mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 11:35:35 +08:00
Merge branch 'master' into fix-beatmap-carousel-lag
This commit is contained in:
commit
44ee11e75f
@ -1 +1 @@
|
||||
Subproject commit 4fc866eee3803f88b155150e32e021b9c21e647f
|
||||
Subproject commit 9cd6968a8c4d27415808f5e770d24fec5a44485f
|
@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<Import Project="..\osu.Game.props" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
@ -22,7 +22,6 @@
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<LangVersion>6</LangVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
@ -102,9 +101,6 @@
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\osu.licenseheader">
|
||||
<Link>osu.licenseheader</Link>
|
||||
</None>
|
||||
<None Include="App.config">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
|
@ -1,5 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="12.0">
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="14.0">
|
||||
<Import Project="..\osu.Game.props" />
|
||||
<PropertyGroup>
|
||||
<ProjectGuid>{419659FD-72EA-4678-9EB8-B22A746CED70}</ProjectGuid>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
@ -62,7 +63,6 @@
|
||||
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
|
||||
<Commandlineparameters>
|
||||
</Commandlineparameters>
|
||||
<LangVersion>6</LangVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>none</DebugType>
|
||||
@ -98,7 +98,6 @@
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
<LangVersion>6</LangVersion>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<StartArguments>--tests</StartArguments>
|
||||
</PropertyGroup>
|
||||
@ -174,9 +173,6 @@
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\osu.licenseheader">
|
||||
<Link>osu.licenseheader</Link>
|
||||
</None>
|
||||
<None Include="app.config" />
|
||||
<None Include="OpenTK.dll.config" />
|
||||
<None Include="osu!.res" />
|
||||
|
@ -1,8 +1,14 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
{
|
||||
@ -18,6 +24,8 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
|
||||
CatchHitObject lastObj = null;
|
||||
|
||||
initialiseHyperDash(beatmap.HitObjects);
|
||||
|
||||
foreach (var obj in beatmap.HitObjects)
|
||||
{
|
||||
if (obj.NewCombo)
|
||||
@ -34,5 +42,49 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
lastObj = obj;
|
||||
}
|
||||
}
|
||||
|
||||
private void initialiseHyperDash(List<CatchHitObject> objects)
|
||||
{
|
||||
// todo: add difficulty adjust.
|
||||
double halfCatcherWidth = CatcherArea.CATCHER_SIZE * (objects.FirstOrDefault()?.Scale ?? 1) / CatchPlayfield.BASE_WIDTH / 2;
|
||||
|
||||
int lastDirection = 0;
|
||||
double lastExcess = halfCatcherWidth;
|
||||
|
||||
int objCount = objects.Count;
|
||||
|
||||
for (int i = 0; i < objCount - 1; i++)
|
||||
{
|
||||
CatchHitObject currentObject = objects[i];
|
||||
|
||||
// not needed?
|
||||
// if (currentObject is TinyDroplet) continue;
|
||||
|
||||
CatchHitObject nextObject = objects[i + 1];
|
||||
|
||||
// while (nextObject is TinyDroplet)
|
||||
// {
|
||||
// if (++i == objCount - 1) break;
|
||||
// nextObject = objects[i + 1];
|
||||
// }
|
||||
|
||||
int thisDirection = nextObject.X > currentObject.X ? 1 : -1;
|
||||
double timeToNext = nextObject.StartTime - ((currentObject as IHasEndTime)?.EndTime ?? currentObject.StartTime) - 4;
|
||||
double distanceToNext = Math.Abs(nextObject.X - currentObject.X) - (lastDirection == thisDirection ? lastExcess : halfCatcherWidth);
|
||||
|
||||
if (timeToNext * CatcherArea.Catcher.BASE_SPEED < distanceToNext)
|
||||
{
|
||||
currentObject.HyperDashTarget = nextObject;
|
||||
lastExcess = halfCatcherWidth;
|
||||
}
|
||||
else
|
||||
{
|
||||
//currentObject.DistanceToHyperDash = timeToNext - distanceToNext;
|
||||
lastExcess = MathHelper.Clamp(timeToNext - distanceToNext, 0, halfCatcherWidth);
|
||||
}
|
||||
|
||||
lastDirection = thisDirection;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -27,6 +27,16 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
|
||||
public float Scale { get; set; } = 1;
|
||||
|
||||
/// <summary>
|
||||
/// Whether this fruit can initiate a hyperdash.
|
||||
/// </summary>
|
||||
public bool HyperDash => HyperDashTarget != null;
|
||||
|
||||
/// <summary>
|
||||
/// The target fruit if we are to initiate a hyperdash.
|
||||
/// </summary>
|
||||
public CatchHitObject HyperDashTarget;
|
||||
|
||||
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplyDefaults(controlPointInfo, difficulty);
|
||||
|
@ -7,6 +7,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
{
|
||||
@ -70,6 +71,20 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
if (HitObject.HyperDash)
|
||||
{
|
||||
Add(new Pulp
|
||||
{
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
AccentColour = Color4.Red,
|
||||
Blending = BlendingMode.Additive,
|
||||
Alpha = 0.5f,
|
||||
Scale = new Vector2(2)
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -17,6 +17,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
internal class TestCaseCatcherArea : OsuTestCase
|
||||
{
|
||||
private RulesetInfo catchRuleset;
|
||||
private TestCatcherArea catcherArea;
|
||||
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
@ -26,6 +27,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
public TestCaseCatcherArea()
|
||||
{
|
||||
AddSliderStep<float>("CircleSize", 0, 8, 5, createCatcher);
|
||||
AddToggleStep("Hyperdash", t => catcherArea.ToggleHyperDash(t));
|
||||
}
|
||||
|
||||
private void createCatcher(float size)
|
||||
@ -33,7 +35,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
Child = new CatchInputManager(catchRuleset)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = new CatcherArea(new BeatmapDifficulty { CircleSize = size })
|
||||
Child = catcherArea = new TestCatcherArea(new BeatmapDifficulty { CircleSize = size })
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.BottomLeft
|
||||
@ -46,5 +48,15 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
catchRuleset = rulesets.GetRuleset(2);
|
||||
}
|
||||
|
||||
private class TestCatcherArea : CatcherArea
|
||||
{
|
||||
public TestCatcherArea(BeatmapDifficulty beatmapDifficulty)
|
||||
: base(beatmapDifficulty)
|
||||
{
|
||||
}
|
||||
|
||||
public void ToggleHyperDash(bool status) => MovableCatcher.HyperDashModifier = status ? 2 : 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
30
osu.Game.Rulesets.Catch/Tests/TestCaseHyperdash.cs
Normal file
30
osu.Game.Rulesets.Catch/Tests/TestCaseHyperdash.cs
Normal file
@ -0,0 +1,30 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
[Ignore("getting CI working")]
|
||||
public class TestCaseHyperdash : Game.Tests.Visual.TestCasePlayer
|
||||
{
|
||||
public TestCaseHyperdash()
|
||||
: base(typeof(CatchRuleset))
|
||||
{
|
||||
}
|
||||
|
||||
protected override Beatmap CreateBeatmap()
|
||||
{
|
||||
var beatmap = new Beatmap();
|
||||
|
||||
for (int i = 0; i < 512; i++)
|
||||
if (i % 5 < 3)
|
||||
beatmap.HitObjects.Add(new Fruit { X = i % 10 < 5 ? 0.02f : 0.98f, StartTime = i * 100, NewCombo = i % 8 == 0 });
|
||||
|
||||
return beatmap;
|
||||
}
|
||||
}
|
||||
}
|
@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
public class CatchPlayfield : ScrollingPlayfield
|
||||
{
|
||||
public static readonly float BASE_WIDTH = 512;
|
||||
public const float BASE_WIDTH = 512;
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
private readonly Container<Drawable> content;
|
||||
@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
};
|
||||
}
|
||||
|
||||
public bool CheckIfWeCanCatch(CatchHitObject obj) => catcherArea.CanCatch(obj);
|
||||
public bool CheckIfWeCanCatch(CatchHitObject obj) => catcherArea.AttemptCatch(obj);
|
||||
|
||||
public override void Add(DrawableHitObject h)
|
||||
{
|
||||
|
@ -14,6 +14,7 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
@ -21,18 +22,18 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
public const float CATCHER_SIZE = 172;
|
||||
|
||||
private readonly Catcher catcher;
|
||||
protected readonly Catcher MovableCatcher;
|
||||
|
||||
public Container ExplodingFruitTarget
|
||||
{
|
||||
set { catcher.ExplodingFruitTarget = value; }
|
||||
set { MovableCatcher.ExplodingFruitTarget = value; }
|
||||
}
|
||||
|
||||
public CatcherArea(BeatmapDifficulty difficulty = null)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = CATCHER_SIZE;
|
||||
Child = catcher = new Catcher(difficulty)
|
||||
Child = MovableCatcher = new Catcher(difficulty)
|
||||
{
|
||||
AdditiveTarget = this,
|
||||
};
|
||||
@ -41,17 +42,17 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
public void Add(DrawableHitObject fruit, Vector2 absolutePosition)
|
||||
{
|
||||
fruit.RelativePositionAxes = Axes.None;
|
||||
fruit.Position = new Vector2(catcher.ToLocalSpace(absolutePosition).X - catcher.DrawSize.X / 2, 0);
|
||||
fruit.Position = new Vector2(MovableCatcher.ToLocalSpace(absolutePosition).X - MovableCatcher.DrawSize.X / 2, 0);
|
||||
|
||||
fruit.Anchor = Anchor.TopCentre;
|
||||
fruit.Origin = Anchor.BottomCentre;
|
||||
fruit.Scale *= 0.7f;
|
||||
fruit.LifetimeEnd = double.MaxValue;
|
||||
|
||||
catcher.Add(fruit);
|
||||
MovableCatcher.Add(fruit);
|
||||
}
|
||||
|
||||
public bool CanCatch(CatchHitObject obj) => Math.Abs(catcher.Position.X - obj.X) < catcher.DrawSize.X * Math.Abs(catcher.Scale.X) / DrawSize.X / 2;
|
||||
public bool AttemptCatch(CatchHitObject obj) => MovableCatcher.AttemptCatch(obj);
|
||||
|
||||
public class Catcher : Container, IKeyBindingHandler<CatchAction>
|
||||
{
|
||||
@ -105,14 +106,35 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
dashing = value;
|
||||
|
||||
if (dashing)
|
||||
Schedule(addAdditiveSprite);
|
||||
Trail |= dashing;
|
||||
}
|
||||
}
|
||||
|
||||
private void addAdditiveSprite()
|
||||
private bool trail;
|
||||
|
||||
/// <summary>
|
||||
/// Activate or deactive the trail. Will be automatically deactivated when conditions to keep the trail displayed are no longer met.
|
||||
/// </summary>
|
||||
protected bool Trail
|
||||
{
|
||||
if (!dashing || AdditiveTarget == null) return;
|
||||
get { return trail; }
|
||||
set
|
||||
{
|
||||
if (value == trail) return;
|
||||
|
||||
trail = value;
|
||||
|
||||
if (Trail)
|
||||
beginTrail();
|
||||
}
|
||||
}
|
||||
|
||||
private void beginTrail()
|
||||
{
|
||||
Trail &= dashing || HyperDashing;
|
||||
Trail &= AdditiveTarget != null;
|
||||
|
||||
if (!Trail) return;
|
||||
|
||||
var additive = createCatcherSprite();
|
||||
|
||||
@ -120,6 +142,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
additive.OriginPosition = additive.OriginPosition + new Vector2(DrawWidth / 2, 0); // also temporary to align sprite correctly.
|
||||
additive.Position = Position;
|
||||
additive.Scale = Scale;
|
||||
additive.Colour = HyperDashing ? Color4.Red : Color4.White;
|
||||
additive.RelativePositionAxes = RelativePositionAxes;
|
||||
additive.Blending = BlendingMode.Additive;
|
||||
|
||||
@ -127,7 +150,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
additive.FadeTo(0.4f).FadeOut(800, Easing.OutQuint).Expire();
|
||||
|
||||
Scheduler.AddDelayed(addAdditiveSprite, 50);
|
||||
Scheduler.AddDelayed(beginTrail, HyperDashing ? 25 : 50);
|
||||
}
|
||||
|
||||
private Sprite createCatcherSprite() => new Sprite
|
||||
@ -138,6 +161,10 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
OriginPosition = new Vector2(-3, 10) // temporary until the sprite is aligned correctly.
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Add a caught fruit to the catcher's stack.
|
||||
/// </summary>
|
||||
/// <param name="fruit">The fruit that was caught.</param>
|
||||
public void Add(DrawableHitObject fruit)
|
||||
{
|
||||
float distance = fruit.DrawSize.X / 2 * fruit.Scale.X;
|
||||
@ -150,10 +177,80 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
caughtFruit.Add(fruit);
|
||||
|
||||
if (((CatchHitObject)fruit.HitObject).LastInCombo)
|
||||
var catchObject = (CatchHitObject)fruit.HitObject;
|
||||
|
||||
if (catchObject.LastInCombo)
|
||||
explode();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Let the catcher attempt to catch a fruit.
|
||||
/// </summary>
|
||||
/// <param name="fruit">The fruit to catch.</param>
|
||||
/// <returns>Whether the catch is possible.</returns>
|
||||
public bool AttemptCatch(CatchHitObject fruit)
|
||||
{
|
||||
const double relative_catcher_width = CATCHER_SIZE / 2;
|
||||
|
||||
// this stuff wil disappear once we move fruit to non-relative coordinate space in the future.
|
||||
var catchObjectPosition = fruit.X * CatchPlayfield.BASE_WIDTH;
|
||||
var catcherPosition = Position.X * CatchPlayfield.BASE_WIDTH;
|
||||
|
||||
var validCatch =
|
||||
catchObjectPosition >= catcherPosition - relative_catcher_width / 2 &&
|
||||
catchObjectPosition <= catcherPosition + relative_catcher_width / 2;
|
||||
|
||||
if (validCatch && fruit.HyperDash)
|
||||
{
|
||||
HyperDashModifier = Math.Abs(fruit.HyperDashTarget.X - fruit.X) / Math.Abs(fruit.HyperDashTarget.StartTime - fruit.StartTime) / BASE_SPEED;
|
||||
HyperDashDirection = fruit.HyperDashTarget.X - fruit.X;
|
||||
}
|
||||
else
|
||||
HyperDashModifier = 1;
|
||||
|
||||
return validCatch;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether we are hypderdashing or not.
|
||||
/// </summary>
|
||||
public bool HyperDashing => hyperDashModifier != 1;
|
||||
|
||||
private double hyperDashModifier = 1;
|
||||
|
||||
/// <summary>
|
||||
/// The direction in which hyperdash is allowed. 0 allows both directions.
|
||||
/// </summary>
|
||||
public double HyperDashDirection;
|
||||
|
||||
/// <summary>
|
||||
/// The speed modifier resultant from hyperdash. Will trigger hyperdash when not equal to 1.
|
||||
/// </summary>
|
||||
public double HyperDashModifier
|
||||
{
|
||||
get { return hyperDashModifier; }
|
||||
set
|
||||
{
|
||||
if (value == hyperDashModifier) return;
|
||||
hyperDashModifier = value;
|
||||
|
||||
const float transition_length = 180;
|
||||
|
||||
if (HyperDashing)
|
||||
{
|
||||
this.FadeColour(Color4.OrangeRed, transition_length, Easing.OutQuint);
|
||||
this.FadeTo(0.2f, transition_length, Easing.OutQuint);
|
||||
Trail = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
HyperDashDirection = 0;
|
||||
this.FadeColour(Color4.White, transition_length, Easing.OutQuint);
|
||||
this.FadeTo(1, transition_length, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool OnPressed(CatchAction action)
|
||||
{
|
||||
switch (action)
|
||||
@ -201,10 +298,15 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
if (currentDirection == 0) return;
|
||||
|
||||
var direction = Math.Sign(currentDirection);
|
||||
|
||||
double dashModifier = Dashing ? 1 : 0.5;
|
||||
|
||||
Scale = new Vector2(Math.Abs(Scale.X) * Math.Sign(currentDirection), Scale.Y);
|
||||
X = (float)MathHelper.Clamp(X + Math.Sign(currentDirection) * Clock.ElapsedFrameTime * BASE_SPEED * dashModifier, 0, 1);
|
||||
if (hyperDashModifier != 1 && (HyperDashDirection == 0 || direction == Math.Sign(HyperDashDirection)))
|
||||
dashModifier = hyperDashModifier;
|
||||
|
||||
Scale = new Vector2(Math.Abs(Scale.X) * direction, Scale.Y);
|
||||
X = (float)MathHelper.Clamp(X + direction * Clock.ElapsedFrameTime * BASE_SPEED * dashModifier, 0, 1);
|
||||
}
|
||||
|
||||
private void explode()
|
||||
|
@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<Import Project="..\osu.Game.props" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
@ -21,7 +21,6 @@
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
|
||||
<LangVersion>6</LangVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
@ -67,6 +66,7 @@
|
||||
<Compile Include="Tests\TestCaseCatchStacker.cs" />
|
||||
<Compile Include="Tests\TestCasePerformancePoints.cs" />
|
||||
<Compile Include="Tests\TestCaseCatchPlayer.cs" />
|
||||
<Compile Include="Tests\TestCaseHyperdash.cs" />
|
||||
<Compile Include="UI\CatcherArea.cs" />
|
||||
<Compile Include="UI\CatchRulesetContainer.cs" />
|
||||
<Compile Include="UI\CatchPlayfield.cs" />
|
||||
@ -74,9 +74,6 @@
|
||||
<Compile Include="Mods\CatchMod.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\osu.licenseheader">
|
||||
<Link>osu.licenseheader</Link>
|
||||
</None>
|
||||
<None Include="app.config" />
|
||||
<None Include="OpenTK.dll.config" />
|
||||
<None Include="packages.config" />
|
||||
|
@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<Import Project="..\osu.Game.props" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
@ -21,7 +21,6 @@
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
|
||||
<LangVersion>6</LangVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
@ -99,9 +98,6 @@
|
||||
<Compile Include="Timing\ManiaSpeedAdjustmentContainer.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\osu.licenseheader">
|
||||
<Link>osu.licenseheader</Link>
|
||||
</None>
|
||||
<None Include="app.config" />
|
||||
<None Include="OpenTK.dll.config" />
|
||||
<None Include="packages.config" />
|
||||
|
13
osu.Game.Rulesets.Osu/Edit/OsuEditPlayfield.cs
Normal file
13
osu.Game.Rulesets.Osu/Edit/OsuEditPlayfield.cs
Normal file
@ -0,0 +1,13 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public class OsuEditPlayfield : OsuPlayfield
|
||||
{
|
||||
protected override CursorContainer CreateCursor() => null;
|
||||
}
|
||||
}
|
19
osu.Game.Rulesets.Osu/Edit/OsuEditRulesetContainer.cs
Normal file
19
osu.Game.Rulesets.Osu/Edit/OsuEditRulesetContainer.cs
Normal file
@ -0,0 +1,19 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public class OsuEditRulesetContainer : OsuRulesetContainer
|
||||
{
|
||||
public OsuEditRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
|
||||
: base(ruleset, beatmap, isForCurrentRuleset)
|
||||
{
|
||||
}
|
||||
|
||||
protected override Playfield CreatePlayfield() => new OsuEditPlayfield();
|
||||
}
|
||||
}
|
29
osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs
Normal file
29
osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs
Normal file
@ -0,0 +1,29 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public class OsuHitObjectComposer : HitObjectComposer
|
||||
{
|
||||
public OsuHitObjectComposer(Ruleset ruleset)
|
||||
: base(ruleset)
|
||||
{
|
||||
}
|
||||
|
||||
protected override RulesetContainer CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) => new OsuEditRulesetContainer(ruleset, beatmap, true);
|
||||
|
||||
protected override IReadOnlyList<ICompositionTool> CompositionTools => new ICompositionTool[]
|
||||
{
|
||||
new HitObjectCompositionTool<HitCircle>(),
|
||||
new HitObjectCompositionTool<Slider>(),
|
||||
new HitObjectCompositionTool<Spinner>()
|
||||
};
|
||||
}
|
||||
}
|
@ -16,6 +16,8 @@ using osu.Game.Overlays.Settings;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Osu.Scoring;
|
||||
using osu.Game.Rulesets.Osu.Edit;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu
|
||||
{
|
||||
@ -118,6 +120,8 @@ namespace osu.Game.Rulesets.Osu
|
||||
|
||||
public override PerformanceCalculator CreatePerformanceCalculator(Beatmap beatmap, Score score) => new OsuPerformanceCalculator(this, beatmap, score);
|
||||
|
||||
public override HitObjectComposer CreateHitObjectComposer() => new OsuHitObjectComposer(this);
|
||||
|
||||
public override string Description => "osu!";
|
||||
|
||||
public override SettingsSubsection CreateSettings() => new OsuSettings();
|
||||
|
@ -13,6 +13,7 @@ using System.Linq;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Game.Rulesets.Osu.UI.Cursor;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
@ -65,7 +66,10 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
AddInternal(new GameplayCursor());
|
||||
|
||||
var cursor = CreateCursor();
|
||||
if (cursor != null)
|
||||
AddInternal(cursor);
|
||||
}
|
||||
|
||||
public override void Add(DrawableHitObject h)
|
||||
@ -102,5 +106,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
|
||||
judgementLayer.Add(explosion);
|
||||
}
|
||||
|
||||
protected virtual CursorContainer CreateCursor() => new GameplayCursor();
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<Import Project="..\osu.Game.props" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
@ -22,7 +22,6 @@
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
|
||||
<LangVersion>6</LangVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
@ -49,6 +48,9 @@
|
||||
<ItemGroup>
|
||||
<Compile Include="Beatmaps\OsuBeatmapConverter.cs" />
|
||||
<Compile Include="Beatmaps\OsuBeatmapProcessor.cs" />
|
||||
<Compile Include="Edit\OsuEditPlayfield.cs" />
|
||||
<Compile Include="Edit\OsuEditRulesetContainer.cs" />
|
||||
<Compile Include="Edit\OsuHitObjectComposer.cs" />
|
||||
<Compile Include="Objects\Drawables\DrawableOsuHitObject.cs" />
|
||||
<Compile Include="Objects\Drawables\Connections\ConnectionRenderer.cs" />
|
||||
<Compile Include="Objects\Drawables\Connections\FollowPointRenderer.cs" />
|
||||
@ -105,9 +107,6 @@
|
||||
<Compile Include="Replays\OsuAutoGeneratorBase.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\osu.licenseheader">
|
||||
<Link>osu.licenseheader</Link>
|
||||
</None>
|
||||
<None Include="app.config" />
|
||||
<None Include="OpenTK.dll.config" />
|
||||
<None Include="packages.config" />
|
||||
|
@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<Import Project="..\osu.Game.props" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
@ -21,7 +21,6 @@
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
|
||||
<LangVersion>6</LangVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
@ -96,9 +95,6 @@
|
||||
<Compile Include="Mods\TaikoMod.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\osu.licenseheader">
|
||||
<Link>osu.licenseheader</Link>
|
||||
</None>
|
||||
<None Include="app.config" />
|
||||
<None Include="OpenTK.dll.config" />
|
||||
<None Include="packages.config" />
|
||||
|
46
osu.Game.Tests/Visual/TestCaseEditorCompose.cs
Normal file
46
osu.Game.Tests/Visual/TestCaseEditorCompose.cs
Normal file
@ -0,0 +1,46 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Screens.Edit.Screens.Compose;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
public class TestCaseEditorCompose : OsuTestCase
|
||||
{
|
||||
private readonly Random random;
|
||||
private readonly Compose compose;
|
||||
|
||||
public TestCaseEditorCompose()
|
||||
{
|
||||
random = new Random(1337);
|
||||
|
||||
Add(compose = new Compose());
|
||||
AddStep("Next beatmap", nextBeatmap);
|
||||
}
|
||||
|
||||
private OsuGameBase osuGame;
|
||||
private BeatmapManager beatmaps;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase osuGame, BeatmapManager beatmaps)
|
||||
{
|
||||
this.osuGame = osuGame;
|
||||
this.beatmaps = beatmaps;
|
||||
|
||||
compose.Beatmap.BindTo(osuGame.Beatmap);
|
||||
}
|
||||
|
||||
private void nextBeatmap()
|
||||
{
|
||||
var sets = beatmaps.GetAllUsableBeatmapSets();
|
||||
if (sets.Count == 0)
|
||||
return;
|
||||
|
||||
var b = sets[random.Next(0, sets.Count)].Beatmaps[0];
|
||||
osuGame.Beatmap.Value = beatmaps.GetWorkingBeatmap(b);
|
||||
}
|
||||
}
|
||||
}
|
41
osu.Game.Tests/Visual/TestCaseEditorComposeRadioButtons.cs
Normal file
41
osu.Game.Tests/Visual/TestCaseEditorComposeRadioButtons.cs
Normal file
@ -0,0 +1,41 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Screens.Edit.Screens.Compose.RadioButtons;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
public class TestCaseEditorComposeRadioButtons : OsuTestCase
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(DrawableRadioButton) };
|
||||
|
||||
public TestCaseEditorComposeRadioButtons()
|
||||
{
|
||||
RadioButtonCollection collection;
|
||||
Add(collection = new RadioButtonCollection
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Width = 150,
|
||||
Items = new[]
|
||||
{
|
||||
new RadioButton("Item 1", () => { }),
|
||||
new RadioButton("Item 2", () => { }),
|
||||
new RadioButton("Item 3", () => { }),
|
||||
new RadioButton("Item 4", () => { }),
|
||||
new RadioButton("Item 5", () => { })
|
||||
}
|
||||
});
|
||||
|
||||
for (int i = 0; i < collection.Items.Count; i++)
|
||||
{
|
||||
int l = i;
|
||||
AddStep($"Select item {l + 1}", () => collection.Items[l].Select());
|
||||
AddStep($"Deselect item {l + 1}", () => collection.Items[l].Deselect());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,5 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="..\osu.Game.props" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
@ -19,7 +20,6 @@
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<ConsolePause>false</ConsolePause>
|
||||
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
|
||||
<LangVersion>6</LangVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<Optimize>true</Optimize>
|
||||
@ -45,9 +45,6 @@
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\osu.licenseheader">
|
||||
<Link>osu.licenseheader</Link>
|
||||
</None>
|
||||
<None Include="app.config" />
|
||||
<None Include="packages.config" />
|
||||
<None Include="OpenTK.dll.config" />
|
||||
@ -106,6 +103,8 @@
|
||||
<Compile Include="Visual\TestCaseDrawableRoom.cs" />
|
||||
<Compile Include="Visual\TestCaseDrawings.cs" />
|
||||
<Compile Include="Visual\TestCaseEditor.cs" />
|
||||
<Compile Include="Visual\TestCaseEditorCompose.cs" />
|
||||
<Compile Include="Visual\TestCaseEditorComposeRadioButtons.cs" />
|
||||
<Compile Include="Visual\TestCaseEditorComposeTimeline.cs" />
|
||||
<Compile Include="Visual\TestCaseEditorMenuBar.cs" />
|
||||
<Compile Include="Visual\TestCaseEditorSummaryTimeline.cs" />
|
||||
|
13
osu.Game.props
Normal file
13
osu.Game.props
Normal file
@ -0,0 +1,13 @@
|
||||
<!-- Contains required properties for osu!framework projects. -->
|
||||
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(SolutionDir)\packages\Microsoft.Net.Compilers.2.3.2\build\Microsoft.Net.Compilers.props" Condition="Exists('$(SolutionDir)\packages\Microsoft.Net.Compilers.2.3.2\build\Microsoft.Net.Compilers.props')" />
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup Label="C#">
|
||||
<LangVersion>7</LangVersion>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="License">
|
||||
<None Include="..\osu.licenseheader">
|
||||
<Link>osu.licenseheader</Link>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
</Project>
|
@ -32,7 +32,7 @@ namespace osu.Game.Beatmaps
|
||||
Mods.ValueChanged += mods => applyRateAdjustments();
|
||||
|
||||
beatmap = new AsyncLazy<Beatmap>(populateBeatmap);
|
||||
background = new AsyncLazy<Texture>(populateBackground);
|
||||
background = new AsyncLazy<Texture>(populateBackground, b => b == null || !b.IsDisposed);
|
||||
track = new AsyncLazy<Track>(populateTrack);
|
||||
waveform = new AsyncLazy<Waveform>(populateWaveform);
|
||||
storyboard = new AsyncLazy<Storyboard>(populateStoryboard);
|
||||
@ -44,7 +44,7 @@ namespace osu.Game.Beatmaps
|
||||
protected virtual Waveform GetWaveform() => new Waveform();
|
||||
protected virtual Storyboard GetStoryboard() => new Storyboard();
|
||||
|
||||
public bool BeatmapLoaded => beatmap.IsValueCreated;
|
||||
public bool BeatmapLoaded => beatmap.IsResultAvailable;
|
||||
public Beatmap Beatmap => beatmap.Value.Result;
|
||||
public async Task<Beatmap> GetBeatmapAsync() => await beatmap.Value;
|
||||
|
||||
@ -60,14 +60,14 @@ namespace osu.Game.Beatmaps
|
||||
return b;
|
||||
}
|
||||
|
||||
public bool BackgroundLoaded => background.IsValueCreated;
|
||||
public bool BackgroundLoaded => background.IsResultAvailable;
|
||||
public Texture Background => background.Value.Result;
|
||||
public async Task<Texture> GetBackgroundAsync() => await background.Value;
|
||||
private AsyncLazy<Texture> background;
|
||||
|
||||
private Texture populateBackground() => GetBackground();
|
||||
|
||||
public bool TrackLoaded => track.IsValueCreated;
|
||||
public bool TrackLoaded => track.IsResultAvailable;
|
||||
public Track Track => track.Value.Result;
|
||||
public async Task<Track> GetTrackAsync() => await track.Value;
|
||||
private AsyncLazy<Track> track;
|
||||
@ -80,7 +80,7 @@ namespace osu.Game.Beatmaps
|
||||
return t;
|
||||
}
|
||||
|
||||
public bool WaveformLoaded => waveform.IsValueCreated;
|
||||
public bool WaveformLoaded => waveform.IsResultAvailable;
|
||||
public Waveform Waveform => waveform.Value.Result;
|
||||
public async Task<Waveform> GetWaveformAsync() => await waveform.Value;
|
||||
private readonly AsyncLazy<Waveform> waveform;
|
||||
@ -96,10 +96,10 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
public void TransferTo(WorkingBeatmap other)
|
||||
{
|
||||
if (track.IsValueCreated && Track != null && BeatmapInfo.AudioEquals(other.BeatmapInfo))
|
||||
if (track.IsResultAvailable && Track != null && BeatmapInfo.AudioEquals(other.BeatmapInfo))
|
||||
other.track = track;
|
||||
|
||||
if (background.IsValueCreated && Background != null && BeatmapInfo.BackgroundEquals(other.BeatmapInfo))
|
||||
if (background.IsResultAvailable && Background != null && BeatmapInfo.BackgroundEquals(other.BeatmapInfo))
|
||||
other.background = background;
|
||||
}
|
||||
|
||||
@ -110,14 +110,15 @@ namespace osu.Game.Beatmaps
|
||||
if (StoryboardLoaded) Storyboard?.Dispose();
|
||||
}
|
||||
|
||||
public void DisposeTrack()
|
||||
{
|
||||
if (TrackLoaded) Track?.Dispose();
|
||||
}
|
||||
/// <summary>
|
||||
/// Eagerly dispose of the audio track associated with this <see cref="WorkingBeatmap"/> (if any).
|
||||
/// Accessing track again will load a fresh instance.
|
||||
/// </summary>
|
||||
public void RecycleTrack() => track.Recycle();
|
||||
|
||||
private void applyRateAdjustments(Track t = null)
|
||||
{
|
||||
if (t == null && track.IsValueCreated) t = Track;
|
||||
if (t == null && track.IsResultAvailable) t = Track;
|
||||
if (t == null) return;
|
||||
|
||||
t.ResetSpeedAdjustments();
|
||||
@ -125,12 +126,65 @@ namespace osu.Game.Beatmaps
|
||||
mod.ApplyToClock(t);
|
||||
}
|
||||
|
||||
public class AsyncLazy<T> : Lazy<Task<T>>
|
||||
public class AsyncLazy<T>
|
||||
{
|
||||
public AsyncLazy(Func<T> valueFactory)
|
||||
: base(() => Task.Run(valueFactory))
|
||||
private Lazy<Task<T>> lazy;
|
||||
private readonly Func<T> valueFactory;
|
||||
private readonly Func<T, bool> stillValidFunction;
|
||||
|
||||
private readonly object initLock = new object();
|
||||
|
||||
public AsyncLazy(Func<T> valueFactory, Func<T, bool> stillValidFunction = null)
|
||||
{
|
||||
this.valueFactory = valueFactory;
|
||||
this.stillValidFunction = stillValidFunction;
|
||||
|
||||
recreate();
|
||||
}
|
||||
|
||||
public void Recycle()
|
||||
{
|
||||
if (!IsResultAvailable) return;
|
||||
|
||||
(lazy.Value.Result as IDisposable)?.Dispose();
|
||||
recreate();
|
||||
}
|
||||
|
||||
public bool IsResultAvailable
|
||||
{
|
||||
get
|
||||
{
|
||||
recreateIfInvalid();
|
||||
return lazy.Value.IsCompleted;
|
||||
}
|
||||
}
|
||||
|
||||
public Task<T> Value
|
||||
{
|
||||
get
|
||||
{
|
||||
recreateIfInvalid();
|
||||
return lazy.Value;
|
||||
}
|
||||
}
|
||||
|
||||
private void recreateIfInvalid()
|
||||
{
|
||||
lock (initLock)
|
||||
{
|
||||
if (!lazy.IsValueCreated || !lazy.Value.IsCompleted)
|
||||
// we have not yet been initialised or haven't run the task.
|
||||
return;
|
||||
|
||||
if (stillValidFunction?.Invoke(lazy.Value.Result) ?? true)
|
||||
// we are still in a valid state.
|
||||
return;
|
||||
|
||||
recreate();
|
||||
}
|
||||
}
|
||||
|
||||
private void recreate() => lazy = new Lazy<Task<T>>(() => Task.Run(valueFactory));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -154,7 +154,7 @@ namespace osu.Game
|
||||
Debug.Assert(lastBeatmap != null);
|
||||
Debug.Assert(lastBeatmap.Track != null);
|
||||
|
||||
lastBeatmap.DisposeTrack();
|
||||
lastBeatmap.RecycleTrack();
|
||||
}
|
||||
|
||||
Audio.Track.AddItem(b.Track);
|
||||
|
@ -35,7 +35,11 @@ namespace osu.Game.Overlays.Music
|
||||
set { base.Padding = value; }
|
||||
}
|
||||
|
||||
public IEnumerable<BeatmapSetInfo> BeatmapSets { set { items.Sets = value; } }
|
||||
public IEnumerable<BeatmapSetInfo> BeatmapSets
|
||||
{
|
||||
get { return items.Sets; }
|
||||
set { items.Sets = value; }
|
||||
}
|
||||
|
||||
public BeatmapSetInfo FirstVisibleSet => items.FirstVisibleSet;
|
||||
public BeatmapSetInfo NextSet => items.NextSet;
|
||||
@ -48,7 +52,7 @@ namespace osu.Game.Overlays.Music
|
||||
}
|
||||
|
||||
public void AddBeatmapSet(BeatmapSetInfo beatmapSet) => items.AddBeatmapSet(beatmapSet);
|
||||
public bool RemoveBeatmapSet(BeatmapSetInfo beatmapSet) => items.RemoveBeatmapSet(beatmapSet);
|
||||
public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet) => items.RemoveBeatmapSet(beatmapSet);
|
||||
|
||||
public void Filter(string searchTerm) => items.SearchTerm = searchTerm;
|
||||
|
||||
@ -81,6 +85,7 @@ namespace osu.Game.Overlays.Music
|
||||
|
||||
public IEnumerable<BeatmapSetInfo> Sets
|
||||
{
|
||||
get { return items.Select(x => x.BeatmapSetInfo).ToList(); }
|
||||
set
|
||||
{
|
||||
items.Clear();
|
||||
@ -103,12 +108,11 @@ namespace osu.Game.Overlays.Music
|
||||
});
|
||||
}
|
||||
|
||||
public bool RemoveBeatmapSet(BeatmapSetInfo beatmapSet)
|
||||
public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet)
|
||||
{
|
||||
var itemToRemove = items.FirstOrDefault(i => i.BeatmapSetInfo.ID == beatmapSet.ID);
|
||||
if (itemToRemove == null)
|
||||
return false;
|
||||
return items.Remove(itemToRemove);
|
||||
if (itemToRemove != null)
|
||||
items.Remove(itemToRemove);
|
||||
}
|
||||
|
||||
public BeatmapSetInfo SelectedSet
|
||||
@ -230,6 +234,7 @@ namespace osu.Game.Overlays.Music
|
||||
private class ItemSearchContainer : FillFlowContainer<PlaylistItem>, IHasFilterableChildren
|
||||
{
|
||||
public IEnumerable<string> FilterTerms => new string[] { };
|
||||
|
||||
public bool MatchingFilter
|
||||
{
|
||||
set
|
||||
|
@ -13,6 +13,7 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using System.Threading;
|
||||
|
||||
namespace osu.Game.Overlays.Music
|
||||
{
|
||||
@ -29,7 +30,7 @@ namespace osu.Game.Overlays.Music
|
||||
|
||||
private readonly Bindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
|
||||
|
||||
public IEnumerable<BeatmapSetInfo> BeatmapSets;
|
||||
public IEnumerable<BeatmapSetInfo> BeatmapSets => list.BeatmapSets;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase game, BeatmapManager beatmaps, OsuColour colours)
|
||||
@ -74,11 +75,10 @@ namespace osu.Game.Overlays.Music
|
||||
},
|
||||
};
|
||||
|
||||
beatmaps.BeatmapSetAdded += s => Schedule(() => list.AddBeatmapSet(s));
|
||||
beatmaps.BeatmapSetRemoved += s => Schedule(() => list.RemoveBeatmapSet(s));
|
||||
|
||||
list.BeatmapSets = BeatmapSets = beatmaps.GetAllUsableBeatmapSets();
|
||||
beatmaps.BeatmapSetAdded += list.AddBeatmapSet;
|
||||
beatmaps.BeatmapSetRemoved += list.RemoveBeatmapSet;
|
||||
|
||||
list.BeatmapSets = beatmaps.GetAllUsableBeatmapSets();
|
||||
|
||||
beatmapBacking.BindTo(game.Beatmap);
|
||||
|
||||
@ -121,7 +121,7 @@ namespace osu.Game.Overlays.Music
|
||||
return;
|
||||
}
|
||||
|
||||
playSpecified(set.Beatmaps[0]);
|
||||
playSpecified(set.Beatmaps.First());
|
||||
}
|
||||
|
||||
public void PlayPrevious()
|
||||
@ -130,7 +130,7 @@ namespace osu.Game.Overlays.Music
|
||||
|
||||
if (playable != null)
|
||||
{
|
||||
playSpecified(playable.Beatmaps[0]);
|
||||
playSpecified(playable.Beatmaps.First());
|
||||
list.SelectedSet = playable;
|
||||
}
|
||||
}
|
||||
@ -141,7 +141,7 @@ namespace osu.Game.Overlays.Music
|
||||
|
||||
if (playable != null)
|
||||
{
|
||||
playSpecified(playable.Beatmaps[0]);
|
||||
playSpecified(playable.Beatmaps.First());
|
||||
list.SelectedSet = playable;
|
||||
}
|
||||
}
|
||||
@ -149,7 +149,15 @@ namespace osu.Game.Overlays.Music
|
||||
private void playSpecified(BeatmapInfo info)
|
||||
{
|
||||
beatmapBacking.Value = beatmaps.GetWorkingBeatmap(info, beatmapBacking);
|
||||
beatmapBacking.Value.Track.Start();
|
||||
|
||||
var track = beatmapBacking.Value.Track;
|
||||
|
||||
track.Restart();
|
||||
|
||||
// this is temporary until we have blocking (async.Wait()) audio component methods.
|
||||
// then we can call RestartAsync().Wait() or the blocking version above.
|
||||
while (!track.IsRunning)
|
||||
Thread.Sleep(1);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -251,7 +251,7 @@ namespace osu.Game.Overlays
|
||||
|
||||
playButton.Icon = track.IsRunning ? FontAwesome.fa_pause_circle_o : FontAwesome.fa_play_circle_o;
|
||||
|
||||
if (track.HasCompleted && !track.Looping && !beatmapBacking.Disabled)
|
||||
if (track.HasCompleted && !beatmapBacking.Disabled && playlist.BeatmapSets.Any())
|
||||
next();
|
||||
}
|
||||
else
|
||||
|
109
osu.Game/Rulesets/Edit/HitObjectComposer.cs
Normal file
109
osu.Game/Rulesets/Edit/HitObjectComposer.cs
Normal file
@ -0,0 +1,109 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Edit.Screens.Compose.RadioButtons;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit
|
||||
{
|
||||
public abstract class HitObjectComposer : CompositeDrawable
|
||||
{
|
||||
private readonly Ruleset ruleset;
|
||||
|
||||
protected ICompositionTool CurrentTool { get; private set; }
|
||||
|
||||
protected HitObjectComposer(Ruleset ruleset)
|
||||
{
|
||||
this.ruleset = ruleset;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase osuGame)
|
||||
{
|
||||
RulesetContainer rulesetContainer;
|
||||
try
|
||||
{
|
||||
rulesetContainer = CreateRulesetContainer(ruleset, osuGame.Beatmap.Value);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Log($"Could not load this beatmap sucessfully ({e})!", LoggingTarget.Runtime, LogLevel.Error);
|
||||
return;
|
||||
}
|
||||
|
||||
RadioButtonCollection toolboxCollection;
|
||||
InternalChild = new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Content = new[]
|
||||
{
|
||||
new Drawable[]
|
||||
{
|
||||
new FillFlowContainer
|
||||
{
|
||||
Name = "Sidebar",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Right = 10 },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new ToolboxGroup { Child = toolboxCollection = new RadioButtonCollection { RelativeSizeAxes = Axes.X } }
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
BorderColour = Color4.White,
|
||||
BorderThickness = 2,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true,
|
||||
},
|
||||
rulesetContainer
|
||||
}
|
||||
}
|
||||
},
|
||||
},
|
||||
ColumnDimensions = new[]
|
||||
{
|
||||
new Dimension(GridSizeMode.Absolute, 200),
|
||||
}
|
||||
};
|
||||
|
||||
rulesetContainer.Clock = new InterpolatingFramedClock((IAdjustableClock)osuGame.Beatmap.Value.Track ?? new StopwatchClock());
|
||||
|
||||
toolboxCollection.Items =
|
||||
new[] { new RadioButton("Select", () => setCompositionTool(null)) }
|
||||
.Concat(
|
||||
CompositionTools.Select(t => new RadioButton(t.Name, () => setCompositionTool(t)))
|
||||
)
|
||||
.ToList();
|
||||
|
||||
toolboxCollection.Items[0].Select();
|
||||
}
|
||||
|
||||
private void setCompositionTool(ICompositionTool tool) => CurrentTool = tool;
|
||||
|
||||
protected virtual RulesetContainer CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) => ruleset.CreateRulesetContainerWith(beatmap, true);
|
||||
|
||||
protected abstract IReadOnlyList<ICompositionTool> CompositionTools { get; }
|
||||
}
|
||||
}
|
19
osu.Game/Rulesets/Edit/ToolboxGroup.cs
Normal file
19
osu.Game/Rulesets/Edit/ToolboxGroup.cs
Normal file
@ -0,0 +1,19 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Screens.Play.ReplaySettings;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit
|
||||
{
|
||||
public class ToolboxGroup : ReplayGroup
|
||||
{
|
||||
protected override string Title => "toolbox";
|
||||
|
||||
public ToolboxGroup()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Width = 1;
|
||||
}
|
||||
}
|
||||
}
|
13
osu.Game/Rulesets/Edit/Tools/HitObjectCompositionTool.cs
Normal file
13
osu.Game/Rulesets/Edit/Tools/HitObjectCompositionTool.cs
Normal file
@ -0,0 +1,13 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit.Tools
|
||||
{
|
||||
public class HitObjectCompositionTool<T> : ICompositionTool
|
||||
where T : HitObject
|
||||
{
|
||||
public string Name => typeof(T).Name;
|
||||
}
|
||||
}
|
10
osu.Game/Rulesets/Edit/Tools/ICompositionTool.cs
Normal file
10
osu.Game/Rulesets/Edit/Tools/ICompositionTool.cs
Normal file
@ -0,0 +1,10 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Rulesets.Edit.Tools
|
||||
{
|
||||
public interface ICompositionTool
|
||||
{
|
||||
string Name { get; }
|
||||
}
|
||||
}
|
@ -9,6 +9,7 @@ using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
@ -52,6 +53,8 @@ namespace osu.Game.Rulesets
|
||||
|
||||
public virtual PerformanceCalculator CreatePerformanceCalculator(Beatmap beatmap, Score score) => null;
|
||||
|
||||
public virtual HitObjectComposer CreateHitObjectComposer() => null;
|
||||
|
||||
public virtual Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_question_circle };
|
||||
|
||||
public abstract string Description { get; }
|
||||
|
@ -55,6 +55,11 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
public abstract IEnumerable<HitObject> Objects { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The playfield.
|
||||
/// </summary>
|
||||
public Playfield Playfield { get; protected set; }
|
||||
|
||||
protected readonly Ruleset Ruleset;
|
||||
|
||||
/// <summary>
|
||||
@ -135,11 +140,6 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
public override ScoreProcessor CreateScoreProcessor() => new ScoreProcessor<TObject>(this);
|
||||
|
||||
/// <summary>
|
||||
/// The playfield.
|
||||
/// </summary>
|
||||
public Playfield Playfield { get; private set; }
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
private Container content;
|
||||
|
||||
|
@ -40,7 +40,8 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
|
||||
return;
|
||||
}
|
||||
|
||||
timeline.RelativeChildSize = new Vector2((float)Math.Max(1, Beatmap.Value.Track.Length), 1);
|
||||
// Todo: This should be handled more gracefully
|
||||
timeline.RelativeChildSize = Beatmap.Value.Track.Length == double.PositiveInfinity ? Vector2.One : new Vector2((float)Math.Max(1, Beatmap.Value.Track.Length), 1);
|
||||
}
|
||||
|
||||
protected void Add(Drawable visualisation) => timeline.Add(visualisation);
|
||||
|
@ -6,49 +6,99 @@ using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Screens.Edit.Screens.Compose.Timeline;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Screens.Compose
|
||||
{
|
||||
public class Compose : EditorScreen
|
||||
{
|
||||
private const float vertical_margins = 10;
|
||||
private const float horizontal_margins = 20;
|
||||
|
||||
private readonly Container composerContainer;
|
||||
|
||||
public Compose()
|
||||
{
|
||||
ScrollableTimeline timeline;
|
||||
Children = new[]
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
new GridContainer
|
||||
{
|
||||
Name = "Timeline",
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 110,
|
||||
Children = new Drawable[]
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Content = new[]
|
||||
{
|
||||
new Box
|
||||
new Drawable[]
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black.Opacity(0.5f)
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Name = "Content",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Horizontal = 17, Vertical = 10 },
|
||||
Children = new Drawable[]
|
||||
new Container
|
||||
{
|
||||
new Container
|
||||
Name = "Timeline",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Right = 115 },
|
||||
Child = timeline = new ScrollableTimeline { RelativeSizeAxes = Axes.Both }
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black.Opacity(0.5f)
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Name = "Timeline content",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Horizontal = horizontal_margins, Vertical = vertical_margins },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Right = 115 },
|
||||
Child = timeline = new ScrollableTimeline { RelativeSizeAxes = Axes.Both }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
new Drawable[]
|
||||
{
|
||||
composerContainer = new Container
|
||||
{
|
||||
Name = "Composer content",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Horizontal = horizontal_margins, Vertical = vertical_margins },
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
RowDimensions = new[] { new Dimension(GridSizeMode.Absolute, 110) }
|
||||
},
|
||||
};
|
||||
|
||||
timeline.Beatmap.BindTo(Beatmap);
|
||||
Beatmap.ValueChanged += beatmapChanged;
|
||||
}
|
||||
|
||||
private void beatmapChanged(WorkingBeatmap newBeatmap)
|
||||
{
|
||||
composerContainer.Clear();
|
||||
|
||||
var ruleset = newBeatmap.BeatmapInfo.Ruleset?.CreateInstance();
|
||||
if (ruleset == null)
|
||||
{
|
||||
Logger.Log("Beatmap doesn't have a ruleset assigned.");
|
||||
// ExitRequested?.Invoke();
|
||||
return;
|
||||
}
|
||||
|
||||
var composer = ruleset.CreateHitObjectComposer();
|
||||
if (composer == null)
|
||||
{
|
||||
Logger.Log($"Ruleset {ruleset.Description} doesn't support hitobject composition.");
|
||||
// ExitRequested?.Invoke();
|
||||
return;
|
||||
}
|
||||
|
||||
composerContainer.Child = composer;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,123 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Screens.Compose.RadioButtons
|
||||
{
|
||||
public class DrawableRadioButton : TriangleButton
|
||||
{
|
||||
/// <summary>
|
||||
/// Invoked when this <see cref="DrawableRadioButton"/> has been selected.
|
||||
/// </summary>
|
||||
public Action<RadioButton> Selected;
|
||||
|
||||
private Color4 defaultBackgroundColour;
|
||||
private Color4 defaultBubbleColour;
|
||||
private Color4 selectedBackgroundColour;
|
||||
private Color4 selectedBubbleColour;
|
||||
|
||||
private readonly Drawable bubble;
|
||||
private readonly RadioButton button;
|
||||
|
||||
public DrawableRadioButton(RadioButton button)
|
||||
{
|
||||
this.button = button;
|
||||
|
||||
Text = button.Text;
|
||||
Action = button.Action;
|
||||
|
||||
RelativeSizeAxes = Axes.X;
|
||||
|
||||
bubble = new CircularContainer
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
FillMode = FillMode.Fit,
|
||||
Scale = new Vector2(0.5f),
|
||||
X = 10,
|
||||
Masking = true,
|
||||
Blending = BlendingMode.Additive,
|
||||
Child = new Box { RelativeSizeAxes = Axes.Both }
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
defaultBackgroundColour = colours.Gray3;
|
||||
defaultBubbleColour = defaultBackgroundColour.Darken(0.5f);
|
||||
selectedBackgroundColour = colours.BlueDark;
|
||||
selectedBubbleColour = selectedBackgroundColour.Lighten(0.5f);
|
||||
|
||||
Triangles.Alpha = 0;
|
||||
|
||||
Content.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Radius = 2,
|
||||
Offset = new Vector2(0, 1),
|
||||
Colour = Color4.Black.Opacity(0.5f)
|
||||
};
|
||||
|
||||
Add(bubble);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
button.Selected.ValueChanged += v =>
|
||||
{
|
||||
updateSelectionState();
|
||||
if (v)
|
||||
Selected?.Invoke(button);
|
||||
};
|
||||
|
||||
updateSelectionState();
|
||||
}
|
||||
|
||||
private void updateSelectionState()
|
||||
{
|
||||
if (!IsLoaded)
|
||||
return;
|
||||
|
||||
BackgroundColour = button.Selected ? selectedBackgroundColour : defaultBackgroundColour;
|
||||
bubble.Colour = button.Selected ? selectedBubbleColour : defaultBubbleColour;
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
if (button.Selected)
|
||||
return true;
|
||||
|
||||
if (!Enabled)
|
||||
return true;
|
||||
|
||||
button.Selected.Value = true;
|
||||
|
||||
return base.OnClick(state);
|
||||
}
|
||||
|
||||
protected override SpriteText CreateText() => new OsuSpriteText
|
||||
{
|
||||
Depth = -1,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
X = 40f
|
||||
};
|
||||
}
|
||||
}
|
@ -0,0 +1,51 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Configuration;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Screens.Compose.RadioButtons
|
||||
{
|
||||
public class RadioButton
|
||||
{
|
||||
/// <summary>
|
||||
/// Whether this <see cref="RadioButton"/> is selected.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public readonly BindableBool Selected;
|
||||
|
||||
/// <summary>
|
||||
/// The text that should be displayed in this button.
|
||||
/// </summary>
|
||||
public string Text;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="Action"/> that should be invoked when this button is selected.
|
||||
/// </summary>
|
||||
public Action Action;
|
||||
|
||||
public RadioButton(string text, Action action)
|
||||
{
|
||||
Text = text;
|
||||
Action = action;
|
||||
Selected = new BindableBool();
|
||||
}
|
||||
|
||||
public RadioButton(string text)
|
||||
: this(text, null)
|
||||
{
|
||||
Text = text;
|
||||
Action = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Selects this <see cref="RadioButton"/>.
|
||||
/// </summary>
|
||||
public void Select() => Selected.Value = true;
|
||||
|
||||
/// <summary>
|
||||
/// Deselects this <see cref="RadioButton"/>.
|
||||
/// </summary>
|
||||
public void Deselect() => Selected.Value = false;
|
||||
}
|
||||
}
|
@ -0,0 +1,61 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenTK;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Screens.Compose.RadioButtons
|
||||
{
|
||||
public class RadioButtonCollection : CompositeDrawable
|
||||
{
|
||||
private IReadOnlyList<RadioButton> items;
|
||||
public IReadOnlyList<RadioButton> Items
|
||||
{
|
||||
get { return items; }
|
||||
set
|
||||
{
|
||||
if (ReferenceEquals(items, value))
|
||||
return;
|
||||
items = value;
|
||||
|
||||
buttonContainer.Clear();
|
||||
items.ForEach(addButton);
|
||||
}
|
||||
}
|
||||
|
||||
private readonly FlowContainer<DrawableRadioButton> buttonContainer;
|
||||
|
||||
public RadioButtonCollection()
|
||||
{
|
||||
AutoSizeAxes = Axes.Y;
|
||||
|
||||
InternalChild = buttonContainer = new FillFlowContainer<DrawableRadioButton>
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0, 5)
|
||||
};
|
||||
}
|
||||
|
||||
private RadioButton currentlySelected;
|
||||
private void addButton(RadioButton button)
|
||||
{
|
||||
button.Selected.ValueChanged += v =>
|
||||
{
|
||||
if (v)
|
||||
{
|
||||
currentlySelected?.Deselect();
|
||||
currentlySelected = button;
|
||||
}
|
||||
else
|
||||
currentlySelected = null;
|
||||
};
|
||||
|
||||
buttonContainer.Add(new DrawableRadioButton(button));
|
||||
}
|
||||
}
|
||||
}
|
@ -1,8 +1,12 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shaders;
|
||||
using osu.Game.Screens.Menu;
|
||||
using OpenTK;
|
||||
using osu.Framework.Screens;
|
||||
@ -33,14 +37,28 @@ namespace osu.Game.Screens
|
||||
logo.FadeInFromZero(5000, Easing.OutQuint);
|
||||
}
|
||||
|
||||
private OsuScreen loadScreen;
|
||||
private ShaderPrecompiler precompiler;
|
||||
|
||||
protected override void OnEntering(Screen last)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
|
||||
if (showDisclaimer)
|
||||
LoadComponentAsync(new Disclaimer(), d => Push(d));
|
||||
else
|
||||
LoadComponentAsync(new Intro(), d => Push(d));
|
||||
LoadComponentAsync(precompiler = new ShaderPrecompiler(loadIfReady), Add);
|
||||
LoadComponentAsync(loadScreen = showDisclaimer ? (OsuScreen)new Disclaimer() : new Intro(), s => loadIfReady());
|
||||
}
|
||||
|
||||
private void loadIfReady()
|
||||
{
|
||||
if (ChildScreen == loadScreen) return;
|
||||
|
||||
if (loadScreen.LoadState != LoadState.Ready)
|
||||
return;
|
||||
|
||||
if (!precompiler.FinishedCompiling)
|
||||
return;
|
||||
|
||||
Push(loadScreen);
|
||||
}
|
||||
|
||||
protected override void LogoSuspending(OsuLogo logo)
|
||||
@ -54,5 +72,49 @@ namespace osu.Game.Screens
|
||||
{
|
||||
showDisclaimer = game.IsDeployedBuild;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Compiles a set of shaders before continuing. Attempts to draw some frames between compilation by limiting to one compile per draw frame.
|
||||
/// </summary>
|
||||
public class ShaderPrecompiler : Drawable
|
||||
{
|
||||
private readonly Action onLoaded;
|
||||
private readonly List<Shader> loadTargets = new List<Shader>();
|
||||
|
||||
public bool FinishedCompiling { get; private set; }
|
||||
|
||||
public ShaderPrecompiler(Action onLoaded)
|
||||
{
|
||||
this.onLoaded = onLoaded;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ShaderManager manager)
|
||||
{
|
||||
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE_ROUNDED));
|
||||
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.BLUR));
|
||||
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE));
|
||||
|
||||
loadTargets.Add(manager.Load(@"CursorTrail", FragmentShaderDescriptor.TEXTURE));
|
||||
|
||||
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_3, FragmentShaderDescriptor.TEXTURE_ROUNDED));
|
||||
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_3, FragmentShaderDescriptor.TEXTURE));
|
||||
}
|
||||
|
||||
private Shader currentLoadTarget;
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
// if our target is null we are done.
|
||||
if (loadTargets.All(s => s.Loaded))
|
||||
{
|
||||
FinishedCompiling = true;
|
||||
Expire();
|
||||
onLoaded?.Invoke();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -13,6 +13,8 @@ using osu.Framework.Audio;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osu.Framework.Input;
|
||||
using OpenTK.Input;
|
||||
|
||||
namespace osu.Game.Screens
|
||||
{
|
||||
@ -73,6 +75,20 @@ namespace osu.Game.Screens
|
||||
sampleExit = audio.Sample.Get(@"UI/screen-back");
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (args.Repeat || !IsCurrentScreen) return false;
|
||||
|
||||
switch (args.Key)
|
||||
{
|
||||
case Key.Escape:
|
||||
Exit();
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnKeyDown(state, args);
|
||||
}
|
||||
|
||||
protected override void OnResuming(Screen last)
|
||||
{
|
||||
base.OnResuming(last);
|
||||
|
@ -45,7 +45,7 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
Task.Run(() =>
|
||||
{
|
||||
newGroups = value.Select(createGroup).ToList();
|
||||
newGroups = value.Select(createGroup).Where(g => g != null).ToList();
|
||||
criteria.Filter(newGroups);
|
||||
}).ContinueWith(t =>
|
||||
{
|
||||
@ -124,16 +124,19 @@ namespace osu.Game.Screens.Select
|
||||
// todo: this method should be smarter as to not recreate panels that haven't changed, etc.
|
||||
var group = groups.Find(b => b.BeatmapSet.ID == set.ID);
|
||||
|
||||
if (group == null)
|
||||
return;
|
||||
|
||||
int i = groups.IndexOf(group);
|
||||
groups.RemoveAt(i);
|
||||
if (i >= 0)
|
||||
groups.RemoveAt(i);
|
||||
|
||||
var newGroup = createGroup(set);
|
||||
|
||||
if (newGroup != null)
|
||||
groups.Insert(i, newGroup);
|
||||
{
|
||||
if (i >= 0)
|
||||
groups.Insert(i, newGroup);
|
||||
else
|
||||
groups.Add(newGroup);
|
||||
}
|
||||
|
||||
bool hadSelection = selectedGroup == group;
|
||||
|
||||
|
@ -263,10 +263,7 @@ namespace osu.Game.Screens.Select
|
||||
beatmapNoDebounce = beatmap;
|
||||
|
||||
if (beatmap == null)
|
||||
{
|
||||
if (!Beatmap.IsDefault)
|
||||
performLoad();
|
||||
}
|
||||
performLoad();
|
||||
else
|
||||
{
|
||||
if (beatmap.BeatmapSetInfoID == beatmapNoDebounce?.BeatmapSetInfoID)
|
||||
|
@ -1,5 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="14.0">
|
||||
<Import Project="..\osu.Game.props" />
|
||||
<PropertyGroup>
|
||||
<ProjectGuid>{2A66DD92-ADB1-4994-89E2-C94E04ACDA0D}</ProjectGuid>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
@ -61,7 +62,6 @@
|
||||
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
|
||||
<Commandlineparameters>
|
||||
</Commandlineparameters>
|
||||
<LangVersion>6</LangVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>none</DebugType>
|
||||
@ -195,9 +195,6 @@
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\osu.licenseheader">
|
||||
<Link>osu.licenseheader</Link>
|
||||
</None>
|
||||
<None Include="app.config" />
|
||||
<None Include="OpenTK.dll.config" />
|
||||
<None Include="osu!.res" />
|
||||
@ -285,7 +282,7 @@
|
||||
<DependentUpon>20171025071459_AddMissingIndexRules.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Migrations\20171119065731_AddBeatmapOnlineIDUniqueConstraint.cs" />
|
||||
<Compile Include="Migrations\20171119065731_AddBeatmapOnlineIDUniqueConstraint.designer.cs">
|
||||
<Compile Include="Migrations\20171119065731_AddBeatmapOnlineIDUniqueConstraint.Designer.cs">
|
||||
<DependentUpon>20171119065731_AddBeatmapOnlineIDUniqueConstraint.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Migrations\OsuDbContextModelSnapshot.cs" />
|
||||
@ -308,7 +305,6 @@
|
||||
<Compile Include="Screens\Edit\Components\PlaybackControl.cs" />
|
||||
<Compile Include="Screens\Edit\Components\TimeInfoContainer.cs" />
|
||||
<Compile Include="Rulesets\Mods\IApplicableToScoreProcessor.cs" />
|
||||
<Compile Include="Screens\Edit\Screens\Compose\Timeline\BeatmapWaveformGraph.cs" />
|
||||
<Compile Include="Beatmaps\Drawables\DifficultyColouredContainer.cs" />
|
||||
<Compile Include="Beatmaps\Drawables\DifficultyIcon.cs" />
|
||||
<Compile Include="Beatmaps\Drawables\Panel.cs" />
|
||||
@ -318,6 +314,10 @@
|
||||
<Compile Include="Beatmaps\IO\ArchiveReader.cs" />
|
||||
<Compile Include="Beatmaps\IO\LegacyFilesystemReader.cs" />
|
||||
<Compile Include="Online\API\Requests\GetUserScoresRequest.cs" />
|
||||
<Compile Include="Screens\Edit\Screens\Compose\RadioButtons\DrawableRadioButton.cs" />
|
||||
<Compile Include="Screens\Edit\Screens\Compose\RadioButtons\RadioButton.cs" />
|
||||
<Compile Include="Screens\Edit\Screens\Compose\RadioButtons\RadioButtonCollection.cs" />
|
||||
<Compile Include="Screens\Edit\Screens\Compose\Timeline\BeatmapWaveformGraph.cs" />
|
||||
<Compile Include="Screens\Edit\Screens\Compose\Timeline\TimelineButton.cs" />
|
||||
<Compile Include="Screens\Play\BreaksOverlay\ArrowsOverlay.cs" />
|
||||
<Compile Include="Screens\Play\BreaksOverlay\BlurredIcon.cs" />
|
||||
@ -561,6 +561,10 @@
|
||||
<Compile Include="Overlays\UserProfileOverlay.cs" />
|
||||
<Compile Include="Overlays\WaveOverlayContainer.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Rulesets\Edit\Tools\HitObjectCompositionTool.cs" />
|
||||
<Compile Include="Rulesets\Edit\Tools\ICompositionTool.cs" />
|
||||
<Compile Include="Rulesets\Edit\HitObjectComposer.cs" />
|
||||
<Compile Include="Rulesets\Edit\ToolboxGroup.cs" />
|
||||
<Compile Include="Rulesets\Judgements\DrawableJudgement.cs" />
|
||||
<Compile Include="Rulesets\Judgements\Judgement.cs" />
|
||||
<Compile Include="Rulesets\Mods\IApplicableToClock.cs" />
|
||||
|
@ -34,6 +34,7 @@
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ConvertToAutoProperty/@EntryIndexedValue">HINT</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ConvertToConstant_002ELocal/@EntryIndexedValue">WARNING</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ConvertToLambdaExpression/@EntryIndexedValue">WARNING</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ConvertToLocalFunction/@EntryIndexedValue">HINT</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ConvertToStaticClass/@EntryIndexedValue">WARNING</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=DoubleNegationOperator/@EntryIndexedValue">WARNING</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=EmptyGeneralCatchClause/@EntryIndexedValue">DO_NOT_SHOW</s:String>
|
||||
@ -44,13 +45,16 @@
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ForCanBeConvertedToForeach/@EntryIndexedValue">WARNING</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=InconsistentNaming/@EntryIndexedValue">ERROR</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=InheritdocConsiderUsage/@EntryIndexedValue">HINT</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=InlineOutVariableDeclaration/@EntryIndexedValue">HINT</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=InvertIf/@EntryIndexedValue">HINT</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=InvokeAsExtensionMethod/@EntryIndexedValue">WARNING</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=JoinDeclarationAndInitializer/@EntryIndexedValue">WARNING</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=JoinNullCheckWithUsage/@EntryIndexedValue">HINT</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MemberCanBeMadeStatic_002ELocal/@EntryIndexedValue">DO_NOT_SHOW</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MemberCanBePrivate_002EGlobal/@EntryIndexedValue">HINT</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MemberCanBePrivate_002ELocal/@EntryIndexedValue">HINT</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MemberCanBeProtected_002EGlobal/@EntryIndexedValue">HINT</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MergeCastWithTypeCheck/@EntryIndexedValue">HINT</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MergeConditionalExpression/@EntryIndexedValue">WARNING</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MergeSequentialChecks/@EntryIndexedValue">WARNING</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MethodSupportsCancellation/@EntryIndexedValue">WARNING</s:String>
|
||||
@ -149,6 +153,7 @@
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseNameofExpression/@EntryIndexedValue">WARNING</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseNullPropagation/@EntryIndexedValue">WARNING</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseObjectOrCollectionInitializer/@EntryIndexedValue">WARNING</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UsePatternMatching/@EntryIndexedValue">HINT</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseStringInterpolation/@EntryIndexedValue">WARNING</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=VariableCanBeMadeConst/@EntryIndexedValue">WARNING</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=VirtualMemberCallInConstructor/@EntryIndexedValue">HINT</s:String>
|
||||
|
Loading…
Reference in New Issue
Block a user