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Adjust animation to designer-san's liking
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cabb22b6d1
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@ -135,20 +135,6 @@ namespace osu.Game.Screens.Menu
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},
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}
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},
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yellowCircle = new Circle
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.BottomCentre,
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Position = new Vector2(0, -circle_offset),
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Colour = OsuColour.FromHex(@"FFD64C"),
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},
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pinkCircle = new Circle
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.CentreLeft,
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Position = new Vector2(circle_offset, 0),
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Colour = OsuColour.FromHex(@"e967a1"),
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},
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purpleCircle = new Circle
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{
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Anchor = Anchor.Centre,
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@ -163,6 +149,20 @@ namespace osu.Game.Screens.Menu
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Position = new Vector2(-circle_offset, 0),
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Colour = OsuColour.FromHex(@"8FE5FE"),
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},
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yellowCircle = new Circle
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.BottomCentre,
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Position = new Vector2(0, -circle_offset),
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Colour = OsuColour.FromHex(@"FFD64C"),
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},
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pinkCircle = new Circle
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.CentreLeft,
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Position = new Vector2(circle_offset, 0),
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Colour = OsuColour.FromHex(@"e967a1"),
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},
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};
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foreach (var line in lines)
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@ -170,6 +170,8 @@ namespace osu.Game.Screens.Menu
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line.Size = new Vector2(105, 1.5f);
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line.Alpha = 0;
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}
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Scale = new Vector2(0.5f);
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}
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public void Start(double length)
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@ -226,32 +228,34 @@ namespace osu.Game.Screens.Menu
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foregroundFill.RotateTo(-90, remainingTime(), Easing.InOutQuart);
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}
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this.ScaleTo(1, remainingTime(), Easing.InOutCubic);
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const float circle_size = logo_size * 0.9f;
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const int rotation_delay = 110;
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const int appear_delay = 80;
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purpleCircle.MoveToY(circle_size / 2, remainingTime(), Easing.InOutQuad);
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purpleCircle.Delay(rotation_delay).RotateTo(-180, remainingTime() - rotation_delay, Easing.OutQuad);
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purpleCircle.ResizeTo(circle_size, remainingTime(), Easing.InOutQuad);
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purpleCircle.MoveToY(circle_size / 2, remainingTime(), Easing.InOutQuart);
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purpleCircle.Delay(rotation_delay).RotateTo(-180, remainingTime() - rotation_delay, Easing.InOutQuart);
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purpleCircle.ResizeTo(circle_size, remainingTime(), Easing.InOutQuart);
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using (BeginDelayedSequence(appear_delay, true))
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{
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yellowCircle.MoveToY(-circle_size / 2, remainingTime(), Easing.InOutQuad);
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yellowCircle.Delay(rotation_delay).RotateTo(-180, remainingTime() - rotation_delay, Easing.OutQuad);
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yellowCircle.ResizeTo(circle_size, remainingTime(), Easing.InOutQuad);
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yellowCircle.MoveToY(-circle_size / 2, remainingTime(), Easing.InOutQuart);
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yellowCircle.Delay(rotation_delay).RotateTo(-180, remainingTime() - rotation_delay, Easing.InOutQuart);
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yellowCircle.ResizeTo(circle_size, remainingTime(), Easing.InOutQuart);
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using (BeginDelayedSequence(appear_delay, true))
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{
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blueCircle.MoveToX(-circle_size / 2, remainingTime(), Easing.InOutQuad);
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blueCircle.Delay(rotation_delay).RotateTo(-180, remainingTime() - rotation_delay, Easing.OutQuad);
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blueCircle.ResizeTo(circle_size, remainingTime(), Easing.InOutQuad);
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blueCircle.MoveToX(-circle_size / 2, remainingTime(), Easing.InOutQuart);
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blueCircle.Delay(rotation_delay).RotateTo(-180, remainingTime() - rotation_delay, Easing.InOutQuart);
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blueCircle.ResizeTo(circle_size, remainingTime(), Easing.InOutQuart);
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using (BeginDelayedSequence(appear_delay, true))
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{
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pinkCircle.MoveToX(circle_size / 2, remainingTime(), Easing.InOutQuad);
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pinkCircle.Delay(rotation_delay).RotateTo(-180, remainingTime() - rotation_delay, Easing.OutQuad);
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pinkCircle.ResizeTo(circle_size, remainingTime(), Easing.InOutQuad);
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pinkCircle.MoveToX(circle_size / 2, remainingTime(), Easing.InOutQuart);
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pinkCircle.Delay(rotation_delay).RotateTo(-180, remainingTime() - rotation_delay, Easing.InOutQuart);
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pinkCircle.ResizeTo(circle_size, remainingTime(), Easing.InOutQuart);
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}
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}
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}
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