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Fix the shit
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@ -1,6 +1,8 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using OpenTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -12,6 +14,11 @@ namespace osu.Game.Tests.Visual
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{
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public class TestCaseIntro : OsuTestCase
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(IntroSequence)
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};
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public TestCaseIntro()
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{
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IntroSequence intro;
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@ -15,53 +15,7 @@ namespace osu.Game.Screens.Menu
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public class IntroSequence : Container
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{
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//Size
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private const int logo_size = 460;
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private const int small_ring_size = 40;
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private const int medium_ring_size = 130;
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private const int big_ring_size = 400;
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private static readonly Vector2 medium_ring_thickness = new Vector2(0.3f);
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private static readonly Vector2 small_ring_thickness = new Vector2(0.6f);
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private static readonly Vector2 big_ring_thickness = new Vector2(0.85f);
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private static readonly Vector2 bar_size = new Vector2(105, 1.5f);
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private const int colored_circle_size = 416;
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//Time
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private const int full_animation_duration = 2950;
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private const int medium_ring_resize_duration = 360;
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private const int medium_ring_fade_duration = 420;
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private const int small_ring_resize_duration = 250;
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private const int small_ring_fade_duration = 650;
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private const int text_fade_duration = 700;
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private const int text_spacing_transform_duration = 1500;
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private const int bar_animation_duration = 700;
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private const int bar_resize_delay = 150;
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private const int big_ring_animation_start_delay = 2000;
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private const int big_ring_resize_duration = 500;
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private const int big_ring_foreground_resize_delay = 250;
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private const int big_ring_fade_duration = 450;
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private const int background_animation_start_time = 2250;
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private const int foreground_animation_start_time = 2300;
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private const int colored_circle_rotation_delay = 110;
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private const int colored_circles_appear_delay = 80;
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private const int purple_circle_animation_start_time = 2250;
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private const int logo_fade_duration = 300;
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//Position
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private const int bar_start_offset = 80;
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private const int bar_end_offset = 120;
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private const int colored_circle_offset = 250;
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private const int logo_size = 460; //todo: this should probably be 480
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private readonly OsuSpriteText welcomeText;
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@ -246,18 +200,51 @@ namespace osu.Game.Screens.Menu
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public void Start()
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{
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mediumRing.ResizeTo(medium_ring_size, medium_ring_resize_duration, Easing.InExpo);
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const int circle_size = 416;
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//Time
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const int full_animation_duration = 2950;
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const int medium_ring_resize_duration = 360;
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const int medium_ring_fade_duration = 420;
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const int small_ring_resize_duration = 250;
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const int small_ring_fade_duration = 650;
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const int text_fade_duration = 700;
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const int text_spacing_transform_duration = 1500;
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const int bar_animation_duration = 700;
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const int bar_resize_delay = 150;
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const int big_ring_animation_start_delay = 2000;
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const int big_ring_resize_duration = 500;
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const int big_ring_foreground_resize_delay = 250;
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const int big_ring_fade_duration = 450;
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const int background_animation_start_time = 2250;
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const int foreground_animation_start_time = 2300;
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const int colored_circle_rotation_delay = 110;
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const int colored_circles_appear_delay = 80;
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const int purple_circle_animation_start_time = 2250;
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const int logo_fade_duration = 300;
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//Position
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const int bar_end_offset = 120;
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mediumRing.ResizeTo(130, medium_ring_resize_duration, Easing.InExpo);
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using (BeginDelayedSequence(200, true))
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{
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welcomeText.FadeIn(text_fade_duration);
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welcomeText.TransformSpacingTo(new Vector2(20, 0), text_spacing_transform_duration, Easing.Out);
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smallRing.ResizeTo(small_ring_size, small_ring_resize_duration, Easing.InExpo);
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smallRing.ResizeTo(40, small_ring_resize_duration, Easing.InExpo);
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smallRing.Foreground.Delay(small_ring_resize_duration).ResizeTo(1, small_ring_fade_duration, Easing.OutQuad);
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}
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int duration = bar_animation_duration - bar_resize_delay;
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using (BeginDelayedSequence(medium_ring_resize_duration, true))
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{
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mediumRing.Foreground.ResizeTo(1, medium_ring_fade_duration, Easing.OutQuad);
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@ -265,7 +252,7 @@ namespace osu.Game.Screens.Menu
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foreach (var bar in barsContainer)
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{
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bar.FadeIn();
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bar.Delay(bar_resize_delay).ResizeWidthTo(0, duration, Easing.OutQuint);
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bar.Delay(bar_resize_delay).ResizeWidthTo(0, bar_animation_duration - bar_resize_delay, Easing.OutQuint);
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}
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barTopLeft.MoveTo(new Vector2(-bar_end_offset, -bar_end_offset), bar_animation_duration, Easing.OutQuint);
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@ -276,11 +263,11 @@ namespace osu.Game.Screens.Menu
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using (bigRing.BeginDelayedSequence(big_ring_animation_start_delay, true))
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{
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bigRing.ResizeTo(big_ring_size, big_ring_resize_duration, Easing.InOutQuint);
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bigRing.ResizeTo(400, big_ring_resize_duration, Easing.InOutQuint);
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bigRing.Foreground.Delay(big_ring_foreground_resize_delay).ResizeTo(1, big_ring_fade_duration, Easing.OutExpo);
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}
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duration = full_animation_duration - background_animation_start_time;
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int duration = full_animation_duration - background_animation_start_time;
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using (backgroundFill.BeginDelayedSequence(background_animation_start_time))
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{
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backgroundFill.ResizeHeightTo(1, duration, Easing.InOutQuart);
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@ -297,30 +284,30 @@ namespace osu.Game.Screens.Menu
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duration = full_animation_duration - purple_circle_animation_start_time;
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using (BeginDelayedSequence(purple_circle_animation_start_time, true))
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{
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purpleCircle.MoveToY((colored_circle_size - 2) / 2.0f, duration, Easing.InOutQuad);
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purpleCircle.MoveToY((circle_size - 2) / 2.0f, duration, Easing.InOutQuad);
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purpleCircle.Delay(colored_circle_rotation_delay).RotateTo(-180, duration - colored_circle_rotation_delay, Easing.OutQuad);
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purpleCircle.ResizeTo(colored_circle_size - 2, duration, Easing.InOutQuad);
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purpleCircle.ResizeTo(circle_size - 2, duration, Easing.InOutQuad);
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duration -= colored_circles_appear_delay;
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using (BeginDelayedSequence(colored_circles_appear_delay, true))
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{
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yellowCircle.MoveToY(-(colored_circle_size - 2) / 2.0f, duration, Easing.InOutQuad);
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yellowCircle.MoveToY(-(circle_size - 2) / 2.0f, duration, Easing.InOutQuad);
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yellowCircle.Delay(colored_circle_rotation_delay).RotateTo(-180, duration - colored_circle_rotation_delay, Easing.OutQuad);
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yellowCircle.ResizeTo(colored_circle_size - 2, duration, Easing.InOutQuad);
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yellowCircle.ResizeTo(circle_size - 2, duration, Easing.InOutQuad);
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duration -= colored_circles_appear_delay;
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using (BeginDelayedSequence(colored_circles_appear_delay, true))
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{
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blueCircle.MoveToX(-(colored_circle_size - 2) / 2.0f, duration, Easing.InOutQuad);
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blueCircle.MoveToX(-(circle_size - 2) / 2.0f, duration, Easing.InOutQuad);
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blueCircle.Delay(colored_circle_rotation_delay).RotateTo(-180, duration - colored_circle_rotation_delay, Easing.OutQuad);
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blueCircle.ResizeTo(colored_circle_size - 2, duration, Easing.InOutQuad);
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blueCircle.ResizeTo(circle_size - 2, duration, Easing.InOutQuad);
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duration -= colored_circles_appear_delay;
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using (BeginDelayedSequence(colored_circles_appear_delay, true))
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{
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pinkCircle.MoveToX(colored_circle_size / 2.0f, duration, Easing.InOutQuad);
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pinkCircle.MoveToX(circle_size / 2.0f, duration, Easing.InOutQuad);
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pinkCircle.Delay(colored_circle_rotation_delay).RotateTo(-180, duration - colored_circle_rotation_delay, Easing.OutQuad);
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pinkCircle.ResizeTo(colored_circle_size, duration, Easing.InOutQuad);
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pinkCircle.ResizeTo(circle_size, duration, Easing.InOutQuad);
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}
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}
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}
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@ -340,16 +327,19 @@ namespace osu.Game.Screens.Menu
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welcomeText.Alpha = 0;
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smallRing.Size = mediumRing.Size = bigRing.Size = Vector2.Zero;
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mediumRing.Foreground.Size = Vector2.One - medium_ring_thickness;
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smallRing.Foreground.Size = Vector2.One - small_ring_thickness;
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bigRing.Foreground.Size = Vector2.One - big_ring_thickness;
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barTopLeft.Size = barTopRight.Size = barBottomLeft.Size = barBottomRight.Size = bar_size;
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mediumRing.Foreground.Size = Vector2.One - new Vector2(0.7f);
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smallRing.Foreground.Size = Vector2.One - new Vector2(0.4f);
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bigRing.Foreground.Size = Vector2.One - new Vector2(0.15f);
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barTopLeft.Size = barTopRight.Size = barBottomLeft.Size = barBottomRight.Size = new Vector2(105, 1.5f);
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barTopLeft.Alpha = barTopRight.Alpha = barBottomLeft.Alpha = barBottomRight.Alpha = 0;
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barTopLeft.Position = new Vector2(-bar_start_offset, -bar_start_offset);
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barTopRight.Position = new Vector2(bar_start_offset, -bar_start_offset);
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barBottomLeft.Position = new Vector2(-bar_start_offset, bar_start_offset);
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barBottomRight.Position = new Vector2(bar_start_offset, bar_start_offset);
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const int bar_offset = 80;
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barTopLeft.Position = new Vector2(-bar_offset, -bar_offset);
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barTopRight.Position = new Vector2(bar_offset, -bar_offset);
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barBottomLeft.Position = new Vector2(-bar_offset, bar_offset);
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barBottomRight.Position = new Vector2(bar_offset, bar_offset);
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backgroundFill.Rotation = foregroundFill.Rotation = 0;
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backgroundFill.Alpha = foregroundFill.Alpha = 1;
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@ -357,10 +347,12 @@ namespace osu.Game.Screens.Menu
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yellowCircle.Size = purpleCircle.Size = blueCircle.Size = pinkCircle.Size = Vector2.Zero;
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yellowCircle.Rotation = purpleCircle.Rotation = blueCircle.Rotation = pinkCircle.Rotation = 0;
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yellowCircle.Position = new Vector2(0, -colored_circle_offset);
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purpleCircle.Position = new Vector2(0, colored_circle_offset);
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blueCircle.Position = new Vector2(-colored_circle_offset, 0);
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pinkCircle.Position = new Vector2(colored_circle_offset, 0);
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const int circle_offset = 250;
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yellowCircle.Position = new Vector2(0, -circle_offset);
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purpleCircle.Position = new Vector2(0, circle_offset);
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blueCircle.Position = new Vector2(-circle_offset, 0);
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pinkCircle.Position = new Vector2(circle_offset, 0);
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}
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public void Restart()
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