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CI fixes
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@ -246,8 +246,6 @@ namespace osu.Game.Screens.Menu
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public void Start()
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{
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int duration;
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mediumRing.ResizeTo(medium_ring_size, medium_ring_resize_duration, Easing.InExpo);
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using (BeginDelayedSequence(200, true))
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@ -259,7 +257,7 @@ namespace osu.Game.Screens.Menu
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smallRing.Foreground.Delay(small_ring_resize_duration).ResizeTo(1, small_ring_fade_duration, Easing.OutQuad);
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}
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duration = bar_animation_duration - bar_resize_delay;
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int duration = bar_animation_duration - bar_resize_delay;
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using (BeginDelayedSequence(medium_ring_resize_duration, true))
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{
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mediumRing.Foreground.ResizeTo(1, medium_ring_fade_duration, Easing.OutQuad);
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@ -299,28 +297,28 @@ namespace osu.Game.Screens.Menu
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duration = full_animation_duration - purple_circle_animation_start_time;
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using (BeginDelayedSequence(purple_circle_animation_start_time, true))
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{
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purpleCircle.MoveToY((colored_circle_size - 2) / 2, duration, Easing.InOutQuad);
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purpleCircle.MoveToY((colored_circle_size - 2) / 2.0f, duration, Easing.InOutQuad);
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purpleCircle.Delay(colored_circle_rotation_delay).RotateTo(-180, duration - colored_circle_rotation_delay, Easing.OutQuad);
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purpleCircle.ResizeTo(colored_circle_size - 2, duration, Easing.InOutQuad);
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duration -= colored_circles_appear_delay;
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using (BeginDelayedSequence(colored_circles_appear_delay, true))
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{
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yellowCircle.MoveToY(-(colored_circle_size - 2) / 2, duration, Easing.InOutQuad);
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yellowCircle.MoveToY(-(colored_circle_size - 2) / 2.0f, duration, Easing.InOutQuad);
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yellowCircle.Delay(colored_circle_rotation_delay).RotateTo(-180, duration - colored_circle_rotation_delay, Easing.OutQuad);
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yellowCircle.ResizeTo(colored_circle_size - 2, duration, Easing.InOutQuad);
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duration -= colored_circles_appear_delay;
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using (BeginDelayedSequence(colored_circles_appear_delay, true))
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{
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blueCircle.MoveToX(-(colored_circle_size - 2) / 2, duration, Easing.InOutQuad);
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blueCircle.MoveToX(-(colored_circle_size - 2) / 2.0f, duration, Easing.InOutQuad);
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blueCircle.Delay(colored_circle_rotation_delay).RotateTo(-180, duration - colored_circle_rotation_delay, Easing.OutQuad);
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blueCircle.ResizeTo(colored_circle_size - 2, duration, Easing.InOutQuad);
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duration -= colored_circles_appear_delay;
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using (BeginDelayedSequence(colored_circles_appear_delay, true))
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{
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pinkCircle.MoveToX(colored_circle_size / 2, duration, Easing.InOutQuad);
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pinkCircle.MoveToX(colored_circle_size / 2.0f, duration, Easing.InOutQuad);
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pinkCircle.Delay(colored_circle_rotation_delay).RotateTo(-180, duration - colored_circle_rotation_delay, Easing.OutQuad);
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pinkCircle.ResizeTo(colored_circle_size, duration, Easing.InOutQuad);
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}
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