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Rework to avoid access to modified closures
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@ -68,31 +68,8 @@ namespace osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing
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var lastSlider = t[1] as Slider;
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if (lastSlider != null)
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{
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if (lastSlider.CursorPosition == null)
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{
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float approxFollowCircleRadius = (float)(lastSlider.Radius * scalingFactor * 3);
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var computeVertex = new Action<double>(t =>
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{
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var diff = lastSlider.PositionAt(t) - lastCursorPosition;
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float dist = diff.Length;
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if (dist > approxFollowCircleRadius)
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{
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// The cursor would be outside the follow circle, we need to move it
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diff.Normalize(); // Obtain direction of diff
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dist -= approxFollowCircleRadius;
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lastCursorPosition += diff * dist;
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}
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});
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var scoringTimes = lastSlider.Ticks.Select(t => t.StartTime).Concat(lastSlider.RepeatPoints.Select(r => r.StartTime)).OrderBy(t => t);
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foreach (var time in scoringTimes)
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computeVertex(time);
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computeVertex(lastSlider.EndTime);
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lastSlider.CursorPosition = lastCursorPosition;
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}
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computeSliderCursorPosition(lastSlider);
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lastCursorPosition = lastSlider.CursorPosition ?? lastCursorPosition;
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}
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Distance = (BaseObject.StackedPosition - lastCursorPosition).Length * scalingFactor;
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@ -104,5 +81,32 @@ namespace osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing
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DeltaTime = Math.Max(40, (t[0].StartTime - t[1].StartTime) / timeRate);
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TimeUntilHit = 450; // BaseObject.PreEmpt;
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}
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private void computeSliderCursorPosition(Slider slider)
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{
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if (slider.CursorPosition != null)
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return;
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slider.CursorPosition = slider.StackedPosition;
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float approxFollowCircleRadius = (float)(slider.Radius * 3);
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var computeVertex = new Action<double>(t =>
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{
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var diff = slider.PositionAt(t) - slider.CursorPosition.Value;
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float dist = diff.Length;
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if (dist > approxFollowCircleRadius)
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{
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// The cursor would be outside the follow circle, we need to move it
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diff.Normalize(); // Obtain direction of diff
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dist -= approxFollowCircleRadius;
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slider.CursorPosition += diff * dist;
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}
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});
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var scoringTimes = slider.Ticks.Select(t => t.StartTime).Concat(slider.RepeatPoints.Select(r => r.StartTime)).OrderBy(t => t);
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foreach (var time in scoringTimes)
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computeVertex(time);
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computeVertex(slider.EndTime);
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}
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}
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}
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