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CI fixes
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@ -21,13 +21,14 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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public class DrawableScore : Container
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{
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private const int fade_duration = 100;
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private const int height = 30;
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private const float height = 30;
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private readonly Box background;
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private readonly ScoreModsContainer modsContainer;
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public DrawableScore(int index, OnlineScore score)
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{
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ScoreModsContainer modsContainer;
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RelativeSizeAxes = Axes.X;
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Height = height;
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CornerRadius = 3;
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@ -88,7 +89,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreRight,
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Text = score.TotalScore.ToString(),
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Text = $@"{score.TotalScore}",
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Font = @"Exo2.0-MediumItalic",
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RelativePositionAxes = Axes.X,
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X = 0.7f
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@ -23,10 +23,10 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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{
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public class DrawableTopScore : Container
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{
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private const int fade_duration = 100;
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private const int height = 200;
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private const int avatar_size = 80;
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private const int margin = 10;
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private const float fade_duration = 100;
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private const float height = 200;
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private const float avatar_size = 80;
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private const float margin = 10;
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private readonly Box background;
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private readonly Box bottomBackground;
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@ -179,10 +179,10 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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{
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avatar.User = username.User = score.User;
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flag.FlagName = score.User.Country?.FlagName;
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date.Text = $"achieved {score.Date:MMM d, yyyy}";
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date.Text = $@"achieved {score.Date:MMM d, yyyy}";
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rank.UpdateRank(score.Rank);
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totalScore.Value = score.TotalScore.ToString();
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totalScore.Value = $@"{score.TotalScore}";
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accuracy.Value = $@"{score.Accuracy:P2}";
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statistics.Value = $"{score.Statistics["300"]}/{score.Statistics["100"]}/{score.Statistics["50"]}";
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@ -27,7 +27,6 @@ namespace osu.Game.Overlays
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private readonly Header header;
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private readonly Info info;
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private readonly ScoresContainer scores;
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private APIAccess api;
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private RulesetStore rulesets;
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@ -37,6 +36,8 @@ namespace osu.Game.Overlays
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public BeatmapSetOverlay()
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{
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ScoresContainer scores;
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FirstWaveColour = OsuColour.Gray(0.4f);
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SecondWaveColour = OsuColour.Gray(0.3f);
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ThirdWaveColour = OsuColour.Gray(0.2f);
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