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Add HitObjectComposer class

This commit is contained in:
smoogipoo 2017-11-29 16:22:11 +09:00
parent ce42aef924
commit 8c30fd490c
10 changed files with 55 additions and 0 deletions

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Rulesets.Catch.Edit
{
public class HitObjectComposer : Rulesets.Edit.HitObjectComposer
{
}
}

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@ -48,6 +48,7 @@
<ItemGroup>
<Compile Include="Beatmaps\CatchBeatmapConverter.cs" />
<Compile Include="Beatmaps\CatchBeatmapProcessor.cs" />
<Compile Include="Edit\HitObjectComposer.cs" />
<Compile Include="CatchDifficultyCalculator.cs" />
<Compile Include="CatchInputManager.cs" />
<Compile Include="Objects\Drawable\DrawableCatchHitObject.cs" />

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Rulesets.Mania.Edit
{
public class HitObjectComposer : Rulesets.Edit.HitObjectComposer
{
}
}

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@ -53,6 +53,7 @@
<Compile Include="Beatmaps\Patterns\Legacy\PatternType.cs" />
<Compile Include="Beatmaps\ManiaBeatmapConverter.cs" />
<Compile Include="Beatmaps\Patterns\Pattern.cs" />
<Compile Include="Edit\HitObjectComposer.cs" />
<Compile Include="MathUtils\FastRandom.cs" />
<Compile Include="Judgements\HitWindows.cs" />
<Compile Include="Judgements\HoldNoteTailJudgement.cs" />

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Rulesets.Osu.Edit
{
public class HitObjectComposer : Rulesets.Edit.HitObjectComposer
{
}
}

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@ -49,6 +49,7 @@
<ItemGroup>
<Compile Include="Beatmaps\OsuBeatmapConverter.cs" />
<Compile Include="Beatmaps\OsuBeatmapProcessor.cs" />
<Compile Include="Edit\HitObjectComposer.cs" />
<Compile Include="Objects\Drawables\DrawableOsuHitObject.cs" />
<Compile Include="Objects\Drawables\Connections\ConnectionRenderer.cs" />
<Compile Include="Objects\Drawables\Connections\FollowPointRenderer.cs" />

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Rulesets.Taiko.Edit
{
public class HitObjectComposer : Rulesets.Edit.HitObjectComposer
{
}
}

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@ -46,6 +46,7 @@
</ItemGroup>
<ItemGroup>
<Compile Include="Beatmaps\TaikoBeatmapConverter.cs" />
<Compile Include="Edit\HitObjectComposer.cs" />
<Compile Include="Judgements\TaikoDrumRollTickJudgement.cs" />
<Compile Include="Judgements\TaikoStrongHitJudgement.cs" />
<Compile Include="Judgements\TaikoJudgement.cs" />

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Rulesets.Edit
{
public class HitObjectComposer
{
}
}

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@ -559,6 +559,7 @@
<Compile Include="Overlays\UserProfileOverlay.cs" />
<Compile Include="Overlays\WaveOverlayContainer.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Rulesets\Edit\HitObjectComposer.cs" />
<Compile Include="Rulesets\Judgements\DrawableJudgement.cs" />
<Compile Include="Rulesets\Judgements\Judgement.cs" />
<Compile Include="Rulesets\Mods\IApplicableToClock.cs" />