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Renamed addTextAsync to setTextAsync
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@ -321,11 +321,11 @@ namespace osu.Game.Screens.Select
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}
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this.FadeIn(transition_duration);
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addTextAsync(value);
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setTextAsync(value);
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}
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}
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private void addTextAsync(string text)
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private void setTextAsync(string text)
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{
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var newTextFlow = new TextFlowContainer
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{
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