mirror of
https://github.com/ppy/osu.git
synced 2025-01-14 02:13:21 +08:00
Merge branch 'master' into profile-beatmaps-section
This commit is contained in:
commit
46ad986301
@ -1 +1 @@
|
||||
Subproject commit db625dc65fb7ae9be154b03a0968b2f8cedb036d
|
||||
Subproject commit 47aabeaee5a8d85a0e6769fd601736f8dc1eb051
|
@ -18,9 +18,12 @@ namespace osu.Desktop
|
||||
{
|
||||
internal class OsuGameDesktop : OsuGame
|
||||
{
|
||||
private readonly bool noVersionOverlay;
|
||||
|
||||
public OsuGameDesktop(string[] args = null)
|
||||
: base(args)
|
||||
{
|
||||
noVersionOverlay = args?.Any(a => a == "--no-version-overlay") ?? false;
|
||||
}
|
||||
|
||||
public override Storage GetStorageForStableInstall()
|
||||
@ -79,11 +82,14 @@ namespace osu.Desktop
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
LoadComponentAsync(new VersionManager { Depth = int.MinValue }, v =>
|
||||
if (!noVersionOverlay)
|
||||
{
|
||||
Add(v);
|
||||
v.State = Visibility.Visible;
|
||||
});
|
||||
LoadComponentAsync(new VersionManager { Depth = int.MinValue }, v =>
|
||||
{
|
||||
Add(v);
|
||||
v.State = Visibility.Visible;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public override void SetHost(GameHost host)
|
||||
|
@ -94,7 +94,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
{
|
||||
switch (State)
|
||||
switch (State.Value)
|
||||
{
|
||||
case ArmedState.Hit:
|
||||
AccentColour = Color4.Green;
|
||||
|
@ -57,8 +57,10 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
this.ScaleTo(2f, 600, Easing.OutQuint).FadeOut(500).Expire();
|
||||
this.ScaleTo(2f, 600, Easing.OutQuint).FadeOut(500);
|
||||
inner.FadeOut(250);
|
||||
|
||||
Expire(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -14,6 +14,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
{
|
||||
private const float width = 8;
|
||||
|
||||
public override bool RemoveWhenNotAlive => false;
|
||||
|
||||
public FollowPoint()
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
|
@ -52,9 +52,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
}
|
||||
}
|
||||
|
||||
public override bool RemoveCompletedTransforms => false;
|
||||
|
||||
private void update()
|
||||
{
|
||||
Clear();
|
||||
|
||||
if (hitObjects == null)
|
||||
return;
|
||||
|
||||
|
@ -58,6 +58,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
},
|
||||
ApproachCircle = new ApproachCircle
|
||||
{
|
||||
Alpha = 0,
|
||||
Scale = new Vector2(4),
|
||||
Colour = AccentColour,
|
||||
}
|
||||
};
|
||||
@ -82,21 +84,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
});
|
||||
}
|
||||
|
||||
protected override void UpdateInitialState()
|
||||
{
|
||||
base.UpdateInitialState();
|
||||
|
||||
// sane defaults
|
||||
ring.Show();
|
||||
circle.Show();
|
||||
number.Show();
|
||||
glow.Show();
|
||||
|
||||
ApproachCircle.Hide();
|
||||
ApproachCircle.ScaleTo(new Vector2(4));
|
||||
explode.Hide();
|
||||
}
|
||||
|
||||
protected override void UpdatePreemptState()
|
||||
{
|
||||
base.UpdatePreemptState();
|
||||
|
@ -23,12 +23,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
protected sealed override void UpdateState(ArmedState state)
|
||||
{
|
||||
FinishTransforms();
|
||||
double transformTime = HitObject.StartTime - TIME_PREEMPT;
|
||||
|
||||
using (BeginAbsoluteSequence(HitObject.StartTime - TIME_PREEMPT, true))
|
||||
base.ApplyTransformsAt(transformTime, true);
|
||||
base.ClearTransformsAfter(transformTime, true);
|
||||
|
||||
using (BeginAbsoluteSequence(transformTime, true))
|
||||
{
|
||||
UpdateInitialState();
|
||||
|
||||
UpdatePreemptState();
|
||||
|
||||
using (BeginDelayedSequence(TIME_PREEMPT + (Judgements.FirstOrDefault()?.TimeOffset ?? 0), true))
|
||||
@ -36,11 +37,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void UpdateInitialState()
|
||||
{
|
||||
Hide();
|
||||
}
|
||||
|
||||
protected virtual void UpdatePreemptState()
|
||||
{
|
||||
this.FadeIn(TIME_FADEIN);
|
||||
@ -50,6 +46,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
}
|
||||
|
||||
// Todo: At some point we need to move these to DrawableHitObject after ensuring that all other Rulesets apply
|
||||
// transforms in the same way and don't rely on them not being cleared
|
||||
public override void ClearTransformsAfter(double time, bool propagateChildren = false, string targetMember = null) { }
|
||||
public override void ApplyTransformsAt(double time, bool propagateChildren = false) { }
|
||||
|
||||
private OsuInputManager osuActionInputManager;
|
||||
internal OsuInputManager OsuActionInputManager => osuActionInputManager ?? (osuActionInputManager = GetContainingInputManager() as OsuInputManager);
|
||||
}
|
||||
|
@ -18,9 +18,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
public double FadeInTime;
|
||||
public double FadeOutTime;
|
||||
|
||||
public override bool RemoveWhenNotAlive => false;
|
||||
|
||||
public DrawableRepeatPoint(RepeatPoint repeatPoint, DrawableSlider drawableSlider) : base(repeatPoint)
|
||||
public DrawableRepeatPoint(RepeatPoint repeatPoint, DrawableSlider drawableSlider)
|
||||
: base(repeatPoint)
|
||||
{
|
||||
this.repeatPoint = repeatPoint;
|
||||
this.drawableSlider = drawableSlider;
|
||||
@ -28,6 +27,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Blending = BlendingMode.Additive;
|
||||
Origin = Anchor.Centre;
|
||||
Scale = new Vector2(0.5f);
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
@ -51,12 +51,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
var animIn = Math.Min(150, repeatPoint.StartTime - FadeInTime);
|
||||
|
||||
this.Animate(
|
||||
d => d.FadeIn(animIn),
|
||||
d => d.ScaleTo(0.5f).ScaleTo(1.2f, animIn)
|
||||
).Then(
|
||||
d => d.ScaleTo(1, 150, Easing.Out)
|
||||
);
|
||||
this.FadeIn(animIn).ScaleTo(1.2f, animIn)
|
||||
.Then()
|
||||
.ScaleTo(1, 150, Easing.Out);
|
||||
}
|
||||
|
||||
protected override void UpdateCurrentState(ArmedState state)
|
||||
|
@ -43,7 +43,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
ball = new SliderBall(s)
|
||||
{
|
||||
Scale = new Vector2(s.Scale),
|
||||
AccentColour = AccentColour
|
||||
AccentColour = AccentColour,
|
||||
AlwaysPresent = true,
|
||||
Alpha = 0
|
||||
},
|
||||
initialCircle = new DrawableHitCircle(new HitCircle
|
||||
{
|
||||
@ -148,16 +150,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
}
|
||||
}
|
||||
|
||||
protected override void UpdateInitialState()
|
||||
{
|
||||
base.UpdateInitialState();
|
||||
body.Alpha = 1;
|
||||
|
||||
//we need to be present to handle input events. note that we still don't get enough events (we don't get a position if the mouse hasn't moved since the slider appeared).
|
||||
ball.AlwaysPresent = true;
|
||||
ball.Alpha = 0;
|
||||
}
|
||||
|
||||
protected override void UpdateCurrentState(ArmedState state)
|
||||
{
|
||||
ball.FadeIn();
|
||||
|
@ -20,8 +20,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
public bool Tracking;
|
||||
|
||||
public override bool RemoveWhenNotAlive => false;
|
||||
|
||||
public override bool DisplayJudgement => false;
|
||||
|
||||
public DrawableSliderTick(SliderTick sliderTick) : base(sliderTick)
|
||||
|
@ -101,14 +101,21 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
// If the current time is between the start and end of the slider, we should track mouse input regardless of the cursor position.
|
||||
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => canCurrentlyTrack || base.ReceiveMouseInputAt(screenSpacePos);
|
||||
|
||||
public override void ClearTransforms(bool propagateChildren = false, string targetMember = null)
|
||||
{
|
||||
// Consider the case of rewinding - children's transforms are handled internally, so propagating down
|
||||
// any further will cause weirdness with the Tracking bool below. Let's not propagate further at this point.
|
||||
base.ClearTransforms(false, targetMember);
|
||||
}
|
||||
|
||||
private bool tracking;
|
||||
public bool Tracking
|
||||
{
|
||||
get { return tracking; }
|
||||
private set
|
||||
{
|
||||
if (value == tracking) return;
|
||||
|
||||
if (value == tracking)
|
||||
return;
|
||||
tracking = value;
|
||||
|
||||
follow.ScaleTo(tracking ? 2.8f : 1, 300, Easing.OutQuint);
|
||||
@ -123,8 +130,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
base.Update();
|
||||
|
||||
// Make sure to use the base version of ReceiveMouseInputAt so that we correctly check the position.
|
||||
if (Time.Current < slider.EndTime)
|
||||
Tracking = canCurrentlyTrack && lastState != null && base.ReceiveMouseInputAt(lastState.Mouse.NativeState.Position) && ((Parent as DrawableSlider)?.OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false);
|
||||
Tracking = canCurrentlyTrack
|
||||
&& lastState != null
|
||||
&& base.ReceiveMouseInputAt(lastState.Mouse.NativeState.Position)
|
||||
&& ((Parent as DrawableSlider)?.OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false);
|
||||
}
|
||||
|
||||
public void UpdateProgress(double progress, int repeat)
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
@ -61,6 +62,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
|
||||
public void SetRotation(float currentRotation)
|
||||
{
|
||||
// If we've gone back in time, it's fine to work with a fresh set of records for now
|
||||
if (records.Count > 0 && Time.Current < records.Last().Time)
|
||||
records.Clear();
|
||||
|
||||
if (records.Count > 0)
|
||||
{
|
||||
var record = records.Peek();
|
||||
|
@ -111,7 +111,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
h.Depth = depth++;
|
||||
|
||||
if (auto)
|
||||
h.State = ArmedState.Hit;
|
||||
h.State.Value = ArmedState.Hit;
|
||||
|
||||
playfieldContainer.Add(h);
|
||||
var proxyable = h as IDrawableHitObjectWithProxiedApproach;
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Judgements
|
||||
{
|
||||
public class TaikoStrongHitJudgement : TaikoJudgement
|
||||
@ -11,9 +9,7 @@ namespace osu.Game.Rulesets.Taiko.Judgements
|
||||
|
||||
public TaikoStrongHitJudgement()
|
||||
{
|
||||
base.Result = HitResult.Perfect;
|
||||
Final = true;
|
||||
}
|
||||
|
||||
public new HitResult Result => base.Result;
|
||||
}
|
||||
}
|
||||
|
@ -17,6 +17,11 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
/// </summary>
|
||||
protected abstract TaikoAction[] HitActions { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether a second hit is allowed to be processed. This occurs once this hit object has been hit successfully.
|
||||
/// </summary>
|
||||
protected bool SecondHitAllowed { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether the last key pressed is a valid hit key.
|
||||
/// </summary>
|
||||
@ -45,7 +50,15 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
if (!validKeyPressed)
|
||||
AddJudgement(new TaikoJudgement { Result = HitResult.Miss });
|
||||
else if (hitOffset < HitObject.HitWindowGood)
|
||||
AddJudgement(new TaikoJudgement { Result = hitOffset < HitObject.HitWindowGreat ? HitResult.Great : HitResult.Good });
|
||||
{
|
||||
AddJudgement(new TaikoJudgement
|
||||
{
|
||||
Result = hitOffset < HitObject.HitWindowGreat ? HitResult.Great : HitResult.Good,
|
||||
Final = !HitObject.IsStrong
|
||||
});
|
||||
|
||||
SecondHitAllowed = true;
|
||||
}
|
||||
else
|
||||
AddJudgement(new TaikoJudgement { Result = HitResult.Miss });
|
||||
}
|
||||
@ -72,7 +85,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
var offset = !AllJudged ? 0 : Time.Current - HitObject.StartTime;
|
||||
using (BeginDelayedSequence(HitObject.StartTime - Time.Current + offset, true))
|
||||
{
|
||||
switch (State)
|
||||
switch (State.Value)
|
||||
{
|
||||
case ArmedState.Idle:
|
||||
this.Delay(HitObject.HitWindowMiss).Expire();
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Taiko.Judgements;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
@ -24,27 +25,25 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
}
|
||||
|
||||
private bool processedSecondHit;
|
||||
public override bool AllJudged => processedSecondHit && base.AllJudged;
|
||||
|
||||
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
||||
{
|
||||
if (!base.AllJudged)
|
||||
if (!SecondHitAllowed)
|
||||
{
|
||||
base.CheckForJudgements(userTriggered, timeOffset);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!userTriggered)
|
||||
{
|
||||
if (timeOffset > second_hit_window)
|
||||
AddJudgement(new TaikoStrongHitJudgement { Result = HitResult.Miss });
|
||||
return;
|
||||
}
|
||||
|
||||
// If we get here, we're assured that the key pressed is the correct secondary key
|
||||
|
||||
if (Math.Abs(firstHitTime - Time.Current) < second_hit_window)
|
||||
{
|
||||
AddJudgement(new TaikoStrongHitJudgement());
|
||||
processedSecondHit = true;
|
||||
}
|
||||
AddJudgement(new TaikoStrongHitJudgement { Result = HitResult.Great });
|
||||
}
|
||||
|
||||
public override bool OnReleased(TaikoAction action)
|
||||
@ -56,8 +55,11 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
|
||||
public override bool OnPressed(TaikoAction action)
|
||||
{
|
||||
if (AllJudged)
|
||||
return false;
|
||||
|
||||
// Check if we've handled the first key
|
||||
if (!base.AllJudged)
|
||||
if (!SecondHitAllowed)
|
||||
{
|
||||
// First key hasn't been handled yet, attempt to handle it
|
||||
bool handled = base.OnPressed(action);
|
||||
@ -72,10 +74,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
return handled;
|
||||
}
|
||||
|
||||
// If we've already hit the second key, don't handle this object any further
|
||||
if (processedSecondHit)
|
||||
return false;
|
||||
|
||||
// Don't handle represses of the first key
|
||||
if (firstHitAction == action)
|
||||
return false;
|
||||
|
@ -244,7 +244,12 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
if (judgedObject.X >= -0.05f && judgedObject is DrawableHit)
|
||||
{
|
||||
// If we're far enough away from the left stage, we should bring outselves in front of it
|
||||
topLevelHitContainer.Add(judgedObject.CreateProxy());
|
||||
// Todo: The following try-catch is temporary for replay rewinding support
|
||||
try
|
||||
{
|
||||
topLevelHitContainer.Add(judgedObject.CreateProxy());
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
|
||||
hitExplosionContainer.Add(new HitExplosion(judgedObject, isRim));
|
||||
|
@ -3,7 +3,7 @@
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osu.Game.Screens.Play.ReplaySettings;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
|
@ -69,7 +69,6 @@ namespace osu.Game.Configuration
|
||||
Set(OsuSetting.KeyOverlay, false);
|
||||
|
||||
Set(OsuSetting.FloatingComments, false);
|
||||
Set(OsuSetting.PlaybackSpeed, 1.0, 0.5f, 2, 0.01);
|
||||
|
||||
// Update
|
||||
Set(OsuSetting.ReleaseStream, ReleaseStream.Lazer);
|
||||
@ -93,7 +92,6 @@ namespace osu.Game.Configuration
|
||||
ShowStoryboard,
|
||||
KeyOverlay,
|
||||
FloatingComments,
|
||||
PlaybackSpeed,
|
||||
ShowInterface,
|
||||
MouseDisableButtons,
|
||||
MouseDisableWheel,
|
||||
|
@ -57,11 +57,6 @@ namespace osu.Game.Graphics
|
||||
private void load(FontStore store)
|
||||
{
|
||||
this.store = store;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
updateTexture();
|
||||
}
|
||||
|
@ -6,6 +6,7 @@ using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.MathUtils;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
|
||||
namespace osu.Game.Graphics.Sprites
|
||||
{
|
||||
@ -40,4 +41,23 @@ namespace osu.Game.Graphics.Sprites
|
||||
return base.CreateFallbackCharacterDrawable();
|
||||
}
|
||||
}
|
||||
|
||||
public static class OsuSpriteTextTransformExtensions
|
||||
{
|
||||
/// <summary>
|
||||
/// Sets <see cref="OsuSpriteText.Text"/> to a new value after a duration.
|
||||
/// </summary>
|
||||
/// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns>
|
||||
public static TransformSequence<T> TransformTextTo<T>(this T spriteText, string newText, double duration = 0, Easing easing = Easing.None)
|
||||
where T : OsuSpriteText
|
||||
=> spriteText.TransformTo(nameof(OsuSpriteText.Text), newText, duration, easing);
|
||||
|
||||
/// <summary>
|
||||
/// Sets <see cref="OsuSpriteText.Text"/> to a new value after a duration.
|
||||
/// </summary>
|
||||
/// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns>
|
||||
public static TransformSequence<T> TransformTextTo<T>(this TransformSequence<T> t, string newText, double duration = 0, Easing easing = Easing.None)
|
||||
where T : OsuSpriteText
|
||||
=> t.Append(o => o.TransformTextTo(newText, duration, easing));
|
||||
}
|
||||
}
|
||||
|
@ -51,7 +51,9 @@ namespace osu.Game.Input.Bindings
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
store.KeyBindingChanged -= ReloadMappings;
|
||||
|
||||
if (store != null)
|
||||
store.KeyBindingChanged -= ReloadMappings;
|
||||
}
|
||||
|
||||
protected override void ReloadMappings() => KeyBindings = store.Query(ruleset?.ID, variant).ToList();
|
||||
|
@ -83,7 +83,7 @@ namespace osu.Game.Rulesets.Judgements
|
||||
break;
|
||||
}
|
||||
|
||||
Expire();
|
||||
Expire(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -17,8 +17,26 @@ namespace osu.Game.Rulesets.Judgements
|
||||
/// </summary>
|
||||
public virtual HitResult MaxResult => HitResult.Perfect;
|
||||
|
||||
/// <summary>
|
||||
/// The combo prior to this judgement occurring.
|
||||
/// </summary>
|
||||
internal int ComboAtJudgement;
|
||||
|
||||
/// <summary>
|
||||
/// The highest combo achieved prior to this judgement occurring.
|
||||
/// </summary>
|
||||
internal int HighestComboAtJudgement;
|
||||
|
||||
/// <summary>
|
||||
/// Whether a successful hit occurred.
|
||||
/// </summary>
|
||||
public bool IsHit => Result > HitResult.Miss;
|
||||
|
||||
/// <summary>
|
||||
/// Whether this judgement is the final judgement for the hit object.
|
||||
/// </summary>
|
||||
public bool Final = true;
|
||||
|
||||
/// <summary>
|
||||
/// The offset from a perfect hit at which this judgement occurred.
|
||||
/// Populated when added via <see cref="DrawableHitObject{TObject}.AddJudgement"/>.
|
||||
|
@ -13,6 +13,7 @@ using OpenTK.Graphics;
|
||||
using osu.Game.Audio;
|
||||
using System.Linq;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Framework.Configuration;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Drawables
|
||||
{
|
||||
@ -30,6 +31,9 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
/// </summary>
|
||||
public virtual bool DisplayJudgement => true;
|
||||
|
||||
public override bool RemoveCompletedTransforms => false;
|
||||
public override bool RemoveWhenNotAlive => false;
|
||||
|
||||
protected DrawableHitObject(HitObject hitObject)
|
||||
{
|
||||
HitObject = hitObject;
|
||||
@ -40,6 +44,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
where TObject : HitObject
|
||||
{
|
||||
public event Action<DrawableHitObject, Judgement> OnJudgement;
|
||||
public event Action<DrawableHitObject, Judgement> OnJudgementRemoved;
|
||||
|
||||
public new readonly TObject HitObject;
|
||||
|
||||
@ -56,31 +61,42 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
|
||||
protected List<SampleChannel> Samples = new List<SampleChannel>();
|
||||
|
||||
public readonly Bindable<ArmedState> State = new Bindable<ArmedState>();
|
||||
|
||||
protected DrawableHitObject(TObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
HitObject = hitObject;
|
||||
}
|
||||
|
||||
private ArmedState state;
|
||||
public ArmedState State
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio)
|
||||
{
|
||||
get { return state; }
|
||||
|
||||
set
|
||||
foreach (SampleInfo sample in HitObject.Samples)
|
||||
{
|
||||
if (state == value)
|
||||
return;
|
||||
state = value;
|
||||
SampleChannel channel = audio.Sample.Get($@"Gameplay/{sample.Bank}-{sample.Name}");
|
||||
|
||||
if (!IsLoaded)
|
||||
return;
|
||||
if (channel == null)
|
||||
continue;
|
||||
|
||||
channel.Volume.Value = sample.Volume;
|
||||
Samples.Add(channel);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
State.ValueChanged += state =>
|
||||
{
|
||||
UpdateState(state);
|
||||
|
||||
if (State == ArmedState.Hit)
|
||||
PlaySamples();
|
||||
}
|
||||
};
|
||||
|
||||
State.TriggerChange();
|
||||
}
|
||||
|
||||
protected void PlaySamples()
|
||||
@ -88,21 +104,13 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
Samples.ForEach(s => s?.Play());
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
//force application of the state that was set before we loaded.
|
||||
UpdateState(State);
|
||||
}
|
||||
|
||||
private bool hasJudgementResult;
|
||||
private bool judgementOccurred;
|
||||
private bool judgementFinalized => judgements.LastOrDefault()?.Final == true;
|
||||
|
||||
/// <summary>
|
||||
/// Whether this <see cref="DrawableHitObject"/> and all of its nested <see cref="DrawableHitObject"/>s have been judged.
|
||||
/// </summary>
|
||||
public virtual bool AllJudged => (!ProvidesJudgement || hasJudgementResult) && (NestedHitObjects?.All(h => h.AllJudged) ?? true);
|
||||
public bool AllJudged => (!ProvidesJudgement || judgementFinalized) && (NestedHitObjects?.All(h => h.AllJudged) ?? true);
|
||||
|
||||
/// <summary>
|
||||
/// Notifies that a new judgement has occurred for this <see cref="DrawableHitObject"/>.
|
||||
@ -110,7 +118,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
/// <param name="judgement">The <see cref="Judgement"/>.</param>
|
||||
protected void AddJudgement(Judgement judgement)
|
||||
{
|
||||
hasJudgementResult = judgement.Result >= HitResult.Miss;
|
||||
judgementOccurred = true;
|
||||
|
||||
// Ensure that the judgement is given a valid time offset, because this may not get set by the caller
|
||||
@ -124,10 +131,10 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
case HitResult.None:
|
||||
break;
|
||||
case HitResult.Miss:
|
||||
State = ArmedState.Miss;
|
||||
State.Value = ArmedState.Miss;
|
||||
break;
|
||||
default:
|
||||
State = ArmedState.Hit;
|
||||
State.Value = ArmedState.Hit;
|
||||
break;
|
||||
}
|
||||
|
||||
@ -152,7 +159,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
judgementOccurred |= d.UpdateJudgement(userTriggered);
|
||||
}
|
||||
|
||||
if (!ProvidesJudgement || hasJudgementResult || judgementOccurred)
|
||||
if (!ProvidesJudgement || judgementFinalized || judgementOccurred)
|
||||
return judgementOccurred;
|
||||
|
||||
var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
|
||||
@ -170,6 +177,25 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
/// implies that this check occurred after the end time of <see cref="HitObject"/>. </param>
|
||||
protected virtual void CheckForJudgements(bool userTriggered, double timeOffset) { }
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
|
||||
|
||||
while (judgements.Count > 0)
|
||||
{
|
||||
var lastJudgement = judgements[judgements.Count - 1];
|
||||
if (lastJudgement.TimeOffset + endTime <= Time.Current)
|
||||
break;
|
||||
|
||||
judgements.RemoveAt(judgements.Count - 1);
|
||||
State.Value = ArmedState.Idle;
|
||||
|
||||
OnJudgementRemoved?.Invoke(this, lastJudgement);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
@ -177,21 +203,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
UpdateJudgement(false);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio)
|
||||
{
|
||||
foreach (SampleInfo sample in HitObject.Samples)
|
||||
{
|
||||
SampleChannel channel = audio.Sample.Get($@"Gameplay/{sample.Bank}-{sample.Name}");
|
||||
|
||||
if (channel == null)
|
||||
continue;
|
||||
|
||||
channel.Volume.Value = sample.Volume;
|
||||
Samples.Add(channel);
|
||||
}
|
||||
}
|
||||
|
||||
private List<DrawableHitObject<TObject>> nestedHitObjects;
|
||||
protected IEnumerable<DrawableHitObject<TObject>> NestedHitObjects => nestedHitObjects;
|
||||
|
||||
@ -201,6 +212,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
nestedHitObjects = new List<DrawableHitObject<TObject>>();
|
||||
|
||||
h.OnJudgement += (d, j) => OnJudgement?.Invoke(d, j);
|
||||
h.OnJudgementRemoved += (d, j) => OnJudgementRemoved?.Invoke(d, j);
|
||||
nestedHitObjects.Add(h);
|
||||
}
|
||||
|
||||
|
@ -104,7 +104,13 @@ namespace osu.Game.Rulesets.Replays
|
||||
{
|
||||
//if we changed frames, we want to execute once *exactly* on the frame's time.
|
||||
if (currentDirection == time.CompareTo(NextFrame.Time) && advanceFrame())
|
||||
{
|
||||
// If going backwards, we need to execute once _before_ the frame time to reverse any judgements
|
||||
// that would occur as a result of this frame in forward playback
|
||||
if (currentDirection == -1)
|
||||
return currentTime = CurrentFrame.Time - 1;
|
||||
return currentTime = CurrentFrame.Time;
|
||||
}
|
||||
|
||||
//if we didn't change frames, we need to ensure we are allowed to run frames in between, else return null.
|
||||
if (inImportantSection)
|
||||
|
@ -174,6 +174,7 @@ namespace osu.Game.Rulesets.Scoring
|
||||
private double maxBaseScore;
|
||||
private double rollingMaxBaseScore;
|
||||
private double baseScore;
|
||||
private double bonusScore;
|
||||
|
||||
protected ScoreProcessor()
|
||||
{
|
||||
@ -184,6 +185,7 @@ namespace osu.Game.Rulesets.Scoring
|
||||
Debug.Assert(base_portion + combo_portion == 1.0);
|
||||
|
||||
rulesetContainer.OnJudgement += AddJudgement;
|
||||
rulesetContainer.OnJudgementRemoved += RemoveJudgement;
|
||||
|
||||
SimulateAutoplay(rulesetContainer.Beatmap);
|
||||
Reset(true);
|
||||
@ -212,14 +214,26 @@ namespace osu.Game.Rulesets.Scoring
|
||||
protected void AddJudgement(Judgement judgement)
|
||||
{
|
||||
OnNewJudgement(judgement);
|
||||
NotifyNewJudgement(judgement);
|
||||
updateScore();
|
||||
|
||||
NotifyNewJudgement(judgement);
|
||||
UpdateFailed();
|
||||
}
|
||||
|
||||
protected void RemoveJudgement(Judgement judgement)
|
||||
{
|
||||
OnJudgementRemoved(judgement);
|
||||
updateScore();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies a judgement.
|
||||
/// </summary>
|
||||
/// <param name="judgement">The judgement to apply/</param>
|
||||
protected virtual void OnNewJudgement(Judgement judgement)
|
||||
{
|
||||
double bonusScore = 0;
|
||||
judgement.ComboAtJudgement = Combo;
|
||||
judgement.HighestComboAtJudgement = HighestCombo;
|
||||
|
||||
if (judgement.AffectsCombo)
|
||||
{
|
||||
@ -242,7 +256,30 @@ namespace osu.Game.Rulesets.Scoring
|
||||
}
|
||||
else if (judgement.IsHit)
|
||||
bonusScore += judgement.NumericResult;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a judgement. This should reverse everything in <see cref="OnNewJudgement(Judgement)"/>.
|
||||
/// </summary>
|
||||
/// <param name="judgement">The judgement to remove.</param>
|
||||
protected virtual void OnJudgementRemoved(Judgement judgement)
|
||||
{
|
||||
Combo.Value = judgement.ComboAtJudgement;
|
||||
HighestCombo.Value = judgement.HighestComboAtJudgement;
|
||||
|
||||
if (judgement.AffectsCombo)
|
||||
{
|
||||
baseScore -= judgement.NumericResult;
|
||||
rollingMaxBaseScore -= judgement.MaxNumericResult;
|
||||
|
||||
Hits--;
|
||||
}
|
||||
else if (judgement.IsHit)
|
||||
bonusScore -= judgement.NumericResult;
|
||||
}
|
||||
|
||||
private void updateScore()
|
||||
{
|
||||
if (rollingMaxBaseScore != 0)
|
||||
Accuracy.Value = baseScore / rollingMaxBaseScore;
|
||||
|
||||
@ -271,6 +308,7 @@ namespace osu.Game.Rulesets.Scoring
|
||||
Hits = 0;
|
||||
baseScore = 0;
|
||||
rollingMaxBaseScore = 0;
|
||||
bonusScore = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -104,6 +104,7 @@ namespace osu.Game.Rulesets.UI
|
||||
where TObject : HitObject
|
||||
{
|
||||
public event Action<Judgement> OnJudgement;
|
||||
public event Action<Judgement> OnJudgementRemoved;
|
||||
|
||||
/// <summary>
|
||||
/// The Beatmap
|
||||
@ -241,6 +242,8 @@ namespace osu.Game.Rulesets.UI
|
||||
OnJudgement?.Invoke(j);
|
||||
};
|
||||
|
||||
drawableObject.OnJudgementRemoved += (d, j) => OnJudgementRemoved?.Invoke(j);
|
||||
|
||||
Playfield.Add(drawableObject);
|
||||
}
|
||||
|
||||
|
@ -24,7 +24,6 @@ namespace osu.Game.Screens
|
||||
{
|
||||
base.LogoArriving(logo, resuming);
|
||||
|
||||
logo.RelativePositionAxes = Axes.None;
|
||||
logo.Triangles = false;
|
||||
logo.Origin = Anchor.BottomRight;
|
||||
logo.Anchor = Anchor.BottomRight;
|
||||
@ -47,11 +46,7 @@ namespace osu.Game.Screens
|
||||
protected override void LogoSuspending(OsuLogo logo)
|
||||
{
|
||||
base.LogoSuspending(logo);
|
||||
logo.FadeOut(100).OnComplete(l =>
|
||||
{
|
||||
l.Anchor = Anchor.TopLeft;
|
||||
l.Origin = Anchor.Centre;
|
||||
});
|
||||
logo.FadeOut(100);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
|
@ -127,8 +127,6 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
if (!resuming)
|
||||
{
|
||||
logo.Triangles = true;
|
||||
|
||||
logo.ScaleTo(1);
|
||||
logo.FadeIn();
|
||||
logo.PlayIntro();
|
||||
|
@ -112,14 +112,20 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
buttons.SetOsuLogo(logo);
|
||||
|
||||
logo.Triangles = true;
|
||||
logo.Ripple = false;
|
||||
|
||||
logo.FadeColour(Color4.White, 100, Easing.OutQuint);
|
||||
logo.FadeIn(100, Easing.OutQuint);
|
||||
|
||||
if (resuming)
|
||||
{
|
||||
buttons.State = MenuState.TopLevel;
|
||||
|
||||
const float length = 300;
|
||||
|
||||
Content.FadeIn(length, Easing.OutQuint);
|
||||
Content.MoveTo(new Vector2(0, 0), length, Easing.OutQuint);
|
||||
|
||||
sideFlashes.Delay(length).FadeIn(64, Easing.InQuint);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void LogoSuspending(OsuLogo logo)
|
||||
@ -148,7 +154,7 @@ namespace osu.Game.Screens.Menu
|
||||
Content.FadeOut(length, Easing.InSine);
|
||||
Content.MoveTo(new Vector2(-800, 0), length, Easing.InSine);
|
||||
|
||||
sideFlashes.FadeOut(length / 4, Easing.OutQuint);
|
||||
sideFlashes.FadeOut(64, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void OnResuming(Screen last)
|
||||
@ -159,13 +165,6 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
//we may have consumed our preloaded instance, so let's make another.
|
||||
preloadSongSelect();
|
||||
|
||||
const float length = 300;
|
||||
|
||||
Content.FadeIn(length, Easing.OutQuint);
|
||||
Content.MoveTo(new Vector2(0, 0), length, Easing.OutQuint);
|
||||
|
||||
sideFlashes.FadeIn(length / 4, Easing.InQuint);
|
||||
}
|
||||
|
||||
protected override bool OnExiting(Screen next)
|
||||
|
@ -221,6 +221,30 @@ namespace osu.Game.Screens.Menu
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Schedule a new extenral animation. Handled queueing and finishing previous animations in a sane way.
|
||||
/// </summary>
|
||||
/// <param name="action">The animation to be performed</param>
|
||||
/// <param name="waitForPrevious">If true, the new animation is delayed until all previous transforms finish. If false, existing transformed are cleared.</param>
|
||||
internal void AppendAnimatingAction(Action action, bool waitForPrevious)
|
||||
{
|
||||
Action runnableAction = () =>
|
||||
{
|
||||
if (waitForPrevious)
|
||||
this.DelayUntilTransformsFinished().Schedule(action);
|
||||
else
|
||||
{
|
||||
ClearTransforms();
|
||||
action();
|
||||
}
|
||||
};
|
||||
|
||||
if (IsLoaded)
|
||||
runnableAction();
|
||||
else
|
||||
Schedule(() => runnableAction());
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures, AudioManager audio)
|
||||
{
|
||||
|
@ -76,7 +76,7 @@ namespace osu.Game.Screens
|
||||
protected override void OnResuming(Screen last)
|
||||
{
|
||||
base.OnResuming(last);
|
||||
logo.DelayUntilTransformsFinished().Schedule(() => LogoArriving(logo, true));
|
||||
logo.AppendAnimatingAction(() => LogoArriving(logo, true), true);
|
||||
sampleExit?.Play();
|
||||
}
|
||||
|
||||
@ -118,11 +118,11 @@ namespace osu.Game.Screens
|
||||
}
|
||||
|
||||
if ((logo = lastOsu?.logo) == null)
|
||||
AddInternal(logo = new OsuLogo());
|
||||
LoadComponentAsync(logo = new OsuLogo { Alpha = 0 }, AddInternal);
|
||||
|
||||
logo.AppendAnimatingAction(() => LogoArriving(logo, false), true);
|
||||
|
||||
base.OnEntering(last);
|
||||
|
||||
logo.DelayUntilTransformsFinished().Schedule(() => LogoArriving(logo, false));
|
||||
}
|
||||
|
||||
protected override bool OnExiting(Screen next)
|
||||
@ -155,12 +155,16 @@ namespace osu.Game.Screens
|
||||
{
|
||||
logo.Action = null;
|
||||
logo.FadeOut(300, Easing.OutQuint);
|
||||
logo.Anchor = Anchor.TopLeft;
|
||||
logo.Origin = Anchor.Centre;
|
||||
logo.RelativePositionAxes = Axes.None;
|
||||
logo.Triangles = true;
|
||||
logo.Ripple = true;
|
||||
}
|
||||
|
||||
private void onExitingLogo()
|
||||
{
|
||||
logo.ClearTransforms();
|
||||
LogoExiting(logo);
|
||||
logo.AppendAnimatingAction(() => { LogoExiting(logo); }, false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -172,8 +176,7 @@ namespace osu.Game.Screens
|
||||
|
||||
private void onSuspendingLogo()
|
||||
{
|
||||
logo.ClearTransforms();
|
||||
LogoSuspending(logo);
|
||||
logo.AppendAnimatingAction(() => { LogoSuspending(logo); }, false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -7,6 +7,7 @@ using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Screens.Play.BreaksOverlay
|
||||
{
|
||||
@ -30,6 +31,8 @@ namespace osu.Game.Screens.Play.BreaksOverlay
|
||||
}
|
||||
}
|
||||
|
||||
public override bool RemoveCompletedTransforms => false;
|
||||
|
||||
private readonly bool letterboxing;
|
||||
private readonly LetterboxOverlay letterboxOverlay;
|
||||
private readonly Container remainingTimeAdjustmentBox;
|
||||
@ -101,38 +104,41 @@ namespace osu.Game.Screens.Play.BreaksOverlay
|
||||
if (!b.HasEffect)
|
||||
continue;
|
||||
|
||||
using (BeginAbsoluteSequence(b.StartTime, true))
|
||||
{
|
||||
remainingTimeAdjustmentBox
|
||||
.ResizeWidthTo(remaining_time_container_max_size, fade_duration, Easing.OutQuint)
|
||||
.Delay(b.Duration - fade_duration)
|
||||
.ResizeWidthTo(0);
|
||||
|
||||
remainingTimeBox
|
||||
.ResizeWidthTo(0, b.Duration - fade_duration)
|
||||
.Then()
|
||||
.ResizeWidthTo(1);
|
||||
|
||||
remainingTimeCounter.CountTo(b.Duration).CountTo(0, b.Duration);
|
||||
}
|
||||
|
||||
using (BeginAbsoluteSequence(b.StartTime))
|
||||
{
|
||||
Schedule(() => onBreakIn(b));
|
||||
Schedule(showBreak);
|
||||
using (BeginDelayedSequence(b.Duration - fade_duration))
|
||||
Schedule(onBreakOut);
|
||||
Schedule(hideBreak);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void onBreakIn(BreakPeriod b)
|
||||
private void showBreak()
|
||||
{
|
||||
if (letterboxing)
|
||||
letterboxOverlay.Show();
|
||||
|
||||
remainingTimeAdjustmentBox
|
||||
.ResizeWidthTo(remaining_time_container_max_size, fade_duration, Easing.OutQuint)
|
||||
.Delay(b.Duration - fade_duration)
|
||||
.ResizeWidthTo(0);
|
||||
|
||||
remainingTimeBox
|
||||
.ResizeWidthTo(0, b.Duration - fade_duration)
|
||||
.Then()
|
||||
.ResizeWidthTo(1);
|
||||
|
||||
remainingTimeCounter.StartCounting(b.EndTime);
|
||||
|
||||
remainingTimeCounter.Show();
|
||||
info.Show();
|
||||
arrowsOverlay.Show();
|
||||
}
|
||||
|
||||
private void onBreakOut()
|
||||
private void hideBreak()
|
||||
{
|
||||
if (letterboxing)
|
||||
letterboxOverlay.Hide();
|
||||
|
@ -1,65 +1,37 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Framework.Graphics;
|
||||
using System;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Screens.Play.BreaksOverlay
|
||||
{
|
||||
public class RemainingTimeCounter : VisibilityContainer
|
||||
public class RemainingTimeCounter : Counter
|
||||
{
|
||||
private const double fade_duration = BreakPeriod.MIN_BREAK_DURATION / 2;
|
||||
|
||||
private readonly OsuSpriteText counter;
|
||||
|
||||
private int? previousSecond;
|
||||
|
||||
private double endTime;
|
||||
|
||||
private bool isCounting;
|
||||
|
||||
public RemainingTimeCounter()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Child = counter = new OsuSpriteText
|
||||
InternalChild = counter = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
TextSize = 33,
|
||||
Font = "Venera",
|
||||
};
|
||||
|
||||
Alpha = 0;
|
||||
}
|
||||
|
||||
public void StartCounting(double endTime)
|
||||
{
|
||||
this.endTime = endTime;
|
||||
isCounting = true;
|
||||
}
|
||||
protected override void OnCountChanged(double count) => counter.Text = ((int)Math.Ceiling(count / 1000)).ToString();
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (isCounting)
|
||||
{
|
||||
var currentTime = Clock.CurrentTime;
|
||||
if (currentTime < endTime)
|
||||
{
|
||||
int currentSecond = (int)Math.Ceiling((endTime - Clock.CurrentTime) / 1000.0);
|
||||
if (currentSecond != previousSecond)
|
||||
{
|
||||
counter.Text = currentSecond.ToString();
|
||||
previousSecond = currentSecond;
|
||||
}
|
||||
}
|
||||
else isCounting = false;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void PopIn() => this.FadeIn(fade_duration);
|
||||
protected override void PopOut() => this.FadeOut(fade_duration);
|
||||
public override void Show() => this.FadeIn(fade_duration);
|
||||
public override void Hide() => this.FadeOut(fade_duration);
|
||||
}
|
||||
}
|
||||
|
68
osu.Game/Screens/Play/HUD/ReplaySettingsOverlay.cs
Normal file
68
osu.Game/Screens/Play/HUD/ReplaySettingsOverlay.cs
Normal file
@ -0,0 +1,68 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Screens.Play.ReplaySettings;
|
||||
using OpenTK;
|
||||
using osu.Framework.Input;
|
||||
using OpenTK.Input;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
public class ReplaySettingsOverlay : VisibilityContainer
|
||||
{
|
||||
private const int fade_duration = 200;
|
||||
|
||||
public bool ReplayLoaded;
|
||||
|
||||
public override bool HandleInput => true;
|
||||
|
||||
public readonly PlaybackSettings PlaybackSettings;
|
||||
//public readonly CollectionSettings CollectionSettings;
|
||||
//public readonly DiscussionSettings DiscussionSettings;
|
||||
|
||||
public ReplaySettingsOverlay()
|
||||
{
|
||||
AlwaysPresent = true;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
Child = new FillFlowContainer<ReplayGroup>
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0, 20),
|
||||
Margin = new MarginPadding { Top = 100, Right = 10 },
|
||||
Children = new []
|
||||
{
|
||||
//CollectionSettings = new CollectionSettings(),
|
||||
//DiscussionSettings = new DiscussionSettings(),
|
||||
PlaybackSettings = new PlaybackSettings(),
|
||||
}
|
||||
};
|
||||
|
||||
State = Visibility.Visible;
|
||||
}
|
||||
|
||||
protected override void PopIn() => this.FadeIn(fade_duration);
|
||||
protected override void PopOut() => this.FadeOut(fade_duration);
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (args.Repeat) return false;
|
||||
|
||||
if (state.Keyboard.ControlPressed)
|
||||
{
|
||||
if (args.Key == Key.H && ReplayLoaded)
|
||||
{
|
||||
ToggleVisibility();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return base.OnKeyDown(state, args);
|
||||
}
|
||||
}
|
||||
}
|
@ -32,6 +32,7 @@ namespace osu.Game.Screens.Play
|
||||
public readonly HealthDisplay HealthDisplay;
|
||||
public readonly SongProgress Progress;
|
||||
public readonly ModDisplay ModDisplay;
|
||||
public readonly ReplaySettingsOverlay ReplaySettingsOverlay;
|
||||
|
||||
private Bindable<bool> showHud;
|
||||
private bool replayLoaded;
|
||||
@ -55,7 +56,7 @@ namespace osu.Game.Screens.Play
|
||||
HealthDisplay = CreateHealthDisplay(),
|
||||
Progress = CreateProgress(),
|
||||
ModDisplay = CreateModsContainer(),
|
||||
//ReplaySettingsOverlay = CreateReplaySettingsOverlay(),
|
||||
ReplaySettingsOverlay = CreateReplaySettingsOverlay(),
|
||||
}
|
||||
});
|
||||
}
|
||||
@ -96,9 +97,14 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
replayLoaded = rulesetContainer.HasReplayLoaded;
|
||||
|
||||
ReplaySettingsOverlay.ReplayLoaded = replayLoaded;
|
||||
|
||||
// in the case a replay isn't loaded, we want some elements to only appear briefly.
|
||||
if (!replayLoaded)
|
||||
{
|
||||
ReplaySettingsOverlay.Hide();
|
||||
ModDisplay.Delay(2000).FadeOut(200);
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
@ -176,12 +182,7 @@ namespace osu.Game.Screens.Play
|
||||
Margin = new MarginPadding { Top = 20, Right = 10 },
|
||||
};
|
||||
|
||||
//protected virtual ReplaySettingsOverlay CreateReplaySettingsOverlay() => new ReplaySettingsOverlay
|
||||
//{
|
||||
// Anchor = Anchor.TopRight,
|
||||
// Origin = Anchor.TopRight,
|
||||
// Margin = new MarginPadding { Top = 100, Right = 10 },
|
||||
//};
|
||||
protected virtual ReplaySettingsOverlay CreateReplaySettingsOverlay() => new ReplaySettingsOverlay();
|
||||
|
||||
public virtual void BindProcessor(ScoreProcessor processor)
|
||||
{
|
||||
|
@ -17,6 +17,8 @@ using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Backgrounds;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
@ -142,14 +144,20 @@ namespace osu.Game.Screens.Play
|
||||
userAudioOffset.ValueChanged += v => offsetClock.Offset = v;
|
||||
userAudioOffset.TriggerChange();
|
||||
|
||||
Schedule(() =>
|
||||
Task.Run(() =>
|
||||
{
|
||||
adjustableSourceClock.Reset();
|
||||
|
||||
foreach (var mod in working.Mods.Value.OfType<IApplicableToClock>())
|
||||
mod.ApplyToClock(adjustableSourceClock);
|
||||
// this is temporary until we have blocking (async.Wait()) audio component methods.
|
||||
// then we can call ResetAsync().Wait() or the blocking version above.
|
||||
while (adjustableSourceClock.IsRunning)
|
||||
Thread.Sleep(1);
|
||||
|
||||
decoupledClock.ChangeSource(adjustableSourceClock);
|
||||
Schedule(() =>
|
||||
{
|
||||
decoupledClock.ChangeSource(adjustableSourceClock);
|
||||
applyRateFromMods();
|
||||
});
|
||||
});
|
||||
|
||||
Children = new Drawable[]
|
||||
@ -230,11 +238,20 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
breakOverlay.BindProcessor(scoreProcessor);
|
||||
|
||||
hudOverlay.ReplaySettingsOverlay.PlaybackSettings.AdjustableClock = adjustableSourceClock;
|
||||
|
||||
// Bind ScoreProcessor to ourselves
|
||||
scoreProcessor.AllJudged += onCompletion;
|
||||
scoreProcessor.Failed += onFail;
|
||||
}
|
||||
|
||||
private void applyRateFromMods()
|
||||
{
|
||||
adjustableSourceClock.Rate = 1;
|
||||
foreach (var mod in Beatmap.Value.Mods.Value.OfType<IApplicableToClock>())
|
||||
mod.ApplyToClock(adjustableSourceClock);
|
||||
}
|
||||
|
||||
private void initializeStoryboard(bool asyncLoad)
|
||||
{
|
||||
var beatmap = Beatmap.Value.Beatmap;
|
||||
@ -332,6 +349,9 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
if (HasFailed || !ValidForResume || pauseContainer?.AllowExit != false || RulesetContainer?.HasReplayLoaded != false)
|
||||
{
|
||||
// In the case of replays, we may have changed the playback rate.
|
||||
applyRateFromMods();
|
||||
|
||||
fadeOut();
|
||||
return base.OnExiting(next);
|
||||
}
|
||||
|
@ -99,7 +99,6 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
base.LogoArriving(logo, resuming);
|
||||
|
||||
logo.ClearTransforms(targetMember: nameof(Position));
|
||||
logo.RelativePositionAxes = Axes.Both;
|
||||
|
||||
logo.ScaleTo(new Vector2(0.15f), 300, Easing.In);
|
||||
|
@ -1,28 +1,76 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Screens.Play.ReplaySettings
|
||||
{
|
||||
public class PlaybackSettings : ReplayGroup
|
||||
{
|
||||
private const int padding = 10;
|
||||
|
||||
protected override string Title => @"playback";
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
public IAdjustableClock AdjustableClock { set; get; }
|
||||
|
||||
private readonly ReplaySliderBar<double> sliderbar;
|
||||
|
||||
public PlaybackSettings()
|
||||
{
|
||||
OsuSpriteText multiplierText;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new ReplaySliderBar<double>
|
||||
new Container
|
||||
{
|
||||
LabelText = "Playback speed",
|
||||
Bindable = config.GetBindable<double>(OsuSetting.PlaybackSpeed),
|
||||
KeyboardStep = 0.5f
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding { Horizontal = padding },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Text = "Playback speed",
|
||||
},
|
||||
multiplierText = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
Text = "1x",
|
||||
Font = @"Exo2.0-Bold",
|
||||
}
|
||||
},
|
||||
},
|
||||
sliderbar = new ReplaySliderBar<double>
|
||||
{
|
||||
Bindable = new BindableDouble(1)
|
||||
{
|
||||
Default = 1,
|
||||
MinValue = 0.5,
|
||||
MaxValue = 2,
|
||||
Precision = 0.01,
|
||||
},
|
||||
}
|
||||
};
|
||||
|
||||
sliderbar.Bindable.ValueChanged += rateMultiplier => multiplierText.Text = $"{rateMultiplier}x";
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
if (AdjustableClock == null)
|
||||
return;
|
||||
|
||||
var clockRate = AdjustableClock.Rate;
|
||||
sliderbar.Bindable.ValueChanged += rateMultiplier => AdjustableClock.Rate = clockRate * rateMultiplier;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,24 +0,0 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Screens.Play.ReplaySettings;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class ReplaySettingsOverlay : FillFlowContainer
|
||||
{
|
||||
public ReplaySettingsOverlay()
|
||||
{
|
||||
Direction = FillDirection.Vertical;
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Spacing = new Vector2(0, 20);
|
||||
|
||||
Add(new CollectionSettings());
|
||||
Add(new DiscussionSettings());
|
||||
Add(new PlaybackSettings());
|
||||
}
|
||||
}
|
||||
}
|
@ -315,9 +315,7 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
base.LogoArriving(logo, resuming);
|
||||
|
||||
logo.ClearTransforms();
|
||||
logo.RelativePositionAxes = Axes.Both;
|
||||
|
||||
Vector2 position = new Vector2(0.95f, 0.96f);
|
||||
|
||||
if (logo.Alpha > 0.8f)
|
||||
@ -340,8 +338,8 @@ namespace osu.Game.Screens.Select
|
||||
protected override void LogoExiting(OsuLogo logo)
|
||||
{
|
||||
base.LogoExiting(logo);
|
||||
logo.ScaleTo(0.2f, logo_transition, Easing.OutQuint);
|
||||
logo.FadeOut(logo_transition, Easing.OutQuint);
|
||||
logo.ScaleTo(0.2f, logo_transition / 2, Easing.Out);
|
||||
logo.FadeOut(logo_transition / 2, Easing.Out);
|
||||
}
|
||||
|
||||
private void beatmap_ValueChanged(WorkingBeatmap beatmap)
|
||||
|
@ -694,7 +694,7 @@
|
||||
<Compile Include="Screens\Play\Player.cs" />
|
||||
<Compile Include="Screens\Play\PlayerLoader.cs" />
|
||||
<Compile Include="Screens\Play\ReplayPlayer.cs" />
|
||||
<Compile Include="Screens\Play\ReplaySettingsOverlay.cs" />
|
||||
<Compile Include="Screens\Play\HUD\ReplaySettingsOverlay.cs" />
|
||||
<Compile Include="Screens\Play\ReplaySettings\CollectionSettings.cs" />
|
||||
<Compile Include="Screens\Play\ReplaySettings\DiscussionSettings.cs" />
|
||||
<Compile Include="Screens\Play\ReplaySettings\PlaybackSettings.cs" />
|
||||
|
Loading…
Reference in New Issue
Block a user