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Remove unnecessary locking; operations are now thread-safe
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@ -287,8 +287,7 @@ namespace osu.Game.Beatmaps
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/// <param name="beatmapSet">The beatmap set to delete.</param>
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public void Delete(BeatmapSetInfo beatmapSet)
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{
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lock (beatmaps)
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if (!beatmaps.Delete(beatmapSet)) return;
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if (!beatmaps.Delete(beatmapSet)) return;
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if (!beatmapSet.Protected)
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files.Dereference(beatmapSet.Files.Select(f => f.FileInfo).ToArray());
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@ -298,21 +297,13 @@ namespace osu.Game.Beatmaps
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/// Delete a beatmap difficulty.
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/// </summary>
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/// <param name="beatmap">The beatmap difficulty to hide.</param>
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public void Hide(BeatmapInfo beatmap)
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{
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lock (beatmaps)
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beatmaps.Hide(beatmap);
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}
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public void Hide(BeatmapInfo beatmap) => beatmaps.Hide(beatmap);
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/// <summary>
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/// Restore a beatmap difficulty.
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/// </summary>
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/// <param name="beatmap">The beatmap difficulty to restore.</param>
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public void Restore(BeatmapInfo beatmap)
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{
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lock (beatmaps)
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beatmaps.Restore(beatmap);
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}
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public void Restore(BeatmapInfo beatmap) => beatmaps.Restore(beatmap);
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/// <summary>
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/// Returns a <see cref="BeatmapSetInfo"/> to a usable state if it has previously been deleted but not yet purged.
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@ -321,8 +312,7 @@ namespace osu.Game.Beatmaps
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/// <param name="beatmapSet">The beatmap to restore.</param>
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private void undelete(BeatmapStore beatmaps, FileStore files, BeatmapSetInfo beatmapSet)
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{
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lock (beatmaps)
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if (!beatmaps.Undelete(beatmapSet)) return;
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if (!beatmaps.Undelete(beatmapSet)) return;
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if (!beatmapSet.Protected)
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files.Reference(beatmapSet.Files.Select(f => f.FileInfo).ToArray());
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@ -357,11 +347,7 @@ namespace osu.Game.Beatmaps
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/// </summary>
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/// <param name="query">The query.</param>
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/// <returns>The first result for the provided query, or null if no results were found.</returns>
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public BeatmapSetInfo QueryBeatmapSet(Func<BeatmapSetInfo, bool> query)
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{
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lock (beatmaps)
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return beatmaps.BeatmapSets.FirstOrDefault(query);
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}
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public BeatmapSetInfo QueryBeatmapSet(Func<BeatmapSetInfo, bool> query) => beatmaps.BeatmapSets.FirstOrDefault(query);
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/// <summary>
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/// Refresh an existing instance of a <see cref="BeatmapSetInfo"/> from the store.
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@ -375,33 +361,21 @@ namespace osu.Game.Beatmaps
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/// </summary>
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/// <param name="query">The query.</param>
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/// <returns>Results from the provided query.</returns>
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public List<BeatmapSetInfo> QueryBeatmapSets(Func<BeatmapSetInfo, bool> query)
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{
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lock (beatmaps)
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return beatmaps.BeatmapSets.Where(query).ToList();
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}
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public List<BeatmapSetInfo> QueryBeatmapSets(Func<BeatmapSetInfo, bool> query) => beatmaps.BeatmapSets.Where(query).ToList();
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/// <summary>
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/// Perform a lookup query on available <see cref="BeatmapInfo"/>s.
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/// </summary>
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/// <param name="query">The query.</param>
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/// <returns>The first result for the provided query, or null if no results were found.</returns>
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public BeatmapInfo QueryBeatmap(Func<BeatmapInfo, bool> query)
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{
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lock (beatmaps)
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return beatmaps.Beatmaps.FirstOrDefault(query);
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}
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public BeatmapInfo QueryBeatmap(Func<BeatmapInfo, bool> query) => beatmaps.Beatmaps.FirstOrDefault(query);
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/// <summary>
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/// Perform a lookup query on available <see cref="BeatmapInfo"/>s.
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/// </summary>
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/// <param name="query">The query.</param>
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/// <returns>Results from the provided query.</returns>
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public List<BeatmapInfo> QueryBeatmaps(Func<BeatmapInfo, bool> query)
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{
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lock (beatmaps)
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return beatmaps.Beatmaps.Where(query).ToList();
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}
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public List<BeatmapInfo> QueryBeatmaps(Func<BeatmapInfo, bool> query) => beatmaps.Beatmaps.Where(query).ToList();
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/// <summary>
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/// Creates an <see cref="ArchiveReader"/> from a valid storage path.
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@ -437,9 +411,7 @@ namespace osu.Game.Beatmaps
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var hash = hashable.ComputeSHA2Hash();
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// check if this beatmap has already been imported and exit early if so.
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BeatmapSetInfo beatmapSet;
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lock (beatmaps)
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beatmapSet = beatmaps.BeatmapSets.FirstOrDefault(b => b.Hash == hash);
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var beatmapSet = beatmaps.BeatmapSets.FirstOrDefault(b => b.Hash == hash);
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if (beatmapSet != null)
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{
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@ -523,8 +495,7 @@ namespace osu.Game.Beatmaps
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/// <returns>A list of available <see cref="BeatmapSetInfo"/>.</returns>
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public List<BeatmapSetInfo> GetAllUsableBeatmapSets()
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{
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lock (beatmaps)
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return beatmaps.BeatmapSets.Where(s => !s.DeletePending).ToList();
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return beatmaps.BeatmapSets.Where(s => !s.DeletePending).ToList();
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}
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protected class BeatmapManagerWorkingBeatmap : WorkingBeatmap
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