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mirror of https://github.com/ppy/osu.git synced 2025-02-19 22:36:07 +08:00

Merge branch 'master' into ranks-section

This commit is contained in:
Dean Herbert 2017-09-07 15:11:07 +09:00 committed by GitHub
commit 5822a6cc96
43 changed files with 828 additions and 205 deletions

@ -1 +1 @@
Subproject commit 167d5cda8f3ddae702ffc8d8d22dac67e48b509c
Subproject commit 14a33d110e2ed32e3a875bc2acd2bade244ba045

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@ -1,17 +1,14 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using osu.Framework.Desktop.Platform;
using osu.Framework.Testing;
using osu.Game;
namespace osu.Desktop.Tests.Visual
{
[TestFixture]
public abstract class OsuTestCase : TestCase
{
[Test]
public override void RunTest()
{
using (var host = new HeadlessGameHost(realtime: false))

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@ -1,8 +1,11 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.Configuration;
using osu.Framework.Extensions;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.Objects;
@ -14,6 +17,8 @@ namespace osu.Game.Rulesets.Osu.Scoring
{
internal class OsuScoreProcessor : ScoreProcessor<OsuHitObject, OsuJudgement>
{
public readonly Bindable<ScoringMode> Mode = new Bindable<ScoringMode>(ScoringMode.Exponential);
public OsuScoreProcessor()
{
}
@ -23,6 +28,35 @@ namespace osu.Game.Rulesets.Osu.Scoring
{
}
private float hpDrainRate;
private int totalAccurateJudgements;
private readonly Dictionary<OsuScoreResult, int> scoreResultCounts = new Dictionary<OsuScoreResult, int>();
private readonly Dictionary<ComboResult, int> comboResultCounts = new Dictionary<ComboResult, int>();
private double comboMaxScore;
protected override void ComputeTargets(Beatmap<OsuHitObject> beatmap)
{
hpDrainRate = beatmap.BeatmapInfo.Difficulty.DrainRate;
totalAccurateJudgements = beatmap.HitObjects.Count;
foreach (var h in beatmap.HitObjects)
{
if (h != null)
{
// TODO: add support for other object types.
AddJudgement(new OsuJudgement
{
MaxScore = OsuScoreResult.Hit300,
Score = OsuScoreResult.Hit300,
Result = HitResult.Hit
});
}
}
}
protected override void Reset()
{
base.Reset();
@ -34,9 +68,6 @@ namespace osu.Game.Rulesets.Osu.Scoring
comboResultCounts.Clear();
}
private readonly Dictionary<OsuScoreResult, int> scoreResultCounts = new Dictionary<OsuScoreResult, int>();
private readonly Dictionary<ComboResult, int> comboResultCounts = new Dictionary<ComboResult, int>();
public override void PopulateScore(Score score)
{
base.PopulateScore(score);
@ -57,28 +88,75 @@ namespace osu.Game.Rulesets.Osu.Scoring
comboResultCounts[judgement.Combo] = comboResultCounts.GetOrDefault(judgement.Combo) + 1;
}
switch (judgement.Result)
switch (judgement.Score)
{
case HitResult.Hit:
Health.Value += 0.1f;
case OsuScoreResult.Hit300:
Health.Value += (10.2 - hpDrainRate) * 0.02;
break;
case HitResult.Miss:
Health.Value -= 0.2f;
case OsuScoreResult.Hit100:
Health.Value += (8 - hpDrainRate) * 0.02;
break;
case OsuScoreResult.Hit50:
Health.Value += (4 - hpDrainRate) * 0.02;
break;
case OsuScoreResult.SliderTick:
Health.Value += Math.Max(7 - hpDrainRate, 0) * 0.01;
break;
case OsuScoreResult.Miss:
Health.Value -= hpDrainRate * 0.04;
break;
}
}
int score = 0;
int maxScore = 0;
calculateScore();
}
private void calculateScore()
{
int baseScore = 0;
double comboScore = 0;
int baseMaxScore = 0;
foreach (var j in Judgements)
{
score += j.ScoreValue;
maxScore += j.MaxScoreValue;
baseScore += j.ScoreValue;
baseMaxScore += j.MaxScoreValue;
comboScore += j.ScoreValue * (1 + Combo.Value / 10d);
}
TotalScore.Value = score;
Accuracy.Value = (double)score / maxScore;
Accuracy.Value = (double)baseScore / baseMaxScore;
if (comboScore > comboMaxScore)
comboMaxScore = comboScore;
if (baseScore == 0)
TotalScore.Value = 0;
else
{
// temporary to make scoring feel more like score v1 without being score v1.
float exponentialFactor = Mode.Value == ScoringMode.Exponential ? (float)Judgements.Count / 100 : 1;
TotalScore.Value =
(int)
(
exponentialFactor *
700000 * comboScore / comboMaxScore +
300000 * Math.Pow(Accuracy.Value, 10) * ((double)Judgements.Count / totalAccurateJudgements) +
0 /* bonusScore */
);
}
}
public enum ScoringMode
{
Standardised,
Exponential
}
}
}

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@ -268,6 +268,7 @@ namespace osu.Game.Rulesets.Taiko.Scoring
base.Reset();
Health.Value = 0;
Accuracy.Value = 1;
bonusScore = 0;
comboPortion = 0;

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@ -52,6 +52,8 @@ namespace osu.Game.Beatmaps
[JsonProperty("file_sha2")]
public string Hash { get; set; }
public bool Hidden { get; set; }
/// <summary>
/// MD5 is kept for legacy support (matching against replays, osu-web-10 etc.).
/// </summary>

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@ -33,11 +33,21 @@ namespace osu.Game.Beatmaps
/// </summary>
public event Action<BeatmapSetInfo> BeatmapSetAdded;
/// <summary>
/// Fired when a single difficulty has been hidden.
/// </summary>
public event Action<BeatmapInfo> BeatmapHidden;
/// <summary>
/// Fired when a <see cref="BeatmapSetInfo"/> is removed from the database.
/// </summary>
public event Action<BeatmapSetInfo> BeatmapSetRemoved;
/// <summary>
/// Fired when a single difficulty has been restored.
/// </summary>
public event Action<BeatmapInfo> BeatmapRestored;
/// <summary>
/// A default representation of a WorkingBeatmap to use when no beatmap is available.
/// </summary>
@ -71,6 +81,8 @@ namespace osu.Game.Beatmaps
beatmaps = new BeatmapStore(connection);
beatmaps.BeatmapSetAdded += s => BeatmapSetAdded?.Invoke(s);
beatmaps.BeatmapSetRemoved += s => BeatmapSetRemoved?.Invoke(s);
beatmaps.BeatmapHidden += b => BeatmapHidden?.Invoke(b);
beatmaps.BeatmapRestored += b => BeatmapRestored?.Invoke(b);
this.storage = storage;
this.files = files;
@ -162,24 +174,34 @@ namespace osu.Game.Beatmaps
// If we have an ID then we already exist in the database.
if (beatmapSetInfo.ID != 0) return;
lock (beatmaps)
beatmaps.Add(beatmapSetInfo);
beatmaps.Add(beatmapSetInfo);
}
/// <summary>
/// Delete a beatmap from the manager.
/// Is a no-op for already deleted beatmaps.
/// </summary>
/// <param name="beatmapSet">The beatmap to delete.</param>
/// <param name="beatmapSet">The beatmap set to delete.</param>
public void Delete(BeatmapSetInfo beatmapSet)
{
lock (beatmaps)
if (!beatmaps.Delete(beatmapSet)) return;
if (!beatmaps.Delete(beatmapSet)) return;
if (!beatmapSet.Protected)
files.Dereference(beatmapSet.Files.Select(f => f.FileInfo).ToArray());
}
/// <summary>
/// Delete a beatmap difficulty.
/// </summary>
/// <param name="beatmap">The beatmap difficulty to hide.</param>
public void Hide(BeatmapInfo beatmap) => beatmaps.Hide(beatmap);
/// <summary>
/// Restore a beatmap difficulty.
/// </summary>
/// <param name="beatmap">The beatmap difficulty to restore.</param>
public void Restore(BeatmapInfo beatmap) => beatmaps.Restore(beatmap);
/// <summary>
/// Returns a <see cref="BeatmapSetInfo"/> to a usable state if it has previously been deleted but not yet purged.
/// Is a no-op for already usable beatmaps.
@ -187,8 +209,7 @@ namespace osu.Game.Beatmaps
/// <param name="beatmapSet">The beatmap to restore.</param>
public void Undelete(BeatmapSetInfo beatmapSet)
{
lock (beatmaps)
if (!beatmaps.Undelete(beatmapSet)) return;
if (!beatmaps.Undelete(beatmapSet)) return;
if (!beatmapSet.Protected)
files.Reference(beatmapSet.Files.Select(f => f.FileInfo).ToArray());
@ -248,6 +269,13 @@ namespace osu.Game.Beatmaps
}
}
/// <summary>
/// Refresh an existing instance of a <see cref="BeatmapSetInfo"/> from the store.
/// </summary>
/// <param name="beatmapSet">A stale instance.</param>
/// <returns>A fresh instance.</returns>
public BeatmapSetInfo Refresh(BeatmapSetInfo beatmapSet) => QueryBeatmapSet(s => s.ID == beatmapSet.ID);
/// <summary>
/// Perform a lookup query on available <see cref="BeatmapSetInfo"/>s.
/// </summary>
@ -255,7 +283,7 @@ namespace osu.Game.Beatmaps
/// <returns>Results from the provided query.</returns>
public List<BeatmapSetInfo> QueryBeatmapSets(Expression<Func<BeatmapSetInfo, bool>> query)
{
lock (beatmaps) return beatmaps.QueryAndPopulate(query);
return beatmaps.QueryAndPopulate(query);
}
/// <summary>
@ -265,15 +293,12 @@ namespace osu.Game.Beatmaps
/// <returns>The first result for the provided query, or null if no results were found.</returns>
public BeatmapInfo QueryBeatmap(Func<BeatmapInfo, bool> query)
{
lock (beatmaps)
{
BeatmapInfo set = beatmaps.Query<BeatmapInfo>().FirstOrDefault(query);
BeatmapInfo set = beatmaps.Query<BeatmapInfo>().FirstOrDefault(query);
if (set != null)
beatmaps.Populate(set);
if (set != null)
beatmaps.Populate(set);
return set;
}
return set;
}
/// <summary>

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@ -16,11 +16,14 @@ namespace osu.Game.Beatmaps
public event Action<BeatmapSetInfo> BeatmapSetAdded;
public event Action<BeatmapSetInfo> BeatmapSetRemoved;
public event Action<BeatmapInfo> BeatmapHidden;
public event Action<BeatmapInfo> BeatmapRestored;
/// <summary>
/// The current version of this store. Used for migrations (see <see cref="PerformMigration(int, int)"/>).
/// The initial version is 1.
/// </summary>
protected override int StoreVersion => 3;
protected override int StoreVersion => 4;
public BeatmapStore(SQLiteConnection connection)
: base(connection)
@ -81,6 +84,10 @@ namespace osu.Game.Beatmaps
// Added MD5Hash column to BeatmapInfo
Connection.MigrateTable<BeatmapInfo>();
break;
case 4:
// Added Hidden column to BeatmapInfo
Connection.MigrateTable<BeatmapInfo>();
break;
}
}
}
@ -100,7 +107,7 @@ namespace osu.Game.Beatmaps
}
/// <summary>
/// Delete a <see cref="BeatmapSetInfo"/> to the database.
/// Delete a <see cref="BeatmapSetInfo"/> from the database.
/// </summary>
/// <param name="beatmapSet">The beatmap to delete.</param>
/// <returns>Whether the beatmap's <see cref="BeatmapSetInfo.DeletePending"/> was changed.</returns>
@ -131,6 +138,38 @@ namespace osu.Game.Beatmaps
return true;
}
/// <summary>
/// Hide a <see cref="BeatmapInfo"/> in the database.
/// </summary>
/// <param name="beatmap">The beatmap to hide.</param>
/// <returns>Whether the beatmap's <see cref="BeatmapInfo.Hidden"/> was changed.</returns>
public bool Hide(BeatmapInfo beatmap)
{
if (beatmap.Hidden) return false;
beatmap.Hidden = true;
Connection.Update(beatmap);
BeatmapHidden?.Invoke(beatmap);
return true;
}
/// <summary>
/// Restore a previously hidden <see cref="BeatmapInfo"/>.
/// </summary>
/// <param name="beatmap">The beatmap to restore.</param>
/// <returns>Whether the beatmap's <see cref="BeatmapInfo.Hidden"/> was changed.</returns>
public bool Restore(BeatmapInfo beatmap)
{
if (!beatmap.Hidden) return false;
beatmap.Hidden = false;
Connection.Update(beatmap);
BeatmapRestored?.Invoke(beatmap);
return true;
}
private void cleanupPendingDeletions()
{
Connection.RunInTransaction(() =>

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@ -11,6 +11,8 @@ namespace osu.Game.Beatmaps.Drawables
{
public class BeatmapGroup : IStateful<BeatmapGroupState>
{
public event Action<BeatmapGroupState> StateChanged;
public BeatmapPanel SelectedPanel;
/// <summary>
@ -23,19 +25,26 @@ namespace osu.Game.Beatmaps.Drawables
/// </summary>
public Action<BeatmapInfo> StartRequested;
public BeatmapSetHeader Header;
public Action<BeatmapSetInfo> DeleteRequested;
private BeatmapGroupState state;
public Action<BeatmapSetInfo> RestoreHiddenRequested;
public Action<BeatmapInfo> HideDifficultyRequested;
public BeatmapSetHeader Header;
public List<BeatmapPanel> BeatmapPanels;
public BeatmapSetInfo BeatmapSet;
private BeatmapGroupState state;
public BeatmapGroupState State
{
get { return state; }
set
{
state = value;
switch (value)
{
case BeatmapGroupState.Expanded:
@ -54,7 +63,8 @@ namespace osu.Game.Beatmaps.Drawables
panel.State = PanelSelectedState.Hidden;
break;
}
state = value;
StateChanged?.Invoke(state);
}
}
@ -66,14 +76,17 @@ namespace osu.Game.Beatmaps.Drawables
Header = new BeatmapSetHeader(beatmap)
{
GainedSelection = headerGainedSelection,
DeleteRequested = b => DeleteRequested(b),
RestoreHiddenRequested = b => RestoreHiddenRequested(b),
RelativeSizeAxes = Axes.X,
};
BeatmapSet.Beatmaps = BeatmapSet.Beatmaps.OrderBy(b => b.StarDifficulty).ToList();
BeatmapSet.Beatmaps = BeatmapSet.Beatmaps.Where(b => !b.Hidden).OrderBy(b => b.StarDifficulty).ToList();
BeatmapPanels = BeatmapSet.Beatmaps.Select(b => new BeatmapPanel(b)
{
Alpha = 0,
GainedSelection = panelGainedSelection,
HideRequested = p => HideDifficultyRequested?.Invoke(p),
StartRequested = p => { StartRequested?.Invoke(p.Beatmap); },
RelativeSizeAxes = Axes.X,
}).ToList();
@ -81,6 +94,7 @@ namespace osu.Game.Beatmaps.Drawables
Header.AddDifficultyIcons(BeatmapPanels);
}
private void headerGainedSelection(BeatmapSetHeader panel)
{
State = BeatmapGroupState.Expanded;

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@ -5,6 +5,7 @@ using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds;
@ -14,16 +15,20 @@ using OpenTK.Graphics;
using osu.Framework.Input;
using osu.Game.Graphics.Sprites;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
namespace osu.Game.Beatmaps.Drawables
{
public class BeatmapPanel : Panel
public class BeatmapPanel : Panel, IHasContextMenu
{
public BeatmapInfo Beatmap;
private readonly Sprite background;
public Action<BeatmapPanel> GainedSelection;
public Action<BeatmapPanel> StartRequested;
public Action<BeatmapPanel> EditRequested;
public Action<BeatmapInfo> HideRequested;
private readonly Triangles triangles;
private readonly StarCounter starCounter;
@ -148,5 +153,12 @@ namespace osu.Game.Beatmaps.Drawables
}
};
}
public MenuItem[] ContextMenuItems => new MenuItem[]
{
new OsuMenuItem("Play", MenuItemType.Highlighted, () => StartRequested?.Invoke(this)),
new OsuMenuItem("Edit", MenuItemType.Standard, () => EditRequested?.Invoke(this)),
new OsuMenuItem("Hide", MenuItemType.Destructive, () => HideRequested?.Invoke(Beatmap)),
};
}
}

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@ -3,22 +3,31 @@
using System;
using System.Collections.Generic;
using System.Linq;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Graphics.Sprites;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Beatmaps.Drawables
{
public class BeatmapSetHeader : Panel
public class BeatmapSetHeader : Panel, IHasContextMenu
{
public Action<BeatmapSetHeader> GainedSelection;
public Action<BeatmapSetInfo> DeleteRequested;
public Action<BeatmapSetInfo> RestoreHiddenRequested;
private readonly SpriteText title;
private readonly SpriteText artist;
@ -148,5 +157,23 @@ namespace osu.Game.Beatmaps.Drawables
foreach (var p in panels)
difficultyIcons.Add(new DifficultyIcon(p.Beatmap));
}
public MenuItem[] ContextMenuItems
{
get
{
List<MenuItem> items = new List<MenuItem>();
if (State == PanelSelectedState.NotSelected)
items.Add(new OsuMenuItem("Expand", MenuItemType.Highlighted, () => State = PanelSelectedState.Selected));
if (beatmap.BeatmapSetInfo.Beatmaps.Any(b => b.Hidden))
items.Add(new OsuMenuItem("Restore all hidden", MenuItemType.Standard, () => RestoreHiddenRequested?.Invoke(beatmap.BeatmapSetInfo)));
items.Add(new OsuMenuItem("Delete", MenuItemType.Destructive, () => DeleteRequested?.Invoke(beatmap.BeatmapSetInfo)));
return items.ToArray();
}
}
}
}

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@ -33,7 +33,8 @@ namespace osu.Game.Beatmaps.Drawables
Normal,
Hard,
Insane,
Expert
Expert,
ExpertPlus
}
private DifficultyRating getDifficultyRating(BeatmapInfo beatmap)
@ -44,7 +45,8 @@ namespace osu.Game.Beatmaps.Drawables
if (rating < 2.25) return DifficultyRating.Normal;
if (rating < 3.75) return DifficultyRating.Hard;
if (rating < 5.25) return DifficultyRating.Insane;
return DifficultyRating.Expert;
if (rating < 6.75) return DifficultyRating.Expert;
return DifficultyRating.ExpertPlus;
}
private Color4 getColour(BeatmapInfo beatmap)
@ -55,12 +57,14 @@ namespace osu.Game.Beatmaps.Drawables
return palette.Green;
default:
case DifficultyRating.Normal:
return palette.Yellow;
return palette.Blue;
case DifficultyRating.Hard:
return palette.Pink;
return palette.Yellow;
case DifficultyRating.Insane:
return palette.Purple;
return palette.Pink;
case DifficultyRating.Expert:
return palette.Purple;
case DifficultyRating.ExpertPlus:
return palette.Gray0;
}
}

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@ -1,6 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -15,6 +16,8 @@ namespace osu.Game.Beatmaps.Drawables
{
public const float MAX_HEIGHT = 80;
public event Action<PanelSelectedState> StateChanged;
public override bool RemoveWhenNotAlive => false;
private readonly Container nestedContainer;
@ -77,11 +80,15 @@ namespace osu.Game.Beatmaps.Drawables
set
{
if (state == value) return;
if (state == value)
return;
var last = state;
state = value;
ApplyState(last);
StateChanged?.Invoke(State);
}
}

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@ -19,12 +19,12 @@ namespace osu.Game.Graphics.Containers
samplePopIn = audio.Sample.Get(@"UI/melodic-5");
samplePopOut = audio.Sample.Get(@"UI/melodic-4");
StateChanged += OsuFocusedOverlayContainer_StateChanged;
StateChanged += onStateChanged;
}
private void OsuFocusedOverlayContainer_StateChanged(VisibilityContainer arg1, Visibility arg2)
private void onStateChanged(Visibility visibility)
{
switch (arg2)
switch (visibility)
{
case Visibility.Visible:
samplePopIn?.Play();

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@ -1,6 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using OpenTK;
using osu.Framework;
using osu.Framework.Graphics;
@ -35,6 +36,8 @@ namespace osu.Game.Graphics.UserInterface
private class BreadcrumbTabItem : OsuTabItem, IStateful<Visibility>
{
public event Action<Visibility> StateChanged;
public readonly SpriteIcon Chevron;
//don't allow clicking between transitions and don't make the chevron clickable
@ -42,6 +45,7 @@ namespace osu.Game.Graphics.UserInterface
public override bool HandleInput => State == Visibility.Visible;
private Visibility state;
public Visibility State
{
get { return state; }
@ -62,6 +66,8 @@ namespace osu.Game.Graphics.UserInterface
this.FadeOut(transition_duration, Easing.OutQuint);
this.ScaleTo(new Vector2(0.8f, 1f), transition_duration, Easing.OutQuint);
}
StateChanged?.Invoke(State);
}
}

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@ -14,14 +14,17 @@ namespace osu.Game.Graphics.UserInterface
private const int fade_duration = 250;
public OsuContextMenu()
: base(Direction.Vertical)
{
CornerRadius = 5;
EdgeEffect = new EdgeEffectParameters
MaskingContainer.CornerRadius = 5;
MaskingContainer.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.1f),
Radius = 4,
};
ItemsContainer.Padding = new MarginPadding { Vertical = DrawableOsuMenuItem.MARGIN_VERTICAL };
}
[BackgroundDependencyLoader]
@ -32,7 +35,5 @@ namespace osu.Game.Graphics.UserInterface
protected override void AnimateOpen() => this.FadeIn(fade_duration, Easing.OutQuint);
protected override void AnimateClose() => this.FadeOut(fade_duration, Easing.OutQuint);
protected override MarginPadding ItemFlowContainerPadding => new MarginPadding { Vertical = DrawableOsuMenuItem.MARGIN_VERTICAL };
}
}

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@ -57,6 +57,9 @@ namespace osu.Game.Graphics.UserInterface
{
CornerRadius = 4;
BackgroundColour = Color4.Black.Opacity(0.5f);
// todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring
ItemsContainer.Padding = new MarginPadding(5);
}
// todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring
@ -64,13 +67,18 @@ namespace osu.Game.Graphics.UserInterface
protected override void AnimateClose() => this.FadeOut(300, Easing.OutQuint);
// todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring
protected override MarginPadding ItemFlowContainerPadding => new MarginPadding(5);
// todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring
protected override void UpdateMenuHeight()
protected override void UpdateSize(Vector2 newSize)
{
var actualHeight = (RelativeSizeAxes & Axes.Y) > 0 ? 1 : ContentHeight;
this.ResizeHeightTo(State == MenuState.Opened ? actualHeight : 0, 300, Easing.OutQuint);
if (Direction == Direction.Vertical)
{
Width = newSize.X;
this.ResizeHeightTo(newSize.Y, 300, Easing.OutQuint);
}
else
{
Height = newSize.Y;
this.ResizeWidthTo(newSize.X, 300, Easing.OutQuint);
}
}
private Color4 accentColour;
@ -141,7 +149,7 @@ namespace osu.Game.Graphics.UserInterface
protected override Drawable CreateContent() => new Content();
protected class Content : FillFlowContainer, IHasText
protected new class Content : FillFlowContainer, IHasText
{
public string Text
{

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@ -12,28 +12,38 @@ using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input;
using osu.Game.Graphics.Sprites;
using OpenTK;
namespace osu.Game.Graphics.UserInterface
{
public class OsuMenu : Menu
{
public OsuMenu()
public OsuMenu(Direction direction)
: base(direction)
{
CornerRadius = 4;
BackgroundColour = Color4.Black.Opacity(0.5f);
MaskingContainer.CornerRadius = 4;
ItemsContainer.Padding = new MarginPadding(5);
}
protected override void AnimateOpen() => this.FadeIn(300, Easing.OutQuint);
protected override void AnimateClose() => this.FadeOut(300, Easing.OutQuint);
protected override void UpdateMenuHeight()
protected override void UpdateSize(Vector2 newSize)
{
var actualHeight = (RelativeSizeAxes & Axes.Y) > 0 ? 1 : ContentHeight;
this.ResizeHeightTo(State == MenuState.Opened ? actualHeight : 0, 300, Easing.OutQuint);
if (Direction == Direction.Vertical)
{
Width = newSize.X;
this.ResizeHeightTo(newSize.Y, 300, Easing.OutQuint);
}
else
{
Height = newSize.Y;
this.ResizeWidthTo(newSize.X, 300, Easing.OutQuint);
}
}
protected override MarginPadding ItemFlowContainerPadding => new MarginPadding(5);
protected override DrawableMenuItem CreateDrawableMenuItem(MenuItem item) => new DrawableOsuMenuItem(item);
protected class DrawableOsuMenuItem : DrawableMenuItem

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@ -30,7 +30,7 @@ namespace osu.Game.Online.Chat
public Bindable<bool> Joined = new Bindable<bool>();
public bool ReadOnly => Name != "#lazer";
public bool ReadOnly => false;
public const int MAX_HISTORY = 300;

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@ -230,13 +230,13 @@ namespace osu.Game
var singleDisplayOverlays = new OverlayContainer[] { chat, social, direct };
foreach (var overlay in singleDisplayOverlays)
{
overlay.StateChanged += (container, state) =>
overlay.StateChanged += state =>
{
if (state == Visibility.Hidden) return;
foreach (var c in singleDisplayOverlays)
{
if (c == container) continue;
if (c == overlay) continue;
c.State = Visibility.Hidden;
}
};

View File

@ -16,15 +16,16 @@ using osu.Game.Online.Chat;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Configuration;
using System;
namespace osu.Game.Overlays.Chat
{
public class ChatTabControl : OsuTabControl<Channel>
{
protected override TabItem<Channel> CreateTabItem(Channel value) => new ChannelTabItem(value);
private const float shear_width = 10;
public Action<Channel> OnRequestLeave;
public readonly Bindable<bool> ChannelSelectorActive = new Bindable<bool>();
private readonly ChannelTabItem.ChannelSelectorTabItem selectorTab;
@ -49,6 +50,20 @@ namespace osu.Game.Overlays.Chat
ChannelSelectorActive.BindTo(selectorTab.Active);
}
protected override void AddTabItem(TabItem<Channel> item, bool addToDropdown = true)
{
if (selectorTab.Depth < float.MaxValue)
// performTabSort might've made selectorTab's position wonky, fix it
TabContainer.ChangeChildDepth(selectorTab, float.MaxValue);
base.AddTabItem(item, addToDropdown);
if (SelectedTab == null)
SelectTab(item);
}
protected override TabItem<Channel> CreateTabItem(Channel value) => new ChannelTabItem(value) { OnRequestClose = tabCloseRequested };
protected override void SelectTab(TabItem<Channel> tab)
{
if (tab is ChannelTabItem.ChannelSelectorTabItem)
@ -62,18 +77,38 @@ namespace osu.Game.Overlays.Chat
base.SelectTab(tab);
}
private void tabCloseRequested(TabItem<Channel> tab)
{
int totalTabs = TabContainer.Count - 1; // account for selectorTab
int currentIndex = MathHelper.Clamp(TabContainer.IndexOf(tab), 1, totalTabs);
if (tab == SelectedTab && totalTabs > 1)
// Select the tab after tab-to-be-removed's index, or the tab before if current == last
SelectTab(TabContainer[currentIndex == totalTabs ? currentIndex - 1 : currentIndex + 1]);
else if (totalTabs == 1 && !selectorTab.Active)
// Open channel selection overlay if all channel tabs will be closed after removing this tab
SelectTab(selectorTab);
OnRequestLeave?.Invoke(tab.Value);
}
private class ChannelTabItem : TabItem<Channel>
{
private Color4 backgroundInactive;
private Color4 backgroundHover;
private Color4 backgroundActive;
public override bool IsRemovable => !Pinned;
private readonly SpriteText text;
private readonly SpriteText textBold;
private readonly ClickableContainer closeButton;
private readonly Box box;
private readonly Box highlightBox;
private readonly SpriteIcon icon;
public Action<ChannelTabItem> OnRequestClose;
private void updateState()
{
if (Active)
@ -108,6 +143,9 @@ namespace osu.Game.Overlays.Chat
protected override bool OnHover(InputState state)
{
if (IsRemovable)
closeButton.FadeIn(200, Easing.OutQuint);
if (!Active)
box.FadeColour(backgroundHover, transition_length, Easing.OutQuint);
return true;
@ -115,6 +153,7 @@ namespace osu.Game.Overlays.Chat
protected override void OnHoverLost(InputState state)
{
closeButton.FadeOut(200, Easing.OutQuint);
updateState();
}
@ -204,13 +243,69 @@ namespace osu.Game.Overlays.Chat
Font = @"Exo2.0-Bold",
TextSize = 18,
},
}
}
closeButton = new CloseButton
{
Alpha = 0,
Margin = new MarginPadding { Right = 20 },
Origin = Anchor.CentreRight,
Anchor = Anchor.CentreRight,
Action = delegate
{
if (IsRemovable) OnRequestClose?.Invoke(this);
},
},
},
},
};
}
public class CloseButton : ClickableContainer
{
private readonly SpriteIcon icon;
public CloseButton()
{
Size = new Vector2(20);
Child = icon = new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(0.75f),
Icon = FontAwesome.fa_close,
RelativeSizeAxes = Axes.Both,
};
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
icon.ScaleTo(0.5f, 1000, Easing.OutQuint);
return base.OnMouseDown(state, args);
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
{
icon.ScaleTo(0.75f, 1000, Easing.OutElastic);
return base.OnMouseUp(state, args);
}
protected override bool OnHover(InputState state)
{
icon.FadeColour(Color4.Red, 200, Easing.OutQuint);
return base.OnHover(state);
}
protected override void OnHoverLost(InputState state)
{
icon.FadeColour(Color4.White, 200, Easing.OutQuint);
base.OnHoverLost(state);
}
}
public class ChannelSelectorTabItem : ChannelTabItem
{
public override bool IsRemovable => false;
public ChannelSelectorTabItem(Channel value) : base(value)
{
Depth = float.MaxValue;

View File

@ -160,6 +160,7 @@ namespace osu.Game.Overlays
channelTabs = new ChatTabControl
{
RelativeSizeAxes = Axes.Both,
OnRequestLeave = removeChannel,
},
}
},
@ -169,7 +170,7 @@ namespace osu.Game.Overlays
channelTabs.Current.ValueChanged += newChannel => CurrentChannel = newChannel;
channelTabs.ChannelSelectorActive.ValueChanged += value => channelSelection.State = value ? Visibility.Visible : Visibility.Hidden;
channelSelection.StateChanged += (overlay, state) =>
channelSelection.StateChanged += state =>
{
channelTabs.ChannelSelectorActive.Value = state == Visibility.Visible;
@ -305,6 +306,7 @@ namespace osu.Game.Overlays
addChannel(channels.Find(c => c.Name == @"#lobby"));
channelSelection.OnRequestJoin = addChannel;
channelSelection.OnRequestLeave = removeChannel;
channelSelection.Sections = new[]
{
new ChannelSection
@ -332,7 +334,15 @@ namespace osu.Game.Overlays
set
{
if (currentChannel == value || value == null) return;
if (currentChannel == value) return;
if (value == null)
{
currentChannel = null;
textbox.Current.Disabled = true;
currentChannelContainer.Clear(false);
return;
}
currentChannel = value;
@ -391,6 +401,19 @@ namespace osu.Game.Overlays
channel.Joined.Value = true;
}
private void removeChannel(Channel channel)
{
if (channel == null) return;
if (channel == CurrentChannel) CurrentChannel = null;
careChannels.Remove(channel);
loadedChannels.Remove(loadedChannels.Find(c => c.Channel == channel));
channelTabs.RemoveItem(channel);
channel.Joined.Value = false;
}
private void fetchInitialMessages(Channel channel)
{
var req = new GetMessagesRequest(new List<Channel> { channel }, null);

View File

@ -26,7 +26,7 @@ namespace osu.Game.Overlays
dialogContainer.Add(currentDialog);
currentDialog.Show();
currentDialog.StateChanged += onDialogOnStateChanged;
currentDialog.StateChanged += state => onDialogOnStateChanged(dialog, state);
State = Visibility.Visible;
}

View File

@ -53,7 +53,7 @@ namespace osu.Game.Overlays
private const float hidden_width = 120;
private void keyBindingOverlay_StateChanged(VisibilityContainer container, Visibility visibility)
private void keyBindingOverlay_StateChanged(Visibility visibility)
{
switch (visibility)
{

View File

@ -1,6 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework;
using OpenTK;
using osu.Framework.Allocation;
@ -19,6 +20,8 @@ namespace osu.Game.Overlays.MedalSplash
private const float scale_when_unlocked = 0.76f;
private const float scale_when_full = 0.6f;
public event Action<DisplayState> StateChanged;
private readonly Medal medal;
private readonly Container medalContainer;
private readonly Sprite medalSprite, medalGlow;
@ -132,6 +135,8 @@ namespace osu.Game.Overlays.MedalSplash
state = value;
updateState();
StateChanged?.Invoke(State);
}
}

View File

@ -8,6 +8,7 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
@ -16,7 +17,7 @@ using OpenTK;
namespace osu.Game.Overlays.Music
{
internal class PlaylistItem : Container, IFilterable
internal class PlaylistItem : Container, IFilterable, IDraggable
{
private const float fade_duration = 100;
@ -33,6 +34,8 @@ namespace osu.Game.Overlays.Music
public Action<BeatmapSetInfo> OnSelect;
public bool IsDraggable => handle.IsHovered;
private bool selected;
public bool Selected
{
@ -68,15 +71,9 @@ namespace osu.Game.Overlays.Music
Children = new Drawable[]
{
handle = new SpriteIcon
handle = new PlaylistItemHandle
{
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
Size = new Vector2(12),
Colour = colours.Gray5,
Icon = FontAwesome.fa_bars,
Alpha = 0f,
Margin = new MarginPadding { Left = 5, Top = 2 },
Colour = colours.Gray5
},
text = new OsuTextFlowContainer
{
@ -114,19 +111,19 @@ namespace osu.Game.Overlays.Music
});
}
protected override bool OnHover(Framework.Input.InputState state)
protected override bool OnHover(InputState state)
{
handle.FadeIn(fade_duration);
return base.OnHover(state);
}
protected override void OnHoverLost(Framework.Input.InputState state)
protected override void OnHoverLost(InputState state)
{
handle.FadeOut(fade_duration);
}
protected override bool OnClick(Framework.Input.InputState state)
protected override bool OnClick(InputState state)
{
OnSelect?.Invoke(BeatmapSetInfo);
return true;
@ -148,5 +145,27 @@ namespace osu.Game.Overlays.Music
this.FadeTo(matching ? 1 : 0, 200);
}
}
private class PlaylistItemHandle : SpriteIcon
{
public PlaylistItemHandle()
{
Anchor = Anchor.TopLeft;
Origin = Anchor.TopLeft;
Size = new Vector2(12);
Icon = FontAwesome.fa_bars;
Alpha = 0f;
Margin = new MarginPadding { Left = 5, Top = 2 };
}
}
}
public interface IDraggable : IDrawable
{
/// <summary>
/// Whether this <see cref="IDraggable"/> can be dragged in its current state.
/// </summary>
bool IsDraggable { get; }
}
}

View File

@ -4,105 +4,252 @@
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Containers;
using OpenTK;
namespace osu.Game.Overlays.Music
{
internal class PlaylistList : Container
internal class PlaylistList : CompositeDrawable
{
private readonly FillFlowContainer<PlaylistItem> items;
public IEnumerable<BeatmapSetInfo> BeatmapSets
{
set
{
items.Children = value.Select(item => new PlaylistItem(item) { OnSelect = itemSelected }).ToList();
}
}
public BeatmapSetInfo FirstVisibleSet => items.Children.FirstOrDefault(i => i.MatchingFilter)?.BeatmapSetInfo;
private void itemSelected(BeatmapSetInfo b)
{
OnSelect?.Invoke(b);
}
public Action<BeatmapSetInfo> OnSelect;
private readonly SearchContainer search;
public void Filter(string searchTerm) => search.SearchTerm = searchTerm;
public BeatmapSetInfo SelectedItem
{
get { return items.Children.FirstOrDefault(i => i.Selected)?.BeatmapSetInfo; }
set
{
foreach (PlaylistItem s in items.Children)
s.Selected = s.BeatmapSetInfo.ID == value?.ID;
}
}
private readonly ItemsScrollContainer items;
public PlaylistList()
{
Children = new Drawable[]
InternalChild = items = new ItemsScrollContainer
{
new OsuScrollContainer
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
search = new SearchContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
items = new ItemSearchContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
},
}
}
},
},
RelativeSizeAxes = Axes.Both,
OnSelect = set => OnSelect?.Invoke(set)
};
}
public void AddBeatmapSet(BeatmapSetInfo beatmapSet)
public new MarginPadding Padding
{
items.Add(new PlaylistItem(beatmapSet) { OnSelect = itemSelected });
get { return base.Padding; }
set { base.Padding = value; }
}
public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet)
public IEnumerable<BeatmapSetInfo> BeatmapSets { set { items.Sets = value; } }
public BeatmapSetInfo FirstVisibleSet => items.FirstVisibleSet;
public BeatmapSetInfo NextSet => items.NextSet;
public BeatmapSetInfo PreviousSet => items.PreviousSet;
public BeatmapSetInfo SelectedSet
{
PlaylistItem itemToRemove = items.Children.FirstOrDefault(item => item.BeatmapSetInfo.ID == beatmapSet.ID);
if (itemToRemove != null) items.Remove(itemToRemove);
get { return items.SelectedSet; }
set { items.SelectedSet = value; }
}
private class ItemSearchContainer : FillFlowContainer<PlaylistItem>, IHasFilterableChildren
public void AddBeatmapSet(BeatmapSetInfo beatmapSet) => items.AddBeatmapSet(beatmapSet);
public bool RemoveBeatmapSet(BeatmapSetInfo beatmapSet) => items.RemoveBeatmapSet(beatmapSet);
public void Filter(string searchTerm) => items.SearchTerm = searchTerm;
private class ItemsScrollContainer : OsuScrollContainer
{
public string[] FilterTerms => new string[] { };
public bool MatchingFilter
public Action<BeatmapSetInfo> OnSelect;
private readonly SearchContainer search;
private readonly FillFlowContainer<PlaylistItem> items;
public ItemsScrollContainer()
{
Children = new Drawable[]
{
search = new SearchContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
items = new ItemSearchContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
},
}
}
};
}
public IEnumerable<BeatmapSetInfo> Sets
{
set
{
if (value)
InvalidateLayout();
items.Clear();
value.ForEach(AddBeatmapSet);
}
}
public IEnumerable<IFilterable> FilterableChildren => Children;
public ItemSearchContainer()
public string SearchTerm
{
LayoutDuration = 200;
LayoutEasing = Easing.OutQuint;
get { return search.SearchTerm; }
set { search.SearchTerm = value; }
}
public void AddBeatmapSet(BeatmapSetInfo beatmapSet)
{
items.Add(new PlaylistItem(beatmapSet)
{
OnSelect = set => OnSelect?.Invoke(set),
Depth = items.Count
});
}
public bool RemoveBeatmapSet(BeatmapSetInfo beatmapSet)
{
var itemToRemove = items.FirstOrDefault(i => i.BeatmapSetInfo.ID == beatmapSet.ID);
if (itemToRemove == null)
return false;
return items.Remove(itemToRemove);
}
public BeatmapSetInfo SelectedSet
{
get { return items.FirstOrDefault(i => i.Selected)?.BeatmapSetInfo; }
set
{
foreach (PlaylistItem s in items.Children)
s.Selected = s.BeatmapSetInfo.ID == value?.ID;
}
}
public BeatmapSetInfo FirstVisibleSet => items.FirstOrDefault(i => i.MatchingFilter)?.BeatmapSetInfo;
public BeatmapSetInfo NextSet => (items.SkipWhile(i => !i.Selected).Skip(1).FirstOrDefault() ?? items.FirstOrDefault())?.BeatmapSetInfo;
public BeatmapSetInfo PreviousSet => (items.TakeWhile(i => !i.Selected).LastOrDefault() ?? items.LastOrDefault())?.BeatmapSetInfo;
private Vector2 nativeDragPosition;
private PlaylistItem draggedItem;
protected override bool OnDragStart(InputState state)
{
nativeDragPosition = state.Mouse.NativeState.Position;
draggedItem = items.FirstOrDefault(d => d.IsDraggable);
return draggedItem != null || base.OnDragStart(state);
}
protected override bool OnDrag(InputState state)
{
nativeDragPosition = state.Mouse.NativeState.Position;
if (draggedItem == null)
return base.OnDrag(state);
return true;
}
protected override bool OnDragEnd(InputState state)
{
nativeDragPosition = state.Mouse.NativeState.Position;
var handled = draggedItem != null || base.OnDragEnd(state);
draggedItem = null;
return handled;
}
protected override void Update()
{
base.Update();
if (draggedItem == null)
return;
updateScrollPosition();
updateDragPosition();
}
private void updateScrollPosition()
{
const float start_offset = 10;
const double max_power = 50;
const double exp_base = 1.05;
var localPos = ToLocalSpace(nativeDragPosition);
if (localPos.Y < start_offset)
{
if (Current <= 0)
return;
var power = Math.Min(max_power, Math.Abs(start_offset - localPos.Y));
ScrollBy(-(float)Math.Pow(exp_base, power));
}
else if (localPos.Y > DrawHeight - start_offset)
{
if (IsScrolledToEnd())
return;
var power = Math.Min(max_power, Math.Abs(DrawHeight - start_offset - localPos.Y));
ScrollBy((float)Math.Pow(exp_base, power));
}
}
private void updateDragPosition()
{
var itemsPos = items.ToLocalSpace(nativeDragPosition);
int srcIndex = (int)draggedItem.Depth;
// Find the last item with position < mouse position. Note we can't directly use
// the item positions as they are being transformed
float heightAccumulator = 0;
int dstIndex = 0;
for (; dstIndex < items.Count; dstIndex++)
{
// Using BoundingBox here takes care of scale, paddings, etc...
heightAccumulator += items[dstIndex].BoundingBox.Height;
if (heightAccumulator > itemsPos.Y)
break;
}
dstIndex = MathHelper.Clamp(dstIndex, 0, items.Count - 1);
if (srcIndex == dstIndex)
return;
if (srcIndex < dstIndex)
{
for (int i = srcIndex + 1; i <= dstIndex; i++)
items.ChangeChildDepth(items[i], i - 1);
}
else
{
for (int i = dstIndex; i < srcIndex; i++)
items.ChangeChildDepth(items[i], i + 1);
}
items.ChangeChildDepth(draggedItem, dstIndex);
}
private class ItemSearchContainer : FillFlowContainer<PlaylistItem>, IHasFilterableChildren
{
public string[] FilterTerms => new string[] { };
public bool MatchingFilter
{
set
{
if (value)
InvalidateLayout();
}
}
// Compare with reversed ChildID and Depth
protected override int Compare(Drawable x, Drawable y) => base.Compare(y, x);
public IEnumerable<IFilterable> FilterableChildren => Children;
public ItemSearchContainer()
{
LayoutDuration = 200;
LayoutEasing = Easing.OutQuint;
}
}
}
}
}
}

View File

@ -92,7 +92,7 @@ namespace osu.Game.Overlays.Music
protected override void LoadComplete()
{
base.LoadComplete();
beatmapBacking.ValueChanged += b => list.SelectedItem = b?.BeatmapSetInfo;
beatmapBacking.ValueChanged += b => list.SelectedSet = b?.BeatmapSetInfo;
beatmapBacking.TriggerChange();
}
@ -126,24 +126,24 @@ namespace osu.Game.Overlays.Music
public void PlayPrevious()
{
var currentID = beatmapBacking.Value?.BeatmapSetInfo.ID ?? -1;
var available = BeatmapSets.Reverse();
var playable = available.SkipWhile(b => b.ID != currentID).Skip(1).FirstOrDefault() ?? available.FirstOrDefault();
var playable = list.PreviousSet;
if (playable != null)
{
playSpecified(playable.Beatmaps[0]);
list.SelectedSet = playable;
}
}
public void PlayNext()
{
var currentID = beatmapBacking.Value?.BeatmapSetInfo.ID ?? -1;
var available = BeatmapSets;
var playable = available.SkipWhile(b => b.ID != currentID).Skip(1).FirstOrDefault() ?? available.FirstOrDefault();
var playable = list.NextSet;
if (playable != null)
{
playSpecified(playable.Beatmaps[0]);
list.SelectedSet = playable;
}
}
private void playSpecified(BeatmapInfo info)

View File

@ -204,7 +204,7 @@ namespace osu.Game.Overlays
beatmapBacking.BindTo(game.Beatmap);
playlist.StateChanged += (c, s) => playlistButton.FadeColour(s == Visibility.Visible ? colours.Yellow : Color4.White, 200, Easing.OutQuint);
playlist.StateChanged += s => playlistButton.FadeColour(s == Visibility.Visible ? colours.Yellow : Color4.White, 200, Easing.OutQuint);
}
protected override void LoadComplete()

View File

@ -292,6 +292,8 @@ namespace osu.Game.Overlays.Settings.Sections.General
Colour = Color4.Black.Opacity(0.25f),
Radius = 4,
};
ItemsContainer.Padding = new MarginPadding();
}
[BackgroundDependencyLoader]
@ -300,8 +302,6 @@ namespace osu.Game.Overlays.Settings.Sections.General
BackgroundColour = colours.Gray3;
}
protected override MarginPadding ItemFlowContainerPadding => new MarginPadding();
protected override DrawableMenuItem CreateDrawableMenuItem(MenuItem item) => new DrawableUserDropdownMenuItem(item);
private class DrawableUserDropdownMenuItem : DrawableOsuDropdownMenuItem

View File

@ -13,6 +13,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
{
private OsuButton importButton;
private OsuButton deleteButton;
private OsuButton restoreButton;
protected override string Header => "General";
@ -41,6 +42,20 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
Task.Run(() => beatmaps.DeleteAll()).ContinueWith(t => Schedule(() => deleteButton.Enabled.Value = true));
}
},
restoreButton = new OsuButton
{
RelativeSizeAxes = Axes.X,
Text = "Restore all hidden difficulties",
Action = () =>
{
restoreButton.Enabled.Value = false;
Task.Run(() =>
{
foreach (var b in beatmaps.QueryBeatmaps(b => b.Hidden))
beatmaps.Restore(b);
}).ContinueWith(t => Schedule(() => restoreButton.Enabled.Value = true));
}
},
};
}
}

View File

@ -1,6 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Framework;
using OpenTK;
@ -19,6 +20,9 @@ namespace osu.Game.Overlays.Settings
private readonly FillFlowContainer<SidebarButton> content;
internal const float DEFAULT_WIDTH = ToolbarButton.WIDTH;
internal const int EXPANDED_WIDTH = 200;
public event Action<ExpandedState> StateChanged;
protected override Container<SidebarButton> Content => content;
public Sidebar()
@ -102,6 +106,8 @@ namespace osu.Game.Overlays.Settings
this.ResizeTo(new Vector2(EXPANDED_WIDTH, Height), 500, Easing.OutQuint);
break;
}
StateChanged?.Invoke(State);
}
}

View File

@ -45,7 +45,7 @@ namespace osu.Game.Overlays.Toolbar
stateContainer.StateChanged -= stateChanged;
}
private void stateChanged(VisibilityContainer c, Visibility state)
private void stateChanged(Visibility state)
{
switch (state)
{

View File

@ -167,6 +167,8 @@ namespace osu.Game.Overlays
private class Wave : Container, IStateful<Visibility>
{
public event Action<Visibility> StateChanged;
public float FinalPosition;
public Wave()
@ -200,6 +202,7 @@ namespace osu.Game.Overlays
}
private Visibility state;
public Visibility State
{
get { return state; }
@ -216,6 +219,8 @@ namespace osu.Game.Overlays
this.MoveToY(FinalPosition, APPEAR_DURATION, easing_show);
break;
}
StateChanged?.Invoke(State);
}
}
}

View File

@ -75,7 +75,11 @@ namespace osu.Game.Rulesets.UI
internal RulesetContainer(Ruleset ruleset)
{
Ruleset = ruleset;
}
[BackgroundDependencyLoader]
private void load()
{
KeyBindingInputManager = CreateInputManager();
KeyBindingInputManager.RelativeSizeAxes = Axes.Both;
}

View File

@ -28,6 +28,8 @@ namespace osu.Game.Screens.Menu
/// </summary>
public class Button : BeatSyncedContainer, IStateful<ButtonState>
{
public event Action<ButtonState> StateChanged;
private readonly Container iconText;
private readonly Container box;
private readonly Box boxHoverLayer;
@ -266,6 +268,8 @@ namespace osu.Game.Screens.Menu
this.FadeOut(explode_duration / 4f * 3);
break;
}
StateChanged?.Invoke(State);
}
}
}

View File

@ -22,6 +22,8 @@ namespace osu.Game.Screens.Menu
{
public class ButtonSystem : Container, IStateful<MenuState>
{
public event Action<MenuState> StateChanged;
public Action OnEdit;
public Action OnExit;
public Action OnDirect;
@ -294,6 +296,8 @@ namespace osu.Game.Screens.Menu
backButton.State = state == MenuState.Play ? ButtonState.Expanded : ButtonState.Contracted;
settingsButton.State = state == MenuState.TopLevel ? ButtonState.Expanded : ButtonState.Contracted;
}
StateChanged?.Invoke(State);
}
}

View File

@ -133,6 +133,8 @@ namespace osu.Game.Screens.Play
private class FadeContainer : Container, IStateful<Visibility>
{
public event Action<Visibility> StateChanged;
private Visibility state;
private ScheduledDelegate scheduledHide;
@ -144,8 +146,10 @@ namespace osu.Game.Screens.Play
}
set
{
var lastState = state;
if (state == value)
return;
var lastState = state;
state = value;
scheduledHide?.Cancel();
@ -164,6 +168,8 @@ namespace osu.Game.Screens.Play
this.FadeOut(1000, Easing.OutExpo);
break;
}
StateChanged?.Invoke(State);
}
}

View File

@ -1,6 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework;
@ -170,6 +171,8 @@ namespace osu.Game.Screens.Play
private const float padding = 2;
public const float WIDTH = cube_size + padding;
public event Action<ColumnState> StateChanged;
private readonly List<Box> drawableRows = new List<Box>();
private float filled;
@ -186,6 +189,7 @@ namespace osu.Game.Screens.Play
}
private ColumnState state;
public ColumnState State
{
get { return state; }
@ -196,6 +200,8 @@ namespace osu.Game.Screens.Play
if (IsLoaded)
fillActive();
StateChanged?.Invoke(State);
}
}

View File

@ -107,17 +107,44 @@ namespace osu.Game.Screens.Select
});
}
public void RemoveBeatmap(BeatmapSetInfo beatmapSet)
public void RemoveBeatmap(BeatmapSetInfo beatmapSet) => removeGroup(groups.Find(b => b.BeatmapSet.ID == beatmapSet.ID));
internal void UpdateBeatmap(BeatmapInfo beatmap)
{
Schedule(delegate
// todo: this method should not run more than once for the same BeatmapSetInfo.
var set = manager.Refresh(beatmap.BeatmapSet);
// todo: this method should be smarter as to not recreate panels that haven't changed, etc.
var group = groups.Find(b => b.BeatmapSet.ID == set.ID);
if (group == null)
return;
var newGroup = createGroup(set);
int i = groups.IndexOf(group);
groups.RemoveAt(i);
groups.Insert(i, newGroup);
if (selectedGroup == group && newGroup.BeatmapPanels.Count == 0)
selectedGroup = null;
Filter(null, false);
//check if we can/need to maintain our current selection.
if (selectedGroup == group && newGroup.BeatmapPanels.Count > 0)
{
removeGroup(groups.Find(b => b.BeatmapSet.ID == beatmapSet.ID));
});
var newSelection =
newGroup.BeatmapPanels.Find(p => p.Beatmap.ID == selectedPanel?.Beatmap.ID) ??
newGroup.BeatmapPanels[Math.Min(newGroup.BeatmapPanels.Count - 1, group.BeatmapPanels.IndexOf(selectedPanel))];
selectGroup(newGroup, newSelection);
}
}
public void SelectBeatmap(BeatmapInfo beatmap, bool animated = true)
{
if (beatmap == null)
if (beatmap == null || beatmap.Hidden)
{
SelectNext();
return;
@ -140,6 +167,12 @@ namespace osu.Game.Screens.Select
public Action StartRequested;
public Action<BeatmapSetInfo> DeleteRequested;
public Action<BeatmapSetInfo> RestoreRequested;
public Action<BeatmapInfo> HideDifficultyRequested;
public void SelectNext(int direction = 1, bool skipDifficulties = true)
{
if (groups.All(g => g.State == BeatmapGroupState.Hidden))
@ -191,7 +224,8 @@ namespace osu.Game.Screens.Select
if (!visibleGroups.Any())
return;
randomSelectedBeatmaps.Push(new KeyValuePair<BeatmapGroup, BeatmapPanel>(selectedGroup, selectedGroup.SelectedPanel));
if (selectedGroup != null)
randomSelectedBeatmaps.Push(new KeyValuePair<BeatmapGroup, BeatmapPanel>(selectedGroup, selectedGroup.SelectedPanel));
BeatmapGroup group;
@ -305,6 +339,9 @@ namespace osu.Game.Screens.Select
{
SelectionChanged = (g, p) => selectGroup(g, p),
StartRequested = b => StartRequested?.Invoke(),
DeleteRequested = b => DeleteRequested?.Invoke(b),
RestoreHiddenRequested = s => RestoreRequested?.Invoke(s),
HideDifficultyRequested = b => HideDifficultyRequested?.Invoke(b),
State = BeatmapGroupState.Collapsed
};
}

View File

@ -1,7 +1,6 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
@ -19,23 +18,18 @@ namespace osu.Game.Screens.Select
manager = beatmapManager;
}
public BeatmapDeleteDialog(WorkingBeatmap beatmap)
public BeatmapDeleteDialog(BeatmapSetInfo beatmap)
{
if (beatmap == null) throw new ArgumentNullException(nameof(beatmap));
BodyText = $@"{beatmap.Metadata?.Artist} - {beatmap.Metadata?.Title}";
Icon = FontAwesome.fa_trash_o;
HeaderText = @"Confirm deletion of";
BodyText = $@"{beatmap.Metadata?.Artist} - {beatmap.Metadata?.Title}";
Buttons = new PopupDialogButton[]
{
new PopupDialogOkButton
{
Text = @"Yes. Totally. Delete it.",
Action = () =>
{
beatmap.Dispose();
manager.Delete(beatmap.BeatmapSetInfo);
},
Action = () => manager.Delete(beatmap),
},
new PopupDialogCancelButton
{

View File

@ -1,6 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics;
@ -21,6 +22,8 @@ namespace osu.Game.Screens.Select.Leaderboards
{
public static readonly float HEIGHT = 60;
public event Action<Visibility> StateChanged;
public readonly int RankPosition;
public readonly Score Score;
@ -41,11 +44,14 @@ namespace osu.Game.Screens.Select.Leaderboards
private readonly FillFlowContainer<ScoreModIcon> modsContainer;
private Visibility state;
public Visibility State
{
get { return state; }
set
{
if (state == value)
return;
state = value;
switch (state)
@ -88,6 +94,8 @@ namespace osu.Game.Screens.Select.Leaderboards
break;
}
StateChanged?.Invoke(State);
}
}

View File

@ -54,13 +54,11 @@ namespace osu.Game.Screens.Select
ValidForResume = false;
Push(new Editor());
}, Key.Number3);
Beatmap.ValueChanged += beatmap_ValueChanged;
}
private void beatmap_ValueChanged(WorkingBeatmap beatmap)
protected override void UpdateBeatmap(WorkingBeatmap beatmap)
{
if (!IsCurrentScreen) return;
base.UpdateBeatmap(beatmap);
beatmap.Mods.BindTo(modSelect.SelectedMods);

View File

@ -106,6 +106,9 @@ namespace osu.Game.Screens.Select
Origin = Anchor.CentreRight,
SelectionChanged = carouselSelectionChanged,
BeatmapsChanged = carouselBeatmapsLoaded,
DeleteRequested = b => promptDelete(b),
RestoreRequested = s => { foreach (var b in s.Beatmaps) manager.Restore(b); },
HideDifficultyRequested = b => manager.Hide(b),
StartRequested = () => carouselRaisedStart(),
});
Add(FilterControl = new FilterControl
@ -163,7 +166,7 @@ namespace osu.Game.Screens.Select
Footer.AddButton(@"random", colours.Green, triggerRandom, Key.F2);
Footer.AddButton(@"options", colours.Blue, BeatmapOptions.ToggleVisibility, Key.F3);
BeatmapOptions.AddButton(@"Delete", @"Beatmap", FontAwesome.fa_trash, colours.Pink, promptDelete, Key.Number4, float.MaxValue);
BeatmapOptions.AddButton(@"Delete", @"Beatmap", FontAwesome.fa_trash, colours.Pink, () => promptDelete(Beatmap.Value.BeatmapSetInfo), Key.Number4, float.MaxValue);
}
if (manager == null)
@ -174,6 +177,8 @@ namespace osu.Game.Screens.Select
manager.BeatmapSetAdded += onBeatmapSetAdded;
manager.BeatmapSetRemoved += onBeatmapSetRemoved;
manager.BeatmapHidden += onBeatmapHidden;
manager.BeatmapRestored += onBeatmapRestored;
dialogOverlay = dialog;
@ -190,6 +195,9 @@ namespace osu.Game.Screens.Select
carousel.AllowSelection = !Beatmap.Disabled;
}
private void onBeatmapRestored(BeatmapInfo b) => carousel.UpdateBeatmap(b);
private void onBeatmapHidden(BeatmapInfo b) => carousel.UpdateBeatmap(b);
private void carouselBeatmapsLoaded()
{
if (Beatmap.Value.BeatmapSetInfo?.DeletePending == false)
@ -236,7 +244,7 @@ namespace osu.Game.Screens.Select
ensurePlayingSelected(preview);
}
changeBackground(Beatmap.Value);
UpdateBeatmap(Beatmap.Value);
};
selectionChangedDebounce?.Cancel();
@ -248,7 +256,8 @@ namespace osu.Game.Screens.Select
if (beatmap == null)
{
performLoad();
if (!Beatmap.IsDefault)
performLoad();
}
else
{
@ -303,7 +312,7 @@ namespace osu.Game.Screens.Select
{
if (Beatmap != null && !Beatmap.Value.BeatmapSetInfo.DeletePending)
{
changeBackground(Beatmap);
UpdateBeatmap(Beatmap);
ensurePlayingSelected();
}
@ -344,12 +353,19 @@ namespace osu.Game.Screens.Select
{
manager.BeatmapSetAdded -= onBeatmapSetAdded;
manager.BeatmapSetRemoved -= onBeatmapSetRemoved;
manager.BeatmapHidden -= onBeatmapHidden;
manager.BeatmapRestored -= onBeatmapRestored;
}
initialAddSetsTask?.Cancel();
}
private void changeBackground(WorkingBeatmap beatmap)
/// <summary>
/// Allow components in SongSelect to update their loaded beatmap details.
/// This is a debounced call (unlike directly binding to WorkingBeatmap.ValueChanged).
/// </summary>
/// <param name="beatmap">The working beatmap.</param>
protected virtual void UpdateBeatmap(WorkingBeatmap beatmap)
{
var backgroundModeBeatmap = Background as BackgroundScreenBeatmap;
if (backgroundModeBeatmap != null)
@ -377,10 +393,7 @@ namespace osu.Game.Screens.Select
}
}
private void addBeatmapSet(BeatmapSetInfo beatmapSet)
{
carousel.AddBeatmap(beatmapSet);
}
private void addBeatmapSet(BeatmapSetInfo beatmapSet) => carousel.AddBeatmap(beatmapSet);
private void removeBeatmapSet(BeatmapSetInfo beatmapSet)
{
@ -389,10 +402,12 @@ namespace osu.Game.Screens.Select
Beatmap.SetDefault();
}
private void promptDelete()
private void promptDelete(BeatmapSetInfo beatmap)
{
if (Beatmap != null && !Beatmap.IsDefault)
dialogOverlay?.Push(new BeatmapDeleteDialog(Beatmap));
if (beatmap == null)
return;
dialogOverlay?.Push(new BeatmapDeleteDialog(beatmap));
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
@ -408,7 +423,8 @@ namespace osu.Game.Screens.Select
case Key.Delete:
if (state.Keyboard.ShiftPressed)
{
promptDelete();
if (!Beatmap.IsDefault)
promptDelete(Beatmap.Value.BeatmapSetInfo);
return true;
}
break;