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Add a way to change the IconButton icon colour
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@ -27,13 +27,28 @@ namespace osu.Game.Graphics.UserInterface
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set { flashColour = value; }
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}
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private Color4? iconColour;
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/// <summary>
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/// The icon colour. This does not affect <see cref="IconButton.Colour"/>.
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/// </summary>
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public Color4 IconColour
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{
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get { return icon.Colour; }
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set { icon.Colour = value; }
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get { return iconColour ?? Color4.White; }
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set
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{
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iconColour = value;
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icon.Colour = value;
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}
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}
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private Color4? iconHoverColour;
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/// <summary>
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/// The icon colour while the <see cref="IconButton"/> is hovered.
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/// </summary>
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public Color4 IconHoverColour
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{
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get { return iconHoverColour ?? IconColour; }
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set { iconHoverColour = value; }
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}
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private Color4? hoverColour;
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@ -133,12 +148,14 @@ namespace osu.Game.Graphics.UserInterface
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protected override bool OnHover(InputState state)
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{
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hover.FadeIn(500, Easing.OutQuint);
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icon.FadeColour(IconHoverColour, 500, Easing.OutQuint);
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return base.OnHover(state);
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}
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protected override void OnHoverLost(InputState state)
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{
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hover.FadeOut(500, Easing.OutQuint);
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icon.FadeColour(IconColour, 500, Easing.OutQuint);
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base.OnHoverLost(state);
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}
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@ -25,14 +25,18 @@ namespace osu.Game.Tests.Visual
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Children = new[]
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{
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new NamedIconButton("No change", new IconButton()),
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new NamedIconButton("Green colours", new IconButton
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new NamedIconButton("Background colours", new IconButton
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{
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IconColour = Color4.LightGreen,
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FlashColour = Color4.DarkGreen,
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HoverColour = Color4.Green
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HoverColour = Color4.Green,
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}),
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new NamedIconButton("Full-width", new IconButton { ButtonSize = new Vector2(200, 30) }),
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new NamedIconButton("Unchanging size", new IconButton(), false)
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new NamedIconButton("Unchanging size", new IconButton(), false),
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new NamedIconButton("Icon colours", new IconButton
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{
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IconColour = Color4.Green,
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IconHoverColour = Color4.Red
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})
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}
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};
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}
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