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Hide osu! playfield cursor
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13
osu.Game.Rulesets.Osu/Edit/OsuEditPlayfield.cs
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13
osu.Game.Rulesets.Osu/Edit/OsuEditPlayfield.cs
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@ -0,0 +1,13 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics.Cursor;
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using osu.Game.Rulesets.Osu.UI;
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namespace osu.Game.Rulesets.Osu.Edit
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{
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public class OsuEditPlayfield : OsuPlayfield
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{
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protected override CursorContainer CreateCursor() => null;
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}
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}
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19
osu.Game.Rulesets.Osu/Edit/OsuEditRulesetContainer.cs
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osu.Game.Rulesets.Osu/Edit/OsuEditRulesetContainer.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Osu.Edit
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{
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public class OsuEditRulesetContainer : OsuRulesetContainer
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{
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public OsuEditRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
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: base(ruleset, beatmap, isForCurrentRuleset)
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{
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}
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protected override Playfield CreatePlayfield() => new OsuEditPlayfield();
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}
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}
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@ -2,9 +2,11 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Osu.Edit
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{
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@ -15,6 +17,8 @@ namespace osu.Game.Rulesets.Osu.Edit
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{
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}
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protected override RulesetContainer CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) => new OsuEditRulesetContainer(ruleset, beatmap, true);
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protected override IReadOnlyList<ICompositionTool> CompositionTools => new ICompositionTool[]
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{
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new HitObjectCompositionTool<HitCircle>(),
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@ -13,6 +13,7 @@ using System.Linq;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Osu.UI.Cursor;
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using osu.Framework.Graphics.Cursor;
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namespace osu.Game.Rulesets.Osu.UI
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{
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@ -65,7 +66,10 @@ namespace osu.Game.Rulesets.Osu.UI
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protected override void LoadComplete()
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{
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base.LoadComplete();
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AddInternal(new GameplayCursor());
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var cursor = CreateCursor();
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if (cursor != null)
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AddInternal(cursor);
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}
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public override void Add(DrawableHitObject h)
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@ -102,5 +106,7 @@ namespace osu.Game.Rulesets.Osu.UI
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judgementLayer.Add(explosion);
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}
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protected virtual CursorContainer CreateCursor() => new GameplayCursor();
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}
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}
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@ -49,6 +49,8 @@
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<ItemGroup>
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<Compile Include="Beatmaps\OsuBeatmapConverter.cs" />
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<Compile Include="Beatmaps\OsuBeatmapProcessor.cs" />
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<Compile Include="Edit\OsuEditPlayfield.cs" />
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<Compile Include="Edit\OsuEditRulesetContainer.cs" />
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<Compile Include="Edit\OsuHitObjectComposer.cs" />
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<Compile Include="Objects\Drawables\DrawableOsuHitObject.cs" />
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<Compile Include="Objects\Drawables\Connections\ConnectionRenderer.cs" />
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@ -11,6 +11,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Logging;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Edit.Screens.Compose.RadioButtons;
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@ -34,7 +35,7 @@ namespace osu.Game.Rulesets.Edit
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RulesetContainer rulesetContainer;
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try
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{
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rulesetContainer = ruleset.CreateRulesetContainerWith(osuGame.Beatmap.Value, true);
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rulesetContainer = CreateRulesetContainer(ruleset, osuGame.Beatmap.Value);
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}
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catch (Exception e)
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{
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@ -99,6 +100,8 @@ namespace osu.Game.Rulesets.Edit
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{
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}
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protected virtual RulesetContainer CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) => ruleset.CreateRulesetContainerWith(beatmap, true);
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protected abstract IReadOnlyList<ICompositionTool> CompositionTools { get; }
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}
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}
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