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Merge pull request #1519 from peppy/lazy-working-beatmap

Use lazy for WorkingBeatmap component loading
This commit is contained in:
Dan Balasescu 2017-11-17 22:26:03 +09:00 committed by GitHub
commit 9c86390814
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 54 additions and 82 deletions

@ -1 +1 @@
Subproject commit c95b9350edb6305cfefdf08f902f6f73d336736b
Subproject commit 887db793c705b45071aea5e0c1cc931a7887165f

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@ -28,16 +28,11 @@ namespace osu.Game.Beatmaps
Metadata = beatmapInfo.Metadata ?? BeatmapSetInfo?.Metadata ?? new BeatmapMetadata();
Mods.ValueChanged += mods => applyRateAdjustments();
}
private void applyRateAdjustments()
{
var t = track;
if (t == null) return;
t.ResetSpeedAdjustments();
foreach (var mod in Mods.Value.OfType<IApplicableToClock>())
mod.ApplyToClock(t);
beatmap = new Lazy<Beatmap>(populateBeatmap);
background = new Lazy<Texture>(populateBackground);
track = new Lazy<Track>(populateTrack);
waveform = new Lazy<Waveform>(populateWaveform);
}
protected abstract Beatmap GetBeatmap();
@ -45,98 +40,72 @@ namespace osu.Game.Beatmaps
protected abstract Track GetTrack();
protected virtual Waveform GetWaveform() => new Waveform();
private Beatmap beatmap;
private readonly object beatmapLock = new object();
public Beatmap Beatmap
public bool BeatmapLoaded => beatmap.IsValueCreated;
public Beatmap Beatmap => beatmap.Value;
private readonly Lazy<Beatmap> beatmap;
private Beatmap populateBeatmap()
{
get
{
lock (beatmapLock)
{
if (beatmap != null) return beatmap;
var b = GetBeatmap() ?? new Beatmap();
beatmap = GetBeatmap() ?? new Beatmap();
// use the database-backed info.
b.BeatmapInfo = BeatmapInfo;
// use the database-backed info.
beatmap.BeatmapInfo = BeatmapInfo;
return beatmap;
}
}
return b;
}
private readonly object backgroundLock = new object();
private Texture background;
public Texture Background
public bool BackgroundLoaded => background.IsValueCreated;
public Texture Background => background.Value;
private Lazy<Texture> background;
private Texture populateBackground() => GetBackground();
public bool TrackLoaded => track.IsValueCreated;
public Track Track => track.Value;
private Lazy<Track> track;
private Track populateTrack()
{
get
{
lock (backgroundLock)
{
return background ?? (background = GetBackground());
}
}
// we want to ensure that we always have a track, even if it's a fake one.
var t = GetTrack() ?? new TrackVirtual();
applyRateAdjustments(t);
return t;
}
private Track track;
private readonly object trackLock = new object();
public Track Track
{
get
{
lock (trackLock)
{
if (track != null) return track;
public bool WaveformLoaded => waveform.IsValueCreated;
public Waveform Waveform => waveform.Value;
private readonly Lazy<Waveform> waveform;
// we want to ensure that we always have a track, even if it's a fake one.
track = GetTrack() ?? new TrackVirtual();
applyRateAdjustments();
return track;
}
}
}
private Waveform waveform;
private readonly object waveformLock = new object();
public Waveform Waveform
{
get
{
lock (waveformLock)
return waveform ?? (waveform = GetWaveform());
}
}
public bool TrackLoaded => track != null;
private Waveform populateWaveform() => GetWaveform();
public void TransferTo(WorkingBeatmap other)
{
lock (trackLock)
{
if (track != null && BeatmapInfo.AudioEquals(other.BeatmapInfo))
other.track = track;
}
if (track.IsValueCreated && Track != null && BeatmapInfo.AudioEquals(other.BeatmapInfo))
other.track = track;
if (background != null && BeatmapInfo.BackgroundEquals(other.BeatmapInfo))
if (background.IsValueCreated && Background != null && BeatmapInfo.BackgroundEquals(other.BeatmapInfo))
other.background = background;
}
public virtual void Dispose()
{
background?.Dispose();
background = null;
waveform?.Dispose();
if (BackgroundLoaded) Background?.Dispose();
if (WaveformLoaded) Waveform?.Dispose();
}
public void DisposeTrack()
{
lock (trackLock)
{
track?.Dispose();
track = null;
}
if (TrackLoaded) Track?.Dispose();
}
private void applyRateAdjustments(Track t = null)
{
if (t == null && track.IsValueCreated) t = Track;
if (t == null) return;
t.ResetSpeedAdjustments();
foreach (var mod in Mods.Value.OfType<IApplicableToClock>())
mod.ApplyToClock(t);
}
}
}

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@ -35,9 +35,12 @@ namespace osu.Game.Graphics.Containers
protected override void Update()
{
var track = Beatmap.Value.Track;
if (!Beatmap.Value.TrackLoaded || !Beatmap.Value.BeatmapLoaded) return;
if (track == null)
var track = Beatmap.Value.Track;
var beatmap = Beatmap.Value.Beatmap;
if (track == null || beatmap == null)
return;
double currentTrackTime = track.Length > 0 ? track.CurrentTime + EarlyActivationMilliseconds : Clock.CurrentTime;