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mirror of https://github.com/ppy/osu.git synced 2025-01-13 09:23:06 +08:00

Fix the shit

This commit is contained in:
Dean Herbert 2017-11-01 17:07:03 +09:00
parent fd5bc6fe58
commit 27156aeb93
2 changed files with 72 additions and 73 deletions

View File

@ -1,6 +1,8 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -12,6 +14,11 @@ namespace osu.Game.Tests.Visual
{
public class TestCaseIntro : OsuTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(IntroSequence)
};
public TestCaseIntro()
{
IntroSequence intro;

View File

@ -15,53 +15,7 @@ namespace osu.Game.Screens.Menu
public class IntroSequence : Container
{
//Size
private const int logo_size = 460;
private const int small_ring_size = 40;
private const int medium_ring_size = 130;
private const int big_ring_size = 400;
private static readonly Vector2 medium_ring_thickness = new Vector2(0.3f);
private static readonly Vector2 small_ring_thickness = new Vector2(0.6f);
private static readonly Vector2 big_ring_thickness = new Vector2(0.85f);
private static readonly Vector2 bar_size = new Vector2(105, 1.5f);
private const int colored_circle_size = 416;
//Time
private const int full_animation_duration = 2950;
private const int medium_ring_resize_duration = 360;
private const int medium_ring_fade_duration = 420;
private const int small_ring_resize_duration = 250;
private const int small_ring_fade_duration = 650;
private const int text_fade_duration = 700;
private const int text_spacing_transform_duration = 1500;
private const int bar_animation_duration = 700;
private const int bar_resize_delay = 150;
private const int big_ring_animation_start_delay = 2000;
private const int big_ring_resize_duration = 500;
private const int big_ring_foreground_resize_delay = 250;
private const int big_ring_fade_duration = 450;
private const int background_animation_start_time = 2250;
private const int foreground_animation_start_time = 2300;
private const int colored_circle_rotation_delay = 110;
private const int colored_circles_appear_delay = 80;
private const int purple_circle_animation_start_time = 2250;
private const int logo_fade_duration = 300;
//Position
private const int bar_start_offset = 80;
private const int bar_end_offset = 120;
private const int colored_circle_offset = 250;
private const int logo_size = 460; //todo: this should probably be 480
private readonly OsuSpriteText welcomeText;
@ -246,18 +200,51 @@ namespace osu.Game.Screens.Menu
public void Start()
{
mediumRing.ResizeTo(medium_ring_size, medium_ring_resize_duration, Easing.InExpo);
const int circle_size = 416;
//Time
const int full_animation_duration = 2950;
const int medium_ring_resize_duration = 360;
const int medium_ring_fade_duration = 420;
const int small_ring_resize_duration = 250;
const int small_ring_fade_duration = 650;
const int text_fade_duration = 700;
const int text_spacing_transform_duration = 1500;
const int bar_animation_duration = 700;
const int bar_resize_delay = 150;
const int big_ring_animation_start_delay = 2000;
const int big_ring_resize_duration = 500;
const int big_ring_foreground_resize_delay = 250;
const int big_ring_fade_duration = 450;
const int background_animation_start_time = 2250;
const int foreground_animation_start_time = 2300;
const int colored_circle_rotation_delay = 110;
const int colored_circles_appear_delay = 80;
const int purple_circle_animation_start_time = 2250;
const int logo_fade_duration = 300;
//Position
const int bar_end_offset = 120;
mediumRing.ResizeTo(130, medium_ring_resize_duration, Easing.InExpo);
using (BeginDelayedSequence(200, true))
{
welcomeText.FadeIn(text_fade_duration);
welcomeText.TransformSpacingTo(new Vector2(20, 0), text_spacing_transform_duration, Easing.Out);
smallRing.ResizeTo(small_ring_size, small_ring_resize_duration, Easing.InExpo);
smallRing.ResizeTo(40, small_ring_resize_duration, Easing.InExpo);
smallRing.Foreground.Delay(small_ring_resize_duration).ResizeTo(1, small_ring_fade_duration, Easing.OutQuad);
}
int duration = bar_animation_duration - bar_resize_delay;
using (BeginDelayedSequence(medium_ring_resize_duration, true))
{
mediumRing.Foreground.ResizeTo(1, medium_ring_fade_duration, Easing.OutQuad);
@ -265,7 +252,7 @@ namespace osu.Game.Screens.Menu
foreach (var bar in barsContainer)
{
bar.FadeIn();
bar.Delay(bar_resize_delay).ResizeWidthTo(0, duration, Easing.OutQuint);
bar.Delay(bar_resize_delay).ResizeWidthTo(0, bar_animation_duration - bar_resize_delay, Easing.OutQuint);
}
barTopLeft.MoveTo(new Vector2(-bar_end_offset, -bar_end_offset), bar_animation_duration, Easing.OutQuint);
@ -276,11 +263,11 @@ namespace osu.Game.Screens.Menu
using (bigRing.BeginDelayedSequence(big_ring_animation_start_delay, true))
{
bigRing.ResizeTo(big_ring_size, big_ring_resize_duration, Easing.InOutQuint);
bigRing.ResizeTo(400, big_ring_resize_duration, Easing.InOutQuint);
bigRing.Foreground.Delay(big_ring_foreground_resize_delay).ResizeTo(1, big_ring_fade_duration, Easing.OutExpo);
}
duration = full_animation_duration - background_animation_start_time;
int duration = full_animation_duration - background_animation_start_time;
using (backgroundFill.BeginDelayedSequence(background_animation_start_time))
{
backgroundFill.ResizeHeightTo(1, duration, Easing.InOutQuart);
@ -297,30 +284,30 @@ namespace osu.Game.Screens.Menu
duration = full_animation_duration - purple_circle_animation_start_time;
using (BeginDelayedSequence(purple_circle_animation_start_time, true))
{
purpleCircle.MoveToY((colored_circle_size - 2) / 2.0f, duration, Easing.InOutQuad);
purpleCircle.MoveToY((circle_size - 2) / 2.0f, duration, Easing.InOutQuad);
purpleCircle.Delay(colored_circle_rotation_delay).RotateTo(-180, duration - colored_circle_rotation_delay, Easing.OutQuad);
purpleCircle.ResizeTo(colored_circle_size - 2, duration, Easing.InOutQuad);
purpleCircle.ResizeTo(circle_size - 2, duration, Easing.InOutQuad);
duration -= colored_circles_appear_delay;
using (BeginDelayedSequence(colored_circles_appear_delay, true))
{
yellowCircle.MoveToY(-(colored_circle_size - 2) / 2.0f, duration, Easing.InOutQuad);
yellowCircle.MoveToY(-(circle_size - 2) / 2.0f, duration, Easing.InOutQuad);
yellowCircle.Delay(colored_circle_rotation_delay).RotateTo(-180, duration - colored_circle_rotation_delay, Easing.OutQuad);
yellowCircle.ResizeTo(colored_circle_size - 2, duration, Easing.InOutQuad);
yellowCircle.ResizeTo(circle_size - 2, duration, Easing.InOutQuad);
duration -= colored_circles_appear_delay;
using (BeginDelayedSequence(colored_circles_appear_delay, true))
{
blueCircle.MoveToX(-(colored_circle_size - 2) / 2.0f, duration, Easing.InOutQuad);
blueCircle.MoveToX(-(circle_size - 2) / 2.0f, duration, Easing.InOutQuad);
blueCircle.Delay(colored_circle_rotation_delay).RotateTo(-180, duration - colored_circle_rotation_delay, Easing.OutQuad);
blueCircle.ResizeTo(colored_circle_size - 2, duration, Easing.InOutQuad);
blueCircle.ResizeTo(circle_size - 2, duration, Easing.InOutQuad);
duration -= colored_circles_appear_delay;
using (BeginDelayedSequence(colored_circles_appear_delay, true))
{
pinkCircle.MoveToX(colored_circle_size / 2.0f, duration, Easing.InOutQuad);
pinkCircle.MoveToX(circle_size / 2.0f, duration, Easing.InOutQuad);
pinkCircle.Delay(colored_circle_rotation_delay).RotateTo(-180, duration - colored_circle_rotation_delay, Easing.OutQuad);
pinkCircle.ResizeTo(colored_circle_size, duration, Easing.InOutQuad);
pinkCircle.ResizeTo(circle_size, duration, Easing.InOutQuad);
}
}
}
@ -340,16 +327,19 @@ namespace osu.Game.Screens.Menu
welcomeText.Alpha = 0;
smallRing.Size = mediumRing.Size = bigRing.Size = Vector2.Zero;
mediumRing.Foreground.Size = Vector2.One - medium_ring_thickness;
smallRing.Foreground.Size = Vector2.One - small_ring_thickness;
bigRing.Foreground.Size = Vector2.One - big_ring_thickness;
barTopLeft.Size = barTopRight.Size = barBottomLeft.Size = barBottomRight.Size = bar_size;
mediumRing.Foreground.Size = Vector2.One - new Vector2(0.7f);
smallRing.Foreground.Size = Vector2.One - new Vector2(0.4f);
bigRing.Foreground.Size = Vector2.One - new Vector2(0.15f);
barTopLeft.Size = barTopRight.Size = barBottomLeft.Size = barBottomRight.Size = new Vector2(105, 1.5f);
barTopLeft.Alpha = barTopRight.Alpha = barBottomLeft.Alpha = barBottomRight.Alpha = 0;
barTopLeft.Position = new Vector2(-bar_start_offset, -bar_start_offset);
barTopRight.Position = new Vector2(bar_start_offset, -bar_start_offset);
barBottomLeft.Position = new Vector2(-bar_start_offset, bar_start_offset);
barBottomRight.Position = new Vector2(bar_start_offset, bar_start_offset);
const int bar_offset = 80;
barTopLeft.Position = new Vector2(-bar_offset, -bar_offset);
barTopRight.Position = new Vector2(bar_offset, -bar_offset);
barBottomLeft.Position = new Vector2(-bar_offset, bar_offset);
barBottomRight.Position = new Vector2(bar_offset, bar_offset);
backgroundFill.Rotation = foregroundFill.Rotation = 0;
backgroundFill.Alpha = foregroundFill.Alpha = 1;
@ -357,10 +347,12 @@ namespace osu.Game.Screens.Menu
yellowCircle.Size = purpleCircle.Size = blueCircle.Size = pinkCircle.Size = Vector2.Zero;
yellowCircle.Rotation = purpleCircle.Rotation = blueCircle.Rotation = pinkCircle.Rotation = 0;
yellowCircle.Position = new Vector2(0, -colored_circle_offset);
purpleCircle.Position = new Vector2(0, colored_circle_offset);
blueCircle.Position = new Vector2(-colored_circle_offset, 0);
pinkCircle.Position = new Vector2(colored_circle_offset, 0);
const int circle_offset = 250;
yellowCircle.Position = new Vector2(0, -circle_offset);
purpleCircle.Position = new Vector2(0, circle_offset);
blueCircle.Position = new Vector2(-circle_offset, 0);
pinkCircle.Position = new Vector2(circle_offset, 0);
}
public void Restart()