1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-21 18:47:27 +08:00

Add keyboard shortcut to start test mode in editor

This commit is contained in:
Dean Herbert 2021-11-12 14:13:11 +09:00
parent 321aa456a7
commit e891c0ce53
3 changed files with 14 additions and 1 deletions

View File

@ -76,6 +76,7 @@ namespace osu.Game.Input.Bindings
new KeyBinding(new[] { InputKey.J }, GlobalAction.EditorNudgeLeft),
new KeyBinding(new[] { InputKey.K }, GlobalAction.EditorNudgeRight),
new KeyBinding(new[] { InputKey.G }, GlobalAction.EditorCycleGridDisplayMode),
new KeyBinding(new[] { InputKey.F5 }, GlobalAction.EditorTestGameplay),
};
public IEnumerable<KeyBinding> InGameKeyBindings => new[]
@ -288,6 +289,9 @@ namespace osu.Game.Input.Bindings
ToggleChatFocus,
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorCycleGridDisplayMode))]
EditorCycleGridDisplayMode
EditorCycleGridDisplayMode,
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorTestGameplay))]
EditorTestGameplay
}
}

View File

@ -169,6 +169,11 @@ namespace osu.Game.Localisation
/// </summary>
public static LocalisableString EditorCycleGridDisplayMode => new TranslatableString(getKey(@"editor_cycle_grid_display_mode"), @"Cycle grid display mode");
/// <summary>
/// "Test gameplay"
/// </summary>
public static LocalisableString EditorTestGameplay => new TranslatableString(getKey(@"editor_test_gameplay"), @"Test gameplay");
/// <summary>
/// "Hold for HUD"
/// </summary>

View File

@ -468,6 +468,10 @@ namespace osu.Game.Screens.Edit
menuBar.Mode.Value = EditorScreenMode.Verify;
return true;
case GlobalAction.EditorTestGameplay:
testGameplay();
return true;
default:
return false;
}