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mirror of https://github.com/ppy/osu.git synced 2024-11-11 21:07:33 +08:00

Fix selection after hiding all difficulties in a set

This commit is contained in:
Dean Herbert 2017-10-20 10:50:00 +09:00
parent 7f83cf6780
commit f69fa0cf1f

View File

@ -52,7 +52,7 @@ namespace osu.Game.Screens.Select
Schedule(() =>
{
foreach (var g in newGroups)
addGroup(g);
if (g != null) addGroup(g);
computeYPositions();
BeatmapsChanged?.Invoke();
@ -101,6 +101,9 @@ namespace osu.Game.Screens.Select
{
var group = createGroup(beatmapSet);
if (group == null)
return;
addGroup(group);
computeYPositions();
if (selectedGroup == null)
@ -124,19 +127,23 @@ namespace osu.Game.Screens.Select
if (group == null)
return;
var newGroup = createGroup(set);
int i = groups.IndexOf(group);
groups.RemoveAt(i);
groups.Insert(i, newGroup);
if (selectedGroup == group && newGroup.BeatmapPanels.Count == 0)
var newGroup = createGroup(set);
if (newGroup != null)
groups.Insert(i, newGroup);
bool hadSelection = selectedGroup == group;
if (hadSelection && newGroup == null)
selectedGroup = null;
Filter(null, false);
//check if we can/need to maintain our current selection.
if (selectedGroup == group && newGroup.BeatmapPanels.Count > 0)
if (hadSelection && newGroup != null)
{
var newSelection =
newGroup.BeatmapPanels.Find(p => p.Beatmap.ID == selectedPanel?.Beatmap.ID) ??
@ -335,6 +342,9 @@ namespace osu.Game.Screens.Select
private BeatmapGroup createGroup(BeatmapSetInfo beatmapSet)
{
if (beatmapSet.Beatmaps.All(b => b.Hidden))
return null;
foreach (var b in beatmapSet.Beatmaps)
{
if (b.Metadata == null)