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Add HitObjectComposer class
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10
osu.Game.Rulesets.Catch/Edit/HitObjectComposer.cs
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10
osu.Game.Rulesets.Catch/Edit/HitObjectComposer.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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namespace osu.Game.Rulesets.Catch.Edit
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{
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public class HitObjectComposer : Rulesets.Edit.HitObjectComposer
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{
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}
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}
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@ -48,6 +48,7 @@
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<ItemGroup>
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<Compile Include="Beatmaps\CatchBeatmapConverter.cs" />
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<Compile Include="Beatmaps\CatchBeatmapProcessor.cs" />
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<Compile Include="Edit\HitObjectComposer.cs" />
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<Compile Include="CatchDifficultyCalculator.cs" />
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<Compile Include="CatchInputManager.cs" />
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<Compile Include="Objects\Drawable\DrawableCatchHitObject.cs" />
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10
osu.Game.Rulesets.Mania/Edit/HitObjectComposer.cs
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osu.Game.Rulesets.Mania/Edit/HitObjectComposer.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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namespace osu.Game.Rulesets.Mania.Edit
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{
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public class HitObjectComposer : Rulesets.Edit.HitObjectComposer
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{
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}
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}
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@ -53,6 +53,7 @@
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<Compile Include="Beatmaps\Patterns\Legacy\PatternType.cs" />
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<Compile Include="Beatmaps\ManiaBeatmapConverter.cs" />
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<Compile Include="Beatmaps\Patterns\Pattern.cs" />
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<Compile Include="Edit\HitObjectComposer.cs" />
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<Compile Include="MathUtils\FastRandom.cs" />
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<Compile Include="Judgements\HitWindows.cs" />
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<Compile Include="Judgements\HoldNoteTailJudgement.cs" />
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10
osu.Game.Rulesets.Osu/Edit/HitObjectComposer.cs
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osu.Game.Rulesets.Osu/Edit/HitObjectComposer.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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namespace osu.Game.Rulesets.Osu.Edit
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{
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public class HitObjectComposer : Rulesets.Edit.HitObjectComposer
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{
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}
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}
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@ -49,6 +49,7 @@
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<ItemGroup>
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<Compile Include="Beatmaps\OsuBeatmapConverter.cs" />
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<Compile Include="Beatmaps\OsuBeatmapProcessor.cs" />
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<Compile Include="Edit\HitObjectComposer.cs" />
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<Compile Include="Objects\Drawables\DrawableOsuHitObject.cs" />
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<Compile Include="Objects\Drawables\Connections\ConnectionRenderer.cs" />
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<Compile Include="Objects\Drawables\Connections\FollowPointRenderer.cs" />
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10
osu.Game.Rulesets.Taiko/Edit/HitObjectComposer.cs
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osu.Game.Rulesets.Taiko/Edit/HitObjectComposer.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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namespace osu.Game.Rulesets.Taiko.Edit
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{
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public class HitObjectComposer : Rulesets.Edit.HitObjectComposer
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{
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}
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}
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@ -46,6 +46,7 @@
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Beatmaps\TaikoBeatmapConverter.cs" />
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<Compile Include="Edit\HitObjectComposer.cs" />
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<Compile Include="Judgements\TaikoDrumRollTickJudgement.cs" />
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<Compile Include="Judgements\TaikoStrongHitJudgement.cs" />
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<Compile Include="Judgements\TaikoJudgement.cs" />
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10
osu.Game/Rulesets/Edit/HitObjectComposer.cs
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10
osu.Game/Rulesets/Edit/HitObjectComposer.cs
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@ -0,0 +1,10 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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namespace osu.Game.Rulesets.Edit
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{
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public class HitObjectComposer
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{
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}
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}
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@ -559,6 +559,7 @@
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<Compile Include="Overlays\UserProfileOverlay.cs" />
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<Compile Include="Overlays\WaveOverlayContainer.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Rulesets\Edit\HitObjectComposer.cs" />
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<Compile Include="Rulesets\Judgements\DrawableJudgement.cs" />
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<Compile Include="Rulesets\Judgements\Judgement.cs" />
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<Compile Include="Rulesets\Mods\IApplicableToClock.cs" />
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