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Merge pull request #1343 from peppy/hidden-judgements
Add a bool to specify whether judgements should be visible for certain DrawableHitObjects
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commit
78c160af87
@ -22,6 +22,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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public override bool RemoveWhenNotAlive => false;
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public override bool DisplayJudgement => false;
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public DrawableSliderTick(SliderTick sliderTick) : base(sliderTick)
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{
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this.sliderTick = sliderTick;
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@ -91,6 +91,9 @@ namespace osu.Game.Rulesets.Osu.UI
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var osuJudgement = (OsuJudgement)judgement;
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var osuObject = (OsuHitObject)judgedObject.HitObject;
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if (!judgedObject.DisplayJudgement)
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return;
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DrawableOsuJudgement explosion = new DrawableOsuJudgement(osuJudgement)
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{
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Origin = Anchor.Centre,
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@ -21,6 +21,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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FillMode = FillMode.Fit;
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}
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public override bool DisplayJudgement => false;
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protected override void LoadComplete()
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{
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base.LoadComplete();
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@ -221,7 +221,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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public override void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
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{
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if (judgementContainer.FirstOrDefault(j => j.JudgedObject == judgedObject) == null)
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if (judgedObject.DisplayJudgement && judgementContainer.FirstOrDefault(j => j.JudgedObject == judgedObject) == null)
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{
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judgementContainer.Add(new DrawableTaikoJudgement(judgedObject, judgement)
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{
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@ -25,6 +25,11 @@ namespace osu.Game.Rulesets.Objects.Drawables
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/// </summary>
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public virtual Color4 AccentColour { get; set; } = Color4.Gray;
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/// <summary>
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/// Whether a visible judgement should be displayed when this representation is hit.
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/// </summary>
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public virtual bool DisplayJudgement => true;
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protected DrawableHitObject(HitObject hitObject)
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{
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HitObject = hitObject;
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