mirror of
https://github.com/ppy/osu.git
synced 2025-02-15 10:22:56 +08:00
move logic to DirectPanel and reuse stuff for the PreviewButton
This commit is contained in:
parent
355a7b6649
commit
647304c14b
35
osu.Game/Audio/AudioLoadWrapper.cs
Normal file
35
osu.Game/Audio/AudioLoadWrapper.cs
Normal file
@ -0,0 +1,35 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace osu.Game.Audio
|
||||
{
|
||||
public class AudioLoadWrapper : Drawable
|
||||
{
|
||||
private readonly string preview;
|
||||
|
||||
public Track Preview;
|
||||
|
||||
public AudioLoadWrapper(string preview)
|
||||
{
|
||||
this.preview = preview;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(preview))
|
||||
{
|
||||
Preview = audio.Track.Get(preview);
|
||||
Preview.Volume.Value = 0.5;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -15,6 +15,9 @@ using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Overlays.Direct;
|
||||
using osu.Framework.Configuration;
|
||||
|
||||
namespace osu.Game.Overlays.BeatmapSet
|
||||
{
|
||||
@ -24,27 +27,10 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
|
||||
private readonly Container audioWrapper;
|
||||
private readonly Box bg, progress;
|
||||
private readonly SpriteIcon icon;
|
||||
private readonly LoadingAnimation loadingAnimation;
|
||||
private readonly PlayButton playButton;
|
||||
|
||||
private Track preview;
|
||||
|
||||
private bool loading
|
||||
{
|
||||
set
|
||||
{
|
||||
if (value)
|
||||
{
|
||||
loadingAnimation.Show();
|
||||
icon.FadeOut(transition_duration * 5, Easing.OutQuint);
|
||||
}
|
||||
else
|
||||
{
|
||||
loadingAnimation.Hide();
|
||||
icon.FadeIn(transition_duration, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
private readonly Bindable<bool> playing = new Bindable<bool>();
|
||||
|
||||
private BeatmapSetInfo beatmapSet;
|
||||
public BeatmapSetInfo BeatmapSet
|
||||
@ -55,42 +41,11 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
if (value == beatmapSet) return;
|
||||
beatmapSet = value;
|
||||
|
||||
Playing = false;
|
||||
playing.Value = false;
|
||||
preview = null;
|
||||
}
|
||||
}
|
||||
|
||||
private bool playing;
|
||||
public bool Playing
|
||||
{
|
||||
get { return playing; }
|
||||
set
|
||||
{
|
||||
if (value == playing) return;
|
||||
playing = value;
|
||||
|
||||
if (preview == null)
|
||||
{
|
||||
loading = true;
|
||||
audioWrapper.Child = new AsyncLoadWrapper(new AudioLoadWrapper(BeatmapSet)
|
||||
{
|
||||
OnLoadComplete = d =>
|
||||
{
|
||||
loading = false;
|
||||
|
||||
preview = (d as AudioLoadWrapper)?.Preview;
|
||||
Playing = Playing;
|
||||
updatePlayingState();
|
||||
},
|
||||
});
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
updatePlayingState();
|
||||
}
|
||||
}
|
||||
|
||||
public PreviewButton()
|
||||
{
|
||||
Height = 42;
|
||||
@ -116,22 +71,16 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
Alpha = 0f,
|
||||
},
|
||||
},
|
||||
icon = new SpriteIcon
|
||||
playButton = new PlayButton(playing)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Icon = FontAwesome.fa_play,
|
||||
Size = new Vector2(18),
|
||||
Shadow = false,
|
||||
},
|
||||
loadingAnimation = new LoadingAnimation
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
};
|
||||
|
||||
Action = () => Playing = !Playing;
|
||||
Action = () => playing.Value = !playing.Value;
|
||||
playing.ValueChanged += updatePlayingState;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -144,12 +93,12 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (Playing && preview != null)
|
||||
if (playing.Value && preview != null)
|
||||
{
|
||||
progress.Width = (float)(preview.CurrentTime / preview.Length);
|
||||
if (preview.HasCompleted)
|
||||
{
|
||||
Playing = false;
|
||||
playing.Value = false;
|
||||
preview = null;
|
||||
}
|
||||
}
|
||||
@ -157,7 +106,7 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
Playing = false;
|
||||
playing.Value = false;
|
||||
base.Dispose(isDisposing);
|
||||
}
|
||||
|
||||
@ -173,44 +122,35 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
base.OnHoverLost(state);
|
||||
}
|
||||
|
||||
private void updatePlayingState()
|
||||
private void updatePlayingState(bool newValue)
|
||||
{
|
||||
if (preview == null) return;
|
||||
|
||||
if (Playing)
|
||||
if (preview == null)
|
||||
{
|
||||
icon.Icon = FontAwesome.fa_stop;
|
||||
progress.FadeIn(100);
|
||||
playButton.Loading = true;
|
||||
audioWrapper.Child = new AsyncLoadWrapper(new AudioLoadWrapper(BeatmapSet.OnlineInfo.Preview)
|
||||
{
|
||||
OnLoadComplete = d =>
|
||||
{
|
||||
playButton.Loading = false;
|
||||
|
||||
preview.Seek(0);
|
||||
preview.Start();
|
||||
preview = (d as AudioLoadWrapper)?.Preview;
|
||||
playing.TriggerChange();
|
||||
},
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
icon.Icon = FontAwesome.fa_play;
|
||||
progress.FadeOut(100);
|
||||
preview.Stop();
|
||||
}
|
||||
}
|
||||
|
||||
private class AudioLoadWrapper : Drawable
|
||||
{
|
||||
private readonly string preview;
|
||||
|
||||
public Track Preview;
|
||||
|
||||
public AudioLoadWrapper(BeatmapSetInfo set)
|
||||
{
|
||||
preview = set.OnlineInfo.Preview;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(preview))
|
||||
if (newValue)
|
||||
{
|
||||
Preview = audio.Track.Get(preview);
|
||||
Preview.Volume.Value = 0.5;
|
||||
progress.FadeIn(100);
|
||||
|
||||
preview.Seek(0);
|
||||
preview.Start();
|
||||
}
|
||||
else
|
||||
{
|
||||
progress.FadeOut(100);
|
||||
preview.Stop();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -26,6 +26,7 @@ namespace osu.Game.Overlays.Direct
|
||||
private Box progressBar;
|
||||
|
||||
protected override PlayButton PlayButton => playButton;
|
||||
protected override Box PreviewBar => progressBar;
|
||||
|
||||
public DirectGridPanel(BeatmapSetInfo beatmap) : base(beatmap)
|
||||
{
|
||||
@ -197,20 +198,8 @@ namespace osu.Game.Overlays.Direct
|
||||
Margin = new MarginPadding { Top = 5, Left = 10 },
|
||||
Size = new Vector2(30),
|
||||
Alpha = 0,
|
||||
TrackUrl = "https://b.ppy.sh/preview/" + SetInfo.OnlineBeatmapSetID + ".mp3",
|
||||
},
|
||||
});
|
||||
|
||||
PreviewPlaying.ValueChanged += newValue => playButton.FadeTo(newValue || IsHovered ? 1 : 0, 120, Easing.InOutQuint);
|
||||
PreviewPlaying.ValueChanged += newValue => progressBar.FadeTo(newValue ? 1 : 0, 120, Easing.InOutQuint);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (PreviewPlaying && playButton.Track != null)
|
||||
progressBar.Width = (float)(playButton.Track.CurrentTime / playButton.Track.Length);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -14,6 +14,7 @@ using osu.Framework.Localisation;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Framework.Configuration;
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Overlays.Direct
|
||||
{
|
||||
@ -33,6 +34,7 @@ namespace osu.Game.Overlays.Direct
|
||||
private Box progressBar;
|
||||
|
||||
protected override PlayButton PlayButton => playButton;
|
||||
protected override Box PreviewBar => progressBar;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(LocalisationEngine localisation, OsuColour colours)
|
||||
@ -70,7 +72,6 @@ namespace osu.Game.Overlays.Direct
|
||||
Size = new Vector2(height / 2),
|
||||
FillMode = FillMode.Fit,
|
||||
Alpha = 0,
|
||||
TrackUrl = "https://b.ppy.sh/preview/" + SetInfo.OnlineBeatmapSetID + ".mp3",
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
@ -165,17 +166,6 @@ namespace osu.Game.Overlays.Direct
|
||||
Colour = colours.Yellow,
|
||||
},
|
||||
});
|
||||
|
||||
PreviewPlaying.ValueChanged += newValue => playButton.FadeTo(newValue || IsHovered ? 1 : 0, 120, Easing.InOutQuint);
|
||||
PreviewPlaying.ValueChanged += newValue => progressBar.FadeTo(newValue ? 1 : 0, 120, Easing.InOutQuint);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (PreviewPlaying && playButton.Track != null)
|
||||
progressBar.Width = (float)(playButton.Track.CurrentTime / playButton.Track.Length);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -21,6 +21,8 @@ using osu.Framework.Logging;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Game.Audio;
|
||||
|
||||
namespace osu.Game.Overlays.Direct
|
||||
{
|
||||
@ -39,9 +41,12 @@ namespace osu.Game.Overlays.Direct
|
||||
private BeatmapManager beatmaps;
|
||||
private NotificationOverlay notifications;
|
||||
private BeatmapSetOverlay beatmapSetOverlay;
|
||||
private Container audioWrapper;
|
||||
|
||||
protected Track Preview;
|
||||
public readonly Bindable<bool> PreviewPlaying = new Bindable<bool>();
|
||||
protected abstract PlayButton PlayButton { get; }
|
||||
protected abstract Box PreviewBar { get; }
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
@ -82,6 +87,7 @@ namespace osu.Game.Overlays.Direct
|
||||
EdgeEffect = edgeEffectNormal,
|
||||
Children = new[]
|
||||
{
|
||||
audioWrapper = new Container(),
|
||||
// temporary blackness until the actual background loads.
|
||||
BlackBackground = new Box
|
||||
{
|
||||
@ -106,6 +112,53 @@ namespace osu.Game.Overlays.Direct
|
||||
|
||||
if (downloadRequest != null)
|
||||
attachDownload(downloadRequest);
|
||||
|
||||
PreviewPlaying.ValueChanged += newValue => PlayButton.FadeTo(newValue || IsHovered ? 1 : 0, 120, Easing.InOutQuint);
|
||||
PreviewPlaying.ValueChanged += newValue => PreviewBar.FadeTo(newValue ? 1 : 0, 120, Easing.InOutQuint);
|
||||
PreviewPlaying.ValueChanged += setPlaying;
|
||||
}
|
||||
|
||||
private void setPlaying(bool newValue)
|
||||
{
|
||||
if (newValue)
|
||||
{
|
||||
if(Preview == null)
|
||||
{
|
||||
PlayButton.Loading = true;
|
||||
audioWrapper.Child = new AsyncLoadWrapper(new AudioLoadWrapper("https://b.ppy.sh/preview/" + SetInfo.OnlineBeatmapSetID + ".mp3")
|
||||
{
|
||||
OnLoadComplete = d =>
|
||||
{
|
||||
PlayButton.Loading = false;
|
||||
Preview = (d as AudioLoadWrapper)?.Preview;
|
||||
Preview.Start();
|
||||
},
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
Preview.Start();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Preview?.Stop();
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (PreviewPlaying && Preview != null)
|
||||
{
|
||||
PreviewBar.Width = (float)(Preview.CurrentTime / Preview.Length);
|
||||
if (Preview.HasCompleted)
|
||||
{
|
||||
PreviewPlaying.Value = false;
|
||||
Preview = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
|
@ -11,81 +11,70 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace osu.Game.Overlays.Direct
|
||||
{
|
||||
public class PlayButton : Container
|
||||
{
|
||||
public string TrackUrl;
|
||||
|
||||
public Bindable<bool> Playing;
|
||||
|
||||
public Track Track;
|
||||
private Bindable<WorkingBeatmap> gameBeatmap;
|
||||
private AudioManager audio;
|
||||
private readonly Bindable<bool> playing;
|
||||
|
||||
private Color4 hoverColour;
|
||||
private readonly SpriteIcon icon;
|
||||
private readonly LoadingAnimation loadingAnimation;
|
||||
private const float transition_duration = 500;
|
||||
|
||||
private bool loading;
|
||||
public bool Loading
|
||||
{
|
||||
get { return loading; }
|
||||
set
|
||||
{
|
||||
loading = value;
|
||||
if (value)
|
||||
{
|
||||
loadingAnimation.Show();
|
||||
icon.FadeOut(transition_duration * 5, Easing.OutQuint);
|
||||
}
|
||||
else
|
||||
{
|
||||
loadingAnimation.Hide();
|
||||
icon.FadeIn(transition_duration, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public PlayButton(Bindable<bool> playing)
|
||||
{
|
||||
Playing = playing;
|
||||
Add(icon = new SpriteIcon
|
||||
this.playing = playing;
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
FillMode = FillMode.Fit,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Icon = FontAwesome.fa_play,
|
||||
icon = new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
FillMode = FillMode.Fit,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Icon = FontAwesome.fa_play,
|
||||
},
|
||||
loadingAnimation = new LoadingAnimation(),
|
||||
});
|
||||
|
||||
Playing.ValueChanged += newValue => icon.Icon = newValue ? (Track == null ? FontAwesome.fa_spinner : FontAwesome.fa_pause) : FontAwesome.fa_play;
|
||||
playing.ValueChanged += newValue => icon.Icon = newValue ? FontAwesome.fa_pause : FontAwesome.fa_play;
|
||||
|
||||
Playing.ValueChanged += newValue =>
|
||||
{
|
||||
if (newValue)
|
||||
Track?.Start();
|
||||
else
|
||||
Track?.Stop();
|
||||
};
|
||||
|
||||
Playing.ValueChanged += newValue => icon.FadeColour(newValue || IsHovered ? hoverColour : Color4.White, 120, Easing.InOutQuint);
|
||||
playing.ValueChanged += newValue => icon.FadeColour(newValue || IsHovered ? hoverColour : Color4.White, 120, Easing.InOutQuint);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colour, OsuGameBase game, AudioManager audio)
|
||||
private void load(OsuColour colour)
|
||||
{
|
||||
hoverColour = colour.Yellow;
|
||||
gameBeatmap = game.Beatmap;
|
||||
this.audio = audio;
|
||||
}
|
||||
|
||||
private Task loadTask;
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
gameBeatmap.Value.Track.Stop();
|
||||
|
||||
Playing.Value = !Playing.Value;
|
||||
|
||||
if (loadTask == null)
|
||||
{
|
||||
icon.Spin(2000, RotationDirection.Clockwise);
|
||||
|
||||
loadTask = Task.Run(() =>
|
||||
{
|
||||
Track = audio.Track.Get(TrackUrl);
|
||||
Track.Looping = true;
|
||||
if (Playing)
|
||||
Track.Start();
|
||||
|
||||
icon.ClearTransforms();
|
||||
icon.Rotation = 0;
|
||||
Playing.TriggerChange();
|
||||
});
|
||||
}
|
||||
|
||||
playing.Value = !playing.Value;
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -97,7 +86,7 @@ namespace osu.Game.Overlays.Direct
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
if(!Playing)
|
||||
if(!playing.Value)
|
||||
icon.FadeColour(Color4.White, 120, Easing.InOutQuint);
|
||||
base.OnHoverLost(state);
|
||||
}
|
||||
|
@ -239,6 +239,7 @@
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Audio\AudioLoadWrapper.cs" />
|
||||
<Compile Include="Audio\SampleInfo.cs" />
|
||||
<Compile Include="Audio\SampleInfoList.cs" />
|
||||
<Compile Include="Beatmaps\Beatmap.cs" />
|
||||
|
Loading…
Reference in New Issue
Block a user