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Avoid LogoVisualisation accessing the track before it's loaded

This commit is contained in:
Dean Herbert 2017-11-21 12:40:05 +09:00
parent a2fc5b67ec
commit 66f72baa39

View File

@ -85,7 +85,7 @@ namespace osu.Game.Screens.Menu
private void updateAmplitudes()
{
var track = beatmap.Value.Track;
var track = beatmap.Value.TrackLoaded ? beatmap.Value.Track : null;
float[] temporalAmplitudes = track?.CurrentAmplitudes.FrequencyAmplitudes ?? new float[256];