1
0
mirror of https://github.com/ppy/osu.git synced 2025-03-19 07:07:18 +08:00

Merge branch 'master' into ranks-section

This commit is contained in:
Dean Herbert 2017-08-22 12:46:28 +09:00 committed by GitHub
commit 250fb33fbc
128 changed files with 2164 additions and 1169 deletions

@ -1 +1 @@
Subproject commit 67d89a36016f98c0ede576b859a2ccafe114fce8
Subproject commit f1527e5456cd228ddfb68cf6d56eb5d28dc360bf

View File

@ -17,8 +17,8 @@ namespace osu.Desktop.Deploy
{
internal static class Program
{
private const string nuget_path = @"packages\NuGet.CommandLine.3.5.0\tools\NuGet.exe";
private const string squirrel_path = @"packages\squirrel.windows.1.5.2\tools\Squirrel.exe";
private const string nuget_path = @"packages\NuGet.CommandLine.4.1.0\tools\NuGet.exe";
private const string squirrel_path = @"packages\squirrel.windows.1.7.5\tools\Squirrel.exe";
private const string msbuild_path = @"C:\Program Files (x86)\MSBuild\14.0\Bin\MSBuild.exe";
public static string StagingFolder = ConfigurationManager.AppSettings["StagingFolder"];

View File

@ -2,60 +2,38 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Timing;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using OpenTK;
using OpenTK.Graphics;
using osu.Game.Rulesets.Osu;
using osu.Framework.Allocation;
using osu.Game.Rulesets;
namespace osu.Desktop.Tests.Visual
{
internal class TestCaseHitObjects : OsuTestCase
{
private readonly FramedClock framedClock;
private FramedClock framedClock;
private bool auto;
public TestCaseHitObjects()
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
var rateAdjustClock = new StopwatchClock(true);
framedClock = new FramedClock(rateAdjustClock);
playbackSpeed.ValueChanged += delegate { rateAdjustClock.Rate = playbackSpeed.Value; };
playbackSpeed.TriggerChange();
AddStep(@"circles", () => loadHitobjects(HitObjectType.Circle));
AddStep(@"slider", () => loadHitobjects(HitObjectType.Slider));
AddStep(@"spinner", () => loadHitobjects(HitObjectType.Spinner));
AddToggleStep(@"auto", state => { auto = state; loadHitobjects(mode); });
BasicSliderBar<double> sliderBar;
Add(new Container
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
new SpriteText { Text = "Playback Speed" },
sliderBar = new BasicSliderBar<double>
{
Width = 150,
Height = 10,
SelectionColor = Color4.Orange,
}
}
});
sliderBar.Current.BindTo(playbackSpeed);
AddToggleStep("Auto", state => { auto = state; loadHitobjects(mode); });
AddSliderStep("Playback speed", 0.0, 2.0, 0.5, v => rateAdjustClock.Rate = v);
framedClock.ProcessFrame();
@ -65,7 +43,7 @@ namespace osu.Desktop.Tests.Visual
Clock = framedClock,
Children = new[]
{
playfieldContainer = new Container { RelativeSizeAxes = Axes.Both },
playfieldContainer = new OsuInputManager(rulesets.GetRuleset(0)) { RelativeSizeAxes = Axes.Both },
approachContainer = new Container { RelativeSizeAxes = Axes.Both }
}
};
@ -75,9 +53,8 @@ namespace osu.Desktop.Tests.Visual
private HitObjectType mode = HitObjectType.Slider;
private readonly BindableNumber<double> playbackSpeed = new BindableDouble(0.5) { MinValue = 0, MaxValue = 1 };
private readonly Container playfieldContainer;
private readonly Container approachContainer;
private Container playfieldContainer;
private Container approachContainer;
private void loadHitobjects(HitObjectType mode)
{

View File

@ -0,0 +1,25 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Overlays;
namespace osu.Desktop.Tests.Visual
{
public class TestCaseKeyConfiguration : OsuTestCase
{
private readonly KeyBindingOverlay overlay;
public override string Description => @"Key configuration";
public TestCaseKeyConfiguration()
{
Child = overlay = new KeyBindingOverlay();
}
protected override void LoadComplete()
{
base.LoadComplete();
overlay.Show();
}
}
}

View File

@ -1,16 +1,9 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.MathUtils;
using osu.Game.Screens.Play;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
namespace osu.Desktop.Tests.Visual
@ -34,69 +27,15 @@ namespace osu.Desktop.Tests.Visual
new KeyCounterMouse(MouseButton.Right),
},
};
BindableInt bindable = new BindableInt { MinValue = 0, MaxValue = 200, Default = 50 };
bindable.ValueChanged += delegate { kc.FadeTime = bindable.Value; };
AddStep("Add Random", () =>
AddStep("Add random", () =>
{
Key key = (Key)((int)Key.A + RNG.Next(26));
kc.Add(new KeyCounterKeyboard(key));
});
TestSliderBar<int> sliderBar;
Add(new Container
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
new SpriteText { Text = "FadeTime" },
sliderBar = new TestSliderBar<int>
{
Width = 150,
Height = 10,
SelectionColor = Color4.Orange,
}
}
});
sliderBar.Current.BindTo(bindable);
AddSliderStep("Fade time", 0, 200, 50, v => kc.FadeTime = v);
Add(kc);
}
private class TestSliderBar<T> : SliderBar<T> where T : struct
{
public Color4 Color
{
get { return Box.Colour; }
set { Box.Colour = value; }
}
public Color4 SelectionColor
{
get { return SelectionBox.Colour; }
set { SelectionBox.Colour = value; }
}
protected readonly Box SelectionBox;
protected readonly Box Box;
public TestSliderBar()
{
Children = new Drawable[]
{
Box = new Box { RelativeSizeAxes = Axes.Both },
SelectionBox = new Box { RelativeSizeAxes = Axes.Both }
};
}
protected override void UpdateValue(float value)
{
SelectionBox.ScaleTo(
new Vector2(value, 1),
300, Easing.OutQuint);
}
}
}
}

View File

@ -68,7 +68,7 @@ namespace osu.Desktop.Tests.Visual
while (progressingNotifications.Count(n => n.State == ProgressNotificationState.Active) < 3)
{
var p = progressingNotifications.FirstOrDefault(n => n.IsLoaded && n.State == ProgressNotificationState.Queued);
var p = progressingNotifications.FirstOrDefault(n => n.IsAlive && n.State == ProgressNotificationState.Queued);
if (p == null)
break;

View File

@ -8,6 +8,7 @@ using osu.Desktop.Tests.Beatmaps;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Beatmaps;
@ -77,6 +78,8 @@ namespace osu.Desktop.Tests.Visual
public override ScoreProcessor CreateScoreProcessor() => new TestScoreProcessor();
public override PassThroughInputManager CreateInputManager() => new PassThroughInputManager();
protected override BeatmapConverter<TestHitObject> CreateBeatmapConverter() => new TestBeatmapConverter();
protected override Playfield<TestHitObject, TestJudgement> CreatePlayfield() => new TestPlayfield(scrollingAxes);

View File

@ -13,7 +13,7 @@ namespace osu.Desktop.Tests.Visual
public TestCaseSettings()
{
Children = new[] { settings = new SettingsOverlay() };
Children = new[] { settings = new MainSettings() };
}
protected override void LoadComplete()

View File

@ -14,6 +14,11 @@ using osu.Game.Rulesets.Taiko.UI;
using OpenTK;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps;
using osu.Desktop.Tests.Beatmaps;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects;
namespace osu.Desktop.Tests.Visual
{
@ -27,10 +32,11 @@ namespace osu.Desktop.Tests.Visual
protected override double TimePerAction => default_duration * 2;
private readonly Random rng = new Random(1337);
private readonly TaikoPlayfield playfield;
private readonly Container playfieldContainer;
private TaikoRulesetContainer rulesetContainer;
private Container playfieldContainer;
public TestCaseTaikoPlayfield()
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
AddStep("Hit!", () => addHitJudgement(false));
AddStep("Kiai hit", () => addHitJudgement(true));
@ -51,6 +57,25 @@ namespace osu.Desktop.Tests.Visual
AddStep("Height test 5", () => changePlayfieldSize(5));
AddStep("Reset height", () => changePlayfieldSize(6));
var controlPointInfo = new ControlPointInfo();
controlPointInfo.TimingPoints.Add(new TimingControlPoint());
WorkingBeatmap beatmap = new TestWorkingBeatmap(new Beatmap
{
HitObjects = new List<HitObject> { new CentreHit() },
BeatmapInfo = new BeatmapInfo
{
Difficulty = new BeatmapDifficulty(),
Metadata = new BeatmapMetadata
{
Artist = @"Unknown",
Title = @"Sample Beatmap",
Author = @"peppy",
},
},
ControlPointInfo = controlPointInfo
});
var rateAdjustClock = new StopwatchClock(true) { Rate = 1 };
Add(playfieldContainer = new Container
@ -58,12 +83,9 @@ namespace osu.Desktop.Tests.Visual
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
Height = TaikoPlayfield.DEFAULT_HEIGHT,
Height = 768,
Clock = new FramedClock(rateAdjustClock),
Children = new[]
{
playfield = new TaikoPlayfield()
}
Children = new[] { rulesetContainer = new TaikoRulesetContainer(rulesets.GetRuleset(1).CreateInstance(), beatmap, true) }
});
}
@ -128,18 +150,18 @@ namespace osu.Desktop.Tests.Visual
}
};
playfield.OnJudgement(h);
rulesetContainer.Playfield.OnJudgement(h);
if (RNG.Next(10) == 0)
{
h.Judgement.SecondHit = true;
playfield.OnJudgement(h);
rulesetContainer.Playfield.OnJudgement(h);
}
}
private void addMissJudgement()
{
playfield.OnJudgement(new DrawableTestHit(new Hit())
rulesetContainer.Playfield.OnJudgement(new DrawableTestHit(new Hit())
{
Judgement = new TaikoJudgement
{
@ -151,22 +173,17 @@ namespace osu.Desktop.Tests.Visual
private void addBarLine(bool major, double delay = scroll_time)
{
BarLine bl = new BarLine
{
StartTime = playfield.Time.Current + delay,
ScrollTime = scroll_time
};
BarLine bl = new BarLine { StartTime = rulesetContainer.Playfield.Time.Current + delay };
playfield.AddBarLine(major ? new DrawableBarLineMajor(bl) : new DrawableBarLine(bl));
rulesetContainer.Playfield.Add(major ? new DrawableBarLineMajor(bl) : new DrawableBarLine(bl));
}
private void addSwell(double duration = default_duration)
{
playfield.Add(new DrawableSwell(new Swell
rulesetContainer.Playfield.Add(new DrawableSwell(new Swell
{
StartTime = playfield.Time.Current + scroll_time,
StartTime = rulesetContainer.Playfield.Time.Current + scroll_time,
Duration = duration,
ScrollTime = scroll_time
}));
}
@ -177,43 +194,40 @@ namespace osu.Desktop.Tests.Visual
var d = new DrumRoll
{
StartTime = playfield.Time.Current + scroll_time,
StartTime = rulesetContainer.Playfield.Time.Current + scroll_time,
IsStrong = strong,
Duration = duration,
ScrollTime = scroll_time,
};
playfield.Add(new DrawableDrumRoll(d));
rulesetContainer.Playfield.Add(new DrawableDrumRoll(d));
}
private void addCentreHit(bool strong)
{
Hit h = new Hit
{
StartTime = playfield.Time.Current + scroll_time,
ScrollTime = scroll_time,
StartTime = rulesetContainer.Playfield.Time.Current + scroll_time,
IsStrong = strong
};
if (strong)
playfield.Add(new DrawableCentreHitStrong(h));
rulesetContainer.Playfield.Add(new DrawableCentreHitStrong(h));
else
playfield.Add(new DrawableCentreHit(h));
rulesetContainer.Playfield.Add(new DrawableCentreHit(h));
}
private void addRimHit(bool strong)
{
Hit h = new Hit
{
StartTime = playfield.Time.Current + scroll_time,
ScrollTime = scroll_time,
StartTime = rulesetContainer.Playfield.Time.Current + scroll_time,
IsStrong = strong
};
if (strong)
playfield.Add(new DrawableRimHitStrong(h));
rulesetContainer.Playfield.Add(new DrawableRimHitStrong(h));
else
playfield.Add(new DrawableRimHit(h));
rulesetContainer.Playfield.Add(new DrawableRimHit(h));
}
private class DrawableTestHit : DrawableHitObject<TaikoHitObject, TaikoJudgement>

View File

@ -81,6 +81,7 @@
<Compile Include="Visual\TestCaseGamefield.cs" />
<Compile Include="Visual\TestCaseGraph.cs" />
<Compile Include="Visual\TestCaseHitObjects.cs" />
<Compile Include="Visual\TestCaseKeyConfiguration.cs" />
<Compile Include="Visual\TestCaseKeyCounter.cs" />
<Compile Include="Visual\TestCaseLeaderboard.cs" />
<Compile Include="Visual\TestCaseManiaHitObjects.cs" />

View File

@ -27,8 +27,6 @@ namespace osu.Desktop.Overlays
private UpdateManager updateManager;
private NotificationOverlay notificationOverlay;
protected override bool HideOnEscape => false;
public override bool HandleInput => false;
[BackgroundDependencyLoader]

View File

@ -1,32 +1,27 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Game.Input;
using OpenTK.Input;
using System.ComponentModel;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Catch
{
public class CatchInputManager : ActionMappingInputManager<CatchAction>
public class CatchInputManager : RulesetInputManager<CatchAction>
{
public CatchInputManager(RulesetInfo ruleset) : base(ruleset)
public CatchInputManager(RulesetInfo ruleset)
: base(ruleset, 0, SimultaneousBindingMode.Unique)
{
Mappings = new Dictionary<Key, CatchAction>
{
{ Key.Z, CatchAction.MoveLeft },
{ Key.Left, CatchAction.MoveLeft },
{ Key.X, CatchAction.MoveRight },
{ Key.Right, CatchAction.MoveRight },
{ Key.LShift, CatchAction.Dash },
{ Key.RShift, CatchAction.Dash },
};
}
}
public enum CatchAction
{
[Description("Move left")]
MoveLeft,
[Description("Move right")]
MoveRight,
[Description("Engage dash")]
Dash
}
}

View File

@ -1,18 +1,17 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Input;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Catch.Scoring;
using osu.Game.Rulesets.Scoring;
using osu.Framework.Input.Bindings;
namespace osu.Game.Rulesets.Catch
{
@ -20,6 +19,16 @@ namespace osu.Game.Rulesets.Catch
{
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new CatchRulesetContainer(this, beatmap, isForCurrentRuleset);
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
{
new KeyBinding(InputKey.Z, CatchAction.MoveLeft),
new KeyBinding(InputKey.Left, CatchAction.MoveLeft),
new KeyBinding(InputKey.X, CatchAction.MoveRight),
new KeyBinding(InputKey.Right, CatchAction.MoveRight),
new KeyBinding(InputKey.Shift, CatchAction.Dash),
new KeyBinding(InputKey.Shift, CatchAction.Dash),
};
public override IEnumerable<Mod> GetModsFor(ModType type)
{
switch (type)
@ -90,13 +99,6 @@ namespace osu.Game.Rulesets.Catch
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_fruits_o };
public override IEnumerable<KeyCounter> CreateGameplayKeys() => new KeyCounter[]
{
new KeyCounterKeyboard(Key.ShiftLeft),
new KeyCounterMouse(MouseButton.Left),
new KeyCounterMouse(MouseButton.Right)
};
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new CatchDifficultyCalculator(beatmap);
public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor();

View File

@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Catch.UI
protected override Playfield<CatchBaseHit, CatchJudgement> CreatePlayfield() => new CatchPlayfield();
protected override PassThroughInputManager CreateActionMappingInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
public override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
protected override DrawableHitObject<CatchBaseHit, CatchJudgement> GetVisualRepresentation(CatchBaseHit h)
{

View File

@ -8,7 +8,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Catch.Judgements;
using osu.Game.Rulesets.Catch.Objects;
@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Catch.UI
catcher.Size = new Vector2(DrawSize.Y);
}
private class Catcher : Container
private class Catcher : Container, IKeyBindingHandler<CatchAction>
{
private Texture texture;
@ -104,48 +104,40 @@ namespace osu.Game.Rulesets.Catch.UI
OriginPosition = new Vector2(DrawWidth / 2, 10) //temporary until the sprite is aligned correctly.
};
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
public bool OnPressed(CatchAction action)
{
if (args.Repeat) return true;
if (state.Data is CatchAction)
switch (action)
{
switch ((CatchAction)state.Data)
{
case CatchAction.MoveLeft:
currentDirection--;
return true;
case CatchAction.MoveRight:
currentDirection++;
return true;
case CatchAction.Dash:
Dashing = true;
return true;
}
case CatchAction.MoveLeft:
currentDirection--;
return true;
case CatchAction.MoveRight:
currentDirection++;
return true;
case CatchAction.Dash:
Dashing = true;
return true;
}
return base.OnKeyDown(state, args);
return false;
}
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
public bool OnReleased(CatchAction action)
{
if (state.Data is CatchAction)
switch (action)
{
switch ((CatchAction)state.Data)
{
case CatchAction.MoveLeft:
currentDirection++;
return true;
case CatchAction.MoveRight:
currentDirection--;
return true;
case CatchAction.Dash:
Dashing = false;
return true;
}
case CatchAction.MoveLeft:
currentDirection++;
return true;
case CatchAction.MoveRight:
currentDirection--;
return true;
case CatchAction.Dash:
Dashing = false;
return true;
}
return base.OnKeyUp(state, args);
return false;
}
protected override void Update()

View File

@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
// The true distance, accounting for any repeats
double distance = (distanceData?.Distance ?? 0) * repeatCount;
// The velocity of the osu! hit object - calculated as the velocity of a slider
double osuVelocity = osu_base_scoring_distance * beatmap.BeatmapInfo.Difficulty.SliderMultiplier / (timingPoint.BeatLength * difficultyPoint.SpeedMultiplier);
double osuVelocity = osu_base_scoring_distance * beatmap.BeatmapInfo.Difficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier / timingPoint.BeatLength;
// The duration of the osu! hit object
double osuDuration = distance / osuVelocity;

View File

@ -0,0 +1,21 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mania
{
public class ManiaInputManager : RulesetInputManager<ManiaAction>
{
public ManiaInputManager(RulesetInfo ruleset)
: base(ruleset, 0, SimultaneousBindingMode.Unique)
{
}
}
public enum ManiaAction
{
// placeholder
}
}

View File

@ -6,7 +6,6 @@ using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Game.Graphics;
@ -111,8 +110,6 @@ namespace osu.Game.Rulesets.Mania
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_mania_o };
public override IEnumerable<KeyCounter> CreateGameplayKeys() => new KeyCounter[] { /* Todo: Should be keymod specific */ };
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new ManiaDifficultyCalculator(beatmap);
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor();

View File

@ -10,6 +10,7 @@ using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Lists;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
@ -92,6 +93,8 @@ namespace osu.Game.Rulesets.Mania.UI
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(this);
public override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo);
protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter() => new ManiaBeatmapConverter();
protected override DrawableHitObject<ManiaHitObject, ManiaJudgement> GetVisualRepresentation(ManiaHitObject h)

View File

@ -79,6 +79,7 @@
<Compile Include="Objects\ManiaHitObject.cs" />
<Compile Include="Objects\Note.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="ManiaInputManager.cs" />
<Compile Include="Timing\GravityScrollingContainer.cs" />
<Compile Include="Timing\ScrollingAlgorithm.cs" />
<Compile Include="UI\Column.cs" />

View File

@ -51,6 +51,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected virtual void UpdateCurrentState(ArmedState state)
{
}
private OsuInputManager osuActionInputManager;
internal OsuInputManager OsuActionInputManager => osuActionInputManager ?? (osuActionInputManager = GetContainingInputManager() as OsuInputManager);
}
public enum ComboResult

View File

@ -1,6 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables;
@ -165,6 +166,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
glow.Colour = colours.BlueDark;
}
protected override void Update()
{
disc.Tracking = OsuActionInputManager.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton);
base.Update();
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();

View File

@ -7,12 +7,12 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using OpenTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
public class CirclePiece : Container
public class CirclePiece : Container, IKeyBindingHandler<OsuAction>
{
private readonly Sprite disc;
@ -49,9 +49,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
disc.Texture = textures.Get(@"Play/osu/disc");
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
public bool OnPressed(OsuAction action)
{
return Hit?.Invoke() ?? false;
switch (action)
{
case OsuAction.LeftButton:
case OsuAction.RightButton:
return IsHovered && (Hit?.Invoke() ?? false);
}
return false;
}
public bool OnReleased(OsuAction action) => false;
}
}

View File

@ -1,10 +1,12 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
@ -96,11 +98,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
return base.OnMouseMove(state);
}
// If the current time is between the start and end of the slider, we should track mouse input regardless of the cursor position.
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => canCurrentlyTrack || base.ReceiveMouseInputAt(screenSpacePos);
private bool tracking;
public bool Tracking
{
get { return tracking; }
set
private set
{
if (value == tracking) return;
@ -117,8 +122,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
base.Update();
// Make sure to use the base version of ReceiveMouseInputAt so that we correctly check the position.
if (Time.Current < slider.EndTime)
Tracking = canCurrentlyTrack && lastState != null && ReceiveMouseInputAt(lastState.Mouse.NativeState.Position) && lastState.Mouse.HasMainButtonPressed;
Tracking = canCurrentlyTrack && lastState != null && base.ReceiveMouseInputAt(lastState.Mouse.NativeState.Position) && ((Parent as DrawableSlider)?.OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false);
}
public void UpdateProgress(double progress, int repeat)

View File

@ -44,7 +44,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
return;
accentColour = value;
if (LoadState == LoadState.Loaded)
if (LoadState == LoadState.Ready)
Schedule(reloadTexture);
}
}

View File

@ -66,21 +66,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
}
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
Tracking |= state.Mouse.HasMainButtonPressed;
return base.OnMouseDown(state, args);
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
{
Tracking &= state.Mouse.HasMainButtonPressed;
return base.OnMouseUp(state, args);
}
protected override bool OnMouseMove(InputState state)
{
Tracking |= state.Mouse.HasMainButtonPressed;
mousePosition = Parent.ToLocalSpace(state.Mouse.NativeState.Position);
return base.OnMouseMove(state);
}

View File

@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Osu.Objects
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(StartTime);
double scoringDistance = base_scoring_distance * difficulty.SliderMultiplier / difficultyPoint.SpeedMultiplier;
double scoringDistance = base_scoring_distance * difficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier;
Velocity = scoringDistance / timingPoint.BeatLength;
TickDistance = scoringDistance / difficulty.SliderTickRate;

View File

@ -0,0 +1,24 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.ComponentModel;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Osu
{
public class OsuInputManager : RulesetInputManager<OsuAction>
{
public OsuInputManager(RulesetInfo ruleset) : base(ruleset, 0, SimultaneousBindingMode.Unique)
{
}
}
public enum OsuAction
{
[Description("Left Button")]
LeftButton,
[Description("Right Button")]
RightButton
}
}

View File

@ -1,39 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Framework.Input;
using OpenTK.Input;
using KeyboardState = osu.Framework.Input.KeyboardState;
using MouseState = osu.Framework.Input.MouseState;
namespace osu.Game.Rulesets.Osu
{
public class OsuKeyConversionInputManager : PassThroughInputManager
{
private bool leftViaKeyboard;
private bool rightViaKeyboard;
protected override void TransformState(InputState state)
{
base.TransformState(state);
var mouse = state.Mouse as MouseState;
var keyboard = state.Keyboard as KeyboardState;
if (keyboard != null)
{
leftViaKeyboard = keyboard.Keys.Contains(Key.Z);
rightViaKeyboard = keyboard.Keys.Contains(Key.X);
}
if (mouse != null)
{
if (leftViaKeyboard)
mouse.SetPressed(MouseButton.Left, true);
if (rightViaKeyboard)
mouse.SetPressed(MouseButton.Right, true);
}
}
}
}

View File

@ -1,7 +1,6 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Input;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mods;
@ -10,13 +9,13 @@ using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.OsuDifficulty;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Scoring;
using osu.Game.Overlays.Settings;
using osu.Framework.Input.Bindings;
namespace osu.Game.Rulesets.Osu
{
@ -24,8 +23,16 @@ namespace osu.Game.Rulesets.Osu
{
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new OsuRulesetContainer(this, beatmap, isForCurrentRuleset);
public override IEnumerable<BeatmapStatistic> GetBeatmapStatistics(WorkingBeatmap beatmap) => new[]
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
{
new KeyBinding(InputKey.Z, OsuAction.LeftButton),
new KeyBinding(InputKey.X, OsuAction.RightButton),
new KeyBinding(InputKey.MouseLeft, OsuAction.LeftButton),
new KeyBinding(InputKey.MouseRight, OsuAction.RightButton),
};
public override IEnumerable<BeatmapStatistic> GetBeatmapStatistics(WorkingBeatmap beatmap) => new[]
{
new BeatmapStatistic
{
Name = @"Circle count",
@ -113,14 +120,6 @@ namespace osu.Game.Rulesets.Osu
public override string Description => "osu!";
public override IEnumerable<KeyCounter> CreateGameplayKeys() => new KeyCounter[]
{
new KeyCounterKeyboard(Key.Z),
new KeyCounterKeyboard(Key.X),
new KeyCounterMouse(MouseButton.Left),
new KeyCounterMouse(MouseButton.Right)
};
public override ScoreProcessor CreateScoreProcessor() => new OsuScoreProcessor();
public override SettingsSubsection CreateSettings() => new OsuSettings();

View File

@ -1,22 +1,22 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.OpenGL.Buffers;
using osu.Framework.Graphics.OpenGL.Vertices;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shaders;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input;
using OpenTK;
using System;
using osu.Framework.Graphics.OpenGL.Buffers;
using OpenTK.Graphics.ES30;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Colour;
using osu.Framework.Timing;
using System.Diagnostics;
using osu.Framework.Graphics.OpenGL.Vertices;
using OpenTK;
using OpenTK.Graphics.ES30;
namespace osu.Game.Graphics.Cursor
namespace osu.Game.Rulesets.Osu.UI.Cursor
{
internal class CursorTrail : Drawable
{

View File

@ -1,8 +1,6 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Extensions.Color4Extensions;
@ -10,13 +8,15 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Graphics.Cursor
namespace osu.Game.Rulesets.Osu.UI.Cursor
{
public class GameplayCursor : CursorContainer
public class GameplayCursor : CursorContainer, IKeyBindingHandler<OsuAction>
{
protected override Drawable CreateCursor() => new OsuCursor();
@ -25,19 +25,7 @@ namespace osu.Game.Graphics.Cursor
Add(new CursorTrail { Depth = 1 });
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
ActiveCursor.Scale = new Vector2(1);
ActiveCursor.ScaleTo(1.2f, 100, Easing.OutQuad);
return base.OnMouseDown(state, args);
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
{
if (!state.Mouse.HasMainButtonPressed)
ActiveCursor.ScaleTo(1, 200, Easing.OutQuad);
return base.OnMouseUp(state, args);
}
private int downCount;
public class OsuCursor : Container
{
@ -143,5 +131,33 @@ namespace osu.Game.Graphics.Cursor
cursorContainer.Scale = new Vector2(scale);
}
}
public bool OnPressed(OsuAction action)
{
switch (action)
{
case OsuAction.LeftButton:
case OsuAction.RightButton:
downCount++;
ActiveCursor.ScaleTo(1).ScaleTo(1.2f, 100, Easing.OutQuad);
break;
}
return false;
}
public bool OnReleased(OsuAction action)
{
switch (action)
{
case OsuAction.LeftButton:
case OsuAction.RightButton:
if (--downCount == 0)
ActiveCursor.ScaleTo(1, 200, Easing.OutQuad);
break;
}
return false;
}
}
}

View File

@ -10,8 +10,8 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Connections;
using osu.Game.Rulesets.UI;
using System.Linq;
using osu.Game.Graphics.Cursor;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.UI.Cursor;
namespace osu.Game.Rulesets.Osu.UI
{

View File

@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.UI
protected override Playfield<OsuHitObject, OsuJudgement> CreatePlayfield() => new OsuPlayfield();
protected override PassThroughInputManager CreateActionMappingInputManager() => new OsuKeyConversionInputManager();
public override PassThroughInputManager CreateInputManager() => new OsuInputManager(Ruleset.RulesetInfo);
protected override DrawableHitObject<OsuHitObject, OsuJudgement> GetVisualRepresentation(OsuHitObject h)
{

View File

@ -77,7 +77,9 @@
<Compile Include="OsuDifficulty\Skills\Skill.cs" />
<Compile Include="OsuDifficulty\Skills\Speed.cs" />
<Compile Include="OsuDifficulty\Utils\History.cs" />
<Compile Include="OsuKeyConversionInputManager.cs" />
<Compile Include="OsuInputManager.cs" />
<Compile Include="UI\Cursor\CursorTrail.cs" />
<Compile Include="UI\Cursor\GameplayCursor.cs" />
<Compile Include="UI\OsuSettings.cs" />
<Compile Include="Scoring\OsuScoreProcessor.cs" />
<Compile Include="UI\OsuRulesetContainer.cs" />

View File

@ -39,10 +39,14 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
/// </summary>
private const float taiko_base_distance = 100;
private bool isForCurrentRuleset;
protected override IEnumerable<Type> ValidConversionTypes { get; } = new[] { typeof(HitObject) };
protected override Beatmap<TaikoHitObject> ConvertBeatmap(Beatmap original, bool isForCurrentRuleset)
{
this.isForCurrentRuleset = isForCurrentRuleset;
// Rewrite the beatmap info to add the slider velocity multiplier
BeatmapInfo info = original.BeatmapInfo.DeepClone();
info.Difficulty.SliderMultiplier *= legacy_velocity_multiplier;
@ -81,7 +85,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(obj.StartTime);
double speedAdjustment = difficultyPoint.SpeedMultiplier;
double speedAdjustedBeatLength = timingPoint.BeatLength * speedAdjustment;
double speedAdjustedBeatLength = timingPoint.BeatLength / speedAdjustment;
// The true distance, accounting for any repeats. This ends up being the drum roll distance later
double distance = distanceData.Distance * repeats * legacy_velocity_multiplier;
@ -94,7 +98,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
// For some reason, old osu! always uses speedAdjustment to determine the taiko velocity, but
// only uses it to determine osu! velocity if beatmap version < 8. Let's account for that here.
if (beatmap.BeatmapInfo.BeatmapVersion >= 8)
speedAdjustedBeatLength /= speedAdjustment;
speedAdjustedBeatLength *= speedAdjustment;
// The velocity of the osu! hit object - calculated as the velocity of a slider
double osuVelocity = osu_base_scoring_distance * beatmap.BeatmapInfo.Difficulty.SliderMultiplier * legacy_velocity_multiplier / speedAdjustedBeatLength;
@ -104,7 +108,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
// If the drum roll is to be split into hit circles, assume the ticks are 1/8 spaced within the duration of one beat
double tickSpacing = Math.Min(speedAdjustedBeatLength / beatmap.BeatmapInfo.Difficulty.SliderTickRate, taikoDuration / repeats);
if (tickSpacing > 0 && osuDuration < 2 * speedAdjustedBeatLength)
if (!isForCurrentRuleset && tickSpacing > 0 && osuDuration < 2 * speedAdjustedBeatLength)
{
List<SampleInfoList> allSamples = curveData != null ? curveData.RepeatSamples : new List<SampleInfoList>(new[] { samples });

View File

@ -2,16 +2,17 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using OpenTK;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Judgements;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
/// <summary>
/// A line that scrolls alongside hit objects in the playfield and visualises control points.
/// </summary>
public class DrawableBarLine : Container
public class DrawableBarLine : DrawableScrollingHitObject<TaikoHitObject, TaikoJudgement>
{
/// <summary>
/// The width of the line tracker.
@ -34,15 +35,14 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
protected readonly BarLine BarLine;
public DrawableBarLine(BarLine barLine)
: base(barLine)
{
BarLine = barLine;
Anchor = Anchor.CentreLeft;
Origin = Anchor.Centre;
RelativePositionAxes = Axes.X;
RelativeSizeAxes = Axes.Y;
Width = tracker_width;
Children = new[]
@ -56,24 +56,12 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
Alpha = 0.75f
}
};
LifetimeStart = BarLine.StartTime - BarLine.ScrollTime * 2;
LifetimeEnd = BarLine.StartTime + BarLine.ScrollTime;
}
protected override void LoadComplete()
protected override TaikoJudgement CreateJudgement() => null;
protected override void UpdateState(ArmedState state)
{
base.LoadComplete();
this.Delay(BarLine.StartTime - Time.Current).FadeOut(base_fadeout_time * BarLine.ScrollTime / 1000);
}
private void updateScrollPosition(double time) => this.MoveToX((float)((BarLine.StartTime - time) / BarLine.ScrollTime));
protected override void Update()
{
base.Update();
updateScrollPosition(Time.Current);
}
}
}
}

View File

@ -20,10 +20,12 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
/// </summary>
private const float triangle_size = 20f;
private readonly Container triangleContainer;
public DrawableBarLineMajor(BarLine barLine)
: base(barLine)
{
Add(new Container
Add(triangleContainer = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -53,5 +55,13 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
Tracker.Alpha = 1f;
}
protected override void LoadComplete()
{
base.LoadComplete();
using (triangleContainer.BeginAbsoluteSequence(HitObject.StartTime))
triangleContainer.FadeOut(150);
}
}
}
}

View File

@ -4,13 +4,12 @@
using osu.Framework.Allocation;
using osu.Game.Graphics;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
using OpenTK.Input;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
public class DrawableCentreHit : DrawableHit
{
protected override Key[] HitKeys { get; } = { Key.F, Key.J };
protected override TaikoAction[] HitActions { get; } = { TaikoAction.LeftCentre, TaikoAction.RightCentre };
public DrawableCentreHit(Hit hit)
: base(hit)

View File

@ -4,13 +4,12 @@
using osu.Framework.Allocation;
using osu.Game.Graphics;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
using OpenTK.Input;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
public class DrawableCentreHitStrong : DrawableHitStrong
{
protected override Key[] HitKeys { get; } = { Key.F, Key.J };
protected override TaikoAction[] HitActions { get; } = { TaikoAction.LeftCentre, TaikoAction.RightCentre };
public DrawableCentreHitStrong(Hit hit)
: base(hit)

View File

@ -11,6 +11,7 @@ using OpenTK;
using OpenTK.Graphics;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
@ -31,30 +32,31 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
public DrawableDrumRoll(DrumRoll drumRoll)
: base(drumRoll)
{
RelativeSizeAxes = Axes.Y;
AutoSizeAxes = Axes.X;
Width = (float)HitObject.Duration;
Container<DrawableDrumRollTick> tickContainer;
MainPiece.Add(tickContainer = new Container<DrawableDrumRollTick>
{
RelativeSizeAxes = Axes.Both,
RelativeChildOffset = new Vector2((float)HitObject.StartTime, 0),
RelativeChildSize = new Vector2((float)HitObject.Duration, 1)
});
foreach (var tick in drumRoll.Ticks)
{
var newTick = new DrawableDrumRollTick(tick)
{
X = (float)((tick.StartTime - HitObject.StartTime) / HitObject.Duration)
};
var newTick = new DrawableDrumRollTick(tick);
newTick.OnJudgement += onTickJudgement;
AddNested(newTick);
MainPiece.Add(newTick);
tickContainer.Add(newTick);
}
}
protected override TaikoJudgement CreateJudgement() => new TaikoJudgement { SecondHit = HitObject.IsStrong };
protected override TaikoPiece CreateMainPiece() => new ElongatedCirclePiece
{
Length = (float)(HitObject.Duration / HitObject.ScrollTime),
PlayfieldLengthReference = () => Parent.DrawSize.X
};
protected override TaikoPiece CreateMainPiece() => new ElongatedCirclePiece();
public override bool OnPressed(TaikoAction action) => false;
[BackgroundDependencyLoader]
private void load(OsuColour colours)
@ -63,17 +65,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
accentDarkColour = colours.YellowDarker;
}
protected override void LoadComplete()
{
base.LoadComplete();
// This is naive, however it's based on the reasoning that the hit target
// is further than mid point of the play field, so the time taken to scroll in should always
// be greater than the time taken to scroll out to the left of the screen.
// Thus, using PreEmpt here is enough for the drum roll to completely scroll out.
LifetimeEnd = HitObject.EndTime + HitObject.ScrollTime;
}
private void onTickJudgement(DrawableHitObject<TaikoHitObject, TaikoJudgement> obj)
{
if (obj.Judgement.Result == HitResult.Hit)

View File

@ -5,7 +5,6 @@ using System;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Judgements;
using OpenTK.Input;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
@ -15,9 +14,21 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
public DrawableDrumRollTick(DrumRollTick tick)
: base(tick)
{
// Because ticks aren't added by the ScrollingPlayfield, we need to set the following properties ourselves
RelativePositionAxes = Axes.X;
X = (float)tick.StartTime;
FillMode = FillMode.Fit;
}
protected override void LoadComplete()
{
base.LoadComplete();
// We need to set this here because RelativeSizeAxes won't/can't set our size by default with a different RelativeChildSize
Width *= Parent.RelativeChildSize.X;
}
protected override TaikoPiece CreateMainPiece() => new TickPiece
{
Filled = HitObject.FirstTick
@ -47,12 +58,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
}
}
protected override void UpdateScrollPosition(double time)
{
// Ticks don't move
}
protected override bool HandleKeyPress(Key key)
public override bool OnPressed(TaikoAction action)
{
return Judgement.Result == HitResult.None && UpdateJudgement(true);
}

View File

@ -7,7 +7,6 @@ using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Judgements;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
using OpenTK.Input;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
@ -16,7 +15,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
/// <summary>
/// A list of keys which can result in hits for this HitObject.
/// </summary>
protected abstract Key[] HitKeys { get; }
protected abstract TaikoAction[] HitActions { get; }
/// <summary>
/// Whether the last key pressed is a valid hit key.
@ -29,6 +28,14 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
FillMode = FillMode.Fit;
}
protected override void LoadComplete()
{
base.LoadComplete();
// We need to set this here because RelativeSizeAxes won't/can't set our size by default with a different RelativeChildSize
Width *= Parent.RelativeChildSize.X;
}
protected override void CheckJudgement(bool userTriggered)
{
if (!userTriggered)
@ -54,12 +61,12 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
Judgement.Result = HitResult.Miss;
}
protected override bool HandleKeyPress(Key key)
public override bool OnPressed(TaikoAction action)
{
if (Judgement.Result != HitResult.None)
return false;
validKeyPressed = HitKeys.Contains(key);
validKeyPressed = HitActions.Contains(action);
return UpdateJudgement(true);
}

View File

@ -3,10 +3,8 @@
using System;
using System.Linq;
using osu.Framework.Input;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Judgements;
using OpenTK.Input;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
@ -20,7 +18,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
private double firstHitTime;
private bool firstKeyHeld;
private Key firstHitKey;
private TaikoAction firstHitAction;
protected DrawableHitStrong(Hit hit)
: base(hit)
@ -46,18 +44,26 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
Judgement.SecondHit = true;
}
protected override bool HandleKeyPress(Key key)
public override bool OnReleased(TaikoAction action)
{
if (action == firstHitAction)
firstKeyHeld = false;
return base.OnReleased(action);
}
public override bool OnPressed(TaikoAction action)
{
// Check if we've handled the first key
if (Judgement.Result == HitResult.None)
{
// First key hasn't been handled yet, attempt to handle it
bool handled = base.HandleKeyPress(key);
bool handled = base.OnPressed(action);
if (handled)
{
firstHitTime = Time.Current;
firstHitKey = key;
firstHitAction = action;
firstKeyHeld = true;
}
return handled;
@ -68,22 +74,15 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
return false;
// Don't handle represses of the first key
if (firstHitKey == key)
if (firstHitAction == action)
return false;
// Don't handle invalid hit key presses
if (!HitKeys.Contains(key))
// Don't handle invalid hit action presses
if (!HitActions.Contains(action))
return false;
// Assume the intention was to hit the strong hit with both keys only if the first key is still being held down
return firstKeyHeld && UpdateJudgement(true);
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
firstKeyHeld = state.Keyboard.Keys.Contains(firstHitKey);
return base.OnKeyDown(state, args);
}
}
}

View File

@ -4,13 +4,12 @@
using osu.Framework.Allocation;
using osu.Game.Graphics;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
using OpenTK.Input;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
public class DrawableRimHit : DrawableHit
{
protected override Key[] HitKeys { get; } = { Key.D, Key.K };
protected override TaikoAction[] HitActions { get; } = { TaikoAction.LeftRim, TaikoAction.RightRim };
public DrawableRimHit(Hit hit)
: base(hit)

View File

@ -4,13 +4,12 @@
using osu.Framework.Allocation;
using osu.Game.Graphics;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
using OpenTK.Input;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
public class DrawableRimHitStrong : DrawableHitStrong
{
protected override Key[] HitKeys { get; } = { Key.D, Key.K };
protected override TaikoAction[] HitActions { get; } = { TaikoAction.LeftRim, TaikoAction.RightRim };
public DrawableRimHitStrong(Hit hit)
: base(hit)

View File

@ -13,7 +13,6 @@ using osu.Game.Rulesets.Taiko.Judgements;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework.Graphics.Shapes;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
@ -35,9 +34,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
private readonly CircularContainer targetRing;
private readonly CircularContainer expandingRing;
private readonly Key[] rimKeys = { Key.D, Key.K };
private readonly Key[] centreKeys = { Key.F, Key.J };
private Key[] lastKeySet;
private readonly TaikoAction[] rimActions = { TaikoAction.LeftRim, TaikoAction.RightRim };
private readonly TaikoAction[] centreActions = { TaikoAction.LeftCentre, TaikoAction.RightCentre };
private TaikoAction[] lastAction;
/// <summary>
/// The amount of times the user has hit this swell.
@ -118,7 +117,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
});
MainPiece.Add(symbol = new SwellSymbolPiece());
}
[BackgroundDependencyLoader]
@ -129,6 +127,14 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
targetRing.BorderColour = colours.YellowDark.Opacity(0.25f);
}
protected override void LoadComplete()
{
base.LoadComplete();
// We need to set this here because RelativeSizeAxes won't/can't set our size by default with a different RelativeChildSize
Width *= Parent.RelativeChildSize.X;
}
protected override void CheckJudgement(bool userTriggered)
{
if (userTriggered)
@ -189,21 +195,22 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
Expire();
}
protected override void UpdateScrollPosition(double time)
protected override void Update()
{
// Make the swell stop at the hit target
double t = Math.Min(HitObject.StartTime, time);
base.Update();
// Make the swell stop at the hit target
X = (float)Math.Max(Time.Current, HitObject.StartTime);
double t = Math.Min(HitObject.StartTime, Time.Current);
if (t == HitObject.StartTime && !hasStarted)
{
OnStart?.Invoke();
hasStarted = true;
}
base.UpdateScrollPosition(t);
}
protected override bool HandleKeyPress(Key key)
public override bool OnPressed(TaikoAction action)
{
if (Judgement.Result != HitResult.None)
return false;
@ -213,12 +220,12 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
return false;
// Find the keyset which this key corresponds to
var keySet = rimKeys.Contains(key) ? rimKeys : centreKeys;
var keySet = rimActions.Contains(action) ? rimActions : centreActions;
// Ensure alternating keysets
if (keySet == lastKeySet)
if (keySet == lastAction)
return false;
lastKeySet = keySet;
lastAction = keySet;
UpdateJudgement(true);

View File

@ -1,26 +1,19 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Judgements;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
using OpenTK;
using OpenTK.Input;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
public abstract class DrawableTaikoHitObject<TaikoHitType> : DrawableHitObject<TaikoHitObject, TaikoJudgement>
where TaikoHitType : TaikoHitObject
public abstract class DrawableTaikoHitObject<TaikoHitType>
: DrawableScrollingHitObject<TaikoHitObject, TaikoJudgement>, IKeyBindingHandler<TaikoAction>
where TaikoHitType : TaikoHitObject
{
/// <summary>
/// A list of keys which this hit object will accept. These are the standard Taiko keys for now.
/// These should be moved to bindings later.
/// </summary>
private readonly List<Key> validKeys = new List<Key>(new[] { Key.D, Key.F, Key.J, Key.K });
public override Vector2 OriginPosition => new Vector2(DrawHeight / 2);
protected readonly TaikoPiece MainPiece;
@ -38,44 +31,16 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
RelativeSizeAxes = Axes.Both;
Size = new Vector2(HitObject.IsStrong ? TaikoHitObject.DEFAULT_STRONG_SIZE : TaikoHitObject.DEFAULT_SIZE);
RelativePositionAxes = Axes.X;
Add(MainPiece = CreateMainPiece());
MainPiece.KiaiMode = HitObject.Kiai;
LifetimeStart = HitObject.StartTime - HitObject.ScrollTime * 2;
}
protected override TaikoJudgement CreateJudgement() => new TaikoJudgement();
protected virtual TaikoPiece CreateMainPiece() => new CirclePiece();
/// <summary>
/// Sets the scroll position of the DrawableHitObject relative to the offset between
/// a time value and the HitObject's StartTime.
/// </summary>
/// <param name="time"></param>
protected virtual void UpdateScrollPosition(double time) => X = (float)((HitObject.StartTime - time) / HitObject.ScrollTime);
public abstract bool OnPressed(TaikoAction action);
protected override void Update()
{
UpdateScrollPosition(Time.Current);
}
protected virtual bool HandleKeyPress(Key key) => false;
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
// Make sure we don't handle held-down keys
if (args.Repeat)
return false;
// Check if we've pressed a valid taiko key
if (!validKeys.Contains(args.Key))
return false;
// Handle it!
return HandleKeyPress(args.Key);
}
public virtual bool OnReleased(TaikoAction action) => false;
}
}

View File

@ -1,23 +1,12 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
{
public class ElongatedCirclePiece : CirclePiece
{
/// <summary>
/// As we are being used to define the absolute size of hits, we need to be given a relative reference of our containing playfield container.
/// </summary>
public Func<float> PlayfieldLengthReference;
/// <summary>
/// The length of this piece as a multiple of the value returned by <see cref="PlayfieldLengthReference"/>
/// </summary>
public float Length;
public ElongatedCirclePiece()
{
RelativeSizeAxes = Axes.Y;
@ -35,7 +24,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
Right = padding,
};
Width = (PlayfieldLengthReference?.Invoke() ?? 0) * Length + DrawHeight;
Width = Parent.DrawSize.X + DrawHeight;
}
}
}

View File

@ -80,7 +80,6 @@ namespace osu.Game.Rulesets.Taiko.Objects
ret.Add(new DrumRollTick
{
FirstTick = first,
ScrollTime = ScrollTime,
TickSpacing = tickSpacing,
StartTime = t,
IsStrong = IsStrong,

View File

@ -24,16 +24,6 @@ namespace osu.Game.Rulesets.Taiko.Objects
/// </summary>
public const float DEFAULT_STRONG_SIZE = DEFAULT_SIZE * STRONG_SCALE;
/// <summary>
/// The time taken from the initial (off-screen) spawn position to the centre of the hit target for a <see cref="TimingControlPoint.BeatLength"/> of 1000ms.
/// </summary>
private const double scroll_time = 6000;
/// <summary>
/// Our adjusted <see cref="scroll_time"/> taking into consideration local <see cref="TimingControlPoint.BeatLength"/> and other speed multipliers.
/// </summary>
public double ScrollTime;
/// <summary>
/// Whether this HitObject is a "strong" type.
/// Strong hit objects give more points for hitting the hit object with both keys.
@ -49,12 +39,8 @@ namespace osu.Game.Rulesets.Taiko.Objects
{
base.ApplyDefaults(controlPointInfo, difficulty);
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(StartTime);
EffectControlPoint effectPoint = controlPointInfo.EffectPointAt(StartTime);
ScrollTime = scroll_time * (timingPoint.BeatLength * difficultyPoint.SpeedMultiplier / 1000) / difficulty.SliderMultiplier;
Kiai |= effectPoint.KiaiMode;
}
}

View File

@ -0,0 +1,29 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.ComponentModel;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Taiko
{
public class TaikoInputManager : RulesetInputManager<TaikoAction>
{
public TaikoInputManager(RulesetInfo ruleset)
: base(ruleset, 0, SimultaneousBindingMode.Unique)
{
}
}
public enum TaikoAction
{
[Description("Left (Rim)")]
LeftRim,
[Description("Left (Centre)")]
LeftCentre,
[Description("Right (Centre)")]
RightCentre,
[Description("Right (Rim)")]
RightRim
}
}

View File

@ -1,18 +1,17 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Input;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Taiko.Mods;
using osu.Game.Rulesets.Taiko.UI;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Scoring;
using osu.Framework.Input.Bindings;
namespace osu.Game.Rulesets.Taiko
{
@ -20,6 +19,18 @@ namespace osu.Game.Rulesets.Taiko
{
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new TaikoRulesetContainer(this, beatmap, isForCurrentRuleset);
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
{
new KeyBinding(InputKey.D, TaikoAction.LeftRim),
new KeyBinding(InputKey.F, TaikoAction.LeftCentre),
new KeyBinding(InputKey.J, TaikoAction.RightCentre),
new KeyBinding(InputKey.K, TaikoAction.RightRim),
new KeyBinding(InputKey.MouseLeft, TaikoAction.LeftCentre),
new KeyBinding(InputKey.MouseLeft, TaikoAction.RightCentre),
new KeyBinding(InputKey.MouseRight, TaikoAction.LeftRim),
new KeyBinding(InputKey.MouseRight, TaikoAction.RightRim),
};
public override IEnumerable<Mod> GetModsFor(ModType type)
{
switch (type)
@ -90,14 +101,6 @@ namespace osu.Game.Rulesets.Taiko
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_taiko_o };
public override IEnumerable<KeyCounter> CreateGameplayKeys() => new KeyCounter[]
{
new KeyCounterKeyboard(Key.D),
new KeyCounterKeyboard(Key.F),
new KeyCounterKeyboard(Key.J),
new KeyCounterKeyboard(Key.K)
};
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new TaikoDifficultyCalculator(beatmap);
public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor();

View File

@ -3,13 +3,12 @@
using System;
using OpenTK;
using OpenTK.Input;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Taiko.UI
@ -36,8 +35,8 @@ namespace osu.Game.Rulesets.Taiko.UI
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.X,
X = -middle_split / 2,
RimKey = Key.D,
CentreKey = Key.F
RimAction = TaikoAction.LeftRim,
CentreAction = TaikoAction.LeftCentre
},
new TaikoHalfDrum(true)
{
@ -47,8 +46,8 @@ namespace osu.Game.Rulesets.Taiko.UI
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.X,
X = middle_split / 2,
RimKey = Key.K,
CentreKey = Key.J
RimAction = TaikoAction.RightRim,
CentreAction = TaikoAction.RightCentre
}
};
}
@ -56,17 +55,17 @@ namespace osu.Game.Rulesets.Taiko.UI
/// <summary>
/// A half-drum. Contains one centre and one rim hit.
/// </summary>
private class TaikoHalfDrum : Container
private class TaikoHalfDrum : Container, IKeyBindingHandler<TaikoAction>
{
/// <summary>
/// The key to be used for the rim of the half-drum.
/// </summary>
public Key RimKey;
public TaikoAction RimAction;
/// <summary>
/// The key to be used for the centre of the half-drum.
/// </summary>
public Key CentreKey;
public TaikoAction CentreAction;
private readonly Sprite rim;
private readonly Sprite rimHit;
@ -124,20 +123,17 @@ namespace osu.Game.Rulesets.Taiko.UI
centreHit.Colour = colours.Pink;
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
public bool OnPressed(TaikoAction action)
{
if (args.Repeat)
return false;
Drawable target = null;
Drawable back = null;
if (args.Key == CentreKey)
if (action == CentreAction)
{
target = centreHit;
back = centre;
}
else if (args.Key == RimKey)
else if (action == RimAction)
{
target = rimHit;
back = rim;
@ -166,6 +162,8 @@ namespace osu.Game.Rulesets.Taiko.UI
return false;
}
public bool OnReleased(TaikoAction action) => false;
}
}
}

View File

@ -18,7 +18,7 @@ using osu.Game.Rulesets.Taiko.Objects.Drawables;
namespace osu.Game.Rulesets.Taiko.UI
{
public class TaikoPlayfield : Playfield<TaikoHitObject, TaikoJudgement>
public class TaikoPlayfield : ScrollingPlayfield<TaikoHitObject, TaikoJudgement>
{
/// <summary>
/// Default height of a <see cref="TaikoPlayfield"/> when inside a <see cref="TaikoRulesetContainer"/>.
@ -35,16 +35,18 @@ namespace osu.Game.Rulesets.Taiko.UI
/// </summary>
private const float left_area_size = 240;
protected override Container<Drawable> Content => hitObjectContainer;
private readonly Container<HitExplosion> hitExplosionContainer;
private readonly Container<KiaiHitExplosion> kiaiExplosionContainer;
private readonly Container<DrawableBarLine> barLineContainer;
private readonly Container<DrawableTaikoJudgement> judgementContainer;
private readonly Container hitObjectContainer;
protected override Container<Drawable> Content => content;
private readonly Container content;
private readonly Container topLevelHitContainer;
private readonly Container barlineContainer;
private readonly Container overlayBackgroundContainer;
private readonly Container backgroundContainer;
@ -52,6 +54,7 @@ namespace osu.Game.Rulesets.Taiko.UI
private readonly Box background;
public TaikoPlayfield()
: base(Axes.X)
{
AddRangeInternal(new Drawable[]
{
@ -84,7 +87,7 @@ namespace osu.Game.Rulesets.Taiko.UI
{
new Container
{
Name = "Masked elements",
Name = "Masked elements before hit objects",
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = HIT_TARGET_OFFSET },
Masking = true,
@ -96,23 +99,27 @@ namespace osu.Game.Rulesets.Taiko.UI
FillMode = FillMode.Fit,
BlendingMode = BlendingMode.Additive,
},
barLineContainer = new Container<DrawableBarLine>
{
RelativeSizeAxes = Axes.Both,
},
new HitTarget
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit
},
hitObjectContainer = new Container
{
RelativeSizeAxes = Axes.Both,
},
}
}
},
barlineContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = HIT_TARGET_OFFSET }
},
content = new Container
{
Name = "Hit objects",
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = HIT_TARGET_OFFSET },
Masking = true
},
kiaiExplosionContainer = new Container<KiaiHitExplosion>
{
Name = "Kiai hit explosions",
@ -181,6 +188,8 @@ namespace osu.Game.Rulesets.Taiko.UI
RelativeSizeAxes = Axes.Both,
}
});
VisibleTimeRange.Value = 6000;
}
[BackgroundDependencyLoader]
@ -199,17 +208,16 @@ namespace osu.Game.Rulesets.Taiko.UI
base.Add(h);
var barline = h as DrawableBarLine;
if (barline != null)
barlineContainer.Add(barline.CreateProxy());
// Swells should be moved at the very top of the playfield when they reach the hit target
var swell = h as DrawableSwell;
if (swell != null)
swell.OnStart += () => topLevelHitContainer.Add(swell.CreateProxy());
}
public void AddBarLine(DrawableBarLine barLine)
{
barLineContainer.Add(barLine);
}
public override void OnJudgement(DrawableHitObject<TaikoHitObject, TaikoJudgement> judgedObject)
{
bool wasHit = judgedObject.Judgement.Result == HitResult.Hit;
@ -230,7 +238,7 @@ namespace osu.Game.Rulesets.Taiko.UI
if (!secondHit)
{
if (judgedObject.X >= -0.05f && !(judgedObject is DrawableSwell))
if (judgedObject.X >= -0.05f && judgedObject is DrawableHit)
{
// If we're far enough away from the left stage, we should bring outselves in front of it
topLevelHitContainer.Add(judgedObject.CreateProxy());
@ -245,4 +253,4 @@ namespace osu.Game.Rulesets.Taiko.UI
hitExplosionContainer.Children.FirstOrDefault(e => e.Judgement == judgedObject.Judgement)?.VisualiseSecondHit();
}
}
}
}

View File

@ -18,10 +18,11 @@ using osu.Game.Rulesets.Taiko.Replays;
using OpenTK;
using osu.Game.Rulesets.Beatmaps;
using System.Linq;
using osu.Framework.Input;
namespace osu.Game.Rulesets.Taiko.UI
{
public class TaikoRulesetContainer : RulesetContainer<TaikoHitObject, TaikoJudgement>
public class TaikoRulesetContainer : ScrollingRulesetContainer<TaikoPlayfield, TaikoHitObject, TaikoJudgement>
{
public TaikoRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(ruleset, beatmap, isForCurrentRuleset)
@ -36,11 +37,6 @@ namespace osu.Game.Rulesets.Taiko.UI
private void loadBarLines()
{
var taikoPlayfield = Playfield as TaikoPlayfield;
if (taikoPlayfield == null)
return;
TaikoHitObject lastObject = Beatmap.HitObjects[Beatmap.HitObjects.Count - 1];
double lastHitTime = 1 + (lastObject as IHasEndTime)?.EndTime ?? lastObject.StartTime;
@ -72,7 +68,7 @@ namespace osu.Game.Rulesets.Taiko.UI
barLine.ApplyDefaults(Beatmap.ControlPointInfo, Beatmap.BeatmapInfo.Difficulty);
bool isMajor = currentBeat % (int)currentPoint.TimeSignature == 0;
taikoPlayfield.AddBarLine(isMajor ? new DrawableBarLineMajor(barLine) : new DrawableBarLine(barLine));
Playfield.Add(isMajor ? new DrawableBarLineMajor(barLine) : new DrawableBarLine(barLine));
double bl = currentPoint.BeatLength;
if (bl < 800)
@ -97,6 +93,8 @@ namespace osu.Game.Rulesets.Taiko.UI
protected override BeatmapConverter<TaikoHitObject> CreateBeatmapConverter() => new TaikoBeatmapConverter();
public override PassThroughInputManager CreateInputManager() => new TaikoInputManager(Ruleset.RulesetInfo);
protected override Playfield<TaikoHitObject, TaikoJudgement> CreatePlayfield() => new TaikoPlayfield
{
Anchor = Anchor.CentreLeft,

View File

@ -86,6 +86,7 @@
<Compile Include="TaikoDifficultyCalculator.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Scoring\TaikoScoreProcessor.cs" />
<Compile Include="TaikoInputManager.cs" />
<Compile Include="UI\HitTarget.cs" />
<Compile Include="UI\InputDrum.cs" />
<Compile Include="UI\KiaiHitExplosion.cs" />

View File

@ -307,6 +307,11 @@ namespace osu.Game.Beatmaps
/// <returns>The imported beatmap, or an existing instance if it is already present.</returns>
private BeatmapSetInfo importToStorage(ArchiveReader reader)
{
// let's make sure there are actually .osu files to import.
string mapName = reader.Filenames.FirstOrDefault(f => f.EndsWith(".osu"));
if (string.IsNullOrEmpty(mapName))
throw new InvalidOperationException("No beatmap files found in the map folder.");
// for now, concatenate all .osu files in the set to create a unique hash.
MemoryStream hashable = new MemoryStream();
foreach (string file in reader.Filenames.Where(f => f.EndsWith(".osu")))
@ -339,7 +344,7 @@ namespace osu.Game.Beatmaps
BeatmapMetadata metadata;
using (var stream = new StreamReader(reader.GetStream(reader.Filenames.First(f => f.EndsWith(".osu")))))
using (var stream = new StreamReader(reader.GetStream(mapName)))
metadata = BeatmapDecoder.GetDecoder(stream).Decode(stream).Metadata;
beatmapSet = new BeatmapSetInfo

View File

@ -10,4 +10,4 @@ namespace osu.Game.Beatmaps.ControlPoints
/// </summary>
public double SpeedMultiplier = 1;
}
}
}

View File

@ -10,7 +10,6 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
namespace osu.Game.Beatmaps
{
@ -76,8 +75,6 @@ namespace osu.Game.Beatmaps
public override string Description => "dummy";
public override IEnumerable<KeyCounter> CreateGameplayKeys() => new List<KeyCounter>();
public DummyRuleset(RulesetInfo rulesetInfo)
: base(rulesetInfo)
{

View File

@ -19,7 +19,9 @@ namespace osu.Game.Beatmaps.Formats
public static BeatmapDecoder GetDecoder(StreamReader stream)
{
string line = stream.ReadLine()?.Trim();
string line;
do { line = stream.ReadLine()?.Trim(); }
while (line != null && line.Length == 0);
if (line == null || !decoders.ContainsKey(line))
throw new IOException(@"Unknown file format");

View File

@ -27,7 +27,9 @@ namespace osu.Game.Beatmaps.Formats
AddDecoder<OsuLegacyDecoder>(@"osu file format v7");
AddDecoder<OsuLegacyDecoder>(@"osu file format v6");
AddDecoder<OsuLegacyDecoder>(@"osu file format v5");
// TODO: Not sure how far back to go, or differences between versions
AddDecoder<OsuLegacyDecoder>(@"osu file format v4");
AddDecoder<OsuLegacyDecoder>(@"osu file format v3");
// TODO: differences between versions
}
private ConvertHitObjectParser parser;
@ -222,6 +224,7 @@ namespace osu.Game.Beatmaps.Formats
{
while (line.IndexOf('$') >= 0)
{
string origLine = line;
string[] split = line.Split(',');
for (int i = 0; i < split.Length; i++)
{
@ -231,6 +234,7 @@ namespace osu.Game.Beatmaps.Formats
}
line = string.Join(",", split);
if (line == origLine) break;
}
}
@ -276,7 +280,7 @@ namespace osu.Game.Beatmaps.Formats
double time = double.Parse(split[0].Trim(), NumberFormatInfo.InvariantInfo);
double beatLength = double.Parse(split[1].Trim(), NumberFormatInfo.InvariantInfo);
double speedMultiplier = beatLength < 0 ? -beatLength / 100.0 : 1;
double speedMultiplier = beatLength < 0 ? 100.0 / -beatLength : 1;
TimeSignatures timeSignature = TimeSignatures.SimpleQuadruple;
if (split.Length >= 3)
@ -327,6 +331,7 @@ namespace osu.Game.Beatmaps.Formats
if (speedMultiplier != difficultyPoint.SpeedMultiplier)
{
beatmap.ControlPointInfo.DifficultyPoints.RemoveAll(x => x.Time == time);
beatmap.ControlPointInfo.DifficultyPoints.Add(new DifficultyControlPoint
{
Time = time,

View File

@ -34,9 +34,8 @@ namespace osu.Game.Graphics.Containers
protected override Container<Drawable> Content => content;
[BackgroundDependencyLoader]
private void load(UserInputManager input, OsuConfigManager config)
private void load(OsuConfigManager config)
{
this.input = input;
parallaxEnabled = config.GetBindable<bool>(OsuSetting.MenuParallax);
parallaxEnabled.ValueChanged += delegate
{
@ -48,6 +47,12 @@ namespace osu.Game.Graphics.Containers
};
}
protected override void LoadComplete()
{
base.LoadComplete();
input = GetContainingInputManager();
}
private bool firstUpdate = true;
protected override void Update()

View File

@ -44,19 +44,31 @@ namespace osu.Game.Graphics.UserInterface
{
List<Bar> bars = Children.ToList();
foreach (var bar in value.Select((length, index) => new { Value = length, Bar = bars.Count > index ? bars[index] : null }))
{
float length = MaxValue ?? value.Max();
if (length != 0)
length = bar.Value / length;
float size = value.Count();
if (size != 0)
size = 1.0f / size;
if (bar.Bar != null)
{
bar.Bar.Length = bar.Value / (MaxValue ?? value.Max());
bar.Bar.Size = (direction & BarDirection.Horizontal) > 0 ? new Vector2(1, 1.0f / value.Count()) : new Vector2(1.0f / value.Count(), 1);
bar.Bar.Length = length;
bar.Bar.Size = (direction & BarDirection.Horizontal) > 0 ? new Vector2(1, size) : new Vector2(size, 1);
}
else
{
Add(new Bar
{
RelativeSizeAxes = Axes.Both,
Size = (direction & BarDirection.Horizontal) > 0 ? new Vector2(1, 1.0f / value.Count()) : new Vector2(1.0f / value.Count(), 1),
Length = bar.Value / (MaxValue ?? value.Max()),
Size = (direction & BarDirection.Horizontal) > 0 ? new Vector2(1, size) : new Vector2(size, 1),
Length = length,
Direction = Direction,
});
}
}
//I'm using ToList() here because Where() returns an Enumerable which can change it's elements afterwards
RemoveRange(Children.Where((bar, index) => index >= value.Count()).ToList());
}

View File

@ -3,10 +3,8 @@
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework.Allocation;
using osu.Framework.Input;
using System;
using System.Linq;
namespace osu.Game.Graphics.UserInterface
{
@ -28,34 +26,28 @@ namespace osu.Game.Graphics.UserInterface
{
focus = value;
if (!focus && HasFocus)
inputManager.ChangeFocus(null);
GetContainingInputManager().ChangeFocus(null);
}
}
private InputManager inputManager;
[BackgroundDependencyLoader]
private void load(UserInputManager inputManager)
{
this.inputManager = inputManager;
}
protected override void OnFocus(InputState state)
{
base.OnFocus(state);
BorderThickness = 0;
}
protected override void OnFocusLost(InputState state)
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (state.Keyboard.Keys.Any(key => key == Key.Escape))
if (args.Key == Key.Escape)
{
if (Text.Length > 0)
Text = string.Empty;
else
Exit?.Invoke();
return true;
}
base.OnFocusLost(state);
return base.OnKeyDown(state, args);
}
public override bool RequestsFocus => HoldFocus;

View File

@ -7,6 +7,7 @@ using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
@ -16,7 +17,7 @@ using osu.Game.Graphics.Sprites;
namespace osu.Game.Graphics.UserInterface
{
public class OsuButton : Button
public class OsuButton : Button, IFilterable
{
private Box hover;
@ -108,5 +109,15 @@ namespace osu.Game.Graphics.UserInterface
Content.ScaleTo(1, 1000, Easing.OutElastic);
return base.OnMouseUp(state, args);
}
public string[] FilterTerms => new[] { Text };
public bool MatchingFilter
{
set
{
this.FadeTo(value ? 1 : 0);
}
}
}
}

View File

@ -15,8 +15,6 @@ namespace osu.Game.Graphics.UserInterface.Volume
{
private readonly VolumeMeter volumeMeterMaster;
protected override bool HideOnEscape => false;
private void volumeChanged(double newVolume)
{
Show();

View File

@ -1,74 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Input;
using osu.Game.Rulesets;
using OpenTK.Input;
namespace osu.Game.Input
{
/// <summary>
/// Maps custom action data of type <see cref="T"/> and stores to <see cref="InputState.Data"/>.
/// </summary>
/// <typeparam name="T">The type of the custom action.</typeparam>
public class ActionMappingInputManager<T> : PassThroughInputManager
where T : struct
{
private readonly RulesetInfo ruleset;
private readonly int? variant;
/// <summary>
/// Create a new instance.
/// </summary>
/// <param name="ruleset">A reference to identify the current <see cref="Ruleset"/>. Used to lookup mappings. Null for global mappings.</param>
/// <param name="variant">An optional variant for the specified <see cref="Ruleset"/>. Used when a ruleset has more than one possible keyboard layouts.</param>
protected ActionMappingInputManager(RulesetInfo ruleset = null, int? variant = null)
{
this.ruleset = ruleset;
this.variant = variant;
}
protected IDictionary<Key, T> Mappings { get; set; }
[BackgroundDependencyLoader]
private void load(BindingStore bindings)
{
var rulesetId = ruleset?.ID;
foreach (var b in bindings.Query<Binding>(b => b.RulesetID == rulesetId && b.Variant == variant))
Mappings[b.Key] = (T)(object)b.Action;
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
mapKey(state, args.Key);
return base.OnKeyDown(state, args);
}
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
{
mapKey(state, args.Key);
return base.OnKeyUp(state, args);
}
private void mapKey(InputState state, Key key)
{
T mappedData;
if (Mappings.TryGetValue(key, out mappedData))
state.Data = mappedData;
}
private T parseStringRepresentation(string str)
{
T res;
if (Enum.TryParse(str, out res))
return res;
return default(T);
}
}
}

View File

@ -1,23 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets;
using OpenTK.Input;
using SQLite.Net.Attributes;
using SQLiteNetExtensions.Attributes;
namespace osu.Game.Input
{
public class Binding
{
[ForeignKey(typeof(RulesetInfo))]
public int? RulesetID { get; set; }
[Indexed]
public int? Variant { get; set; }
public Key Key { get; set; }
public int Action { get; set; }
}
}

View File

@ -1,29 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Platform;
using osu.Game.Database;
using SQLite.Net;
namespace osu.Game.Input
{
public class BindingStore : DatabaseBackedStore
{
public BindingStore(SQLiteConnection connection, Storage storage = null)
: base(connection, storage)
{
}
protected override void Prepare(bool reset = false)
{
Connection.CreateTable<Binding>();
}
protected override Type[] ValidTypes => new[]
{
typeof(Binding)
};
}
}

View File

@ -0,0 +1,38 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets;
using SQLite.Net.Attributes;
using SQLiteNetExtensions.Attributes;
namespace osu.Game.Input.Bindings
{
[Table("KeyBinding")]
public class DatabasedKeyBinding : KeyBinding
{
[PrimaryKey, AutoIncrement]
public int ID { get; set; }
[ForeignKey(typeof(RulesetInfo))]
public int? RulesetID { get; set; }
[Indexed]
public int? Variant { get; set; }
[Column("Keys")]
public string KeysString
{
get { return KeyCombination.ToString(); }
private set { KeyCombination = value; }
}
[Indexed]
[Column("Action")]
public int IntAction
{
get { return (int)Action; }
set { Action = value; }
}
}
}

View File

@ -0,0 +1,54 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets;
namespace osu.Game.Input.Bindings
{
/// <summary>
/// A KeyBindingInputManager with a database backing for custom overrides.
/// </summary>
/// <typeparam name="T">The type of the custom action.</typeparam>
public abstract class DatabasedKeyBindingInputManager<T> : KeyBindingInputManager<T>
where T : struct
{
private readonly RulesetInfo ruleset;
private readonly int? variant;
private KeyBindingStore store;
public override IEnumerable<KeyBinding> DefaultKeyBindings => ruleset.CreateInstance().GetDefaultKeyBindings();
/// <summary>
/// Create a new instance.
/// </summary>
/// <param name="ruleset">A reference to identify the current <see cref="Ruleset"/>. Used to lookup mappings. Null for global mappings.</param>
/// <param name="variant">An optional variant for the specified <see cref="Ruleset"/>. Used when a ruleset has more than one possible keyboard layouts.</param>
/// <param name="simultaneousMode">Specify how to deal with multiple matches of <see cref="KeyCombination"/>s and <see cref="T"/>s.</param>
protected DatabasedKeyBindingInputManager(RulesetInfo ruleset = null, int? variant = null, SimultaneousBindingMode simultaneousMode = SimultaneousBindingMode.None)
: base(simultaneousMode)
{
this.ruleset = ruleset;
this.variant = variant;
if (ruleset != null && variant == null)
throw new InvalidOperationException($"{nameof(variant)} can not be null when a non-null {nameof(ruleset)} is provided.");
}
[BackgroundDependencyLoader]
private void load(KeyBindingStore keyBindings)
{
store = keyBindings;
}
protected override void ReloadMappings()
{
KeyBindings = store.Query(ruleset?.ID, variant);
}
}
}

View File

@ -0,0 +1,51 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Input.Bindings;
namespace osu.Game.Input.Bindings
{
public class GlobalKeyBindingInputManager : DatabasedKeyBindingInputManager<GlobalAction>
{
private readonly Drawable handler;
public GlobalKeyBindingInputManager(OsuGameBase game)
{
if (game is IKeyBindingHandler<GlobalAction>)
handler = game;
}
public override IEnumerable<KeyBinding> DefaultKeyBindings => new[]
{
new KeyBinding(InputKey.F8, GlobalAction.ToggleChat),
new KeyBinding(InputKey.F9, GlobalAction.ToggleSocial),
new KeyBinding(new[] { InputKey.Control, InputKey.Alt, InputKey.R }, GlobalAction.ResetInputSettings),
new KeyBinding(new[] { InputKey.Control, InputKey.T }, GlobalAction.ToggleToolbar),
new KeyBinding(new[] { InputKey.Control, InputKey.O }, GlobalAction.ToggleSettings),
new KeyBinding(new[] { InputKey.Control, InputKey.D }, GlobalAction.ToggleDirect),
};
protected override IEnumerable<Drawable> KeyBindingInputQueue =>
handler == null ? base.KeyBindingInputQueue : new[] { handler }.Concat(base.KeyBindingInputQueue);
}
public enum GlobalAction
{
[Description("Toggle chat overlay")]
ToggleChat,
[Description("Toggle social overlay")]
ToggleSocial,
[Description("Reset input settings")]
ResetInputSettings,
[Description("Toggle toolbar")]
ToggleToolbar,
[Description("Toggle settings")]
ToggleSettings,
[Description("Toggle osu!direct")]
ToggleDirect,
}
}

View File

@ -0,0 +1,93 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Input.Bindings;
using osu.Framework.Platform;
using osu.Game.Database;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets;
using SQLite.Net;
namespace osu.Game.Input
{
public class KeyBindingStore : DatabaseBackedStore
{
public KeyBindingStore(SQLiteConnection connection, RulesetStore rulesets, Storage storage = null)
: base(connection, storage)
{
foreach (var info in rulesets.AllRulesets)
{
var ruleset = info.CreateInstance();
foreach (var variant in ruleset.AvailableVariants)
insertDefaults(ruleset.GetDefaultKeyBindings(), info.ID, variant);
}
}
public void Register(KeyBindingInputManager manager) => insertDefaults(manager.DefaultKeyBindings);
protected override int StoreVersion => 3;
protected override void PerformMigration(int currentVersion, int targetVersion)
{
base.PerformMigration(currentVersion, targetVersion);
while (currentVersion++ < targetVersion)
{
switch (currentVersion)
{
case 1:
case 2:
case 3:
// cannot migrate; breaking underlying changes.
Reset();
break;
}
}
}
protected override void Prepare(bool reset = false)
{
if (reset)
Connection.DropTable<DatabasedKeyBinding>();
Connection.CreateTable<DatabasedKeyBinding>();
}
private void insertDefaults(IEnumerable<KeyBinding> defaults, int? rulesetId = null, int? variant = null)
{
var query = Query(rulesetId, variant);
// compare counts in database vs defaults
foreach (var group in defaults.GroupBy(k => k.Action))
{
int count;
while (group.Count() > (count = query.Count(k => (int)k.Action == (int)group.Key)))
{
var insertable = group.Skip(count).First();
// insert any defaults which are missing.
Connection.Insert(new DatabasedKeyBinding
{
KeyCombination = insertable.KeyCombination,
Action = insertable.Action,
RulesetID = rulesetId,
Variant = variant
});
}
}
}
protected override Type[] ValidTypes => new[]
{
typeof(DatabasedKeyBinding)
};
public IEnumerable<KeyBinding> Query(int? rulesetId = null, int? variant = null) =>
Query<DatabasedKeyBinding>(b => b.RulesetID == rulesetId && b.Variant == variant);
public void Update(KeyBinding keyBinding) => Connection.Update(keyBinding);
}
}

View File

@ -26,6 +26,8 @@ namespace osu.Game.Online.Chat
public readonly SortedList<Message> Messages = new SortedList<Message>(Comparer<Message>.Default);
private readonly List<LocalEchoMessage> pendingMessages = new List<LocalEchoMessage>();
public Bindable<bool> Joined = new Bindable<bool>();
public bool ReadOnly => Name != "#lazer";
@ -38,6 +40,16 @@ namespace osu.Game.Online.Chat
}
public event Action<IEnumerable<Message>> NewMessagesArrived;
public event Action<LocalEchoMessage, Message> PendingMessageResolved;
public event Action<Message> MessageRemoved;
public void AddLocalEcho(LocalEchoMessage message)
{
pendingMessages.Add(message);
Messages.Add(message);
NewMessagesArrived?.Invoke(new[] { message });
}
public void AddNewMessages(params Message[] messages)
{
@ -52,11 +64,42 @@ namespace osu.Game.Online.Chat
private void purgeOldMessages()
{
int messageCount = Messages.Count;
// never purge local echos
int messageCount = Messages.Count - pendingMessages.Count;
if (messageCount > MAX_HISTORY)
Messages.RemoveRange(0, messageCount - MAX_HISTORY);
}
/// <summary>
/// Replace or remove a message from the channel.
/// </summary>
/// <param name="echo">The local echo message (client-side).</param>
/// <param name="final">The response message, or null if the message became invalid.</param>
public void ReplaceMessage(LocalEchoMessage echo, Message final)
{
if (!pendingMessages.Remove(echo))
throw new InvalidOperationException("Attempted to remove echo that wasn't present");
Messages.Remove(echo);
if (final == null)
{
MessageRemoved?.Invoke(echo);
return;
}
if (Messages.Contains(final))
{
// message already inserted, so let's throw away this update.
// we may want to handle this better in the future, but for the time being api requests are single-threaded so order is assumed.
MessageRemoved?.Invoke(echo);
return;
}
Messages.Add(final);
PendingMessageResolved?.Invoke(echo, final);
}
public override string ToString() => Name;
}
}

View File

@ -0,0 +1,12 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Online.Chat
{
public class LocalEchoMessage : Message
{
public LocalEchoMessage() : base(null)
{
}
}
}

View File

@ -11,7 +11,7 @@ namespace osu.Game.Online.Chat
public class Message : IComparable<Message>, IEquatable<Message>
{
[JsonProperty(@"message_id")]
public readonly long Id;
public readonly long? Id;
//todo: this should be inside sender.
[JsonProperty(@"sender_id")]
@ -37,14 +37,22 @@ namespace osu.Game.Online.Chat
{
}
public Message(long id)
public Message(long? id)
{
Id = id;
}
public int CompareTo(Message other) => Id.CompareTo(other.Id);
public int CompareTo(Message other)
{
if (!Id.HasValue)
return other.Id.HasValue ? 1 : Timestamp.CompareTo(other.Timestamp);
if (!other.Id.HasValue)
return -1;
public bool Equals(Message other) => Id == other?.Id;
return Id.Value.CompareTo(other.Id.Value);
}
public virtual bool Equals(Message other) => Id == other?.Id;
public override int GetHashCode() => Id.GetHashCode();
}

View File

@ -9,17 +9,16 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Overlays;
using osu.Framework.Input;
using OpenTK.Input;
using osu.Framework.Logging;
using osu.Game.Graphics.UserInterface.Volume;
using osu.Framework.Allocation;
using osu.Framework.Timing;
using osu.Game.Overlays.Toolbar;
using osu.Game.Screens;
using osu.Game.Screens.Menu;
using OpenTK;
using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Input.Bindings;
using osu.Framework.Platform;
using osu.Framework.Threading;
using osu.Game.Graphics;
@ -27,10 +26,11 @@ using osu.Game.Rulesets.Scoring;
using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets;
using osu.Game.Screens.Play;
using osu.Game.Input.Bindings;
namespace osu.Game
{
public class OsuGame : OsuGameBase
public class OsuGame : OsuGameBase, IKeyBindingHandler<GlobalAction>
{
public Toolbar Toolbar;
@ -169,10 +169,6 @@ namespace osu.Game
volume = new VolumeControl(),
overlayContent = new Container { RelativeSizeAxes = Axes.Both },
new OnScreenDisplay(),
new GlobalHotkeys //exists because UserInputManager is at a level below us.
{
Handler = globalHotkeyPressed
}
});
LoadComponentAsync(screenStack = new Loader(), d =>
@ -186,7 +182,11 @@ namespace osu.Game
LoadComponentAsync(direct = new DirectOverlay { Depth = -1 }, mainContent.Add);
LoadComponentAsync(social = new SocialOverlay { Depth = -1 }, mainContent.Add);
LoadComponentAsync(chat = new ChatOverlay { Depth = -1 }, mainContent.Add);
LoadComponentAsync(settings = new SettingsOverlay { Depth = -1 }, overlayContent.Add);
LoadComponentAsync(settings = new MainSettings
{
GetToolbarHeight = () => ToolbarOffset,
Depth = -1
}, overlayContent.Add);
LoadComponentAsync(userProfile = new UserProfileOverlay { Depth = -2 }, mainContent.Add);
LoadComponentAsync(musicController = new MusicController
{
@ -252,63 +252,43 @@ namespace osu.Game
Cursor.State = Visibility.Hidden;
}
private bool globalHotkeyPressed(InputState state, KeyDownEventArgs args)
public bool OnPressed(GlobalAction action)
{
if (args.Repeat || intro == null) return false;
if (intro == null) return false;
switch (args.Key)
switch (action)
{
case Key.F8:
case GlobalAction.ToggleChat:
chat.ToggleVisibility();
return true;
case Key.F9:
case GlobalAction.ToggleSocial:
social.ToggleVisibility();
return true;
case Key.PageUp:
case Key.PageDown:
var swClock = (Clock as ThrottledFrameClock)?.Source as StopwatchClock;
if (swClock == null) return false;
case GlobalAction.ResetInputSettings:
var sensitivity = frameworkConfig.GetBindable<double>(FrameworkSetting.CursorSensitivity);
swClock.Rate *= args.Key == Key.PageUp ? 1.1f : 0.9f;
Logger.Log($@"Adjusting game clock to {swClock.Rate}", LoggingTarget.Debug);
sensitivity.Disabled = false;
sensitivity.Value = 1;
sensitivity.Disabled = true;
frameworkConfig.Set(FrameworkSetting.ActiveInputHandlers, string.Empty);
return true;
case GlobalAction.ToggleToolbar:
Toolbar.ToggleVisibility();
return true;
case GlobalAction.ToggleSettings:
settings.ToggleVisibility();
return true;
case GlobalAction.ToggleDirect:
direct.ToggleVisibility();
return true;
}
if (state.Keyboard.ControlPressed)
{
switch (args.Key)
{
case Key.R:
if (state.Keyboard.AltPressed)
{
var sensitivity = frameworkConfig.GetBindable<double>(FrameworkSetting.CursorSensitivity);
sensitivity.Disabled = false;
sensitivity.Value = 1;
sensitivity.Disabled = true;
frameworkConfig.Set(FrameworkSetting.ActiveInputHandlers, string.Empty);
return true;
}
break;
case Key.T:
Toolbar.ToggleVisibility();
return true;
case Key.O:
settings.ToggleVisibility();
return true;
case Key.D:
if (state.Keyboard.ShiftPressed || state.Keyboard.AltPressed)
return false;
direct.ToggleVisibility();
return true;
}
}
return false;
}
public bool OnReleased(GlobalAction action) => false;
public event Action<Screen> ScreenChanged;
private Container mainContent;

View File

@ -20,6 +20,7 @@ using SQLite.Net;
using osu.Framework.Graphics.Performance;
using osu.Game.Database;
using osu.Game.Input;
using osu.Game.Input.Bindings;
using osu.Game.IO;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Scoring;
@ -38,7 +39,7 @@ namespace osu.Game
protected ScoreStore ScoreStore;
protected BindingStore BindingStore;
protected KeyBindingStore KeyBindingStore;
protected override string MainResourceFile => @"osu.Game.Resources.dll";
@ -93,13 +94,15 @@ namespace osu.Game
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) =>
dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
private SQLiteConnection connection;
[BackgroundDependencyLoader]
private void load()
{
dependencies.Cache(this);
dependencies.Cache(LocalConfig);
SQLiteConnection connection = Host.Storage.GetDatabase(@"client");
connection = Host.Storage.GetDatabase(@"client");
connection.CreateTable<StoreVersion>();
@ -107,7 +110,7 @@ namespace osu.Game
dependencies.Cache(FileStore = new FileStore(connection, Host.Storage));
dependencies.Cache(BeatmapManager = new BeatmapManager(Host.Storage, FileStore, connection, RulesetStore, Host));
dependencies.Cache(ScoreStore = new ScoreStore(Host.Storage, connection, Host, BeatmapManager));
dependencies.Cache(BindingStore = new BindingStore(connection));
dependencies.Cache(KeyBindingStore = new KeyBindingStore(connection, RulesetStore));
dependencies.Cache(new OsuColour());
//this completely overrides the framework default. will need to change once we make a proper FontStore.
@ -182,22 +185,28 @@ namespace osu.Game
{
base.LoadComplete();
GlobalKeyBindingInputManager globalBinding;
base.Content.Add(new RatioAdjust
{
Children = new Drawable[]
{
Cursor = new MenuCursor(),
new OsuTooltipContainer(Cursor)
globalBinding = new GlobalKeyBindingInputManager(this)
{
RelativeSizeAxes = Axes.Both,
Child = content = new OsuContextMenuContainer
Child = new OsuTooltipContainer(Cursor)
{
RelativeSizeAxes = Axes.Both,
},
Child = content = new OsuContextMenuContainer { RelativeSizeAxes = Axes.Both },
}
}
}
});
KeyBindingStore.Register(globalBinding);
dependencies.Cache(globalBinding);
// TODO: This is temporary until we reimplement the local FPS display.
// It's just to allow end-users to access the framework FPS display without knowing the shortcut key.
fpsDisplayVisible = LocalConfig.GetBindable<bool>(OsuSetting.ShowFpsDisplay);
@ -230,6 +239,8 @@ namespace osu.Game
LocalConfig.Save();
}
connection.Dispose();
base.Dispose(isDisposing);
}
}

View File

@ -152,7 +152,7 @@ namespace osu.Game.Overlays.Chat
protected override void OnFocus(InputState state)
{
InputManager.ChangeFocus(search);
GetContainingInputManager().ChangeFocus(search);
base.OnFocus(state);
}

View File

@ -2,26 +2,24 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.Chat;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics.Effects;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Allocation;
using osu.Game.Users;
using osu.Game.Graphics.Containers;
namespace osu.Game.Overlays.Chat
{
public class ChatLine : Container
{
public readonly Message Message;
private static readonly Color4[] username_colours = {
private static readonly Color4[] username_colours =
{
OsuColour.FromHex("588c7e"),
OsuColour.FromHex("b2a367"),
OsuColour.FromHex("c98f65"),
@ -69,6 +67,8 @@ namespace osu.Game.Overlays.Chat
private Color4 customUsernameColour;
private OsuSpriteText timestamp;
public ChatLine(Message message)
{
Message = message;
@ -79,6 +79,26 @@ namespace osu.Game.Overlays.Chat
Padding = new MarginPadding { Left = padding, Right = padding };
}
private Message message;
private OsuSpriteText username;
private OsuTextFlowContainer contentFlow;
public Message Message
{
get { return message; }
set
{
if (message == value) return;
message = value;
if (!IsLoaded)
return;
updateMessageContent();
}
}
[BackgroundDependencyLoader(true)]
private void load(OsuColour colours, UserProfileOverlay profile)
{
@ -86,49 +106,54 @@ namespace osu.Game.Overlays.Chat
loadProfile = u => profile?.ShowUser(u);
}
private bool senderHasBackground => !string.IsNullOrEmpty(message.Sender.Colour);
protected override void LoadComplete()
{
base.LoadComplete();
bool hasBackground = !string.IsNullOrEmpty(Message.Sender.Colour);
Drawable username = new OsuSpriteText
bool hasBackground = senderHasBackground;
Drawable effectedUsername = username = new OsuSpriteText
{
Font = @"Exo2.0-BoldItalic",
Text = $@"{Message.Sender.Username}" + (hasBackground ? "" : ":"),
Colour = hasBackground ? customUsernameColour : username_colours[Message.UserId % username_colours.Length],
Colour = hasBackground ? customUsernameColour : username_colours[message.Sender.Id % username_colours.Length],
TextSize = text_size,
};
if (hasBackground)
{
// Background effect
username = username.WithEffect(new EdgeEffect
effectedUsername = new Container
{
AutoSizeAxes = Axes.Both,
Masking = true,
CornerRadius = 4,
Parameters = new EdgeEffectParameters
{
Radius = 1,
Colour = OsuColour.FromHex(Message.Sender.Colour),
Type = EdgeEffectType.Shadow,
}
}, d =>
{
d.Padding = new MarginPadding { Left = 3, Right = 3, Bottom = 1, Top = -3 };
d.Y = 3;
})
// Drop shadow effect
.WithEffect(new EdgeEffect
{
CornerRadius = 4,
Parameters = new EdgeEffectParameters
EdgeEffect = new EdgeEffectParameters
{
Roundness = 1,
Offset = new Vector2(0, 3),
Radius = 3,
Colour = Color4.Black.Opacity(0.3f),
Type = EdgeEffectType.Shadow,
},
// Drop shadow effect
Child = new Container
{
AutoSizeAxes = Axes.Both,
Masking = true,
CornerRadius = 4,
EdgeEffect = new EdgeEffectParameters
{
Radius = 1,
Colour = OsuColour.FromHex(message.Sender.Colour),
Type = EdgeEffectType.Shadow,
},
Padding = new MarginPadding { Left = 3, Right = 3, Bottom = 1, Top = -3 },
Y = 3,
Child = username,
}
});
};
}
Children = new Drawable[]
@ -138,23 +163,21 @@ namespace osu.Game.Overlays.Chat
Size = new Vector2(message_padding, text_size),
Children = new Drawable[]
{
new OsuSpriteText
timestamp = new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Font = @"Exo2.0-SemiBold",
Text = $@"{Message.Timestamp.LocalDateTime:HH:mm:ss}",
FixedWidth = true,
TextSize = text_size * 0.75f,
Alpha = 0.4f,
},
new ClickableContainer
{
AutoSizeAxes = Axes.Both,
Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,
Child = username,
Action = () => loadProfile(Message.Sender),
Child = effectedUsername,
Action = () => loadProfile(message.Sender),
},
}
},
@ -165,18 +188,27 @@ namespace osu.Game.Overlays.Chat
Padding = new MarginPadding { Left = message_padding + padding },
Children = new Drawable[]
{
new OsuTextFlowContainer(t =>
contentFlow = new OsuTextFlowContainer(t => { t.TextSize = text_size; })
{
t.TextSize = text_size;
})
{
Text = Message.Content,
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
}
}
}
};
updateMessageContent();
FinishTransforms(true);
}
private void updateMessageContent()
{
this.FadeTo(message is LocalEchoMessage ? 0.4f : 1.0f, 500, Easing.OutQuint);
timestamp.FadeTo(message is LocalEchoMessage ? 0 : 1, 500, Easing.OutQuint);
timestamp.Text = $@"{message.Timestamp.LocalDateTime:HH:mm:ss}";
username.Text = $@"{message.Sender.Username}" + (senderHasBackground ? "" : ":");
contentFlow.Text = message.Content;
}
}
}

View File

@ -3,7 +3,9 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -14,8 +16,19 @@ namespace osu.Game.Overlays.Chat
{
public class DrawableChannel : Container
{
private class ChatLineContainer : FillFlowContainer<ChatLine>
{
protected override int Compare(Drawable x, Drawable y)
{
var xC = (ChatLine)x;
var yC = (ChatLine)y;
return xC.Message.CompareTo(yC.Message);
}
}
public readonly Channel Channel;
private readonly FillFlowContainer<ChatLine> flow;
private readonly ChatLineContainer flow;
private readonly ScrollContainer scroll;
public DrawableChannel(Channel channel)
@ -32,20 +45,19 @@ namespace osu.Game.Overlays.Chat
// Some chat lines have effects that slightly protrude to the bottom,
// which we do not want to mask away, hence the padding.
Padding = new MarginPadding { Bottom = 5 },
Children = new Drawable[]
Child = flow = new ChatLineContainer
{
flow = new FillFlowContainer<ChatLine>
{
Direction = FillDirection.Vertical,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding { Left = 20, Right = 20 }
}
}
Padding = new MarginPadding { Left = 20, Right = 20 },
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
},
}
};
channel.NewMessagesArrived += newMessagesArrived;
Channel.NewMessagesArrived += newMessagesArrived;
Channel.MessageRemoved += messageRemoved;
Channel.PendingMessageResolved += pendingMessageResolved;
}
[BackgroundDependencyLoader]
@ -63,14 +75,17 @@ namespace osu.Game.Overlays.Chat
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
Channel.NewMessagesArrived -= newMessagesArrived;
Channel.MessageRemoved -= messageRemoved;
Channel.PendingMessageResolved -= pendingMessageResolved;
}
private void newMessagesArrived(IEnumerable<Message> newMessages)
{
// Add up to last Channel.MAX_HISTORY messages
var displayMessages = newMessages.Skip(Math.Max(0, newMessages.Count() - Channel.MAX_HISTORY));
//up to last Channel.MAX_HISTORY messages
flow.AddRange(displayMessages.Select(m => new ChatLine(m)));
if (!IsLoaded) return;
@ -90,6 +105,24 @@ namespace osu.Game.Overlays.Chat
}
}
private void pendingMessageResolved(Message existing, Message updated)
{
var found = flow.Children.LastOrDefault(c => c.Message == existing);
if (found != null)
{
Trace.Assert(updated.Id.HasValue, "An updated message was returned with no ID.");
flow.Remove(found);
found.Message = updated;
flow.Add(found);
}
}
private void messageRemoved(Message removed)
{
flow.Children.FirstOrDefault(c => c.Message == removed)?.FadeColour(Color4.Red, 400).FadeOut(600).Expire();
}
private void scrollToEnd() => ScheduleAfterChildren(() => scroll.ScrollToEnd());
}
}

View File

@ -6,23 +6,23 @@ using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input;
using osu.Framework.Threading;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.Chat;
using osu.Game.Graphics.UserInterface;
using osu.Framework.Graphics.UserInterface;
using OpenTK.Graphics;
using osu.Framework.Input;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Overlays.Chat;
using osu.Game.Graphics.Containers;
namespace osu.Game.Overlays
{
@ -37,7 +37,7 @@ namespace osu.Game.Overlays
private readonly LoadingAnimation loading;
private readonly FocusedTextBox inputTextBox;
private readonly FocusedTextBox textbox;
private APIAccess api;
@ -130,7 +130,7 @@ namespace osu.Game.Overlays
},
Children = new Drawable[]
{
inputTextBox = new FocusedTextBox
textbox = new FocusedTextBox
{
RelativeSizeAxes = Axes.Both,
Height = 1,
@ -175,7 +175,7 @@ namespace osu.Game.Overlays
if (state == Visibility.Visible)
{
inputTextBox.HoldFocus = false;
textbox.HoldFocus = false;
if (1f - chatHeight.Value < channel_selection_min_height)
{
chatContainer.ResizeHeightTo(1f - channel_selection_min_height, 800, Easing.OutQuint);
@ -186,7 +186,7 @@ namespace osu.Game.Overlays
}
else
{
inputTextBox.HoldFocus = true;
textbox.HoldFocus = true;
}
};
}
@ -242,8 +242,8 @@ namespace osu.Game.Overlays
protected override void OnFocus(InputState state)
{
//this is necessary as inputTextBox is masked away and therefore can't get focus :(
InputManager.ChangeFocus(inputTextBox);
//this is necessary as textbox is masked away and therefore can't get focus :(
GetContainingInputManager().ChangeFocus(textbox);
base.OnFocus(state);
}
@ -252,7 +252,7 @@ namespace osu.Game.Overlays
this.MoveToY(0, transition_length, Easing.OutQuint);
this.FadeIn(transition_length, Easing.OutQuint);
inputTextBox.HoldFocus = true;
textbox.HoldFocus = true;
base.PopIn();
}
@ -261,7 +261,7 @@ namespace osu.Game.Overlays
this.MoveToY(Height, transition_length, Easing.InSine);
this.FadeOut(transition_length, Easing.InSine);
inputTextBox.HoldFocus = false;
textbox.HoldFocus = false;
base.PopOut();
}
@ -336,7 +336,7 @@ namespace osu.Game.Overlays
currentChannel = value;
inputTextBox.Current.Disabled = currentChannel.ReadOnly;
textbox.Current.Disabled = currentChannel.ReadOnly;
channelTabs.Current.Value = value;
var loaded = loadedChannels.Find(d => d.Channel == value);
@ -414,6 +414,7 @@ namespace osu.Game.Overlays
if (fetchReq != null) return;
fetchReq = new GetMessagesRequest(careChannels, lastMessageId);
fetchReq.Success += delegate (List<Message> messages)
{
foreach (var group in messages.Where(m => m.TargetType == TargetType.Channel).GroupBy(m => m.TargetId))
@ -424,6 +425,7 @@ namespace osu.Game.Overlays
Debug.Write("success!");
fetchReq = null;
};
fetchReq.Failure += delegate
{
Debug.Write("failure!");
@ -437,51 +439,42 @@ namespace osu.Game.Overlays
{
var postText = textbox.Text;
textbox.Text = string.Empty;
if (string.IsNullOrEmpty(postText))
return;
var target = currentChannel;
if (target == null) return;
if (!api.IsLoggedIn)
{
currentChannel?.AddNewMessages(new ErrorMessage("Please login to participate in chat!"));
textbox.Text = string.Empty;
target.AddNewMessages(new ErrorMessage("Please login to participate in chat!"));
return;
}
if (currentChannel == null) return;
if (postText[0] == '/')
{
// TODO: handle commands
currentChannel.AddNewMessages(new ErrorMessage("Chat commands are not supported yet!"));
textbox.Text = string.Empty;
target.AddNewMessages(new ErrorMessage("Chat commands are not supported yet!"));
return;
}
var message = new Message
var message = new LocalEchoMessage
{
Sender = api.LocalUser.Value,
Timestamp = DateTimeOffset.Now,
TargetType = TargetType.Channel, //TODO: read this from currentChannel
TargetId = currentChannel.Id,
TargetType = TargetType.Channel, //TODO: read this from channel
TargetId = target.Id,
Content = postText
};
textbox.ReadOnly = true;
var req = new PostMessageRequest(message);
req.Failure += e =>
{
textbox.FlashColour(Color4.Red, 1000);
textbox.ReadOnly = false;
};
req.Success += m =>
{
currentChannel.AddNewMessages(m);
textbox.ReadOnly = false;
textbox.Text = string.Empty;
};
target.AddLocalEcho(message);
req.Failure += e => target.ReplaceMessage(message, null);
req.Success += m => target.ReplaceMessage(message, m);
api.Queue(req);
}

View File

@ -0,0 +1,23 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Input.Bindings;
using osu.Game.Graphics;
namespace osu.Game.Overlays.KeyBinding
{
public class GlobalKeyBindingsSection : KeyBindingsSection
{
private readonly string name;
public override FontAwesome Icon => FontAwesome.fa_osu_mod_nofail;
public override string Header => name;
public GlobalKeyBindingsSection(KeyBindingInputManager manager, string name)
{
this.name = name;
Defaults = manager.DefaultKeyBindings;
}
}
}

View File

@ -0,0 +1,356 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Input;
using OpenTK.Graphics;
using OpenTK.Input;
namespace osu.Game.Overlays.KeyBinding
{
internal class KeyBindingRow : Container, IFilterable
{
private readonly Enum action;
private readonly IEnumerable<Framework.Input.Bindings.KeyBinding> bindings;
private const float transition_time = 150;
private const float height = 20;
private const float padding = 5;
private bool matchingFilter;
public bool MatchingFilter
{
get { return matchingFilter; }
set
{
matchingFilter = value;
this.FadeTo(!matchingFilter ? 0 : 1);
}
}
private OsuSpriteText text;
private OsuSpriteText pressAKey;
private FillFlowContainer<KeyButton> buttons;
public string[] FilterTerms => new[] { text.Text }.Concat(bindings.Select(b => b.KeyCombination.ReadableString())).ToArray();
public KeyBindingRow(Enum action, IEnumerable<Framework.Input.Bindings.KeyBinding> bindings)
{
this.action = action;
this.bindings = bindings;
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Masking = true;
CornerRadius = padding;
}
private KeyBindingStore store;
[BackgroundDependencyLoader]
private void load(OsuColour colours, KeyBindingStore store)
{
this.store = store;
EdgeEffect = new EdgeEffectParameters
{
Radius = 2,
Colour = colours.YellowDark.Opacity(0),
Type = EdgeEffectType.Shadow,
Hollow = true,
};
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Alpha = 0.6f,
},
text = new OsuSpriteText
{
Text = action.GetDescription(),
Margin = new MarginPadding(padding),
},
buttons = new FillFlowContainer<KeyButton>
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight
},
pressAKey = new OsuSpriteText
{
Text = "Press a key to change binding, DEL to delete, ESC to cancel.",
Y = height,
Margin = new MarginPadding(padding),
Alpha = 0,
Colour = colours.YellowDark
}
};
foreach (var b in bindings)
buttons.Add(new KeyButton(b));
}
protected override bool OnHover(InputState state)
{
this.FadeEdgeEffectTo<Container>(1, transition_time, Easing.OutQuint);
return base.OnHover(state);
}
protected override void OnHoverLost(InputState state)
{
this.FadeEdgeEffectTo<Container>(0, transition_time, Easing.OutQuint);
base.OnHoverLost(state);
}
public override bool AcceptsFocus => bindTarget == null;
private KeyButton bindTarget;
public bool AllowMainMouseButtons;
private bool isModifier(Key k) => k < Key.F1;
protected override bool OnClick(InputState state) => true;
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
if (HasFocus)
{
if (bindTarget.IsHovered)
{
if (!AllowMainMouseButtons)
{
switch (args.Button)
{
case MouseButton.Left:
case MouseButton.Right:
return true;
}
}
bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(state));
return true;
}
}
return base.OnMouseDown(state, args);
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
{
if (HasFocus && !state.Mouse.Buttons.Any())
{
if (bindTarget.IsHovered)
finalise();
else
updateBindTarget();
return true;
}
return base.OnMouseUp(state, args);
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (!HasFocus)
return false;
switch (args.Key)
{
case Key.Escape:
finalise();
return true;
case Key.Delete:
bindTarget.UpdateKeyCombination(InputKey.None);
finalise();
return true;
}
bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(state));
if (!isModifier(args.Key)) finalise();
return true;
}
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
{
if (HasFocus)
{
finalise();
return true;
}
return base.OnKeyUp(state, args);
}
private void finalise()
{
if (bindTarget != null)
{
store.Update(bindTarget.KeyBinding);
bindTarget.IsBinding = false;
Schedule(() =>
{
// schedule to ensure we don't instantly get focus back on next OnMouseClick (see AcceptFocus impl.)
bindTarget = null;
});
}
if (HasFocus)
GetContainingInputManager().ChangeFocus(null);
pressAKey.FadeOut(300, Easing.OutQuint);
pressAKey.Padding = new MarginPadding { Bottom = -pressAKey.DrawHeight };
}
protected override void OnFocus(InputState state)
{
AutoSizeDuration = 500;
AutoSizeEasing = Easing.OutQuint;
pressAKey.FadeIn(300, Easing.OutQuint);
pressAKey.Padding = new MarginPadding();
updateBindTarget();
base.OnFocus(state);
}
protected override void OnFocusLost(InputState state)
{
finalise();
base.OnFocusLost(state);
}
private void updateBindTarget()
{
if (bindTarget != null) bindTarget.IsBinding = false;
bindTarget = buttons.FirstOrDefault(b => b.IsHovered) ?? buttons.FirstOrDefault();
if (bindTarget != null) bindTarget.IsBinding = true;
}
private class KeyButton : Container
{
public readonly Framework.Input.Bindings.KeyBinding KeyBinding;
private readonly Box box;
public readonly OsuSpriteText Text;
private Color4 hoverColour;
private bool isBinding;
public bool IsBinding
{
get { return isBinding; }
set
{
if (value == isBinding) return;
isBinding = value;
updateHoverState();
}
}
public KeyButton(Framework.Input.Bindings.KeyBinding keyBinding)
{
KeyBinding = keyBinding;
Margin = new MarginPadding(padding);
// todo: use this in a meaningful way
// var isDefault = keyBinding.Action is Enum;
Masking = true;
CornerRadius = padding;
Height = height;
AutoSizeAxes = Axes.X;
Children = new Drawable[]
{
new Container
{
AlwaysPresent = true,
Width = 80,
Height = height,
},
box = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black
},
Text = new OsuSpriteText
{
Font = "Venera",
TextSize = 10,
Margin = new MarginPadding(5),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = keyBinding.KeyCombination.ReadableString(),
},
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
hoverColour = colours.YellowDark;
}
protected override bool OnHover(InputState state)
{
updateHoverState();
return base.OnHover(state);
}
protected override void OnHoverLost(InputState state)
{
updateHoverState();
base.OnHoverLost(state);
}
private void updateHoverState()
{
if (isBinding)
{
box.FadeColour(Color4.White, transition_time, Easing.OutQuint);
Text.FadeColour(Color4.Black, transition_time, Easing.OutQuint);
}
else
{
box.FadeColour(IsHovered ? hoverColour : Color4.Black, transition_time, Easing.OutQuint);
Text.FadeColour(IsHovered ? Color4.Black : Color4.White, transition_time, Easing.OutQuint);
}
}
public void UpdateKeyCombination(KeyCombination newCombination)
{
KeyBinding.KeyCombination = newCombination;
Text.Text = KeyBinding.KeyCombination.ReadableString();
}
}
}
}

View File

@ -0,0 +1,49 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Game.Input;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets;
using OpenTK;
namespace osu.Game.Overlays.KeyBinding
{
public abstract class KeyBindingsSection : SettingsSection
{
protected IEnumerable<Framework.Input.Bindings.KeyBinding> Defaults;
protected RulesetInfo Ruleset;
protected KeyBindingsSection()
{
FlowContent.Spacing = new Vector2(0, 1);
}
[BackgroundDependencyLoader]
private void load(KeyBindingStore store)
{
var enumType = Defaults?.FirstOrDefault()?.Action?.GetType();
if (enumType == null) return;
// for now let's just assume a variant of zero.
// this will need to be implemented in a better way in the future.
int? variant = null;
if (Ruleset != null)
variant = 0;
var bindings = store.Query(Ruleset?.ID, variant);
foreach (Enum v in Enum.GetValues(enumType))
// one row per valid action.
Add(new KeyBindingRow(v, bindings.Where(b => b.Action.Equals((int)(object)v)))
{
AllowMainMouseButtons = Ruleset != null
});
}
}
}

View File

@ -0,0 +1,21 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Graphics;
using osu.Game.Rulesets;
namespace osu.Game.Overlays.KeyBinding
{
public class RulesetBindingsSection : KeyBindingsSection
{
public override FontAwesome Icon => FontAwesome.fa_osu_mod_nofail;
public override string Header => Ruleset.Name;
public RulesetBindingsSection(RulesetInfo ruleset)
{
Ruleset = ruleset;
Defaults = ruleset.CreateInstance().GetDefaultKeyBindings();
}
}
}

View File

@ -0,0 +1,31 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Input.Bindings;
using osu.Game.Overlays.KeyBinding;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets;
namespace osu.Game.Overlays
{
public class KeyBindingOverlay : SettingsOverlay
{
protected override Drawable CreateHeader() => new SettingsHeader("key configuration", "Customise your keys!");
[BackgroundDependencyLoader(permitNulls: true)]
private void load(RulesetStore rulesets, GlobalKeyBindingInputManager global)
{
AddSection(new GlobalKeyBindingsSection(global, "Global"));
foreach (var ruleset in rulesets.AllRulesets)
AddSection(new RulesetBindingsSection(ruleset));
}
public KeyBindingOverlay()
: base(false)
{
}
}
}

View File

@ -69,7 +69,7 @@ namespace osu.Game.Overlays
settingsSection.Bounding = true;
this.FadeIn(transition_time, Easing.OutQuint);
InputManager.ChangeFocus(settingsSection);
GetContainingInputManager().ChangeFocus(settingsSection);
}
protected override void PopOut()

View File

@ -0,0 +1,151 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays.Settings;
using osu.Game.Overlays.Settings.Sections;
using osu.Game.Screens.Ranking;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Overlays
{
public class MainSettings : SettingsOverlay
{
private readonly KeyBindingOverlay keyBindingOverlay;
private BackButton backButton;
protected override IEnumerable<SettingsSection> CreateSections() => new SettingsSection[]
{
new GeneralSection(),
new GraphicsSection(),
new GameplaySection(),
new AudioSection(),
new SkinSection(),
new InputSection(keyBindingOverlay),
new OnlineSection(),
new MaintenanceSection(),
new DebugSection(),
};
protected override Drawable CreateHeader() => new SettingsHeader("settings", "Change the way osu! behaves");
protected override Drawable CreateFooter() => new SettingsFooter();
public MainSettings()
: base(true)
{
keyBindingOverlay = new KeyBindingOverlay
{
Depth = 1,
Anchor = Anchor.TopRight,
};
keyBindingOverlay.StateChanged += keyBindingOverlay_StateChanged;
}
public override bool AcceptsFocus => keyBindingOverlay.State != Visibility.Visible;
private const float hidden_width = 120;
private void keyBindingOverlay_StateChanged(VisibilityContainer container, Visibility visibility)
{
switch (visibility)
{
case Visibility.Visible:
Background.FadeTo(0.9f, 300, Easing.OutQuint);
Sidebar?.FadeColour(Color4.DarkGray, 300, Easing.OutQuint);
SectionsContainer.FadeOut(300, Easing.OutQuint);
ContentContainer.MoveToX(hidden_width - WIDTH, 500, Easing.OutQuint);
backButton.Delay(100).FadeIn(100);
break;
case Visibility.Hidden:
Background.FadeTo(0.6f, 500, Easing.OutQuint);
Sidebar?.FadeColour(Color4.White, 300, Easing.OutQuint);
SectionsContainer.FadeIn(500, Easing.OutQuint);
ContentContainer.MoveToX(0, 500, Easing.OutQuint);
backButton.FadeOut(100);
break;
}
}
protected override float ExpandedPosition => keyBindingOverlay.State == Visibility.Visible ? hidden_width - WIDTH : base.ExpandedPosition;
[BackgroundDependencyLoader]
private void load()
{
ContentContainer.Add(keyBindingOverlay);
ContentContainer.Add(backButton = new BackButton
{
Alpha = 0,
Width = hidden_width,
RelativeSizeAxes = Axes.Y,
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Action = () => keyBindingOverlay.Hide()
});
}
private class BackButton : OsuClickableContainer
{
private AspectContainer aspect;
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
{
aspect = new AspectContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
Children = new Drawable[]
{
new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Y = -15,
Size = new Vector2(15),
Shadow = true,
Icon = FontAwesome.fa_chevron_left
},
new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Y = 15,
TextSize = 12,
Font = @"Exo2.0-Bold",
Text = @"back",
},
}
}
};
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
aspect.ScaleTo(0.75f, 2000, Easing.OutQuint);
return base.OnMouseDown(state, args);
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
{
aspect.ScaleTo(1, 1000, Easing.OutElastic);
return base.OnMouseUp(state, args);
}
}
}
}

View File

@ -6,7 +6,6 @@ using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Input;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
@ -31,12 +30,10 @@ namespace osu.Game.Overlays.Music
private readonly Bindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
public IEnumerable<BeatmapSetInfo> BeatmapSets;
private InputManager inputManager;
[BackgroundDependencyLoader]
private void load(OsuGameBase game, BeatmapManager beatmaps, OsuColour colours, UserInputManager inputManager)
private void load(OsuGameBase game, BeatmapManager beatmaps, OsuColour colours)
{
this.inputManager = inputManager;
this.beatmaps = beatmaps;
Children = new Drawable[]
@ -102,7 +99,7 @@ namespace osu.Game.Overlays.Music
protected override void PopIn()
{
filter.Search.HoldFocus = true;
Schedule(() => inputManager.ChangeFocus(filter.Search));
Schedule(() => GetContainingInputManager().ChangeFocus(filter.Search));
this.ResizeTo(new Vector2(1, playlist_height), transition_duration, Easing.OutQuint);
this.FadeIn(transition_duration, Easing.OutQuint);

View File

@ -258,7 +258,10 @@ namespace osu.Game.Overlays
Type = EdgeEffectType.Glow,
Radius = 8,
};
}
protected override void LoadComplete()
{
updateGlow();
FinishTransforms(true);
}

View File

@ -103,7 +103,7 @@ namespace osu.Game.Overlays.SearchableList
protected override void OnFocus(InputState state)
{
InputManager.ChangeFocus(Filter.Search);
GetContainingInputManager().ChangeFocus(Filter.Search);
}
protected override void PopIn()

View File

@ -26,8 +26,11 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
{
base.Dispose(isDisposing);
audio.OnNewDevice -= onDeviceChanged;
audio.OnLostDevice -= onDeviceChanged;
if (audio != null)
{
audio.OnNewDevice -= onDeviceChanged;
audio.OnLostDevice -= onDeviceChanged;
}
}
private void updateItems()

View File

@ -57,12 +57,9 @@ namespace osu.Game.Overlays.Settings.Sections.General
Spacing = new Vector2(0f, 5f);
}
private InputManager inputManager;
[BackgroundDependencyLoader(permitNulls: true)]
private void load(OsuColour colours, APIAccess api, UserInputManager inputManager)
private void load(OsuColour colours, APIAccess api)
{
this.inputManager = inputManager;
this.colours = colours;
api?.Register(this);
@ -174,7 +171,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
break;
}
if (form != null) inputManager.ChangeFocus(form);
if (form != null) GetContainingInputManager()?.ChangeFocus(form);
}
public override bool AcceptsFocus => true;
@ -183,7 +180,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
protected override void OnFocus(InputState state)
{
if (form != null) inputManager.ChangeFocus(form);
if (form != null) GetContainingInputManager().ChangeFocus(form);
base.OnFocus(state);
}
@ -192,7 +189,6 @@ namespace osu.Game.Overlays.Settings.Sections.General
private TextBox username;
private TextBox password;
private APIAccess api;
private InputManager inputManager;
private void performLogin()
{
@ -201,9 +197,8 @@ namespace osu.Game.Overlays.Settings.Sections.General
}
[BackgroundDependencyLoader(permitNulls: true)]
private void load(APIAccess api, OsuConfigManager config, UserInputManager inputManager)
private void load(APIAccess api, OsuConfigManager config)
{
this.inputManager = inputManager;
this.api = api;
Direction = FillDirection.Vertical;
Spacing = new Vector2(0, 5);
@ -256,7 +251,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
protected override void OnFocus(InputState state)
{
Schedule(() => { inputManager.ChangeFocus(string.IsNullOrEmpty(username.Text) ? username : password); });
Schedule(() => { GetContainingInputManager().ChangeFocus(string.IsNullOrEmpty(username.Text) ? username : password); });
}
}

View File

@ -10,14 +10,15 @@ namespace osu.Game.Overlays.Settings.Sections.Input
{
protected override string Header => "Keyboard";
public KeyboardSettings()
public KeyboardSettings(KeyBindingOverlay keyConfig)
{
Children = new Drawable[]
{
new OsuButton
{
RelativeSizeAxes = Axes.X,
Text = "Key Configuration"
Text = "Key Configuration",
Action = () => keyConfig.ToggleVisibility()
},
};
}

View File

@ -12,12 +12,12 @@ namespace osu.Game.Overlays.Settings.Sections
public override string Header => "Input";
public override FontAwesome Icon => FontAwesome.fa_keyboard_o;
public InputSection()
public InputSection(KeyBindingOverlay keyConfig)
{
Children = new Drawable[]
{
new MouseSettings(),
new KeyboardSettings(),
new KeyboardSettings(keyConfig),
};
}
}

View File

@ -11,6 +11,15 @@ namespace osu.Game.Overlays.Settings
{
public class SettingsHeader : Container
{
private readonly string heading;
private readonly string subheading;
public SettingsHeader(string heading, string subheading)
{
this.heading = heading;
this.subheading = subheading;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
@ -28,7 +37,7 @@ namespace osu.Game.Overlays.Settings
{
new OsuSpriteText
{
Text = "settings",
Text = heading,
TextSize = 40,
Margin = new MarginPadding
{
@ -39,7 +48,7 @@ namespace osu.Game.Overlays.Settings
new OsuSpriteText
{
Colour = colours.Pink,
Text = "Change the way osu! behaves",
Text = subheading,
TextSize = 18,
Margin = new MarginPadding
{

View File

@ -7,7 +7,6 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using System.Collections.Generic;
@ -25,25 +24,38 @@ namespace osu.Game.Overlays.Settings
public IEnumerable<IFilterable> FilterableChildren => Children.OfType<IFilterable>();
public string[] FilterTerms => new[] { Header };
private const int header_size = 26;
private const int header_margin = 25;
private const int border_size = 2;
public bool MatchingFilter
{
set
{
this.FadeTo(value ? 1 : 0);
}
set { this.FadeTo(value ? 1 : 0); }
}
private readonly SpriteText headerLabel;
protected SettingsSection()
{
Margin = new MarginPadding { Top = 20 };
AutoSizeAxes = Axes.Y;
RelativeSizeAxes = Axes.X;
const int header_size = 26;
const int header_margin = 25;
const int border_size = 2;
FlowContent = new FillFlowContainer
{
Margin = new MarginPadding
{
Top = header_size + header_margin
},
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 30),
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AddRangeInternal(new Drawable[]
{
new Box
@ -65,28 +77,16 @@ namespace osu.Game.Overlays.Settings
AutoSizeAxes = Axes.Y,
Children = new[]
{
headerLabel = new OsuSpriteText
new OsuSpriteText
{
TextSize = header_size,
Text = Header,
Colour = colours.Yellow
},
FlowContent = new FillFlowContainer
{
Margin = new MarginPadding { Top = header_size + header_margin },
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 30),
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
},
FlowContent
}
},
});
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
headerLabel.Colour = colours.Yellow;
}
}
}
}

View File

@ -14,12 +14,12 @@ using osu.Game.Overlays.Toolbar;
namespace osu.Game.Overlays.Settings
{
public class Sidebar : Container, IStateful<ExpandedState>
public class Sidebar : Container<SidebarButton>, IStateful<ExpandedState>
{
private readonly FillFlowContainer content;
private readonly FillFlowContainer<SidebarButton> content;
internal const float DEFAULT_WIDTH = ToolbarButton.WIDTH;
internal const int EXPANDED_WIDTH = 200;
protected override Container<Drawable> Content => content;
protected override Container<SidebarButton> Content => content;
public Sidebar()
{
@ -35,7 +35,7 @@ namespace osu.Game.Overlays.Settings
{
Children = new[]
{
content = new FillFlowContainer
content = new FillFlowContainer<SidebarButton>
{
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
@ -87,6 +87,8 @@ namespace osu.Game.Overlays.Settings
get { return state; }
set
{
expandEvent?.Cancel();
if (state == value) return;
state = value;

Some files were not shown because too many files have changed in this diff Show More