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Change the way migrations are checked for
This method allows switching between sqlite-net and EF builds without completely breaking. Note that DB migration still only happens in a forward direction, but this will allow switching back and forth without eventually being unable to start the game.
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@ -180,13 +180,15 @@ namespace osu.Game.Database
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{
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try
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{
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// will fail if EF hasn't touched the database yet.
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Database.ExecuteSqlCommand("SELECT * FROM __EFMigrationsHistory LIMIT 1");
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// will fail if the database isn't in a sane EF-migradted state.
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Database.ExecuteSqlCommand("SELECT MetadataID FROM BeatmapSetInfo LIMIT 1");
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}
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catch
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{
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try
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{
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Database.ExecuteSqlCommand("DROP TABLE IF EXISTS __EFMigrationsHistory");
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// will fail (intentionally) if we don't have sqlite-net data present.
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Database.ExecuteSqlCommand("SELECT OnlineBeatmapSetId FROM BeatmapMetadata LIMIT 1");
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