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Dean Herbert c5046f6b3c Add back osu.Desktop project
While it was nice having less projects to deal with, it meant hacks to get around circular dependencies between rulesets and osu.Game. For now, let's just restore the osu.Desktop project and call it a day.

This allows for the project to build again with default visual studio settings.
2017-10-14 14:33:05 +09:00
.vscode Add launch task for visual tests in release mode 2017-10-11 10:12:36 +02:00
osu-framework@3760443ea9 Merge remote-tracking branch 'upstream/master' into user_overlay_tooltip 2017-10-13 17:00:26 +09:00
osu-resources@a4418111f8 Update submodules 2017-09-11 12:52:25 +09:00
osu.Desktop Add back osu.Desktop project 2017-10-14 14:33:05 +09:00
osu.Desktop.Deploy Allow deploy script to deploy multiple project targets 2017-09-19 23:44:46 +09:00
osu.Game Add back osu.Desktop project 2017-10-14 14:33:05 +09:00
osu.Game.Rulesets.Catch Add back osu.Desktop project 2017-10-14 14:33:05 +09:00
osu.Game.Rulesets.Mania Add back osu.Desktop project 2017-10-14 14:33:05 +09:00
osu.Game.Rulesets.Osu Add back osu.Desktop project 2017-10-14 14:33:05 +09:00
osu.Game.Rulesets.Taiko Add back osu.Desktop project 2017-10-14 14:33:05 +09:00
osu.Game.Tests Always use live queries to ensure waiting asserts actually get dynamic data 2017-10-11 13:37:24 +09:00
.editorconfig EditorConfig naming style settings for vs2017. 2017-02-28 11:37:08 +08:00
.gitattributes Revert .gitattributes additions for now. 2016-10-15 20:43:42 +09:00
.gitignore Add missing file. 2017-02-26 18:28:01 +09:00
.gitmodules Initial commit. 2016-08-26 14:41:47 +09:00
.travis.yml Initial commit. 2016-08-26 14:41:47 +09:00
appveyor.yml Update code to support new inspectcode analysis rules 2017-09-14 12:58:32 +09:00
ISSUE_TEMPLATE.md Add ISSUE_TEMPLATE.md 2016-12-28 00:06:45 -05:00
LICENCE Update licence year. 2017-02-12 20:39:21 +09:00
NuGet.config Update all dependencies in line with framework 2017-09-13 20:25:40 +09:00
osu.licenseheader Add/update license headers. 2017-02-14 18:17:35 +09:00
osu.sln Add back osu.Desktop project 2017-10-14 14:33:05 +09:00
osu.sln.DotSettings Add back osu.Desktop project 2017-10-14 14:33:05 +09:00
README.md Update README.md 2017-05-01 22:00:36 +09:00

osu! Build status CodeFactor dev chat

Rhythm is just a click away. The future of osu! and the beginning of an open era!

Status

This is still heavily under development and is not intended for end-user use. This repository is intended for developer collaboration. You're welcome to try and use it but please do not submit bug reports without a patch. Please do not ask for help building or using this software.

Requirements

  • A desktop platform which can compile .NET 4.5 (tested on macOS, linux and windows). We recommend using Visual Studio Code (all platforms) or Visual Studio Community Edition (windows only), both of which are free.
  • Make sure you initialise and keep submodules up-to-date.

Contributing

We welcome all contributions, but keep in mind that we already have a lot of the UI designed. If you wish to work on something with the intention on having it included in the official distribution, please open an issue for discussion and we will give you what you need from a design perspective to proceed. If you want to make changes to the design, we recommend you open an issue with your intentions before spending too much time, to ensure no effort is wasted.

Contributions can be made via pull requests to this repository. We hope to credit and reward larger contributions via a bounty system. If you're unsure of what you can help with, check out the list of open issues.

Note that while we already have certain standards in place, nothing is set in stone. If you have an issue with the way code is structured; with any libraries we are using; with any processes involved with contributing, please bring it up. I welcome all feedback so we can make contributing to this project as pain-free as possible.

Licence

The osu! client code and framework are licensed under the MIT licence. Please see the licence file for more information. tl;dr you can do whatever you want as long as you include the original copyright and license notice in any copy of the software/source.

Please note that this does not cover the usage of the "osu!" or "ppy" branding in any software, resources, advertising or promotion, as this is protected by trademark law.

Please also note that game resources are covered by a separate licence. Please see the ppy/osu-resources repository for clarifications.