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Fix some layout issues
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parent
87f1368869
commit
915ccf3c84
@ -17,26 +17,24 @@ namespace osu.Game.Overlays.Profile.Sections.Kudosu
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{
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public class KudosuInfo : Container
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{
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private const int content_text_size = 19;
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protected readonly Bindable<User> User = new Bindable<User>();
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private readonly Bindable<User> user = new Bindable<User>();
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public KudosuInfo(Bindable<User> user)
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{
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User.BindTo(user);
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this.user.BindTo(user);
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SubSection total;
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SubSection avaliable;
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RelativeSizeAxes = Axes.X;
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Height = 130;
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AutoSizeAxes = Axes.Y;
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Masking = true;
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CornerRadius = 3;
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Offset = new Vector2(0f, 1f),
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Radius = 2.5f,
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Radius = 3f,
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Colour = Color4.Black.Opacity(0.2f),
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};
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Children = new Drawable[]
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@ -46,18 +44,12 @@ namespace osu.Game.Overlays.Profile.Sections.Kudosu
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RelativeSizeAxes = Axes.Both,
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Colour = OsuColour.Gray(0.2f)
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},
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new GridContainer
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total = new SubSection("Total Kudosu Earned"),
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avaliable = new SubSection("Kudosu Avaliable")
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{
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RelativeSizeAxes = Axes.Both,
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Content = new[]
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{
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new Drawable[]
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{
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total = new SubSection("Total Kudosu Earned"),
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avaliable = new SubSection("Kudosu Avaliable"),
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}
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}
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}
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RelativePositionAxes = Axes.X,
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X = 0.5f,
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},
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};
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total.TextFlow.Text = "Based on how much of a contribution the user has made to " +
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@ -66,7 +58,7 @@ namespace osu.Game.Overlays.Profile.Sections.Kudosu
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avaliable.TextFlow.Text = "Kudosu can be traded for kudosu stars, which will help your beatmap get " +
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"more attention. This is the number of kudosu you haven't traded in yet.";
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User.ValueChanged += newUser =>
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this.user.ValueChanged += newUser =>
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{
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total.KudosuValue = newUser == null ? 0 : newUser.Kudosu.Total;
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avaliable.KudosuValue = newUser == null ? 0 : newUser.Kudosu.Available;
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@ -97,8 +89,10 @@ namespace osu.Game.Overlays.Profile.Sections.Kudosu
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public SubSection(string header)
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{
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RelativeSizeAxes = Axes.Both;
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Padding = new MarginPadding { Horizontal = 10, Top = 10 };
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RelativeSizeAxes = Axes.X;
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Width = 0.5f;
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AutoSizeAxes = Axes.Y;
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Padding = new MarginPadding { Horizontal = 10, Top = 10, Bottom = 20 };
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Child = new FillFlowContainer
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{
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AutoSizeAxes = Axes.Y,
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