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mirror of https://github.com/ppy/osu.git synced 2024-11-06 06:57:39 +08:00

Remove need for AlwaysPresent

Also self-contains the tab options inside the tab control.
This commit is contained in:
Dean Herbert 2017-11-22 11:21:48 +09:00
parent 855acc9401
commit ff5404e57f

View File

@ -1,12 +1,16 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Globalization;
using System.Linq;
using OpenTK;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
@ -52,10 +56,6 @@ namespace osu.Game.Screens.Edit.Components
}
};
tabs.AddItem(0.25);
tabs.AddItem(0.75);
tabs.AddItem(1);
tabs.Current.ValueChanged += newValue => Track.Tempo.Value = newValue;
}
@ -76,6 +76,8 @@ namespace osu.Game.Screens.Edit.Components
private class PlaybackTabControl : OsuTabControl<double>
{
private static double[] tempo_values = new [] { 0.5, 0.75, 1 };
protected override TabItem<double> CreateTabItem(double value) => new PlaybackTabItem(value);
protected override Dropdown<double> CreateDropdown() => null;
@ -83,7 +85,9 @@ namespace osu.Game.Screens.Edit.Components
public PlaybackTabControl()
{
RelativeSizeAxes = Axes.Both;
TabContainer.Spacing = new Vector2(20, 0);
TabContainer.Spacing = Vector2.Zero;
tempo_values.ForEach(AddItem);
}
public class PlaybackTabItem : TabItem<double>
@ -95,8 +99,9 @@ namespace osu.Game.Screens.Edit.Components
public PlaybackTabItem(double value) : base(value)
{
AutoSizeAxes = Axes.X;
RelativeSizeAxes = Axes.Y;
RelativeSizeAxes = Axes.Both;
Width = 1f / tempo_values.Length;
Children = new Drawable[]
{
@ -115,7 +120,6 @@ namespace osu.Game.Screens.Edit.Components
TextSize = 14,
Font = @"Exo2.0-Bold",
Alpha = 0,
AlwaysPresent = true,
},
};
}