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mirror of https://github.com/ppy/osu.git synced 2024-09-22 19:27:31 +08:00

Merge branch 'master' into notification-thread-safety

This commit is contained in:
Dean Herbert 2017-10-20 11:48:14 +09:00
commit 35ce6fd2bd
81 changed files with 1845 additions and 712 deletions

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@ -1,6 +1,7 @@
# 2017-09-14
clone_depth: 1
version: '{branch}-{build}'
image: Visual Studio 2017
configuration: Debug
cache:
- C:\ProgramData\chocolatey\bin -> appveyor.yml
@ -11,7 +12,7 @@ install:
- cmd: git submodule update --init --recursive
- cmd: choco install resharper-clt -y
- cmd: choco install nvika -y
- cmd: appveyor DownloadFile https://github.com/peppy/CodeFileSanity/releases/download/v0.2.2/CodeFileSanity.exe
- cmd: appveyor DownloadFile https://github.com/peppy/CodeFileSanity/releases/download/v0.2.3/CodeFileSanity.exe
before_build:
- cmd: CodeFileSanity.exe
- cmd: nuget restore

@ -1 +1 @@
Subproject commit b1f36efca59840da65df788a52107b1674a904c6
Subproject commit dbcfa5c244555e7901dac7d94eab53b3b04d17e6

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@ -11,6 +11,10 @@
<assemblyIdentity name="SharpCompress" publicKeyToken="afb0a02973931d96" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-0.18.1.0" newVersion="0.18.1.0" />
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="System.ValueTuple" publicKeyToken="cc7b13ffcd2ddd51" culture="neutral"/>
<bindingRedirect oldVersion="0.0.0.0-4.0.2.0" newVersion="4.0.2.0"/>
</dependentAssembly>
</assemblyBinding>
</runtime>
</configuration>

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@ -57,7 +57,6 @@
<UseVSHostingProcess>false</UseVSHostingProcess>
<PlatformTarget>AnyCPU</PlatformTarget>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<RunCodeAnalysis>false</RunCodeAnalysis>
<Prefer32Bit>false</Prefer32Bit>
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
@ -76,7 +75,6 @@
<UseVSHostingProcess>false</UseVSHostingProcess>
<PlatformTarget>AnyCPU</PlatformTarget>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>false</Prefer32Bit>
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
</PropertyGroup>
@ -102,7 +100,6 @@
<UseVSHostingProcess>false</UseVSHostingProcess>
<LangVersion>6</LangVersion>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<StartArguments>--tests</StartArguments>
</PropertyGroup>
<ItemGroup>
@ -158,6 +155,10 @@
<Reference Include="System" />
<Reference Include="System.Drawing" />
<Reference Include="System.Net.Http" />
<Reference Include="System.ValueTuple, Version=4.0.2.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51">
<HintPath>../packages/System.ValueTuple.4.4.0/lib/net461/System.ValueTuple.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System.Windows.Forms" />
</ItemGroup>
<ItemGroup>

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@ -1,13 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-->
<packages>
<package id="DeltaCompressionDotNet" version="1.1.0" targetFramework="net45" />
<package id="Mono.Cecil" version="0.9.6.4" targetFramework="net45" />
<package id="OpenTK" version="3.0.0-git00009" targetFramework="net461" />
<package id="SharpCompress" version="0.18.1" targetFramework="net461" />
<package id="Splat" version="2.0.0" targetFramework="net45" />
<package id="squirrel.windows" version="1.7.8" targetFramework="net461" />
<?xml version="1.0" encoding="utf-8"?>
<!--
Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-->
<packages>
<package id="DeltaCompressionDotNet" version="1.1.0" targetFramework="net45" />
<package id="Mono.Cecil" version="0.9.6.4" targetFramework="net45" />
<package id="OpenTK" version="3.0.0-git00009" targetFramework="net461" />
<package id="SharpCompress" version="0.18.1" targetFramework="net461" />
<package id="Splat" version="2.0.0" targetFramework="net45" />
<package id="squirrel.windows" version="1.7.8" targetFramework="net461" />
<package id="System.ValueTuple" version="4.4.0" targetFramework="net461" />
</packages>

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@ -10,6 +10,10 @@
<assemblyIdentity name="SharpCompress" publicKeyToken="afb0a02973931d96" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-0.18.1.0" newVersion="0.18.1.0" />
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="System.ValueTuple" publicKeyToken="cc7b13ffcd2ddd51" culture="neutral"/>
<bindingRedirect oldVersion="0.0.0.0-4.0.2.0" newVersion="4.0.2.0"/>
</dependentAssembly>
</assemblyBinding>
</runtime>
</configuration>

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@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
{
beatmap = original;
BeatmapDifficulty difficulty = original.BeatmapInfo.Difficulty;
BeatmapDifficulty difficulty = original.BeatmapInfo.BaseDifficulty;
int seed = (int)Math.Round(difficulty.DrainRate + difficulty.CircleSize) * 20 + (int)(difficulty.OverallDifficulty * 41.2) + (int)Math.Round(difficulty.ApproachRate);
random = new FastRandom(seed);

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@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
// The true distance, accounting for any repeats
double distance = (distanceData?.Distance ?? 0) * repeatCount;
// The velocity of the osu! hit object - calculated as the velocity of a slider
double osuVelocity = osu_base_scoring_distance * beatmap.BeatmapInfo.Difficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier / timingPoint.BeatLength;
double osuVelocity = osu_base_scoring_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier / timingPoint.BeatLength;
// The duration of the osu! hit object
double osuDuration = distance / osuVelocity;

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@ -104,7 +104,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
if (drainTime == 0)
drainTime = 10000;
BeatmapDifficulty difficulty = Beatmap.BeatmapInfo.Difficulty;
BeatmapDifficulty difficulty = Beatmap.BeatmapInfo.BaseDifficulty;
conversionDifficulty = ((difficulty.DrainRate + MathHelper.Clamp(difficulty.ApproachRate, 4, 7)) / 1.5 + Beatmap.HitObjects.Count / drainTime * 9f) / 38f * 5f / 1.15;
conversionDifficulty = Math.Min(conversionDifficulty.Value, 12);

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@ -21,6 +21,6 @@ namespace osu.Game.Rulesets.Mania
return 0;
}
protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter() => new ManiaBeatmapConverter(true, (int)Math.Max(1, Math.Round(Beatmap.BeatmapInfo.Difficulty.CircleSize)));
protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter() => new ManiaBeatmapConverter(true, (int)Math.Max(1, Math.Round(Beatmap.BeatmapInfo.BaseDifficulty.CircleSize)));
}
}

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@ -100,7 +100,7 @@ namespace osu.Game.Rulesets.Mania.Scoring
protected override void SimulateAutoplay(Beatmap<ManiaHitObject> beatmap)
{
BeatmapDifficulty difficulty = beatmap.BeatmapInfo.Difficulty;
BeatmapDifficulty difficulty = beatmap.BeatmapInfo.BaseDifficulty;
hpMultiplier = BeatmapDifficulty.DifficultyRange(difficulty.DrainRate, hp_multiplier_min, hp_multiplier_mid, hp_multiplier_max);
hpMissMultiplier = BeatmapDifficulty.DifficultyRange(difficulty.DrainRate, hp_multiplier_miss_min, hp_multiplier_miss_mid, hp_multiplier_miss_max);

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@ -88,18 +88,18 @@ namespace osu.Game.Rulesets.Mania.UI
protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter()
{
if (IsForCurrentRuleset)
AvailableColumns = (int)Math.Max(1, Math.Round(WorkingBeatmap.BeatmapInfo.Difficulty.CircleSize));
AvailableColumns = (int)Math.Max(1, Math.Round(WorkingBeatmap.BeatmapInfo.BaseDifficulty.CircleSize));
else
{
float percentSliderOrSpinner = (float)WorkingBeatmap.Beatmap.HitObjects.Count(h => h is IHasEndTime) / WorkingBeatmap.Beatmap.HitObjects.Count;
if (percentSliderOrSpinner < 0.2)
AvailableColumns = 7;
else if (percentSliderOrSpinner < 0.3 || Math.Round(WorkingBeatmap.BeatmapInfo.Difficulty.CircleSize) >= 5)
AvailableColumns = Math.Round(WorkingBeatmap.BeatmapInfo.Difficulty.OverallDifficulty) > 5 ? 7 : 6;
else if (percentSliderOrSpinner < 0.3 || Math.Round(WorkingBeatmap.BeatmapInfo.BaseDifficulty.CircleSize) >= 5)
AvailableColumns = Math.Round(WorkingBeatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty) > 5 ? 7 : 6;
else if (percentSliderOrSpinner > 0.6)
AvailableColumns = Math.Round(WorkingBeatmap.BeatmapInfo.Difficulty.OverallDifficulty) > 4 ? 5 : 4;
AvailableColumns = Math.Round(WorkingBeatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty) > 4 ? 5 : 4;
else
AvailableColumns = Math.Max(4, Math.Min((int)Math.Round(WorkingBeatmap.BeatmapInfo.Difficulty.OverallDifficulty) + 1, 7));
AvailableColumns = Math.Max(4, Math.Min((int)Math.Round(WorkingBeatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty) + 1, 7));
}
return new ManiaBeatmapConverter(IsForCurrentRuleset, AvailableColumns);

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@ -10,6 +10,10 @@
<assemblyIdentity name="SharpCompress" publicKeyToken="afb0a02973931d96" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-0.18.1.0" newVersion="0.18.1.0" />
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="System.ValueTuple" publicKeyToken="cc7b13ffcd2ddd51" culture="neutral"/>
<bindingRedirect oldVersion="0.0.0.0-4.0.2.0" newVersion="4.0.2.0"/>
</dependentAssembly>
</assemblyBinding>
</runtime>
</configuration>

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@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Osu.Scoring
protected override void SimulateAutoplay(Beatmap<OsuHitObject> beatmap)
{
hpDrainRate = beatmap.BeatmapInfo.Difficulty.DrainRate;
hpDrainRate = beatmap.BeatmapInfo.BaseDifficulty.DrainRate;
foreach (var obj in beatmap.HitObjects)
{

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@ -125,7 +125,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
if (autoCursorScale && beatmap.Value != null)
{
// if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier.
scale *= (float)(1 - 0.7 * (1 + beatmap.Value.BeatmapInfo.Difficulty.CircleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY);
scale *= (float)(1 - 0.7 * (1 + beatmap.Value.BeatmapInfo.BaseDifficulty.CircleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY);
}
cursorContainer.Scale = new Vector2(scale);

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@ -10,6 +10,10 @@
<assemblyIdentity name="SharpCompress" publicKeyToken="afb0a02973931d96" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-0.18.1.0" newVersion="0.18.1.0" />
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="System.ValueTuple" publicKeyToken="cc7b13ffcd2ddd51" culture="neutral"/>
<bindingRedirect oldVersion="0.0.0.0-4.0.2.0" newVersion="4.0.2.0"/>
</dependentAssembly>
</assemblyBinding>
</runtime>
</configuration>

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@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
{
// Rewrite the beatmap info to add the slider velocity multiplier
BeatmapInfo info = original.BeatmapInfo.DeepClone();
info.Difficulty.SliderMultiplier *= legacy_velocity_multiplier;
info.BaseDifficulty.SliderMultiplier *= legacy_velocity_multiplier;
Beatmap<TaikoHitObject> converted = base.ConvertBeatmap(original);
@ -96,7 +96,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
double distance = distanceData.Distance * repeats * legacy_velocity_multiplier;
// The velocity of the taiko hit object - calculated as the velocity of a drum roll
double taikoVelocity = taiko_base_distance * beatmap.BeatmapInfo.Difficulty.SliderMultiplier * legacy_velocity_multiplier / speedAdjustedBeatLength;
double taikoVelocity = taiko_base_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier * legacy_velocity_multiplier / speedAdjustedBeatLength;
// The duration of the taiko hit object
double taikoDuration = distance / taikoVelocity;
@ -106,12 +106,12 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
speedAdjustedBeatLength *= speedAdjustment;
// The velocity of the osu! hit object - calculated as the velocity of a slider
double osuVelocity = osu_base_scoring_distance * beatmap.BeatmapInfo.Difficulty.SliderMultiplier * legacy_velocity_multiplier / speedAdjustedBeatLength;
double osuVelocity = osu_base_scoring_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier * legacy_velocity_multiplier / speedAdjustedBeatLength;
// The duration of the osu! hit object
double osuDuration = distance / osuVelocity;
// If the drum roll is to be split into hit circles, assume the ticks are 1/8 spaced within the duration of one beat
double tickSpacing = Math.Min(speedAdjustedBeatLength / beatmap.BeatmapInfo.Difficulty.SliderTickRate, taikoDuration / repeats);
double tickSpacing = Math.Min(speedAdjustedBeatLength / beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate, taikoDuration / repeats);
if (!isForCurrentRuleset && tickSpacing > 0 && osuDuration < 2 * speedAdjustedBeatLength)
{
@ -154,13 +154,13 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
Samples = obj.Samples,
IsStrong = strong,
Duration = taikoDuration,
TickRate = beatmap.BeatmapInfo.Difficulty.SliderTickRate == 3 ? 3 : 4,
TickRate = beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate == 3 ? 3 : 4,
};
}
}
else if (endTimeData != null)
{
double hitMultiplier = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.Difficulty.OverallDifficulty, 3, 5, 7.5) * swell_hit_multiplier;
double hitMultiplier = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty, 3, 5, 7.5) * swell_hit_multiplier;
yield return new Swell
{

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@ -71,12 +71,12 @@ namespace osu.Game.Rulesets.Taiko.Scoring
protected override void SimulateAutoplay(Beatmap<TaikoHitObject> beatmap)
{
double hpMultiplierNormal = 1 / (hp_hit_great * beatmap.HitObjects.FindAll(o => o is Hit).Count * BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.Difficulty.DrainRate, 0.5, 0.75, 0.98));
double hpMultiplierNormal = 1 / (hp_hit_great * beatmap.HitObjects.FindAll(o => o is Hit).Count * BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, 0.5, 0.75, 0.98));
hpIncreaseTick = hp_hit_tick;
hpIncreaseGreat = hpMultiplierNormal * hp_hit_great;
hpIncreaseGood = hpMultiplierNormal * hp_hit_good;
hpIncreaseMiss = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.Difficulty.DrainRate, hp_miss_min, hp_miss_mid, hp_miss_max);
hpIncreaseMiss = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, hp_miss_min, hp_miss_mid, hp_miss_max);
foreach (var obj in beatmap.HitObjects)
{

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@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
HitObjects = new List<HitObject> { new CentreHit() },
BeatmapInfo = new BeatmapInfo
{
Difficulty = new BeatmapDifficulty(),
BaseDifficulty = new BeatmapDifficulty(),
Metadata = new BeatmapMetadata
{
Artist = @"Unknown",

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@ -63,7 +63,7 @@ namespace osu.Game.Rulesets.Taiko.UI
StartTime = time,
};
barLine.ApplyDefaults(Beatmap.ControlPointInfo, Beatmap.BeatmapInfo.Difficulty);
barLine.ApplyDefaults(Beatmap.ControlPointInfo, Beatmap.BeatmapInfo.BaseDifficulty);
bool isMajor = currentBeat % (int)currentPoint.TimeSignature == 0;
Playfield.Add(isMajor ? new DrawableBarLineMajor(barLine) : new DrawableBarLine(barLine));

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@ -10,6 +10,10 @@
<assemblyIdentity name="SharpCompress" publicKeyToken="afb0a02973931d96" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-0.18.1.0" newVersion="0.18.1.0" />
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="System.ValueTuple" publicKeyToken="cc7b13ffcd2ddd51" culture="neutral"/>
<bindingRedirect oldVersion="0.0.0.0-4.0.2.0" newVersion="4.0.2.0"/>
</dependentAssembly>
</assemblyBinding>
</runtime>
</configuration>

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@ -85,7 +85,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
using (var stream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
{
var beatmap = decoder.Decode(new StreamReader(stream));
var difficulty = beatmap.BeatmapInfo.Difficulty;
var difficulty = beatmap.BeatmapInfo.BaseDifficulty;
Assert.AreEqual(6.5f, difficulty.DrainRate);
Assert.AreEqual(4, difficulty.CircleSize);
Assert.AreEqual(8, difficulty.OverallDifficulty);

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@ -95,8 +95,6 @@ namespace osu.Game.Tests.Beatmaps.IO
private OsuGameBase loadOsu(GameHost host)
{
host.Storage.DeleteDatabase(@"client");
var osu = new OsuGameBase();
Task.Run(() => host.Run(osu));
@ -117,7 +115,7 @@ namespace osu.Game.Tests.Beatmaps.IO
//ensure we were stored to beatmap database backing...
Assert.IsTrue(resultSets.Count() == 1, $@"Incorrect result count found ({resultSets.Count()} but should be 1).");
Func<IEnumerable<BeatmapInfo>> queryBeatmaps = () => store.QueryBeatmaps(s => s.OnlineBeatmapSetID == 241526 && s.BaseDifficultyID > 0);
Func<IEnumerable<BeatmapInfo>> queryBeatmaps = () => store.QueryBeatmaps(s => s.BeatmapSet.OnlineBeatmapSetID == 241526 && s.BaseDifficultyID > 0);
Func<IEnumerable<BeatmapSetInfo>> queryBeatmapSets = () => store.QueryBeatmapSets(s => s.OnlineBeatmapSetID == 241526);
//if we don't re-check here, the set will be inserted but the beatmaps won't be present yet.
@ -157,7 +155,7 @@ namespace osu.Game.Tests.Beatmaps.IO
private void waitForOrAssert(Func<bool> result, string failureMessage, int timeout = 60000)
{
Action waitAction = () => { while (!result()) Thread.Sleep(20); };
Action waitAction = () => { while (!result()) Thread.Sleep(200); };
Assert.IsTrue(waitAction.BeginInvoke(null, null).AsyncWaitHandle.WaitOne(timeout), failureMessage);
}
}

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@ -6,6 +6,10 @@
<assemblyIdentity name="Newtonsoft.Json" publicKeyToken="30ad4fe6b2a6aeed" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-10.0.0.0" newVersion="10.0.0.0" />
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="System.ValueTuple" publicKeyToken="cc7b13ffcd2ddd51" culture="neutral"/>
<bindingRedirect oldVersion="0.0.0.0-4.0.2.0" newVersion="4.0.2.0"/>
</dependentAssembly>
</assemblyBinding>
</runtime>
</configuration>

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@ -39,14 +39,9 @@
<Private>True</Private>
</Reference>
<Reference Include="System" />
<Reference Include="SQLite.Net">
<HintPath>$(SolutionDir)\packages\SQLite.Net.Core-PCL.3.1.1\lib\portable-win8+net45+wp8+wpa81+MonoAndroid1+MonoTouch1\SQLite.Net.dll</HintPath>
</Reference>
<Reference Include="SQLite.Net.Platform.Win32">
<HintPath>$(SolutionDir)\packages\SQLite.Net-PCL.3.1.1\lib\net4\SQLite.Net.Platform.Win32.dll</HintPath>
</Reference>
<Reference Include="SQLite.Net.Platform.Generic">
<HintPath>$(SolutionDir)\packages\SQLite.Net-PCL.3.1.1\lib\net40\SQLite.Net.Platform.Generic.dll</HintPath>
<Reference Include="System.ValueTuple, Version=4.0.2.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51">
<HintPath>$(SolutionDir)\packages\System.ValueTuple.4.4.0\lib\net461\System.ValueTuple.dll</HintPath>
<Private>True</Private>
</Reference>
</ItemGroup>
<ItemGroup>

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@ -1,11 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-->
<packages>
<package id="NUnit" version="3.8.1" targetFramework="net461" />
<package id="OpenTK" version="3.0.0-git00009" targetFramework="net461" />
<package id="SQLite.Net.Core-PCL" version="3.1.1" targetFramework="net45" />
<package id="SQLite.Net-PCL" version="3.1.1" targetFramework="net45" />
<?xml version="1.0" encoding="utf-8"?>
<!--
Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-->
<packages>
<package id="NUnit" version="3.8.1" targetFramework="net461" />
<package id="OpenTK" version="3.0.0-git00009" targetFramework="net461" />
<package id="System.ValueTuple" version="4.4.0" targetFramework="net461" />
</packages>

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@ -72,7 +72,7 @@ namespace osu.Game.Beatmaps
AuthorString = @"Unknown Creator",
},
Version = @"Normal",
Difficulty = new BeatmapDifficulty()
BaseDifficulty = new BeatmapDifficulty()
};
}
}

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@ -1,7 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using SQLite.Net.Attributes;
using System.ComponentModel.DataAnnotations.Schema;
namespace osu.Game.Beatmaps
{
@ -12,8 +12,9 @@ namespace osu.Game.Beatmaps
/// </summary>
public const float DEFAULT_DIFFICULTY = 5;
[PrimaryKey, AutoIncrement]
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int ID { get; set; }
public float DrainRate { get; set; } = DEFAULT_DIFFICULTY;
public float CircleSize { get; set; } = DEFAULT_DIFFICULTY;
public float OverallDifficulty { get; set; } = DEFAULT_DIFFICULTY;

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@ -2,18 +2,18 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using Newtonsoft.Json;
using osu.Game.IO.Serialization;
using osu.Game.Rulesets;
using SQLite.Net.Attributes;
using SQLiteNetExtensions.Attributes;
namespace osu.Game.Beatmaps
{
public class BeatmapInfo : IEquatable<BeatmapInfo>, IJsonSerializable
{
[PrimaryKey, AutoIncrement]
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int ID { get; set; }
//TODO: should be in database
@ -23,30 +23,24 @@ namespace osu.Game.Beatmaps
public int? OnlineBeatmapID { get; set; }
[JsonProperty("beatmapset_id")]
[NotMapped]
public int? OnlineBeatmapSetID { get; set; }
[ForeignKey(typeof(BeatmapSetInfo))]
public int BeatmapSetInfoID { get; set; }
[ManyToOne]
[Required]
public BeatmapSetInfo BeatmapSet { get; set; }
[ForeignKey(typeof(BeatmapMetadata))]
public int BeatmapMetadataID { get; set; }
[OneToOne(CascadeOperations = CascadeOperation.All)]
public BeatmapMetadata Metadata { get; set; }
[ForeignKey(typeof(BeatmapDifficulty)), NotNull]
public int BaseDifficultyID { get; set; }
[OneToOne(CascadeOperations = CascadeOperation.All)]
public BeatmapDifficulty Difficulty { get; set; }
public BeatmapDifficulty BaseDifficulty { get; set; }
[Ignore]
[NotMapped]
public BeatmapMetrics Metrics { get; set; }
[Ignore]
[NotMapped]
public BeatmapOnlineInfo OnlineInfo { get; set; }
public string Path { get; set; }
@ -59,7 +53,6 @@ namespace osu.Game.Beatmaps
/// <summary>
/// MD5 is kept for legacy support (matching against replays, osu-web-10 etc.).
/// </summary>
[Indexed]
[JsonProperty("file_md5")]
public string MD5Hash { get; set; }
@ -69,10 +62,8 @@ namespace osu.Game.Beatmaps
public float StackLeniency { get; set; }
public bool SpecialStyle { get; set; }
[ForeignKey(typeof(RulesetInfo))]
public int RulesetID { get; set; }
[OneToOne(CascadeOperations = CascadeOperation.CascadeRead)]
public RulesetInfo Ruleset { get; set; }
public bool LetterboxInBreaks { get; set; }
@ -101,7 +92,7 @@ namespace osu.Game.Beatmaps
}
}
[Ignore]
[NotMapped]
public int[] Bookmarks { get; set; } = new int[0];
public double DistanceSpacing { get; set; }

View File

@ -5,8 +5,9 @@ using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Linq.Expressions;
using System.Threading.Tasks;
using Ionic.Zip;
using Microsoft.EntityFrameworkCore;
using osu.Framework.Audio.Track;
using osu.Framework.Extensions;
using osu.Framework.Graphics.Textures;
@ -15,14 +16,13 @@ using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.Beatmaps.Formats;
using osu.Game.Beatmaps.IO;
using osu.Game.Database;
using osu.Game.IO;
using osu.Game.IPC;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets;
using SQLite.Net;
using osu.Game.Online.API.Requests;
using System.Threading.Tasks;
using osu.Game.Online.API;
namespace osu.Game.Beatmaps
{
@ -58,9 +58,19 @@ namespace osu.Game.Beatmaps
private readonly Storage storage;
private readonly FileStore files;
private BeatmapStore createBeatmapStore(Func<OsuDbContext> context)
{
var store = new BeatmapStore(context);
store.BeatmapSetAdded += s => BeatmapSetAdded?.Invoke(s);
store.BeatmapSetRemoved += s => BeatmapSetRemoved?.Invoke(s);
store.BeatmapHidden += b => BeatmapHidden?.Invoke(b);
store.BeatmapRestored += b => BeatmapRestored?.Invoke(b);
return store;
}
private readonly SQLiteConnection connection;
private readonly Func<OsuDbContext> createContext;
private readonly FileStore files;
private readonly RulesetStore rulesets;
@ -83,22 +93,27 @@ namespace osu.Game.Beatmaps
/// </summary>
public Func<Storage> GetStableStorage { private get; set; }
public BeatmapManager(Storage storage, FileStore files, SQLiteConnection connection, RulesetStore rulesets, APIAccess api, IIpcHost importHost = null)
public BeatmapManager(Storage storage, Func<OsuDbContext> context, RulesetStore rulesets, APIAccess api, IIpcHost importHost = null)
{
beatmaps = new BeatmapStore(connection);
beatmaps.BeatmapSetAdded += s => BeatmapSetAdded?.Invoke(s);
beatmaps.BeatmapSetRemoved += s => BeatmapSetRemoved?.Invoke(s);
beatmaps.BeatmapHidden += b => BeatmapHidden?.Invoke(b);
beatmaps.BeatmapRestored += b => BeatmapRestored?.Invoke(b);
createContext = context;
importContext = new Lazy<OsuDbContext>(() =>
{
var c = createContext();
c.Database.AutoTransactionsEnabled = false;
return c;
});
this.storage = storage;
this.files = files;
this.connection = connection;
beatmaps = createBeatmapStore(context);
files = new FileStore(context, storage);
this.storage = files.Storage;
this.rulesets = rulesets;
this.api = api;
if (importHost != null)
ipc = new BeatmapIPCChannel(importHost, this);
beatmaps.Cleanup();
}
/// <summary>
@ -156,7 +171,7 @@ namespace osu.Game.Beatmaps
notification.State = ProgressNotificationState.Completed;
}
private readonly object importLock = new object();
private readonly Lazy<OsuDbContext> importContext;
/// <summary>
/// Import a beatmap from an <see cref="ArchiveReader"/>.
@ -164,13 +179,29 @@ namespace osu.Game.Beatmaps
/// <param name="archiveReader">The beatmap to be imported.</param>
public BeatmapSetInfo Import(ArchiveReader archiveReader)
{
BeatmapSetInfo set = null;
// let's only allow one concurrent import at a time for now.
lock (importLock)
connection.RunInTransaction(() => Import(set = importToStorage(archiveReader)));
lock (importContext)
{
var context = importContext.Value;
return set;
using (var transaction = context.Database.BeginTransaction())
{
// create local stores so we can isolate and thread safely, and share a context/transaction.
var iFiles = new FileStore(() => context, storage);
var iBeatmaps = createBeatmapStore(() => context);
BeatmapSetInfo set = importToStorage(iFiles, iBeatmaps, archiveReader);
if (set.ID == 0)
{
iBeatmaps.Add(set);
context.SaveChanges();
}
transaction.Commit();
return set;
}
}
}
/// <summary>
@ -182,7 +213,7 @@ namespace osu.Game.Beatmaps
// If we have an ID then we already exist in the database.
if (beatmapSetInfo.ID != 0) return;
beatmaps.Add(beatmapSetInfo);
createBeatmapStore(createContext).Add(beatmapSetInfo);
}
/// <summary>
@ -260,10 +291,33 @@ namespace osu.Game.Beatmaps
/// <param name="beatmapSet">The beatmap set to delete.</param>
public void Delete(BeatmapSetInfo beatmapSet)
{
if (!beatmaps.Delete(beatmapSet)) return;
lock (importContext)
{
var context = importContext.Value;
if (!beatmapSet.Protected)
files.Dereference(beatmapSet.Files.Select(f => f.FileInfo).ToArray());
using (var transaction = context.Database.BeginTransaction())
{
context.ChangeTracker.AutoDetectChangesEnabled = false;
// re-fetch the beatmap set on the import context.
beatmapSet = context.BeatmapSetInfo.Include(s => s.Files).ThenInclude(f => f.FileInfo).First(s => s.ID == beatmapSet.ID);
// create local stores so we can isolate and thread safely, and share a context/transaction.
var iFiles = new FileStore(() => context, storage);
var iBeatmaps = createBeatmapStore(() => context);
if (iBeatmaps.Delete(beatmapSet))
{
if (!beatmapSet.Protected)
iFiles.Dereference(beatmapSet.Files.Select(f => f.FileInfo).ToArray());
}
context.ChangeTracker.AutoDetectChangesEnabled = true;
context.SaveChanges();
transaction.Commit();
}
}
}
/// <summary>
@ -283,7 +337,7 @@ namespace osu.Game.Beatmaps
/// Is a no-op for already usable beatmaps.
/// </summary>
/// <param name="beatmapSet">The beatmap to restore.</param>
public void Undelete(BeatmapSetInfo beatmapSet)
private void undelete(BeatmapStore beatmaps, FileStore files, BeatmapSetInfo beatmapSet)
{
if (!beatmaps.Undelete(beatmapSet)) return;
@ -302,9 +356,6 @@ namespace osu.Game.Beatmaps
if (beatmapInfo == null || beatmapInfo == DefaultBeatmap?.BeatmapInfo)
return DefaultBeatmap;
lock (beatmaps)
beatmaps.Populate(beatmapInfo);
if (beatmapInfo.BeatmapSet == null)
throw new InvalidOperationException($@"Beatmap set {beatmapInfo.BeatmapSetInfoID} is not in the local database.");
@ -318,32 +369,12 @@ namespace osu.Game.Beatmaps
return working;
}
/// <summary>
/// Reset the manager to an empty state.
/// </summary>
public void Reset()
{
lock (beatmaps)
beatmaps.Reset();
}
/// <summary>
/// Perform a lookup query on available <see cref="BeatmapSetInfo"/>s.
/// </summary>
/// <param name="query">The query.</param>
/// <returns>The first result for the provided query, or null if no results were found.</returns>
public BeatmapSetInfo QueryBeatmapSet(Func<BeatmapSetInfo, bool> query)
{
lock (beatmaps)
{
BeatmapSetInfo set = beatmaps.Query<BeatmapSetInfo>().FirstOrDefault(query);
if (set != null)
beatmaps.Populate(set);
return set;
}
}
public BeatmapSetInfo QueryBeatmapSet(Func<BeatmapSetInfo, bool> query) => beatmaps.BeatmapSets.FirstOrDefault(query);
/// <summary>
/// Refresh an existing instance of a <see cref="BeatmapSetInfo"/> from the store.
@ -357,35 +388,21 @@ namespace osu.Game.Beatmaps
/// </summary>
/// <param name="query">The query.</param>
/// <returns>Results from the provided query.</returns>
public List<BeatmapSetInfo> QueryBeatmapSets(Expression<Func<BeatmapSetInfo, bool>> query)
{
return beatmaps.QueryAndPopulate(query);
}
public List<BeatmapSetInfo> QueryBeatmapSets(Func<BeatmapSetInfo, bool> query) => beatmaps.BeatmapSets.Where(query).ToList();
/// <summary>
/// Perform a lookup query on available <see cref="BeatmapInfo"/>s.
/// </summary>
/// <param name="query">The query.</param>
/// <returns>The first result for the provided query, or null if no results were found.</returns>
public BeatmapInfo QueryBeatmap(Func<BeatmapInfo, bool> query)
{
BeatmapInfo set = beatmaps.Query<BeatmapInfo>().FirstOrDefault(query);
if (set != null)
beatmaps.Populate(set);
return set;
}
public BeatmapInfo QueryBeatmap(Func<BeatmapInfo, bool> query) => beatmaps.Beatmaps.FirstOrDefault(query);
/// <summary>
/// Perform a lookup query on available <see cref="BeatmapInfo"/>s.
/// </summary>
/// <param name="query">The query.</param>
/// <returns>Results from the provided query.</returns>
public List<BeatmapInfo> QueryBeatmaps(Expression<Func<BeatmapInfo, bool>> query)
{
lock (beatmaps) return beatmaps.QueryAndPopulate(query);
}
public List<BeatmapInfo> QueryBeatmaps(Func<BeatmapInfo, bool> query) => beatmaps.Beatmaps.Where(query).ToList();
/// <summary>
/// Creates an <see cref="ArchiveReader"/> from a valid storage path.
@ -395,9 +412,9 @@ namespace osu.Game.Beatmaps
private ArchiveReader getReaderFrom(string path)
{
if (ZipFile.IsZipFile(path))
// ReSharper disable once InconsistentlySynchronizedField
return new OszArchiveReader(storage.GetStream(path));
else
return new LegacyFilesystemReader(path);
return new LegacyFilesystemReader(path);
}
/// <summary>
@ -406,7 +423,7 @@ namespace osu.Game.Beatmaps
/// </summary>
/// <param name="reader">The beatmap archive to be read.</param>
/// <returns>The imported beatmap, or an existing instance if it is already present.</returns>
private BeatmapSetInfo importToStorage(ArchiveReader reader)
private BeatmapSetInfo importToStorage(FileStore files, BeatmapStore beatmaps, ArchiveReader reader)
{
// let's make sure there are actually .osu files to import.
string mapName = reader.Filenames.FirstOrDefault(f => f.EndsWith(".osu"));
@ -422,13 +439,11 @@ namespace osu.Game.Beatmaps
var hash = hashable.ComputeSHA2Hash();
// check if this beatmap has already been imported and exit early if so.
BeatmapSetInfo beatmapSet;
lock (beatmaps)
beatmapSet = beatmaps.QueryAndPopulate<BeatmapSetInfo>(b => b.Hash == hash).FirstOrDefault();
var beatmapSet = beatmaps.BeatmapSets.FirstOrDefault(b => b.Hash == hash);
if (beatmapSet != null)
{
Undelete(beatmapSet);
undelete(beatmaps, files, beatmapSet);
// ensure all files are present and accessible
foreach (var f in beatmapSet.Files)
@ -438,6 +453,8 @@ namespace osu.Game.Beatmaps
files.Add(s, false);
}
// todo: delete any files which shouldn't exist any more.
return beatmapSet;
}
@ -487,10 +504,11 @@ namespace osu.Game.Beatmaps
// TODO: Diff beatmap metadata with set metadata and leave it here if necessary
beatmap.BeatmapInfo.Metadata = null;
RulesetInfo ruleset = rulesets.GetRuleset(beatmap.BeatmapInfo.RulesetID);
// TODO: this should be done in a better place once we actually need to dynamically update it.
beatmap.BeatmapInfo.Ruleset = rulesets.Query<RulesetInfo>().FirstOrDefault(r => r.ID == beatmap.BeatmapInfo.RulesetID);
beatmap.BeatmapInfo.StarDifficulty = rulesets.Query<RulesetInfo>().FirstOrDefault(r => r.ID == beatmap.BeatmapInfo.RulesetID)?.CreateInstance()?.CreateDifficultyCalculator(beatmap)
.Calculate() ?? 0;
beatmap.BeatmapInfo.Ruleset = ruleset;
beatmap.BeatmapInfo.StarDifficulty = ruleset?.CreateInstance()?.CreateDifficultyCalculator(beatmap).Calculate() ?? 0;
beatmapSet.Beatmaps.Add(beatmap.BeatmapInfo);
}
@ -502,17 +520,10 @@ namespace osu.Game.Beatmaps
/// <summary>
/// Returns a list of all usable <see cref="BeatmapSetInfo"/>s.
/// </summary>
/// <param name="populate">Whether returned objects should be pre-populated with all data.</param>
/// <returns>A list of available <see cref="BeatmapSetInfo"/>.</returns>
public List<BeatmapSetInfo> GetAllUsableBeatmapSets(bool populate = true)
public List<BeatmapSetInfo> GetAllUsableBeatmapSets()
{
lock (beatmaps)
{
if (populate)
return beatmaps.QueryAndPopulate<BeatmapSetInfo>(b => !b.DeletePending).ToList();
else
return beatmaps.Query<BeatmapSetInfo>(b => !b.DeletePending).ToList();
}
return beatmaps.BeatmapSets.Where(s => !s.DeletePending).ToList();
}
protected class BeatmapManagerWorkingBeatmap : WorkingBeatmap
@ -547,7 +558,10 @@ namespace osu.Game.Beatmaps
return beatmap;
}
catch { return null; }
catch
{
return null;
}
}
private string getPathForFile(string filename) => BeatmapSetInfo.Files.First(f => string.Equals(f.Filename, filename, StringComparison.InvariantCultureIgnoreCase)).FileInfo.StoragePath;
@ -561,7 +575,10 @@ namespace osu.Game.Beatmaps
{
return new TextureStore(new RawTextureLoaderStore(store), false).Get(getPathForFile(Metadata.BackgroundFile));
}
catch { return null; }
catch
{
return null;
}
}
protected override Track GetTrack()
@ -571,7 +588,10 @@ namespace osu.Game.Beatmaps
var trackData = store.GetStream(getPathForFile(Metadata.AudioFile));
return trackData == null ? null : new TrackBass(trackData);
}
catch { return new TrackVirtual(); }
catch
{
return new TrackVirtual();
}
}
protected override Waveform GetWaveform() => new Waveform(store.GetStream(getPathForFile(Metadata.AudioFile)));
@ -595,9 +615,9 @@ namespace osu.Game.Beatmaps
public void DeleteAll()
{
var maps = GetAllUsableBeatmapSets().ToArray();
var maps = GetAllUsableBeatmapSets();
if (maps.Length == 0) return;
if (maps.Count == 0) return;
var notification = new ProgressNotification
{
@ -615,8 +635,8 @@ namespace osu.Game.Beatmaps
// user requested abort
return;
notification.Text = $"Deleting ({i} of {maps.Length})";
notification.Progress = (float)++i / maps.Length;
notification.Text = $"Deleting ({i} of {maps.Count})";
notification.Progress = (float)++i / maps.Count;
Delete(b);
}

View File

@ -1,18 +1,20 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using Newtonsoft.Json;
using osu.Game.Users;
using SQLite.Net.Attributes;
namespace osu.Game.Beatmaps
{
public class BeatmapMetadata
{
[PrimaryKey, AutoIncrement]
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int ID { get; set; }
[NotMapped]
public int? OnlineBeatmapSetID { get; set; }
public string Title { get; set; }
@ -20,6 +22,9 @@ namespace osu.Game.Beatmaps
public string Artist { get; set; }
public string ArtistUnicode { get; set; }
public List<BeatmapInfo> Beatmaps { get; set; }
public List<BeatmapSetInfo> BeatmapSets { get; set; }
/// <summary>
/// Helper property to deserialize a username to <see cref="User"/>.
/// </summary>

View File

@ -1,27 +1,24 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using osu.Game.IO;
using SQLite.Net.Attributes;
using SQLiteNetExtensions.Attributes;
namespace osu.Game.Beatmaps
{
public class BeatmapSetFileInfo
{
[PrimaryKey, AutoIncrement]
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int ID { get; set; }
[ForeignKey(typeof(BeatmapSetInfo)), NotNull]
public int BeatmapSetInfoID { get; set; }
[ForeignKey(typeof(FileInfo)), NotNull]
public int FileInfoID { get; set; }
[OneToOne(CascadeOperations = CascadeOperation.CascadeRead)]
public FileInfo FileInfo { get; set; }
[NotNull]
[Required]
public string Filename { get; set; }
}
}
}

View File

@ -2,41 +2,34 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using SQLite.Net.Attributes;
using SQLiteNetExtensions.Attributes;
namespace osu.Game.Beatmaps
{
public class BeatmapSetInfo
{
[PrimaryKey, AutoIncrement]
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int ID { get; set; }
public int? OnlineBeatmapSetID { get; set; }
[OneToOne(CascadeOperations = CascadeOperation.All)]
public BeatmapMetadata Metadata { get; set; }
[NotNull, ForeignKey(typeof(BeatmapMetadata))]
public int BeatmapMetadataID { get; set; }
[OneToMany(CascadeOperations = CascadeOperation.All)]
public List<BeatmapInfo> Beatmaps { get; set; }
[Ignore]
[NotMapped]
public BeatmapSetOnlineInfo OnlineInfo { get; set; }
public double MaxStarDifficulty => Beatmaps.Max(b => b.StarDifficulty);
[Indexed]
[NotMapped]
public bool DeletePending { get; set; }
public string Hash { get; set; }
public string StoryboardFile => Files.FirstOrDefault(f => f.Filename.EndsWith(".osb"))?.Filename;
[OneToMany(CascadeOperations = CascadeOperation.All)]
public List<BeatmapSetFileInfo> Files { get; set; }
public bool Protected { get; set; }

View File

@ -2,9 +2,10 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.EntityFrameworkCore;
using osu.Game.Database;
using SQLite.Net;
using SQLiteNetExtensions.Extensions;
namespace osu.Game.Beatmaps
{
@ -19,76 +20,23 @@ namespace osu.Game.Beatmaps
public event Action<BeatmapInfo> BeatmapHidden;
public event Action<BeatmapInfo> BeatmapRestored;
/// <summary>
/// The current version of this store. Used for migrations (see <see cref="PerformMigration(int, int)"/>).
/// The initial version is 1.
/// </summary>
protected override int StoreVersion => 4;
public BeatmapStore(SQLiteConnection connection)
: base(connection)
public BeatmapStore(Func<OsuDbContext> factory)
: base(factory)
{
}
protected override Type[] ValidTypes => new[]
{
typeof(BeatmapSetInfo),
typeof(BeatmapInfo),
typeof(BeatmapMetadata),
typeof(BeatmapDifficulty),
};
protected override void Prepare(bool reset = false)
{
if (reset)
{
Connection.DropTable<BeatmapMetadata>();
Connection.DropTable<BeatmapDifficulty>();
Connection.DropTable<BeatmapSetInfo>();
Connection.DropTable<BeatmapSetFileInfo>();
Connection.DropTable<BeatmapInfo>();
}
var context = GetContext();
Connection.CreateTable<BeatmapMetadata>();
Connection.CreateTable<BeatmapDifficulty>();
Connection.CreateTable<BeatmapSetInfo>();
Connection.CreateTable<BeatmapSetFileInfo>();
Connection.CreateTable<BeatmapInfo>();
}
protected override void StartupTasks()
{
base.StartupTasks();
cleanupPendingDeletions();
}
/// <summary>
/// Perform migrations between two store versions.
/// </summary>
/// <param name="currentVersion">The current store version. This will be zero on a fresh database initialisation.</param>
/// <param name="targetVersion">The target version which we are migrating to (equal to the current <see cref="StoreVersion"/>).</param>
protected override void PerformMigration(int currentVersion, int targetVersion)
{
base.PerformMigration(currentVersion, targetVersion);
while (currentVersion++ < targetVersion)
{
switch (currentVersion)
{
case 1:
case 2:
// cannot migrate; breaking underlying changes.
Reset();
break;
case 3:
// Added MD5Hash column to BeatmapInfo
Connection.MigrateTable<BeatmapInfo>();
break;
case 4:
// Added Hidden column to BeatmapInfo
Connection.MigrateTable<BeatmapInfo>();
break;
}
// https://stackoverflow.com/a/10450893
context.Database.ExecuteSqlCommand("DELETE FROM BeatmapMetadata");
context.Database.ExecuteSqlCommand("DELETE FROM BeatmapDifficulty");
context.Database.ExecuteSqlCommand("DELETE FROM BeatmapSetInfo");
context.Database.ExecuteSqlCommand("DELETE FROM BeatmapSetFileInfo");
context.Database.ExecuteSqlCommand("DELETE FROM BeatmapInfo");
}
}
@ -98,10 +46,10 @@ namespace osu.Game.Beatmaps
/// <param name="beatmapSet">The beatmap to add.</param>
public void Add(BeatmapSetInfo beatmapSet)
{
Connection.RunInTransaction(() =>
{
Connection.InsertOrReplaceWithChildren(beatmapSet, true);
});
var context = GetContext();
context.BeatmapSetInfo.Attach(beatmapSet);
context.SaveChanges();
BeatmapSetAdded?.Invoke(beatmapSet);
}
@ -113,10 +61,12 @@ namespace osu.Game.Beatmaps
/// <returns>Whether the beatmap's <see cref="BeatmapSetInfo.DeletePending"/> was changed.</returns>
public bool Delete(BeatmapSetInfo beatmapSet)
{
var context = GetContext();
if (beatmapSet.DeletePending) return false;
beatmapSet.DeletePending = true;
Connection.Update(beatmapSet);
context.SaveChanges();
BeatmapSetRemoved?.Invoke(beatmapSet);
return true;
@ -129,10 +79,12 @@ namespace osu.Game.Beatmaps
/// <returns>Whether the beatmap's <see cref="BeatmapSetInfo.DeletePending"/> was changed.</returns>
public bool Undelete(BeatmapSetInfo beatmapSet)
{
var context = GetContext();
if (!beatmapSet.DeletePending) return false;
beatmapSet.DeletePending = false;
Connection.Update(beatmapSet);
context.SaveChanges();
BeatmapSetAdded?.Invoke(beatmapSet);
return true;
@ -145,10 +97,12 @@ namespace osu.Game.Beatmaps
/// <returns>Whether the beatmap's <see cref="BeatmapInfo.Hidden"/> was changed.</returns>
public bool Hide(BeatmapInfo beatmap)
{
var context = GetContext();
if (beatmap.Hidden) return false;
beatmap.Hidden = true;
Connection.Update(beatmap);
context.SaveChanges();
BeatmapHidden?.Invoke(beatmap);
return true;
@ -161,22 +115,49 @@ namespace osu.Game.Beatmaps
/// <returns>Whether the beatmap's <see cref="BeatmapInfo.Hidden"/> was changed.</returns>
public bool Restore(BeatmapInfo beatmap)
{
var context = GetContext();
if (!beatmap.Hidden) return false;
beatmap.Hidden = false;
Connection.Update(beatmap);
context.SaveChanges();
BeatmapRestored?.Invoke(beatmap);
return true;
}
private void cleanupPendingDeletions()
public override void Cleanup()
{
Connection.RunInTransaction(() =>
{
foreach (var b in QueryAndPopulate<BeatmapSetInfo>(b => b.DeletePending && !b.Protected))
Connection.Delete(b, true);
});
var context = GetContext();
var purgeable = context.BeatmapSetInfo.Where(s => s.DeletePending && !s.Protected)
.Include(s => s.Beatmaps).ThenInclude(b => b.Metadata)
.Include(s => s.Beatmaps).ThenInclude(b => b.BaseDifficulty)
.Include(s => s.Metadata);
// metadata is M-N so we can't rely on cascades
context.BeatmapMetadata.RemoveRange(purgeable.Select(s => s.Metadata));
context.BeatmapMetadata.RemoveRange(purgeable.SelectMany(s => s.Beatmaps.Select(b => b.Metadata)));
// todo: we can probably make cascades work here with a FK in BeatmapDifficulty. just make to make it work correctly.
context.BeatmapDifficulty.RemoveRange(purgeable.SelectMany(s => s.Beatmaps.Select(b => b.BaseDifficulty)));
// cascades down to beatmaps.
context.BeatmapSetInfo.RemoveRange(purgeable);
context.SaveChanges();
}
public IEnumerable<BeatmapSetInfo> BeatmapSets => GetContext().BeatmapSetInfo
.Include(s => s.Metadata)
.Include(s => s.Beatmaps).ThenInclude(s => s.Ruleset)
.Include(s => s.Beatmaps).ThenInclude(b => b.BaseDifficulty)
.Include(s => s.Beatmaps).ThenInclude(b => b.Metadata)
.Include(s => s.Files).ThenInclude(f => f.FileInfo);
public IEnumerable<BeatmapInfo> Beatmaps => GetContext().BeatmapInfo
.Include(b => b.BeatmapSet).ThenInclude(s => s.Metadata)
.Include(b => b.Metadata)
.Include(b => b.Ruleset)
.Include(b => b.BaseDifficulty);
}
}

View File

@ -40,7 +40,7 @@ namespace osu.Game.Beatmaps
Objects = CreateBeatmapConverter().Convert(beatmap).HitObjects;
foreach (var h in Objects)
h.ApplyDefaults(beatmap.ControlPointInfo, beatmap.BeatmapInfo.Difficulty);
h.ApplyDefaults(beatmap.ControlPointInfo, beatmap.BeatmapInfo.BaseDifficulty);
PreprocessHitObjects();
}

View File

@ -83,8 +83,7 @@ namespace osu.Game.Beatmaps.Drawables
RelativeSizeAxes = Axes.X,
};
BeatmapSet.Beatmaps = BeatmapSet.Beatmaps.Where(b => !b.Hidden).OrderBy(b => b.StarDifficulty).ToList();
BeatmapPanels = BeatmapSet.Beatmaps.Select(b => new BeatmapPanel(b)
BeatmapPanels = BeatmapSet.Beatmaps.Where(b => !b.Hidden).OrderBy(b => b.StarDifficulty).Select(b => new BeatmapPanel(b)
{
Alpha = 0,
GainedSelection = panelGainedSelection,

View File

@ -135,7 +135,7 @@ namespace osu.Game.Beatmaps.Drawables
new OsuSpriteText
{
Font = @"Exo2.0-MediumItalic",
Text = $"{(beatmap.Metadata ?? beatmap.BeatmapSet.Metadata).Author}",
Text = $"{(beatmap.Metadata ?? beatmap.BeatmapSet.Metadata).Author.Username}",
TextSize = 16,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft

View File

@ -25,7 +25,7 @@ namespace osu.Game.Beatmaps
AuthorString = "no one",
},
BeatmapSet = new BeatmapSetInfo(),
Difficulty = new BeatmapDifficulty
BaseDifficulty = new BeatmapDifficulty
{
DrainRate = 0,
CircleSize = 0,

View File

@ -49,7 +49,7 @@ namespace osu.Game.Beatmaps.Formats
BeatmapInfo = new BeatmapInfo
{
Metadata = new BeatmapMetadata(),
Difficulty = new BeatmapDifficulty(),
BaseDifficulty = new BeatmapDifficulty(),
},
};

View File

@ -196,7 +196,7 @@ namespace osu.Game.Beatmaps.Formats
{
var pair = splitKeyVal(line, ':');
var difficulty = beatmap.BeatmapInfo.Difficulty;
var difficulty = beatmap.BeatmapInfo.BaseDifficulty;
switch (pair.Key)
{
case @"HPDrainRate":
@ -674,7 +674,7 @@ namespace osu.Game.Beatmaps.Formats
}
foreach (var hitObject in beatmap.HitObjects)
hitObject.ApplyDefaults(beatmap.ControlPointInfo, beatmap.BeatmapInfo.Difficulty);
hitObject.ApplyDefaults(beatmap.ControlPointInfo, beatmap.BeatmapInfo.BaseDifficulty);
}
private KeyValuePair<string, string> splitKeyVal(string line, char separator)

View File

@ -2,27 +2,21 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using osu.Framework.Logging;
using osu.Framework.Platform;
using SQLite.Net;
using SQLiteNetExtensions.Extensions;
namespace osu.Game.Database
{
public abstract class DatabaseBackedStore
{
protected readonly Storage Storage;
protected readonly SQLiteConnection Connection;
protected virtual int StoreVersion => 1;
protected readonly Func<OsuDbContext> GetContext;
protected DatabaseBackedStore(SQLiteConnection connection, Storage storage = null)
protected DatabaseBackedStore(Func<OsuDbContext> getContext, Storage storage = null)
{
Storage = storage;
Connection = connection;
GetContext = getContext;
try
{
@ -33,46 +27,15 @@ namespace osu.Game.Database
Logger.Error(e, $@"Failed to initialise the {GetType()}! Trying again with a clean database...");
Prepare(true);
}
checkMigrations();
}
private void checkMigrations()
{
var storeName = GetType().Name;
var reportedVersion = Connection.Table<StoreVersion>().Where(s => s.StoreName == storeName).FirstOrDefault() ?? new StoreVersion
{
StoreName = storeName,
Version = 0
};
if (reportedVersion.Version != StoreVersion)
PerformMigration(reportedVersion.Version, reportedVersion.Version = StoreVersion);
Connection.InsertOrReplace(reportedVersion);
StartupTasks();
}
/// <summary>
/// Called when the database version of this store doesn't match the local version.
/// Any manual migration operations should be performed in this.
/// Perform any common clean-up tasks. Should be run when idle, or whenever necessary.
/// </summary>
/// <param name="currentVersion">The current store version. This will be zero on a fresh database initialisation.</param>
/// <param name="targetVersion">The target version which we are migrating to (equal to the current <see cref="StoreVersion"/>).</param>
protected virtual void PerformMigration(int currentVersion, int targetVersion)
public virtual void Cleanup()
{
}
/// <summary>
/// Perform any common startup tasks. Runs after <see cref="Prepare(bool)"/> and <see cref="PerformMigration(int, int)"/>.
/// </summary>
protected virtual void StartupTasks()
{
}
/// <summary>
/// Prepare this database for use. Tables should be created here.
/// </summary>
@ -82,50 +45,5 @@ namespace osu.Game.Database
/// Reset this database to a default state. Undo all changes to database and storage backings.
/// </summary>
public void Reset() => Prepare(true);
public TableQuery<T> Query<T>(Expression<Func<T, bool>> filter = null) where T : class
{
checkType(typeof(T));
var query = Connection.Table<T>();
if (filter != null)
query = query.Where(filter);
return query;
}
/// <summary>
/// Query and populate results.
/// </summary>
/// <param name="filter">An filter to refine results.</param>
/// <returns></returns>
public List<T> QueryAndPopulate<T>(Expression<Func<T, bool>> filter)
where T : class
{
checkType(typeof(T));
return Connection.GetAllWithChildren(filter, true);
}
/// <summary>
/// Populate a database-backed item.
/// </summary>
/// <param name="item"></param>
/// <param name="recursive">Whether population should recurse beyond a single level.</param>
public void Populate<T>(T item, bool recursive = true)
{
checkType(item.GetType());
Connection.GetChildren(item, recursive);
}
private void checkType(Type type)
{
if (!ValidTypes.Contains(type))
throw new InvalidOperationException($"The requested operation specified a type of {type}, which is invalid for this {nameof(DatabaseBackedStore)}.");
}
protected abstract Type[] ValidTypes { get; }
}
}

View File

@ -0,0 +1,19 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Platform;
namespace osu.Game.Database
{
public class DatabaseContextFactory
{
private readonly GameHost host;
public DatabaseContextFactory(GameHost host)
{
this.host = host;
}
public OsuDbContext GetContext() => new OsuDbContext(host.Storage.GetDatabaseConnectionString(@"client"));
}
}

View File

@ -0,0 +1,245 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Logging;
using osu.Framework.Logging;
using osu.Game.Beatmaps;
using osu.Game.Input.Bindings;
using osu.Game.IO;
using osu.Game.Rulesets;
using LogLevel = Microsoft.Extensions.Logging.LogLevel;
namespace osu.Game.Database
{
public class OsuDbContext : DbContext
{
public DbSet<BeatmapInfo> BeatmapInfo { get; set; }
public DbSet<BeatmapDifficulty> BeatmapDifficulty { get; set; }
public DbSet<BeatmapMetadata> BeatmapMetadata { get; set; }
public DbSet<BeatmapSetInfo> BeatmapSetInfo { get; set; }
public DbSet<DatabasedKeyBinding> DatabasedKeyBinding { get; set; }
public DbSet<FileInfo> FileInfo { get; set; }
public DbSet<RulesetInfo> RulesetInfo { get; set; }
private readonly string connectionString;
private static readonly Lazy<OsuDbLoggerFactory> logger = new Lazy<OsuDbLoggerFactory>(() => new OsuDbLoggerFactory());
static OsuDbContext()
{
// required to initialise native SQLite libraries on some platforms.
SQLitePCL.Batteries_V2.Init();
}
/// <summary>
/// Create a new in-memory OsuDbContext instance.
/// </summary>
public OsuDbContext()
: this("DataSource=:memory:")
{
// required for tooling (see https://wildermuth.com/2017/07/06/Program-cs-in-ASP-NET-Core-2-0).
}
/// <summary>
/// Create a new OsuDbContext instance.
/// </summary>
/// <param name="connectionString">A valid SQLite connection string.</param>
public OsuDbContext(string connectionString)
{
this.connectionString = connectionString;
Database.SetCommandTimeout(new TimeSpan(TimeSpan.TicksPerSecond * 10));
var connection = Database.GetDbConnection();
connection.Open();
using (var cmd = connection.CreateCommand())
{
cmd.CommandText = "PRAGMA journal_mode=WAL;";
cmd.ExecuteNonQuery();
}
}
protected override void OnConfiguring(DbContextOptionsBuilder optionsBuilder)
{
base.OnConfiguring(optionsBuilder);
optionsBuilder.UseSqlite(connectionString);
optionsBuilder.UseLoggerFactory(logger.Value);
}
protected override void OnModelCreating(ModelBuilder modelBuilder)
{
base.OnModelCreating(modelBuilder);
modelBuilder.Entity<BeatmapInfo>().HasIndex(b => b.MD5Hash);
modelBuilder.Entity<BeatmapInfo>().HasIndex(b => b.Hash);
modelBuilder.Entity<BeatmapSetInfo>().HasIndex(b => b.DeletePending);
modelBuilder.Entity<BeatmapSetInfo>().HasIndex(b => b.Hash);
modelBuilder.Entity<DatabasedKeyBinding>().HasIndex(b => b.Variant);
modelBuilder.Entity<DatabasedKeyBinding>().HasIndex(b => b.IntAction);
modelBuilder.Entity<FileInfo>().HasIndex(b => b.Hash).IsUnique();
modelBuilder.Entity<FileInfo>().HasIndex(b => b.ReferenceCount);
modelBuilder.Entity<RulesetInfo>().HasIndex(b => b.Available);
modelBuilder.Entity<BeatmapInfo>().HasOne(b => b.BaseDifficulty);
}
private class OsuDbLoggerFactory : ILoggerFactory
{
#region Disposal
public void Dispose()
{
}
#endregion
public ILogger CreateLogger(string categoryName) => new OsuDbLogger();
public void AddProvider(ILoggerProvider provider)
{
// no-op. called by tooling.
}
private class OsuDbLoggerProvider : ILoggerProvider
{
#region Disposal
public void Dispose()
{
}
#endregion
public ILogger CreateLogger(string categoryName) => new OsuDbLogger();
}
private class OsuDbLogger : ILogger
{
public void Log<TState>(LogLevel logLevel, EventId eventId, TState state, Exception exception, Func<TState, Exception, string> formatter)
{
if (logLevel < LogLevel.Information)
return;
Framework.Logging.LogLevel frameworkLogLevel;
switch (logLevel)
{
default:
frameworkLogLevel = Framework.Logging.LogLevel.Debug;
break;
case LogLevel.Warning:
frameworkLogLevel = Framework.Logging.LogLevel.Important;
break;
case LogLevel.Error:
case LogLevel.Critical:
frameworkLogLevel = Framework.Logging.LogLevel.Error;
break;
}
Logger.Log(formatter(state, exception), LoggingTarget.Database, frameworkLogLevel);
}
public bool IsEnabled(LogLevel logLevel)
{
#if DEBUG
return logLevel > LogLevel.Debug;
#else
return logLevel > LogLevel.Information;
#endif
}
public IDisposable BeginScope<TState>(TState state) => null;
}
}
public void Migrate()
{
migrateFromSqliteNet();
Database.Migrate();
}
private void migrateFromSqliteNet()
{
try
{
// will fail if EF hasn't touched the database yet.
Database.ExecuteSqlCommand("SELECT * FROM __EFMigrationsHistory LIMIT 1");
}
catch
{
try
{
// will fail (intentionally) if we don't have sqlite-net data present.
Database.ExecuteSqlCommand("SELECT OnlineBeatmapSetId FROM BeatmapMetadata LIMIT 1");
try
{
// we are good to perform messy migration of data!.
Database.ExecuteSqlCommand("ALTER TABLE BeatmapDifficulty RENAME TO BeatmapDifficulty_Old");
Database.ExecuteSqlCommand("ALTER TABLE BeatmapMetadata RENAME TO BeatmapMetadata_Old");
Database.ExecuteSqlCommand("ALTER TABLE FileInfo RENAME TO FileInfo_Old");
Database.ExecuteSqlCommand("ALTER TABLE KeyBinding RENAME TO KeyBinding_Old");
Database.ExecuteSqlCommand("ALTER TABLE BeatmapSetInfo RENAME TO BeatmapSetInfo_Old");
Database.ExecuteSqlCommand("ALTER TABLE BeatmapInfo RENAME TO BeatmapInfo_Old");
Database.ExecuteSqlCommand("ALTER TABLE BeatmapSetFileInfo RENAME TO BeatmapSetFileInfo_Old");
Database.ExecuteSqlCommand("ALTER TABLE RulesetInfo RENAME TO RulesetInfo_Old");
Database.ExecuteSqlCommand("DROP TABLE StoreVersion");
// perform EF migrations to create sane table structure.
Database.Migrate();
// copy data table by table to new structure, dropping old tables as we go.
Database.ExecuteSqlCommand("INSERT INTO FileInfo SELECT * FROM FileInfo_Old");
Database.ExecuteSqlCommand("DROP TABLE FileInfo_Old");
Database.ExecuteSqlCommand("INSERT INTO KeyBinding SELECT ID, [Action], Keys, RulesetID, Variant FROM KeyBinding_Old");
Database.ExecuteSqlCommand("DROP TABLE KeyBinding_Old");
Database.ExecuteSqlCommand(
"INSERT INTO BeatmapMetadata SELECT ID, Artist, ArtistUnicode, AudioFile, Author, BackgroundFile, PreviewTime, Source, Tags, Title, TitleUnicode FROM BeatmapMetadata_Old");
Database.ExecuteSqlCommand("DROP TABLE BeatmapMetadata_Old");
Database.ExecuteSqlCommand(
"INSERT INTO BeatmapDifficulty SELECT `ID`, `ApproachRate`, `CircleSize`, `DrainRate`, `OverallDifficulty`, `SliderMultiplier`, `SliderTickRate` FROM BeatmapDifficulty_Old");
Database.ExecuteSqlCommand("DROP TABLE BeatmapDifficulty_Old");
Database.ExecuteSqlCommand("INSERT INTO BeatmapSetInfo SELECT ID, DeletePending, Hash, BeatmapMetadataID, OnlineBeatmapSetID, Protected FROM BeatmapSetInfo_Old");
Database.ExecuteSqlCommand("DROP TABLE BeatmapSetInfo_Old");
Database.ExecuteSqlCommand("INSERT INTO BeatmapSetFileInfo SELECT ID, BeatmapSetInfoID, FileInfoID, Filename FROM BeatmapSetFileInfo_Old");
Database.ExecuteSqlCommand("DROP TABLE BeatmapSetFileInfo_Old");
Database.ExecuteSqlCommand("INSERT INTO RulesetInfo SELECT ID, Available, InstantiationInfo, Name FROM RulesetInfo_Old");
Database.ExecuteSqlCommand("DROP TABLE RulesetInfo_Old");
Database.ExecuteSqlCommand(
"INSERT INTO BeatmapInfo SELECT ID, AudioLeadIn, BaseDifficultyID, BeatDivisor, BeatmapSetInfoID, Countdown, DistanceSpacing, GridSize, Hash, Hidden, LetterboxInBreaks, MD5Hash, NULLIF(BeatmapMetadataID, 0), OnlineBeatmapID, Path, RulesetID, SpecialStyle, StackLeniency, StarDifficulty, StoredBookmarks, TimelineZoom, Version, WidescreenStoryboard FROM BeatmapInfo_Old");
Database.ExecuteSqlCommand("DROP TABLE BeatmapInfo_Old");
}
catch
{
// if anything went wrong during migration just nuke the database.
throw new MigrationFailedException();
}
}
catch (MigrationFailedException e)
{
throw;
}
catch
{
}
}
}
}
public class MigrationFailedException : Exception
{
}
}

View File

@ -1,15 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using SQLite.Net.Attributes;
namespace osu.Game.Database
{
public class StoreVersion
{
[PrimaryKey]
public string StoreName { get; set; }
public int Version { get; set; }
}
}

View File

@ -1,22 +1,20 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.ComponentModel.DataAnnotations.Schema;
using System.IO;
using SQLite.Net.Attributes;
namespace osu.Game.IO
{
public class FileInfo
{
[PrimaryKey, AutoIncrement]
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int ID { get; set; }
[Indexed(Unique = true)]
public string Hash { get; set; }
public string StoragePath => Path.Combine(Hash.Remove(1), Hash.Remove(2), Hash);
[Indexed]
public int ReferenceCount { get; set; }
}
}

View File

@ -4,12 +4,12 @@
using System;
using System.IO;
using System.Linq;
using Microsoft.EntityFrameworkCore;
using osu.Framework.Extensions;
using osu.Framework.IO.Stores;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.Database;
using SQLite.Net;
namespace osu.Game.IO
{
@ -18,75 +18,37 @@ namespace osu.Game.IO
/// </summary>
public class FileStore : DatabaseBackedStore
{
private const string prefix = "files";
public readonly IResourceStore<byte[]> Store;
public readonly ResourceStore<byte[]> Store;
public Storage Storage => base.Storage;
protected override int StoreVersion => 2;
public FileStore(SQLiteConnection connection, Storage storage) : base(connection, storage)
public FileStore(Func<OsuDbContext> getContext, Storage storage) : base(getContext, storage.GetStorageForDirectory(@"files"))
{
Store = new NamespacedResourceStore<byte[]>(new StorageBackedResourceStore(storage), prefix);
Store = new StorageBackedResourceStore(Storage);
}
protected override Type[] ValidTypes => new[] {
typeof(FileInfo),
};
protected override void Prepare(bool reset = false)
{
if (reset)
{
// in earlier versions we stored beatmaps as solid archives, but not any more.
if (Storage.ExistsDirectory("beatmaps"))
Storage.DeleteDirectory("beatmaps");
if (Storage.ExistsDirectory(string.Empty))
Storage.DeleteDirectory(string.Empty);
if (Storage.ExistsDirectory(prefix))
Storage.DeleteDirectory(prefix);
Connection.DropTable<FileInfo>();
}
Connection.CreateTable<FileInfo>();
}
protected override void StartupTasks()
{
base.StartupTasks();
deletePending();
}
/// <summary>
/// Perform migrations between two store versions.
/// </summary>
/// <param name="currentVersion">The current store version. This will be zero on a fresh database initialisation.</param>
/// <param name="targetVersion">The target version which we are migrating to (equal to the current <see cref="StoreVersion"/>).</param>
protected override void PerformMigration(int currentVersion, int targetVersion)
{
base.PerformMigration(currentVersion, targetVersion);
while (currentVersion++ < targetVersion)
{
switch (currentVersion)
{
case 1:
case 2:
// cannot migrate; breaking underlying changes.
Reset();
break;
}
GetContext().Database.ExecuteSqlCommand("DELETE FROM FileInfo");
}
}
public FileInfo Add(Stream data, bool reference = true)
{
var context = GetContext();
string hash = data.ComputeSHA2Hash();
var existing = Connection.Table<FileInfo>().Where(f => f.Hash == hash).FirstOrDefault();
var existing = context.FileInfo.FirstOrDefault(f => f.Hash == hash);
var info = existing ?? new FileInfo { Hash = hash };
string path = Path.Combine(prefix, info.StoragePath);
string path = info.StoragePath;
// we may be re-adding a file to fix missing store entries.
if (!Storage.Exists(path))
@ -99,62 +61,58 @@ namespace osu.Game.IO
data.Seek(0, SeekOrigin.Begin);
}
if (existing == null)
Connection.Insert(info);
if (reference || existing == null)
Reference(info);
return info;
}
public void Reference(params FileInfo[] files)
{
Connection.RunInTransaction(() =>
{
var incrementedFiles = files.GroupBy(f => f.ID).Select(f =>
{
var accurateRefCount = Connection.Get<FileInfo>(f.First().ID);
accurateRefCount.ReferenceCount += f.Count();
return accurateRefCount;
});
public void Reference(params FileInfo[] files) => reference(GetContext(), files);
Connection.UpdateAll(incrementedFiles);
});
private void reference(OsuDbContext context, FileInfo[] files)
{
foreach (var f in files.GroupBy(f => f.ID))
{
var refetch = context.Find<FileInfo>(f.First().ID) ?? f.First();
refetch.ReferenceCount += f.Count();
context.FileInfo.Update(refetch);
}
context.SaveChanges();
}
public void Dereference(params FileInfo[] files)
{
Connection.RunInTransaction(() =>
{
var incrementedFiles = files.GroupBy(f => f.ID).Select(f =>
{
var accurateRefCount = Connection.Get<FileInfo>(f.First().ID);
accurateRefCount.ReferenceCount -= f.Count();
return accurateRefCount;
});
public void Dereference(params FileInfo[] files) => dereference(GetContext(), files);
Connection.UpdateAll(incrementedFiles);
});
private void dereference(OsuDbContext context, FileInfo[] files)
{
foreach (var f in files.GroupBy(f => f.ID))
{
var refetch = context.FileInfo.Find(f.Key);
refetch.ReferenceCount -= f.Count();
context.FileInfo.Update(refetch);
}
context.SaveChanges();
}
private void deletePending()
public override void Cleanup()
{
Connection.RunInTransaction(() =>
var context = GetContext();
foreach (var f in context.FileInfo.Where(f => f.ReferenceCount < 1))
{
foreach (var f in Query<FileInfo>(f => f.ReferenceCount < 1))
try
{
try
{
Storage.Delete(Path.Combine(prefix, f.StoragePath));
Connection.Delete(f);
}
catch (Exception e)
{
Logger.Error(e, $@"Could not delete beatmap {f}");
}
Storage.Delete(f.StoragePath);
context.FileInfo.Remove(f);
}
});
catch (Exception e)
{
Logger.Error(e, $@"Could not delete beatmap {f}");
}
}
context.SaveChanges();
}
}
}
}

View File

@ -1,23 +1,19 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.ComponentModel.DataAnnotations.Schema;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets;
using SQLite.Net.Attributes;
using SQLiteNetExtensions.Attributes;
namespace osu.Game.Input.Bindings
{
[Table("KeyBinding")]
public class DatabasedKeyBinding : KeyBinding
{
[PrimaryKey, AutoIncrement]
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int ID { get; set; }
[ForeignKey(typeof(RulesetInfo))]
public int? RulesetID { get; set; }
[Indexed]
public int? Variant { get; set; }
[Column("Keys")]
@ -27,7 +23,6 @@ namespace osu.Game.Input.Bindings
private set { KeyCombination = value; }
}
[Indexed]
[Column("Action")]
public int IntAction
{
@ -35,4 +30,4 @@ namespace osu.Game.Input.Bindings
set { Action = value; }
}
}
}
}

View File

@ -51,4 +51,4 @@ namespace osu.Game.Input.Bindings
KeyBindings = store.Query(ruleset?.ID, variant);
}
}
}
}

View File

@ -4,21 +4,21 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.EntityFrameworkCore;
using osu.Framework.Input.Bindings;
using osu.Framework.Platform;
using osu.Game.Database;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets;
using SQLite.Net;
namespace osu.Game.Input
{
public class KeyBindingStore : DatabaseBackedStore
{
public KeyBindingStore(SQLiteConnection connection, RulesetStore rulesets, Storage storage = null)
: base(connection, storage)
public KeyBindingStore(Func<OsuDbContext> getContext, RulesetStore rulesets, Storage storage = null)
: base(getContext, storage)
{
foreach (var info in rulesets.AllRulesets)
foreach (var info in rulesets.AvailableRulesets)
{
var ruleset = info.CreateInstance();
foreach (var variant in ruleset.AvailableVariants)
@ -28,66 +28,55 @@ namespace osu.Game.Input
public void Register(KeyBindingInputManager manager) => insertDefaults(manager.DefaultKeyBindings);
protected override int StoreVersion => 3;
protected override void PerformMigration(int currentVersion, int targetVersion)
{
base.PerformMigration(currentVersion, targetVersion);
while (currentVersion++ < targetVersion)
{
switch (currentVersion)
{
case 1:
case 2:
case 3:
// cannot migrate; breaking underlying changes.
Reset();
break;
}
}
}
protected override void Prepare(bool reset = false)
{
if (reset)
Connection.DropTable<DatabasedKeyBinding>();
Connection.CreateTable<DatabasedKeyBinding>();
GetContext().Database.ExecuteSqlCommand("DELETE FROM KeyBinding");
}
private void insertDefaults(IEnumerable<KeyBinding> defaults, int? rulesetId = null, int? variant = null)
{
var query = Query(rulesetId, variant);
var context = GetContext();
// compare counts in database vs defaults
foreach (var group in defaults.GroupBy(k => k.Action))
{
int count;
while (group.Count() > (count = query.Count(k => (int)k.Action == (int)group.Key)))
{
var insertable = group.Skip(count).First();
int count = query(context, rulesetId, variant).Count(k => (int)k.Action == (int)group.Key);
int aimCount = group.Count();
if (aimCount <= count)
continue;
foreach (var insertable in group.Skip(count).Take(aimCount - count))
// insert any defaults which are missing.
Connection.Insert(new DatabasedKeyBinding
context.DatabasedKeyBinding.Add(new DatabasedKeyBinding
{
KeyCombination = insertable.KeyCombination,
Action = insertable.Action,
RulesetID = rulesetId,
Variant = variant
});
}
}
context.SaveChanges();
}
protected override Type[] ValidTypes => new[]
/// <summary>
/// Retrieve <see cref="KeyBinding"/>s for a specified ruleset/variant content.
/// </summary>
/// <param name="rulesetId">The ruleset's internal ID.</param>
/// <param name="variant">An optional variant.</param>
/// <returns></returns>
public IEnumerable<KeyBinding> Query(int? rulesetId = null, int? variant = null) => query(GetContext(), rulesetId, variant);
private IEnumerable<KeyBinding> query(OsuDbContext context, int? rulesetId = null, int? variant = null) =>
context.DatabasedKeyBinding.Where(b => b.RulesetID == rulesetId && b.Variant == variant);
public void Update(KeyBinding keyBinding)
{
typeof(DatabasedKeyBinding)
};
public IEnumerable<KeyBinding> Query(int? rulesetId = null, int? variant = null) =>
Query<DatabasedKeyBinding>(b => b.RulesetID == rulesetId && b.Variant == variant);
public void Update(KeyBinding keyBinding) => Connection.Update(keyBinding);
var context = GetContext();
context.Update(keyBinding);
context.SaveChanges();
}
}
}

View File

@ -0,0 +1,293 @@
// <auto-generated />
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Infrastructure;
using Microsoft.EntityFrameworkCore.Metadata;
using Microsoft.EntityFrameworkCore.Migrations;
using Microsoft.EntityFrameworkCore.Storage;
using osu.Game.Database;
using System;
namespace osu.Game.Migrations
{
[DbContext(typeof(OsuDbContext))]
[Migration("20171019041408_InitialCreate")]
partial class InitialCreate
{
protected override void BuildTargetModel(ModelBuilder modelBuilder)
{
#pragma warning disable 612, 618
modelBuilder
.HasAnnotation("ProductVersion", "2.0.0-rtm-26452");
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapDifficulty", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<float>("ApproachRate");
b.Property<float>("CircleSize");
b.Property<float>("DrainRate");
b.Property<float>("OverallDifficulty");
b.Property<float>("SliderMultiplier");
b.Property<float>("SliderTickRate");
b.HasKey("ID");
b.ToTable("BeatmapDifficulty");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("AudioLeadIn");
b.Property<int>("BaseDifficultyID");
b.Property<int>("BeatDivisor");
b.Property<int>("BeatmapSetInfoID");
b.Property<bool>("Countdown");
b.Property<double>("DistanceSpacing");
b.Property<int>("GridSize");
b.Property<string>("Hash");
b.Property<bool>("Hidden");
b.Property<bool>("LetterboxInBreaks");
b.Property<string>("MD5Hash");
b.Property<int?>("MetadataID");
b.Property<int?>("OnlineBeatmapID");
b.Property<string>("Path");
b.Property<int>("RulesetID");
b.Property<bool>("SpecialStyle");
b.Property<float>("StackLeniency");
b.Property<double>("StarDifficulty");
b.Property<string>("StoredBookmarks");
b.Property<double>("TimelineZoom");
b.Property<string>("Version");
b.Property<bool>("WidescreenStoryboard");
b.HasKey("ID");
b.HasIndex("BaseDifficultyID");
b.HasIndex("BeatmapSetInfoID");
b.HasIndex("Hash");
b.HasIndex("MD5Hash");
b.HasIndex("MetadataID");
b.HasIndex("RulesetID");
b.ToTable("BeatmapInfo");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapMetadata", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<string>("Artist");
b.Property<string>("ArtistUnicode");
b.Property<string>("AudioFile");
b.Property<string>("AuthorString")
.HasColumnName("Author");
b.Property<string>("BackgroundFile");
b.Property<int>("PreviewTime");
b.Property<string>("Source");
b.Property<string>("Tags");
b.Property<string>("Title");
b.Property<string>("TitleUnicode");
b.HasKey("ID");
b.ToTable("BeatmapMetadata");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetFileInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("BeatmapSetInfoID");
b.Property<int>("FileInfoID");
b.Property<string>("Filename")
.IsRequired();
b.HasKey("ID");
b.HasIndex("BeatmapSetInfoID");
b.HasIndex("FileInfoID");
b.ToTable("BeatmapSetFileInfo");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<bool>("DeletePending");
b.Property<string>("Hash");
b.Property<int?>("MetadataID");
b.Property<int?>("OnlineBeatmapSetID");
b.Property<bool>("Protected");
b.HasKey("ID");
b.HasIndex("DeletePending");
b.HasIndex("Hash");
b.HasIndex("MetadataID");
b.ToTable("BeatmapSetInfo");
});
modelBuilder.Entity("osu.Game.Input.Bindings.DatabasedKeyBinding", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("IntAction")
.HasColumnName("Action");
b.Property<string>("KeysString")
.HasColumnName("Keys");
b.Property<int?>("RulesetID");
b.Property<int?>("Variant");
b.HasKey("ID");
b.HasIndex("IntAction");
b.HasIndex("Variant");
b.ToTable("KeyBinding");
});
modelBuilder.Entity("osu.Game.IO.FileInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<string>("Hash");
b.Property<int>("ReferenceCount");
b.HasKey("ID");
b.HasIndex("Hash")
.IsUnique();
b.HasIndex("ReferenceCount");
b.ToTable("FileInfo");
});
modelBuilder.Entity("osu.Game.Rulesets.RulesetInfo", b =>
{
b.Property<int?>("ID")
.ValueGeneratedOnAdd();
b.Property<bool>("Available");
b.Property<string>("InstantiationInfo");
b.Property<string>("Name");
b.HasKey("ID");
b.HasIndex("Available");
b.ToTable("RulesetInfo");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b =>
{
b.HasOne("osu.Game.Beatmaps.BeatmapDifficulty", "BaseDifficulty")
.WithMany()
.HasForeignKey("BaseDifficultyID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.Beatmaps.BeatmapSetInfo", "BeatmapSet")
.WithMany("Beatmaps")
.HasForeignKey("BeatmapSetInfoID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.Beatmaps.BeatmapMetadata", "Metadata")
.WithMany("Beatmaps")
.HasForeignKey("MetadataID");
b.HasOne("osu.Game.Rulesets.RulesetInfo", "Ruleset")
.WithMany()
.HasForeignKey("RulesetID")
.OnDelete(DeleteBehavior.Cascade);
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetFileInfo", b =>
{
b.HasOne("osu.Game.Beatmaps.BeatmapSetInfo")
.WithMany("Files")
.HasForeignKey("BeatmapSetInfoID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.IO.FileInfo", "FileInfo")
.WithMany()
.HasForeignKey("FileInfoID")
.OnDelete(DeleteBehavior.Cascade);
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetInfo", b =>
{
b.HasOne("osu.Game.Beatmaps.BeatmapMetadata", "Metadata")
.WithMany("BeatmapSets")
.HasForeignKey("MetadataID");
});
#pragma warning restore 612, 618
}
}
}

View File

@ -0,0 +1,313 @@
using Microsoft.EntityFrameworkCore.Migrations;
using System;
using System.Collections.Generic;
namespace osu.Game.Migrations
{
public partial class InitialCreate : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.CreateTable(
name: "BeatmapDifficulty",
columns: table => new
{
ID = table.Column<int>(type: "INTEGER", nullable: false)
.Annotation("Sqlite:Autoincrement", true),
ApproachRate = table.Column<float>(type: "REAL", nullable: false),
CircleSize = table.Column<float>(type: "REAL", nullable: false),
DrainRate = table.Column<float>(type: "REAL", nullable: false),
OverallDifficulty = table.Column<float>(type: "REAL", nullable: false),
SliderMultiplier = table.Column<float>(type: "REAL", nullable: false),
SliderTickRate = table.Column<float>(type: "REAL", nullable: false)
},
constraints: table =>
{
table.PrimaryKey("PK_BeatmapDifficulty", x => x.ID);
});
migrationBuilder.CreateTable(
name: "BeatmapMetadata",
columns: table => new
{
ID = table.Column<int>(type: "INTEGER", nullable: false)
.Annotation("Sqlite:Autoincrement", true),
Artist = table.Column<string>(type: "TEXT", nullable: true),
ArtistUnicode = table.Column<string>(type: "TEXT", nullable: true),
AudioFile = table.Column<string>(type: "TEXT", nullable: true),
Author = table.Column<string>(type: "TEXT", nullable: true),
BackgroundFile = table.Column<string>(type: "TEXT", nullable: true),
PreviewTime = table.Column<int>(type: "INTEGER", nullable: false),
Source = table.Column<string>(type: "TEXT", nullable: true),
Tags = table.Column<string>(type: "TEXT", nullable: true),
Title = table.Column<string>(type: "TEXT", nullable: true),
TitleUnicode = table.Column<string>(type: "TEXT", nullable: true)
},
constraints: table =>
{
table.PrimaryKey("PK_BeatmapMetadata", x => x.ID);
});
migrationBuilder.CreateTable(
name: "FileInfo",
columns: table => new
{
ID = table.Column<int>(type: "INTEGER", nullable: false)
.Annotation("Sqlite:Autoincrement", true),
Hash = table.Column<string>(type: "TEXT", nullable: true),
ReferenceCount = table.Column<int>(type: "INTEGER", nullable: false)
},
constraints: table =>
{
table.PrimaryKey("PK_FileInfo", x => x.ID);
});
migrationBuilder.CreateTable(
name: "KeyBinding",
columns: table => new
{
ID = table.Column<int>(type: "INTEGER", nullable: false)
.Annotation("Sqlite:Autoincrement", true),
Action = table.Column<int>(type: "INTEGER", nullable: false),
Keys = table.Column<string>(type: "TEXT", nullable: true),
RulesetID = table.Column<int>(type: "INTEGER", nullable: true),
Variant = table.Column<int>(type: "INTEGER", nullable: true)
},
constraints: table =>
{
table.PrimaryKey("PK_KeyBinding", x => x.ID);
});
migrationBuilder.CreateTable(
name: "RulesetInfo",
columns: table => new
{
ID = table.Column<int>(type: "INTEGER", nullable: false)
.Annotation("Sqlite:Autoincrement", true),
Available = table.Column<bool>(type: "INTEGER", nullable: false),
InstantiationInfo = table.Column<string>(type: "TEXT", nullable: true),
Name = table.Column<string>(type: "TEXT", nullable: true)
},
constraints: table =>
{
table.PrimaryKey("PK_RulesetInfo", x => x.ID);
});
migrationBuilder.CreateTable(
name: "BeatmapSetInfo",
columns: table => new
{
ID = table.Column<int>(type: "INTEGER", nullable: false)
.Annotation("Sqlite:Autoincrement", true),
DeletePending = table.Column<bool>(type: "INTEGER", nullable: false),
Hash = table.Column<string>(type: "TEXT", nullable: true),
MetadataID = table.Column<int>(type: "INTEGER", nullable: true),
OnlineBeatmapSetID = table.Column<int>(type: "INTEGER", nullable: true),
Protected = table.Column<bool>(type: "INTEGER", nullable: false)
},
constraints: table =>
{
table.PrimaryKey("PK_BeatmapSetInfo", x => x.ID);
table.ForeignKey(
name: "FK_BeatmapSetInfo_BeatmapMetadata_MetadataID",
column: x => x.MetadataID,
principalTable: "BeatmapMetadata",
principalColumn: "ID",
onDelete: ReferentialAction.Restrict);
});
migrationBuilder.CreateTable(
name: "BeatmapInfo",
columns: table => new
{
ID = table.Column<int>(type: "INTEGER", nullable: false)
.Annotation("Sqlite:Autoincrement", true),
AudioLeadIn = table.Column<int>(type: "INTEGER", nullable: false),
BaseDifficultyID = table.Column<int>(type: "INTEGER", nullable: false),
BeatDivisor = table.Column<int>(type: "INTEGER", nullable: false),
BeatmapSetInfoID = table.Column<int>(type: "INTEGER", nullable: false),
Countdown = table.Column<bool>(type: "INTEGER", nullable: false),
DistanceSpacing = table.Column<double>(type: "REAL", nullable: false),
GridSize = table.Column<int>(type: "INTEGER", nullable: false),
Hash = table.Column<string>(type: "TEXT", nullable: true),
Hidden = table.Column<bool>(type: "INTEGER", nullable: false),
LetterboxInBreaks = table.Column<bool>(type: "INTEGER", nullable: false),
MD5Hash = table.Column<string>(type: "TEXT", nullable: true),
MetadataID = table.Column<int>(type: "INTEGER", nullable: true),
OnlineBeatmapID = table.Column<int>(type: "INTEGER", nullable: true),
Path = table.Column<string>(type: "TEXT", nullable: true),
RulesetID = table.Column<int>(type: "INTEGER", nullable: false),
SpecialStyle = table.Column<bool>(type: "INTEGER", nullable: false),
StackLeniency = table.Column<float>(type: "REAL", nullable: false),
StarDifficulty = table.Column<double>(type: "REAL", nullable: false),
StoredBookmarks = table.Column<string>(type: "TEXT", nullable: true),
TimelineZoom = table.Column<double>(type: "REAL", nullable: false),
Version = table.Column<string>(type: "TEXT", nullable: true),
WidescreenStoryboard = table.Column<bool>(type: "INTEGER", nullable: false)
},
constraints: table =>
{
table.PrimaryKey("PK_BeatmapInfo", x => x.ID);
table.ForeignKey(
name: "FK_BeatmapInfo_BeatmapDifficulty_BaseDifficultyID",
column: x => x.BaseDifficultyID,
principalTable: "BeatmapDifficulty",
principalColumn: "ID",
onDelete: ReferentialAction.Cascade);
table.ForeignKey(
name: "FK_BeatmapInfo_BeatmapSetInfo_BeatmapSetInfoID",
column: x => x.BeatmapSetInfoID,
principalTable: "BeatmapSetInfo",
principalColumn: "ID",
onDelete: ReferentialAction.Cascade);
table.ForeignKey(
name: "FK_BeatmapInfo_BeatmapMetadata_MetadataID",
column: x => x.MetadataID,
principalTable: "BeatmapMetadata",
principalColumn: "ID",
onDelete: ReferentialAction.Restrict);
table.ForeignKey(
name: "FK_BeatmapInfo_RulesetInfo_RulesetID",
column: x => x.RulesetID,
principalTable: "RulesetInfo",
principalColumn: "ID",
onDelete: ReferentialAction.Cascade);
});
migrationBuilder.CreateTable(
name: "BeatmapSetFileInfo",
columns: table => new
{
ID = table.Column<int>(type: "INTEGER", nullable: false)
.Annotation("Sqlite:Autoincrement", true),
BeatmapSetInfoID = table.Column<int>(type: "INTEGER", nullable: false),
FileInfoID = table.Column<int>(type: "INTEGER", nullable: false),
Filename = table.Column<string>(type: "TEXT", nullable: false)
},
constraints: table =>
{
table.PrimaryKey("PK_BeatmapSetFileInfo", x => x.ID);
table.ForeignKey(
name: "FK_BeatmapSetFileInfo_BeatmapSetInfo_BeatmapSetInfoID",
column: x => x.BeatmapSetInfoID,
principalTable: "BeatmapSetInfo",
principalColumn: "ID",
onDelete: ReferentialAction.Cascade);
table.ForeignKey(
name: "FK_BeatmapSetFileInfo_FileInfo_FileInfoID",
column: x => x.FileInfoID,
principalTable: "FileInfo",
principalColumn: "ID",
onDelete: ReferentialAction.Cascade);
});
migrationBuilder.CreateIndex(
name: "IX_BeatmapInfo_BaseDifficultyID",
table: "BeatmapInfo",
column: "BaseDifficultyID");
migrationBuilder.CreateIndex(
name: "IX_BeatmapInfo_BeatmapSetInfoID",
table: "BeatmapInfo",
column: "BeatmapSetInfoID");
migrationBuilder.CreateIndex(
name: "IX_BeatmapInfo_Hash",
table: "BeatmapInfo",
column: "Hash");
migrationBuilder.CreateIndex(
name: "IX_BeatmapInfo_MD5Hash",
table: "BeatmapInfo",
column: "MD5Hash");
migrationBuilder.CreateIndex(
name: "IX_BeatmapInfo_MetadataID",
table: "BeatmapInfo",
column: "MetadataID");
migrationBuilder.CreateIndex(
name: "IX_BeatmapInfo_RulesetID",
table: "BeatmapInfo",
column: "RulesetID");
migrationBuilder.CreateIndex(
name: "IX_BeatmapSetFileInfo_BeatmapSetInfoID",
table: "BeatmapSetFileInfo",
column: "BeatmapSetInfoID");
migrationBuilder.CreateIndex(
name: "IX_BeatmapSetFileInfo_FileInfoID",
table: "BeatmapSetFileInfo",
column: "FileInfoID");
migrationBuilder.CreateIndex(
name: "IX_BeatmapSetInfo_DeletePending",
table: "BeatmapSetInfo",
column: "DeletePending");
migrationBuilder.CreateIndex(
name: "IX_BeatmapSetInfo_Hash",
table: "BeatmapSetInfo",
column: "Hash");
migrationBuilder.CreateIndex(
name: "IX_BeatmapSetInfo_MetadataID",
table: "BeatmapSetInfo",
column: "MetadataID");
migrationBuilder.CreateIndex(
name: "IX_FileInfo_Hash",
table: "FileInfo",
column: "Hash",
unique: true);
migrationBuilder.CreateIndex(
name: "IX_FileInfo_ReferenceCount",
table: "FileInfo",
column: "ReferenceCount");
migrationBuilder.CreateIndex(
name: "IX_KeyBinding_Action",
table: "KeyBinding",
column: "Action");
migrationBuilder.CreateIndex(
name: "IX_KeyBinding_Variant",
table: "KeyBinding",
column: "Variant");
migrationBuilder.CreateIndex(
name: "IX_RulesetInfo_Available",
table: "RulesetInfo",
column: "Available");
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropTable(
name: "BeatmapInfo");
migrationBuilder.DropTable(
name: "BeatmapSetFileInfo");
migrationBuilder.DropTable(
name: "KeyBinding");
migrationBuilder.DropTable(
name: "BeatmapDifficulty");
migrationBuilder.DropTable(
name: "RulesetInfo");
migrationBuilder.DropTable(
name: "BeatmapSetInfo");
migrationBuilder.DropTable(
name: "FileInfo");
migrationBuilder.DropTable(
name: "BeatmapMetadata");
}
}
}

View File

@ -0,0 +1,292 @@
// <auto-generated />
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Infrastructure;
using Microsoft.EntityFrameworkCore.Metadata;
using Microsoft.EntityFrameworkCore.Migrations;
using Microsoft.EntityFrameworkCore.Storage;
using osu.Game.Database;
using System;
namespace osu.Game.Migrations
{
[DbContext(typeof(OsuDbContext))]
partial class OsuDbContextModelSnapshot : ModelSnapshot
{
protected override void BuildModel(ModelBuilder modelBuilder)
{
#pragma warning disable 612, 618
modelBuilder
.HasAnnotation("ProductVersion", "2.0.0-rtm-26452");
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapDifficulty", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<float>("ApproachRate");
b.Property<float>("CircleSize");
b.Property<float>("DrainRate");
b.Property<float>("OverallDifficulty");
b.Property<float>("SliderMultiplier");
b.Property<float>("SliderTickRate");
b.HasKey("ID");
b.ToTable("BeatmapDifficulty");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("AudioLeadIn");
b.Property<int>("BaseDifficultyID");
b.Property<int>("BeatDivisor");
b.Property<int>("BeatmapSetInfoID");
b.Property<bool>("Countdown");
b.Property<double>("DistanceSpacing");
b.Property<int>("GridSize");
b.Property<string>("Hash");
b.Property<bool>("Hidden");
b.Property<bool>("LetterboxInBreaks");
b.Property<string>("MD5Hash");
b.Property<int?>("MetadataID");
b.Property<int?>("OnlineBeatmapID");
b.Property<string>("Path");
b.Property<int>("RulesetID");
b.Property<bool>("SpecialStyle");
b.Property<float>("StackLeniency");
b.Property<double>("StarDifficulty");
b.Property<string>("StoredBookmarks");
b.Property<double>("TimelineZoom");
b.Property<string>("Version");
b.Property<bool>("WidescreenStoryboard");
b.HasKey("ID");
b.HasIndex("BaseDifficultyID");
b.HasIndex("BeatmapSetInfoID");
b.HasIndex("Hash");
b.HasIndex("MD5Hash");
b.HasIndex("MetadataID");
b.HasIndex("RulesetID");
b.ToTable("BeatmapInfo");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapMetadata", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<string>("Artist");
b.Property<string>("ArtistUnicode");
b.Property<string>("AudioFile");
b.Property<string>("AuthorString")
.HasColumnName("Author");
b.Property<string>("BackgroundFile");
b.Property<int>("PreviewTime");
b.Property<string>("Source");
b.Property<string>("Tags");
b.Property<string>("Title");
b.Property<string>("TitleUnicode");
b.HasKey("ID");
b.ToTable("BeatmapMetadata");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetFileInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("BeatmapSetInfoID");
b.Property<int>("FileInfoID");
b.Property<string>("Filename")
.IsRequired();
b.HasKey("ID");
b.HasIndex("BeatmapSetInfoID");
b.HasIndex("FileInfoID");
b.ToTable("BeatmapSetFileInfo");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<bool>("DeletePending");
b.Property<string>("Hash");
b.Property<int?>("MetadataID");
b.Property<int?>("OnlineBeatmapSetID");
b.Property<bool>("Protected");
b.HasKey("ID");
b.HasIndex("DeletePending");
b.HasIndex("Hash");
b.HasIndex("MetadataID");
b.ToTable("BeatmapSetInfo");
});
modelBuilder.Entity("osu.Game.Input.Bindings.DatabasedKeyBinding", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("IntAction")
.HasColumnName("Action");
b.Property<string>("KeysString")
.HasColumnName("Keys");
b.Property<int?>("RulesetID");
b.Property<int?>("Variant");
b.HasKey("ID");
b.HasIndex("IntAction");
b.HasIndex("Variant");
b.ToTable("KeyBinding");
});
modelBuilder.Entity("osu.Game.IO.FileInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<string>("Hash");
b.Property<int>("ReferenceCount");
b.HasKey("ID");
b.HasIndex("Hash")
.IsUnique();
b.HasIndex("ReferenceCount");
b.ToTable("FileInfo");
});
modelBuilder.Entity("osu.Game.Rulesets.RulesetInfo", b =>
{
b.Property<int?>("ID")
.ValueGeneratedOnAdd();
b.Property<bool>("Available");
b.Property<string>("InstantiationInfo");
b.Property<string>("Name");
b.HasKey("ID");
b.HasIndex("Available");
b.ToTable("RulesetInfo");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b =>
{
b.HasOne("osu.Game.Beatmaps.BeatmapDifficulty", "BaseDifficulty")
.WithMany()
.HasForeignKey("BaseDifficultyID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.Beatmaps.BeatmapSetInfo", "BeatmapSet")
.WithMany("Beatmaps")
.HasForeignKey("BeatmapSetInfoID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.Beatmaps.BeatmapMetadata", "Metadata")
.WithMany("Beatmaps")
.HasForeignKey("MetadataID");
b.HasOne("osu.Game.Rulesets.RulesetInfo", "Ruleset")
.WithMany()
.HasForeignKey("RulesetID")
.OnDelete(DeleteBehavior.Cascade);
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetFileInfo", b =>
{
b.HasOne("osu.Game.Beatmaps.BeatmapSetInfo")
.WithMany("Files")
.HasForeignKey("BeatmapSetInfoID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.IO.FileInfo", "FileInfo")
.WithMany()
.HasForeignKey("FileInfoID")
.OnDelete(DeleteBehavior.Cascade);
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetInfo", b =>
{
b.HasOne("osu.Game.Beatmaps.BeatmapMetadata", "Metadata")
.WithMany("BeatmapSets")
.HasForeignKey("MetadataID");
});
#pragma warning restore 612, 618
}
}
}

View File

@ -16,7 +16,6 @@ using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Cursor;
using osu.Game.Online.API;
using SQLite.Net;
using osu.Framework.Graphics.Performance;
using osu.Game.Database;
using osu.Game.Input;
@ -81,23 +80,28 @@ namespace osu.Game
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) =>
dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
private SQLiteConnection createConnection()
{
var conn = Host.Storage.GetDatabase(@"client");
conn.BusyTimeout = new TimeSpan(TimeSpan.TicksPerSecond * 10);
return conn;
}
private SQLiteConnection connection;
private DatabaseContextFactory contextFactory;
[BackgroundDependencyLoader]
private void load()
{
dependencies.Cache(contextFactory = new DatabaseContextFactory(Host));
dependencies.Cache(this);
dependencies.Cache(LocalConfig);
connection = createConnection();
connection.CreateTable<StoreVersion>();
try
{
using (var context = contextFactory.GetContext())
context.Migrate();
}
catch (MigrationFailedException)
{
using (var context = contextFactory.GetContext())
context.Database.EnsureDeleted();
using (var context = contextFactory.GetContext())
context.Migrate();
}
dependencies.Cache(API = new APIAccess
{
@ -105,11 +109,11 @@ namespace osu.Game
Token = LocalConfig.Get<string>(OsuSetting.Token)
});
dependencies.Cache(RulesetStore = new RulesetStore(connection));
dependencies.Cache(FileStore = new FileStore(connection, Host.Storage));
dependencies.Cache(BeatmapManager = new BeatmapManager(Host.Storage, FileStore, connection, RulesetStore, API, Host));
dependencies.Cache(ScoreStore = new ScoreStore(Host.Storage, connection, Host, BeatmapManager, RulesetStore));
dependencies.Cache(KeyBindingStore = new KeyBindingStore(connection, RulesetStore));
dependencies.Cache(RulesetStore = new RulesetStore(contextFactory.GetContext));
dependencies.Cache(FileStore = new FileStore(contextFactory.GetContext, Host.Storage));
dependencies.Cache(BeatmapManager = new BeatmapManager(Host.Storage, contextFactory.GetContext, RulesetStore, API, Host));
dependencies.Cache(ScoreStore = new ScoreStore(Host.Storage, contextFactory.GetContext, Host, BeatmapManager, RulesetStore));
dependencies.Cache(KeyBindingStore = new KeyBindingStore(contextFactory.GetContext, RulesetStore));
dependencies.Cache(new OsuColour());
//this completely overrides the framework default. will need to change once we make a proper FontStore.
@ -165,6 +169,8 @@ namespace osu.Game
};
API.Register(this);
FileStore.Cleanup();
}
private WorkingBeatmap lastBeatmap;
@ -207,10 +213,7 @@ namespace osu.Game
// TODO: This is temporary until we reimplement the local FPS display.
// It's just to allow end-users to access the framework FPS display without knowing the shortcut key.
fpsDisplayVisible = LocalConfig.GetBindable<bool>(OsuSetting.ShowFpsDisplay);
fpsDisplayVisible.ValueChanged += val =>
{
FrameStatisticsMode = val ? FrameStatisticsMode.Minimal : FrameStatisticsMode.None;
};
fpsDisplayVisible.ValueChanged += val => { FrameStatisticsMode = val ? FrameStatisticsMode.Minimal : FrameStatisticsMode.None; };
fpsDisplayVisible.TriggerChange();
}
@ -236,8 +239,6 @@ namespace osu.Game
LocalConfig.Save();
}
connection?.Dispose();
base.Dispose(isDisposing);
}
}

View File

@ -39,7 +39,7 @@ namespace osu.Game.Overlays.Direct
DisplayStyleControl.Dropdown.AccentColour = colours.BlueDark;
Ruleset.BindTo(game?.Ruleset ?? new Bindable<RulesetInfo> { Value = rulesets.GetRuleset(0) });
foreach (var r in rulesets.AllRulesets)
foreach (var r in rulesets.AvailableRulesets)
{
modeButtons.Add(new RulesetToggleButton(Ruleset, r));
}

View File

@ -37,8 +37,10 @@ namespace osu.Game.Overlays.KeyBinding
foreach (var defaultGroup in Defaults.GroupBy(d => d.Action))
{
int intKey = (int)defaultGroup.Key;
// one row per valid action.
Add(new KeyBindingRow(defaultGroup.Key, bindings.Where(b => b.Action.Equals((int)defaultGroup.Key)))
Add(new KeyBindingRow(defaultGroup.Key, bindings.Where(b => ((int)b.Action).Equals(intKey)))
{
AllowMainMouseButtons = Ruleset != null,
Defaults = defaultGroup.Select(d => d.KeyCombination)

View File

@ -19,7 +19,7 @@ namespace osu.Game.Overlays
{
AddSection(new GlobalKeyBindingsSection(global));
foreach (var ruleset in rulesets.AllRulesets)
foreach (var ruleset in rulesets.AvailableRulesets)
AddSection(new RulesetBindingsSection(ruleset));
}

View File

@ -56,7 +56,7 @@ namespace osu.Game.Overlays.Mods
if (osu != null)
Ruleset.BindTo(osu.Ruleset);
else
Ruleset.Value = rulesets.AllRulesets.First();
Ruleset.Value = rulesets.AvailableRulesets.First();
Ruleset.ValueChanged += rulesetChanged;
Ruleset.TriggerChange();

View File

@ -27,7 +27,7 @@ namespace osu.Game.Overlays.Settings.Sections
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
foreach(Ruleset ruleset in rulesets.AllRulesets.Select(info => info.CreateInstance()))
foreach(Ruleset ruleset in rulesets.AvailableRulesets.Select(info => info.CreateInstance()))
{
SettingsSubsection section = ruleset.CreateSettings();
if (section != null)

View File

@ -27,7 +27,7 @@ namespace osu.Game.Overlays.Settings
var modes = new List<Drawable>();
foreach (var ruleset in rulesets.AllRulesets)
foreach (var ruleset in rulesets.AvailableRulesets)
{
var icon = new ConstrainedIconContainer
{

View File

@ -67,7 +67,7 @@ namespace osu.Game.Overlays.Toolbar
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets, OsuGame game)
{
foreach (var r in rulesets.AllRulesets)
foreach (var r in rulesets.AvailableRulesets)
{
modeButtons.Add(new ToolbarModeButton
{

View File

@ -2,22 +2,19 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using SQLite.Net.Attributes;
using System.ComponentModel.DataAnnotations.Schema;
namespace osu.Game.Rulesets
{
public class RulesetInfo : IEquatable<RulesetInfo>
{
[PrimaryKey, AutoIncrement]
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int? ID { get; set; }
[Indexed(Unique = true)]
public string Name { get; set; }
[Indexed(Unique = true)]
public string InstantiationInfo { get; set; }
[Indexed]
public bool Available { get; set; }
public virtual Ruleset CreateInstance() => (Ruleset)Activator.CreateInstance(Type.GetType(InstantiationInfo), this);

View File

@ -6,8 +6,8 @@ using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using Microsoft.EntityFrameworkCore;
using osu.Game.Database;
using SQLite.Net;
namespace osu.Game.Rulesets
{
@ -18,12 +18,6 @@ namespace osu.Game.Rulesets
{
private static readonly Dictionary<Assembly, Type> loaded_assemblies = new Dictionary<Assembly, Type>();
public IEnumerable<RulesetInfo> AllRulesets => Query<RulesetInfo>().Where(r => r.Available);
public RulesetStore(SQLiteConnection connection) : base(connection)
{
}
static RulesetStore()
{
AppDomain.CurrentDomain.AssemblyResolve += currentDomain_AssemblyResolve;
@ -32,59 +26,78 @@ namespace osu.Game.Rulesets
loadRulesetFromFile(file);
}
public RulesetStore(Func<OsuDbContext> factory)
: base(factory)
{
}
/// <summary>
/// Retrieve a ruleset using a known ID.
/// </summary>
/// <param name="id">The ruleset's internal ID.</param>
/// <returns>A ruleset, if available, else null.</returns>
public RulesetInfo GetRuleset(int id) => AvailableRulesets.FirstOrDefault(r => r.ID == id);
/// <summary>
/// All available rulesets.
/// </summary>
public IEnumerable<RulesetInfo> AvailableRulesets => GetContext().RulesetInfo.Where(r => r.Available);
private static Assembly currentDomain_AssemblyResolve(object sender, ResolveEventArgs args) => loaded_assemblies.Keys.FirstOrDefault(a => a.FullName == args.Name);
private const string ruleset_library_prefix = "osu.Game.Rulesets";
protected override void Prepare(bool reset = false)
{
Connection.CreateTable<RulesetInfo>();
var context = GetContext();
if (reset)
{
Connection.DeleteAll<RulesetInfo>();
context.Database.ExecuteSqlCommand("DELETE FROM RulesetInfo");
}
var instances = loaded_assemblies.Values.Select(r => (Ruleset)Activator.CreateInstance(r, new RulesetInfo()));
var instances = loaded_assemblies.Values.Select(r => (Ruleset)Activator.CreateInstance(r, new RulesetInfo())).ToList();
Connection.RunInTransaction(() =>
//add all legacy modes in correct order
foreach (var r in instances.Where(r => r.LegacyID >= 0).OrderBy(r => r.LegacyID))
{
//add all legacy modes in correct order
foreach (var r in instances.Where(r => r.LegacyID >= 0).OrderBy(r => r.LegacyID))
var rulesetInfo = createRulesetInfo(r);
if (context.RulesetInfo.SingleOrDefault(rsi => rsi.ID == rulesetInfo.ID) == null)
{
Connection.InsertOrReplace(createRulesetInfo(r));
context.RulesetInfo.Add(rulesetInfo);
}
}
//add any other modes
foreach (var r in instances.Where(r => r.LegacyID < 0))
{
var us = createRulesetInfo(r);
context.SaveChanges();
var existing = Query<RulesetInfo>().Where(ri => ri.InstantiationInfo == us.InstantiationInfo).FirstOrDefault();
if (existing == null)
Connection.Insert(us);
}
});
Connection.RunInTransaction(() =>
//add any other modes
foreach (var r in instances.Where(r => r.LegacyID < 0))
{
//perform a consistency check
foreach (var r in Query<RulesetInfo>())
{
try
{
r.CreateInstance();
r.Available = true;
}
catch
{
r.Available = false;
}
var us = createRulesetInfo(r);
Connection.Update(r);
var existing = context.RulesetInfo.FirstOrDefault(ri => ri.InstantiationInfo == us.InstantiationInfo);
if (existing == null)
context.RulesetInfo.Add(us);
}
context.SaveChanges();
//perform a consistency check
foreach (var r in context.RulesetInfo)
{
try
{
r.CreateInstance();
r.Available = true;
}
});
catch
{
r.Available = false;
}
}
context.SaveChanges();
}
private static void loadRulesetFromFile(string file)
@ -99,7 +112,9 @@ namespace osu.Game.Rulesets
var assembly = Assembly.LoadFrom(file);
loaded_assemblies[assembly] = assembly.GetTypes().First(t => t.IsSubclassOf(typeof(Ruleset)));
}
catch (Exception) { }
catch (Exception)
{
}
}
private RulesetInfo createRulesetInfo(Ruleset ruleset) => new RulesetInfo
@ -108,9 +123,5 @@ namespace osu.Game.Rulesets
InstantiationInfo = ruleset.GetType().AssemblyQualifiedName,
ID = ruleset.LegacyID
};
protected override Type[] ValidTypes => new[] { typeof(RulesetInfo) };
public RulesetInfo GetRuleset(int id) => Query<RulesetInfo>().First(r => r.ID == id);
}
}

View File

@ -11,7 +11,6 @@ using osu.Game.IO.Legacy;
using osu.Game.IPC;
using osu.Game.Rulesets.Replays;
using SharpCompress.Compressors.LZMA;
using SQLite.Net;
namespace osu.Game.Rulesets.Scoring
{
@ -27,7 +26,7 @@ namespace osu.Game.Rulesets.Scoring
// ReSharper disable once NotAccessedField.Local (we should keep a reference to this so it is not finalised)
private ScoreIPCChannel ipc;
public ScoreStore(Storage storage, SQLiteConnection connection, IIpcHost importHost = null, BeatmapManager beatmaps = null, RulesetStore rulesets = null) : base(connection)
public ScoreStore(Storage storage, Func<OsuDbContext> factory, IIpcHost importHost = null, BeatmapManager beatmaps = null, RulesetStore rulesets = null) : base(factory)
{
this.storage = storage;
this.beatmaps = beatmaps;
@ -148,7 +147,5 @@ namespace osu.Game.Rulesets.Scoring
protected override void Prepare(bool reset = false)
{
}
protected override Type[] ValidTypes => new[] { typeof(Score) };
}
}

View File

@ -172,11 +172,11 @@ namespace osu.Game.Rulesets.UI
// Apply difficulty adjustments from mods before using Difficulty.
foreach (var mod in Mods.OfType<IApplicableToDifficulty>())
mod.ApplyToDifficulty(Beatmap.BeatmapInfo.Difficulty);
mod.ApplyToDifficulty(Beatmap.BeatmapInfo.BaseDifficulty);
// Apply defaults
foreach (var h in Beatmap.HitObjects)
h.ApplyDefaults(Beatmap.ControlPointInfo, Beatmap.BeatmapInfo.Difficulty);
h.ApplyDefaults(Beatmap.ControlPointInfo, Beatmap.BeatmapInfo.BaseDifficulty);
// Post-process the beatmap
processor.PostProcess(Beatmap);

View File

@ -22,7 +22,7 @@ namespace osu.Game.Screens.Menu
{
private readonly OsuLogo logo;
private const string menu_music_beatmap_hash = "715a09144f885d746644c1983e285044";
private const string menu_music_beatmap_hash = "3c8b1fcc9434dbb29e2fb613d3b9eada9d7bb6c125ceb32396c3b53437280c83";
/// <summary>
/// Whether we have loaded the menu previously.
@ -76,7 +76,7 @@ namespace osu.Game.Screens.Menu
if (!menuMusic)
{
var sets = beatmaps.GetAllUsableBeatmapSets(false);
var sets = beatmaps.GetAllUsableBeatmapSets();
if (sets.Count > 0)
setInfo = beatmaps.QueryBeatmapSet(s => s.ID == sets[RNG.Next(0, sets.Count - 1)].ID);
}
@ -89,9 +89,7 @@ namespace osu.Game.Screens.Menu
{
// we need to import the default menu background beatmap
setInfo = beatmaps.Import(new OszArchiveReader(game.Resources.GetStream(@"Tracks/circles.osz")));
setInfo.Protected = true;
beatmaps.Delete(setInfo);
}
}
@ -101,6 +99,7 @@ namespace osu.Game.Screens.Menu
welcome = audio.Sample.Get(@"welcome");
seeya = audio.Sample.Get(@"seeya");
beatmaps.Delete(setInfo);
}
protected override void OnEntering(Screen last)

View File

@ -33,10 +33,7 @@ namespace osu.Game.Screens.Select
public IEnumerable<BeatmapSetInfo> Beatmaps
{
get
{
return groups.Select(g => g.BeatmapSet);
}
get { return groups.Select(g => g.BeatmapSet); }
set
{
@ -100,12 +97,10 @@ namespace osu.Game.Screens.Select
public void AddBeatmap(BeatmapSetInfo beatmapSet)
{
var group = createGroup(beatmapSet);
//for the time being, let's completely load the difficulty panels in the background.
//this likely won't scale so well, but allows us to completely async the loading flow.
Schedule(delegate
Schedule(() =>
{
var group = createGroup(beatmapSet);
addGroup(group);
computeYPositions();
if (selectedGroup == null)
@ -113,7 +108,10 @@ namespace osu.Game.Screens.Select
});
}
public void RemoveBeatmap(BeatmapSetInfo beatmapSet) => removeGroup(groups.Find(b => b.BeatmapSet.ID == beatmapSet.ID));
public void RemoveBeatmap(BeatmapSetInfo beatmapSet)
{
Schedule(() => removeGroup(groups.Find(b => b.BeatmapSet.ID == beatmapSet.ID)));
}
internal void UpdateBeatmap(BeatmapInfo beatmap)
{
@ -519,7 +517,7 @@ namespace osu.Game.Screens.Select
float drawHeight = DrawHeight;
// Remove all panels that should no longer be on-screen
scrollableContent.RemoveAll(delegate (Panel p)
scrollableContent.RemoveAll(delegate(Panel p)
{
float panelPosY = p.Position.Y;
bool remove = panelPosY < Current - p.DrawHeight || panelPosY > Current + drawHeight || !p.IsPresent;

View File

@ -264,7 +264,7 @@ namespace osu.Game.Screens.Select
advanced.Beatmap = new BeatmapInfo
{
StarDifficulty = 0,
Difficulty = new BeatmapDifficulty
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 0,
DrainRate = 0,

View File

@ -32,17 +32,17 @@ namespace osu.Game.Screens.Select.Details
if ((Beatmap?.Ruleset?.ID ?? 0) == 3)
{
firstValue.Title = "Key Amount";
firstValue.Value = (int)Math.Round(Beatmap?.Difficulty?.CircleSize ?? 0);
firstValue.Value = (int)Math.Round(Beatmap?.BaseDifficulty?.CircleSize ?? 0);
}
else
{
firstValue.Title = "Circle Size";
firstValue.Value = Beatmap?.Difficulty?.CircleSize ?? 0;
firstValue.Value = Beatmap?.BaseDifficulty?.CircleSize ?? 0;
}
hpDrain.Value = beatmap.Difficulty?.DrainRate ?? 0;
accuracy.Value = beatmap.Difficulty?.OverallDifficulty ?? 0;
approachRate.Value = beatmap.Difficulty?.ApproachRate ?? 0;
hpDrain.Value = beatmap.BaseDifficulty?.DrainRate ?? 0;
accuracy.Value = beatmap.BaseDifficulty?.OverallDifficulty ?? 0;
approachRate.Value = beatmap.BaseDifficulty?.ApproachRate ?? 0;
starDifficulty.Value = (float)beatmap.StarDifficulty;
}
}

View File

@ -26,7 +26,7 @@ namespace osu.Game.Screens.Select
{
public abstract class SongSelect : OsuScreen
{
private BeatmapManager manager;
private BeatmapManager beatmaps;
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap();
private readonly BeatmapCarousel carousel;
@ -108,9 +108,9 @@ namespace osu.Game.Screens.Select
SelectionChanged = carouselSelectionChanged,
BeatmapsChanged = carouselBeatmapsLoaded,
DeleteRequested = promptDelete,
RestoreRequested = s => { foreach (var b in s.Beatmaps) manager.Restore(b); },
RestoreRequested = s => { foreach (var b in s.Beatmaps) beatmaps.Restore(b); },
EditRequested = editRequested,
HideDifficultyRequested = b => manager.Hide(b),
HideDifficultyRequested = b => beatmaps.Hide(b),
StartRequested = () => carouselRaisedStart(),
});
Add(FilterControl = new FilterControl
@ -171,16 +171,16 @@ namespace osu.Game.Screens.Select
BeatmapOptions.AddButton(@"Delete", @"Beatmap", FontAwesome.fa_trash, colours.Pink, () => promptDelete(Beatmap.Value.BeatmapSetInfo), Key.Number4, float.MaxValue);
}
if (manager == null)
manager = beatmaps;
if (this.beatmaps == null)
this.beatmaps = beatmaps;
if (osu != null)
Ruleset.BindTo(osu.Ruleset);
manager.BeatmapSetAdded += onBeatmapSetAdded;
manager.BeatmapSetRemoved += onBeatmapSetRemoved;
manager.BeatmapHidden += onBeatmapHidden;
manager.BeatmapRestored += onBeatmapRestored;
this.beatmaps.BeatmapSetAdded += onBeatmapSetAdded;
this.beatmaps.BeatmapSetRemoved += onBeatmapSetRemoved;
this.beatmaps.BeatmapHidden += onBeatmapHidden;
this.beatmaps.BeatmapRestored += onBeatmapRestored;
dialogOverlay = dialog;
@ -189,7 +189,7 @@ namespace osu.Game.Screens.Select
initialAddSetsTask = new CancellationTokenSource();
carousel.Beatmaps = manager.GetAllUsableBeatmapSets();
carousel.Beatmaps = this.beatmaps.GetAllUsableBeatmapSets();
Beatmap.ValueChanged += beatmap_ValueChanged;
@ -199,7 +199,7 @@ namespace osu.Game.Screens.Select
private void editRequested(BeatmapInfo beatmap)
{
Beatmap.Value = manager.GetWorkingBeatmap(beatmap, Beatmap);
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap, Beatmap);
Push(new Editor());
}
@ -248,7 +248,7 @@ namespace osu.Game.Screens.Select
{
bool preview = beatmap?.BeatmapSetInfoID != Beatmap.Value.BeatmapInfo.BeatmapSetInfoID;
Beatmap.Value = manager.GetWorkingBeatmap(beatmap, Beatmap);
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap, Beatmap);
ensurePlayingSelected(preview);
}
@ -357,12 +357,12 @@ namespace osu.Game.Screens.Select
{
base.Dispose(isDisposing);
if (manager != null)
if (beatmaps != null)
{
manager.BeatmapSetAdded -= onBeatmapSetAdded;
manager.BeatmapSetRemoved -= onBeatmapSetRemoved;
manager.BeatmapHidden -= onBeatmapHidden;
manager.BeatmapRestored -= onBeatmapRestored;
beatmaps.BeatmapSetAdded -= onBeatmapSetAdded;
beatmaps.BeatmapSetRemoved -= onBeatmapSetRemoved;
beatmaps.BeatmapHidden -= onBeatmapHidden;
beatmaps.BeatmapRestored -= onBeatmapRestored;
}
initialAddSetsTask?.Cancel();

View File

@ -1,12 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework;
using osu.Framework.Platform;
using SQLite.Net;
using SQLite.Net.Interop;
using SQLite.Net.Platform.Generic;
using SQLite.Net.Platform.Win32;
namespace osu.Game.Tests.Platform
{
@ -16,14 +11,9 @@ namespace osu.Game.Tests.Platform
{
}
public override SQLiteConnection GetDatabase(string name)
public override string GetDatabaseConnectionString(string name)
{
ISQLitePlatform platform;
if (RuntimeInfo.IsWindows)
platform = new SQLitePlatformWin32();
else
platform = new SQLitePlatformGeneric();
return new SQLiteConnection(platform, @":memory:");
return "DataSource=:memory:";
}
}
}
}

View File

@ -11,8 +11,13 @@ namespace osu.Game.Tests.Visual
{
public override void RunTest()
{
using (var host = new HeadlessGameHost(AppDomain.CurrentDomain.FriendlyName.Replace(' ', '-'), realtime: false))
using (var host = new HeadlessGameHost($"test-{Guid.NewGuid()}", realtime: false))
{
host.Run(new OsuTestCaseTestRunner(this));
}
// clean up after each run
//storage.DeleteDirectory(string.Empty);
}
public class OsuTestCaseTestRunner : OsuGameBase

View File

@ -29,7 +29,7 @@ namespace osu.Game.Tests.Visual
Source = "osu!lazer",
Tags = "this beatmap has all the metrics",
},
Difficulty = new BeatmapDifficulty
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 7,
DrainRate = 1,
@ -53,7 +53,7 @@ namespace osu.Game.Tests.Visual
Source = "osu!lazer",
Tags = "this beatmap has ratings metrics but not retries or fails",
},
Difficulty = new BeatmapDifficulty
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 6,
DrainRate = 9,
@ -75,7 +75,7 @@ namespace osu.Game.Tests.Visual
Source = "osu!lazer",
Tags = "this beatmap has retries and fails but no ratings",
},
Difficulty = new BeatmapDifficulty
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 3.7f,
DrainRate = 6,
@ -98,7 +98,7 @@ namespace osu.Game.Tests.Visual
Source = "osu!lazer",
Tags = "this beatmap has no metrics",
},
Difficulty = new BeatmapDifficulty
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 5,
DrainRate = 5,

View File

@ -65,7 +65,7 @@ namespace osu.Game.Tests.Visual
StarDifficulty = 1.36,
Version = @"BASIC",
Ruleset = mania,
Difficulty = new BeatmapDifficulty
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 4,
DrainRate = 6.5f,
@ -93,7 +93,7 @@ namespace osu.Game.Tests.Visual
StarDifficulty = 2.22,
Version = @"NOVICE",
Ruleset = mania,
Difficulty = new BeatmapDifficulty
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 4,
DrainRate = 7,
@ -121,7 +121,7 @@ namespace osu.Game.Tests.Visual
StarDifficulty = 3.49,
Version = @"ADVANCED",
Ruleset = mania,
Difficulty = new BeatmapDifficulty
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 4,
DrainRate = 7.5f,
@ -149,7 +149,7 @@ namespace osu.Game.Tests.Visual
StarDifficulty = 4.24,
Version = @"EXHAUST",
Ruleset = mania,
Difficulty = new BeatmapDifficulty
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 4,
DrainRate = 8,
@ -177,7 +177,7 @@ namespace osu.Game.Tests.Visual
StarDifficulty = 5.26,
Version = @"GRAVITY",
Ruleset = mania,
Difficulty = new BeatmapDifficulty
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 4,
DrainRate = 8.5f,
@ -239,7 +239,7 @@ namespace osu.Game.Tests.Visual
StarDifficulty = 1.40,
Version = @"yzrin's Kantan",
Ruleset = taiko,
Difficulty = new BeatmapDifficulty
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 2,
DrainRate = 7,
@ -267,7 +267,7 @@ namespace osu.Game.Tests.Visual
StarDifficulty = 2.23,
Version = @"Futsuu",
Ruleset = taiko,
Difficulty = new BeatmapDifficulty
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 2,
DrainRate = 6,
@ -295,7 +295,7 @@ namespace osu.Game.Tests.Visual
StarDifficulty = 3.19,
Version = @"Muzukashii",
Ruleset = taiko,
Difficulty = new BeatmapDifficulty
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 2,
DrainRate = 6,
@ -323,7 +323,7 @@ namespace osu.Game.Tests.Visual
StarDifficulty = 3.97,
Version = @"Charlotte's Oni",
Ruleset = taiko,
Difficulty = new BeatmapDifficulty
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 5,
DrainRate = 6,
@ -351,7 +351,7 @@ namespace osu.Game.Tests.Visual
StarDifficulty = 5.08,
Version = @"Labyrinth Oni",
Ruleset = taiko,
Difficulty = new BeatmapDifficulty
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 5,
DrainRate = 5,

View File

@ -49,7 +49,7 @@ namespace osu.Game.Tests.Visual
AddStep("Toggle", modSelect.ToggleVisibility);
foreach (var ruleset in rulesets.AllRulesets)
foreach (var ruleset in rulesets.AvailableRulesets)
AddStep(ruleset.CreateInstance().Description, () => modSelect.Ruleset.Value = ruleset);
}
}

View File

@ -1,12 +1,14 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.EntityFrameworkCore;
using osu.Framework.Allocation;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.IO;
using osu.Game.Rulesets;
using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Filter;
@ -24,8 +26,6 @@ namespace osu.Game.Tests.Visual
private DependencyContainer dependencies;
private FileStore files;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) => dependencies = new DependencyContainer(parent);
[BackgroundDependencyLoader]
@ -37,12 +37,14 @@ namespace osu.Game.Tests.Visual
{
var storage = new TestStorage(@"TestCasePlaySongSelect");
var backingDatabase = storage.GetDatabase(@"client");
backingDatabase.CreateTable<StoreVersion>();
// this is by no means clean. should be replacing inside of OsuGameBase somehow.
var context = new OsuDbContext(storage.GetDatabaseConnectionString(@"client"));
context.Database.Migrate();
dependencies.Cache(rulesets = new RulesetStore(backingDatabase));
dependencies.Cache(files = new FileStore(backingDatabase, storage));
dependencies.Cache(manager = new BeatmapManager(storage, files, backingDatabase, rulesets, null));
Func<OsuDbContext> contextFactory = () => context;
dependencies.Cache(rulesets = new RulesetStore(contextFactory));
dependencies.Cache(manager = new BeatmapManager(storage, contextFactory, rulesets, null));
for (int i = 0; i < 100; i += 10)
manager.Import(createTestBeatmapSet(i));
@ -75,10 +77,10 @@ namespace osu.Game.Tests.Visual
new BeatmapInfo
{
OnlineBeatmapID = 1234 + i,
Ruleset = rulesets.Query<RulesetInfo>().First(),
Ruleset = rulesets.AvailableRulesets.First(),
Path = "normal.osu",
Version = "Normal",
Difficulty = new BeatmapDifficulty
BaseDifficulty = new BeatmapDifficulty
{
OverallDifficulty = 3.5f,
}
@ -86,10 +88,10 @@ namespace osu.Game.Tests.Visual
new BeatmapInfo
{
OnlineBeatmapID = 1235 + i,
Ruleset = rulesets.Query<RulesetInfo>().First(),
Ruleset = rulesets.AvailableRulesets.First(),
Path = "hard.osu",
Version = "Hard",
Difficulty = new BeatmapDifficulty
BaseDifficulty = new BeatmapDifficulty
{
OverallDifficulty = 5,
}
@ -97,10 +99,10 @@ namespace osu.Game.Tests.Visual
new BeatmapInfo
{
OnlineBeatmapID = 1236 + i,
Ruleset = rulesets.Query<RulesetInfo>().First(),
Ruleset = rulesets.AvailableRulesets.First(),
Path = "insane.osu",
Version = "Insane",
Difficulty = new BeatmapDifficulty
BaseDifficulty = new BeatmapDifficulty
{
OverallDifficulty = 7,
}

View File

@ -50,7 +50,7 @@ namespace osu.Game.Tests.Visual
string instantiation = ruleset?.AssemblyQualifiedName;
foreach (var r in rulesets.Query<RulesetInfo>(rs => rs.Available && (instantiation == null || rs.InstantiationInfo == instantiation)))
foreach (var r in rulesets.AvailableRulesets.Where(rs => instantiation == null || rs.InstantiationInfo == instantiation))
AddStep(r.Name, () => loadPlayerFor(r));
}

View File

@ -48,7 +48,7 @@ namespace osu.Game.Tests.Visual
HitObjects = objects,
BeatmapInfo = new BeatmapInfo
{
Difficulty = new BeatmapDifficulty(),
BaseDifficulty = new BeatmapDifficulty(),
Metadata = new BeatmapMetadata()
}
};

View File

@ -10,6 +10,10 @@
<assemblyIdentity name="Newtonsoft.Json" publicKeyToken="30ad4fe6b2a6aeed" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-10.0.0.0" newVersion="10.0.0.0" />
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="System.ValueTuple" publicKeyToken="cc7b13ffcd2ddd51" culture="neutral"/>
<bindingRedirect oldVersion="0.0.0.0-4.0.2.0" newVersion="4.0.2.0"/>
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</assemblyBinding>
</runtime>
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View File

@ -103,6 +103,48 @@
<HintPath>$(SolutionDir)\packages\DotNetZip.1.10.1\lib\net20\DotNetZip.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Microsoft.Data.Sqlite, Version=2.0.0.0, Culture=neutral, PublicKeyToken=adb9793829ddae60, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\Microsoft.Data.Sqlite.Core.2.0.0\lib\netstandard2.0\Microsoft.Data.Sqlite.dll</HintPath>
</Reference>
<Reference Include="Microsoft.EntityFrameworkCore, Version=2.0.0.0, Culture=neutral, PublicKeyToken=adb9793829ddae60, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\Microsoft.EntityFrameworkCore.2.0.0\lib\netstandard2.0\Microsoft.EntityFrameworkCore.dll</HintPath>
</Reference>
<Reference Include="Microsoft.EntityFrameworkCore.Design">
<HintPath>$(SolutionDir)\packages\Microsoft.EntityFrameworkCore.Design.2.0.0\lib\net461\Microsoft.EntityFrameworkCore.Design.dll</HintPath>
</Reference>
<Reference Include="Microsoft.EntityFrameworkCore.Relational, Version=2.0.0.0, Culture=neutral, PublicKeyToken=adb9793829ddae60, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\Microsoft.EntityFrameworkCore.Relational.2.0.0\lib\netstandard2.0\Microsoft.EntityFrameworkCore.Relational.dll</HintPath>
</Reference>
<Reference Include="Microsoft.EntityFrameworkCore.Sqlite, Version=2.0.0.0, Culture=neutral, PublicKeyToken=adb9793829ddae60, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\Microsoft.EntityFrameworkCore.Sqlite.Core.2.0.0\lib\netstandard2.0\Microsoft.EntityFrameworkCore.Sqlite.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Extensions.Caching.Abstractions, Version=2.0.0.0, Culture=neutral, PublicKeyToken=adb9793829ddae60, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\Microsoft.Extensions.Caching.Abstractions.2.0.0\lib\netstandard2.0\Microsoft.Extensions.Caching.Abstractions.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Extensions.Caching.Memory, Version=2.0.0.0, Culture=neutral, PublicKeyToken=adb9793829ddae60, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\Microsoft.Extensions.Caching.Memory.2.0.0\lib\netstandard2.0\Microsoft.Extensions.Caching.Memory.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Extensions.Configuration.Abstractions, Version=2.0.0.0, Culture=neutral, PublicKeyToken=adb9793829ddae60, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\Microsoft.Extensions.Configuration.Abstractions.2.0.0\lib\netstandard2.0\Microsoft.Extensions.Configuration.Abstractions.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Extensions.DependencyInjection, Version=2.0.0.0, Culture=neutral, PublicKeyToken=adb9793829ddae60, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\Microsoft.Extensions.DependencyInjection.2.0.0\lib\netstandard2.0\Microsoft.Extensions.DependencyInjection.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Extensions.DependencyInjection.Abstractions, Version=2.0.0.0, Culture=neutral, PublicKeyToken=adb9793829ddae60, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\Microsoft.Extensions.DependencyInjection.Abstractions.2.0.0\lib\netstandard2.0\Microsoft.Extensions.DependencyInjection.Abstractions.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Extensions.Logging, Version=2.0.0.0, Culture=neutral, PublicKeyToken=adb9793829ddae60, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\Microsoft.Extensions.Logging.2.0.0\lib\netstandard2.0\Microsoft.Extensions.Logging.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Extensions.Logging.Abstractions, Version=2.0.0.0, Culture=neutral, PublicKeyToken=adb9793829ddae60, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\Microsoft.Extensions.Logging.Abstractions.2.0.0\lib\netstandard2.0\Microsoft.Extensions.Logging.Abstractions.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Extensions.Options, Version=2.0.0.0, Culture=neutral, PublicKeyToken=adb9793829ddae60, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\Microsoft.Extensions.Options.2.0.0\lib\netstandard2.0\Microsoft.Extensions.Options.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Extensions.Primitives, Version=2.0.0.0, Culture=neutral, PublicKeyToken=adb9793829ddae60, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\Microsoft.Extensions.Primitives.2.0.0\lib\netstandard2.0\Microsoft.Extensions.Primitives.dll</HintPath>
</Reference>
<Reference Include="mscorlib" />
<Reference Include="Newtonsoft.Json, Version=10.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\Newtonsoft.Json.10.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
@ -116,27 +158,52 @@
<HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00009\lib\net20\OpenTK.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Remotion.Linq, Version=2.1.0.0, Culture=neutral, PublicKeyToken=fee00910d6e5f53b, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\Remotion.Linq.2.1.2\lib\net45\Remotion.Linq.dll</HintPath>
</Reference>
<Reference Include="SharpCompress, Version=0.18.1.0, Culture=neutral, PublicKeyToken=afb0a02973931d96, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\SharpCompress.0.18.1\lib\net45\SharpCompress.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="SQLite.Net, Version=3.1.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\SQLite.Net.Core-PCL.3.1.1\lib\portable-win8+net45+wp8+wpa81+MonoAndroid1+MonoTouch1\SQLite.Net.dll</HintPath>
<Reference Include="SQLitePCLRaw.batteries_green, Version=1.0.0.0, Culture=neutral, PublicKeyToken=a84b7dcfb1391f7f, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\SQLitePCLRaw.bundle_green.1.1.8\lib\net45\SQLitePCLRaw.batteries_green.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="SQLite.Net.Platform.Generic, Version=3.1.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\SQLite.Net-PCL.3.1.1\lib\net40\SQLite.Net.Platform.Generic.dll</HintPath>
<Reference Include="SQLitePCLRaw.batteries_v2, Version=1.0.0.0, Culture=neutral, PublicKeyToken=8226ea5df37bcae9, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\SQLitePCLRaw.bundle_green.1.1.8\lib\net45\SQLitePCLRaw.batteries_v2.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="SQLite.Net.Platform.Win32, Version=3.1.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\SQLite.Net-PCL.3.1.1\lib\net4\SQLite.Net.Platform.Win32.dll</HintPath>
<Reference Include="SQLitePCLRaw.core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=1488e028ca7ab535, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\SQLitePCLRaw.core.1.1.8\lib\net45\SQLitePCLRaw.core.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="SQLiteNetExtensions, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\SQLiteNetExtensions.1.3.0\lib\portable-net45+netcore45+wpa81+wp8+MonoAndroid1+MonoTouch1\SQLiteNetExtensions.dll</HintPath>
<Reference Include="SQLitePCLRaw.provider.e_sqlite3, Version=1.0.0.0, Culture=neutral, PublicKeyToken=9c301db686d0bd12, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\SQLitePCLRaw.provider.e_sqlite3.net45.1.1.8\lib\net45\SQLitePCLRaw.provider.e_sqlite3.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Collections.Immutable, Version=1.2.2.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\System.Collections.Immutable.1.4.0\lib\netstandard2.0\System.Collections.Immutable.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Annotations, Version=4.2.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\System.ComponentModel.Annotations.4.4.0\lib\net461\System.ComponentModel.Annotations.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Composition" />
<Reference Include="System.ComponentModel.DataAnnotations" />
<Reference Include="System.Data" />
<Reference Include="System.Diagnostics.DiagnosticSource, Version=4.0.2.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\System.Diagnostics.DiagnosticSource.4.4.1\lib\net46\System.Diagnostics.DiagnosticSource.dll</HintPath>
</Reference>
<Reference Include="System.Interactive.Async, Version=3.0.3000.0, Culture=neutral, PublicKeyToken=94bc3704cddfc263, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\System.Interactive.Async.3.1.1\lib\net46\System.Interactive.Async.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.Unsafe, Version=4.0.3.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\System.Runtime.CompilerServices.Unsafe.4.4.0\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
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<Reference Include="System.ValueTuple, Version=4.0.2.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51">
<HintPath>$(SolutionDir)\packages\System.ValueTuple.4.4.0\lib\net461\System.ValueTuple.dll</HintPath>
<Private>True</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<None Include="..\osu.licenseheader">
@ -213,6 +280,12 @@
<Compile Include="Beatmaps\Drawables\BeatmapPanel.cs" />
<Compile Include="Beatmaps\Drawables\BeatmapSetCover.cs" />
<Compile Include="Beatmaps\Drawables\BeatmapSetHeader.cs" />
<Compile Include="Database\DatabaseContextFactory.cs" />
<Compile Include="Migrations\20171019041408_InitialCreate.cs" />
<Compile Include="Migrations\20171019041408_InitialCreate.designer.cs">
<DependentUpon>20171019041408_InitialCreate.cs</DependentUpon>
</Compile>
<Compile Include="Migrations\OsuDbContextModelSnapshot.cs" />
<Compile Include="Online\API\Requests\GetBeatmapSetRequest.cs" />
<Compile Include="Online\API\Requests\GetBeatmapSetsResponse.cs" />
<Compile Include="Screens\Edit\Screens\Compose\Timeline\BeatmapWaveformGraph.cs" />
@ -247,7 +320,7 @@
<Compile Include="Configuration\ScreenshotFormat.cs" />
<Compile Include="Configuration\SelectionRandomType.cs" />
<Compile Include="Database\DatabaseBackedStore.cs" />
<Compile Include="Database\StoreVersion.cs" />
<Compile Include="Database\OsuDbContext.cs" />
<Compile Include="Graphics\Backgrounds\Background.cs" />
<Compile Include="Graphics\Backgrounds\Triangles.cs" />
<Compile Include="Graphics\Containers\BeatSyncedContainer.cs" />
@ -767,6 +840,7 @@
<Compile Include="Overlays\BeatmapSet\PreviewButton.cs" />
<Compile Include="Tests\Visual\TestCaseBeatmapSetOverlay.cs" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
@ -787,4 +861,7 @@
<PostBuildEvent>
</PostBuildEvent>
</PropertyGroup>
<Import Project="$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.osx.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.osx.targets" Condition="Exists('$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.osx.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.osx.targets')" />
<Import Project="$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.linux.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.linux.targets" Condition="Exists('$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.linux.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.linux.targets')" />
<Import Project="$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.v110_xp.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.v110_xp.targets" Condition="Exists('$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.v110_xp.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.v110_xp.targets')" />
</Project>

View File

@ -5,11 +5,49 @@ Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/maste
-->
<packages>
<package id="DotNetZip" version="1.10.1" targetFramework="net461" />
<package id="Microsoft.CSharp" version="4.4.0" targetFramework="net461" />
<package id="Microsoft.Data.Sqlite.Core" version="2.0.0" targetFramework="net461" />
<package id="Microsoft.EntityFrameworkCore" version="2.0.0" targetFramework="net461" />
<package id="Microsoft.EntityFrameworkCore.Design" version="2.0.0" targetFramework="net461" />
<package id="Microsoft.EntityFrameworkCore.Relational" version="2.0.0" targetFramework="net461" />
<package id="Microsoft.EntityFrameworkCore.Sqlite" version="2.0.0" targetFramework="net461" />
<package id="Microsoft.EntityFrameworkCore.Sqlite.Core" version="2.0.0" targetFramework="net461" />
<package id="Microsoft.EntityFrameworkCore.Tools" version="2.0.0" targetFramework="net461" developmentDependency="true" />
<package id="Microsoft.Extensions.Caching.Abstractions" version="2.0.0" targetFramework="net461" />
<package id="Microsoft.Extensions.Caching.Memory" version="2.0.0" targetFramework="net461" />
<package id="Microsoft.Extensions.Configuration.Abstractions" version="2.0.0" targetFramework="net461" />
<package id="Microsoft.Extensions.DependencyInjection" version="2.0.0" targetFramework="net461" />
<package id="Microsoft.Extensions.DependencyInjection.Abstractions" version="2.0.0" targetFramework="net461" />
<package id="Microsoft.Extensions.Logging" version="2.0.0" targetFramework="net461" />
<package id="Microsoft.Extensions.Logging.Abstractions" version="2.0.0" targetFramework="net461" />
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<package id="Microsoft.Extensions.Primitives" version="2.0.0" targetFramework="net461" />
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<package id="OpenTK" version="3.0.0-git00009" targetFramework="net461" />
<package id="Remotion.Linq" version="2.1.2" targetFramework="net461" />
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<package id="SQLitePCLRaw.bundle_green" version="1.1.8" targetFramework="net461" />
<package id="SQLitePCLRaw.core" version="1.1.8" targetFramework="net461" />
<package id="SQLitePCLRaw.lib.e_sqlite3.linux" version="1.1.8" targetFramework="net461" />
<package id="SQLitePCLRaw.lib.e_sqlite3.osx" version="1.1.8" targetFramework="net461" />
<package id="SQLitePCLRaw.lib.e_sqlite3.v110_xp" version="1.1.8" targetFramework="net461" />
<package id="SQLitePCLRaw.provider.e_sqlite3.net45" version="1.1.8" targetFramework="net461" />
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<package id="System.Interactive.Async" version="3.1.1" targetFramework="net461" />
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<package id="System.ValueTuple" version="4.4.0" targetFramework="net461" />
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View File

@ -3,6 +3,7 @@
<s:Boolean x:Key="/Default/CodeInspection/ExcludedFiles/FileMasksToSkip/=_002A_002Emp3/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/CodeInspection/ExcludedFiles/FileMasksToSkip/=_002A_002Epng/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/CodeInspection/ExcludedFiles/FileMasksToSkip/=_002A_002Ewav/@EntryIndexedValue">True</s:Boolean>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=2A66DD92_002DADB1_002D4994_002D89E2_002DC94E04ACDA0D_002Fd_003AMigrations/@EntryIndexedValue">ExplicitlyExcluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=D9A367C9_002D4C1A_002D489F_002D9B05_002DA0CEA2B53B58/@EntryIndexedValue">ExplicitlyExcluded</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/AnalysisEnabled/@EntryValue">SOLUTION</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ArrangeAccessorOwnerBody/@EntryIndexedValue">HINT</s:String>