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Add missing eager loading
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@ -137,22 +137,42 @@ namespace osu.Game.Beatmaps
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public BeatmapSetInfo QueryBeatmapSet(Func<BeatmapSetInfo, bool> query)
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{
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return Connection.BeatmapSetInfo.Include(b=>b.Beatmaps).Include(b=>b.Metadata).FirstOrDefault(query);
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return Connection.BeatmapSetInfo
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.Include(b => b.Metadata)
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.Include(b => b.Beatmaps).ThenInclude(b => b.Ruleset)
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.Include(b => b.Beatmaps).ThenInclude(b => b.Difficulty)
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.Include(b => b.Files).ThenInclude(f => f.FileInfo)
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.FirstOrDefault(query);
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}
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public List<BeatmapSetInfo> QueryBeatmapSets(Expression<Func<BeatmapSetInfo, bool>> query)
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{
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return Connection.BeatmapSetInfo.Include(b => b.Beatmaps).Include(b => b.Metadata).Include(b=>b.Files).Where(query).ToList();
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return Connection.BeatmapSetInfo
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.Include(b => b.Metadata)
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.Include(b => b.Beatmaps).ThenInclude(b => b.Ruleset)
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.Include(b => b.Beatmaps).ThenInclude(b => b.Difficulty)
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.Include(b => b.Files).ThenInclude(f => f.FileInfo)
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.Where(query).ToList();
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}
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public BeatmapInfo QueryBeatmap(Func<BeatmapInfo, bool> query)
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{
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return Connection.BeatmapInfo.Include(b => b.BeatmapSet).Include(b => b.Metadata).Include(b=>b.Ruleset).FirstOrDefault(query);
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return Connection.BeatmapInfo
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.Include(b => b.BeatmapSet)
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.Include(b => b.Metadata)
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.Include(b => b.Ruleset)
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.Include(b => b.Difficulty)
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.FirstOrDefault(query);
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}
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public List<BeatmapInfo> QueryBeatmaps(Expression<Func<BeatmapInfo, bool>> query)
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{
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return Connection.BeatmapInfo.Include(b => b.BeatmapSet).Include(b => b.Metadata).Where(query).ToList();
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return Connection.BeatmapInfo
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.Include(b => b.BeatmapSet)
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.Include(b => b.Metadata)
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.Include(b => b.Ruleset)
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.Include(b => b.Difficulty)
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.Where(query).ToList();
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}
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}
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}
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