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bar -> line
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97b238d084
commit
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@ -20,12 +20,12 @@ namespace osu.Game.Screens.Menu
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private readonly OsuSpriteText welcomeText;
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private readonly Container barsContainer;
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private readonly Container linesContainer;
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private readonly Container barTopLeft;
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private readonly Container barBottomLeft;
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private readonly Container barTopRight;
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private readonly Container barBottomRight;
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private readonly Container lineTopLeft;
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private readonly Container lineBottomLeft;
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private readonly Container lineTopRight;
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private readonly Container lineBottomRight;
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private readonly Ring smallRing;
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private readonly Ring mediumRing;
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@ -45,14 +45,14 @@ namespace osu.Game.Screens.Menu
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Children = new Drawable[]
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{
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mediumRing = new Ring(Color4.White.Opacity(130)),
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barsContainer = new Container
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linesContainer = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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barTopLeft = new Container
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lineTopLeft = new Container
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{
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Origin = Anchor.CentreLeft,
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Anchor = Anchor.Centre,
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@ -63,7 +63,7 @@ namespace osu.Game.Screens.Menu
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Colour = Color4.White.Opacity(180),
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}
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},
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barTopRight = new Container
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lineTopRight = new Container
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{
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Origin = Anchor.CentreRight,
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Anchor = Anchor.Centre,
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@ -74,7 +74,7 @@ namespace osu.Game.Screens.Menu
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Colour = Color4.White.Opacity(80),
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}
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},
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barBottomLeft = new Container
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lineBottomLeft = new Container
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{
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Origin = Anchor.CentreLeft,
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Anchor = Anchor.Centre,
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@ -85,7 +85,7 @@ namespace osu.Game.Screens.Menu
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Colour = Color4.White.Opacity(230),
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}
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},
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barBottomRight = new Container
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lineBottomRight = new Container
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{
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Origin = Anchor.CentreRight,
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Anchor = Anchor.Centre,
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@ -202,20 +202,20 @@ namespace osu.Game.Screens.Menu
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welcomeText.FadeIn(700);
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welcomeText.TransformSpacingTo(new Vector2(20, 0), remainingTime(), Easing.Out);
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const int bar_duration = 700;
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const int bar_resize = 150;
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const int line_duration = 700;
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const int line_resize = 150;
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foreach (var bar in barsContainer)
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foreach (var line in linesContainer)
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{
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bar.FadeIn();
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bar.Delay(bar_resize).ResizeWidthTo(0, bar_duration - bar_resize, Easing.OutQuint);
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line.FadeIn();
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line.Delay(line_resize).ResizeWidthTo(0, line_duration - line_resize, Easing.OutQuint);
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}
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const int bar_end_offset = 120;
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barTopLeft.MoveTo(new Vector2(-bar_end_offset, -bar_end_offset), bar_duration, Easing.OutQuint);
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barTopRight.MoveTo(new Vector2(bar_end_offset, -bar_end_offset), bar_duration, Easing.OutQuint);
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barBottomLeft.MoveTo(new Vector2(-bar_end_offset, bar_end_offset), bar_duration, Easing.OutQuint);
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barBottomRight.MoveTo(new Vector2(bar_end_offset, bar_end_offset), bar_duration, Easing.OutQuint);
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const int line_end_offset = 120;
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lineTopLeft.MoveTo(new Vector2(-line_end_offset, -line_end_offset), line_duration, Easing.OutQuint);
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lineTopRight.MoveTo(new Vector2(line_end_offset, -line_end_offset), line_duration, Easing.OutQuint);
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lineBottomLeft.MoveTo(new Vector2(-line_end_offset, line_end_offset), line_duration, Easing.OutQuint);
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lineBottomRight.MoveTo(new Vector2(line_end_offset, line_end_offset), line_duration, Easing.OutQuint);
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using (BeginDelayedSequence(1640, true)) // 2000
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{
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@ -278,14 +278,14 @@ namespace osu.Game.Screens.Menu
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smallRing.Foreground.Size = Vector2.One - new Vector2(0.4f);
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bigRing.Foreground.Size = Vector2.One - new Vector2(0.15f);
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barTopLeft.Size = barTopRight.Size = barBottomLeft.Size = barBottomRight.Size = new Vector2(105, 1.5f);
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barTopLeft.Alpha = barTopRight.Alpha = barBottomLeft.Alpha = barBottomRight.Alpha = 0;
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lineTopLeft.Size = lineTopRight.Size = lineBottomLeft.Size = lineBottomRight.Size = new Vector2(105, 1.5f);
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lineTopLeft.Alpha = lineTopRight.Alpha = lineBottomLeft.Alpha = lineBottomRight.Alpha = 0;
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const int bar_offset = 80;
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barTopLeft.Position = new Vector2(-bar_offset, -bar_offset);
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barTopRight.Position = new Vector2(bar_offset, -bar_offset);
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barBottomLeft.Position = new Vector2(-bar_offset, bar_offset);
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barBottomRight.Position = new Vector2(bar_offset, bar_offset);
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const int line_offset = 80;
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lineTopLeft.Position = new Vector2(-line_offset, -line_offset);
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lineTopRight.Position = new Vector2(line_offset, -line_offset);
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lineBottomLeft.Position = new Vector2(-line_offset, line_offset);
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lineBottomRight.Position = new Vector2(line_offset, line_offset);
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backgroundFill.Rotation = foregroundFill.Rotation = 0;
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backgroundFill.Alpha = foregroundFill.Alpha = 1;
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