mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 16:27:26 +08:00
Improve transition when exiting song select
Reduces the delay before the main menu appears, but also synchronises the full main menu appearance animation with the logo's apperance.
This commit is contained in:
parent
4175f52f0b
commit
9e82fc21ac
@ -119,7 +119,16 @@ namespace osu.Game.Screens.Menu
|
||||
logo.FadeIn(100, Easing.OutQuint);
|
||||
|
||||
if (resuming)
|
||||
{
|
||||
buttons.State = MenuState.TopLevel;
|
||||
|
||||
const float length = 300;
|
||||
|
||||
Content.FadeIn(length, Easing.OutQuint);
|
||||
Content.MoveTo(new Vector2(0, 0), length, Easing.OutQuint);
|
||||
|
||||
sideFlashes.Delay(length).FadeIn(64, Easing.InQuint);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void LogoSuspending(OsuLogo logo)
|
||||
@ -148,7 +157,7 @@ namespace osu.Game.Screens.Menu
|
||||
Content.FadeOut(length, Easing.InSine);
|
||||
Content.MoveTo(new Vector2(-800, 0), length, Easing.InSine);
|
||||
|
||||
sideFlashes.FadeOut(length / 4, Easing.OutQuint);
|
||||
sideFlashes.FadeOut(64, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void OnResuming(Screen last)
|
||||
@ -159,13 +168,6 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
//we may have consumed our preloaded instance, so let's make another.
|
||||
preloadSongSelect();
|
||||
|
||||
const float length = 300;
|
||||
|
||||
Content.FadeIn(length, Easing.OutQuint);
|
||||
Content.MoveTo(new Vector2(0, 0), length, Easing.OutQuint);
|
||||
|
||||
sideFlashes.FadeIn(length / 4, Easing.InQuint);
|
||||
}
|
||||
|
||||
protected override bool OnExiting(Screen next)
|
||||
|
@ -340,8 +340,8 @@ namespace osu.Game.Screens.Select
|
||||
protected override void LogoExiting(OsuLogo logo)
|
||||
{
|
||||
base.LogoExiting(logo);
|
||||
logo.ScaleTo(0.2f, logo_transition, Easing.OutQuint);
|
||||
logo.FadeOut(logo_transition, Easing.OutQuint);
|
||||
logo.ScaleTo(0.2f, logo_transition / 2, Easing.Out);
|
||||
logo.FadeOut(logo_transition / 2, Easing.Out);
|
||||
}
|
||||
|
||||
private void beatmap_ValueChanged(WorkingBeatmap beatmap)
|
||||
|
Loading…
Reference in New Issue
Block a user