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Remove need for AlwaysPresent
Also self-contains the tab options inside the tab control.
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@ -1,12 +1,16 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Globalization;
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using System.Linq;
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using OpenTK;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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@ -52,10 +56,6 @@ namespace osu.Game.Screens.Edit.Components
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}
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};
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tabs.AddItem(0.25);
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tabs.AddItem(0.75);
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tabs.AddItem(1);
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tabs.Current.ValueChanged += newValue => Track.Tempo.Value = newValue;
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}
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@ -76,6 +76,8 @@ namespace osu.Game.Screens.Edit.Components
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private class PlaybackTabControl : OsuTabControl<double>
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{
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private static double[] tempo_values = new [] { 0.5, 0.75, 1 };
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protected override TabItem<double> CreateTabItem(double value) => new PlaybackTabItem(value);
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protected override Dropdown<double> CreateDropdown() => null;
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@ -83,7 +85,9 @@ namespace osu.Game.Screens.Edit.Components
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public PlaybackTabControl()
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{
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RelativeSizeAxes = Axes.Both;
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TabContainer.Spacing = new Vector2(20, 0);
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TabContainer.Spacing = Vector2.Zero;
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tempo_values.ForEach(AddItem);
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}
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public class PlaybackTabItem : TabItem<double>
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@ -95,8 +99,9 @@ namespace osu.Game.Screens.Edit.Components
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public PlaybackTabItem(double value) : base(value)
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{
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AutoSizeAxes = Axes.X;
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RelativeSizeAxes = Axes.Y;
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RelativeSizeAxes = Axes.Both;
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Width = 1f / tempo_values.Length;
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Children = new Drawable[]
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{
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@ -115,7 +120,6 @@ namespace osu.Game.Screens.Edit.Components
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TextSize = 14,
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Font = @"Exo2.0-Bold",
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Alpha = 0,
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AlwaysPresent = true,
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},
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};
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}
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