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mirror of https://github.com/ppy/osu.git synced 2026-05-17 03:52:35 +08:00

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1302 Commits

490 changed files with 16580 additions and 5878 deletions
+23 -6
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@@ -1,13 +1,13 @@
{
"version": "0.2.0",
"configurations": [{
"name": "osu! (VisualTests)",
"name": "osu! VisualTests (Debug)",
"windows": {
"type": "clr"
},
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/osu.Game/bin/Debug/osu!.exe",
"program": "${workspaceRoot}/osu.Desktop/bin/Debug/osu!.exe",
"args": [
"--tests"
],
@@ -18,13 +18,30 @@
"console": "internalConsole"
},
{
"name": "osu! (debug)",
"name": "osu! VisualTests (Release)",
"windows": {
"type": "clr"
},
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/osu.Game/bin/Debug/osu!.exe",
"program": "${workspaceRoot}/osu.Desktop/bin/Release/osu!.exe",
"args": [
"--tests"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release)",
"runtimeExecutable": null,
"env": {},
"console": "internalConsole"
},
{
"name": "osu! (Debug)",
"windows": {
"type": "clr"
},
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/osu.Desktop/bin/Debug/osu!.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug)",
"runtimeExecutable": null,
@@ -32,13 +49,13 @@
"console": "internalConsole"
},
{
"name": "osu! (release)",
"name": "osu! (Release)",
"windows": {
"type": "clr"
},
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/osu.Game/bin/Release/osu!.exe",
"program": "${workspaceRoot}/osu.Desktop/bin/Release/osu!.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release)",
"runtimeExecutable": null,
+1
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@@ -23,6 +23,7 @@
},
{
"taskName": "Build (Release)",
"group": "build",
"args": [
"/property:Configuration=Release"
],
+3 -1
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@@ -15,7 +15,9 @@ This is still heavily under development and is not intended for end-user use. Th
We welcome all contributions, but keep in mind that we already have a lot of the UI designed. If you wish to work on something with the intention on having it included in the official distribution, please open an issue for discussion and we will give you what you need from a design perspective to proceed. If you want to make *changes* to the design, we recommend you open an issue with your intentions before spending too much time, to ensure no effort is wasted.
Contributions can be made via pull requests to this repository. We hope to credit and reward larger contributions via a [bounty system](https://www.bountysource.com/teams/ppy). If you're unsure of what you can help with, check out the [list of open issues](https://github.com/ppy/osu-framework/issues).
Please make sure you are familiar with the [development and testing](https://github.com/ppy/osu-framework/wiki/Development-and-Testing) procedure we have set up. New component development, and where possible, bug fixing and debugging existing components **should always be done under VisualTests**.
Contributions can be made via pull requests to this repository. We hope to credit and reward larger contributions via a [bounty system](https://www.bountysource.com/teams/ppy). If you're unsure of what you can help with, check out the [list of open issues](https://github.com/ppy/osu/issues).
Note that while we already have certain standards in place, nothing is set in stone. If you have an issue with the way code is structured; with any libraries we are using; with any processes involved with contributing, *please* bring it up. I welcome all feedback so we can make contributing to this project as pain-free as possible.
+5 -4
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@@ -1,6 +1,7 @@
# 2017-09-14
clone_depth: 1
version: '{branch}-{build}'
image: Visual Studio 2017
configuration: Debug
cache:
- C:\ProgramData\chocolatey\bin -> appveyor.yml
@@ -8,17 +9,17 @@ cache:
- inspectcode -> appveyor.yml
- packages -> **\packages.config
install:
- cmd: git submodule update --init --recursive
- cmd: git submodule update --init --recursive --depth=5
- cmd: choco install resharper-clt -y
- cmd: choco install nvika -y
- cmd: appveyor DownloadFile https://github.com/peppy/CodeFileSanity/releases/download/v0.2.2/CodeFileSanity.exe
- cmd: appveyor DownloadFile https://github.com/peppy/CodeFileSanity/releases/download/v0.2.3/CodeFileSanity.exe
before_build:
- cmd: CodeFileSanity.exe
- cmd: nuget restore
- cmd: nuget restore -verbosity quiet
build:
project: osu.sln
parallel: true
verbosity: minimal
after_build:
- cmd: inspectcode /o="inspectcodereport.xml" /caches-home="inspectcode" osu.sln
- cmd: inspectcode --o="inspectcodereport.xml" --projects:osu.Game* --caches-home="inspectcode" osu.sln > NUL
- cmd: NVika parsereport "inspectcodereport.xml" --treatwarningsaserrors
+1 -1
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@@ -13,7 +13,7 @@ Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/maste
<add key="ProjectName" value="osu.Desktop" />
<add key="NuSpecName" value="osu.Desktop\osu.nuspec" />
<add key="SolutionName" value="osu" />
<add key="TargetName" value="Client\osu.Desktop" />
<add key="TargetName" value="osu.Desktop" />
<add key="PackageName" value="osulazer" />
<add key="IconName" value="lazer.ico" />
<add key="CodeSigningCertificate" value="" />
+12 -10
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@@ -7,7 +7,6 @@ using System.Configuration;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Net;
using Newtonsoft.Json;
using osu.Framework.IO.Network;
using FileWebRequest = osu.Framework.IO.Network.FileWebRequest;
@@ -19,7 +18,7 @@ namespace osu.Desktop.Deploy
{
private const string nuget_path = @"packages\NuGet.CommandLine.4.3.0\tools\NuGet.exe";
private const string squirrel_path = @"packages\squirrel.windows.1.7.8\tools\Squirrel.exe";
private const string msbuild_path = @"C:\Program Files (x86)\MSBuild\14.0\Bin\MSBuild.exe";
private const string msbuild_path = @"C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\MSBuild.exe";
public static string StagingFolder = ConfigurationManager.AppSettings["StagingFolder"];
public static string ReleasesFolder = ConfigurationManager.AppSettings["ReleasesFolder"];
@@ -146,6 +145,8 @@ namespace osu.Desktop.Deploy
/// </summary>
private static void checkReleaseFiles()
{
if (!canGitHub) return;
var releaseLines = getReleaseLines();
//ensure we have all files necessary
@@ -158,6 +159,8 @@ namespace osu.Desktop.Deploy
private static void pruneReleases()
{
if (!canGitHub) return;
write("Pruning RELEASES...");
var releaseLines = getReleaseLines().ToList();
@@ -191,7 +194,7 @@ namespace osu.Desktop.Deploy
private static void uploadBuild(string version)
{
if (string.IsNullOrEmpty(GitHubAccessToken) || string.IsNullOrEmpty(codeSigningCertPath))
if (!canGitHub || string.IsNullOrEmpty(CodeSigningCertificate))
return;
write("Publishing to GitHub...");
@@ -229,8 +232,12 @@ namespace osu.Desktop.Deploy
private static void openGitHubReleasePage() => Process.Start(GitHubReleasePage);
private static bool canGitHub => !string.IsNullOrEmpty(GitHubAccessToken);
private static void checkGitHubReleases()
{
if (!canGitHub) return;
write("Checking GitHub releases...");
var req = new JsonWebRequest<List<GitHubRelease>>($"{GitHubApiEndpoint}");
req.AuthenticatedBlockingPerform();
@@ -392,7 +399,7 @@ namespace osu.Desktop.Deploy
public static void AuthenticatedBlockingPerform(this WebRequest r)
{
r.AddHeader("Authorization", $"token {GitHubAccessToken}");
r.BlockingPerform();
r.Perform();
}
}
@@ -402,12 +409,7 @@ namespace osu.Desktop.Deploy
{
}
protected override HttpWebRequest CreateWebRequest(string requestString = null)
{
var req = base.CreateWebRequest(requestString);
req.Accept = "application/octet-stream";
return req;
}
protected override string Accept => "application/octet-stream";
}
internal class ReleaseLine
+1 -5
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@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<Import Project="..\osu.Game.props" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
@@ -22,7 +22,6 @@
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<LangVersion>6</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
@@ -102,9 +101,6 @@
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="..\osu.licenseheader">
<Link>osu.licenseheader</Link>
</None>
<None Include="App.config">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
+25
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@@ -0,0 +1,25 @@
<configuration>
<dllmap os="linux" dll="opengl32.dll" target="libGL.so.1"/>
<dllmap os="linux" dll="glu32.dll" target="libGLU.so.1"/>
<dllmap os="linux" dll="openal32.dll" target="libopenal.so.1"/>
<dllmap os="linux" dll="alut.dll" target="libalut.so.0"/>
<dllmap os="linux" dll="opencl.dll" target="libOpenCL.so"/>
<dllmap os="linux" dll="libX11" target="libX11.so.6"/>
<dllmap os="linux" dll="libXi" target="libXi.so.6"/>
<dllmap os="linux" dll="SDL2.dll" target="libSDL2-2.0.so.0"/>
<dllmap os="osx" dll="opengl32.dll" target="/System/Library/Frameworks/OpenGL.framework/OpenGL"/>
<dllmap os="osx" dll="openal32.dll" target="/System/Library/Frameworks/OpenAL.framework/OpenAL" />
<dllmap os="osx" dll="alut.dll" target="/System/Library/Frameworks/OpenAL.framework/OpenAL" />
<dllmap os="osx" dll="libGLES.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
<dllmap os="osx" dll="libGLESv1_CM.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
<dllmap os="osx" dll="libGLESv2.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
<dllmap os="osx" dll="opencl.dll" target="/System/Library/Frameworks/OpenCL.framework/OpenCL"/>
<dllmap os="osx" dll="SDL2.dll" target="libSDL2.dylib"/>
<!-- XQuartz compatibility (X11 on Mac) -->
<dllmap os="osx" dll="libGL.so.1" target="/usr/X11/lib/libGL.dylib"/>
<dllmap os="osx" dll="libX11" target="/usr/X11/lib/libX11.dylib"/>
<dllmap os="osx" dll="libXcursor.so.1" target="/usr/X11/lib/libXcursor.dylib"/>
<dllmap os="osx" dll="libXi" target="/usr/X11/lib/libXi.dylib"/>
<dllmap os="osx" dll="libXinerama" target="/usr/X11/lib/libXinerama.dylib"/>
<dllmap os="osx" dll="libXrandr.so.2" target="/usr/X11/lib/libXrandr.dylib"/>
</configuration>
@@ -7,22 +7,23 @@ using System.IO;
using System.Linq;
using System.Reflection;
using System.Threading.Tasks;
using System.Windows.Forms;
using Microsoft.Win32;
using osu.Desktop.Overlays;
using osu.Framework.Graphics.Containers;
using osu.Framework.Platform;
using osu.Game.Overlays;
using osu.Game.Screens.Menu;
using osu.Game;
using OpenTK.Input;
namespace osu.Game
namespace osu.Desktop
{
internal class OsuGameDesktop : OsuGame
{
private VersionManager versionManager;
private readonly bool noVersionOverlay;
public OsuGameDesktop(string[] args = null)
: base(args)
{
noVersionOverlay = args?.Any(a => a == "--no-version-overlay") ?? false;
}
public override Storage GetStorageForStableInstall()
@@ -81,16 +82,14 @@ namespace osu.Game
{
base.LoadComplete();
LoadComponentAsync(versionManager = new VersionManager { Depth = int.MinValue });
ScreenChanged += s =>
if (!noVersionOverlay)
{
if (s is Intro && s.ChildScreen == null)
LoadComponentAsync(new VersionManager { Depth = int.MinValue }, v =>
{
Add(versionManager);
versionManager.State = Visibility.Visible;
}
};
Add(v);
v.State = Visibility.Visible;
});
}
}
public override void SetHost(GameHost host)
@@ -104,19 +103,16 @@ namespace osu.Game
desktopWindow.Icon = new Icon(Assembly.GetExecutingAssembly().GetManifestResourceStream(GetType(), "lazer.ico"));
desktopWindow.Title = Name;
desktopWindow.DragEnter += dragEnter;
desktopWindow.DragDrop += dragDrop;
desktopWindow.FileDrop += fileDrop;
}
}
private void dragDrop(DragEventArgs e)
private void fileDrop(object sender, FileDropEventArgs e)
{
// this method will only be executed if e.Effect in dragEnter gets set to something other that None.
var dropData = (object[])e.Data.GetData(DataFormats.FileDrop);
var filePaths = dropData.Select(f => f.ToString()).ToArray();
var filePaths = new [] { e.FileName };
if (filePaths.All(f => Path.GetExtension(f) == @".osz"))
Task.Run(() => BeatmapManager.Import(filePaths));
Task.Factory.StartNew(() => BeatmapManager.Import(filePaths), TaskCreationOptions.LongRunning);
else if (filePaths.All(f => Path.GetExtension(f) == @".osr"))
Task.Run(() =>
{
@@ -126,16 +122,5 @@ namespace osu.Game
}
private static readonly string[] allowed_extensions = { @".osz", @".osr" };
private void dragEnter(DragEventArgs e)
{
// dragDrop will only be executed if e.Effect gets set to something other that None in this method.
bool isFile = e.Data.GetDataPresent(DataFormats.FileDrop);
if (isFile)
{
var paths = ((object[])e.Data.GetData(DataFormats.FileDrop)).Select(f => f.ToString()).ToArray();
e.Effect = allowed_extensions.Any(ext => paths.All(p => p.EndsWith(ext))) ? DragDropEffects.Copy : DragDropEffects.None;
}
}
}
}
@@ -3,9 +3,10 @@
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game;
using osu.Game.Screens.Backgrounds;
namespace osu.Game
namespace osu.Desktop
{
internal class OsuTestBrowser : OsuGameBase
{
@@ -3,7 +3,6 @@
using System;
using System.Diagnostics;
using System.Net.Http;
using osu.Framework.Allocation;
using osu.Framework.Development;
using osu.Framework.Graphics;
@@ -13,15 +12,17 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Logging;
using osu.Game;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using OpenTK;
using OpenTK.Graphics;
using Squirrel;
namespace osu.Game.Overlays
namespace osu.Desktop.Overlays
{
public class VersionManager : OverlayContainer
{
@@ -196,10 +197,9 @@ namespace osu.Game.Overlays
}
}
}
catch (HttpRequestException)
catch (Exception)
{
//likely have no internet connection.
//we'll ignore this and retry later.
// we'll ignore this and retry later. can be triggered by no internet connection or thread abortion.
}
finally
{
@@ -231,7 +231,8 @@ namespace osu.Game.Overlays
Text = @"Update ready to install. Click to restart!",
Activated = () =>
{
UpdateManager.RestartAppWhenExited();
// Squirrel returns execution to us after the update process is started, so it's safe to use Wait() here
UpdateManager.RestartAppWhenExited().Wait();
game.GracefullyExit();
return true;
}
@@ -8,7 +8,7 @@ using osu.Framework;
using osu.Framework.Platform;
using osu.Game.IPC;
namespace osu.Game
namespace osu.Desktop
{
public static class Program
{
+28
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@@ -0,0 +1,28 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("osu!lazer")]
[assembly: AssemblyDescription("click the circles. to the beat.")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("ppy Pty Ltd")]
[assembly: AssemblyProduct("osu!lazer")]
[assembly: AssemblyCopyright("ppy Pty Ltd 2007-2017")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("b0cb1d48-e4c2-4612-a347-beea7b1a71e7")]
[assembly: AssemblyVersion("0.0.0")]
[assembly: AssemblyFileVersion("0.0.0")]
+44
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@@ -0,0 +1,44 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1" /></startup>
<runtime>
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
<dependentAssembly>
<assemblyIdentity name="Newtonsoft.Json" publicKeyToken="30ad4fe6b2a6aeed" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-10.0.0.0" newVersion="10.0.0.0" />
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="SharpCompress" publicKeyToken="afb0a02973931d96" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-0.18.1.0" newVersion="0.18.1.0" />
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="System.ValueTuple" publicKeyToken="cc7b13ffcd2ddd51" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-4.0.2.0" newVersion="4.0.2.0" />
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="System.Security.Cryptography.Algorithms" publicKeyToken="b03f5f7f11d50a3a" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-4.1.0.0" newVersion="4.1.0.0" />
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="System.IO.FileSystem" publicKeyToken="b03f5f7f11d50a3a" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-4.0.2.0" newVersion="4.0.2.0" />
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="System.IO.Compression" publicKeyToken="b77a5c561934e089" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-4.1.2.0" newVersion="4.1.2.0" />
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="System.IO.FileSystem.Primitives" publicKeyToken="b03f5f7f11d50a3a" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-4.0.2.0" newVersion="4.0.2.0" />
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="System.Security.Cryptography.Primitives" publicKeyToken="b03f5f7f11d50a3a" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-4.0.1.0" newVersion="4.0.1.0" />
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="System.Xml.XPath.XDocument" publicKeyToken="b03f5f7f11d50a3a" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-4.0.2.0" newVersion="4.0.2.0" />
</dependentAssembly>
</assemblyBinding>
</runtime>
</configuration>

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+284
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@@ -0,0 +1,284 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="14.0">
<Import Project="..\osu.Game.props" />
<PropertyGroup>
<ProjectGuid>{419659FD-72EA-4678-9EB8-B22A746CED70}</ProjectGuid>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>osu.Desktop</RootNamespace>
<AssemblyName>osu!</AssemblyName>
<ManifestCertificateThumbprint>3CF060CD28877D0E3112948951A64B2A7CEEC909</ManifestCertificateThumbprint>
<ManifestKeyFile>codesigning.pfx</ManifestKeyFile>
<GenerateManifests>false</GenerateManifests>
<SignManifests>false</SignManifests>
<IsWebBootstrapper>false</IsWebBootstrapper>
<FileUpgradeFlags>
</FileUpgradeFlags>
<OldToolsVersion>3.5</OldToolsVersion>
<UpgradeBackupLocation>
</UpgradeBackupLocation>
<StartupObject>osu.Desktop.Program</StartupObject>
<RunPostBuildEvent>OnOutputUpdated</RunPostBuildEvent>
<SignAssembly>false</SignAssembly>
<TargetZone>LocalIntranet</TargetZone>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
<UpdateEnabled>false</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>2</ApplicationRevision>
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
<ProductVersion>12.0.0</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<TargetFrameworkProfile>
</TargetFrameworkProfile>
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>0</WarningLevel>
<NoStdLib>true</NoStdLib>
<UseVSHostingProcess>false</UseVSHostingProcess>
<PlatformTarget>AnyCPU</PlatformTarget>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<RunCodeAnalysis>false</RunCodeAnalysis>
<Prefer32Bit>false</Prefer32Bit>
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
<Commandlineparameters>
</Commandlineparameters>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>CuttingEdge NoUpdate</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
<UseVSHostingProcess>false</UseVSHostingProcess>
<PlatformTarget>AnyCPU</PlatformTarget>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Prefer32Bit>false</Prefer32Bit>
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
</PropertyGroup>
<PropertyGroup>
<Win32Resource>
</Win32Resource>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>lazer.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup>
<ApplicationManifest>Properties\app.manifest</ApplicationManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'VisualTests|AnyCPU'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG</DefineConstants>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<WarningLevel>0</WarningLevel>
<NoStdLib>true</NoStdLib>
<DebugType>full</DebugType>
<PlatformTarget>AnyCPU</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<StartArguments>--tests</StartArguments>
</PropertyGroup>
<ItemGroup>
<Reference Include="DeltaCompressionDotNet, Version=1.1.0.0, Culture=neutral, PublicKeyToken=1d14d6e5194e7f4a, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\DeltaCompressionDotNet.1.1.0\lib\net20\DeltaCompressionDotNet.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="DeltaCompressionDotNet.MsDelta, Version=1.1.0.0, Culture=neutral, PublicKeyToken=46b2138a390abf55, processorArchitecture=MSIL">
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+26
View File
@@ -0,0 +1,26 @@
<?xml version="1.0" encoding="utf-8"?>
<package xmlns="http://schemas.microsoft.com/packaging/2011/08/nuspec.xsd">
<metadata>
<id>osulazer</id>
<version>0.0.0</version>
<title>osulazer</title>
<authors>ppy Pty Ltd</authors>
<owners>Dean Herbert</owners>
<projectUrl>https://osu.ppy.sh/</projectUrl>
<iconUrl>https://puu.sh/tYyXZ/9a01a5d1b0.ico</iconUrl>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<description>click the circles. to the beat.</description>
<summary>click the circles.</summary>
<releaseNotes>testing</releaseNotes>
<copyright>Copyright ppy Pty Ltd 2007-2017</copyright>
<language>en-AU</language>
</metadata>
<files>
<file src="*.exe" target="lib\net45\" exclude="**vshost**"/>
<file src="*.dll" target="lib\net45\"/>
<file src="*.config" target="lib\net45\"/>
<file src="x86\*.dll" target="lib\net45\x86\"/>
<file src="x64\*.dll" target="lib\net45\x64\"/>
</files>
</package>
+20
View File
@@ -0,0 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-->
<packages>
<package id="DeltaCompressionDotNet" version="1.1.0" targetFramework="net45" />
<package id="Mono.Cecil" version="0.9.6.4" targetFramework="net45" />
<package id="OpenTK" version="3.0.0-git00009" targetFramework="net461" />
<package id="SharpCompress" version="0.18.1" targetFramework="net461" />
<package id="Splat" version="2.0.0" targetFramework="net45" />
<package id="SQLitePCLRaw.bundle_green" version="1.1.8" targetFramework="net461" />
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<package id="SQLitePCLRaw.lib.e_sqlite3.linux" version="1.1.8" targetFramework="net461" />
<package id="SQLitePCLRaw.lib.e_sqlite3.osx" version="1.1.8" targetFramework="net461" />
<package id="SQLitePCLRaw.lib.e_sqlite3.v110_xp" version="1.1.8" targetFramework="net461" />
<package id="SQLitePCLRaw.provider.e_sqlite3.net45" version="1.1.8" targetFramework="net461" />
<package id="squirrel.windows" version="1.7.8" targetFramework="net461" />
<package id="System.ValueTuple" version="4.4.0" targetFramework="net461" />
</packages>
@@ -5,26 +5,49 @@ using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using System.Collections.Generic;
using System;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.UI;
namespace osu.Game.Rulesets.Catch.Beatmaps
{
internal class CatchBeatmapConverter : BeatmapConverter<CatchBaseHit>
internal class CatchBeatmapConverter : BeatmapConverter<CatchHitObject>
{
protected override IEnumerable<Type> ValidConversionTypes { get; } = new[] { typeof(IHasXPosition) };
protected override IEnumerable<CatchBaseHit> ConvertHitObject(HitObject obj, Beatmap beatmap)
protected override IEnumerable<CatchHitObject> ConvertHitObject(HitObject obj, Beatmap beatmap)
{
if (!(obj is IHasXPosition))
var curveData = obj as IHasCurve;
var positionData = obj as IHasXPosition;
var comboData = obj as IHasCombo;
if (positionData == null)
yield break;
if (curveData != null)
{
yield return new JuiceStream
{
StartTime = obj.StartTime,
Samples = obj.Samples,
ControlPoints = curveData.ControlPoints,
CurveType = curveData.CurveType,
Distance = curveData.Distance,
RepeatSamples = curveData.RepeatSamples,
RepeatCount = curveData.RepeatCount,
X = positionData.X / CatchPlayfield.BASE_WIDTH,
NewCombo = comboData?.NewCombo ?? false
};
yield break;
}
yield return new Fruit
{
StartTime = obj.StartTime,
NewCombo = (obj as IHasCombo)?.NewCombo ?? false,
X = ((IHasXPosition)obj).X / OsuPlayfield.BASE_SIZE.X
Samples = obj.Samples,
NewCombo = comboData?.NewCombo ?? false,
X = positionData.X / CatchPlayfield.BASE_WIDTH
};
}
}
@@ -1,14 +1,20 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects.Types;
using OpenTK;
namespace osu.Game.Rulesets.Catch.Beatmaps
{
internal class CatchBeatmapProcessor : BeatmapProcessor<CatchBaseHit>
internal class CatchBeatmapProcessor : BeatmapProcessor<CatchHitObject>
{
public override void PostProcess(Beatmap<CatchBaseHit> beatmap)
public override void PostProcess(Beatmap<CatchHitObject> beatmap)
{
if (beatmap.ComboColors.Count == 0)
return;
@@ -16,7 +22,9 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
int comboIndex = 0;
int colourIndex = 0;
CatchBaseHit lastObj = null;
CatchHitObject lastObj = null;
initialiseHyperDash(beatmap.HitObjects);
foreach (var obj in beatmap.HitObjects)
{
@@ -34,5 +42,49 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
lastObj = obj;
}
}
private void initialiseHyperDash(List<CatchHitObject> objects)
{
// todo: add difficulty adjust.
double halfCatcherWidth = CatcherArea.CATCHER_SIZE * (objects.FirstOrDefault()?.Scale ?? 1) / CatchPlayfield.BASE_WIDTH / 2;
int lastDirection = 0;
double lastExcess = halfCatcherWidth;
int objCount = objects.Count;
for (int i = 0; i < objCount - 1; i++)
{
CatchHitObject currentObject = objects[i];
// not needed?
// if (currentObject is TinyDroplet) continue;
CatchHitObject nextObject = objects[i + 1];
// while (nextObject is TinyDroplet)
// {
// if (++i == objCount - 1) break;
// nextObject = objects[i + 1];
// }
int thisDirection = nextObject.X > currentObject.X ? 1 : -1;
double timeToNext = nextObject.StartTime - ((currentObject as IHasEndTime)?.EndTime ?? currentObject.StartTime) - 4;
double distanceToNext = Math.Abs(nextObject.X - currentObject.X) - (lastDirection == thisDirection ? lastExcess : halfCatcherWidth);
if (timeToNext * CatcherArea.Catcher.BASE_SPEED < distanceToNext)
{
currentObject.HyperDashTarget = nextObject;
lastExcess = halfCatcherWidth;
}
else
{
//currentObject.DistanceToHyperDash = timeToNext - distanceToNext;
lastExcess = MathHelper.Clamp(timeToNext - distanceToNext, 0, halfCatcherWidth);
}
lastDirection = thisDirection;
}
}
}
}
@@ -8,17 +8,14 @@ using System.Collections.Generic;
namespace osu.Game.Rulesets.Catch
{
public class CatchDifficultyCalculator : DifficultyCalculator<CatchBaseHit>
public class CatchDifficultyCalculator : DifficultyCalculator<CatchHitObject>
{
public CatchDifficultyCalculator(Beatmap beatmap) : base(beatmap)
{
}
protected override double CalculateInternal(Dictionary<string, string> categoryDifficulty)
{
return 0;
}
public override double Calculate(Dictionary<string, double> categoryDifficulty = null) => 0;
protected override BeatmapConverter<CatchBaseHit> CreateBeatmapConverter() => new CatchBeatmapConverter();
protected override BeatmapConverter<CatchHitObject> CreateBeatmapConverter(Beatmap beatmap) => new CatchBeatmapConverter();
}
}
}
+1 -1
View File
@@ -95,7 +95,7 @@ namespace osu.Game.Rulesets.Catch
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_fruits_o };
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new CatchDifficultyCalculator(beatmap);
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => new CatchDifficultyCalculator(beatmap);
public override int LegacyID => 2;
@@ -1,24 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Catch.Objects
{
public abstract class CatchBaseHit : HitObject, IHasXPosition, IHasCombo
{
public float X { get; set; }
public Color4 ComboColour { get; set; } = Color4.Gray;
public int ComboIndex { get; set; }
public virtual bool NewCombo { get; set; }
/// <summary>
/// The next fruit starts a new combo. Used for explodey.
/// </summary>
public virtual bool LastInCombo { get; set; }
}
}
@@ -0,0 +1,47 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Catch.Objects
{
public abstract class CatchHitObject : HitObject, IHasXPosition, IHasCombo
{
public const double OBJECT_RADIUS = 44;
public float X { get; set; }
public Color4 ComboColour { get; set; } = Color4.Gray;
public int ComboIndex { get; set; }
public virtual bool NewCombo { get; set; }
/// <summary>
/// The next fruit starts a new combo. Used for explodey.
/// </summary>
public virtual bool LastInCombo { get; set; }
public float Scale { get; set; } = 1;
/// <summary>
/// Whether this fruit can initiate a hyperdash.
/// </summary>
public bool HyperDash => HyperDashTarget != null;
/// <summary>
/// The target fruit if we are to initiate a hyperdash.
/// </summary>
public CatchHitObject HyperDashTarget;
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
base.ApplyDefaults(controlPointInfo, difficulty);
Scale = 1.0f - 0.7f * (difficulty.CircleSize - 5) / 5;
}
}
}
@@ -0,0 +1,63 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
public abstract class DrawableCatchHitObject<TObject> : DrawableCatchHitObject
where TObject : CatchHitObject
{
public new TObject HitObject;
protected DrawableCatchHitObject(TObject hitObject)
: base(hitObject)
{
HitObject = hitObject;
Scale = new Vector2(HitObject.Scale);
}
}
public abstract class DrawableCatchHitObject : DrawableScrollingHitObject<CatchHitObject>
{
protected DrawableCatchHitObject(CatchHitObject hitObject)
: base(hitObject)
{
RelativePositionAxes = Axes.Both;
X = hitObject.X;
Y = (float)HitObject.StartTime;
}
public Func<CatchHitObject, bool> CheckPosition;
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (timeOffset > 0)
AddJudgement(new Judgement { Result = CheckPosition?.Invoke(HitObject) ?? false ? HitResult.Perfect : HitResult.Miss });
}
private const float preempt = 1000;
protected override void UpdateState(ArmedState state)
{
using (BeginAbsoluteSequence(HitObject.StartTime - preempt))
{
// animation
this.FadeIn(200);
}
switch (state)
{
case ArmedState.Miss:
using (BeginAbsoluteSequence(HitObject.StartTime, true))
this.FadeOut(250).RotateTo(Rotation * 2, 250, Easing.Out);
break;
}
}
}
}
@@ -0,0 +1,34 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces;
using OpenTK;
namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
public class DrawableDroplet : DrawableCatchHitObject<Droplet>
{
public DrawableDroplet(Droplet h)
: base(h)
{
Origin = Anchor.Centre;
Size = new Vector2(Pulp.PULP_SIZE);
AccentColour = h.ComboColour;
Masking = false;
}
[BackgroundDependencyLoader]
private void load()
{
Child = new Pulp
{
AccentColour = AccentColour,
Scale = new Vector2(0.8f),
};
}
}
}
@@ -1,72 +1,30 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.MathUtils;
using osu.Game.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
public class DrawableFruit : DrawableScrollingHitObject<CatchBaseHit>
public class DrawableFruit : DrawableCatchHitObject<Fruit>
{
private const float pulp_size = 20;
private class Pulp : Circle, IHasAccentColour
{
public Pulp()
{
Size = new Vector2(pulp_size);
Blending = BlendingMode.Additive;
Colour = Color4.White.Opacity(0.9f);
}
private Color4 accentColour;
public Color4 AccentColour
{
get { return accentColour; }
set
{
accentColour = value;
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Radius = 5,
Colour = accentColour.Lighten(100),
};
}
}
}
public DrawableFruit(CatchBaseHit h)
public DrawableFruit(Fruit h)
: base(h)
{
Origin = Anchor.Centre;
Size = new Vector2(pulp_size * 2.2f, pulp_size * 2.8f);
RelativePositionAxes = Axes.Both;
X = h.X;
Size = new Vector2(Pulp.PULP_SIZE * 2.2f, Pulp.PULP_SIZE * 2.8f);
AccentColour = HitObject.ComboColour;
Masking = false;
Rotation = (float)(RNG.NextDouble() - 0.5f) * 40;
}
public Func<CatchBaseHit, bool> CheckPosition;
[BackgroundDependencyLoader]
private void load()
{
@@ -113,30 +71,19 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
}
}
};
}
private const float preempt = 1000;
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (timeOffset > 0)
AddJudgement(new Judgement { Result = CheckPosition?.Invoke(HitObject) ?? false ? HitResult.Perfect : HitResult.Miss });
}
protected override void UpdateState(ArmedState state)
{
using (BeginAbsoluteSequence(HitObject.StartTime - preempt))
if (HitObject.HyperDash)
{
// animation
this.FadeIn(200);
}
switch (state)
{
case ArmedState.Miss:
using (BeginAbsoluteSequence(HitObject.StartTime, true))
this.FadeOut(250).RotateTo(Rotation * 2, 250, Easing.Out);
break;
Add(new Pulp
{
RelativePositionAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AccentColour = Color4.Red,
Blending = BlendingMode.Additive,
Alpha = 0.5f,
Scale = new Vector2(2)
});
}
}
}
@@ -0,0 +1,54 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using OpenTK;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
public class DrawableJuiceStream : DrawableCatchHitObject<JuiceStream>
{
private readonly Container dropletContainer;
public DrawableJuiceStream(JuiceStream s) : base(s)
{
RelativeSizeAxes = Axes.Both;
Height = (float)HitObject.Duration;
X = 0;
Child = dropletContainer = new Container
{
RelativeSizeAxes = Axes.Both,
RelativeChildOffset = new Vector2(0, (float)HitObject.StartTime),
RelativeChildSize = new Vector2(1, (float)HitObject.Duration)
};
foreach (CatchHitObject tick in s.Ticks)
{
TinyDroplet tiny = tick as TinyDroplet;
if (tiny != null)
{
AddNested(new DrawableDroplet(tiny) { Scale = new Vector2(0.5f) });
continue;
}
Droplet droplet = tick as Droplet;
if (droplet != null)
AddNested(new DrawableDroplet(droplet));
Fruit fruit = tick as Fruit;
if (fruit != null)
AddNested(new DrawableFruit(fruit));
}
}
protected override void AddNested(DrawableHitObject<CatchHitObject> h)
{
((DrawableCatchHitObject)h).CheckPosition = o => CheckPosition?.Invoke(o) ?? false;
dropletContainer.Add(h);
base.AddNested(h);
}
}
}
@@ -0,0 +1,43 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Catch.Objects.Drawable.Pieces
{
public class Pulp : Circle, IHasAccentColour
{
public const float PULP_SIZE = (float)CatchHitObject.OBJECT_RADIUS / 2.2f;
public Pulp()
{
Size = new Vector2(PULP_SIZE);
Blending = BlendingMode.Additive;
Colour = Color4.White.Opacity(0.9f);
}
private Color4 accentColour;
public Color4 AccentColour
{
get { return accentColour; }
set
{
accentColour = value;
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Radius = 5,
Colour = accentColour.Lighten(100),
};
}
}
}
}
+1 -1
View File
@@ -3,7 +3,7 @@
namespace osu.Game.Rulesets.Catch.Objects
{
public class Droplet : CatchBaseHit
public class Droplet : CatchHitObject
{
}
}
+1 -1
View File
@@ -3,7 +3,7 @@
namespace osu.Game.Rulesets.Catch.Objects
{
public class Fruit : CatchBaseHit
public class Fruit : CatchHitObject
{
}
}
@@ -0,0 +1,169 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using OpenTK;
using osu.Framework.Lists;
namespace osu.Game.Rulesets.Catch.Objects
{
public class JuiceStream : CatchHitObject, IHasCurve
{
/// <summary>
/// Positional distance that results in a duration of one second, before any speed adjustments.
/// </summary>
private const float base_scoring_distance = 100;
public readonly SliderCurve Curve = new SliderCurve();
public int RepeatCount { get; set; } = 1;
public double Velocity;
public double TickDistance;
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
base.ApplyDefaults(controlPointInfo, difficulty);
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(StartTime);
double scoringDistance = base_scoring_distance * difficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier;
Velocity = scoringDistance / timingPoint.BeatLength;
TickDistance = scoringDistance / difficulty.SliderTickRate;
}
public IEnumerable<CatchHitObject> Ticks
{
get
{
SortedList<CatchHitObject> ticks = new SortedList<CatchHitObject>((a, b) => a.StartTime.CompareTo(b.StartTime));
if (TickDistance == 0)
return ticks;
var length = Curve.Distance;
var tickDistance = Math.Min(TickDistance, length);
var repeatDuration = length / Velocity;
var minDistanceFromEnd = Velocity * 0.01;
ticks.Add(new Fruit
{
Samples = Samples,
ComboColour = ComboColour,
StartTime = StartTime,
X = X
});
for (var repeat = 0; repeat < RepeatCount; repeat++)
{
var repeatStartTime = StartTime + repeat * repeatDuration;
var reversed = repeat % 2 == 1;
for (var d = tickDistance; d <= length; d += tickDistance)
{
if (d > length - minDistanceFromEnd)
break;
var timeProgress = d / length;
var distanceProgress = reversed ? 1 - timeProgress : timeProgress;
var lastTickTime = repeatStartTime + timeProgress * repeatDuration;
ticks.Add(new Droplet
{
StartTime = lastTickTime,
ComboColour = ComboColour,
X = Curve.PositionAt(distanceProgress).X / CatchPlayfield.BASE_WIDTH,
Samples = new SampleInfoList(Samples.Select(s => new SampleInfo
{
Bank = s.Bank,
Name = @"slidertick",
Volume = s.Volume
}))
});
}
double tinyTickInterval = tickDistance / length * repeatDuration;
while (tinyTickInterval > 100)
tinyTickInterval /= 2;
for (double t = 0; t < repeatDuration; t += tinyTickInterval)
{
double progress = reversed ? 1 - t / repeatDuration : t / repeatDuration;
ticks.Add(new TinyDroplet
{
StartTime = repeatStartTime + t,
ComboColour = ComboColour,
X = Curve.PositionAt(progress).X / CatchPlayfield.BASE_WIDTH,
Samples = new SampleInfoList(Samples.Select(s => new SampleInfo
{
Bank = s.Bank,
Name = @"slidertick",
Volume = s.Volume
}))
});
}
ticks.Add(new Fruit
{
Samples = Samples,
ComboColour = ComboColour,
StartTime = repeatStartTime + repeatDuration,
X = Curve.PositionAt(reversed ? 0 : 1).X / CatchPlayfield.BASE_WIDTH
});
}
return ticks;
}
}
public double EndTime => StartTime + RepeatCount * Curve.Distance / Velocity;
public float EndX => Curve.PositionAt(ProgressAt(1)).X / CatchPlayfield.BASE_WIDTH;
public double Duration => EndTime - StartTime;
public double Distance
{
get { return Curve.Distance; }
set { Curve.Distance = value; }
}
public List<Vector2> ControlPoints
{
get { return Curve.ControlPoints; }
set { Curve.ControlPoints = value; }
}
public List<SampleInfoList> RepeatSamples { get; set; } = new List<SampleInfoList>();
public CurveType CurveType
{
get { return Curve.CurveType; }
set { Curve.CurveType = value; }
}
public Vector2 PositionAt(double progress) => Curve.PositionAt(ProgressAt(progress));
public double ProgressAt(double progress)
{
double p = progress * RepeatCount % 1;
if (RepeatAt(progress) % 2 == 1)
p = 1 - p;
return p;
}
public int RepeatAt(double progress) => (int)(progress * RepeatCount);
}
}
@@ -0,0 +1,9 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Rulesets.Catch.Objects
{
public class TinyDroplet : Droplet
{
}
}
@@ -8,11 +8,11 @@ using System.Runtime.InteropServices;
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("osu.Game.Rulesets.Catch")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyDescription("catch the fruit. to the beat.")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyCompany("ppy Pty Ltd")]
[assembly: AssemblyProduct("osu.Game.Rulesets.Catch")]
[assembly: AssemblyCopyright("Copyright © 2016")]
[assembly: AssemblyCopyright("ppy Pty Ltd 2007-2017")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
@@ -24,15 +24,5 @@ using System.Runtime.InteropServices;
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("58f6c80c-1253-4a0e-a465-b8c85ebeadf3")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
@@ -10,17 +10,30 @@ using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Catch.Scoring
{
internal class CatchScoreProcessor : ScoreProcessor<CatchBaseHit>
internal class CatchScoreProcessor : ScoreProcessor<CatchHitObject>
{
public CatchScoreProcessor(RulesetContainer<CatchBaseHit> rulesetContainer)
public CatchScoreProcessor(RulesetContainer<CatchHitObject> rulesetContainer)
: base(rulesetContainer)
{
}
protected override void SimulateAutoplay(Beatmap<CatchBaseHit> beatmap)
protected override void SimulateAutoplay(Beatmap<CatchHitObject> beatmap)
{
foreach (var obj in beatmap.HitObjects)
{
var stream = obj as JuiceStream;
if (stream != null)
{
AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
foreach (var unused in stream.Ticks)
AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
continue;
}
var fruit = obj as Fruit;
if (fruit != null)
@@ -2,26 +2,15 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
[Ignore("getting CI working")]
public class TestCaseCatchPlayer : Game.Tests.Visual.TestCasePlayer
{
public TestCaseCatchPlayer() : base(typeof(CatchRuleset))
{
}
protected override Beatmap CreateBeatmap()
{
var beatmap = new Beatmap();
for (int i = 0; i < 256; i++)
beatmap.HitObjects.Add(new Fruit { X = 0.5f, StartTime = i * 100, NewCombo = i % 8 == 0 });
return beatmap;
}
}
}
@@ -0,0 +1,38 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
[Ignore("getting CI working")]
public class TestCaseCatchStacker : Game.Tests.Visual.TestCasePlayer
{
public TestCaseCatchStacker()
: base(typeof(CatchRuleset))
{
}
protected override Beatmap CreateBeatmap()
{
var beatmap = new Beatmap
{
BeatmapInfo = new BeatmapInfo
{
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 6,
}
}
};
for (int i = 0; i < 512; i++)
beatmap.HitObjects.Add(new Fruit { X = 0.5f + i / 2048f * (i % 10 - 5), StartTime = i * 100, NewCombo = i % 8 == 0 });
return beatmap;
}
}
}
@@ -1,43 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Tests.Visual;
using OpenTK;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
internal class TestCaseCatcher : OsuTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(Catcher),
};
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
Children = new Drawable[]
{
new CatchInputManager(rulesets.GetRuleset(2))
{
RelativeSizeAxes = Axes.Both,
Child = new Catcher
{
RelativePositionAxes = Axes.Both,
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Size = new Vector2(1, 0.2f),
}
},
};
}
}
}
@@ -0,0 +1,62 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
[Ignore("getting CI working")]
internal class TestCaseCatcherArea : OsuTestCase
{
private RulesetInfo catchRuleset;
private TestCatcherArea catcherArea;
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(CatcherArea),
};
public TestCaseCatcherArea()
{
AddSliderStep<float>("CircleSize", 0, 8, 5, createCatcher);
AddToggleStep("Hyperdash", t => catcherArea.ToggleHyperDash(t));
}
private void createCatcher(float size)
{
Child = new CatchInputManager(catchRuleset)
{
RelativeSizeAxes = Axes.Both,
Child = catcherArea = new TestCatcherArea(new BeatmapDifficulty { CircleSize = size })
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.BottomLeft
},
};
}
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
catchRuleset = rulesets.GetRuleset(2);
}
private class TestCatcherArea : CatcherArea
{
public TestCatcherArea(BeatmapDifficulty beatmapDifficulty)
: base(beatmapDifficulty)
{
}
public void ToggleHyperDash(bool status) => MovableCatcher.HyperDashModifier = status ? 2 : 1;
}
}
}
@@ -0,0 +1,30 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
[Ignore("getting CI working")]
public class TestCaseHyperdash : Game.Tests.Visual.TestCasePlayer
{
public TestCaseHyperdash()
: base(typeof(CatchRuleset))
{
}
protected override Beatmap CreateBeatmap()
{
var beatmap = new Beatmap();
for (int i = 0; i < 512; i++)
if (i % 5 < 3)
beatmap.HitObjects.Add(new Fruit { X = i % 10 < 5 ? 0.02f : 0.98f, StartTime = i * 100, NewCombo = i % 8 == 0 });
return beatmap;
}
}
}
@@ -0,0 +1,16 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
namespace osu.Game.Rulesets.Catch.Tests
{
[Ignore("getting CI working")]
public class TestCasePerformancePoints : Game.Tests.Visual.TestCasePerformancePoints
{
public TestCasePerformancePoints()
: base(new CatchRuleset(new RulesetInfo()))
{
}
}
}
+15 -26
View File
@@ -1,11 +1,11 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics;
using osu.Game.Rulesets.UI;
using OpenTK;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Judgements;
@@ -15,21 +15,20 @@ namespace osu.Game.Rulesets.Catch.UI
{
public class CatchPlayfield : ScrollingPlayfield
{
public const float BASE_WIDTH = 512;
protected override Container<Drawable> Content => content;
private readonly Container<Drawable> content;
private readonly Container catcherContainer;
private readonly Catcher catcher;
private readonly CatcherArea catcherArea;
public CatchPlayfield()
public CatchPlayfield(BeatmapDifficulty difficulty)
: base(Axes.Y)
{
Container explodingFruitContainer;
Reversed.Value = true;
Size = new Vector2(1);
Anchor = Anchor.TopCentre;
Origin = Anchor.TopCentre;
@@ -43,30 +42,16 @@ namespace osu.Game.Rulesets.Catch.UI
{
RelativeSizeAxes = Axes.Both,
},
catcherContainer = new Container
catcherArea = new CatcherArea(difficulty)
{
RelativeSizeAxes = Axes.X,
ExplodingFruitTarget = explodingFruitContainer,
Anchor = Anchor.BottomLeft,
Origin = Anchor.TopLeft,
Height = 180,
Child = catcher = new Catcher
{
ExplodingFruitTarget = explodingFruitContainer,
RelativePositionAxes = Axes.Both,
Origin = Anchor.TopCentre,
X = 0.5f,
}
}
};
}
protected override void Update()
{
base.Update();
catcher.Size = new Vector2(catcherContainer.DrawSize.Y);
}
public bool CheckIfWeCanCatch(CatchBaseHit obj) => Math.Abs(catcher.Position.X - obj.X) < catcher.DrawSize.X / DrawSize.X / 2;
public bool CheckIfWeCanCatch(CatchHitObject obj) => catcherArea.AttemptCatch(obj);
public override void Add(DrawableHitObject h)
{
@@ -74,7 +59,7 @@ namespace osu.Game.Rulesets.Catch.UI
base.Add(h);
var fruit = (DrawableFruit)h;
var fruit = (DrawableCatchHitObject)h;
fruit.CheckPosition = CheckIfWeCanCatch;
}
@@ -83,8 +68,12 @@ namespace osu.Game.Rulesets.Catch.UI
if (judgement.IsHit)
{
Vector2 screenPosition = judgedObject.ScreenSpaceDrawQuad.Centre;
Remove(judgedObject);
catcher.Add(judgedObject, screenPosition);
// todo: don't do this
(judgedObject.Parent as Container<DrawableHitObject>)?.Remove(judgedObject);
(judgedObject.Parent as Container)?.Remove(judgedObject);
catcherArea.Add(judgedObject, screenPosition);
}
}
}
@@ -13,7 +13,7 @@ using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Catch.UI
{
public class CatchRulesetContainer : ScrollingRulesetContainer<CatchPlayfield, CatchBaseHit>
public class CatchRulesetContainer : ScrollingRulesetContainer<CatchPlayfield, CatchHitObject>
{
public CatchRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(ruleset, beatmap, isForCurrentRuleset)
@@ -22,18 +22,23 @@ namespace osu.Game.Rulesets.Catch.UI
public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor(this);
protected override BeatmapProcessor<CatchBaseHit> CreateBeatmapProcessor() => new CatchBeatmapProcessor();
protected override BeatmapProcessor<CatchHitObject> CreateBeatmapProcessor() => new CatchBeatmapProcessor();
protected override BeatmapConverter<CatchBaseHit> CreateBeatmapConverter() => new CatchBeatmapConverter();
protected override BeatmapConverter<CatchHitObject> CreateBeatmapConverter() => new CatchBeatmapConverter();
protected override Playfield CreatePlayfield() => new CatchPlayfield();
protected override Playfield CreatePlayfield() => new CatchPlayfield(Beatmap.BeatmapInfo.BaseDifficulty);
public override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
protected override DrawableHitObject<CatchBaseHit> GetVisualRepresentation(CatchBaseHit h)
protected override DrawableHitObject<CatchHitObject> GetVisualRepresentation(CatchHitObject h)
{
if (h is Fruit)
return new DrawableFruit(h);
var fruit = h as Fruit;
if (fruit != null)
return new DrawableFruit(fruit);
var stream = h as JuiceStream;
if (stream != null)
return new DrawableJuiceStream(stream);
return null;
}
-193
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@@ -1,193 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input.Bindings;
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
namespace osu.Game.Rulesets.Catch.UI
{
public class Catcher : Container, IKeyBindingHandler<CatchAction>
{
private Texture texture;
private Container<DrawableHitObject> caughtFruit;
public Container ExplodingFruitTarget;
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
texture = textures.Get(@"Play/Catch/fruit-catcher-idle");
Children = new Drawable[]
{
createCatcherSprite(),
caughtFruit = new Container<DrawableHitObject>
{
Anchor = Anchor.TopCentre,
Origin = Anchor.BottomCentre,
}
};
}
private int currentDirection;
private bool dashing;
protected bool Dashing
{
get { return dashing; }
set
{
if (value == dashing) return;
dashing = value;
if (dashing)
Schedule(addAdditiveSprite);
}
}
private void addAdditiveSprite()
{
if (!dashing) return;
var additive = createCatcherSprite();
additive.RelativePositionAxes = Axes.Both;
additive.Blending = BlendingMode.Additive;
additive.Position = Position;
additive.Scale = Scale;
((Container)Parent).Add(additive);
additive.FadeTo(0.4f).FadeOut(800, Easing.OutQuint).Expire();
Scheduler.AddDelayed(addAdditiveSprite, 50);
}
private Sprite createCatcherSprite() => new Sprite
{
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
Texture = texture,
OriginPosition = new Vector2(DrawWidth / 2, 10) //temporary until the sprite is aligned correctly.
};
public bool OnPressed(CatchAction action)
{
switch (action)
{
case CatchAction.MoveLeft:
currentDirection--;
return true;
case CatchAction.MoveRight:
currentDirection++;
return true;
case CatchAction.Dash:
Dashing = true;
return true;
}
return false;
}
public bool OnReleased(CatchAction action)
{
switch (action)
{
case CatchAction.MoveLeft:
currentDirection++;
return true;
case CatchAction.MoveRight:
currentDirection--;
return true;
case CatchAction.Dash:
Dashing = false;
return true;
}
return false;
}
/// <summary>
/// The relative space to cover in 1 millisecond. based on 1 game pixel per millisecond as in osu-stable.
/// </summary>
private const double base_speed = 1.0 / 512;
protected override void Update()
{
base.Update();
if (currentDirection == 0) return;
double dashModifier = Dashing ? 1 : 0.5;
Scale = new Vector2(Math.Sign(currentDirection), 1);
X = (float)MathHelper.Clamp(X + Math.Sign(currentDirection) * Clock.ElapsedFrameTime * base_speed * dashModifier, 0, 1);
}
public void Add(DrawableHitObject fruit, Vector2 absolutePosition)
{
fruit.RelativePositionAxes = Axes.None;
fruit.Position = new Vector2(ToLocalSpace(absolutePosition).X - DrawSize.X / 2, 0);
fruit.Anchor = Anchor.TopCentre;
fruit.Origin = Anchor.BottomCentre;
fruit.Scale *= 0.7f;
fruit.LifetimeEnd = double.MaxValue;
float distance = fruit.DrawSize.X / 2 * fruit.Scale.X;
while (caughtFruit.Any(f => f.LifetimeEnd == double.MaxValue && Vector2Extensions.DistanceSquared(f.Position, fruit.Position) < distance * distance))
{
fruit.X += RNG.Next(-5, 5);
fruit.Y -= RNG.Next(0, 5);
}
caughtFruit.Add(fruit);
if (((CatchBaseHit)fruit.HitObject).LastInCombo)
explode();
}
private void explode()
{
var fruit = caughtFruit.ToArray();
foreach (var f in fruit)
{
var originalX = f.X * Scale.X;
if (ExplodingFruitTarget != null)
{
f.Anchor = Anchor.TopLeft;
f.Position = caughtFruit.ToSpaceOfOtherDrawable(f.DrawPosition, ExplodingFruitTarget);
caughtFruit.Remove(f);
ExplodingFruitTarget.Add(f);
}
f.MoveToY(f.Y - 50, 250, Easing.OutSine)
.Then()
.MoveToY(f.Y + 50, 500, Easing.InSine);
f.MoveToX(f.X + originalX * 6, 1000);
f.FadeOut(750);
f.Expire();
}
}
}
}
+342
View File
@@ -0,0 +1,342 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input.Bindings;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Catch.UI
{
public class CatcherArea : Container
{
public const float CATCHER_SIZE = 172;
protected readonly Catcher MovableCatcher;
public Container ExplodingFruitTarget
{
set { MovableCatcher.ExplodingFruitTarget = value; }
}
public CatcherArea(BeatmapDifficulty difficulty = null)
{
RelativeSizeAxes = Axes.X;
Height = CATCHER_SIZE;
Child = MovableCatcher = new Catcher(difficulty)
{
AdditiveTarget = this,
};
}
public void Add(DrawableHitObject fruit, Vector2 absolutePosition)
{
fruit.RelativePositionAxes = Axes.None;
fruit.Position = new Vector2(MovableCatcher.ToLocalSpace(absolutePosition).X - MovableCatcher.DrawSize.X / 2, 0);
fruit.Anchor = Anchor.TopCentre;
fruit.Origin = Anchor.BottomCentre;
fruit.Scale *= 0.7f;
fruit.LifetimeEnd = double.MaxValue;
MovableCatcher.Add(fruit);
}
public bool AttemptCatch(CatchHitObject obj) => MovableCatcher.AttemptCatch(obj);
public class Catcher : Container, IKeyBindingHandler<CatchAction>
{
private Texture texture;
private Container<DrawableHitObject> caughtFruit;
public Container ExplodingFruitTarget;
public Container AdditiveTarget;
public Catcher(BeatmapDifficulty difficulty = null)
{
RelativePositionAxes = Axes.X;
X = 0.5f;
Origin = Anchor.TopCentre;
Anchor = Anchor.TopLeft;
Size = new Vector2(CATCHER_SIZE);
if (difficulty != null)
Scale = new Vector2(1.0f - 0.7f * (difficulty.CircleSize - 5) / 5);
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
texture = textures.Get(@"Play/Catch/fruit-catcher-idle");
Children = new Drawable[]
{
createCatcherSprite(),
caughtFruit = new Container<DrawableHitObject>
{
Anchor = Anchor.TopCentre,
Origin = Anchor.BottomCentre,
}
};
}
private int currentDirection;
private bool dashing;
protected bool Dashing
{
get { return dashing; }
set
{
if (value == dashing) return;
dashing = value;
Trail |= dashing;
}
}
private bool trail;
/// <summary>
/// Activate or deactive the trail. Will be automatically deactivated when conditions to keep the trail displayed are no longer met.
/// </summary>
protected bool Trail
{
get { return trail; }
set
{
if (value == trail) return;
trail = value;
if (Trail)
beginTrail();
}
}
private void beginTrail()
{
Trail &= dashing || HyperDashing;
Trail &= AdditiveTarget != null;
if (!Trail) return;
var additive = createCatcherSprite();
additive.Anchor = Anchor;
additive.OriginPosition = additive.OriginPosition + new Vector2(DrawWidth / 2, 0); // also temporary to align sprite correctly.
additive.Position = Position;
additive.Scale = Scale;
additive.Colour = HyperDashing ? Color4.Red : Color4.White;
additive.RelativePositionAxes = RelativePositionAxes;
additive.Blending = BlendingMode.Additive;
AdditiveTarget.Add(additive);
additive.FadeTo(0.4f).FadeOut(800, Easing.OutQuint).Expire();
Scheduler.AddDelayed(beginTrail, HyperDashing ? 25 : 50);
}
private Sprite createCatcherSprite() => new Sprite
{
Size = new Vector2(CATCHER_SIZE),
FillMode = FillMode.Fill,
Texture = texture,
OriginPosition = new Vector2(-3, 10) // temporary until the sprite is aligned correctly.
};
/// <summary>
/// Add a caught fruit to the catcher's stack.
/// </summary>
/// <param name="fruit">The fruit that was caught.</param>
public void Add(DrawableHitObject fruit)
{
float distance = fruit.DrawSize.X / 2 * fruit.Scale.X;
while (caughtFruit.Any(f => f.LifetimeEnd == double.MaxValue && Vector2Extensions.DistanceSquared(f.Position, fruit.Position) < distance * distance))
{
fruit.X += RNG.Next(-5, 5);
fruit.Y -= RNG.Next(0, 5);
}
caughtFruit.Add(fruit);
var catchObject = (CatchHitObject)fruit.HitObject;
if (catchObject.LastInCombo)
explode();
}
/// <summary>
/// Let the catcher attempt to catch a fruit.
/// </summary>
/// <param name="fruit">The fruit to catch.</param>
/// <returns>Whether the catch is possible.</returns>
public bool AttemptCatch(CatchHitObject fruit)
{
const double relative_catcher_width = CATCHER_SIZE / 2;
// this stuff wil disappear once we move fruit to non-relative coordinate space in the future.
var catchObjectPosition = fruit.X * CatchPlayfield.BASE_WIDTH;
var catcherPosition = Position.X * CatchPlayfield.BASE_WIDTH;
var validCatch =
catchObjectPosition >= catcherPosition - relative_catcher_width / 2 &&
catchObjectPosition <= catcherPosition + relative_catcher_width / 2;
if (validCatch && fruit.HyperDash)
{
HyperDashModifier = Math.Abs(fruit.HyperDashTarget.X - fruit.X) / Math.Abs(fruit.HyperDashTarget.StartTime - fruit.StartTime) / BASE_SPEED;
HyperDashDirection = fruit.HyperDashTarget.X - fruit.X;
}
else
HyperDashModifier = 1;
return validCatch;
}
/// <summary>
/// Whether we are hypderdashing or not.
/// </summary>
public bool HyperDashing => hyperDashModifier != 1;
private double hyperDashModifier = 1;
/// <summary>
/// The direction in which hyperdash is allowed. 0 allows both directions.
/// </summary>
public double HyperDashDirection;
/// <summary>
/// The speed modifier resultant from hyperdash. Will trigger hyperdash when not equal to 1.
/// </summary>
public double HyperDashModifier
{
get { return hyperDashModifier; }
set
{
if (value == hyperDashModifier) return;
hyperDashModifier = value;
const float transition_length = 180;
if (HyperDashing)
{
this.FadeColour(Color4.OrangeRed, transition_length, Easing.OutQuint);
this.FadeTo(0.2f, transition_length, Easing.OutQuint);
Trail = true;
}
else
{
HyperDashDirection = 0;
this.FadeColour(Color4.White, transition_length, Easing.OutQuint);
this.FadeTo(1, transition_length, Easing.OutQuint);
}
}
}
public bool OnPressed(CatchAction action)
{
switch (action)
{
case CatchAction.MoveLeft:
currentDirection--;
return true;
case CatchAction.MoveRight:
currentDirection++;
return true;
case CatchAction.Dash:
Dashing = true;
return true;
}
return false;
}
public bool OnReleased(CatchAction action)
{
switch (action)
{
case CatchAction.MoveLeft:
currentDirection++;
return true;
case CatchAction.MoveRight:
currentDirection--;
return true;
case CatchAction.Dash:
Dashing = false;
return true;
}
return false;
}
/// <summary>
/// The relative space to cover in 1 millisecond. based on 1 game pixel per millisecond as in osu-stable.
/// </summary>
public const double BASE_SPEED = 1.0 / 512;
protected override void Update()
{
base.Update();
if (currentDirection == 0) return;
var direction = Math.Sign(currentDirection);
double dashModifier = Dashing ? 1 : 0.5;
if (hyperDashModifier != 1 && (HyperDashDirection == 0 || direction == Math.Sign(HyperDashDirection)))
dashModifier = hyperDashModifier;
Scale = new Vector2(Math.Abs(Scale.X) * direction, Scale.Y);
X = (float)MathHelper.Clamp(X + direction * Clock.ElapsedFrameTime * BASE_SPEED * dashModifier, 0, 1);
}
private void explode()
{
var fruit = caughtFruit.ToArray();
foreach (var f in fruit)
{
var originalX = f.X * Scale.X;
if (ExplodingFruitTarget != null)
{
f.Anchor = Anchor.TopLeft;
f.Position = caughtFruit.ToSpaceOfOtherDrawable(f.DrawPosition, ExplodingFruitTarget);
caughtFruit.Remove(f);
ExplodingFruitTarget.Add(f);
}
f.MoveToY(f.Y - 50, 250, Easing.OutSine)
.Then()
.MoveToY(f.Y + 50, 500, Easing.InSine);
f.MoveToX(f.X + originalX * 6, 1000);
f.FadeOut(750);
f.Expire();
}
}
}
}
}
+4
View File
@@ -10,6 +10,10 @@
<assemblyIdentity name="SharpCompress" publicKeyToken="afb0a02973931d96" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-0.18.1.0" newVersion="0.18.1.0" />
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="System.ValueTuple" publicKeyToken="cc7b13ffcd2ddd51" culture="neutral"/>
<bindingRedirect oldVersion="0.0.0.0-4.0.2.0" newVersion="4.0.2.0"/>
</dependentAssembly>
</assemblyBinding>
</runtime>
</configuration>
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<Import Project="..\osu.Game.props" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
@@ -16,17 +16,16 @@
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\osu.Game\bin\Debug\</OutputPath>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
<LangVersion>6</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\osu.Game\bin\Release\</OutputPath>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
@@ -35,11 +34,11 @@
<ItemGroup>
<Reference Include="nunit.framework, Version=3.8.1.0, Culture=neutral, PublicKeyToken=2638cd05610744eb, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll</HintPath>
<Private>False</Private>
<Private>True</Private>
</Reference>
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00009\lib\net20\OpenTK.dll</HintPath>
<Private>False</Private>
<Private>True</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Collections" />
@@ -50,25 +49,31 @@
<Compile Include="Beatmaps\CatchBeatmapProcessor.cs" />
<Compile Include="CatchDifficultyCalculator.cs" />
<Compile Include="CatchInputManager.cs" />
<Compile Include="Objects\Drawable\DrawableCatchHitObject.cs" />
<Compile Include="Objects\Drawable\DrawableDroplet.cs" />
<Compile Include="Objects\Drawable\DrawableJuiceStream.cs" />
<Compile Include="Objects\Drawable\Pieces\Pulp.cs" />
<Compile Include="Objects\JuiceStream.cs" />
<Compile Include="Scoring\CatchScoreProcessor.cs" />
<Compile Include="Judgements\CatchJudgement.cs" />
<Compile Include="Objects\CatchBaseHit.cs" />
<Compile Include="Objects\CatchHitObject.cs" />
<Compile Include="Objects\Drawable\DrawableFruit.cs" />
<Compile Include="Objects\Droplet.cs" />
<Compile Include="Objects\Fruit.cs" />
<Compile Include="Objects\TinyDroplet.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Tests\TestCaseCatcher.cs" />
<Compile Include="Tests\TestCaseCatcherArea.cs" />
<Compile Include="Tests\TestCaseCatchStacker.cs" />
<Compile Include="Tests\TestCasePerformancePoints.cs" />
<Compile Include="Tests\TestCaseCatchPlayer.cs" />
<Compile Include="UI\Catcher.cs" />
<Compile Include="Tests\TestCaseHyperdash.cs" />
<Compile Include="UI\CatcherArea.cs" />
<Compile Include="UI\CatchRulesetContainer.cs" />
<Compile Include="UI\CatchPlayfield.cs" />
<Compile Include="CatchRuleset.cs" />
<Compile Include="Mods\CatchMod.cs" />
</ItemGroup>
<ItemGroup>
<None Include="..\osu.licenseheader">
<Link>osu.licenseheader</Link>
</None>
<None Include="app.config" />
<None Include="OpenTK.dll.config" />
<None Include="packages.config" />
@@ -77,17 +82,12 @@
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">
<Project>{C76BF5B3-985E-4D39-95FE-97C9C879B83A}</Project>
<Name>osu.Framework</Name>
<Private>False</Private>
</ProjectReference>
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj">
<Project>{C92A607B-1FDD-4954-9F92-03FF547D9080}</Project>
<Name>osu.Game.Rulesets.Osu</Name>
<Private>False</Private>
<Private>True</Private>
</ProjectReference>
<ProjectReference Include="..\osu.Game\osu.Game.csproj">
<Project>{2a66dd92-adb1-4994-89e2-c94e04acda0d}</Project>
<Name>osu.Game</Name>
<Private>False</Private>
<Private>True</Private>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
@@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
{
beatmap = original;
BeatmapDifficulty difficulty = original.BeatmapInfo.Difficulty;
BeatmapDifficulty difficulty = original.BeatmapInfo.BaseDifficulty;
int seed = (int)Math.Round(difficulty.DrainRate + difficulty.CircleSize) * 20 + (int)(difficulty.OverallDifficulty * 41.2) + (int)Math.Round(difficulty.ApproachRate);
random = new FastRandom(seed);
@@ -138,8 +138,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
Pattern newPattern = conversion.Generate();
lastPattern = newPattern;
var stairPatternGenerator = (HitObjectPatternGenerator)conversion;
lastStair = stairPatternGenerator.StairType;
var stairPatternGenerator = conversion as HitObjectPatternGenerator;
lastStair = stairPatternGenerator?.StairType ?? lastStair;
return newPattern.HitObjects;
}
@@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
// The true distance, accounting for any repeats
double distance = (distanceData?.Distance ?? 0) * repeatCount;
// The velocity of the osu! hit object - calculated as the velocity of a slider
double osuVelocity = osu_base_scoring_distance * beatmap.BeatmapInfo.Difficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier / timingPoint.BeatLength;
double osuVelocity = osu_base_scoring_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier / timingPoint.BeatLength;
// The duration of the osu! hit object
double osuDuration = distance / osuVelocity;
@@ -104,7 +104,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
if (drainTime == 0)
drainTime = 10000;
BeatmapDifficulty difficulty = Beatmap.BeatmapInfo.Difficulty;
BeatmapDifficulty difficulty = Beatmap.BeatmapInfo.BaseDifficulty;
conversionDifficulty = ((difficulty.DrainRate + MathHelper.Clamp(difficulty.ApproachRate, 4, 7)) / 1.5 + Beatmap.HitObjects.Count / drainTime * 9f) / 38f * 5f / 1.15;
conversionDifficulty = Math.Min(conversionDifficulty.Value, 12);
@@ -16,11 +16,8 @@ namespace osu.Game.Rulesets.Mania
{
}
protected override double CalculateInternal(Dictionary<string, string> categoryDifficulty)
{
return 0;
}
public override double Calculate(Dictionary<string, double> categoryDifficulty = null) => 0;
protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter() => new ManiaBeatmapConverter(true, (int)Math.Max(1, Math.Round(Beatmap.BeatmapInfo.Difficulty.CircleSize)));
protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter(Beatmap beatmap) => new ManiaBeatmapConverter(true, (int)Math.Max(1, Math.Round(beatmap.BeatmapInfo.BaseDifficulty.CircleSize)));
}
}
+1 -1
View File
@@ -107,7 +107,7 @@ namespace osu.Game.Rulesets.Mania
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_mania_o };
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new ManiaDifficultyCalculator(beatmap);
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => new ManiaDifficultyCalculator(beatmap);
public override int LegacyID => 3;
+3 -15
View File
@@ -86,18 +86,17 @@ namespace osu.Game.Rulesets.Mania.Mods
public override Type[] IncompatibleMods => new[] { typeof(ModFlashlight) };
}
public class ManiaModRandom : Mod, IApplicableMod<ManiaHitObject>
public class ManiaModRandom : Mod, IApplicableToRulesetContainer<ManiaHitObject>
{
public override string Name => "Random";
public override string ShortenedName => "RD";
public override FontAwesome Icon => FontAwesome.fa_osu_dice;
public override FontAwesome Icon => FontAwesome.fa_osu_dice;
public override string Description => @"Shuffle around the notes!";
public override double ScoreMultiplier => 1;
public void ApplyToRulesetContainer(RulesetContainer<ManiaHitObject> rulesetContainer)
{
int availableColumns = ((ManiaRulesetContainer)rulesetContainer).AvailableColumns;
var shuffledColumns = Enumerable.Range(0, availableColumns).OrderBy(item => RNG.Next()).ToList();
rulesetContainer.Objects.OfType<ManiaHitObject>().ForEach(h => h.Column = shuffledColumns[h.Column]);
@@ -177,21 +176,10 @@ namespace osu.Game.Rulesets.Mania.Mods
public class ManiaModAutoplay : ModAutoplay<ManiaHitObject>
{
private int availableColumns;
public override void ApplyToRulesetContainer(RulesetContainer<ManiaHitObject> rulesetContainer)
{
// Todo: This shouldn't be done, we should be getting a ManiaBeatmap which should store AvailableColumns
// But this is dependent on a _lot_ of refactoring
var maniaRulesetContainer = (ManiaRulesetContainer)rulesetContainer;
availableColumns = maniaRulesetContainer.AvailableColumns;
base.ApplyToRulesetContainer(rulesetContainer);
}
protected override Score CreateReplayScore(Beatmap<ManiaHitObject> beatmap) => new Score
{
User = new User { Username = "osu!topus!" },
Replay = new ManiaAutoGenerator(beatmap, availableColumns).Generate(),
Replay = new ManiaAutoGenerator(beatmap).Generate(),
};
}
}
@@ -94,7 +94,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
protected override void UpdateState(ArmedState state)
{
switch (State)
switch (State.Value)
{
case ArmedState.Hit:
AccentColour = Color4.Green;
@@ -8,11 +8,11 @@ using System.Runtime.InteropServices;
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("osu.Game.Rulesets.Mania")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyDescription("smash the keys. to the beat.")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyCompany("ppy Pty Ltd")]
[assembly: AssemblyProduct("osu.Game.Rulesets.Mania")]
[assembly: AssemblyCopyright("Copyright © 2016")]
[assembly: AssemblyCopyright("ppy Pty Ltd 2007-2017")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
@@ -24,15 +24,5 @@ using System.Runtime.InteropServices;
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("48f4582b-7687-4621-9cbe-5c24197cb536")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
@@ -1,7 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
@@ -13,15 +13,11 @@ namespace osu.Game.Rulesets.Mania.Replays
{
internal class ManiaAutoGenerator : AutoGenerator<ManiaHitObject>
{
private const double release_delay = 20;
public const double RELEASE_DELAY = 20;
private readonly int availableColumns;
public ManiaAutoGenerator(Beatmap<ManiaHitObject> beatmap, int availableColumns)
public ManiaAutoGenerator(Beatmap<ManiaHitObject> beatmap)
: base(beatmap)
{
this.availableColumns = availableColumns;
Replay = new Replay { User = new User { Username = @"Autoplay" } };
}
@@ -30,104 +26,52 @@ namespace osu.Game.Rulesets.Mania.Replays
public override Replay Generate()
{
// Todo: Realistically this shouldn't be needed, but the first frame is skipped with the way replays are currently handled
Replay.Frames.Add(new ReplayFrame(-100000, null, null, ReplayButtonState.None));
Replay.Frames.Add(new ManiaReplayFrame(-100000, 0));
double[] holdEndTimes = new double[availableColumns];
for (int i = 0; i < availableColumns; i++)
holdEndTimes[i] = double.NegativeInfinity;
var pointGroups = generateActionPoints().GroupBy(a => a.Time).OrderBy(g => g.First().Time);
// Notes are handled row-by-row
foreach (var objGroup in Beatmap.HitObjects.GroupBy(h => h.StartTime))
int activeColumns = 0;
foreach (var group in pointGroups)
{
double groupTime = objGroup.Key;
int activeColumns = 0;
// Get the previously held-down active columns
for (int i = 0; i < availableColumns; i++)
foreach (var point in group)
{
if (holdEndTimes[i] > groupTime)
activeColumns |= 1 << i;
if (point is HitPoint)
activeColumns |= 1 << point.Column;
if (point is ReleasePoint)
activeColumns ^= 1 << point.Column;
}
// Add on the group columns, keeping track of the held notes for the next rows
foreach (var obj in objGroup)
{
var holdNote = obj as HoldNote;
if (holdNote != null)
holdEndTimes[obj.Column] = Math.Max(holdEndTimes[obj.Column], holdNote.EndTime);
activeColumns |= 1 << obj.Column;
}
Replay.Frames.Add(new ReplayFrame(groupTime, activeColumns, null, ReplayButtonState.None));
// Add the release frames. We can't do this with the loop above because we need activeColumns to be fully populated
foreach (var obj in objGroup.GroupBy(h => (h as IHasEndTime)?.EndTime ?? h.StartTime + release_delay).OrderBy(h => h.Key))
{
var groupEndTime = obj.Key;
int activeColumnsAtEnd = 0;
for (int i = 0; i < availableColumns; i++)
{
if (holdEndTimes[i] > groupEndTime)
activeColumnsAtEnd |= 1 << i;
}
Replay.Frames.Add(new ReplayFrame(groupEndTime, activeColumnsAtEnd, 0, ReplayButtonState.None));
}
Replay.Frames.Add(new ManiaReplayFrame(group.First().Time, activeColumns));
}
Replay.Frames = Replay.Frames
// Pick the maximum activeColumns for all frames at the same time
.GroupBy(f => f.Time)
.Select(g => new ReplayFrame(g.First().Time, maxMouseX(g), 0, ReplayButtonState.None))
// The addition of release frames above maybe result in unordered frames, but we need them ordered
.OrderBy(f => f.Time)
.ToList();
return Replay;
}
/// <summary>
/// Finds the maximum <see cref="ReplayFrame.MouseX"/> by count of bits from a grouping of <see cref="ReplayFrame"/>s.
/// </summary>
/// <param name="group">The <see cref="ReplayFrame"/> grouping to search.</param>
/// <returns>The maximum <see cref="ReplayFrame.MouseX"/> by count of bits.</returns>
private float maxMouseX(IGrouping<double, ReplayFrame> group)
private IEnumerable<IActionPoint> generateActionPoints()
{
int currentCount = -1;
int currentMax = 0;
foreach (var val in group)
foreach (var obj in Beatmap.HitObjects)
{
int newCount = countBits((int)(val.MouseX ?? 0));
if (newCount > currentCount)
{
currentCount = newCount;
currentMax = (int)(val.MouseX ?? 0);
}
yield return new HitPoint { Time = obj.StartTime, Column = obj.Column };
yield return new ReleasePoint { Time = ((obj as IHasEndTime)?.EndTime ?? obj.StartTime) + RELEASE_DELAY, Column = obj.Column };
}
return currentMax;
}
/// <summary>
/// Counts the number of bits set in a value.
/// </summary>
/// <param name="value">The value to count.</param>
/// <returns>The number of set bits.</returns>
private int countBits(int value)
private interface IActionPoint
{
int count = 0;
while (value > 0)
{
if ((value & 1) > 0)
count++;
value >>= 1;
}
double Time { get; set; }
int Column { get; set; }
}
return count;
private struct HitPoint : IActionPoint
{
public double Time { get; set; }
public int Column { get; set; }
}
private struct ReleasePoint : IActionPoint
{
public double Time { get; set; }
public int Column { get; set; }
}
}
}
@@ -2,29 +2,37 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Input;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Replays;
namespace osu.Game.Rulesets.Mania.Replays
{
internal class ManiaFramedReplayInputHandler : FramedReplayInputHandler
{
public ManiaFramedReplayInputHandler(Replay replay)
private readonly ManiaRulesetContainer container;
public ManiaFramedReplayInputHandler(Replay replay, ManiaRulesetContainer container)
: base(replay)
{
this.container = container;
}
private ManiaPlayfield playfield;
public override List<InputState> GetPendingStates()
{
var actions = new List<ManiaAction>();
int activeColumns = (int)(CurrentFrame.MouseX ?? 0);
if (playfield == null)
playfield = (ManiaPlayfield)container.Playfield;
int activeColumns = (int)(CurrentFrame.MouseX ?? 0);
int counter = 0;
while (activeColumns > 0)
{
if ((activeColumns & 1) > 0)
actions.Add(ManiaAction.Key1 + counter);
actions.Add(playfield.Columns.ElementAt(counter).Action);
counter++;
activeColumns >>= 1;
}
@@ -0,0 +1,17 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Replays;
namespace osu.Game.Rulesets.Mania.Replays
{
public class ManiaReplayFrame : ReplayFrame
{
public override bool IsImportant => MouseX > 0;
public ManiaReplayFrame(double time, int activeColumns)
: base(time, activeColumns, null, ReplayButtonState.None)
{
}
}
}
@@ -100,7 +100,7 @@ namespace osu.Game.Rulesets.Mania.Scoring
protected override void SimulateAutoplay(Beatmap<ManiaHitObject> beatmap)
{
BeatmapDifficulty difficulty = beatmap.BeatmapInfo.Difficulty;
BeatmapDifficulty difficulty = beatmap.BeatmapInfo.BaseDifficulty;
hpMultiplier = BeatmapDifficulty.DifficultyRange(difficulty.DrainRate, hp_multiplier_min, hp_multiplier_mid, hp_multiplier_max);
hpMissMultiplier = BeatmapDifficulty.DifficultyRange(difficulty.DrainRate, hp_multiplier_miss_min, hp_multiplier_miss_mid, hp_multiplier_miss_max);
@@ -0,0 +1,173 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests
{
[Ignore("getting CI working")]
public class TestCaseAutoGeneration : OsuTestCase
{
[Test]
public void TestSingleNote()
{
// | |
// | - |
// | |
var beatmap = new Beatmap<ManiaHitObject>();
beatmap.HitObjects.Add(new Note { StartTime = 1000 });
var generated = new ManiaAutoGenerator(beatmap).Generate();
Assert.IsTrue(generated.Frames.Count == 3, "Replay must have 3 frames");
Assert.AreEqual(1000, generated.Frames[1].Time, "Incorrect hit time");
Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[2].Time, "Incorrect release time");
Assert.AreEqual(1, generated.Frames[1].MouseX, "Key 0 has not been pressed");
Assert.AreEqual(0, generated.Frames[2].MouseX, "Key 0 has not been released");
}
[Test]
public void TestSingleHoldNote()
{
// | |
// | * |
// | * |
// | * |
// | |
var beatmap = new Beatmap<ManiaHitObject>();
beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 });
var generated = new ManiaAutoGenerator(beatmap).Generate();
Assert.IsTrue(generated.Frames.Count == 3, "Replay must have 3 frames");
Assert.AreEqual(1000, generated.Frames[1].Time, "Incorrect hit time");
Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[2].Time, "Incorrect release time");
Assert.AreEqual(1, generated.Frames[1].MouseX, "Key 0 has not been pressed");
Assert.AreEqual(0, generated.Frames[2].MouseX, "Key 0 has not been released");
}
[Test]
public void TestSingleNoteChord()
{
// | | |
// | - | - |
// | | |
var beatmap = new Beatmap<ManiaHitObject>();
beatmap.HitObjects.Add(new Note { StartTime = 1000 });
beatmap.HitObjects.Add(new Note { StartTime = 1000, Column = 1 });
var generated = new ManiaAutoGenerator(beatmap).Generate();
Assert.IsTrue(generated.Frames.Count == 3, "Replay must have 3 frames");
Assert.AreEqual(1000, generated.Frames[1].Time, "Incorrect hit time");
Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[2].Time, "Incorrect release time");
Assert.AreEqual(3, generated.Frames[1].MouseX, "Keys 1 and 2 have not been pressed");
Assert.AreEqual(0, generated.Frames[2].MouseX, "Keys 1 and 2 have not been released");
}
[Test]
public void TestHoldNoteChord()
{
// | | |
// | * | * |
// | * | * |
// | * | * |
// | | |
var beatmap = new Beatmap<ManiaHitObject>();
beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 });
beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000, Column = 1 });
var generated = new ManiaAutoGenerator(beatmap).Generate();
Assert.IsTrue(generated.Frames.Count == 3, "Replay must have 3 frames");
Assert.AreEqual(1000, generated.Frames[1].Time, "Incorrect hit time");
Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[2].Time, "Incorrect release time");
Assert.AreEqual(3, generated.Frames[1].MouseX, "Keys 1 and 2 have not been pressed");
Assert.AreEqual(0, generated.Frames[2].MouseX, "Keys 1 and 2 have not been released");
}
[Test]
public void TestSingleNoteStair()
{
// | | |
// | | - |
// | - | |
// | | |
var beatmap = new Beatmap<ManiaHitObject>();
beatmap.HitObjects.Add(new Note { StartTime = 1000 });
beatmap.HitObjects.Add(new Note { StartTime = 2000, Column = 1 });
var generated = new ManiaAutoGenerator(beatmap).Generate();
Assert.IsTrue(generated.Frames.Count == 5, "Replay must have 5 frames");
Assert.AreEqual(1000, generated.Frames[1].Time, "Incorrect first note hit time");
Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[2].Time, "Incorrect first note release time");
Assert.AreEqual(2000, generated.Frames[3].Time, "Incorrect second note hit time");
Assert.AreEqual(2000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[4].Time, "Incorrect second note release time");
Assert.AreEqual(1, generated.Frames[1].MouseX, "Key 1 has not been pressed");
Assert.AreEqual(0, generated.Frames[2].MouseX, "Key 1 has not been released");
Assert.AreEqual(2, generated.Frames[3].MouseX, "Key 2 has not been pressed");
Assert.AreEqual(0, generated.Frames[4].MouseX, "Key 2 has not been released");
}
[Test]
public void TestHoldNoteStair()
{
// | | |
// | | * |
// | * | * |
// | * | * |
// | * | |
// | | |
var beatmap = new Beatmap<ManiaHitObject>();
beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 });
beatmap.HitObjects.Add(new HoldNote { StartTime = 2000, Duration = 2000, Column = 1 });
var generated = new ManiaAutoGenerator(beatmap).Generate();
Assert.IsTrue(generated.Frames.Count == 5, "Replay must have 5 frames");
Assert.AreEqual(1000, generated.Frames[1].Time, "Incorrect first note hit time");
Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[3].Time, "Incorrect first note release time");
Assert.AreEqual(2000, generated.Frames[2].Time, "Incorrect second note hit time");
Assert.AreEqual(4000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[4].Time, "Incorrect second note release time");
Assert.AreEqual(1, generated.Frames[1].MouseX, "Key 1 has not been pressed");
Assert.AreEqual(3, generated.Frames[2].MouseX, "Keys 1 and 2 have not been pressed");
Assert.AreEqual(2, generated.Frames[3].MouseX, "Key 1 has not been released");
Assert.AreEqual(0, generated.Frames[4].MouseX, "Key 2 has not been released");
}
[Test]
public void TestHoldNoteWithReleasePress()
{
// | | |
// | * | - |
// | * | |
// | * | |
// | | |
var beatmap = new Beatmap<ManiaHitObject>();
beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 - ManiaAutoGenerator.RELEASE_DELAY });
beatmap.HitObjects.Add(new Note { StartTime = 3000, Column = 1 });
var generated = new ManiaAutoGenerator(beatmap).Generate();
Assert.IsTrue(generated.Frames.Count == 4, "Replay must have 4 frames");
Assert.AreEqual(1000, generated.Frames[1].Time, "Incorrect first note hit time");
Assert.AreEqual(3000, generated.Frames[2].Time, "Incorrect second note press time + first note release time");
Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[3].Time, "Incorrect second note release time");
Assert.AreEqual(1, generated.Frames[1].MouseX, "Key 1 has not been pressed");
Assert.AreEqual(2, generated.Frames[2].MouseX, "Key 1 has not been released or key 2 has not been pressed");
Assert.AreEqual(0, generated.Frames[3].MouseX, "Keys 1 and 2 have not been released");
}
}
}
@@ -10,9 +10,10 @@ using osu.Game.Tests.Visual;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Mania.Testing
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
[Ignore("getting CI working")]
internal class TestCaseManiaHitObjects : OsuTestCase
{
public TestCaseManiaHitObjects()
@@ -17,16 +17,15 @@ using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Timing;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Testing
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
[Ignore("getting CI working")]
internal class TestCaseManiaPlayfield : OsuTestCase
{
private const double start_time = 500;
private const double duration = 500;
public override string Description => @"Mania playfield";
protected override double TimePerAction => 200;
private RulesetInfo maniaRuleset;
@@ -0,0 +1,16 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
namespace osu.Game.Rulesets.Mania.Tests
{
[Ignore("getting CI working")]
public class TestCasePerformancePoints : Game.Tests.Visual.TestCasePerformancePoints
{
public TestCasePerformancePoints()
: base(new ManiaRuleset(new RulesetInfo()))
{
}
}
}
+3 -1
View File
@@ -57,8 +57,10 @@ namespace osu.Game.Rulesets.Mania.UI
{
base.LoadComplete();
this.ScaleTo(2f, 600, Easing.OutQuint).FadeOut(500).Expire();
this.ScaleTo(2f, 600, Easing.OutQuint).FadeOut(500);
inner.FadeOut(250);
Expire(true);
}
}
}
@@ -88,18 +88,18 @@ namespace osu.Game.Rulesets.Mania.UI
protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter()
{
if (IsForCurrentRuleset)
AvailableColumns = (int)Math.Max(1, Math.Round(WorkingBeatmap.BeatmapInfo.Difficulty.CircleSize));
AvailableColumns = (int)Math.Max(1, Math.Round(WorkingBeatmap.BeatmapInfo.BaseDifficulty.CircleSize));
else
{
float percentSliderOrSpinner = (float)WorkingBeatmap.Beatmap.HitObjects.Count(h => h is IHasEndTime) / WorkingBeatmap.Beatmap.HitObjects.Count;
if (percentSliderOrSpinner < 0.2)
AvailableColumns = 7;
else if (percentSliderOrSpinner < 0.3 || Math.Round(WorkingBeatmap.BeatmapInfo.Difficulty.CircleSize) >= 5)
AvailableColumns = Math.Round(WorkingBeatmap.BeatmapInfo.Difficulty.OverallDifficulty) > 5 ? 7 : 6;
else if (percentSliderOrSpinner < 0.3 || Math.Round(WorkingBeatmap.BeatmapInfo.BaseDifficulty.CircleSize) >= 5)
AvailableColumns = Math.Round(WorkingBeatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty) > 5 ? 7 : 6;
else if (percentSliderOrSpinner > 0.6)
AvailableColumns = Math.Round(WorkingBeatmap.BeatmapInfo.Difficulty.OverallDifficulty) > 4 ? 5 : 4;
AvailableColumns = Math.Round(WorkingBeatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty) > 4 ? 5 : 4;
else
AvailableColumns = Math.Max(4, Math.Min((int)Math.Round(WorkingBeatmap.BeatmapInfo.Difficulty.OverallDifficulty) + 1, 7));
AvailableColumns = Math.Max(4, Math.Min((int)Math.Round(WorkingBeatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty) + 1, 7));
}
return new ManiaBeatmapConverter(IsForCurrentRuleset, AvailableColumns);
@@ -124,6 +124,6 @@ namespace osu.Game.Rulesets.Mania.UI
protected override SpeedAdjustmentContainer CreateSpeedAdjustmentContainer(MultiplierControlPoint controlPoint) => new ManiaSpeedAdjustmentContainer(controlPoint, ScrollingAlgorithm.Basic);
protected override FramedReplayInputHandler CreateReplayInputHandler(Replay replay) => new ManiaFramedReplayInputHandler(replay);
protected override FramedReplayInputHandler CreateReplayInputHandler(Replay replay) => new ManiaFramedReplayInputHandler(replay, this);
}
}
+4
View File
@@ -10,6 +10,10 @@
<assemblyIdentity name="SharpCompress" publicKeyToken="afb0a02973931d96" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-0.18.1.0" newVersion="0.18.1.0" />
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="System.ValueTuple" publicKeyToken="cc7b13ffcd2ddd51" culture="neutral"/>
<bindingRedirect oldVersion="0.0.0.0-4.0.2.0" newVersion="4.0.2.0"/>
</dependentAssembly>
</assemblyBinding>
</runtime>
</configuration>
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<Import Project="..\osu.Game.props" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
@@ -16,17 +16,16 @@
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\osu.Game\bin\Debug\</OutputPath>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
<LangVersion>6</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\osu.Game\bin\Release\</OutputPath>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
@@ -35,11 +34,11 @@
<ItemGroup>
<Reference Include="nunit.framework, Version=3.8.1.0, Culture=neutral, PublicKeyToken=2638cd05610744eb, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll</HintPath>
<Private>False</Private>
<Private>True</Private>
</Reference>
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00009\lib\net20\OpenTK.dll</HintPath>
<Private>False</Private>
<Private>True</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
@@ -72,6 +71,7 @@
<Compile Include="Objects\Types\IHasColumn.cs" />
<Compile Include="Replays\ManiaAutoGenerator.cs" />
<Compile Include="Replays\ManiaFramedReplayInputHandler.cs" />
<Compile Include="Replays\ManiaReplayFrame.cs" />
<Compile Include="Scoring\ManiaScoreProcessor.cs" />
<Compile Include="Objects\BarLine.cs" />
<Compile Include="Objects\HoldNote.cs" />
@@ -80,8 +80,10 @@
<Compile Include="Objects\Note.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="ManiaInputManager.cs" />
<Compile Include="Testing\TestCaseManiaHitObjects.cs" />
<Compile Include="Testing\TestCaseManiaPlayfield.cs" />
<Compile Include="Tests\TestCaseAutoGeneration.cs" />
<Compile Include="Tests\TestCaseManiaHitObjects.cs" />
<Compile Include="Tests\TestCaseManiaPlayfield.cs" />
<Compile Include="Tests\TestCasePerformancePoints.cs" />
<Compile Include="Timing\GravityScrollingContainer.cs" />
<Compile Include="Timing\ScrollingAlgorithm.cs" />
<Compile Include="UI\Column.cs" />
@@ -96,9 +98,6 @@
<Compile Include="Timing\ManiaSpeedAdjustmentContainer.cs" />
</ItemGroup>
<ItemGroup>
<None Include="..\osu.licenseheader">
<Link>osu.licenseheader</Link>
</None>
<None Include="app.config" />
<None Include="OpenTK.dll.config" />
<None Include="packages.config" />
@@ -107,12 +106,12 @@
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">
<Project>{C76BF5B3-985E-4D39-95FE-97C9C879B83A}</Project>
<Name>osu.Framework</Name>
<Private>False</Private>
<Private>True</Private>
</ProjectReference>
<ProjectReference Include="..\osu.Game\osu.Game.csproj">
<Project>{2a66dd92-adb1-4994-89e2-c94e04acda0d}</Project>
<Name>osu.Game</Name>
<Private>False</Private>
<Private>True</Private>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
@@ -0,0 +1,13 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Cursor;
using osu.Game.Rulesets.Osu.UI;
namespace osu.Game.Rulesets.Osu.Edit
{
public class OsuEditPlayfield : OsuPlayfield
{
protected override CursorContainer CreateCursor() => null;
}
}
@@ -0,0 +1,19 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Osu.Edit
{
public class OsuEditRulesetContainer : OsuRulesetContainer
{
public OsuEditRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(ruleset, beatmap, isForCurrentRuleset)
{
}
protected override Playfield CreatePlayfield() => new OsuEditPlayfield();
}
}
@@ -0,0 +1,29 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Osu.Edit
{
public class OsuHitObjectComposer : HitObjectComposer
{
public OsuHitObjectComposer(Ruleset ruleset)
: base(ruleset)
{
}
protected override RulesetContainer CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) => new OsuEditRulesetContainer(ruleset, beatmap, true);
protected override IReadOnlyList<ICompositionTool> CompositionTools => new ICompositionTool[]
{
new HitObjectCompositionTool<HitCircle>(),
new HitObjectCompositionTool<Slider>(),
new HitObjectCompositionTool<Spinner>()
};
}
}
+17 -11
View File
@@ -9,7 +9,6 @@ using osu.Game.Rulesets.Osu.Objects;
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
@@ -33,22 +32,29 @@ namespace osu.Game.Rulesets.Osu.Mods
public override double ScoreMultiplier => 1.06;
}
public class OsuModHardRock : ModHardRock, IApplicableMod<OsuHitObject>
public class OsuModHardRock : ModHardRock, IApplicableToHitObject<OsuHitObject>
{
public override double ScoreMultiplier => 1.06;
public override bool Ranked => true;
public void ApplyToRulesetContainer(RulesetContainer<OsuHitObject> rulesetContainer)
public void ApplyToHitObject(OsuHitObject hitObject)
{
hitObject.Position = new Vector2(hitObject.Position.X, OsuPlayfield.BASE_SIZE.Y - hitObject.Y);
var slider = hitObject as Slider;
if (slider == null)
return;
var newControlPoints = new List<Vector2>();
slider.ControlPoints.ForEach(c => newControlPoints.Add(new Vector2(c.X, OsuPlayfield.BASE_SIZE.Y - c.Y)));
slider.ControlPoints = newControlPoints;
slider.Curve?.Calculate(); // Recalculate the slider curve
}
public void ApplyToHitObjects(RulesetContainer<OsuHitObject> rulesetContainer)
{
rulesetContainer.Objects.OfType<OsuHitObject>().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Y));
rulesetContainer.Objects.OfType<Slider>().ForEach(s =>
{
var newControlPoints = new List<Vector2>();
s.ControlPoints.ForEach(c => newControlPoints.Add(new Vector2(c.X, OsuPlayfield.BASE_SIZE.Y - c.Y)));
s.ControlPoints = newControlPoints;
s.Curve?.Calculate(); // Recalculate the slider curve
});
}
}
@@ -14,6 +14,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
{
private const float width = 8;
public override bool RemoveWhenNotAlive => false;
public FollowPoint()
{
Origin = Anchor.Centre;
@@ -52,9 +52,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
}
}
public override bool RemoveCompletedTransforms => false;
private void update()
{
Clear();
if (hitObjects == null)
return;
@@ -58,6 +58,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
},
ApproachCircle = new ApproachCircle
{
Alpha = 0,
Scale = new Vector2(4),
Colour = AccentColour,
}
};
@@ -82,21 +84,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
});
}
protected override void UpdateInitialState()
{
base.UpdateInitialState();
// sane defaults
ring.Show();
circle.Show();
number.Show();
glow.Show();
ApproachCircle.Hide();
ApproachCircle.ScaleTo(new Vector2(4));
explode.Hide();
}
protected override void UpdatePreemptState()
{
base.UpdatePreemptState();
@@ -23,12 +23,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected sealed override void UpdateState(ArmedState state)
{
FinishTransforms();
double transformTime = HitObject.StartTime - TIME_PREEMPT;
using (BeginAbsoluteSequence(HitObject.StartTime - TIME_PREEMPT, true))
base.ApplyTransformsAt(transformTime, true);
base.ClearTransformsAfter(transformTime, true);
using (BeginAbsoluteSequence(transformTime, true))
{
UpdateInitialState();
UpdatePreemptState();
using (BeginDelayedSequence(TIME_PREEMPT + (Judgements.FirstOrDefault()?.TimeOffset ?? 0), true))
@@ -36,11 +37,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}
}
protected virtual void UpdateInitialState()
{
Hide();
}
protected virtual void UpdatePreemptState()
{
this.FadeIn(TIME_FADEIN);
@@ -50,6 +46,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
}
// Todo: At some point we need to move these to DrawableHitObject after ensuring that all other Rulesets apply
// transforms in the same way and don't rely on them not being cleared
public override void ClearTransformsAfter(double time, bool propagateChildren = false, string targetMember = null) { }
public override void ApplyTransformsAt(double time, bool propagateChildren = false) { }
private OsuInputManager osuActionInputManager;
internal OsuInputManager OsuActionInputManager => osuActionInputManager ?? (osuActionInputManager = GetContainingInputManager() as OsuInputManager);
}
@@ -0,0 +1,76 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
using osu.Game.Graphics;
using osu.Game.Rulesets.Osu.Judgements;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableRepeatPoint : DrawableOsuHitObject
{
private readonly RepeatPoint repeatPoint;
private readonly DrawableSlider drawableSlider;
public double FadeInTime;
public double FadeOutTime;
public DrawableRepeatPoint(RepeatPoint repeatPoint, DrawableSlider drawableSlider)
: base(repeatPoint)
{
this.repeatPoint = repeatPoint;
this.drawableSlider = drawableSlider;
AutoSizeAxes = Axes.Both;
Blending = BlendingMode.Additive;
Origin = Anchor.Centre;
Scale = new Vector2(0.5f);
Children = new Drawable[]
{
new SpriteIcon
{
Icon = FontAwesome.fa_eercast,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(32),
}
};
}
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (repeatPoint.StartTime <= Time.Current)
AddJudgement(new OsuJudgement { Result = drawableSlider.Tracking ? HitResult.Great : HitResult.Miss });
}
protected override void UpdatePreemptState()
{
var animIn = Math.Min(150, repeatPoint.StartTime - FadeInTime);
this.FadeIn(animIn).ScaleTo(1.2f, animIn)
.Then()
.ScaleTo(1, 150, Easing.Out);
}
protected override void UpdateCurrentState(ArmedState state)
{
switch (state)
{
case ArmedState.Idle:
this.Delay(FadeOutTime - repeatPoint.StartTime).FadeOut();
break;
case ArmedState.Miss:
this.FadeOut(160);
break;
case ArmedState.Hit:
this.FadeOut(120, Easing.OutQuint)
.ScaleTo(Scale * 1.5f, 120, Easing.OutQuint);
break;
}
}
}
}
@@ -21,15 +21,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private readonly List<ISliderProgress> components = new List<ISliderProgress>();
private readonly Container<DrawableSliderTick> ticks;
private readonly Container<DrawableRepeatPoint> repeatPoints;
private readonly SliderBody body;
private readonly SliderBall ball;
private readonly SliderBouncer bouncer2;
public DrawableSlider(Slider s) : base(s)
{
SliderBouncer bouncer1;
slider = s;
Children = new Drawable[]
@@ -41,20 +39,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
PathWidth = s.Scale * 64,
},
ticks = new Container<DrawableSliderTick>(),
bouncer1 = new SliderBouncer(s, false)
{
Position = s.Curve.PositionAt(1),
Scale = new Vector2(s.Scale),
},
bouncer2 = new SliderBouncer(s, true)
{
Position = s.StackedPosition,
Scale = new Vector2(s.Scale),
},
repeatPoints = new Container<DrawableRepeatPoint>(),
ball = new SliderBall(s)
{
Scale = new Vector2(s.Scale),
AccentColour = AccentColour
AccentColour = AccentColour,
AlwaysPresent = true,
Alpha = 0
},
initialCircle = new DrawableHitCircle(new HitCircle
{
@@ -70,8 +61,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
components.Add(body);
components.Add(ball);
components.Add(bouncer1);
components.Add(bouncer2);
AddNested(initialCircle);
@@ -92,14 +81,34 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
ticks.Add(drawableTick);
AddNested(drawableTick);
}
foreach (var repeatPoint in s.RepeatPoints)
{
var repeatStartTime = s.StartTime + repeatPoint.RepeatIndex * repeatDuration;
var fadeInTime = repeatStartTime + (repeatPoint.StartTime - repeatStartTime) / 2 - (repeatPoint.RepeatIndex == 0 ? TIME_FADEIN : TIME_FADEIN / 2);
var fadeOutTime = repeatStartTime + repeatDuration;
var drawableRepeatPoint = new DrawableRepeatPoint(repeatPoint, this)
{
FadeInTime = fadeInTime,
FadeOutTime = fadeOutTime,
Position = repeatPoint.Position,
};
repeatPoints.Add(drawableRepeatPoint);
AddNested(drawableRepeatPoint);
}
}
private int currentRepeat;
public bool Tracking;
protected override void Update()
{
base.Update();
Tracking = ball.Tracking;
double progress = MathHelper.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
int repeat = slider.RepeatAt(progress);
@@ -112,8 +121,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
currentRepeat = repeat;
}
bouncer2.Position = slider.Curve.PositionAt(body.SnakedEnd ?? 0);
//todo: we probably want to reconsider this before adding scoring, but it looks and feels nice.
if (!initialCircle.Judgements.Any(j => j.IsHit))
initialCircle.Position = slider.Curve.PositionAt(progress);
@@ -126,12 +133,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
if (!userTriggered && Time.Current >= slider.EndTime)
{
var ticksCount = ticks.Children.Count + 1;
var ticksHit = ticks.Children.Count(t => t.Judgements.Any(j => j.IsHit));
var judgementsCount = ticks.Children.Count + repeatPoints.Children.Count + 1;
var judgementsHit = ticks.Children.Count(t => t.Judgements.Any(j => j.IsHit)) + repeatPoints.Children.Count(t => t.Judgements.Any(j => j.IsHit));
if (initialCircle.Judgements.Any(j => j.IsHit))
ticksHit++;
judgementsHit++;
var hitFraction = (double)ticksHit / ticksCount;
var hitFraction = (double)judgementsHit / judgementsCount;
if (hitFraction == 1 && initialCircle.Judgements.Any(j => j.Result == HitResult.Great))
AddJudgement(new OsuJudgement { Result = HitResult.Great });
else if (hitFraction >= 0.5 && initialCircle.Judgements.Any(j => j.Result >= HitResult.Good))
@@ -143,16 +150,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}
}
protected override void UpdateInitialState()
{
base.UpdateInitialState();
body.Alpha = 1;
//we need to be present to handle input events. note that we still don't get enough events (we don't get a position if the mouse hasn't moved since the slider appeared).
ball.AlwaysPresent = true;
ball.Alpha = 0;
}
protected override void UpdateCurrentState(ArmedState state)
{
ball.FadeIn();
@@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public bool Tracking;
public override bool RemoveWhenNotAlive => false;
public override bool DisplayJudgement => false;
public DrawableSliderTick(SliderTick sliderTick) : base(sliderTick)
{
@@ -22,6 +22,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private readonly SpinnerDisc disc;
private readonly SpinnerTicks ticks;
private readonly SpinnerSpmCounter spmCounter;
private readonly Container mainContainer;
@@ -103,6 +104,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
},
}
},
spmCounter = new SpinnerSpmCounter
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Y = 120,
Alpha = 0
}
};
}
@@ -157,6 +165,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void Update()
{
disc.Tracking = OsuActionInputManager.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton);
if (!spmCounter.IsPresent && disc.Tracking)
spmCounter.FadeIn(TIME_FADEIN);
base.Update();
}
@@ -167,6 +177,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
circle.Rotation = disc.Rotation;
ticks.Rotation = disc.Rotation;
spmCounter.SetRotation(disc.RotationAbsolute);
float relativeCircleScale = spinner.Scale * circle.DrawHeight / mainContainer.DrawHeight;
disc.ScaleTo(relativeCircleScale + (1 - relativeCircleScale) * Progress, 200, Easing.OutQuint);
@@ -101,14 +101,21 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
// If the current time is between the start and end of the slider, we should track mouse input regardless of the cursor position.
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => canCurrentlyTrack || base.ReceiveMouseInputAt(screenSpacePos);
public override void ClearTransforms(bool propagateChildren = false, string targetMember = null)
{
// Consider the case of rewinding - children's transforms are handled internally, so propagating down
// any further will cause weirdness with the Tracking bool below. Let's not propagate further at this point.
base.ClearTransforms(false, targetMember);
}
private bool tracking;
public bool Tracking
{
get { return tracking; }
private set
{
if (value == tracking) return;
if (value == tracking)
return;
tracking = value;
follow.ScaleTo(tracking ? 2.8f : 1, 300, Easing.OutQuint);
@@ -123,8 +130,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
base.Update();
// Make sure to use the base version of ReceiveMouseInputAt so that we correctly check the position.
if (Time.Current < slider.EndTime)
Tracking = canCurrentlyTrack && lastState != null && base.ReceiveMouseInputAt(lastState.Mouse.NativeState.Position) && ((Parent as DrawableSlider)?.OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false);
Tracking = canCurrentlyTrack
&& lastState != null
&& base.ReceiveMouseInputAt(lastState.Mouse.NativeState.Position)
&& ((Parent as DrawableSlider)?.OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false);
}
public void UpdateProgress(double progress, int repeat)
@@ -1,52 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using OpenTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
public class SliderBouncer : Container, ISliderProgress
{
private readonly Slider slider;
private readonly bool isEnd;
private readonly SpriteIcon icon;
public SliderBouncer(Slider slider, bool isEnd)
{
this.slider = slider;
this.isEnd = isEnd;
AutoSizeAxes = Axes.Both;
Blending = BlendingMode.Additive;
Origin = Anchor.Centre;
Children = new Drawable[]
{
icon = new SpriteIcon
{
Icon = FontAwesome.fa_eercast,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(48),
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
icon.Spin(1000, RotationDirection.Clockwise);
}
public void UpdateProgress(double progress, int repeat)
{
if (Time.Current < slider.StartTime)
Alpha = 0;
Alpha = repeat + 1 < slider.RepeatCount && repeat % 2 == (isEnd ? 0 : 1) ? 1 : 0;
}
}
}
@@ -77,7 +77,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
private float lastAngle;
private float currentRotation;
public float RotationAbsolute;
private int completeTick;
private bool updateCompleteTick() => completeTick != (completeTick = (int)(RotationAbsolute / 360));
@@ -0,0 +1,80 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
public class SpinnerSpmCounter : Container
{
private readonly OsuSpriteText spmText;
public SpinnerSpmCounter()
{
Children = new Drawable[]
{
spmText = new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Text = @"0",
Font = @"Venera",
TextSize = 24
},
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Text = @"SPINS PER MINUTE",
Font = @"Venera",
TextSize = 12,
Y = 30
}
};
}
private double spm;
public double SpinsPerMinute
{
get { return spm; }
private set
{
if (value == spm) return;
spm = value;
spmText.Text = Math.Truncate(value).ToString(@"#0");
}
}
private struct RotationRecord
{
public float Rotation;
public double Time;
}
private readonly Queue<RotationRecord> records = new Queue<RotationRecord>();
private const double spm_count_duration = 595; // not using hundreds to avoid frame rounding issues
public void SetRotation(float currentRotation)
{
// If we've gone back in time, it's fine to work with a fresh set of records for now
if (records.Count > 0 && Time.Current < records.Last().Time)
records.Clear();
if (records.Count > 0)
{
var record = records.Peek();
while (records.Count > 0 && Time.Current - records.Peek().Time > spm_count_duration)
record = records.Dequeue();
SpinsPerMinute = (currentRotation - record.Rotation) / (Time.Current - record.Time) * 1000 * 60 / 360;
}
records.Enqueue(new RotationRecord { Rotation = currentRotation, Time = Time.Current });
}
}
}
@@ -0,0 +1,10 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Rulesets.Osu.Objects
{
public class RepeatPoint : OsuHitObject
{
public int RepeatIndex { get; set; }
}
}
+40
View File
@@ -45,6 +45,18 @@ namespace osu.Game.Rulesets.Osu.Objects
set { Curve.Distance = value; }
}
/// <summary>
/// The position of the cursor at the point of completion of this <see cref="Slider"/> if it was hit
/// with as few movements as possible. This is set and used by difficulty calculation.
/// </summary>
internal Vector2? LazyEndPosition;
/// <summary>
/// The distance travelled by the cursor upon completion of this <see cref="Slider"/> if it was hit
/// with as few movements as possible. This is set and used by difficulty calculation.
/// </summary>
internal float LazyTravelDistance;
public List<SampleInfoList> RepeatSamples { get; set; } = new List<SampleInfoList>();
public int RepeatCount { get; set; } = 1;
@@ -131,5 +143,33 @@ namespace osu.Game.Rulesets.Osu.Objects
}
}
}
public IEnumerable<RepeatPoint> RepeatPoints
{
get
{
var length = Curve.Distance;
var repeatPointDistance = Math.Min(Distance, length);
var repeatDuration = length / Velocity;
for (var repeat = 1; repeat < RepeatCount; repeat++)
{
for (var d = repeatPointDistance; d <= length; d += repeatPointDistance)
{
var repeatStartTime = StartTime + repeat * repeatDuration;
var distanceProgress = d / length;
yield return new RepeatPoint
{
RepeatIndex = repeat,
StartTime = repeatStartTime,
Position = Curve.PositionAt(distanceProgress),
StackHeight = StackHeight,
Scale = Scale,
ComboColour = ComboColour,
};
}
}
}
}
}
}
@@ -4,6 +4,7 @@
using System;
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing;
@@ -16,19 +17,25 @@ namespace osu.Game.Rulesets.Osu.OsuDifficulty
private const int section_length = 400;
private const double difficulty_multiplier = 0.0675;
public OsuDifficultyCalculator(Beatmap beatmap) : base(beatmap)
public OsuDifficultyCalculator(Beatmap beatmap)
: base(beatmap)
{
}
public OsuDifficultyCalculator(Beatmap beatmap, Mod[] mods)
: base(beatmap, mods)
{
}
protected override void PreprocessHitObjects()
{
foreach (OsuHitObject h in Objects)
foreach (OsuHitObject h in Beatmap.HitObjects)
(h as Slider)?.Curve?.Calculate();
}
protected override double CalculateInternal(Dictionary<string, string> categoryDifficulty)
public override double Calculate(Dictionary<string, double> categoryDifficulty = null)
{
OsuDifficultyBeatmap beatmap = new OsuDifficultyBeatmap(Objects);
OsuDifficultyBeatmap beatmap = new OsuDifficultyBeatmap(Beatmap.HitObjects, TimeRate);
Skill[] skills =
{
new Aim(),
@@ -60,13 +67,13 @@ namespace osu.Game.Rulesets.Osu.OsuDifficulty
if (categoryDifficulty != null)
{
categoryDifficulty.Add("Aim", aimRating.ToString("0.00"));
categoryDifficulty.Add("Speed", speedRating.ToString("0.00"));
categoryDifficulty.Add("Aim", aimRating);
categoryDifficulty.Add("Speed", speedRating);
}
return starRating;
}
protected override BeatmapConverter<OsuHitObject> CreateBeatmapConverter() => new OsuBeatmapConverter();
protected override BeatmapConverter<OsuHitObject> CreateBeatmapConverter(Beatmap beatmap) => new OsuBeatmapConverter();
}
}
@@ -20,12 +20,12 @@ namespace osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing
/// Creates an enumerator, which preprocesses a list of <see cref="OsuHitObject"/>s recieved as input, wrapping them as
/// <see cref="OsuDifficultyHitObject"/> which contains extra data required for difficulty calculation.
/// </summary>
public OsuDifficultyBeatmap(List<OsuHitObject> objects)
public OsuDifficultyBeatmap(List<OsuHitObject> objects, double timeRate)
{
// Sort OsuHitObjects by StartTime - they are not correctly ordered in some cases.
// This should probably happen before the objects reach the difficulty calculator.
objects.Sort((a, b) => a.StartTime.CompareTo(b.StartTime));
difficultyObjects = createDifficultyObjectEnumerator(objects);
difficultyObjects = createDifficultyObjectEnumerator(objects, timeRate);
}
/// <summary>
@@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
private IEnumerator<OsuDifficultyHitObject> createDifficultyObjectEnumerator(List<OsuHitObject> objects)
private IEnumerator<OsuDifficultyHitObject> createDifficultyObjectEnumerator(List<OsuHitObject> objects, double timeRate)
{
// We will process OsuHitObjects in groups of three to form a triangle, so we can calculate an angle for each object.
OsuHitObject[] triangle = new OsuHitObject[3];
@@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing
triangle[1] = triangle[0];
triangle[0] = objects[i];
yield return new OsuDifficultyHitObject(triangle);
yield return new OsuDifficultyHitObject(triangle, timeRate);
}
}
}
@@ -2,6 +2,8 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using OpenTK;
using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing
@@ -33,13 +35,17 @@ namespace osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing
private const int normalized_radius = 52;
private readonly double timeRate;
private readonly OsuHitObject[] t;
/// <summary>
/// Initializes the object calculating extra data required for difficulty calculation.
/// </summary>
public OsuDifficultyHitObject(OsuHitObject[] triangle)
public OsuDifficultyHitObject(OsuHitObject[] triangle, double timeRate)
{
this.timeRate = timeRate;
t = triangle;
BaseObject = t[0];
setDistances();
@@ -57,14 +63,53 @@ namespace osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing
scalingFactor *= 1 + smallCircleBonus;
}
Distance = (t[0].StackedPosition - t[1].StackedPosition).Length * scalingFactor;
Vector2 lastCursorPosition = t[1].StackedPosition;
float lastTravelDistance = 0;
var lastSlider = t[1] as Slider;
if (lastSlider != null)
{
computeSliderCursorPosition(lastSlider);
lastCursorPosition = lastSlider.LazyEndPosition ?? lastCursorPosition;
lastTravelDistance = lastSlider.LazyTravelDistance;
}
Distance = (lastTravelDistance + (BaseObject.StackedPosition - lastCursorPosition).Length) * scalingFactor;
}
private void setTimingValues()
{
// Every timing inverval is hard capped at the equivalent of 375 BPM streaming speed as a safety measure.
DeltaTime = Math.Max(40, t[0].StartTime - t[1].StartTime);
DeltaTime = Math.Max(40, (t[0].StartTime - t[1].StartTime) / timeRate);
TimeUntilHit = 450; // BaseObject.PreEmpt;
}
private void computeSliderCursorPosition(Slider slider)
{
if (slider.LazyEndPosition != null)
return;
slider.LazyEndPosition = slider.StackedPosition;
float approxFollowCircleRadius = (float)(slider.Radius * 3);
var computeVertex = new Action<double>(t =>
{
var diff = slider.PositionAt(t) - slider.LazyEndPosition.Value;
float dist = diff.Length;
if (dist > approxFollowCircleRadius)
{
// The cursor would be outside the follow circle, we need to move it
diff.Normalize(); // Obtain direction of diff
dist -= approxFollowCircleRadius;
slider.LazyEndPosition += diff * dist;
slider.LazyTravelDistance += dist;
}
});
var scoringTimes = slider.Ticks.Select(t => t.StartTime).Concat(slider.RepeatPoints.Select(r => r.StartTime)).OrderBy(t => t);
foreach (var time in scoringTimes)
computeVertex(time);
computeVertex(slider.EndTime);
}
}
}
+3
View File
@@ -1,6 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.ComponentModel;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.UI;
@@ -9,6 +10,8 @@ namespace osu.Game.Rulesets.Osu
{
public class OsuInputManager : RulesetInputManager<OsuAction>
{
public IEnumerable<OsuAction> PressedActions => KeyBindingContainer.PressedActions;
public OsuInputManager(RulesetInfo ruleset) : base(ruleset, 0, SimultaneousBindingMode.Unique)
{
}
+10 -2
View File
@@ -14,6 +14,10 @@ using System.Linq;
using osu.Framework.Graphics;
using osu.Game.Overlays.Settings;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Osu.Edit;
using osu.Game.Rulesets.Edit;
namespace osu.Game.Rulesets.Osu
{
@@ -30,7 +34,7 @@ namespace osu.Game.Rulesets.Osu
};
public override IEnumerable<BeatmapStatistic> GetBeatmapStatistics(WorkingBeatmap beatmap) => new[]
{
{
new BeatmapStatistic
{
Name = @"Circle count",
@@ -112,7 +116,11 @@ namespace osu.Game.Rulesets.Osu
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_osu_o };
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new OsuDifficultyCalculator(beatmap);
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => new OsuDifficultyCalculator(beatmap, mods);
public override PerformanceCalculator CreatePerformanceCalculator(Beatmap beatmap, Score score) => new OsuPerformanceCalculator(this, beatmap, score);
public override HitObjectComposer CreateHitObjectComposer() => new OsuHitObjectComposer(this);
public override string Description => "osu!";
@@ -8,11 +8,11 @@ using System.Runtime.InteropServices;
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("osu.Game.Mode.Osu")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyDescription("click the circles. to the beat.")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyCompany("ppy Pty Ltd")]
[assembly: AssemblyProduct("osu.Game.Mode.Osu")]
[assembly: AssemblyCopyright("Copyright © 2016")]
[assembly: AssemblyCopyright("ppy Pty Ltd 2007-2017")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
@@ -24,15 +24,5 @@ using System.Runtime.InteropServices;
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("c92a607b-1fdd-4954-9f92-03ff547d9080")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
@@ -0,0 +1,199 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Scoring
{
public class OsuPerformanceCalculator : PerformanceCalculator<OsuHitObject>
{
private readonly int countHitCircles;
private readonly int beatmapMaxCombo;
private Mod[] mods;
private double realApproachRate;
private double accuracy;
private int scoreMaxCombo;
private int count300;
private int count100;
private int count50;
private int countMiss;
public OsuPerformanceCalculator(Ruleset ruleset, Beatmap beatmap, Score score)
: base(ruleset, beatmap, score)
{
countHitCircles = Beatmap.HitObjects.Count(h => h is HitCircle);
beatmapMaxCombo = Beatmap.HitObjects.Count;
beatmapMaxCombo += Beatmap.HitObjects.OfType<Slider>().Sum(s => s.RepeatCount + s.Ticks.Count());
}
public override double Calculate(Dictionary<string, double> categoryRatings = null)
{
mods = Score.Mods;
accuracy = Score.Accuracy;
scoreMaxCombo = Score.MaxCombo;
count300 = Convert.ToInt32(Score.Statistics["300"]);
count100 = Convert.ToInt32(Score.Statistics["100"]);
count50 = Convert.ToInt32(Score.Statistics["50"]);
countMiss = Convert.ToInt32(Score.Statistics["x"]);
// Don't count scores made with supposedly unranked mods
if (mods.Any(m => !m.Ranked))
return 0;
// Todo: In the future we should apply changes to PreEmpt/AR at an OsuHitObject/BaseDifficulty level, but this is done
// locally for now as doing so would modify animations and other things unexpectedly
// DO NOT MODIFY THIS
double ar = Beatmap.BeatmapInfo.BaseDifficulty.ApproachRate;
if (mods.Any(m => m is OsuModHardRock))
ar = Math.Min(10, ar * 1.4);
if (mods.Any(m => m is OsuModEasy))
ar = Math.Max(0, ar / 2);
double preEmpt = BeatmapDifficulty.DifficultyRange(ar, 1800, 1200, 450);
realApproachRate = preEmpt > 1200 ? (1800 - preEmpt) / 120 : (1200 - preEmpt) / 150 + 5;
// Custom multipliers for NoFail and SpunOut.
double multiplier = 1.12f; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things
if (mods.Any(m => m is OsuModNoFail))
multiplier *= 0.90f;
if (mods.Any(m => m is OsuModSpunOut))
multiplier *= 0.95f;
double aimValue = computeAimValue();
double speedValue = computeSpeedValue();
double accuracyValue = computeAccuracyValue();
double totalValue =
Math.Pow(
Math.Pow(aimValue, 1.1f) +
Math.Pow(speedValue, 1.1f) +
Math.Pow(accuracyValue, 1.1f), 1.0f / 1.1f
) * multiplier;
if (categoryRatings != null)
{
categoryRatings.Add("Aim", aimValue);
categoryRatings.Add("Speed", speedValue);
categoryRatings.Add("Accuracy", accuracyValue);
}
return totalValue;
}
private double computeAimValue()
{
double aimValue = Math.Pow(5.0f * Math.Max(1.0f, Attributes["Aim"] / 0.0675f) - 4.0f, 3.0f) / 100000.0f;
// Longer maps are worth more
double lengthBonus = 0.95f + 0.4f * Math.Min(1.0f, totalHits / 2000.0f) +
(totalHits > 2000 ? Math.Log10(totalHits / 2000.0f) * 0.5f : 0.0f);
aimValue *= lengthBonus;
// Penalize misses exponentially. This mainly fixes tag4 maps and the likes until a per-hitobject solution is available
aimValue *= Math.Pow(0.97f, countMiss);
// Combo scaling
if (beatmapMaxCombo > 0)
aimValue *= Math.Min(Math.Pow(scoreMaxCombo, 0.8f) / Math.Pow(beatmapMaxCombo, 0.8f), 1.0f);
double approachRateFactor = 1.0f;
if (realApproachRate > 10.33f)
approachRateFactor += 0.45f * (realApproachRate - 10.33f);
else if (realApproachRate < 8.0f)
{
// HD is worth more with lower ar!
if (mods.Any(h => h is OsuModHidden))
approachRateFactor += 0.02f * (8.0f - realApproachRate);
else
approachRateFactor += 0.01f * (8.0f - realApproachRate);
}
aimValue *= approachRateFactor;
if (mods.Any(h => h is OsuModHidden))
aimValue *= 1.18f;
if (mods.Any(h => h is OsuModFlashlight))
{
// Apply length bonus again if flashlight is on simply because it becomes a lot harder on longer maps.
aimValue *= 1.45f * lengthBonus;
}
// Scale the aim value with accuracy _slightly_
aimValue *= 0.5f + accuracy / 2.0f;
// It is important to also consider accuracy difficulty when doing that
aimValue *= 0.98f + Math.Pow(Beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty, 2) / 2500;
return aimValue;
}
private double computeSpeedValue()
{
double speedValue = Math.Pow(5.0f * Math.Max(1.0f, Attributes["Speed"] / 0.0675f) - 4.0f, 3.0f) / 100000.0f;
// Longer maps are worth more
speedValue *= 0.95f + 0.4f * Math.Min(1.0f, totalHits / 2000.0f) +
(totalHits > 2000 ? Math.Log10(totalHits / 2000.0f) * 0.5f : 0.0f);
// Penalize misses exponentially. This mainly fixes tag4 maps and the likes until a per-hitobject solution is available
speedValue *= Math.Pow(0.97f, countMiss);
// Combo scaling
if (beatmapMaxCombo > 0)
speedValue *= Math.Min(Math.Pow(scoreMaxCombo, 0.8f) / Math.Pow(beatmapMaxCombo, 0.8f), 1.0f);
// Scale the speed value with accuracy _slightly_
speedValue *= 0.5f + accuracy / 2.0f;
// It is important to also consider accuracy difficulty when doing that
speedValue *= 0.98f + Math.Pow(Beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty, 2) / 2500;
return speedValue;
}
private double computeAccuracyValue()
{
// This percentage only considers HitCircles of any value - in this part of the calculation we focus on hitting the timing hit window
double betterAccuracyPercentage;
int amountHitObjectsWithAccuracy = countHitCircles;
if (amountHitObjectsWithAccuracy > 0)
betterAccuracyPercentage = ((count300 - (totalHits - amountHitObjectsWithAccuracy)) * 6 + count100 * 2 + count50) / (amountHitObjectsWithAccuracy * 6);
else
betterAccuracyPercentage = 0;
// It is possible to reach a negative accuracy with this formula. Cap it at zero - zero points
if (betterAccuracyPercentage < 0)
betterAccuracyPercentage = 0;
// Lots of arbitrary values from testing.
// Considering to use derivation from perfect accuracy in a probabilistic manner - assume normal distribution
double accuracyValue = Math.Pow(1.52163f, Beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty) * Math.Pow(betterAccuracyPercentage, 24) * 2.83f;
// Bonus for many hitcircles - it's harder to keep good accuracy up for longer
accuracyValue *= Math.Min(1.15f, Math.Pow(amountHitObjectsWithAccuracy / 1000.0f, 0.3f));
if (mods.Any(m => m is OsuModHidden))
accuracyValue *= 1.02f;
if (mods.Any(m => m is OsuModFlashlight))
accuracyValue *= 1.02f;
return accuracyValue;
}
private double totalHits => count300 + count100 + count50 + countMiss;
private double totalSuccessfulHits => count300 + count100 + count50;
protected override BeatmapConverter<OsuHitObject> CreateBeatmapConverter() => new OsuBeatmapConverter();
}
}
@@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Osu.Scoring
protected override void SimulateAutoplay(Beatmap<OsuHitObject> beatmap)
{
hpDrainRate = beatmap.BeatmapInfo.Difficulty.DrainRate;
hpDrainRate = beatmap.BeatmapInfo.BaseDifficulty.DrainRate;
foreach (var obj in beatmap.HitObjects)
{
@@ -41,6 +41,10 @@ namespace osu.Game.Rulesets.Osu.Scoring
// Ticks
foreach (var unused in slider.Ticks)
AddJudgement(new OsuJudgement { Result = HitResult.Great });
//Repeats
foreach (var unused in slider.RepeatPoints)
AddJudgement(new OsuJudgement { Result = HitResult.Great });
}
AddJudgement(new OsuJudgement { Result = HitResult.Great });
@@ -16,6 +16,7 @@ using OpenTK;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
[Ignore("getting CI working")]
internal class TestCaseHitObjects : OsuTestCase
{
private FramedClock framedClock;
@@ -110,7 +111,7 @@ namespace osu.Game.Rulesets.Osu.Tests
h.Depth = depth++;
if (auto)
h.State = ArmedState.Hit;
h.State.Value = ArmedState.Hit;
playfieldContainer.Add(h);
var proxyable = h as IDrawableHitObjectWithProxiedApproach;
@@ -0,0 +1,16 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
namespace osu.Game.Rulesets.Osu.Tests
{
[Ignore("getting CI working")]
public class TestCasePerformancePoints : Game.Tests.Visual.TestCasePerformancePoints
{
public TestCasePerformancePoints()
: base(new OsuRuleset(new RulesetInfo()))
{
}
}
}
@@ -125,7 +125,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
if (autoCursorScale && beatmap.Value != null)
{
// if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier.
scale *= (float)(1 - 0.7 * (1 + beatmap.Value.BeatmapInfo.Difficulty.CircleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY);
scale *= (float)(1 - 0.7 * (1 + beatmap.Value.BeatmapInfo.BaseDifficulty.CircleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY);
}
cursorContainer.Scale = new Vector2(scale);

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