mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 00:43:21 +08:00
Merge branch 'master' into user-panels
This commit is contained in:
commit
8452446803
@ -1 +1 @@
|
||||
Subproject commit c95b9350edb6305cfefdf08f902f6f73d336736b
|
||||
Subproject commit 14eb531c0056b8569f21b3571890383ffbea768e
|
@ -3,7 +3,6 @@
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Net.Http;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Development;
|
||||
using osu.Framework.Graphics;
|
||||
@ -198,10 +197,9 @@ namespace osu.Desktop.Overlays
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (HttpRequestException)
|
||||
catch (Exception)
|
||||
{
|
||||
//likely have no internet connection.
|
||||
//we'll ignore this and retry later.
|
||||
// we'll ignore this and retry later. can be triggered by no internet connection or thread abortion.
|
||||
}
|
||||
finally
|
||||
{
|
||||
|
@ -14,11 +14,8 @@ namespace osu.Game.Rulesets.Catch
|
||||
{
|
||||
}
|
||||
|
||||
protected override double CalculateInternal(Dictionary<string, string> categoryDifficulty)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
public override double Calculate(Dictionary<string, string> categoryDifficulty = null) => 0;
|
||||
|
||||
protected override BeatmapConverter<CatchBaseHit> CreateBeatmapConverter() => new CatchBeatmapConverter();
|
||||
protected override BeatmapConverter<CatchBaseHit> CreateBeatmapConverter(Beatmap beatmap) => new CatchBeatmapConverter();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -95,7 +95,7 @@ namespace osu.Game.Rulesets.Catch
|
||||
|
||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_fruits_o };
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new CatchDifficultyCalculator(beatmap);
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => new CatchDifficultyCalculator(beatmap);
|
||||
|
||||
public override int LegacyID => 2;
|
||||
|
||||
|
@ -16,11 +16,8 @@ namespace osu.Game.Rulesets.Mania
|
||||
{
|
||||
}
|
||||
|
||||
protected override double CalculateInternal(Dictionary<string, string> categoryDifficulty)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
public override double Calculate(Dictionary<string, string> categoryDifficulty = null) => 0;
|
||||
|
||||
protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter() => new ManiaBeatmapConverter(true, (int)Math.Max(1, Math.Round(Beatmap.BeatmapInfo.BaseDifficulty.CircleSize)));
|
||||
protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter(Beatmap beatmap) => new ManiaBeatmapConverter(true, (int)Math.Max(1, Math.Round(beatmap.BeatmapInfo.BaseDifficulty.CircleSize)));
|
||||
}
|
||||
}
|
||||
|
@ -107,7 +107,7 @@ namespace osu.Game.Rulesets.Mania
|
||||
|
||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_mania_o };
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new ManiaDifficultyCalculator(beatmap);
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => new ManiaDifficultyCalculator(beatmap);
|
||||
|
||||
public override int LegacyID => 3;
|
||||
|
||||
|
@ -86,18 +86,17 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModFlashlight) };
|
||||
}
|
||||
|
||||
public class ManiaModRandom : Mod, IApplicableMod<ManiaHitObject>
|
||||
public class ManiaModRandom : Mod, IApplicableToRulesetContainer<ManiaHitObject>
|
||||
{
|
||||
public override string Name => "Random";
|
||||
public override string ShortenedName => "RD";
|
||||
public override FontAwesome Icon => FontAwesome.fa_osu_dice;
|
||||
public override FontAwesome Icon => FontAwesome.fa_osu_dice;
|
||||
public override string Description => @"Shuffle around the notes!";
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
public void ApplyToRulesetContainer(RulesetContainer<ManiaHitObject> rulesetContainer)
|
||||
{
|
||||
int availableColumns = ((ManiaRulesetContainer)rulesetContainer).AvailableColumns;
|
||||
|
||||
var shuffledColumns = Enumerable.Range(0, availableColumns).OrderBy(item => RNG.Next()).ToList();
|
||||
|
||||
rulesetContainer.Objects.OfType<ManiaHitObject>().ForEach(h => h.Column = shuffledColumns[h.Column]);
|
||||
@ -188,6 +187,7 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
|
||||
base.ApplyToRulesetContainer(rulesetContainer);
|
||||
}
|
||||
|
||||
protected override Score CreateReplayScore(Beatmap<ManiaHitObject> beatmap) => new Score
|
||||
{
|
||||
User = new User { Username = "osu!topus!" },
|
||||
|
@ -9,7 +9,6 @@ using osu.Game.Rulesets.Osu.Objects;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
@ -33,22 +32,29 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override double ScoreMultiplier => 1.06;
|
||||
}
|
||||
|
||||
public class OsuModHardRock : ModHardRock, IApplicableMod<OsuHitObject>
|
||||
public class OsuModHardRock : ModHardRock, IApplicableToHitObject<OsuHitObject>
|
||||
{
|
||||
public override double ScoreMultiplier => 1.06;
|
||||
public override bool Ranked => true;
|
||||
|
||||
public void ApplyToRulesetContainer(RulesetContainer<OsuHitObject> rulesetContainer)
|
||||
public void ApplyToHitObject(OsuHitObject hitObject)
|
||||
{
|
||||
hitObject.Position = new Vector2(hitObject.Position.X, OsuPlayfield.BASE_SIZE.Y - hitObject.Y);
|
||||
|
||||
var slider = hitObject as Slider;
|
||||
if (slider == null)
|
||||
return;
|
||||
|
||||
var newControlPoints = new List<Vector2>();
|
||||
slider.ControlPoints.ForEach(c => newControlPoints.Add(new Vector2(c.X, OsuPlayfield.BASE_SIZE.Y - c.Y)));
|
||||
|
||||
slider.ControlPoints = newControlPoints;
|
||||
slider.Curve?.Calculate(); // Recalculate the slider curve
|
||||
}
|
||||
|
||||
public void ApplyToHitObjects(RulesetContainer<OsuHitObject> rulesetContainer)
|
||||
{
|
||||
rulesetContainer.Objects.OfType<OsuHitObject>().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Y));
|
||||
rulesetContainer.Objects.OfType<Slider>().ForEach(s =>
|
||||
{
|
||||
var newControlPoints = new List<Vector2>();
|
||||
s.ControlPoints.ForEach(c => newControlPoints.Add(new Vector2(c.X, OsuPlayfield.BASE_SIZE.Y - c.Y)));
|
||||
|
||||
s.ControlPoints = newControlPoints;
|
||||
s.Curve?.Calculate(); // Recalculate the slider curve
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing;
|
||||
@ -16,19 +17,25 @@ namespace osu.Game.Rulesets.Osu.OsuDifficulty
|
||||
private const int section_length = 400;
|
||||
private const double difficulty_multiplier = 0.0675;
|
||||
|
||||
public OsuDifficultyCalculator(Beatmap beatmap) : base(beatmap)
|
||||
public OsuDifficultyCalculator(Beatmap beatmap)
|
||||
: base(beatmap)
|
||||
{
|
||||
}
|
||||
|
||||
public OsuDifficultyCalculator(Beatmap beatmap, Mod[] mods)
|
||||
: base(beatmap, mods)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void PreprocessHitObjects()
|
||||
{
|
||||
foreach (OsuHitObject h in Objects)
|
||||
foreach (OsuHitObject h in Beatmap.HitObjects)
|
||||
(h as Slider)?.Curve?.Calculate();
|
||||
}
|
||||
|
||||
protected override double CalculateInternal(Dictionary<string, string> categoryDifficulty)
|
||||
public override double Calculate(Dictionary<string, string> categoryDifficulty = null)
|
||||
{
|
||||
OsuDifficultyBeatmap beatmap = new OsuDifficultyBeatmap(Objects);
|
||||
OsuDifficultyBeatmap beatmap = new OsuDifficultyBeatmap(Beatmap.HitObjects);
|
||||
Skill[] skills =
|
||||
{
|
||||
new Aim(),
|
||||
@ -67,6 +74,6 @@ namespace osu.Game.Rulesets.Osu.OsuDifficulty
|
||||
return starRating;
|
||||
}
|
||||
|
||||
protected override BeatmapConverter<OsuHitObject> CreateBeatmapConverter() => new OsuBeatmapConverter();
|
||||
protected override BeatmapConverter<OsuHitObject> CreateBeatmapConverter(Beatmap beatmap) => new OsuBeatmapConverter();
|
||||
}
|
||||
}
|
||||
|
@ -112,7 +112,7 @@ namespace osu.Game.Rulesets.Osu
|
||||
|
||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_osu_o };
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new OsuDifficultyCalculator(beatmap);
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => new OsuDifficultyCalculator(beatmap, mods);
|
||||
|
||||
public override string Description => "osu!";
|
||||
|
||||
|
@ -36,12 +36,12 @@ namespace osu.Game.Rulesets.Taiko
|
||||
{
|
||||
}
|
||||
|
||||
protected override double CalculateInternal(Dictionary<string, string> categoryDifficulty)
|
||||
public override double Calculate(Dictionary<string, string> categoryDifficulty = null)
|
||||
{
|
||||
// Fill our custom DifficultyHitObject class, that carries additional information
|
||||
difficultyHitObjects.Clear();
|
||||
|
||||
foreach (var hitObject in Objects)
|
||||
foreach (var hitObject in Beatmap.HitObjects)
|
||||
difficultyHitObjects.Add(new TaikoHitObjectDifficulty(hitObject));
|
||||
|
||||
// Sort DifficultyHitObjects by StartTime of the HitObjects - just to make sure.
|
||||
@ -134,6 +134,6 @@ namespace osu.Game.Rulesets.Taiko
|
||||
return difficulty;
|
||||
}
|
||||
|
||||
protected override BeatmapConverter<TaikoHitObject> CreateBeatmapConverter() => new TaikoBeatmapConverter(true);
|
||||
protected override BeatmapConverter<TaikoHitObject> CreateBeatmapConverter(Beatmap beatmap) => new TaikoBeatmapConverter(true);
|
||||
}
|
||||
}
|
||||
|
@ -97,7 +97,7 @@ namespace osu.Game.Rulesets.Taiko
|
||||
|
||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_taiko_o };
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new TaikoDifficultyCalculator(beatmap);
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => new TaikoDifficultyCalculator(beatmap);
|
||||
|
||||
public override int LegacyID => 1;
|
||||
|
||||
|
@ -483,7 +483,8 @@ namespace osu.Game.Beatmaps
|
||||
using (var stream = new StreamReader(reader.GetStream(mapName)))
|
||||
metadata = BeatmapDecoder.GetDecoder(stream).Decode(stream).Metadata;
|
||||
|
||||
beatmapSet = new BeatmapSetInfo
|
||||
// check if a set already exists with the same online id.
|
||||
beatmapSet = beatmaps.BeatmapSets.FirstOrDefault(b => b.OnlineBeatmapSetID == metadata.OnlineBeatmapSetID) ?? new BeatmapSetInfo
|
||||
{
|
||||
OnlineBeatmapSetID = metadata.OnlineBeatmapSetID,
|
||||
Beatmaps = new List<BeatmapInfo>(),
|
||||
@ -510,16 +511,21 @@ namespace osu.Game.Beatmaps
|
||||
beatmap.BeatmapInfo.Hash = ms.ComputeSHA2Hash();
|
||||
beatmap.BeatmapInfo.MD5Hash = ms.ComputeMD5Hash();
|
||||
|
||||
// TODO: Diff beatmap metadata with set metadata and leave it here if necessary
|
||||
beatmap.BeatmapInfo.Metadata = null;
|
||||
var existing = beatmaps.Beatmaps.FirstOrDefault(b => b.Hash == beatmap.BeatmapInfo.Hash || b.OnlineBeatmapID == beatmap.BeatmapInfo.OnlineBeatmapID);
|
||||
|
||||
RulesetInfo ruleset = rulesets.GetRuleset(beatmap.BeatmapInfo.RulesetID);
|
||||
if (existing == null)
|
||||
{
|
||||
// TODO: Diff beatmap metadata with set metadata and leave it here if necessary
|
||||
beatmap.BeatmapInfo.Metadata = null;
|
||||
|
||||
// TODO: this should be done in a better place once we actually need to dynamically update it.
|
||||
beatmap.BeatmapInfo.Ruleset = ruleset;
|
||||
beatmap.BeatmapInfo.StarDifficulty = ruleset?.CreateInstance()?.CreateDifficultyCalculator(beatmap).Calculate() ?? 0;
|
||||
RulesetInfo ruleset = rulesets.GetRuleset(beatmap.BeatmapInfo.RulesetID);
|
||||
|
||||
beatmapSet.Beatmaps.Add(beatmap.BeatmapInfo);
|
||||
// TODO: this should be done in a better place once we actually need to dynamically update it.
|
||||
beatmap.BeatmapInfo.Ruleset = ruleset;
|
||||
beatmap.BeatmapInfo.StarDifficulty = ruleset?.CreateInstance()?.CreateDifficultyCalculator(beatmap).Calculate() ?? 0;
|
||||
|
||||
beatmapSet.Beatmaps.Add(beatmap.BeatmapInfo);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3,6 +3,10 @@
|
||||
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Framework.Timing;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
@ -10,45 +14,46 @@ namespace osu.Game.Beatmaps
|
||||
{
|
||||
protected double TimeRate = 1;
|
||||
|
||||
protected abstract double CalculateInternal(Dictionary<string, string> categoryDifficulty);
|
||||
|
||||
private void loadTiming()
|
||||
{
|
||||
// TODO: Handle mods
|
||||
const int audio_rate = 100;
|
||||
TimeRate = audio_rate / 100.0;
|
||||
}
|
||||
|
||||
public double Calculate(Dictionary<string, string> categoryDifficulty = null)
|
||||
{
|
||||
loadTiming();
|
||||
double difficulty = CalculateInternal(categoryDifficulty);
|
||||
return difficulty;
|
||||
}
|
||||
public abstract double Calculate(Dictionary<string, string> categoryDifficulty = null);
|
||||
}
|
||||
|
||||
public abstract class DifficultyCalculator<T> : DifficultyCalculator where T : HitObject
|
||||
{
|
||||
protected readonly Beatmap Beatmap;
|
||||
protected readonly Beatmap<T> Beatmap;
|
||||
protected readonly Mod[] Mods;
|
||||
|
||||
protected List<T> Objects;
|
||||
|
||||
protected DifficultyCalculator(Beatmap beatmap)
|
||||
protected DifficultyCalculator(Beatmap beatmap, Mod[] mods = null)
|
||||
{
|
||||
Beatmap = beatmap;
|
||||
Beatmap = CreateBeatmapConverter(beatmap).Convert(beatmap);
|
||||
Mods = mods ?? new Mod[0];
|
||||
|
||||
Objects = CreateBeatmapConverter().Convert(beatmap).HitObjects;
|
||||
|
||||
foreach (var h in Objects)
|
||||
h.ApplyDefaults(beatmap.ControlPointInfo, beatmap.BeatmapInfo.BaseDifficulty);
|
||||
ApplyMods(Mods);
|
||||
|
||||
PreprocessHitObjects();
|
||||
}
|
||||
|
||||
protected virtual void ApplyMods(Mod[] mods)
|
||||
{
|
||||
var clock = new StopwatchClock();
|
||||
mods.OfType<IApplicableToClock>().ForEach(m => m.ApplyToClock(clock));
|
||||
TimeRate = clock.Rate;
|
||||
|
||||
foreach (var mod in Mods.OfType<IApplicableToDifficulty>())
|
||||
mod.ApplyToDifficulty(Beatmap.BeatmapInfo.BaseDifficulty);
|
||||
|
||||
foreach (var mod in mods.OfType<IApplicableToHitObject<T>>())
|
||||
foreach (var obj in Beatmap.HitObjects)
|
||||
mod.ApplyToHitObject(obj);
|
||||
|
||||
foreach (var h in Beatmap.HitObjects)
|
||||
h.ApplyDefaults(Beatmap.ControlPointInfo, Beatmap.BeatmapInfo.BaseDifficulty);
|
||||
}
|
||||
|
||||
protected virtual void PreprocessHitObjects()
|
||||
{
|
||||
}
|
||||
|
||||
protected abstract BeatmapConverter<T> CreateBeatmapConverter();
|
||||
protected abstract BeatmapConverter<T> CreateBeatmapConverter(Beatmap beatmap);
|
||||
}
|
||||
}
|
||||
|
@ -7,7 +7,7 @@ using osu.Framework.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Beatmaps.Drawables
|
||||
{
|
||||
internal class BeatmapBackgroundSprite : Sprite
|
||||
public class BeatmapBackgroundSprite : Sprite
|
||||
{
|
||||
private readonly WorkingBeatmap working;
|
||||
|
||||
|
@ -11,7 +11,7 @@ using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
internal class DummyWorkingBeatmap : WorkingBeatmap
|
||||
public class DummyWorkingBeatmap : WorkingBeatmap
|
||||
{
|
||||
private readonly OsuGameBase game;
|
||||
|
||||
@ -59,7 +59,7 @@ namespace osu.Game.Beatmaps
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => null;
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => null;
|
||||
|
||||
public override string Description => "dummy";
|
||||
|
||||
|
@ -28,16 +28,11 @@ namespace osu.Game.Beatmaps
|
||||
Metadata = beatmapInfo.Metadata ?? BeatmapSetInfo?.Metadata ?? new BeatmapMetadata();
|
||||
|
||||
Mods.ValueChanged += mods => applyRateAdjustments();
|
||||
}
|
||||
|
||||
private void applyRateAdjustments()
|
||||
{
|
||||
var t = track;
|
||||
if (t == null) return;
|
||||
|
||||
t.ResetSpeedAdjustments();
|
||||
foreach (var mod in Mods.Value.OfType<IApplicableToClock>())
|
||||
mod.ApplyToClock(t);
|
||||
beatmap = new Lazy<Beatmap>(populateBeatmap);
|
||||
background = new Lazy<Texture>(populateBackground);
|
||||
track = new Lazy<Track>(populateTrack);
|
||||
waveform = new Lazy<Waveform>(populateWaveform);
|
||||
}
|
||||
|
||||
protected abstract Beatmap GetBeatmap();
|
||||
@ -45,98 +40,72 @@ namespace osu.Game.Beatmaps
|
||||
protected abstract Track GetTrack();
|
||||
protected virtual Waveform GetWaveform() => new Waveform();
|
||||
|
||||
private Beatmap beatmap;
|
||||
private readonly object beatmapLock = new object();
|
||||
public Beatmap Beatmap
|
||||
public bool BeatmapLoaded => beatmap.IsValueCreated;
|
||||
public Beatmap Beatmap => beatmap.Value;
|
||||
private readonly Lazy<Beatmap> beatmap;
|
||||
|
||||
private Beatmap populateBeatmap()
|
||||
{
|
||||
get
|
||||
{
|
||||
lock (beatmapLock)
|
||||
{
|
||||
if (beatmap != null) return beatmap;
|
||||
var b = GetBeatmap() ?? new Beatmap();
|
||||
|
||||
beatmap = GetBeatmap() ?? new Beatmap();
|
||||
// use the database-backed info.
|
||||
b.BeatmapInfo = BeatmapInfo;
|
||||
|
||||
// use the database-backed info.
|
||||
beatmap.BeatmapInfo = BeatmapInfo;
|
||||
|
||||
return beatmap;
|
||||
}
|
||||
}
|
||||
return b;
|
||||
}
|
||||
|
||||
private readonly object backgroundLock = new object();
|
||||
private Texture background;
|
||||
public Texture Background
|
||||
public bool BackgroundLoaded => background.IsValueCreated;
|
||||
public Texture Background => background.Value;
|
||||
private Lazy<Texture> background;
|
||||
|
||||
private Texture populateBackground() => GetBackground();
|
||||
|
||||
public bool TrackLoaded => track.IsValueCreated;
|
||||
public Track Track => track.Value;
|
||||
private Lazy<Track> track;
|
||||
|
||||
private Track populateTrack()
|
||||
{
|
||||
get
|
||||
{
|
||||
lock (backgroundLock)
|
||||
{
|
||||
return background ?? (background = GetBackground());
|
||||
}
|
||||
}
|
||||
// we want to ensure that we always have a track, even if it's a fake one.
|
||||
var t = GetTrack() ?? new TrackVirtual();
|
||||
applyRateAdjustments(t);
|
||||
return t;
|
||||
}
|
||||
|
||||
private Track track;
|
||||
private readonly object trackLock = new object();
|
||||
public Track Track
|
||||
{
|
||||
get
|
||||
{
|
||||
lock (trackLock)
|
||||
{
|
||||
if (track != null) return track;
|
||||
public bool WaveformLoaded => waveform.IsValueCreated;
|
||||
public Waveform Waveform => waveform.Value;
|
||||
private readonly Lazy<Waveform> waveform;
|
||||
|
||||
// we want to ensure that we always have a track, even if it's a fake one.
|
||||
track = GetTrack() ?? new TrackVirtual();
|
||||
|
||||
applyRateAdjustments();
|
||||
return track;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private Waveform waveform;
|
||||
private readonly object waveformLock = new object();
|
||||
public Waveform Waveform
|
||||
{
|
||||
get
|
||||
{
|
||||
lock (waveformLock)
|
||||
return waveform ?? (waveform = GetWaveform());
|
||||
}
|
||||
}
|
||||
|
||||
public bool TrackLoaded => track != null;
|
||||
private Waveform populateWaveform() => GetWaveform();
|
||||
|
||||
public void TransferTo(WorkingBeatmap other)
|
||||
{
|
||||
lock (trackLock)
|
||||
{
|
||||
if (track != null && BeatmapInfo.AudioEquals(other.BeatmapInfo))
|
||||
other.track = track;
|
||||
}
|
||||
if (track.IsValueCreated && Track != null && BeatmapInfo.AudioEquals(other.BeatmapInfo))
|
||||
other.track = track;
|
||||
|
||||
if (background != null && BeatmapInfo.BackgroundEquals(other.BeatmapInfo))
|
||||
if (background.IsValueCreated && Background != null && BeatmapInfo.BackgroundEquals(other.BeatmapInfo))
|
||||
other.background = background;
|
||||
}
|
||||
|
||||
public virtual void Dispose()
|
||||
{
|
||||
background?.Dispose();
|
||||
background = null;
|
||||
|
||||
waveform?.Dispose();
|
||||
if (BackgroundLoaded) Background?.Dispose();
|
||||
if (WaveformLoaded) Waveform?.Dispose();
|
||||
}
|
||||
|
||||
public void DisposeTrack()
|
||||
{
|
||||
lock (trackLock)
|
||||
{
|
||||
track?.Dispose();
|
||||
track = null;
|
||||
}
|
||||
if (TrackLoaded) Track?.Dispose();
|
||||
}
|
||||
|
||||
private void applyRateAdjustments(Track t = null)
|
||||
{
|
||||
if (t == null && track.IsValueCreated) t = Track;
|
||||
if (t == null) return;
|
||||
|
||||
t.ResetSpeedAdjustments();
|
||||
foreach (var mod in Mods.Value.OfType<IApplicableToClock>())
|
||||
mod.ApplyToClock(t);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -78,6 +78,7 @@ namespace osu.Game.Database
|
||||
{
|
||||
base.OnModelCreating(modelBuilder);
|
||||
|
||||
modelBuilder.Entity<BeatmapInfo>().HasIndex(b => b.OnlineBeatmapID).IsUnique();
|
||||
modelBuilder.Entity<BeatmapInfo>().HasIndex(b => b.MD5Hash).IsUnique();
|
||||
modelBuilder.Entity<BeatmapInfo>().HasIndex(b => b.Hash).IsUnique();
|
||||
|
||||
|
@ -35,9 +35,12 @@ namespace osu.Game.Graphics.Containers
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
var track = Beatmap.Value.Track;
|
||||
if (!Beatmap.Value.TrackLoaded || !Beatmap.Value.BeatmapLoaded) return;
|
||||
|
||||
if (track == null)
|
||||
var track = Beatmap.Value.Track;
|
||||
var beatmap = Beatmap.Value.Beatmap;
|
||||
|
||||
if (track == null || beatmap == null)
|
||||
return;
|
||||
|
||||
double currentTrackTime = track.Length > 0 ? track.CurrentTime + EarlyActivationMilliseconds : Clock.CurrentTime;
|
||||
|
@ -7,7 +7,7 @@ using OpenTK.Input;
|
||||
|
||||
namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
internal class OsuScrollContainer : ScrollContainer
|
||||
public class OsuScrollContainer : ScrollContainer
|
||||
{
|
||||
/// <summary>
|
||||
/// Allows controlling the scroll bar from any position in the container using the right mouse button.
|
||||
|
@ -66,7 +66,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
}
|
||||
|
||||
private float textSize = 28;
|
||||
internal float TextSize
|
||||
public float TextSize
|
||||
{
|
||||
get
|
||||
{
|
||||
|
@ -38,7 +38,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (args.Key == Key.Escape)
|
||||
if (!args.Repeat && args.Key == Key.Escape)
|
||||
{
|
||||
if (Text.Length > 0)
|
||||
Text = string.Empty;
|
||||
|
@ -11,7 +11,7 @@ using osu.Game.Input.Bindings;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface.Volume
|
||||
{
|
||||
internal class VolumeControl : OverlayContainer
|
||||
public class VolumeControl : OverlayContainer
|
||||
{
|
||||
private readonly VolumeMeter volumeMeterMaster;
|
||||
|
||||
@ -119,4 +119,4 @@ namespace osu.Game.Graphics.UserInterface.Volume
|
||||
this.Delay(1000).Schedule(Hide, out popOutDelegate);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -8,7 +8,7 @@ using osu.Game.Input.Bindings;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface.Volume
|
||||
{
|
||||
internal class VolumeControlReceptor : Container, IKeyBindingHandler<GlobalAction>
|
||||
public class VolumeControlReceptor : Container, IKeyBindingHandler<GlobalAction>
|
||||
{
|
||||
public Func<GlobalAction, bool> ActionRequested;
|
||||
|
||||
|
@ -13,7 +13,7 @@ using osu.Game.Input.Bindings;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface.Volume
|
||||
{
|
||||
internal class VolumeMeter : Container, IKeyBindingHandler<GlobalAction>
|
||||
public class VolumeMeter : Container, IKeyBindingHandler<GlobalAction>
|
||||
{
|
||||
private readonly Box meterFill;
|
||||
public BindableDouble Bindable { get; } = new BindableDouble();
|
||||
@ -108,4 +108,4 @@ namespace osu.Game.Graphics.UserInterface.Volume
|
||||
|
||||
public bool OnReleased(GlobalAction action) => false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
302
osu.Game/Migrations/20171119065731_AddBeatmapOnlineIDUniqueConstraint.Designer.cs
generated
Normal file
302
osu.Game/Migrations/20171119065731_AddBeatmapOnlineIDUniqueConstraint.Designer.cs
generated
Normal file
@ -0,0 +1,302 @@
|
||||
// <auto-generated />
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||
using Microsoft.EntityFrameworkCore.Metadata;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
using Microsoft.EntityFrameworkCore.Storage;
|
||||
using osu.Game.Database;
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Migrations
|
||||
{
|
||||
[DbContext(typeof(OsuDbContext))]
|
||||
[Migration("20171119065731_AddBeatmapOnlineIDUniqueConstraint")]
|
||||
partial class AddBeatmapOnlineIDUniqueConstraint
|
||||
{
|
||||
protected override void BuildTargetModel(ModelBuilder modelBuilder)
|
||||
{
|
||||
#pragma warning disable 612, 618
|
||||
modelBuilder
|
||||
.HasAnnotation("ProductVersion", "2.0.0-rtm-26452");
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapDifficulty", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<float>("ApproachRate");
|
||||
|
||||
b.Property<float>("CircleSize");
|
||||
|
||||
b.Property<float>("DrainRate");
|
||||
|
||||
b.Property<float>("OverallDifficulty");
|
||||
|
||||
b.Property<float>("SliderMultiplier");
|
||||
|
||||
b.Property<float>("SliderTickRate");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.ToTable("BeatmapDifficulty");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<int>("AudioLeadIn");
|
||||
|
||||
b.Property<int>("BaseDifficultyID");
|
||||
|
||||
b.Property<int>("BeatDivisor");
|
||||
|
||||
b.Property<int>("BeatmapSetInfoID");
|
||||
|
||||
b.Property<bool>("Countdown");
|
||||
|
||||
b.Property<double>("DistanceSpacing");
|
||||
|
||||
b.Property<int>("GridSize");
|
||||
|
||||
b.Property<string>("Hash");
|
||||
|
||||
b.Property<bool>("Hidden");
|
||||
|
||||
b.Property<bool>("LetterboxInBreaks");
|
||||
|
||||
b.Property<string>("MD5Hash");
|
||||
|
||||
b.Property<int?>("MetadataID");
|
||||
|
||||
b.Property<int?>("OnlineBeatmapID");
|
||||
|
||||
b.Property<string>("Path");
|
||||
|
||||
b.Property<int>("RulesetID");
|
||||
|
||||
b.Property<bool>("SpecialStyle");
|
||||
|
||||
b.Property<float>("StackLeniency");
|
||||
|
||||
b.Property<double>("StarDifficulty");
|
||||
|
||||
b.Property<string>("StoredBookmarks");
|
||||
|
||||
b.Property<double>("TimelineZoom");
|
||||
|
||||
b.Property<string>("Version");
|
||||
|
||||
b.Property<bool>("WidescreenStoryboard");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("BaseDifficultyID");
|
||||
|
||||
b.HasIndex("BeatmapSetInfoID");
|
||||
|
||||
b.HasIndex("Hash")
|
||||
.IsUnique();
|
||||
|
||||
b.HasIndex("MD5Hash")
|
||||
.IsUnique();
|
||||
|
||||
b.HasIndex("MetadataID");
|
||||
|
||||
b.HasIndex("OnlineBeatmapID")
|
||||
.IsUnique();
|
||||
|
||||
b.HasIndex("RulesetID");
|
||||
|
||||
b.ToTable("BeatmapInfo");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapMetadata", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<string>("Artist");
|
||||
|
||||
b.Property<string>("ArtistUnicode");
|
||||
|
||||
b.Property<string>("AudioFile");
|
||||
|
||||
b.Property<string>("AuthorString")
|
||||
.HasColumnName("Author");
|
||||
|
||||
b.Property<string>("BackgroundFile");
|
||||
|
||||
b.Property<int>("PreviewTime");
|
||||
|
||||
b.Property<string>("Source");
|
||||
|
||||
b.Property<string>("Tags");
|
||||
|
||||
b.Property<string>("Title");
|
||||
|
||||
b.Property<string>("TitleUnicode");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.ToTable("BeatmapMetadata");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetFileInfo", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<int>("BeatmapSetInfoID");
|
||||
|
||||
b.Property<int>("FileInfoID");
|
||||
|
||||
b.Property<string>("Filename")
|
||||
.IsRequired();
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("BeatmapSetInfoID");
|
||||
|
||||
b.HasIndex("FileInfoID");
|
||||
|
||||
b.ToTable("BeatmapSetFileInfo");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetInfo", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<bool>("DeletePending");
|
||||
|
||||
b.Property<string>("Hash");
|
||||
|
||||
b.Property<int?>("MetadataID");
|
||||
|
||||
b.Property<int?>("OnlineBeatmapSetID");
|
||||
|
||||
b.Property<bool>("Protected");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("DeletePending");
|
||||
|
||||
b.HasIndex("Hash")
|
||||
.IsUnique();
|
||||
|
||||
b.HasIndex("MetadataID");
|
||||
|
||||
b.HasIndex("OnlineBeatmapSetID")
|
||||
.IsUnique();
|
||||
|
||||
b.ToTable("BeatmapSetInfo");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Input.Bindings.DatabasedKeyBinding", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<int>("IntAction")
|
||||
.HasColumnName("Action");
|
||||
|
||||
b.Property<string>("KeysString")
|
||||
.HasColumnName("Keys");
|
||||
|
||||
b.Property<int?>("RulesetID");
|
||||
|
||||
b.Property<int?>("Variant");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("IntAction");
|
||||
|
||||
b.HasIndex("Variant");
|
||||
|
||||
b.ToTable("KeyBinding");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.IO.FileInfo", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<string>("Hash");
|
||||
|
||||
b.Property<int>("ReferenceCount");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("Hash")
|
||||
.IsUnique();
|
||||
|
||||
b.HasIndex("ReferenceCount");
|
||||
|
||||
b.ToTable("FileInfo");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Rulesets.RulesetInfo", b =>
|
||||
{
|
||||
b.Property<int?>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<bool>("Available");
|
||||
|
||||
b.Property<string>("InstantiationInfo");
|
||||
|
||||
b.Property<string>("Name");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("Available");
|
||||
|
||||
b.ToTable("RulesetInfo");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b =>
|
||||
{
|
||||
b.HasOne("osu.Game.Beatmaps.BeatmapDifficulty", "BaseDifficulty")
|
||||
.WithMany()
|
||||
.HasForeignKey("BaseDifficultyID")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
|
||||
b.HasOne("osu.Game.Beatmaps.BeatmapSetInfo", "BeatmapSet")
|
||||
.WithMany("Beatmaps")
|
||||
.HasForeignKey("BeatmapSetInfoID")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
|
||||
b.HasOne("osu.Game.Beatmaps.BeatmapMetadata", "Metadata")
|
||||
.WithMany("Beatmaps")
|
||||
.HasForeignKey("MetadataID");
|
||||
|
||||
b.HasOne("osu.Game.Rulesets.RulesetInfo", "Ruleset")
|
||||
.WithMany()
|
||||
.HasForeignKey("RulesetID")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetFileInfo", b =>
|
||||
{
|
||||
b.HasOne("osu.Game.Beatmaps.BeatmapSetInfo")
|
||||
.WithMany("Files")
|
||||
.HasForeignKey("BeatmapSetInfoID")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
|
||||
b.HasOne("osu.Game.IO.FileInfo", "FileInfo")
|
||||
.WithMany()
|
||||
.HasForeignKey("FileInfoID")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetInfo", b =>
|
||||
{
|
||||
b.HasOne("osu.Game.Beatmaps.BeatmapMetadata", "Metadata")
|
||||
.WithMany("BeatmapSets")
|
||||
.HasForeignKey("MetadataID");
|
||||
});
|
||||
#pragma warning restore 612, 618
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,25 @@
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Migrations
|
||||
{
|
||||
public partial class AddBeatmapOnlineIDUniqueConstraint : Migration
|
||||
{
|
||||
protected override void Up(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.CreateIndex(
|
||||
name: "IX_BeatmapInfo_OnlineBeatmapID",
|
||||
table: "BeatmapInfo",
|
||||
column: "OnlineBeatmapID",
|
||||
unique: true);
|
||||
}
|
||||
|
||||
protected override void Down(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.DropIndex(
|
||||
name: "IX_BeatmapInfo_OnlineBeatmapID",
|
||||
table: "BeatmapInfo");
|
||||
}
|
||||
}
|
||||
}
|
@ -103,6 +103,9 @@ namespace osu.Game.Migrations
|
||||
|
||||
b.HasIndex("MetadataID");
|
||||
|
||||
b.HasIndex("OnlineBeatmapID")
|
||||
.IsUnique();
|
||||
|
||||
b.HasIndex("RulesetID");
|
||||
|
||||
b.ToTable("BeatmapInfo");
|
||||
|
@ -6,7 +6,7 @@ using osu.Framework.IO.Network;
|
||||
|
||||
namespace osu.Game.Online.API
|
||||
{
|
||||
internal class OAuth
|
||||
public class OAuth
|
||||
{
|
||||
private readonly string clientId;
|
||||
private readonly string clientSecret;
|
||||
|
@ -8,7 +8,7 @@ using Newtonsoft.Json;
|
||||
namespace osu.Game.Online.API
|
||||
{
|
||||
[Serializable]
|
||||
internal class OAuthToken
|
||||
public class OAuthToken
|
||||
{
|
||||
/// <summary>
|
||||
/// OAuth 2.0 access token.
|
||||
|
@ -100,7 +100,7 @@ namespace osu.Game.Online.Multiplayer
|
||||
}
|
||||
}
|
||||
|
||||
internal class VersusRow : FillFlowContainer
|
||||
public class VersusRow : FillFlowContainer
|
||||
{
|
||||
public VersusRow(Color4 first, Color4 second, float size)
|
||||
{
|
||||
|
@ -58,7 +58,7 @@ namespace osu.Game.Overlays
|
||||
private readonly Box chatBackground;
|
||||
private readonly Box tabBackground;
|
||||
|
||||
public Bindable<double> ChatHeight { get; internal set; }
|
||||
public Bindable<double> ChatHeight { get; set; }
|
||||
|
||||
private readonly Container channelSelectionContainer;
|
||||
private readonly ChannelSelectionOverlay channelSelection;
|
||||
|
@ -19,7 +19,7 @@ using OpenTK.Input;
|
||||
|
||||
namespace osu.Game.Overlays.KeyBinding
|
||||
{
|
||||
internal class KeyBindingRow : Container, IFilterable
|
||||
public class KeyBindingRow : Container, IFilterable
|
||||
{
|
||||
private readonly object action;
|
||||
private readonly IEnumerable<Framework.Input.Bindings.KeyBinding> bindings;
|
||||
|
@ -55,7 +55,7 @@ namespace osu.Game.Overlays.KeyBinding
|
||||
}
|
||||
}
|
||||
|
||||
internal class ResetButton : OsuButton
|
||||
public class ResetButton : OsuButton
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
|
@ -13,7 +13,7 @@ using osu.Game.Graphics.Cursor;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
internal class LoginOverlay : OsuFocusedOverlayContainer
|
||||
public class LoginOverlay : OsuFocusedOverlayContainer
|
||||
{
|
||||
private LoginSettings settingsSection;
|
||||
|
||||
|
@ -13,7 +13,7 @@ using System;
|
||||
|
||||
namespace osu.Game.Overlays.Music
|
||||
{
|
||||
internal class FilterControl : Container
|
||||
public class FilterControl : Container
|
||||
{
|
||||
public readonly FilterTextBox Search;
|
||||
|
||||
|
@ -17,7 +17,7 @@ using OpenTK;
|
||||
|
||||
namespace osu.Game.Overlays.Music
|
||||
{
|
||||
internal class PlaylistItem : Container, IFilterable, IDraggable
|
||||
public class PlaylistItem : Container, IFilterable, IDraggable
|
||||
{
|
||||
private const float fade_duration = 100;
|
||||
|
||||
|
@ -14,7 +14,7 @@ using OpenTK;
|
||||
|
||||
namespace osu.Game.Overlays.Music
|
||||
{
|
||||
internal class PlaylistList : CompositeDrawable
|
||||
public class PlaylistList : CompositeDrawable
|
||||
{
|
||||
public Action<BeatmapSetInfo> OnSelect;
|
||||
|
||||
|
@ -40,7 +40,7 @@ namespace osu.Game.Overlays.Profile.Sections.Beatmaps
|
||||
ShowMoreButton.FadeTo(sets.Count == ItemsPerPage ? 1 : 0);
|
||||
ShowMoreLoading.Hide();
|
||||
|
||||
if (!sets.Any())
|
||||
if (!sets.Any() && VisiblePages == 1)
|
||||
{
|
||||
MissingText.Show();
|
||||
return;
|
||||
|
@ -41,7 +41,7 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks
|
||||
ShowMoreButton.FadeTo(scores.Count == ItemsPerPage ? 1 : 0);
|
||||
ShowMoreLoading.Hide();
|
||||
|
||||
if (!scores.Any())
|
||||
if (!scores.Any() && VisiblePages == 1)
|
||||
{
|
||||
MissingText.Show();
|
||||
return;
|
||||
|
@ -135,7 +135,7 @@ namespace osu.Game.Overlays.Settings
|
||||
private class RestoreDefaultValueButton : Box, IHasTooltip
|
||||
{
|
||||
private Bindable<T> bindable;
|
||||
internal Bindable<T> Bindable
|
||||
public Bindable<T> Bindable
|
||||
{
|
||||
get { return bindable; }
|
||||
set
|
||||
@ -185,13 +185,13 @@ namespace osu.Game.Overlays.Settings
|
||||
UpdateState();
|
||||
}
|
||||
|
||||
internal void SetButtonColour(Color4 buttonColour)
|
||||
public void SetButtonColour(Color4 buttonColour)
|
||||
{
|
||||
this.buttonColour = buttonColour;
|
||||
UpdateState();
|
||||
}
|
||||
|
||||
internal void UpdateState()
|
||||
public void UpdateState()
|
||||
{
|
||||
if (bindable == null)
|
||||
return;
|
||||
|
@ -7,7 +7,7 @@ using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.Settings
|
||||
{
|
||||
internal class SettingsLabel : SettingsItem<string>
|
||||
public class SettingsLabel : SettingsItem<string>
|
||||
{
|
||||
protected override Drawable CreateControl() => null;
|
||||
|
||||
|
@ -18,8 +18,8 @@ namespace osu.Game.Overlays.Settings
|
||||
public class Sidebar : Container<SidebarButton>, IStateful<ExpandedState>
|
||||
{
|
||||
private readonly FillFlowContainer<SidebarButton> content;
|
||||
internal const float DEFAULT_WIDTH = ToolbarButton.WIDTH;
|
||||
internal const int EXPANDED_WIDTH = 200;
|
||||
public const float DEFAULT_WIDTH = ToolbarButton.WIDTH;
|
||||
public const int EXPANDED_WIDTH = 200;
|
||||
|
||||
public event Action<ExpandedState> StateChanged;
|
||||
|
||||
@ -137,4 +137,4 @@ namespace osu.Game.Overlays.Settings
|
||||
Contracted,
|
||||
Expanded,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -20,7 +20,7 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
public abstract class SettingsOverlay : OsuFocusedOverlayContainer
|
||||
{
|
||||
internal const float CONTENT_MARGINS = 10;
|
||||
public const float CONTENT_MARGINS = 10;
|
||||
|
||||
public const float TRANSITION_LENGTH = 600;
|
||||
|
||||
|
@ -6,7 +6,7 @@ using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
internal class ToolbarChatButton : ToolbarOverlayToggleButton
|
||||
public class ToolbarChatButton : ToolbarOverlayToggleButton
|
||||
{
|
||||
public ToolbarChatButton()
|
||||
{
|
||||
@ -19,4 +19,4 @@ namespace osu.Game.Overlays.Toolbar
|
||||
StateContainer = chat;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6,7 +6,7 @@ using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
internal class ToolbarDirectButton : ToolbarOverlayToggleButton
|
||||
public class ToolbarDirectButton : ToolbarOverlayToggleButton
|
||||
{
|
||||
public ToolbarDirectButton()
|
||||
{
|
||||
@ -19,4 +19,4 @@ namespace osu.Game.Overlays.Toolbar
|
||||
StateContainer = direct;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -5,7 +5,7 @@ using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
internal class ToolbarHomeButton : ToolbarButton
|
||||
public class ToolbarHomeButton : ToolbarButton
|
||||
{
|
||||
public ToolbarHomeButton()
|
||||
{
|
||||
@ -14,4 +14,4 @@ namespace osu.Game.Overlays.Toolbar
|
||||
TooltipSub = "Return to the main menu";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -14,7 +14,7 @@ using osu.Game.Rulesets;
|
||||
|
||||
namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
internal class ToolbarModeSelector : Container
|
||||
public class ToolbarModeSelector : Container
|
||||
{
|
||||
private const float padding = 10;
|
||||
|
||||
|
@ -6,7 +6,7 @@ using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
internal class ToolbarMusicButton : ToolbarOverlayToggleButton
|
||||
public class ToolbarMusicButton : ToolbarOverlayToggleButton
|
||||
{
|
||||
public ToolbarMusicButton()
|
||||
{
|
||||
@ -19,4 +19,4 @@ namespace osu.Game.Overlays.Toolbar
|
||||
StateContainer = music;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -7,7 +7,7 @@ using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
internal class ToolbarNotificationButton : ToolbarOverlayToggleButton
|
||||
public class ToolbarNotificationButton : ToolbarOverlayToggleButton
|
||||
{
|
||||
protected override Anchor TooltipAnchor => Anchor.TopRight;
|
||||
|
||||
@ -24,4 +24,4 @@ namespace osu.Game.Overlays.Toolbar
|
||||
StateContainer = notificationOverlay;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -9,7 +9,7 @@ using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
internal class ToolbarOverlayToggleButton : ToolbarButton
|
||||
public class ToolbarOverlayToggleButton : ToolbarButton
|
||||
{
|
||||
private readonly Box stateBackground;
|
||||
|
||||
|
@ -6,7 +6,7 @@ using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
internal class ToolbarSettingsButton : ToolbarOverlayToggleButton
|
||||
public class ToolbarSettingsButton : ToolbarOverlayToggleButton
|
||||
{
|
||||
public ToolbarSettingsButton()
|
||||
{
|
||||
@ -21,4 +21,4 @@ namespace osu.Game.Overlays.Toolbar
|
||||
StateContainer = settings;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6,7 +6,7 @@ using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
internal class ToolbarSocialButton : ToolbarOverlayToggleButton
|
||||
public class ToolbarSocialButton : ToolbarOverlayToggleButton
|
||||
{
|
||||
public ToolbarSocialButton()
|
||||
{
|
||||
@ -19,4 +19,4 @@ namespace osu.Game.Overlays.Toolbar
|
||||
StateContainer = chat;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -9,7 +9,7 @@ using OpenTK;
|
||||
|
||||
namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
internal class ToolbarUserArea : Container
|
||||
public class ToolbarUserArea : Container
|
||||
{
|
||||
public LoginOverlay LoginOverlay;
|
||||
private ToolbarUserButton button;
|
||||
|
@ -12,7 +12,7 @@ using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
internal class ToolbarUserButton : ToolbarButton, IOnlineComponent
|
||||
public class ToolbarUserButton : ToolbarButton, IOnlineComponent
|
||||
{
|
||||
private readonly UpdateableAvatar avatar;
|
||||
|
||||
|
@ -20,12 +20,12 @@ namespace osu.Game.Rulesets.Judgements
|
||||
/// <summary>
|
||||
/// The combo prior to this judgement occurring.
|
||||
/// </summary>
|
||||
internal int ComboAtJudgement;
|
||||
public int ComboAtJudgement;
|
||||
|
||||
/// <summary>
|
||||
/// The highest combo achieved prior to this judgement occurring.
|
||||
/// </summary>
|
||||
internal int HighestComboAtJudgement;
|
||||
public int HighestComboAtJudgement;
|
||||
|
||||
/// <summary>
|
||||
/// Whether a successful hit occurred.
|
||||
@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Judgements
|
||||
/// The offset from a perfect hit at which this judgement occurred.
|
||||
/// Populated when added via <see cref="DrawableHitObject{TObject}.AddJudgement"/>.
|
||||
/// </summary>
|
||||
public double TimeOffset { get; internal set; }
|
||||
public double TimeOffset { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether the <see cref="Result"/> should affect the combo portion of the score.
|
||||
|
@ -1,22 +0,0 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
/// <summary>
|
||||
/// An interface for mods that are applied to a RulesetContainer.
|
||||
/// </summary>
|
||||
/// <typeparam name="TObject">The type of HitObject the RulesetContainer contains.</typeparam>
|
||||
public interface IApplicableMod<TObject>
|
||||
where TObject : HitObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Applies the mod to a RulesetContainer.
|
||||
/// </summary>
|
||||
/// <param name="rulesetContainer">The RulesetContainer to apply the mod to.</param>
|
||||
void ApplyToRulesetContainer(RulesetContainer<TObject> rulesetContainer);
|
||||
}
|
||||
}
|
20
osu.Game/Rulesets/Mods/IApplicableToHitObject.cs
Normal file
20
osu.Game/Rulesets/Mods/IApplicableToHitObject.cs
Normal file
@ -0,0 +1,20 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
/// <summary>
|
||||
/// An interface for <see cref="Mod"/>s that can be applied to <see cref="HitObject"/>s.
|
||||
/// </summary>
|
||||
public interface IApplicableToHitObject<in TObject>
|
||||
where TObject : HitObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Applies this <see cref="IApplicableToHitObject{TObject}"/> to a <see cref="HitObject"/>.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="HitObject"/> to apply to.</param>
|
||||
void ApplyToHitObject(TObject hitObject);
|
||||
}
|
||||
}
|
21
osu.Game/Rulesets/Mods/IApplicableToRulesetContainer.cs
Normal file
21
osu.Game/Rulesets/Mods/IApplicableToRulesetContainer.cs
Normal file
@ -0,0 +1,21 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
/// <summary>
|
||||
/// An interface for <see cref="Mod"/>s that can be applied to <see cref="RulesetContainer"/>s.
|
||||
/// </summary>
|
||||
public interface IApplicableToRulesetContainer<TObject>
|
||||
where TObject : HitObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Applies this <see cref="IApplicableToRulesetContainer{TObject}"/> to a <see cref="RulesetContainer{TObject}"/>.
|
||||
/// </summary>
|
||||
/// <param name="rulesetContainer">The <see cref="RulesetContainer{TObject}"/> to apply to.</param>
|
||||
void ApplyToRulesetContainer(RulesetContainer<TObject> rulesetContainer);
|
||||
}
|
||||
}
|
@ -10,7 +10,7 @@ using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
public abstract class ModAutoplay<T> : ModAutoplay, IApplicableMod<T>
|
||||
public abstract class ModAutoplay<T> : ModAutoplay, IApplicableToRulesetContainer<T>
|
||||
where T : HitObject
|
||||
{
|
||||
protected abstract Score CreateReplayScore(Beatmap<T> beatmap);
|
||||
@ -30,4 +30,4 @@ namespace osu.Game.Rulesets.Mods
|
||||
public override double ScoreMultiplier => 0;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModNoFail) };
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch
|
||||
/// <summary>
|
||||
/// A HitObjectParser to parse legacy osu!catch Beatmaps.
|
||||
/// </summary>
|
||||
internal class ConvertHitObjectParser : Legacy.ConvertHitObjectParser
|
||||
public class ConvertHitObjectParser : Legacy.ConvertHitObjectParser
|
||||
{
|
||||
protected override HitObject CreateHit(Vector2 position, bool newCombo)
|
||||
{
|
||||
|
@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
/// <summary>
|
||||
/// A HitObjectParser to parse legacy Beatmaps.
|
||||
/// </summary>
|
||||
internal abstract class ConvertHitObjectParser : HitObjectParser
|
||||
public abstract class ConvertHitObjectParser : HitObjectParser
|
||||
{
|
||||
public override HitObject Parse(string text)
|
||||
{
|
||||
|
@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
|
||||
/// <summary>
|
||||
/// A HitObjectParser to parse legacy osu!mania Beatmaps.
|
||||
/// </summary>
|
||||
internal class ConvertHitObjectParser : Legacy.ConvertHitObjectParser
|
||||
public class ConvertHitObjectParser : Legacy.ConvertHitObjectParser
|
||||
{
|
||||
protected override HitObject CreateHit(Vector2 position, bool newCombo)
|
||||
{
|
||||
|
@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
|
||||
/// <summary>
|
||||
/// A HitObjectParser to parse legacy osu! Beatmaps.
|
||||
/// </summary>
|
||||
internal class ConvertHitObjectParser : Legacy.ConvertHitObjectParser
|
||||
public class ConvertHitObjectParser : Legacy.ConvertHitObjectParser
|
||||
{
|
||||
protected override HitObject CreateHit(Vector2 position, bool newCombo)
|
||||
{
|
||||
|
@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Taiko
|
||||
/// <summary>
|
||||
/// A HitObjectParser to parse legacy osu!taiko Beatmaps.
|
||||
/// </summary>
|
||||
internal class ConvertHitObjectParser : Legacy.ConvertHitObjectParser
|
||||
public class ConvertHitObjectParser : Legacy.ConvertHitObjectParser
|
||||
{
|
||||
protected override HitObject CreateHit(Vector2 position, bool newCombo)
|
||||
{
|
||||
|
@ -47,7 +47,7 @@ namespace osu.Game.Rulesets
|
||||
/// <returns></returns>
|
||||
public abstract RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap, bool isForCurrentRuleset);
|
||||
|
||||
public abstract DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap);
|
||||
public abstract DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null);
|
||||
|
||||
public virtual Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_question_circle };
|
||||
|
||||
|
@ -8,7 +8,7 @@ namespace osu.Game.Rulesets.Timing
|
||||
/// <summary>
|
||||
/// A <see cref="ScrollingContainer"/> which scrolls linearly relative to the <see cref="MultiplierControlPoint"/> start time.
|
||||
/// </summary>
|
||||
internal class LinearScrollingContainer : ScrollingContainer
|
||||
public class LinearScrollingContainer : ScrollingContainer
|
||||
{
|
||||
private readonly MultiplierControlPoint controlPoint;
|
||||
|
||||
|
@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.UI
|
||||
/// </summary>
|
||||
public HitObjectContainer HitObjects { get; protected set; }
|
||||
|
||||
internal Container<Drawable> ScaledContent;
|
||||
public Container<Drawable> ScaledContent;
|
||||
|
||||
/// <summary>
|
||||
/// Whether we are currently providing the local user a gameplay cursor.
|
||||
|
@ -61,7 +61,7 @@ namespace osu.Game.Rulesets.UI
|
||||
/// A visual representation of a <see cref="Rulesets.Ruleset"/>.
|
||||
/// </summary>
|
||||
/// <param name="ruleset">The ruleset being repesented.</param>
|
||||
internal RulesetContainer(Ruleset ruleset)
|
||||
protected RulesetContainer(Ruleset ruleset)
|
||||
{
|
||||
Ruleset = ruleset;
|
||||
}
|
||||
@ -212,7 +212,11 @@ namespace osu.Game.Rulesets.UI
|
||||
if (mods == null)
|
||||
return;
|
||||
|
||||
foreach (var mod in mods.OfType<IApplicableMod<TObject>>())
|
||||
foreach (var mod in mods.OfType<IApplicableToHitObject<TObject>>())
|
||||
foreach (var obj in Beatmap.HitObjects)
|
||||
mod.ApplyToHitObject(obj);
|
||||
|
||||
foreach (var mod in mods.OfType<IApplicableToRulesetContainer<TObject>>())
|
||||
mod.ApplyToRulesetContainer(this);
|
||||
}
|
||||
|
||||
|
@ -3,7 +3,7 @@
|
||||
|
||||
namespace osu.Game.Screens.Charts
|
||||
{
|
||||
internal class ChartInfo : ScreenWhiteBox
|
||||
public class ChartInfo : ScreenWhiteBox
|
||||
{
|
||||
}
|
||||
}
|
||||
|
@ -6,7 +6,7 @@ using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Screens.Charts
|
||||
{
|
||||
internal class ChartListing : ScreenWhiteBox
|
||||
public class ChartListing : ScreenWhiteBox
|
||||
{
|
||||
protected override IEnumerable<Type> PossibleChildren => new[] {
|
||||
typeof(ChartInfo)
|
||||
|
@ -3,7 +3,7 @@
|
||||
|
||||
namespace osu.Game.Screens.Direct
|
||||
{
|
||||
internal class OnlineListing : ScreenWhiteBox
|
||||
public class OnlineListing : ScreenWhiteBox
|
||||
{
|
||||
}
|
||||
}
|
||||
|
@ -11,7 +11,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
|
||||
/// <summary>
|
||||
/// The part of the timeline that displays bookmarks.
|
||||
/// </summary>
|
||||
internal class BookmarkPart : TimelinePart
|
||||
public class BookmarkPart : TimelinePart
|
||||
{
|
||||
protected override void LoadBeatmap(WorkingBeatmap beatmap)
|
||||
{
|
||||
|
@ -12,7 +12,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
|
||||
/// <summary>
|
||||
/// The part of the timeline that displays breaks in the song.
|
||||
/// </summary>
|
||||
internal class BreakPart : TimelinePart
|
||||
public class BreakPart : TimelinePart
|
||||
{
|
||||
protected override void LoadBeatmap(WorkingBeatmap beatmap)
|
||||
{
|
||||
|
@ -14,7 +14,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
|
||||
/// <summary>
|
||||
/// The part of the timeline that displays the control points.
|
||||
/// </summary>
|
||||
internal class ControlPointPart : TimelinePart
|
||||
public class ControlPointPart : TimelinePart
|
||||
{
|
||||
protected override void LoadBeatmap(WorkingBeatmap beatmap)
|
||||
{
|
||||
|
@ -15,7 +15,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
|
||||
/// <summary>
|
||||
/// The part of the timeline that displays the current position of the song.
|
||||
/// </summary>
|
||||
internal class MarkerPart : TimelinePart
|
||||
public class MarkerPart : TimelinePart
|
||||
{
|
||||
private readonly Drawable marker;
|
||||
|
||||
|
@ -13,7 +13,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
|
||||
/// <summary>
|
||||
/// Represents a part of the summary timeline..
|
||||
/// </summary>
|
||||
internal abstract class TimelinePart : CompositeDrawable
|
||||
public abstract class TimelinePart : CompositeDrawable
|
||||
{
|
||||
public Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
|
||||
|
||||
|
@ -10,7 +10,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations
|
||||
/// <summary>
|
||||
/// Represents a spanning point on a timeline part.
|
||||
/// </summary>
|
||||
internal class DurationVisualisation : Container
|
||||
public class DurationVisualisation : Container
|
||||
{
|
||||
protected DurationVisualisation(double startTime, double endTime)
|
||||
{
|
||||
|
@ -10,7 +10,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations
|
||||
/// <summary>
|
||||
/// Represents a singular point on a timeline part.
|
||||
/// </summary>
|
||||
internal class PointVisualisation : Box
|
||||
public class PointVisualisation : Box
|
||||
{
|
||||
protected PointVisualisation(double startTime)
|
||||
{
|
||||
|
@ -9,7 +9,7 @@ using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Screens.Design
|
||||
{
|
||||
internal class Design : EditorScreen
|
||||
public class Design : EditorScreen
|
||||
{
|
||||
public Design()
|
||||
{
|
||||
|
@ -17,6 +17,7 @@ using OpenTK.Graphics;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Threading;
|
||||
|
||||
namespace osu.Game.Screens.Menu
|
||||
{
|
||||
@ -38,10 +39,10 @@ namespace osu.Game.Screens.Menu
|
||||
private readonly FlowContainerWithOrigin buttonFlow;
|
||||
|
||||
//todo: make these non-internal somehow.
|
||||
internal const float BUTTON_AREA_HEIGHT = 100;
|
||||
public const float BUTTON_AREA_HEIGHT = 100;
|
||||
|
||||
internal const float BUTTON_WIDTH = 140f;
|
||||
internal const float WEDGE_WIDTH = 20;
|
||||
public const float BUTTON_WIDTH = 140f;
|
||||
public const float WEDGE_WIDTH = 20;
|
||||
|
||||
private OsuLogo logo;
|
||||
|
||||
@ -55,6 +56,8 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
// osuLogo.SizeForFlow relies on loading to be complete.
|
||||
buttonFlow.Position = new Vector2(WEDGE_WIDTH * 2 - (BUTTON_WIDTH + this.logo.SizeForFlow / 4), 0);
|
||||
|
||||
updateLogoState();
|
||||
}
|
||||
}
|
||||
|
||||
@ -217,29 +220,17 @@ namespace osu.Game.Screens.Menu
|
||||
if (state == MenuState.TopLevel)
|
||||
buttonArea.FinishTransforms(true);
|
||||
|
||||
updateLogoState(lastState);
|
||||
|
||||
using (buttonArea.BeginDelayedSequence(lastState == MenuState.Initial ? 150 : 0, true))
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case MenuState.Exit:
|
||||
case MenuState.Initial:
|
||||
trackingPosition = false;
|
||||
|
||||
buttonAreaBackground.ScaleTo(Vector2.One, 500, Easing.Out);
|
||||
buttonArea.FadeOut(300);
|
||||
|
||||
logo?.Delay(150)
|
||||
.Schedule(() =>
|
||||
{
|
||||
toolbar?.Hide();
|
||||
|
||||
logo.ClearTransforms(targetMember: nameof(Position));
|
||||
logo.RelativePositionAxes = Axes.Both;
|
||||
|
||||
logo.MoveTo(new Vector2(0.5f), 800, Easing.OutExpo);
|
||||
logo.ScaleTo(1, 800, Easing.OutExpo);
|
||||
});
|
||||
|
||||
foreach (Button b in buttonsTopLevel)
|
||||
b.State = ButtonState.Contracted;
|
||||
|
||||
@ -252,33 +243,6 @@ namespace osu.Game.Screens.Menu
|
||||
case MenuState.TopLevel:
|
||||
buttonAreaBackground.ScaleTo(Vector2.One, 200, Easing.Out);
|
||||
|
||||
logo.ClearTransforms(targetMember: nameof(Position));
|
||||
logo.RelativePositionAxes = Axes.None;
|
||||
|
||||
trackingPosition = true;
|
||||
|
||||
switch (lastState)
|
||||
{
|
||||
case MenuState.Initial:
|
||||
logo.ScaleTo(0.5f, 200, Easing.In);
|
||||
|
||||
trackingPosition = false;
|
||||
|
||||
logo
|
||||
.MoveTo(iconTrackingPosition, lastState == MenuState.EnteringMode ? 0 : 200, Easing.In)
|
||||
.OnComplete(o =>
|
||||
{
|
||||
trackingPosition = true;
|
||||
|
||||
o.Impact();
|
||||
toolbar?.Show();
|
||||
});
|
||||
break;
|
||||
default:
|
||||
logo.ScaleTo(0.5f, 200, Easing.OutQuint);
|
||||
break;
|
||||
}
|
||||
|
||||
buttonArea.FadeIn(300);
|
||||
|
||||
foreach (Button b in buttonsTopLevel)
|
||||
@ -297,8 +261,6 @@ namespace osu.Game.Screens.Menu
|
||||
case MenuState.EnteringMode:
|
||||
buttonAreaBackground.ScaleTo(new Vector2(2, 0), 300, Easing.InSine);
|
||||
|
||||
trackingPosition = true;
|
||||
|
||||
buttonsTopLevel.ForEach(b => b.ContractStyle = 1);
|
||||
buttonsPlay.ForEach(b => b.ContractStyle = 1);
|
||||
backButton.ContractStyle = 1;
|
||||
@ -320,9 +282,69 @@ namespace osu.Game.Screens.Menu
|
||||
}
|
||||
}
|
||||
|
||||
private Vector2 iconTrackingPosition => logo.Parent.ToLocalSpace(iconFacade.ScreenSpaceDrawQuad.Centre);
|
||||
private ScheduledDelegate logoDelayedAction;
|
||||
|
||||
private bool trackingPosition;
|
||||
private void updateLogoState(MenuState lastState = MenuState.Initial)
|
||||
{
|
||||
if (logo == null) return;
|
||||
|
||||
logoDelayedAction?.Cancel();
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case MenuState.Exit:
|
||||
case MenuState.Initial:
|
||||
logoTracking = false;
|
||||
|
||||
logoDelayedAction = Scheduler.AddDelayed(() =>
|
||||
{
|
||||
toolbar?.Hide();
|
||||
|
||||
logo.ClearTransforms(targetMember: nameof(Position));
|
||||
logo.RelativePositionAxes = Axes.Both;
|
||||
|
||||
logo.MoveTo(new Vector2(0.5f), 800, Easing.OutExpo);
|
||||
logo.ScaleTo(1, 800, Easing.OutExpo);
|
||||
}, 150);
|
||||
|
||||
break;
|
||||
case MenuState.TopLevel:
|
||||
case MenuState.Play:
|
||||
logo.ClearTransforms(targetMember: nameof(Position));
|
||||
logo.RelativePositionAxes = Axes.None;
|
||||
|
||||
switch (lastState)
|
||||
{
|
||||
case MenuState.TopLevel: // coming from toplevel to play
|
||||
case MenuState.Initial:
|
||||
logoTracking = false;
|
||||
logo.ScaleTo(0.5f, 200, Easing.In);
|
||||
|
||||
logo.MoveTo(logoTrackingPosition, lastState == MenuState.EnteringMode ? 0 : 200, Easing.In);
|
||||
|
||||
logoDelayedAction = Scheduler.AddDelayed(() =>
|
||||
{
|
||||
logoTracking = true;
|
||||
|
||||
logo.Impact();
|
||||
toolbar?.Show();
|
||||
}, 200);
|
||||
break;
|
||||
default:
|
||||
logoTracking = true;
|
||||
logo.ScaleTo(0.5f, 200, Easing.OutQuint);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case MenuState.EnteringMode:
|
||||
logoTracking = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private Vector2 logoTrackingPosition => logo.Parent.ToLocalSpace(iconFacade.ScreenSpaceDrawQuad.Centre);
|
||||
|
||||
private bool logoTracking;
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
@ -333,8 +355,8 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
if (logo != null)
|
||||
{
|
||||
if (trackingPosition)
|
||||
logo.Position = iconTrackingPosition;
|
||||
if (logoTracking)
|
||||
logo.Position = logoTrackingPosition;
|
||||
|
||||
iconFacade.Width = logo.SizeForFlow * 0.5f;
|
||||
}
|
||||
|
@ -25,7 +25,7 @@ namespace osu.Game.Screens.Menu
|
||||
/// <summary>
|
||||
/// Whether we have loaded the menu previously.
|
||||
/// </summary>
|
||||
internal bool DidLoadMenu;
|
||||
public bool DidLoadMenu;
|
||||
|
||||
private MainMenu mainMenu;
|
||||
private SampleChannel welcome;
|
||||
|
@ -226,7 +226,7 @@ namespace osu.Game.Screens.Menu
|
||||
/// </summary>
|
||||
/// <param name="action">The animation to be performed</param>
|
||||
/// <param name="waitForPrevious">If true, the new animation is delayed until all previous transforms finish. If false, existing transformed are cleared.</param>
|
||||
internal void AppendAnimatingAction(Action action, bool waitForPrevious)
|
||||
public void AppendAnimatingAction(Action action, bool waitForPrevious)
|
||||
{
|
||||
Action runnableAction = () =>
|
||||
{
|
||||
|
@ -6,7 +6,7 @@ using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Screens.Multiplayer
|
||||
{
|
||||
internal class Lobby : ScreenWhiteBox
|
||||
public class Lobby : ScreenWhiteBox
|
||||
{
|
||||
protected override IEnumerable<Type> PossibleChildren => new[] {
|
||||
typeof(MatchCreate),
|
||||
|
@ -12,7 +12,7 @@ using osu.Framework.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Multiplayer
|
||||
{
|
||||
internal class Match : ScreenWhiteBox
|
||||
public class Match : ScreenWhiteBox
|
||||
{
|
||||
protected override IEnumerable<Type> PossibleChildren => new[] {
|
||||
typeof(MatchSongSelect),
|
||||
|
@ -6,7 +6,7 @@ using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Screens.Multiplayer
|
||||
{
|
||||
internal class MatchCreate : ScreenWhiteBox
|
||||
public class MatchCreate : ScreenWhiteBox
|
||||
{
|
||||
protected override IEnumerable<Type> PossibleChildren => new[] {
|
||||
typeof(Match)
|
||||
|
@ -14,7 +14,7 @@ using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Ranking
|
||||
{
|
||||
internal class ResultsPage : Container
|
||||
public class ResultsPage : Container
|
||||
{
|
||||
protected readonly Score Score;
|
||||
protected readonly WorkingBeatmap Beatmap;
|
||||
|
@ -12,7 +12,7 @@ using osu.Framework.Graphics.Shapes;
|
||||
|
||||
namespace osu.Game.Screens.Ranking
|
||||
{
|
||||
internal class ResultsPageRanking : ResultsPage
|
||||
public class ResultsPageRanking : ResultsPage
|
||||
{
|
||||
public ResultsPageRanking(Score score, WorkingBeatmap beatmap = null) : base(score, beatmap)
|
||||
{
|
||||
@ -39,4 +39,4 @@ namespace osu.Game.Screens.Ranking
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -26,7 +26,7 @@ using osu.Framework.Graphics.Shapes;
|
||||
|
||||
namespace osu.Game.Screens.Ranking
|
||||
{
|
||||
internal class ResultsPageScore : ResultsPage
|
||||
public class ResultsPageScore : ResultsPage
|
||||
{
|
||||
private ScoreCounter scoreCounter;
|
||||
|
||||
@ -324,7 +324,7 @@ namespace osu.Game.Screens.Ranking
|
||||
title.Colour = artist.Colour = colours.BlueDarker;
|
||||
versionMapper.Colour = colours.Gray8;
|
||||
|
||||
versionMapper.Text = $"{beatmap.Version} - mapped by {beatmap.Metadata.Author}";
|
||||
versionMapper.Text = $"{beatmap.Version} - mapped by {beatmap.Metadata.Author.Username}";
|
||||
title.Current = localisation.GetUnicodePreference(beatmap.Metadata.TitleUnicode, beatmap.Metadata.Title);
|
||||
artist.Current = localisation.GetUnicodePreference(beatmap.Metadata.ArtistUnicode, beatmap.Metadata.Artist);
|
||||
}
|
||||
|
@ -23,7 +23,7 @@ using osu.Game.Graphics.Cursor;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
internal class BeatmapCarousel : OsuScrollContainer
|
||||
public class BeatmapCarousel : OsuScrollContainer
|
||||
{
|
||||
public BeatmapInfo SelectedBeatmap => selectedPanel?.Beatmap;
|
||||
|
||||
@ -116,7 +116,7 @@ namespace osu.Game.Screens.Select
|
||||
Schedule(() => removeGroup(groups.Find(b => b.BeatmapSet.ID == beatmapSet.ID)));
|
||||
}
|
||||
|
||||
internal void UpdateBeatmap(BeatmapInfo beatmap)
|
||||
public void UpdateBeatmap(BeatmapInfo beatmap)
|
||||
{
|
||||
// todo: this method should not run more than once for the same BeatmapSetInfo.
|
||||
var set = manager.QueryBeatmapSet(s => s.ID == beatmap.BeatmapSetInfoID);
|
||||
|
@ -22,7 +22,7 @@ using osu.Framework.Graphics.Shapes;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
internal class BeatmapInfoWedge : OverlayContainer
|
||||
public class BeatmapInfoWedge : OverlayContainer
|
||||
{
|
||||
private static readonly Vector2 wedged_container_shear = new Vector2(0.15f, 0);
|
||||
|
||||
|
@ -17,19 +17,21 @@ using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Screens.Select.Leaderboards
|
||||
{
|
||||
public class Leaderboard : Container
|
||||
{
|
||||
private readonly ScrollContainer scrollContainer;
|
||||
private readonly FillFlowContainer<LeaderboardScore> scrollFlow;
|
||||
private FillFlowContainer<LeaderboardScore> scrollFlow;
|
||||
|
||||
public Action<Score> ScoreSelected;
|
||||
|
||||
private readonly LoadingAnimation loading;
|
||||
|
||||
private IEnumerable<Score> scores;
|
||||
|
||||
public IEnumerable<Score> Scores
|
||||
{
|
||||
get { return scores; }
|
||||
@ -38,36 +40,37 @@ namespace osu.Game.Screens.Select.Leaderboards
|
||||
scores = value;
|
||||
getScoresRequest?.Cancel();
|
||||
|
||||
int i = 150;
|
||||
scrollFlow?.FadeOut(200);
|
||||
scrollFlow?.Expire();
|
||||
scrollFlow = null;
|
||||
|
||||
if (scores == null)
|
||||
{
|
||||
foreach (var c in scrollFlow.Children)
|
||||
c.FadeOut(i += 10);
|
||||
|
||||
foreach (var c in scrollFlow.Children)
|
||||
c.LifetimeEnd = Time.Current + i;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
scrollFlow.Clear();
|
||||
|
||||
i = 0;
|
||||
foreach (var s in scores)
|
||||
// schedule because we may not be loaded yet (LoadComponentAsync complains).
|
||||
Schedule(() =>
|
||||
{
|
||||
var ls = new LeaderboardScore(s, 1 + i)
|
||||
LoadComponentAsync(new FillFlowContainer<LeaderboardScore>
|
||||
{
|
||||
AlwaysPresent = true,
|
||||
Action = () => ScoreSelected?.Invoke(s),
|
||||
State = Visibility.Hidden,
|
||||
};
|
||||
scrollFlow.Add(ls);
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Spacing = new Vector2(0f, 5f),
|
||||
Padding = new MarginPadding { Top = 10, Bottom = 5 },
|
||||
ChildrenEnumerable = scores.Select((s, index) => new LeaderboardScore(s, index + 1) { Action = () => ScoreSelected?.Invoke(s) })
|
||||
}, f =>
|
||||
{
|
||||
scrollContainer.Add(scrollFlow = f);
|
||||
|
||||
using (BeginDelayedSequence(i++ * 50, true))
|
||||
ls.Show();
|
||||
}
|
||||
int i = 0;
|
||||
foreach (var s in f.Children)
|
||||
{
|
||||
using (s.BeginDelayedSequence(i++ * 50, true))
|
||||
s.Show();
|
||||
}
|
||||
|
||||
scrollContainer.ScrollTo(0f, false);
|
||||
scrollContainer.ScrollTo(0f, false);
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@ -79,16 +82,6 @@ namespace osu.Game.Screens.Select.Leaderboards
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ScrollbarVisible = false,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
scrollFlow = new FillFlowContainer<LeaderboardScore>
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Spacing = new Vector2(0f, 5f),
|
||||
Padding = new MarginPadding { Top = 10, Bottom = 5 },
|
||||
},
|
||||
},
|
||||
},
|
||||
loading = new LoadingAnimation()
|
||||
};
|
||||
@ -152,6 +145,8 @@ namespace osu.Game.Screens.Select.Leaderboards
|
||||
if (!scrollContainer.IsScrolledToEnd())
|
||||
fadeStart -= LeaderboardScore.HEIGHT;
|
||||
|
||||
if (scrollFlow == null) return;
|
||||
|
||||
foreach (var c in scrollFlow.Children)
|
||||
{
|
||||
var topY = c.ToSpaceOfOtherDrawable(Vector2.Zero, scrollFlow).Y;
|
||||
|
@ -2,9 +2,10 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -13,14 +14,13 @@ using osu.Framework.Input;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Screens.Select.Leaderboards
|
||||
{
|
||||
public class LeaderboardScore : OsuClickableContainer, IStateful<Visibility>
|
||||
public class LeaderboardScore : OsuClickableContainer
|
||||
{
|
||||
public static readonly float HEIGHT = 60;
|
||||
|
||||
@ -34,72 +34,16 @@ namespace osu.Game.Screens.Select.Leaderboards
|
||||
private const float background_alpha = 0.25f;
|
||||
private const float rank_width = 30;
|
||||
|
||||
private readonly Box background;
|
||||
private readonly Container content;
|
||||
private readonly Container avatar;
|
||||
private readonly DrawableRank scoreRank;
|
||||
private readonly OsuSpriteText nameLabel;
|
||||
private readonly GlowingSpriteText scoreLabel;
|
||||
private readonly ScoreComponentLabel maxCombo;
|
||||
private readonly ScoreComponentLabel accuracy;
|
||||
private readonly Container flagBadgeContainer;
|
||||
private readonly FillFlowContainer<ModIcon> modsContainer;
|
||||
|
||||
private Visibility state;
|
||||
|
||||
public Visibility State
|
||||
{
|
||||
get { return state; }
|
||||
set
|
||||
{
|
||||
if (state == value)
|
||||
return;
|
||||
state = value;
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case Visibility.Hidden:
|
||||
foreach (var d in new Drawable[] { avatar, nameLabel, scoreLabel, scoreRank, flagBadgeContainer, maxCombo, accuracy, modsContainer })
|
||||
d.FadeOut();
|
||||
|
||||
Alpha = 0;
|
||||
|
||||
content.MoveToY(75);
|
||||
avatar.MoveToX(75);
|
||||
nameLabel.MoveToX(150);
|
||||
break;
|
||||
case Visibility.Visible:
|
||||
this.FadeIn(200);
|
||||
content.MoveToY(0, 800, Easing.OutQuint);
|
||||
|
||||
using (BeginDelayedSequence(100, true))
|
||||
{
|
||||
avatar.FadeIn(300, Easing.OutQuint);
|
||||
nameLabel.FadeIn(350, Easing.OutQuint);
|
||||
|
||||
avatar.MoveToX(0, 300, Easing.OutQuint);
|
||||
nameLabel.MoveToX(0, 350, Easing.OutQuint);
|
||||
|
||||
using (BeginDelayedSequence(250, true))
|
||||
{
|
||||
scoreLabel.FadeIn(200);
|
||||
scoreRank.FadeIn(200);
|
||||
|
||||
using (BeginDelayedSequence(50, true))
|
||||
{
|
||||
var drawables = new Drawable[] { flagBadgeContainer, maxCombo, accuracy, modsContainer, };
|
||||
for (int i = 0; i < drawables.Length; i++)
|
||||
drawables[i].FadeIn(100 + i * 50);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
StateChanged?.Invoke(State);
|
||||
}
|
||||
}
|
||||
private Box background;
|
||||
private Container content;
|
||||
private Container avatar;
|
||||
private DrawableRank scoreRank;
|
||||
private OsuSpriteText nameLabel;
|
||||
private GlowingSpriteText scoreLabel;
|
||||
private ScoreComponentLabel maxCombo;
|
||||
private ScoreComponentLabel accuracy;
|
||||
private Container flagBadgeContainer;
|
||||
private FillFlowContainer<ModIcon> modsContainer;
|
||||
|
||||
public LeaderboardScore(Score score, int rank)
|
||||
{
|
||||
@ -108,7 +52,11 @@ namespace osu.Game.Screens.Select.Leaderboards
|
||||
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = HEIGHT;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
@ -255,23 +203,51 @@ namespace osu.Game.Screens.Select.Leaderboards
|
||||
Origin = Anchor.BottomRight,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
ChildrenEnumerable = Score.Mods.Select(mod => new ModIcon(mod) { Scale = new Vector2(0.375f) })
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
foreach (Mod mod in Score.Mods)
|
||||
{
|
||||
modsContainer.Add(new ModIcon(mod) { Scale = new Vector2(0.375f) });
|
||||
}
|
||||
}
|
||||
|
||||
public void ToggleVisibility() => State = State == Visibility.Visible ? Visibility.Hidden : Visibility.Visible;
|
||||
public override void Show()
|
||||
{
|
||||
foreach (var d in new Drawable[] { avatar, nameLabel, scoreLabel, scoreRank, flagBadgeContainer, maxCombo, accuracy, modsContainer })
|
||||
d.FadeOut();
|
||||
|
||||
public override void Hide() => State = Visibility.Hidden;
|
||||
public override void Show() => State = Visibility.Visible;
|
||||
Alpha = 0;
|
||||
|
||||
content.MoveToY(75);
|
||||
avatar.MoveToX(75);
|
||||
nameLabel.MoveToX(150);
|
||||
|
||||
this.FadeIn(200);
|
||||
content.MoveToY(0, 800, Easing.OutQuint);
|
||||
|
||||
using (BeginDelayedSequence(100, true))
|
||||
{
|
||||
avatar.FadeIn(300, Easing.OutQuint);
|
||||
nameLabel.FadeIn(350, Easing.OutQuint);
|
||||
|
||||
avatar.MoveToX(0, 300, Easing.OutQuint);
|
||||
nameLabel.MoveToX(0, 350, Easing.OutQuint);
|
||||
|
||||
using (BeginDelayedSequence(250, true))
|
||||
{
|
||||
scoreLabel.FadeIn(200);
|
||||
scoreRank.FadeIn(200);
|
||||
|
||||
using (BeginDelayedSequence(50, true))
|
||||
{
|
||||
var drawables = new Drawable[] { flagBadgeContainer, maxCombo, accuracy, modsContainer, };
|
||||
for (int i = 0; i < drawables.Length; i++)
|
||||
drawables[i].FadeIn(100 + i * 50);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
|
@ -12,7 +12,7 @@ using System.Linq;
|
||||
|
||||
namespace osu.Game.Screens.Tournament.Components
|
||||
{
|
||||
internal class VisualiserContainer : Container
|
||||
public class VisualiserContainer : Container
|
||||
{
|
||||
/// <summary>
|
||||
/// Number of lines in the visualiser.
|
||||
|
@ -279,6 +279,10 @@
|
||||
<Compile Include="Migrations\20171025071459_AddMissingIndexRules.Designer.cs">
|
||||
<DependentUpon>20171025071459_AddMissingIndexRules.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Migrations\20171119065731_AddBeatmapOnlineIDUniqueConstraint.cs" />
|
||||
<Compile Include="Migrations\20171119065731_AddBeatmapOnlineIDUniqueConstraint.designer.cs">
|
||||
<DependentUpon>20171119065731_AddBeatmapOnlineIDUniqueConstraint.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Migrations\OsuDbContextModelSnapshot.cs" />
|
||||
<Compile Include="Online\API\Requests\GetBeatmapSetRequest.cs" />
|
||||
<Compile Include="Online\API\Requests\GetBeatmapSetsResponse.cs" />
|
||||
@ -549,9 +553,10 @@
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Rulesets\Judgements\DrawableJudgement.cs" />
|
||||
<Compile Include="Rulesets\Judgements\Judgement.cs" />
|
||||
<Compile Include="Rulesets\Mods\IApplicableMod.cs" />
|
||||
<Compile Include="Rulesets\Mods\IApplicableToClock.cs" />
|
||||
<Compile Include="Rulesets\Mods\IApplicableToDifficulty.cs" />
|
||||
<Compile Include="Rulesets\Mods\IApplicableToHitObject.cs" />
|
||||
<Compile Include="Rulesets\Mods\IApplicableToRulesetContainer.cs" />
|
||||
<Compile Include="Rulesets\Mods\Mod.cs" />
|
||||
<Compile Include="Rulesets\Mods\ModAutoplay.cs" />
|
||||
<Compile Include="Rulesets\Mods\ModCinema.cs" />
|
||||
|
Loading…
Reference in New Issue
Block a user