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Fix compile errors
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b83d7cd4df
commit
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@ -117,8 +117,8 @@ namespace osu.Game.Tests.Beatmaps.IO
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//ensure we were stored to beatmap database backing...
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Assert.IsTrue(resultSets.Count() == 1, $@"Incorrect result count found ({resultSets.Count()} but should be 1).");
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Func<IEnumerable<BeatmapInfo>> queryBeatmaps = () => store.QueryBeatmaps(s => s.OnlineBeatmapSetID == 241526 && s.BaseDifficultyID > 0);
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Func<IEnumerable<BeatmapSetInfo>> queryBeatmapSets = () => store.QueryBeatmapSets(s => s.OnlineBeatmapSetID == 241526);
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Func<IEnumerable<BeatmapInfo>> queryBeatmaps = () => store.QueryBeatmaps(s => s.BeatmapSetOnlineInfoId == 241526 && s.BeatmapDifficultyId > 0);
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Func<IEnumerable<BeatmapSetInfo>> queryBeatmapSets = () => store.QueryBeatmapSets(s => s.BeatmapSetOnlineInfoId == 241526);
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//if we don't re-check here, the set will be inserted but the beatmaps won't be present yet.
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waitForOrAssert(() => queryBeatmaps().Count() == 12,
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@ -139,7 +139,7 @@ namespace osu.Game.Tests.Beatmaps.IO
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foreach (BeatmapInfo b in set.Beatmaps)
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Assert.IsTrue(set.Beatmaps.Count > 0);
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Assert.IsTrue(set.Beatmaps.Count > 0);
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var beatmap = store.GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetInfoId == 0))?.Beatmap;
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Assert.IsTrue(beatmap?.HitObjects.Count > 0);
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@ -27,6 +27,6 @@ namespace osu.Game.Online.API.Requests
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this.direction = direction;
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}
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protected override string Target => $@"beatmapsets/search?q={query}&m={ruleset.ID ?? 0}&s={(int)rankStatus}&sort={sortCriteria.ToString().ToLower()}_{directionString}";
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protected override string Target => $@"beatmapsets/search?q={query}&m={ruleset.Id ?? 0}&s={(int)rankStatus}&sort={sortCriteria.ToString().ToLower()}_{directionString}";
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}
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}
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@ -146,7 +146,7 @@ namespace osu.Game.Overlays.Direct
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loading = true;
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Add(new AsyncLoadWrapper(trackLoader = new TrackLoader($"https://b.ppy.sh/preview/{BeatmapSet.OnlineBeatmapSetID}.mp3")
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Add(new AsyncLoadWrapper(trackLoader = new TrackLoader($"https://b.ppy.sh/preview/{BeatmapSet.BeatmapSetOnlineInfoId}.mp3")
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{
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OnLoadComplete = d =>
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{
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@ -116,7 +116,7 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks
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AutoSizeAxes = Axes.Both,
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Action = () =>
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{
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if (score.Beatmap.OnlineBeatmapSetID.HasValue) beatmapSetOverlay.ShowBeatmapSet(score.Beatmap.OnlineBeatmapSetID.Value);
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if (score.Beatmap.BeatmapSetOnlineInfoId.HasValue) beatmapSetOverlay.ShowBeatmapSet(score.Beatmap.BeatmapSetOnlineInfoId.Value);
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},
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Child = new FillFlowContainer
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{
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