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https://github.com/ppy/osu.git
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Merge remote-tracking branch 'upstream/master' into fix-main-menu-osu-logo
This commit is contained in:
commit
c2b6e958f7
@ -1 +1 @@
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Subproject commit c95b9350edb6305cfefdf08f902f6f73d336736b
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Subproject commit 887db793c705b45071aea5e0c1cc931a7887165f
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@ -28,16 +28,11 @@ namespace osu.Game.Beatmaps
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Metadata = beatmapInfo.Metadata ?? BeatmapSetInfo?.Metadata ?? new BeatmapMetadata();
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Mods.ValueChanged += mods => applyRateAdjustments();
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}
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private void applyRateAdjustments()
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{
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var t = track;
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if (t == null) return;
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t.ResetSpeedAdjustments();
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foreach (var mod in Mods.Value.OfType<IApplicableToClock>())
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mod.ApplyToClock(t);
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beatmap = new Lazy<Beatmap>(populateBeatmap);
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background = new Lazy<Texture>(populateBackground);
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track = new Lazy<Track>(populateTrack);
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waveform = new Lazy<Waveform>(populateWaveform);
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}
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protected abstract Beatmap GetBeatmap();
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@ -45,98 +40,72 @@ namespace osu.Game.Beatmaps
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protected abstract Track GetTrack();
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protected virtual Waveform GetWaveform() => new Waveform();
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private Beatmap beatmap;
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private readonly object beatmapLock = new object();
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public Beatmap Beatmap
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public bool BeatmapLoaded => beatmap.IsValueCreated;
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public Beatmap Beatmap => beatmap.Value;
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private readonly Lazy<Beatmap> beatmap;
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private Beatmap populateBeatmap()
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{
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get
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{
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lock (beatmapLock)
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{
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if (beatmap != null) return beatmap;
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var b = GetBeatmap() ?? new Beatmap();
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beatmap = GetBeatmap() ?? new Beatmap();
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// use the database-backed info.
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b.BeatmapInfo = BeatmapInfo;
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// use the database-backed info.
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beatmap.BeatmapInfo = BeatmapInfo;
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return beatmap;
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}
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}
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return b;
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}
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private readonly object backgroundLock = new object();
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private Texture background;
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public Texture Background
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public bool BackgroundLoaded => background.IsValueCreated;
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public Texture Background => background.Value;
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private Lazy<Texture> background;
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private Texture populateBackground() => GetBackground();
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public bool TrackLoaded => track.IsValueCreated;
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public Track Track => track.Value;
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private Lazy<Track> track;
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private Track populateTrack()
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{
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get
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{
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lock (backgroundLock)
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{
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return background ?? (background = GetBackground());
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}
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}
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// we want to ensure that we always have a track, even if it's a fake one.
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var t = GetTrack() ?? new TrackVirtual();
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applyRateAdjustments(t);
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return t;
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}
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private Track track;
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private readonly object trackLock = new object();
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public Track Track
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{
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get
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{
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lock (trackLock)
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{
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if (track != null) return track;
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public bool WaveformLoaded => waveform.IsValueCreated;
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public Waveform Waveform => waveform.Value;
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private readonly Lazy<Waveform> waveform;
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// we want to ensure that we always have a track, even if it's a fake one.
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track = GetTrack() ?? new TrackVirtual();
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applyRateAdjustments();
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return track;
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}
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}
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}
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private Waveform waveform;
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private readonly object waveformLock = new object();
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public Waveform Waveform
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{
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get
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{
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lock (waveformLock)
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return waveform ?? (waveform = GetWaveform());
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}
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}
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public bool TrackLoaded => track != null;
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private Waveform populateWaveform() => GetWaveform();
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public void TransferTo(WorkingBeatmap other)
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{
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lock (trackLock)
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{
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if (track != null && BeatmapInfo.AudioEquals(other.BeatmapInfo))
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other.track = track;
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}
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if (track.IsValueCreated && Track != null && BeatmapInfo.AudioEquals(other.BeatmapInfo))
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other.track = track;
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if (background != null && BeatmapInfo.BackgroundEquals(other.BeatmapInfo))
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if (background.IsValueCreated && Background != null && BeatmapInfo.BackgroundEquals(other.BeatmapInfo))
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other.background = background;
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}
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public virtual void Dispose()
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{
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background?.Dispose();
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background = null;
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waveform?.Dispose();
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if (BackgroundLoaded) Background?.Dispose();
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if (WaveformLoaded) Waveform?.Dispose();
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}
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public void DisposeTrack()
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{
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lock (trackLock)
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{
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track?.Dispose();
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track = null;
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}
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if (TrackLoaded) Track?.Dispose();
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}
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private void applyRateAdjustments(Track t = null)
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{
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if (t == null && track.IsValueCreated) t = Track;
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if (t == null) return;
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t.ResetSpeedAdjustments();
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foreach (var mod in Mods.Value.OfType<IApplicableToClock>())
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mod.ApplyToClock(t);
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}
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}
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}
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@ -35,9 +35,12 @@ namespace osu.Game.Graphics.Containers
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protected override void Update()
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{
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var track = Beatmap.Value.Track;
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if (!Beatmap.Value.TrackLoaded || !Beatmap.Value.BeatmapLoaded) return;
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if (track == null)
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var track = Beatmap.Value.Track;
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var beatmap = Beatmap.Value.Beatmap;
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if (track == null || beatmap == null)
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return;
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double currentTrackTime = track.Length > 0 ? track.CurrentTime + EarlyActivationMilliseconds : Clock.CurrentTime;
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@ -7,7 +7,7 @@ using OpenTK.Input;
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namespace osu.Game.Graphics.Containers
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{
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internal class OsuScrollContainer : ScrollContainer
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public class OsuScrollContainer : ScrollContainer
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{
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/// <summary>
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/// Allows controlling the scroll bar from any position in the container using the right mouse button.
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@ -17,19 +17,21 @@ using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using System.Linq;
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namespace osu.Game.Screens.Select.Leaderboards
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{
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public class Leaderboard : Container
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{
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private readonly ScrollContainer scrollContainer;
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private readonly FillFlowContainer<LeaderboardScore> scrollFlow;
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private FillFlowContainer<LeaderboardScore> scrollFlow;
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public Action<Score> ScoreSelected;
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private readonly LoadingAnimation loading;
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private IEnumerable<Score> scores;
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public IEnumerable<Score> Scores
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{
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get { return scores; }
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@ -41,33 +43,43 @@ namespace osu.Game.Screens.Select.Leaderboards
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int i = 150;
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if (scores == null)
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{
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foreach (var c in scrollFlow.Children)
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c.FadeOut(i += 10);
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if (scrollFlow != null)
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{
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foreach (var c in scrollFlow.Children)
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c.FadeOut(i += 10);
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foreach (var c in scrollFlow.Children)
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c.LifetimeEnd = Time.Current + i;
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foreach (var c in scrollFlow.Children)
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c.LifetimeEnd = Time.Current + i;
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}
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return;
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}
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scrollFlow.Clear();
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i = 0;
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foreach (var s in scores)
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// schedule because we may not be loaded yet (LoadComponentAsync complains).
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Schedule(() =>
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{
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var ls = new LeaderboardScore(s, 1 + i)
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LoadComponentAsync(new FillFlowContainer<LeaderboardScore>
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{
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AlwaysPresent = true,
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Action = () => ScoreSelected?.Invoke(s),
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State = Visibility.Hidden,
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};
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scrollFlow.Add(ls);
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Spacing = new Vector2(0f, 5f),
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Padding = new MarginPadding { Top = 10, Bottom = 5 },
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ChildrenEnumerable = scores.Select(s => new LeaderboardScore(s, 1 + i) { Action = () => ScoreSelected?.Invoke(s) })
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}, f =>
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{
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scrollFlow?.Expire();
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scrollContainer.Add(scrollFlow = f);
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using (BeginDelayedSequence(i++ * 50, true))
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ls.Show();
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}
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i = 0;
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foreach (var s in f.Children)
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{
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using (s.BeginDelayedSequence(i++ * 50, true))
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s.Show();
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}
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scrollContainer.ScrollTo(0f, false);
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scrollContainer.ScrollTo(0f, false);
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});
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});
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}
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}
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@ -79,16 +91,6 @@ namespace osu.Game.Screens.Select.Leaderboards
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{
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RelativeSizeAxes = Axes.Both,
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ScrollbarVisible = false,
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Children = new Drawable[]
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{
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scrollFlow = new FillFlowContainer<LeaderboardScore>
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Spacing = new Vector2(0f, 5f),
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Padding = new MarginPadding { Top = 10, Bottom = 5 },
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},
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},
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},
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loading = new LoadingAnimation()
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};
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@ -152,6 +154,8 @@ namespace osu.Game.Screens.Select.Leaderboards
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if (!scrollContainer.IsScrolledToEnd())
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fadeStart -= LeaderboardScore.HEIGHT;
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if (scrollFlow == null) return;
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foreach (var c in scrollFlow.Children)
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{
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var topY = c.ToSpaceOfOtherDrawable(Vector2.Zero, scrollFlow).Y;
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@ -2,9 +2,10 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Linq;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -13,14 +14,13 @@ using osu.Framework.Input;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Users;
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namespace osu.Game.Screens.Select.Leaderboards
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{
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public class LeaderboardScore : OsuClickableContainer, IStateful<Visibility>
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public class LeaderboardScore : OsuClickableContainer
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{
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public static readonly float HEIGHT = 60;
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@ -34,72 +34,16 @@ namespace osu.Game.Screens.Select.Leaderboards
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private const float background_alpha = 0.25f;
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private const float rank_width = 30;
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private readonly Box background;
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private readonly Container content;
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private readonly Container avatar;
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private readonly DrawableRank scoreRank;
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private readonly OsuSpriteText nameLabel;
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private readonly GlowingSpriteText scoreLabel;
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private readonly ScoreComponentLabel maxCombo;
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private readonly ScoreComponentLabel accuracy;
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private readonly Container flagBadgeContainer;
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private readonly FillFlowContainer<ModIcon> modsContainer;
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private Visibility state;
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public Visibility State
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{
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get { return state; }
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set
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{
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if (state == value)
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return;
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state = value;
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switch (state)
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{
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case Visibility.Hidden:
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foreach (var d in new Drawable[] { avatar, nameLabel, scoreLabel, scoreRank, flagBadgeContainer, maxCombo, accuracy, modsContainer })
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d.FadeOut();
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Alpha = 0;
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content.MoveToY(75);
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avatar.MoveToX(75);
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nameLabel.MoveToX(150);
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break;
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case Visibility.Visible:
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this.FadeIn(200);
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content.MoveToY(0, 800, Easing.OutQuint);
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using (BeginDelayedSequence(100, true))
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{
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avatar.FadeIn(300, Easing.OutQuint);
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nameLabel.FadeIn(350, Easing.OutQuint);
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avatar.MoveToX(0, 300, Easing.OutQuint);
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nameLabel.MoveToX(0, 350, Easing.OutQuint);
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using (BeginDelayedSequence(250, true))
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{
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scoreLabel.FadeIn(200);
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scoreRank.FadeIn(200);
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using (BeginDelayedSequence(50, true))
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{
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var drawables = new Drawable[] { flagBadgeContainer, maxCombo, accuracy, modsContainer, };
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for (int i = 0; i < drawables.Length; i++)
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drawables[i].FadeIn(100 + i * 50);
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}
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}
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}
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break;
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}
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StateChanged?.Invoke(State);
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}
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}
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private Box background;
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private Container content;
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private Container avatar;
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private DrawableRank scoreRank;
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private OsuSpriteText nameLabel;
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private GlowingSpriteText scoreLabel;
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private ScoreComponentLabel maxCombo;
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private ScoreComponentLabel accuracy;
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private Container flagBadgeContainer;
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private FillFlowContainer<ModIcon> modsContainer;
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public LeaderboardScore(Score score, int rank)
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{
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@ -108,7 +52,11 @@ namespace osu.Game.Screens.Select.Leaderboards
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RelativeSizeAxes = Axes.X;
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Height = HEIGHT;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Children = new Drawable[]
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{
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new Container
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@ -255,23 +203,51 @@ namespace osu.Game.Screens.Select.Leaderboards
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Origin = Anchor.BottomRight,
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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ChildrenEnumerable = Score.Mods.Select(mod => new ModIcon(mod) { Scale = new Vector2(0.375f) })
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},
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},
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},
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},
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},
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};
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foreach (Mod mod in Score.Mods)
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{
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modsContainer.Add(new ModIcon(mod) { Scale = new Vector2(0.375f) });
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}
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}
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public void ToggleVisibility() => State = State == Visibility.Visible ? Visibility.Hidden : Visibility.Visible;
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public override void Show()
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{
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foreach (var d in new Drawable[] { avatar, nameLabel, scoreLabel, scoreRank, flagBadgeContainer, maxCombo, accuracy, modsContainer })
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d.FadeOut();
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public override void Hide() => State = Visibility.Hidden;
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public override void Show() => State = Visibility.Visible;
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Alpha = 0;
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content.MoveToY(75);
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avatar.MoveToX(75);
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nameLabel.MoveToX(150);
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this.FadeIn(200);
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content.MoveToY(0, 800, Easing.OutQuint);
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using (BeginDelayedSequence(100, true))
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{
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avatar.FadeIn(300, Easing.OutQuint);
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nameLabel.FadeIn(350, Easing.OutQuint);
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avatar.MoveToX(0, 300, Easing.OutQuint);
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nameLabel.MoveToX(0, 350, Easing.OutQuint);
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using (BeginDelayedSequence(250, true))
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{
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scoreLabel.FadeIn(200);
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scoreRank.FadeIn(200);
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using (BeginDelayedSequence(50, true))
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{
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var drawables = new Drawable[] { flagBadgeContainer, maxCombo, accuracy, modsContainer, };
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for (int i = 0; i < drawables.Length; i++)
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drawables[i].FadeIn(100 + i * 50);
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}
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}
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}
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}
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protected override bool OnHover(InputState state)
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{
|
||||
|
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