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mirror of https://github.com/ppy/osu.git synced 2024-12-14 16:52:54 +08:00

Merge branch 'master' into fix-ef-hiding

This commit is contained in:
Dean Herbert 2017-10-20 14:24:46 +09:00 committed by GitHub
commit 980a6c93b4

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@ -66,6 +66,7 @@ namespace osu.Game.Beatmaps
if (beatmapSet.DeletePending) return false;
beatmapSet.DeletePending = true;
context.Update(beatmapSet);
context.SaveChanges();
BeatmapSetRemoved?.Invoke(beatmapSet);
@ -84,6 +85,7 @@ namespace osu.Game.Beatmaps
if (!beatmapSet.DeletePending) return false;
beatmapSet.DeletePending = false;
context.Update(beatmapSet);
context.SaveChanges();
BeatmapSetAdded?.Invoke(beatmapSet);
@ -139,7 +141,7 @@ namespace osu.Game.Beatmaps
// metadata is M-N so we can't rely on cascades
context.BeatmapMetadata.RemoveRange(purgeable.Select(s => s.Metadata));
context.BeatmapMetadata.RemoveRange(purgeable.SelectMany(s => s.Beatmaps.Select(b => b.Metadata)));
context.BeatmapMetadata.RemoveRange(purgeable.SelectMany(s => s.Beatmaps.Select(b => b.Metadata).Where(m => m != null)));
// todo: we can probably make cascades work here with a FK in BeatmapDifficulty. just make to make it work correctly.
context.BeatmapDifficulty.RemoveRange(purgeable.SelectMany(s => s.Beatmaps.Select(b => b.BaseDifficulty)));