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mirror of https://github.com/ppy/osu.git synced 2025-01-14 17:52:56 +08:00

Added the ouendan 2 style hidden

Added as an option for nostalgia nerds like me
This commit is contained in:
Roxie Wattz 2021-10-24 21:34:40 -07:00
parent 00d0221fd5
commit 6b9e8dbd2e

View File

@ -5,6 +5,8 @@ using System;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Bindables;
using osu.Game.Configuration;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
@ -13,10 +15,14 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Skinning;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModHidden : ModHidden, IHidesApproachCircles
{
[SettingSource("Don't fade out hit circles", "This makes the hidden mod only remove approach circles.")]
public Bindable<bool> NoHitCircles { get; } = new BindableBool(false);
public override string Description => @"Play with no approach circles and fading circles/sliders.";
public override double ScoreMultiplier => 1.06;
@ -65,14 +71,16 @@ namespace osu.Game.Rulesets.Osu.Mods
{
case DrawableSliderTail _:
using (drawableObject.BeginAbsoluteSequence(fadeStartTime))
drawableObject.FadeOut(fadeDuration);
if (!NoHitCircles.Value)
drawableObject.FadeOut(fadeDuration);
break;
case DrawableSliderRepeat sliderRepeat:
using (drawableObject.BeginAbsoluteSequence(fadeStartTime))
// only apply to circle piece reverse arrow is not affected by hidden.
sliderRepeat.CirclePiece.FadeOut(fadeDuration);
if (!NoHitCircles.Value)
sliderRepeat.CirclePiece.FadeOut(fadeDuration);
break;
@ -82,7 +90,8 @@ namespace osu.Game.Rulesets.Osu.Mods
if (increaseVisibility)
{
// only fade the circle piece (not the approach circle) for the increased visibility object.
fadeTarget = circle.CirclePiece;
if (!NoHitCircles.Value)
fadeTarget = circle.CirclePiece;
}
else
{
@ -92,18 +101,21 @@ namespace osu.Game.Rulesets.Osu.Mods
}
using (drawableObject.BeginAbsoluteSequence(fadeStartTime))
fadeTarget.FadeOut(fadeDuration);
if (!NoHitCircles.Value)
fadeTarget.FadeOut(fadeDuration);
break;
case DrawableSlider slider:
using (slider.BeginAbsoluteSequence(fadeStartTime))
slider.Body.FadeOut(fadeDuration, Easing.Out);
if (!NoHitCircles.Value)
slider.Body.FadeOut(fadeDuration, Easing.Out);
break;
case DrawableSliderTick sliderTick:
using (sliderTick.BeginAbsoluteSequence(fadeStartTime))
sliderTick.FadeOut(fadeDuration);
if (!NoHitCircles.Value)
sliderTick.FadeOut(fadeDuration);
break;