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Fix failing test
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@ -4,7 +4,6 @@
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using System;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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@ -19,12 +18,11 @@ namespace osu.Game.Tests.Visual.Online
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[Resolved]
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private IAPIProvider api { get; set; }
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private readonly Bindable<User> user = new Bindable<User>();
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private GetUserRequest request;
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private PreviousUsernames container;
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[SetUp]
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public void SetUp()
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public void SetUp() => Schedule(() =>
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{
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request?.Cancel();
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@ -32,31 +30,30 @@ namespace osu.Game.Tests.Visual.Online
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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User = { BindTarget = user },
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};
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}
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});
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[Test]
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public void TestOffline()
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{
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AddAssert("Is Hidden", () => container?.Alpha == 0);
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AddStep("1 username", () => user.Value = users[0]);
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AddStep("1 username", () => container.User.Value = users[0]);
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AddUntilStep("Is visible", () => container?.Alpha == 1);
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AddStep("2 usernames", () => user.Value = users[1]);
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AddStep("2 usernames", () => container.User.Value = users[1]);
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AddUntilStep("Is visible", () => container?.Alpha == 1);
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AddStep("3 usernames", () => user.Value = users[2]);
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AddStep("3 usernames", () => container.User.Value = users[2]);
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AddUntilStep("Is visible", () => container?.Alpha == 1);
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AddStep("4 usernames", () => user.Value = users[3]);
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AddStep("4 usernames", () => container.User.Value = users[3]);
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AddUntilStep("Is visible", () => container?.Alpha == 1);
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AddStep("No username", () => user.Value = users[4]);
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AddStep("No username", () => container.User.Value = users[4]);
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AddUntilStep("Is hidden", () => container?.Alpha == 0);
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AddStep("Null user", () => user.Value = users[5]);
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AddStep("Null user", () => container.User.Value = users[5]);
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AddUntilStep("Is hidden", () => container?.Alpha == 0);
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}
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@ -68,7 +65,7 @@ namespace osu.Game.Tests.Visual.Online
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AddStep("Create request", () =>
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{
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request = new GetUserRequest(1777162);
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request.Success += u => user.Value = u;
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request.Success += u => container.User.Value = u;
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api?.Queue(request);
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});
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