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Small DB-related refactoring
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parent
41a90c8b11
commit
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@ -27,14 +27,13 @@ namespace osu.Game.Beatmaps
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public int BeatmapSetInfoId { get; set; }
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[Required]
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public BeatmapSetInfo BeatmapSet { get; set; }
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public int? BeatmapMetadataId { get; set; }
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public BeatmapMetadata Metadata { get; set; }
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public int BeatmapDifficultyId { get; set; }
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[Required]
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public BeatmapDifficulty Difficulty { get; set; }
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[NotMapped]
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@ -17,8 +17,6 @@ namespace osu.Game.Beatmaps
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public BeatmapMetadata Metadata { get; set; }
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public int BeatmapMetadataId { get; set; }
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public List<BeatmapInfo> Beatmaps { get; set; }
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[NotMapped]
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@ -20,11 +20,8 @@ namespace osu.Game.Database
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this.connectionString = connectionString;
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}
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public DbSet<BeatmapMetadata> BeatmapMetadata { get; set; }
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public DbSet<BeatmapDifficulty> BeatmapDifficulty { get; set; }
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public DbSet<BeatmapInfo> BeatmapInfo { get; set; }
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public DbSet<BeatmapSetInfo> BeatmapSetInfo { get; set; }
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public DbSet<BeatmapSetFileInfo> BeatmapSetFileInfo { get; set; }
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public DbSet<DatabasedKeyBinding> DatabasedKeyBinding { get; set; }
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public DbSet<FileInfo> FileInfo { get; set; }
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public DbSet<RulesetInfo> RulesetInfo { get; set; }
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@ -56,7 +56,7 @@ namespace osu.Game.IO
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{
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string hash = data.ComputeSHA2Hash();
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var existing = Connection.FileInfo.Where(f => f.Hash == hash).FirstOrDefault();
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var existing = Connection.FileInfo.FirstOrDefault(f => f.Hash == hash);
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var info = existing ?? new FileInfo { Hash = hash };
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@ -60,7 +60,7 @@ namespace osu.Game.Rulesets
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{
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var us = createRulesetInfo(r);
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var existing = Connection.RulesetInfo.Where(ri => ri.InstantiationInfo == us.InstantiationInfo).FirstOrDefault();
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var existing = Connection.RulesetInfo.FirstOrDefault(ri => ri.InstantiationInfo == us.InstantiationInfo);
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if (existing == null)
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Connection.RulesetInfo.Add(us);
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