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Make sure that the clock is only updated once per time value
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@ -1 +1 @@
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Subproject commit 47aabeaee5a8d85a0e6769fd601736f8dc1eb051
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Subproject commit 81a35518860cc533c4bf55b407c4e63d47ad11ce
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@ -76,6 +76,8 @@ namespace osu.Game.Rulesets.UI
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#region Clock control
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protected override bool ShouldProcessClock => false; // We handle processing the clock ourselves
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private ManualClock clock;
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private IFrameBasedClock parentClock;
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@ -148,10 +150,15 @@ namespace osu.Game.Rulesets.UI
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}
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clock.CurrentTime = newTime.Value;
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Clock.ProcessFrame();
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}
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requireMoreUpdateLoops = clock.CurrentTime != parentClock.CurrentTime;
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// The manual clock time has changed in the above code. The framed clock now needs to be updated
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// to ensure that the its time is valid for our children before input is processed
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Clock.ProcessFrame();
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// Process input
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base.Update();
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}
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