBegan = Manager.DownloadBegan.GetBoundCopy();
managerDownloadBegan.BindValueChanged(downloadBegan);
managerDownloadFailed = Manager.DownloadFailed.GetBoundCopy();
managerDownloadFailed.BindValueChanged(downloadFailed);
managerUpdated = Manager.ItemUpdated.GetBoundCopy();
managerUpdated.BindValueChanged(itemUpdated);
managerRemoved = Manager.ItemRemoved.GetBoundCopy();
managerRemoved.BindValueChanged(itemRemoved);
}
/// <summary>
/// Checks that a database model matches the one expected to be downloaded.
/// </summary>
/// <example>
/// For online play, this could be used to check that the databased model matches the online beatmap.
/// </example>
/// <param name="databasedModel">The model in database.</param>
protected virtual bool VerifyDatabasedModel([NotNull] TModel databasedModel) => true;
/// <summary>
/// Whether the given model is available in the database.
/// By default, this calls <see cref="IModelManager{TModel}.IsAvailableLocally"/>,
/// but can be overriden to add additional checks for verifying the model in database.
/// </summary>
protected virtual bool IsModelAvailableLocally() => Manager?.IsAvailableLocally(Model.Value) == true;
private void downloadBegan(ValueChangedEvent<WeakReference<ArchiveDownloadRequest<TModel>>> weakRequest)
{
if (weakRequest.NewValue.TryGetTarget(out var request))
{
Schedule(() =>
{
if (request.Model.Equals(Model.Value))
attachDownload(request);
});
}
}
private void downloadFailed(ValueChangedEvent<WeakReference<ArchiveDownloadRequest<TModel>>> weakRequest)
{
if (weakRequest.NewValue.TryGetTarget(out var request))
{
Schedule(() =>
{
if (request.Model.Equals(Model.Value))
attachDownload(null);
});
}
}
private ArchiveDownloadRequest<TModel> attachedRequest;
private void attachDownload(ArchiveDownloadRequest<TModel> request)
{
if (attachedRequest != null)
{
attachedRequest.Failure -= onRequestFailure;
attachedRequest.DownloadProgressed -= onRequestProgress;
attachedRequest.Success -= onRequestSuccess;
}
attachedRequest = request;
if (attachedRequest != null)
{
if (attachedRequest.Progress == 1)
{
Progress.Value = 1;
State.Value = DownloadState.Importing;
}
else
{
Progress.Value = attachedRequest.Progress;
State.Value = DownloadState.Downloading;
attachedRequest.Failure += onRequestFailure;
attachedRequest.DownloadProgressed += onRequestProgress;
attachedRequest.Success += onRequestSuccess;
}
}
else
{
State.Value = DownloadState.NotDownloaded;
}
}
private void onRequestSuccess(string _) => Schedule(() => State.Value = DownloadState.Importing);
private void onRequestProgress(float progress) => Schedule(() => Progress.Value = progress);
private void onRequestFailure(Exception e) => Schedule(() => attachDownload(null));
private void itemUpdated(ValueChangedEvent<WeakReference<TModel>> weakItem)
{
if (weakItem.NewValue.TryGetTarget(out var item))
{
Schedule(() =>
{
if (!item.Equals(Model.Value))
return;
if (!VerifyDatabasedModel(item))
{
State.Value = DownloadState.NotDownloaded;
return;
}
State.Value = DownloadState.LocallyAvailable;
});
}
}
private void itemRemoved(ValueChangedEvent<WeakReference<TModel>> weakItem)
{
if (weakItem.NewValue.TryGetTarget(out var item))
{
Schedule(() =>
{
if (item.Equals(Model.Value))
State.Value = DownloadState.NotDownloaded;
});
}
}
#region Disposal
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
State.UnbindAll();
attachDownload(null);
}
#endregion
}
}

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@ -2,8 +2,10 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Logging;
using osu.Framework.Threading;
using osu.Game.Beatmaps;
@ -16,19 +18,27 @@ namespace osu.Game.Online.Rooms
/// This differs from a regular download tracking composite as this accounts for the
/// databased beatmap set's checksum, to disallow from playing with an altered version of the beatmap.
/// </summary>
public class OnlinePlayBeatmapAvailabilityTracker : DownloadTrackingComposite<BeatmapSetInfo, BeatmapManager>
public sealed class OnlinePlayBeatmapAvailabilityTracker : CompositeDrawable
{
public readonly IBindable<PlaylistItem> SelectedItem = new Bindable<PlaylistItem>();
// Required to allow child components to update. Can potentially be replaced with a `CompositeComponent` class if or when we make one.
protected override bool RequiresChildrenUpdate => true;
[Resolved]
private BeatmapManager beatmapManager { get; set; }
/// <summary>
/// The availability state of the currently selected playlist item.
/// </summary>
public IBindable<BeatmapAvailability> Availability => availability;
private readonly Bindable<BeatmapAvailability> availability = new Bindable<BeatmapAvailability>(BeatmapAvailability.LocallyAvailable());
private readonly Bindable<BeatmapAvailability> availability = new Bindable<BeatmapAvailability>(BeatmapAvailability.NotDownloaded());
private ScheduledDelegate progressUpdate;
private BeatmapDownloadTracker downloadTracker;
protected override void LoadComplete()
{
base.LoadComplete();
@ -40,58 +50,38 @@ namespace osu.Game.Online.Rooms
if (item.NewValue == null)
return;
Model.Value = item.NewValue.Beatmap.Value.BeatmapSet;
downloadTracker?.RemoveAndDisposeImmediately();
downloadTracker = new BeatmapDownloadTracker(item.NewValue.Beatmap.Value.BeatmapSet);
downloadTracker.State.BindValueChanged(_ => updateAvailability());
downloadTracker.Progress.BindValueChanged(_ =>
{
if (downloadTracker.State.Value != DownloadState.Downloading)
return;
// incoming progress changes are going to be at a very high rate.
// we don't want to flood the network with this, so rate limit how often we send progress updates.
if (progressUpdate?.Completed != false)
progressUpdate = Scheduler.AddDelayed(updateAvailability, progressUpdate == null ? 0 : 500);
});
AddInternal(downloadTracker);
}, true);
Progress.BindValueChanged(_ =>
{
if (State.Value != DownloadState.Downloading)
return;
// incoming progress changes are going to be at a very high rate.
// we don't want to flood the network with this, so rate limit how often we send progress updates.
if (progressUpdate?.Completed != false)
progressUpdate = Scheduler.AddDelayed(updateAvailability, progressUpdate == null ? 0 : 500);
});
State.BindValueChanged(_ => updateAvailability(), true);
}
protected override bool VerifyDatabasedModel(BeatmapSetInfo databasedSet)
{
int beatmapId = SelectedItem.Value?.Beatmap.Value.OnlineID ?? -1;
string checksum = SelectedItem.Value?.Beatmap.Value.MD5Hash;
var matchingBeatmap = databasedSet.Beatmaps.FirstOrDefault(b => b.OnlineBeatmapID == beatmapId && b.MD5Hash == checksum);
if (matchingBeatmap == null)
{
Logger.Log("The imported beatmap set does not match the online version.", LoggingTarget.Runtime, LogLevel.Important);
return false;
}
return true;
}
protected override bool IsModelAvailableLocally()
{
int onlineId = SelectedItem.Value.Beatmap.Value.OnlineID;
string checksum = SelectedItem.Value.Beatmap.Value.MD5Hash;
var beatmap = Manager.QueryBeatmap(b => b.OnlineBeatmapID == onlineId && b.MD5Hash == checksum);
return beatmap?.BeatmapSet.DeletePending == false;
}
private void updateAvailability()
{
switch (State.Value)
if (downloadTracker == null)
return;
switch (downloadTracker.State.Value)
{
case DownloadState.NotDownloaded:
availability.Value = BeatmapAvailability.NotDownloaded();
break;
case DownloadState.Downloading:
availability.Value = BeatmapAvailability.Downloading((float)Progress.Value);
availability.Value = BeatmapAvailability.Downloading((float)downloadTracker.Progress.Value);
break;
case DownloadState.Importing:
@ -99,12 +89,28 @@ namespace osu.Game.Online.Rooms
break;
case DownloadState.LocallyAvailable:
availability.Value = BeatmapAvailability.LocallyAvailable();
bool hashMatches = checkHashValidity();
availability.Value = hashMatches ? BeatmapAvailability.LocallyAvailable() : BeatmapAvailability.NotDownloaded();
// only display a message to the user if a download seems to have just completed.
if (!hashMatches && downloadTracker.Progress.Value == 1)
Logger.Log("The imported beatmap set does not match the online version.", LoggingTarget.Runtime, LogLevel.Important);
break;
default:
throw new ArgumentOutOfRangeException(nameof(State));
throw new ArgumentOutOfRangeException();
}
}
private bool checkHashValidity()
{
int onlineId = SelectedItem.Value.Beatmap.Value.OnlineID;
string checksum = SelectedItem.Value.Beatmap.Value.MD5Hash;
var beatmap = beatmapManager.QueryBeatmap(b => b.OnlineBeatmapID == onlineId && b.MD5Hash == checksum);
return beatmap?.BeatmapSet.DeletePending == false;
}
}
}

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@ -0,0 +1,157 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Online.API;
using osu.Game.Scoring;
#nullable enable
namespace osu.Game.Online
{
public class ScoreDownloadTracker : DownloadTracker<ScoreInfo>
{
[Resolved(CanBeNull = true)]
protected ScoreManager? Manager { get; private set; }
private ArchiveDownloadRequest<ScoreInfo>? attachedRequest;
public ScoreDownloadTracker(ScoreInfo trackedItem)
: base(trackedItem)
{
}
private IBindable<WeakReference<ScoreInfo>>? managerUpdated;
private IBindable<WeakReference<ScoreInfo>>? managerRemoved;
private IBindable<WeakReference<ArchiveDownloadRequest<ScoreInfo>>>? managerDownloadBegan;
private IBindable<WeakReference<ArchiveDownloadRequest<ScoreInfo>>>? managerDownloadFailed;
[BackgroundDependencyLoader(true)]
private void load()
{
if (Manager == null)
return;
// Used to interact with manager classes that don't support interface types. Will eventually be replaced.
var scoreInfo = new ScoreInfo { OnlineScoreID = TrackedItem.OnlineScoreID };
if (Manager.IsAvailableLocally(scoreInfo))
UpdateState(DownloadState.LocallyAvailable);
else
attachDownload(Manager.GetExistingDownload(scoreInfo));
managerDownloadBegan = Manager.DownloadBegan.GetBoundCopy();
managerDownloadBegan.BindValueChanged(downloadBegan);
managerDownloadFailed = Manager.DownloadFailed.GetBoundCopy();
managerDownloadFailed.BindValueChanged(downloadFailed);
managerUpdated = Manager.ItemUpdated.GetBoundCopy();
managerUpdated.BindValueChanged(itemUpdated);
managerRemoved = Manager.ItemRemoved.GetBoundCopy();
managerRemoved.BindValueChanged(itemRemoved);
}
private void downloadBegan(ValueChangedEvent<WeakReference<ArchiveDownloadRequest<ScoreInfo>>> weakRequest)
{
if (weakRequest.NewValue.TryGetTarget(out var request))
{
Schedule(() =>
{
if (checkEquality(request.Model, TrackedItem))
attachDownload(request);
});
}
}
private void downloadFailed(ValueChangedEvent<WeakReference<ArchiveDownloadRequest<ScoreInfo>>> weakRequest)
{
if (weakRequest.NewValue.TryGetTarget(out var request))
{
Schedule(() =>
{
if (checkEquality(request.Model, TrackedItem))
attachDownload(null);
});
}
}
private void attachDownload(ArchiveDownloadRequest<ScoreInfo>? request)
{
if (attachedRequest != null)
{
attachedRequest.Failure -= onRequestFailure;
attachedRequest.DownloadProgressed -= onRequestProgress;
attachedRequest.Success -= onRequestSuccess;
}
attachedRequest = request;
if (attachedRequest != null)
{
if (attachedRequest.Progress == 1)
{
UpdateProgress(1);
UpdateState(DownloadState.Importing);
}
else
{
UpdateProgress(attachedRequest.Progress);
UpdateState(DownloadState.Downloading);
attachedRequest.Failure += onRequestFailure;
attachedRequest.DownloadProgressed += onRequestProgress;
attachedRequest.Success += onRequestSuccess;
}
}
else
{
UpdateState(DownloadState.NotDownloaded);
}
}
private void onRequestSuccess(string _) => Schedule(() => UpdateState(DownloadState.Importing));
private void onRequestProgress(float progress) => Schedule(() => UpdateProgress(progress));
private void onRequestFailure(Exception e) => Schedule(() => attachDownload(null));
private void itemUpdated(ValueChangedEvent<WeakReference<ScoreInfo>> weakItem)
{
if (weakItem.NewValue.TryGetTarget(out var item))
{
Schedule(() =>
{
if (!checkEquality(item, TrackedItem))
return;
UpdateState(DownloadState.NotDownloaded);
});
}
}
private void itemRemoved(ValueChangedEvent<WeakReference<ScoreInfo>> weakItem)
{
if (weakItem.NewValue.TryGetTarget(out var item))
{
Schedule(() =>
{
if (checkEquality(item, TrackedItem))
UpdateState(DownloadState.NotDownloaded);
});
}
}
private bool checkEquality(ScoreInfo x, ScoreInfo y) => x.OnlineScoreID == y.OnlineScoreID;
#region Disposal
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
attachDownload(null);
}
#endregion
}
}

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@ -1,19 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Online;
namespace osu.Game.Overlays
{
public abstract class BeatmapDownloadTrackingComposite : DownloadTrackingComposite<BeatmapSetInfo, BeatmapManager>
{
public Bindable<BeatmapSetInfo> BeatmapSet => Model;
protected BeatmapDownloadTrackingComposite(BeatmapSetInfo set = null)
: base(set)
{
}
}
}

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@ -5,6 +5,7 @@ using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics.Containers;
@ -13,7 +14,7 @@ using osu.Game.Online;
namespace osu.Game.Overlays.BeatmapListing.Panels
{
public class BeatmapPanelDownloadButton : BeatmapDownloadTrackingComposite
public class BeatmapPanelDownloadButton : CompositeDrawable
{
protected bool DownloadEnabled => button.Enabled.Value;
@ -26,16 +27,31 @@ namespace osu.Game.Overlays.BeatmapListing.Panels
private readonly DownloadButton button;
private Bindable<bool> noVideoSetting;
protected readonly BeatmapDownloadTracker DownloadTracker;
protected readonly Bindable<DownloadState> State = new Bindable<DownloadState>();
private readonly BeatmapSetInfo beatmapSet;
public BeatmapPanelDownloadButton(BeatmapSetInfo beatmapSet)
: base(beatmapSet)
{
InternalChild = shakeContainer = new ShakeContainer
this.beatmapSet = beatmapSet;
InternalChildren = new Drawable[]
{
RelativeSizeAxes = Axes.Both,
Child = button = new DownloadButton
shakeContainer = new ShakeContainer
{
RelativeSizeAxes = Axes.Both,
Child = button = new DownloadButton
{
RelativeSizeAxes = Axes.Both,
State = { BindTarget = State }
},
},
DownloadTracker = new BeatmapDownloadTracker(beatmapSet)
{
State = { BindTarget = State }
}
};
button.Add(new DownloadProgressBar(beatmapSet)
@ -46,14 +62,6 @@ namespace osu.Game.Overlays.BeatmapListing.Panels
});
}
protected override void LoadComplete()
{
base.LoadComplete();
button.State.BindTo(State);
FinishTransforms(true);
}
[BackgroundDependencyLoader(true)]
private void load(OsuGame game, BeatmapManager beatmaps, OsuConfigManager osuConfig)
{
@ -61,7 +69,7 @@ namespace osu.Game.Overlays.BeatmapListing.Panels
button.Action = () =>
{
switch (State.Value)
switch (DownloadTracker.State.Value)
{
case DownloadState.Downloading:
case DownloadState.Importing:
@ -73,11 +81,11 @@ namespace osu.Game.Overlays.BeatmapListing.Panels
if (SelectedBeatmap.Value != null)
findPredicate = b => b.OnlineBeatmapID == SelectedBeatmap.Value.OnlineBeatmapID;
game?.PresentBeatmap(BeatmapSet.Value, findPredicate);
game?.PresentBeatmap(beatmapSet, findPredicate);
break;
default:
beatmaps.Download(BeatmapSet.Value, noVideoSetting.Value);
beatmaps.Download(beatmapSet, noVideoSetting.Value);
break;
}
};
@ -92,7 +100,7 @@ namespace osu.Game.Overlays.BeatmapListing.Panels
break;
default:
if (BeatmapSet.Value?.OnlineInfo?.Availability.DownloadDisabled ?? false)
if (beatmapSet.OnlineInfo?.Availability.DownloadDisabled ?? false)
{
button.Enabled.Value = false;
button.TooltipText = "this beatmap is currently not available for download.";
@ -102,5 +110,11 @@ namespace osu.Game.Overlays.BeatmapListing.Panels
}
}, true);
}
protected override void LoadComplete()
{
base.LoadComplete();
FinishTransforms(true);
}
}
}

View File

@ -4,6 +4,7 @@
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
@ -12,13 +13,22 @@ using osuTK.Graphics;
namespace osu.Game.Overlays.BeatmapListing.Panels
{
public class DownloadProgressBar : BeatmapDownloadTrackingComposite
public class DownloadProgressBar : CompositeDrawable
{
private readonly ProgressBar progressBar;
private readonly BeatmapDownloadTracker downloadTracker;
public DownloadProgressBar(BeatmapSetInfo beatmapSet)
: base(beatmapSet)
{
InternalChildren = new Drawable[]
{
progressBar = new ProgressBar(false)
{
Height = 0,
Alpha = 0,
},
downloadTracker = new BeatmapDownloadTracker(beatmapSet),
};
AddInternal(progressBar = new ProgressBar(false)
{
Height = 0,
@ -34,9 +44,9 @@ namespace osu.Game.Overlays.BeatmapListing.Panels
{
progressBar.FillColour = colours.Blue;
progressBar.BackgroundColour = Color4.Black.Opacity(0.7f);
progressBar.Current = Progress;
progressBar.Current.BindTarget = downloadTracker.Progress;
State.BindValueChanged(state =>
downloadTracker.State.BindValueChanged(state =>
{
switch (state.NewValue)
{

View File

@ -3,12 +3,14 @@
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
@ -21,8 +23,10 @@ using osuTK;
namespace osu.Game.Overlays.BeatmapSet
{
public class BeatmapSetHeaderContent : BeatmapDownloadTrackingComposite
public class BeatmapSetHeaderContent : CompositeDrawable
{
public readonly Bindable<BeatmapSetInfo> BeatmapSet = new Bindable<BeatmapSetInfo>();
private const float transition_duration = 200;
private const float buttons_height = 45;
private const float buttons_spacing = 5;
@ -45,6 +49,8 @@ namespace osu.Game.Overlays.BeatmapSet
private readonly FillFlowContainer fadeContent;
private readonly LoadingSpinner loading;
private BeatmapDownloadTracker downloadTracker;
[Resolved]
private IAPIProvider api { get; set; }
@ -222,13 +228,13 @@ namespace osu.Game.Overlays.BeatmapSet
{
coverGradient.Colour = ColourInfo.GradientVertical(colourProvider.Background6.Opacity(0.3f), colourProvider.Background6.Opacity(0.8f));
State.BindValueChanged(_ => updateDownloadButtons());
BeatmapSet.BindValueChanged(setInfo =>
{
Picker.BeatmapSet = rulesetSelector.BeatmapSet = author.BeatmapSet = beatmapAvailability.BeatmapSet = Details.BeatmapSet = setInfo.NewValue;
cover.OnlineInfo = setInfo.NewValue?.OnlineInfo;
downloadTracker?.RemoveAndDisposeImmediately();
if (setInfo.NewValue == null)
{
onlineStatusPill.FadeTo(0.5f, 500, Easing.OutQuint);
@ -241,6 +247,9 @@ namespace osu.Game.Overlays.BeatmapSet
}
else
{
downloadTracker = new BeatmapDownloadTracker(setInfo.NewValue);
downloadTracker.State.BindValueChanged(_ => updateDownloadButtons());
fadeContent.FadeIn(500, Easing.OutQuint);
loading.Hide();
@ -266,13 +275,13 @@ namespace osu.Game.Overlays.BeatmapSet
{
if (BeatmapSet.Value == null) return;
if (BeatmapSet.Value.OnlineInfo.Availability.DownloadDisabled && State.Value != DownloadState.LocallyAvailable)
if (BeatmapSet.Value.OnlineInfo.Availability.DownloadDisabled && downloadTracker.State.Value != DownloadState.LocallyAvailable)
{
downloadButtonsContainer.Clear();
return;
}
switch (State.Value)
switch (downloadTracker.State.Value)
{
case DownloadState.LocallyAvailable:
// temporary for UX until new design is implemented.

View File

@ -22,7 +22,7 @@ using osuTK.Graphics;
namespace osu.Game.Overlays.BeatmapSet.Buttons
{
public class HeaderDownloadButton : BeatmapDownloadTrackingComposite, IHasTooltip
public class HeaderDownloadButton : CompositeDrawable, IHasTooltip
{
private const int text_size = 12;
@ -35,9 +35,12 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
private ShakeContainer shakeContainer;
private HeaderButton button;
private BeatmapDownloadTracker downloadTracker;
private readonly BeatmapSetInfo beatmapSet;
public HeaderDownloadButton(BeatmapSetInfo beatmapSet, bool noVideo = false)
: base(beatmapSet)
{
this.beatmapSet = beatmapSet;
this.noVideo = noVideo;
Width = 120;
@ -49,13 +52,17 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
{
FillFlowContainer textSprites;
AddInternal(shakeContainer = new ShakeContainer
InternalChildren = new Drawable[]
{
RelativeSizeAxes = Axes.Both,
Masking = true,
CornerRadius = 5,
Child = button = new HeaderButton { RelativeSizeAxes = Axes.Both },
});
shakeContainer = new ShakeContainer
{
RelativeSizeAxes = Axes.Both,
Masking = true,
CornerRadius = 5,
Child = button = new HeaderButton { RelativeSizeAxes = Axes.Both },
},
downloadTracker = new BeatmapDownloadTracker(beatmapSet),
};
button.AddRange(new Drawable[]
{
@ -83,7 +90,7 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
},
}
},
new DownloadProgressBar(BeatmapSet.Value)
new DownloadProgressBar(beatmapSet)
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
@ -92,20 +99,20 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
button.Action = () =>
{
if (State.Value != DownloadState.NotDownloaded)
if (downloadTracker.State.Value != DownloadState.NotDownloaded)
{
shakeContainer.Shake();
return;
}
beatmaps.Download(BeatmapSet.Value, noVideo);
beatmaps.Download(beatmapSet, noVideo);
};
localUser.BindTo(api.LocalUser);
localUser.BindValueChanged(userChanged, true);
button.Enabled.BindValueChanged(enabledChanged, true);
State.BindValueChanged(state =>
downloadTracker.State.BindValueChanged(state =>
{
switch (state.NewValue)
{
@ -161,7 +168,7 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
private LocalisableString getVideoSuffixText()
{
if (!BeatmapSet.Value.OnlineInfo.HasVideo)
if (!beatmapSet.OnlineInfo.HasVideo)
return string.Empty;
return noVideo ? BeatmapsetsStrings.ShowDetailsDownloadNoVideo : BeatmapsetsStrings.ShowDetailsDownloadVideo;

View File

@ -16,5 +16,8 @@ namespace osu.Game.Scoring
}
protected override ArchiveDownloadRequest<ScoreInfo> CreateDownloadRequest(ScoreInfo score, bool minimiseDownload) => new DownloadReplayRequest(score);
public override ArchiveDownloadRequest<ScoreInfo> GetExistingDownload(ScoreInfo model)
=> CurrentDownloads.Find(r => r.Model.OnlineScoreID == model.OnlineScoreID);
}
}

View File

@ -282,14 +282,15 @@ namespace osu.Game.Screens.OnlinePlay
return true;
}
private class PlaylistDownloadButton : BeatmapPanelDownloadButton
private sealed class PlaylistDownloadButton : BeatmapPanelDownloadButton
{
private readonly PlaylistItem playlistItem;
[Resolved]
private BeatmapManager beatmapManager { get; set; }
public override bool IsPresent => base.IsPresent || Scheduler.HasPendingTasks;
// required for download tracking, as this button hides itself. can probably be removed with a bit of consideration.
public override bool IsPresent => true;
public PlaylistDownloadButton(PlaylistItem playlistItem)
: base(playlistItem.Beatmap.Value.BeatmapSet)
@ -300,10 +301,10 @@ namespace osu.Game.Screens.OnlinePlay
protected override void LoadComplete()
{
base.LoadComplete();
State.BindValueChanged(stateChanged, true);
FinishTransforms(true);
// base implementation calls FinishTransforms, so should be run after the above state update.
base.LoadComplete();
}
private void stateChanged(ValueChangedEvent<DownloadState> state)

View File

@ -65,9 +65,9 @@ namespace osu.Game.Screens.OnlinePlay.Match
private IBindable<WeakReference<BeatmapSetInfo>> managerUpdated;
[Cached]
protected OnlinePlayBeatmapAvailabilityTracker BeatmapAvailabilityTracker { get; private set; }
private OnlinePlayBeatmapAvailabilityTracker beatmapAvailabilityTracker { get; set; }
protected IBindable<BeatmapAvailability> BeatmapAvailability => BeatmapAvailabilityTracker.Availability;
protected IBindable<BeatmapAvailability> BeatmapAvailability => beatmapAvailabilityTracker.Availability;
public readonly Room Room;
private readonly bool allowEdit;
@ -88,7 +88,7 @@ namespace osu.Game.Screens.OnlinePlay.Match
Padding = new MarginPadding { Top = Header.HEIGHT };
BeatmapAvailabilityTracker = new OnlinePlayBeatmapAvailabilityTracker
beatmapAvailabilityTracker = new OnlinePlayBeatmapAvailabilityTracker
{
SelectedItem = { BindTarget = SelectedItem }
};
@ -103,7 +103,7 @@ namespace osu.Game.Screens.OnlinePlay.Match
InternalChildren = new Drawable[]
{
BeatmapAvailabilityTracker,
beatmapAvailabilityTracker,
new GridContainer
{
RelativeSizeAxes = Axes.Both,

View File

@ -4,6 +4,7 @@
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online;
@ -12,13 +13,17 @@ using osuTK;
namespace osu.Game.Screens.Ranking
{
public class ReplayDownloadButton : DownloadTrackingComposite<ScoreInfo, ScoreManager>
public class ReplayDownloadButton : CompositeDrawable
{
public Bindable<ScoreInfo> Score => Model;
public readonly Bindable<ScoreInfo> Score = new Bindable<ScoreInfo>();
protected readonly Bindable<DownloadState> State = new Bindable<DownloadState>();
private DownloadButton button;
private ShakeContainer shakeContainer;
private ScoreDownloadTracker downloadTracker;
private ReplayAvailability replayAvailability
{
get
@ -26,7 +31,7 @@ namespace osu.Game.Screens.Ranking
if (State.Value == DownloadState.LocallyAvailable)
return ReplayAvailability.Local;
if (!string.IsNullOrEmpty(Model.Value?.Hash))
if (!string.IsNullOrEmpty(Score.Value?.Hash))
return ReplayAvailability.Online;
return ReplayAvailability.NotAvailable;
@ -34,8 +39,8 @@ namespace osu.Game.Screens.Ranking
}
public ReplayDownloadButton(ScoreInfo score)
: base(score)
{
Score.Value = score;
Size = new Vector2(50, 30);
}
@ -56,11 +61,11 @@ namespace osu.Game.Screens.Ranking
switch (State.Value)
{
case DownloadState.LocallyAvailable:
game?.PresentScore(Model.Value, ScorePresentType.Gameplay);
game?.PresentScore(Score.Value, ScorePresentType.Gameplay);
break;
case DownloadState.NotDownloaded:
scores.Download(Model.Value, false);
scores.Download(Score.Value, false);
break;
case DownloadState.Importing:
@ -70,17 +75,25 @@ namespace osu.Game.Screens.Ranking
}
};
State.BindValueChanged(state =>
Score.BindValueChanged(score =>
{
button.State.Value = state.NewValue;
downloadTracker?.RemoveAndDisposeImmediately();
if (score.NewValue != null)
{
AddInternal(downloadTracker = new ScoreDownloadTracker(score.NewValue)
{
State = { BindTarget = State }
});
}
button.Enabled.Value = replayAvailability != ReplayAvailability.NotAvailable;
updateTooltip();
}, true);
Model.BindValueChanged(_ =>
State.BindValueChanged(state =>
{
button.Enabled.Value = replayAvailability != ReplayAvailability.NotAvailable;
button.State.Value = state.NewValue;
updateTooltip();
}, true);
}