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Merge pull request #1392 from peppy/import-test-fixes
Fix import testcases randomly failing
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commit
62df10ef3d
@ -20,7 +20,7 @@ namespace osu.Game.Tests.Beatmaps.IO
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{
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private const string osz_path = @"../../../osu-resources/osu.Game.Resources/Beatmaps/241526 Soleily - Renatus.osz";
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//[Test]
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[Test]
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public void TestImportWhenClosed()
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{
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//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
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@ -40,14 +40,16 @@ namespace osu.Game.Tests.Beatmaps.IO
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}
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}
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//[Test]
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[Test]
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[NonParallelizable]
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[Ignore("Binding IPC on Appveyor isn't working (port in use). Need to figure out why")]
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public void TestImportOverIPC()
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{
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using (HeadlessGameHost host = new HeadlessGameHost("host", true))
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using (HeadlessGameHost client = new HeadlessGameHost("client", true))
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{
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Assert.IsTrue(host.IsPrimaryInstance);
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Assert.IsTrue(!client.IsPrimaryInstance);
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Assert.IsFalse(client.IsPrimaryInstance);
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var osu = loadOsu(host);
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@ -65,7 +67,7 @@ namespace osu.Game.Tests.Beatmaps.IO
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}
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}
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//[Test]
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[Test]
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public void TestImportWhenFileOpen()
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{
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using (HeadlessGameHost host = new HeadlessGameHost("TestImportWhenFileOpen"))
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@ -100,6 +102,10 @@ namespace osu.Game.Tests.Beatmaps.IO
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waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time");
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// this is a temporary workaround for database transaction clashes.
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// see https://github.com/aspnet/EntityFrameworkCore/issues/9994 for more information.
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Thread.Sleep(1000);
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return osu;
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}
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@ -184,7 +184,7 @@ namespace osu.Game.Beatmaps
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{
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var context = importContext.Value;
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using (var transaction = context.Database.BeginTransaction())
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using (var transaction = context.BeginTransaction())
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{
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// create local stores so we can isolate and thread safely, and share a context/transaction.
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var iFiles = new FileStore(() => context, storage);
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@ -198,7 +198,7 @@ namespace osu.Game.Beatmaps
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context.SaveChanges();
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}
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transaction.Commit();
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context.SaveChanges(transaction);
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return set;
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}
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}
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@ -295,7 +295,7 @@ namespace osu.Game.Beatmaps
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{
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var context = importContext.Value;
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using (var transaction = context.Database.BeginTransaction())
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using (var transaction = context.BeginTransaction())
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{
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context.ChangeTracker.AutoDetectChangesEnabled = false;
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@ -313,9 +313,7 @@ namespace osu.Game.Beatmaps
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}
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context.ChangeTracker.AutoDetectChangesEnabled = true;
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context.SaveChanges();
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transaction.Commit();
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context.SaveChanges(transaction);
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}
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}
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}
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@ -35,7 +35,8 @@ namespace osu.Game.Beatmaps.Drawables
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new ConstrainedIconContainer
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{
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RelativeSizeAxes = Axes.Both,
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Icon = beatmap.Ruleset.CreateInstance().CreateIcon()
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// the null coalesce here is only present to make unit tests work (ruleset dlls aren't copied correctly for testing at the moment)
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Icon = beatmap.Ruleset?.CreateInstance().CreateIcon() ?? new SpriteIcon { Icon = FontAwesome.fa_question_circle_o }
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}
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};
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}
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@ -2,6 +2,7 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Threading;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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@ -11,12 +12,26 @@ namespace osu.Game.Database
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{
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protected readonly Storage Storage;
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protected readonly Func<OsuDbContext> GetContext;
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/// <summary>
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/// Create a new <see cref="OsuDbContext"/> instance (separate from the shared context via <see cref="GetContext"/> for performing isolated operations.
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/// </summary>
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protected readonly Func<OsuDbContext> CreateContext;
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protected DatabaseBackedStore(Func<OsuDbContext> getContext, Storage storage = null)
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private readonly ThreadLocal<OsuDbContext> queryContext;
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/// <summary>
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/// Retrieve a shared context for performing lookups (or write operations on the update thread, for now).
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/// </summary>
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protected OsuDbContext GetContext() => queryContext.Value;
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protected DatabaseBackedStore(Func<OsuDbContext> createContext, Storage storage = null)
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{
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CreateContext = createContext;
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// todo: while this seems to work quite well, we need to consider that contexts could enter a state where they are never cleaned up.
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queryContext = new ThreadLocal<OsuDbContext>(CreateContext);
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Storage = storage;
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GetContext = getContext;
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try
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{
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@ -3,6 +3,7 @@
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using System;
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using Microsoft.EntityFrameworkCore;
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using Microsoft.EntityFrameworkCore.Storage;
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using Microsoft.EntityFrameworkCore.Diagnostics;
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using Microsoft.Extensions.Logging;
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using osu.Framework.Logging;
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@ -23,6 +24,7 @@ namespace osu.Game.Database
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public DbSet<DatabasedKeyBinding> DatabasedKeyBinding { get; set; }
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public DbSet<FileInfo> FileInfo { get; set; }
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public DbSet<RulesetInfo> RulesetInfo { get; set; }
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private readonly string connectionString;
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private static readonly Lazy<OsuDbLoggerFactory> logger = new Lazy<OsuDbLoggerFactory>(() => new OsuDbLoggerFactory());
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@ -52,8 +54,6 @@ namespace osu.Game.Database
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{
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this.connectionString = connectionString;
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Database.SetCommandTimeout(new TimeSpan(TimeSpan.TicksPerSecond * 10));
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var connection = Database.GetDbConnection();
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connection.Open();
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using (var cmd = connection.CreateCommand())
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@ -70,7 +70,7 @@ namespace osu.Game.Database
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// this is required for the time being due to the way we are querying in places like BeatmapStore.
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// if we ever move to having consumers file their own .Includes, or get eager loading support, this could be re-enabled.
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.ConfigureWarnings(warnings => warnings.Ignore(CoreEventId.IncludeIgnoredWarning))
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.UseSqlite(connectionString)
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.UseSqlite(connectionString, sqliteOptions => sqliteOptions.CommandTimeout(10))
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.UseLoggerFactory(logger.Value);
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}
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@ -95,6 +95,19 @@ namespace osu.Game.Database
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modelBuilder.Entity<BeatmapInfo>().HasOne(b => b.BaseDifficulty);
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}
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public IDbContextTransaction BeginTransaction()
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{
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// return Database.BeginTransaction();
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return null;
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}
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public new int SaveChanges(IDbContextTransaction transaction = null)
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{
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var ret = base.SaveChanges();
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transaction?.Commit();
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return ret;
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}
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private class OsuDbLoggerFactory : ILoggerFactory
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{
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#region Disposal
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@ -153,7 +166,7 @@ namespace osu.Game.Database
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public bool IsEnabled(LogLevel logLevel)
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{
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#if DEBUG
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#if DEBUG_DATABASE
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return logLevel > LogLevel.Debug;
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#else
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return logLevel > LogLevel.Information;
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@ -22,7 +22,7 @@ namespace osu.Game.IO
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public Storage Storage => base.Storage;
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public FileStore(Func<OsuDbContext> getContext, Storage storage) : base(getContext, storage.GetStorageForDirectory(@"files"))
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public FileStore(Func<OsuDbContext> createContext, Storage storage) : base(createContext, storage.GetStorageForDirectory(@"files"))
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{
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Store = new StorageBackedResourceStore(Storage);
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}
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@ -17,8 +17,8 @@ namespace osu.Game.Input
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{
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public event Action KeyBindingChanged;
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public KeyBindingStore(Func<OsuDbContext> getContext, RulesetStore rulesets, Storage storage = null)
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: base(getContext, storage)
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public KeyBindingStore(Func<OsuDbContext> createContext, RulesetStore rulesets, Storage storage = null)
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: base(createContext, storage)
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{
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foreach (var info in rulesets.AvailableRulesets)
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{
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@ -38,13 +38,14 @@ namespace osu.Game.Input
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private void insertDefaults(IEnumerable<KeyBinding> defaults, int? rulesetId = null, int? variant = null)
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{
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using (var context = GetContext())
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using (var transaction = context.Database.BeginTransaction())
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var context = GetContext();
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using (var transaction = context.BeginTransaction())
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{
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// compare counts in database vs defaults
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foreach (var group in defaults.GroupBy(k => k.Action))
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{
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int count = query(context, rulesetId, variant).Count(k => (int)k.Action == (int)group.Key);
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int count = Query(rulesetId, variant).Count(k => (int)k.Action == (int)group.Key);
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int aimCount = group.Count();
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if (aimCount <= count)
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@ -61,8 +62,7 @@ namespace osu.Game.Input
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});
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}
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context.SaveChanges();
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transaction.Commit();
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context.SaveChanges(transaction);
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}
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}
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@ -72,10 +72,8 @@ namespace osu.Game.Input
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/// <param name="rulesetId">The ruleset's internal ID.</param>
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/// <param name="variant">An optional variant.</param>
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/// <returns></returns>
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public IEnumerable<KeyBinding> Query(int? rulesetId = null, int? variant = null) => query(GetContext(), rulesetId, variant);
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private IEnumerable<KeyBinding> query(OsuDbContext context, int? rulesetId = null, int? variant = null) =>
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context.DatabasedKeyBinding.Where(b => b.RulesetID == rulesetId && b.Variant == variant);
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public IEnumerable<KeyBinding> Query(int? rulesetId = null, int? variant = null) =>
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GetContext().DatabasedKeyBinding.Where(b => b.RulesetID == rulesetId && b.Variant == variant);
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public void Update(KeyBinding keyBinding)
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{
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@ -1,6 +1,7 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Linq;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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@ -51,7 +52,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
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restoreButton.Enabled.Value = false;
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Task.Run(() =>
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{
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foreach (var b in beatmaps.QueryBeatmaps(b => b.Hidden))
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foreach (var b in beatmaps.QueryBeatmaps(b => b.Hidden).ToList())
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beatmaps.Restore(b);
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}).ContinueWith(t => Schedule(() => restoreButton.Enabled.Value = true));
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}
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@ -13,11 +13,9 @@ namespace osu.Game.Tests.Visual
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{
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using (var host = new HeadlessGameHost($"test-{Guid.NewGuid()}", realtime: false))
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{
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host.Storage.DeleteDirectory(string.Empty);
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host.Run(new OsuTestCaseTestRunner(this));
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}
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// clean up after each run
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//storage.DeleteDirectory(string.Empty);
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}
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public class OsuTestCaseTestRunner : OsuGameBase
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