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mirror of https://github.com/ppy/osu.git synced 2024-11-11 23:47:24 +08:00

Merge pull request #1392 from peppy/import-test-fixes

Fix import testcases randomly failing
This commit is contained in:
Dan Balasescu 2017-10-24 09:45:30 +09:00 committed by GitHub
commit 62df10ef3d
9 changed files with 64 additions and 34 deletions

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@ -20,7 +20,7 @@ namespace osu.Game.Tests.Beatmaps.IO
{
private const string osz_path = @"../../../osu-resources/osu.Game.Resources/Beatmaps/241526 Soleily - Renatus.osz";
//[Test]
[Test]
public void TestImportWhenClosed()
{
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
@ -40,14 +40,16 @@ namespace osu.Game.Tests.Beatmaps.IO
}
}
//[Test]
[Test]
[NonParallelizable]
[Ignore("Binding IPC on Appveyor isn't working (port in use). Need to figure out why")]
public void TestImportOverIPC()
{
using (HeadlessGameHost host = new HeadlessGameHost("host", true))
using (HeadlessGameHost client = new HeadlessGameHost("client", true))
{
Assert.IsTrue(host.IsPrimaryInstance);
Assert.IsTrue(!client.IsPrimaryInstance);
Assert.IsFalse(client.IsPrimaryInstance);
var osu = loadOsu(host);
@ -65,7 +67,7 @@ namespace osu.Game.Tests.Beatmaps.IO
}
}
//[Test]
[Test]
public void TestImportWhenFileOpen()
{
using (HeadlessGameHost host = new HeadlessGameHost("TestImportWhenFileOpen"))
@ -100,6 +102,10 @@ namespace osu.Game.Tests.Beatmaps.IO
waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time");
// this is a temporary workaround for database transaction clashes.
// see https://github.com/aspnet/EntityFrameworkCore/issues/9994 for more information.
Thread.Sleep(1000);
return osu;
}

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@ -184,7 +184,7 @@ namespace osu.Game.Beatmaps
{
var context = importContext.Value;
using (var transaction = context.Database.BeginTransaction())
using (var transaction = context.BeginTransaction())
{
// create local stores so we can isolate and thread safely, and share a context/transaction.
var iFiles = new FileStore(() => context, storage);
@ -198,7 +198,7 @@ namespace osu.Game.Beatmaps
context.SaveChanges();
}
transaction.Commit();
context.SaveChanges(transaction);
return set;
}
}
@ -295,7 +295,7 @@ namespace osu.Game.Beatmaps
{
var context = importContext.Value;
using (var transaction = context.Database.BeginTransaction())
using (var transaction = context.BeginTransaction())
{
context.ChangeTracker.AutoDetectChangesEnabled = false;
@ -313,9 +313,7 @@ namespace osu.Game.Beatmaps
}
context.ChangeTracker.AutoDetectChangesEnabled = true;
context.SaveChanges();
transaction.Commit();
context.SaveChanges(transaction);
}
}
}

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@ -35,7 +35,8 @@ namespace osu.Game.Beatmaps.Drawables
new ConstrainedIconContainer
{
RelativeSizeAxes = Axes.Both,
Icon = beatmap.Ruleset.CreateInstance().CreateIcon()
// the null coalesce here is only present to make unit tests work (ruleset dlls aren't copied correctly for testing at the moment)
Icon = beatmap.Ruleset?.CreateInstance().CreateIcon() ?? new SpriteIcon { Icon = FontAwesome.fa_question_circle_o }
}
};
}

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@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Threading;
using osu.Framework.Logging;
using osu.Framework.Platform;
@ -11,12 +12,26 @@ namespace osu.Game.Database
{
protected readonly Storage Storage;
protected readonly Func<OsuDbContext> GetContext;
/// <summary>
/// Create a new <see cref="OsuDbContext"/> instance (separate from the shared context via <see cref="GetContext"/> for performing isolated operations.
/// </summary>
protected readonly Func<OsuDbContext> CreateContext;
protected DatabaseBackedStore(Func<OsuDbContext> getContext, Storage storage = null)
private readonly ThreadLocal<OsuDbContext> queryContext;
/// <summary>
/// Retrieve a shared context for performing lookups (or write operations on the update thread, for now).
/// </summary>
protected OsuDbContext GetContext() => queryContext.Value;
protected DatabaseBackedStore(Func<OsuDbContext> createContext, Storage storage = null)
{
CreateContext = createContext;
// todo: while this seems to work quite well, we need to consider that contexts could enter a state where they are never cleaned up.
queryContext = new ThreadLocal<OsuDbContext>(CreateContext);
Storage = storage;
GetContext = getContext;
try
{

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@ -3,6 +3,7 @@
using System;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Storage;
using Microsoft.EntityFrameworkCore.Diagnostics;
using Microsoft.Extensions.Logging;
using osu.Framework.Logging;
@ -23,6 +24,7 @@ namespace osu.Game.Database
public DbSet<DatabasedKeyBinding> DatabasedKeyBinding { get; set; }
public DbSet<FileInfo> FileInfo { get; set; }
public DbSet<RulesetInfo> RulesetInfo { get; set; }
private readonly string connectionString;
private static readonly Lazy<OsuDbLoggerFactory> logger = new Lazy<OsuDbLoggerFactory>(() => new OsuDbLoggerFactory());
@ -52,8 +54,6 @@ namespace osu.Game.Database
{
this.connectionString = connectionString;
Database.SetCommandTimeout(new TimeSpan(TimeSpan.TicksPerSecond * 10));
var connection = Database.GetDbConnection();
connection.Open();
using (var cmd = connection.CreateCommand())
@ -70,7 +70,7 @@ namespace osu.Game.Database
// this is required for the time being due to the way we are querying in places like BeatmapStore.
// if we ever move to having consumers file their own .Includes, or get eager loading support, this could be re-enabled.
.ConfigureWarnings(warnings => warnings.Ignore(CoreEventId.IncludeIgnoredWarning))
.UseSqlite(connectionString)
.UseSqlite(connectionString, sqliteOptions => sqliteOptions.CommandTimeout(10))
.UseLoggerFactory(logger.Value);
}
@ -95,6 +95,19 @@ namespace osu.Game.Database
modelBuilder.Entity<BeatmapInfo>().HasOne(b => b.BaseDifficulty);
}
public IDbContextTransaction BeginTransaction()
{
// return Database.BeginTransaction();
return null;
}
public new int SaveChanges(IDbContextTransaction transaction = null)
{
var ret = base.SaveChanges();
transaction?.Commit();
return ret;
}
private class OsuDbLoggerFactory : ILoggerFactory
{
#region Disposal
@ -153,7 +166,7 @@ namespace osu.Game.Database
public bool IsEnabled(LogLevel logLevel)
{
#if DEBUG
#if DEBUG_DATABASE
return logLevel > LogLevel.Debug;
#else
return logLevel > LogLevel.Information;

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@ -22,7 +22,7 @@ namespace osu.Game.IO
public Storage Storage => base.Storage;
public FileStore(Func<OsuDbContext> getContext, Storage storage) : base(getContext, storage.GetStorageForDirectory(@"files"))
public FileStore(Func<OsuDbContext> createContext, Storage storage) : base(createContext, storage.GetStorageForDirectory(@"files"))
{
Store = new StorageBackedResourceStore(Storage);
}

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@ -17,8 +17,8 @@ namespace osu.Game.Input
{
public event Action KeyBindingChanged;
public KeyBindingStore(Func<OsuDbContext> getContext, RulesetStore rulesets, Storage storage = null)
: base(getContext, storage)
public KeyBindingStore(Func<OsuDbContext> createContext, RulesetStore rulesets, Storage storage = null)
: base(createContext, storage)
{
foreach (var info in rulesets.AvailableRulesets)
{
@ -38,13 +38,14 @@ namespace osu.Game.Input
private void insertDefaults(IEnumerable<KeyBinding> defaults, int? rulesetId = null, int? variant = null)
{
using (var context = GetContext())
using (var transaction = context.Database.BeginTransaction())
var context = GetContext();
using (var transaction = context.BeginTransaction())
{
// compare counts in database vs defaults
foreach (var group in defaults.GroupBy(k => k.Action))
{
int count = query(context, rulesetId, variant).Count(k => (int)k.Action == (int)group.Key);
int count = Query(rulesetId, variant).Count(k => (int)k.Action == (int)group.Key);
int aimCount = group.Count();
if (aimCount <= count)
@ -61,8 +62,7 @@ namespace osu.Game.Input
});
}
context.SaveChanges();
transaction.Commit();
context.SaveChanges(transaction);
}
}
@ -72,10 +72,8 @@ namespace osu.Game.Input
/// <param name="rulesetId">The ruleset's internal ID.</param>
/// <param name="variant">An optional variant.</param>
/// <returns></returns>
public IEnumerable<KeyBinding> Query(int? rulesetId = null, int? variant = null) => query(GetContext(), rulesetId, variant);
private IEnumerable<KeyBinding> query(OsuDbContext context, int? rulesetId = null, int? variant = null) =>
context.DatabasedKeyBinding.Where(b => b.RulesetID == rulesetId && b.Variant == variant);
public IEnumerable<KeyBinding> Query(int? rulesetId = null, int? variant = null) =>
GetContext().DatabasedKeyBinding.Where(b => b.RulesetID == rulesetId && b.Variant == variant);
public void Update(KeyBinding keyBinding)
{

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@ -1,6 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
@ -51,7 +52,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
restoreButton.Enabled.Value = false;
Task.Run(() =>
{
foreach (var b in beatmaps.QueryBeatmaps(b => b.Hidden))
foreach (var b in beatmaps.QueryBeatmaps(b => b.Hidden).ToList())
beatmaps.Restore(b);
}).ContinueWith(t => Schedule(() => restoreButton.Enabled.Value = true));
}

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@ -13,11 +13,9 @@ namespace osu.Game.Tests.Visual
{
using (var host = new HeadlessGameHost($"test-{Guid.NewGuid()}", realtime: false))
{
host.Storage.DeleteDirectory(string.Empty);
host.Run(new OsuTestCaseTestRunner(this));
}
// clean up after each run
//storage.DeleteDirectory(string.Empty);
}
public class OsuTestCaseTestRunner : OsuGameBase