mirror of
https://github.com/ppy/osu.git
synced 2025-01-19 10:12:53 +08:00
Improve code quality
This commit is contained in:
parent
d4c1359a49
commit
2b7bf285e4
@ -320,26 +320,25 @@ namespace osu.Game.Screens.Select
|
||||
return;
|
||||
}
|
||||
|
||||
this.FadeIn(transition_duration);
|
||||
setTextAsync(value);
|
||||
}
|
||||
}
|
||||
|
||||
private void setTextAsync(string text)
|
||||
{
|
||||
var newTextFlow = new TextFlowContainer
|
||||
LoadComponentAsync(new TextFlowContainer(s => s.TextSize = 14)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Colour = textFlow.Colour,
|
||||
};
|
||||
|
||||
newTextFlow.AddText(text, s => s.TextSize = 14);
|
||||
|
||||
LoadComponentAsync(newTextFlow, d =>
|
||||
Text = text
|
||||
}, loaded =>
|
||||
{
|
||||
textContainer.Remove(textFlow);
|
||||
textContainer.Add(textFlow = d);
|
||||
textFlow?.Expire();
|
||||
textContainer.Add(textFlow = loaded);
|
||||
|
||||
// fade in if we haven't yet.
|
||||
this.FadeIn(transition_duration);
|
||||
});
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user